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On the Horizon

Digital Natives, Digital Immigrants Part 1


Marc Prensky,
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ON
TH E
the
S TRATEGI C
H ORIZON
PL A NN IN G RESO U RC E FOR ED U C ATIO N P ROFES SIO NA L S
September/October 2001
Volume 9, Number 5

Digital Natives, Digital


Immigrants Part 1
Marc Prensky
games2train.com and Corporate Gameware LLC
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marc@games2train.com

I
t is amazing to me how, in all the hoo-ha instant messaging are integral parts of their
and debate these days about the decline of
education in the USA, we ignore the most
lives.
It is now clear that, as a result of this
IN THIS ISSUE:
Digital Natives, Digital Immigrants
fundamental of its causes. Our students ubiquitous environment and the sheer volume Park 1
have changed radically. Today’s students are of their interaction with it, today’s students Marc Prensky . . . . . . . . . . . . . . . 1
no longer the people our educational system think and process information fundamentally
was designed to teach. differently from their predecessors. These From the Editor
On the Horizon Broadens its Horizons
Today’s students have not just changed differences go far further and deeper than
– To Publish May Be To Perish?
incrementally from those of the past, nor most educators suspect or realize. “Different
Tom P. Abeles . . . . . . . . . . . . . . . 2
simply changed their slang, clothes, body kinds of experiences lead to different brain
adornments, or styles, as has happened structures, “ says Dr Bruce D. Berry of Baylor Legacy-based Thinking II: Resisting New
between generations previously. A really big College of Medicine. As we shall see in the next Tools and Competencies
discontinuity has taken place. One might even installment, it is very likely that our students’ Arthur Harkins and George Kubik . . . . 6
call it a “singularity” – an event which changes brains have physically changed – and are A Voice from Pari
things so fundamentally that there is absolutely different from ours – as a result of how they Elena Liotta . . . . . . . . . . . . . . . 10
no going back. This so-called “singularity” is grew up. But whether or not this is literally
the arrival and rapid dissemination of digital true, we can say with certainty that their Scanning the Environment
NextEd Offers Multiple Services for
technology in the last decades of the twentieth thinking patterns have changed. I will get to
Hitting Asian Marketplace
century. how they have changed in a minute. George Lorenzo . . . . . . . . . . . . . 13
Today’s students – K-12 through college – What should we call these “new” students
represent the first generations to grow up of today? Some refer to them as the N-(for Book Reviews
with this new technology. They have spent Net)-gen or D-(for digital)-gen. But the most Is it or isn’t it?
their entire lives surrounded by and using useful designation I have found for them is Tom Abeles . . . . . . . . . . . . . . . . 15
computers, videogames, digital music players, Digital Natives. Our students today are all
video cams, cell phones, and all the other toys “native speakers” of the digital language of
and tools of the digital age. Today’s average computers, video games and the Internet.
college grads have spent fewer than 5,000 So what does that make the rest of us?
hours of their lives reading, but over 10,000 Those of us who were not born into the
hours playing video games (not to mention digital world but have, at some later point in
20,000 hou rs watching TV ). Computer our lives, become fascinated by and adopted
games, e-mail, the Internet, cell phones and many or most aspects of the new technology
continued on page 3
are actively seeking alternatives to distribution of Digital Natives, Digital Immigrants
traditional journal articles through a limited number of
publishing houses that control rights and are considered Part 1
to be making exceedingly large profits through their continued from page 1
control of the distribution of what is seen, traditionally,
as public knowledge. In addition to the academics, are, and always will be, compared with them, Digital
scholarly libraries have become concerned, as the Immigrants.
proliferation of journals and the rapidly rising costs The importance of the distinction is this: As Digital
severely pressure increasingly limited budgets. Immigrants learn – like all immigrants, some better
Not only is the academic community faced with than others – to adapt to their environment, they
confronting the issues of preprints, online journals and always retain, to some degree, their “accent”, that is
increasing numbers of traditional publications, but their foot in the past. The “digital immigrant accent”
also the electronic medium adds what has traditionally can be seen in such things as turning to the Internet for
been fugitive literature or knowledge on the fringe. information second rather than first, or in reading the
This includes, in particular, materials from conferences, manual for a program rather than assuming that the
workshops and seminars th at in the past have program itself will teach us to use it. Today’s older folk
la nguished in the archives of small, specialized were “socialized” differently from their kids, and are
associations and scholarly societies. Often relegated to now in the process of learning a new language. And a
obscure collections or recast for traditional venues, language learned later in life, scientists tell us, goes into
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they now are becoming available through the Internet a different part of the brain.
in a variety of formats.
The rise of semantic search engines makes these A language learned later in life,
visible to the larger community of researchers and
students, yet one cannot ascertain whether these are scientists tell us, goes into a different
critical or serve only to increase the information part of the brain
overload. We are facing a world where the cost per bit
of information is getting cheaper, while the cost of a
useful bit may be exceedingly costly. In such a world, There are hundreds of examples of the digital immigrant
where fiscal resources are limited, how does The accent. They include printing out your e-mail (or having
Academy cope? your secretary print it out for you – an even “thicker”
Addit ionally, campu ses, ma ny of which have accent); needing to print out a document written on the
embraced the delivery of knowledge through a variety computer in order to edit it (rather than just editing on
of IT products and processes, including the Internet, the screen); and bringing people physically into your
are faced with shifting library u sage, including office to see an interesting Web site (rather than just
decreased use of both the physical space and print sending them the URL). I’m sure that you can think of
resources. There is increasing concern that end users one or two examples of your own without much effort.
will seek no further than electronic sources and that My own favorite example is the “Did you get my e-mail?”
the traditional social functions of a campus library phone call. Those of us who are Digital Immigrants can,
may yield to lessons learned from the larger booksellers and should, laugh at ourselves and our “accent.”
with their coffee-houses. But this is not just a joke. It’s very serious, because
Thus, OTH itself becomes a probe into the venerable the single biggest problem facing education today is
publishing institution and a sensor as to what might lie that our Digital Immigrant instructors, who speak an
ahead in the arena of academic publishing. What, outdated language (that of the pre-digital age), are
indeed, are the implications for The Academy? What is struggling to teach a population that speaks an entirely
the function of print in The Academy? What do new language.
traditional publishing and the growing number of This is obvious to the Digital Natives – school often
scholarly electronic jou rnals imply? With the feels pretty much as if we’ve brought in a population of
exponential growth of various forms of e-learning heavily accented, unintelligible foreigners to lecture
accessible to both on- and off-campus students, for them. They often can’t understand what the Immigrants
what should the “building fund” be used – clicks or are saying. What does “dial” a number mean, anyway?
bricks? Do we see the future through the eyes of a Lest this perspective appear radical, rather than just
cyber immigrant or a cyber native? descriptive, let me highlight some of the issues. Digital
On the Horizon will be looking in depth at these hard Natives are used to receiving information really fast.
questions and others, as our scanning radar is amplified They like to parallel process and multi-task. They
with the resources of Emerald and our expanded prefer their graphics before their text rather than the
format allows a more critical interpretation. l opposite. They prefer random access (like hypertext).

3
On the Horizon • September/October 2001
They function best when networked. They thrive on read from their textbooks. I quit.” In the giddy Internet
instant gratification and frequent rewards. They prefer bubble of a only a few months ago – when jobs were
games to “serious” work. (Does any of this sound plentiful, especially in the areas where school offered
familiar?) little help – this was a real possibility. But the dot-com
drop-outs are now returning to school. They will have
to confront once again the Immigrant/Native divide,
Digital N atives are used to receiving and have even more trou ble, g iven their recent
experiences. And that will make it even harder to teach
inform ation really fast.T hey like to
them – and all the Digital Natives already in the system
parallel process and m ulti-task – in the traditional fashion.
So what should happen? Should the Digital Native
But Digital Immigrants t ypically have very little students learn the old ways, or should their Digital
appreciation for these new skills that the Natives have Immigrant educators learn the new? Unfortunately, no
acquired and perfected though years of interaction and matter how much the Immigrants may wish it, it is
practice. These skills are almost totally foreign to the highly unlikely tha t the Digital Na tives will go
Immigrants, who themselves learned – and so choose backwards. In the first place, it may be impossible –
to teach – slowly, step-by-step, one thing at a time, their brains may already be different. It also flies in the
individually, and above all seriously. “My students just face of everything we know about cultural migration.
don’t _____ like they used to,” Digital Immigrant Kids born into any new culture learn the new language
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educators grouse. I can’t get them to ____ or to ____. easily, and forcefully resist using the old. Smart adult
They have no appreciation for _____ or _____ . (Fill in immigrants accept that they don’t know about their
the blanks – there are a wide variety of choices.) new world and take advantage of their kids to help
Digital Immigrants don’t believe that their students them learn and integrate. Not-so-smart (or not-so-
can learn successfully while watching TV or listening to flexible) immigrants spend most of their time grousing
music, because they (the Immigrants) can’t. Of course about how good things were in the “old country.”
not – they didn’t practice this skill constantly for all of So, unless we want to just forget about educating
their formative years. Digital Immigrants think that Digital Natives until they grow up and do it themselves,
learning can’t (or shouldn’t) be fun. Why should they? we had better confront this issue. And in so doing we
They didn’t spend their formative years learning with need to reconsider both our methodology and our
Sesame Street. content.
Unfortunately for our Digital Immigrant teachers, First, our methodology. Today’s teachers have to
the people sitting in their classes grew up on the learn to communicate in the language and style of their
“twitch speed” of video games and MTV. They are used students. This doesn’t mean changing the meaning of
to the instantaneity of hypertext, downloaded music, what is important, or of good thinking skills. But it
phones in their pockets, a library on their laptops, does mean going faster, less step-by step, more in parallel,
beamed messages and instant messaging. They’ve been with more random access, a mong other things.
networked most or all of their lives. They have little Educators might ask, “But how do we teach logic in
patience for lectures, step-by-step logic, and “tell-test” this fashion?” While it’s not immediately clear, we do
instruction. need to figure it out.
Digital Immigrant teachers assume that learners are
the same as they have always been, and that the same
methods that worked for the teachers when they were N ot-so-sm art im m igrants spend m ost
students will work for their students now. But that of their tim e grousing about how good
assumption is no longer valid. Today’s learners are
different. “Www.hungry.com,” said a kindergarten things w ere in the “old country”
student recently at lunch-time. “Every time I go to
school I have to power down,” complains a high-school
student. Is it that Digital Natives can’t pay attention, or Second, our content. It seems to me that after the digital
that they choose not to? Often from the Natives’ point “singularity” there are now two kinds of content:
of view their Digital Immigrant instructors make their “Legacy” content (to borrow the computer term for old
education not worth paying attention to compared systems) and “Future” content.
with everything else they experience – and then they “Legacy” content includes reading, writing, arithmetic,
blame them for not paying attention! logical thinking, understanding the writings and ideas
And, more and more, they won’t take it. “I went to a of the past, etc. – all of our “traditional” curriculum. It
highly ranked college where all the professors came is of course still important, but it is from a different era.
from MIT,” says a former student. “But all they did was Some of it (such as logical thinking) will continue to be

4
On the Horizon • September/October 2001
important, but some (perhaps like Euclidean geometry) him is to use the CAD software, which the learner must
will become less so, as did Latin and Greek. employ to build tools, fix weapons, and defeat booby-
“Future” content is to a large extent, not surprisingly, traps. There is one hour of game time, plus 30 “tasks,”
digital and technological. But, while it includes software, which can take from 15 minutes to several hours,
hardware, robotics, nanotechnology, genomics, etc., it depending on one’s experience level.
also includes the ethics, politics, sociology, languages Monkey Wrench has been phenomenally successful in
and other things that go with them. This “Future” getting young people interested in learning the software.
content is extremely interesting to today’s students. But It is widely used by engineering students around the
how many Digital Immigrants are prepared to teach it? world, with over 1 million copies of the game in print
Someone once suggested to me that kids should only in several languages. But, while the game was easy for
be allowed to use computers in school that they have my Digital Native staff to invent, creating the content
built themselves. It’s a brilliant idea that is very doable turned out to be more difficult for the professors, who
from the point of view of the students’ capabilities. But were used to teaching courses that started with “Lesson
who could teach it? 1 – the Interface.” We asked them instead to create a
series of graded tasks, into which the skills to be
“Legacy” content includes reading, learned were embedded. The professors had made five-
writing, arithm etic , logical thinking, to-ten-minute movies to illustrate key concepts; we
asked them to cut them to under 30 seconds. The
understanding the w ritings and ideas professors insisted that the learners do all the tasks in
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of the past order; we asked them to allow random access. They


wanted a slow, academic pace; we wanted speed and
As educators, we need to be thinking about how to urgency (we hired a Hollywood scriptwriter to provide
teach both Legacy and Future content in the language this.) They wanted written instructions; we wanted
of the Digital Natives. The first involves a major computer movies. They wanted the tradit ional
translation and change of methodology; the second pedagogical language of “learning objectives,” “mastery”,
involves all that plus new content and thinking. It’s not etc. (e.g. “in this exercise you will learn …”); our goal
actually clear to me which is harder – “learning new was to completely eliminate any language that even
stuff ” or “learning new ways to do old stuff.” I suspect smacked of education.
that it’s the latter.
So we have to invent, but not necessarily from Their creation was so m uch better
scratch. Adapting materials to the language of Digital
than w hat people were currently
Natives has already been done successfully. My own
preference for teaching Digital Natives is to invent using that they had assum ed that the
computer games to do the job, even for the most
entire engineering w orld w ould quickly
serious content. After all, it’s an idiom with which most
of them are totally familiar. adopt it
Not long ago a group of professors showed up at my
company with new computer-aided design (CAD) In the end the professors and their staff came through
software they had developed for mechanical engineers. brilliantly but because of the large mind-shift required
Their creation was so much better than what people it took them twice as long as we had expected. As they
were currently using that they had assumed that the saw the approach working, though, the new “Digital
entire engineering world would quickly adopt it. But Native” methodology became their model for more
instead they encountered a lot of resistance, due in and more teaching – both in and out of games – and
large part to the product’s extremely steep learning their development speed increased dramatically.
curve – the software contained hundreds of new Similar rethinking needs to be applied to all subjects
buttons, options and approaches to master. at all levels. Although most attempts at “edutainment”
Their marketers, however, had a brilliant idea. to date have essentially failed from both the education
Observing that the users of CAD software were almost and the entertainment perspective, we can – and will, I
exclusively male engineers between 20 and 30, they predict – do much better.
said, “Why not make the learning into a video game!” In math, for example, the debate must no longer be
So we invented and created for them a computer game about whether to use calculators and computers – they
in the “first person shooter” style of the consumer are a part of the Digital Natives’ world – but rather
games Doom and Quake, called The Monkey Wrench how to use them to instill the things that are useful to
Conspiracy. Its player becomes an inter-galactic secret have internalized, from key skills and concepts to the
agent who has to save a space station from an attack by multiplication tables. We should be focusing on “future
the evil Dr Monkey Wrench. The only way to defeat math” – approximation, statistics, binary thinking.

5
On the Horizon • September/October 2001
In geography – which is all but ignored these days –
there is no reason why a generation that can memorize Legacy-based
over 100 Pokémon characters with all t heir
characteristics, history and evolution can’t learn the
names, populations, capitals and relationships of all the
Thinking II: Resisting
101 nations in the world. It just depends on how it is
presented.
New Tools and
We need to invent Digital Native methodologies for
all subjects, at all levels, using our students to guide us.
Competencies
The pro cess has already begun – I know college Arthur Harkins
professors inventing games for teaching subjects University of Minnesota, Minneapolis, Minnesota
ranging from math to engineering to the Spanish harki001@um n.edu
Inquisition. We need to find ways of publicizing and
spreading their successes. George Kubik
A frequent objection I hear from Digital Immigrant University of Minnesota, Minneapolis, Minnesota
educators is “this approach is great for facts, but it kubi0021@um n.edu
wouldn’t work for ‘my subject.’” Nonsense. This is just
rationalization and lack of imagination. In my talks I Introduction
now include “thought experiments”, where I invite This is the sixth article in our series projecting a shift
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professors and teachers to suggest a subject or topic, from learning to perform to performing to learn. This
and I attempt – on the spot – to invent a game or other article summarizes and comments upon the last of
Digital Native metho d for learning it. Classical three story-writing exercises undertaken by 166
philosophy? Create a game in which the philosophers Minnesota public school administrators in late January
debate and the learners have to pick out what each 2001.
would say. The Holocaust? Create a simulation where

I
students role-play the meeting at Wannsee, or one
n all of our a rticles we have argued t hat
where they can experience the true horror of the
performance-based learning (PBL) can effectively
camps, as opposed to the films like Schindler’s List. It’s
create learning in the context of tasks supported by
just dumb (and lazy) of educators – not to mention
distributed competence (DC) software. We have
ineffective – to presume that (despite their traditions)
submitted that PBL is a process that encourages
the Digital Immigrant way is the only way to teach, and
learning based on authentic performances supported
that the Digital Natives’ “language” is not as capable as
by DC software, and that such learning should lead to
their own of encompassing any and every idea.
performance u pgrades and innovations in task
So if Digital Immigrant educators really want to
conception and accomplishment. Such upgrades and
reach Digital Natives – i.e. all their students – they will
innovations are not guaranteed; they are potentials in
have to change. It’s high time for them to stop their
the futures of human performers and their networked
grousing and, as the Nike motto of the Digital Native
DC software.
generation says, “Just do it!” They will succeed in the
How did the public school administrators in our
long run – and their successes will come that much
workshop sample respond to the prospects of PBL in
sooner if their administrators support them.
both the school and the work venues? Were they
hopeful that PBL-driven schools might produce better
Next issue
prospects for the workforce? Could these prospects be
The scientific evidence behind the Digital Natives’
produced earlier, and demonstrate superior ability to
thinking changes, and the evidence that Digital Native-
perform tasks and compete successfully against new
style learning works!
and incumbent workers?
NOTE
PBL can effectively create learning in
Marc Prensky is the author of Digital Game-Based
Learning (McGraw-Hill, 2001) and Founder and CEO the context of tasks supported by D C
of Games2Train.com The Monkey Wrench Conspiracy
software
CD can be purchased for $10 at www.games2train.com/
site/html/tutor.htmll We will examine the results of the StoryTech that
dealt with these issues, and then comment on the
REFERENCE
qualities of PBL that distinguish it from contemporary
Prensky, M. (2001), Digital Game-Based Learning, educational practices, even as the workforce demonstrates
McGraw-Hill. its increasing reliance on PBL.

6
On the Horizon • September/October 2001
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884. Bryan Smith. 2016. Mobile applications and decolonization: Cautionary notes about the curriculum of code. Journal of
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912. Chris Lam, Mark A. Hannah. 2016. Flipping the Audience Script. Business and Professional Communication Quarterly 79:1,
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928. Hanna Magedera-Hofhansl. “Become a reporter”, the Four Skills News Project: applying and practising language skills using
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955. Maria Borcsa, Julia Hille. Virtual Relations and Globalized Families: The Genogram 4.0 Interview 215-234. [Crossref]
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980. Judit García-Martín, Guy Merchant, Jesús-Nicasio García-Sánchez. Preparing to Teach 21st Century Literacies 43-55. [Crossref]
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985. Monika Tavernier. Exploring the Suitability of the Book Creator for iPad App for Early Childhood Education 249-270. [Crossref]
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987. Eddy Hasrul Hassan, Budi Aslinie Md Sabri. Smoking Cessation: Learning Through App Development 371-377. [Crossref]
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1467. Yuh-Ming Cheng, Sheng-Huang Kuo, Tien-Hsin Hsin, Yin-Fang Wei. Effect of Applying Social Networking to Mathematics
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1507. Julie Prescott, Sarah Wilson, Gordon Becket. 2013. Facebook use in the learning environment: do students want this?. Learning,
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1510. Esma Aimeur, Manuel Lafond. The Scourge of Internet Personal Data Collection 821-828. [Crossref]
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1516. Laxmikant Manroop, Julia Richardson. Using Social Media for Job Search: Evidence from Generation Y Job Seekers 167-180.
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1533. T.T. Sreekumar. 2013. Global South Perspectives on Youth Culture and Gender Imaginations in the Technological Society.
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