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VISUAL PRODUCED IN RESPONSE

TO DISCUSSIONS THAT TOOK


PLACE ON 1.18.18

UX in the Humanities
Focus on the Humanities
THE FOCUS
Drawing from disciplines
for theoretical background

Multi-Disciplinary “Truly” Interdisciplinary


Solid Partnerships Cultural Studies
Great Clients (too many?) Anthropology
Cognitive Sciences
Only Digital Focus Reinvent & Challenge Social Sciences
PW Focused current Frameworks, Psychology
Digital Design (Visual Design ?)
Processes, and Methods Computer Science
Industry-Focused Qualitative Research
Job Training Programming
Push Industry
Vocational Theories
Responsive to Industry = UXPA to Rethink & Change

Practice, Practice, Practice Lack of Liberal Arts Focus Collaborative Critical


Lack of Critical, Historical, Ethical Approaches Speculative
tech / webdev

WHAT
Not interdisciplinary

UI is Fetishized

COULD XA
UX, but not...
THE STUDENTS

Career-Focused

Leaders / Followers Future Leaders 10+ years


BE AT MSU?
Talented Students
Problem Solvers Problem Identifiers
UNDERSTAND...
Project Managers The Future
Writers LEARNING Application of knowledge Ethical Responsibilities
might be
Graphic Designers Put theory in to practice Social & Cultural Issues

Programmers Human Experience


Tools
Templates World views
Audience
Products & Components Communities & Systems
needs
Digital Applications motivations
goals
One-size-fits All Framework Relationship building
social skills as XA behaviors
Research
Wire frames
Visual Design
Design Process
Prototype Subject Matter Driven

WHAT IS
(over and over)

“Wicked Problems”

XA TODAY THE FACULTY Less focused on ONE career track

AT MSU? Understaffed

Diverse
Faculty Competencies
drive/inform teaching

Working to create user-focused


designed spaces and experiences
across mediums

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