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O C TO B E R 3 1 , 2 0 1 7

How to calculate RP-177 3×3 matrices in Matlab. Part 2. TRA.


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Rec709/P3 to Rec2020.
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(work in progress)
Matlab code made by Tinna Lif Gunnarsdottir.

Part 1 is here

SMPTE RP-177:1993  Rec709/P3 to Rec2020 NPM/TRA

COLOR REC 2020 NPM & NPM INV

        R = [0.708 ; 0.292 ; 0.000]; 
        G = [0.170 ; 0.797 ; 0.0330]; 
        B = [0.131 ; 0.046 ; 0.8230]; 

P = [R G B];

White Point D65

        X = 0.3127; 
        Y = 0.3290; 
        Z = 0.3583;

        W = [X/Y ; 1 ; Z/Y]; 
 
 

CC = P \ W;

C = [CC(1,1) 0 0 ; 0 CC(2,1) 0 ; 0 0 CC(3,1)]; 

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format long  

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NPM = P * C  

NPM_inv = inv(NPM) 
 

NPM =

0.636958048301291   0.144616903586208   0.168880975164172 
0.262700212011267   0.677998071518871   0.059301716469862 
0                   0.028072693049088   1.060985057710791 

NPM_inv =

 1.716651187971268  ­0.355670783776393  ­0.253366281373660 
­0.666684351832489   1.616481236634939   0.015768545813911 
 0.017639857445311  ­0.042770613257809   0.942103121235474 
 
 
 

From P3 D65 to Rec-2020


(note: The color red needs some adjusting in P3 to Rec2020 TRAs if trying to do a 3d lut
in nuke with degamma/gamma)

% COLOR DCI P3 ­ D65 

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R_P3 = [0.6800   ; 0.3200 ; 0.0000]; 
G_P3 = [0.2650  ; 0.6900 ; 0.0450]; 
B_P3 = [0.1500  ; 0.0600 ; 0.7900]; 

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P_P3 = [R_P3 G_P3 B_P3]; 

X_P3 = 0.3127; 
Y_P3 = 0.3290; 
Z_P3 = 0.3583; 

W_P3 = [X_P3/Y_P3 ; 1 ; Z_P3/Y_P3]; 
CC_P3 = P_P3 \ W_P3; 
C_P3 = [ CC_P3(1,1) 0 0 ;  0  CC_P3(2,1) 0 ;  0    0   CC_P3(3,1)]; 
NPM_P3 = P_P3 * C_P3 

% TRA 

TRA_P3 =  NPM \ NPM_P3

NPM_P3 =

0.486570948648216   0.265667693169093   0.198217285234362 
0.228974564069749   0.691738521836506   0.079286914093745 
                0   0.045113381858903   1.043944368900976 

TRA_P3 =
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 0.753833034361722   0.198597369052617   0.047569596585662 
 0.045743848965358   0.941777219811693   0.012478931222948 

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­0.001210340354518   0.017601717301090   0.983608623053428 

From REC 709 D65 to REC-2020

        R_7 = [0.640 ;  0.330 ; 0.030]; 
        G_7 = [0.300 ;  0.600 ; 0.100]; 
        B_7 = [0.150 ;  0.060 ; 0.790]; 

        P_7 = [R_7 G_7 B_7]; 

        % White Point  D65 

X_7 = 0.3127; 
Y_7 = 0.3290; 
Z_7 = 0.3583; 

W_7 = [X_7/Y_7 ; 1 ; Z_7/Y_7]; 
CC_7 = P_7 \ W_7;             % P inv 

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C_7 = [ CC_7(1,1) 0 0 ;  0  CC_7(2,1) 0 ;  0  0 CC_7(3,1)]; 
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NPM_7 = P_7 * C_7 
TRA_7 =  NPM \ NPM_7 % Rec709 source, NPM/2020 dest, and inv 

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NPM_7 =

0.412390799265959   0.357584339383878   0.180480788401834 
0.212639005871510   0.715168678767756   0.072192315360734 
0.019330818715592   0.119194779794626   0.950532152249661 

TRA_7 =

0.627403895934699   0.329283038377884   0.043313065687417 
0.069097289358232   0.919540395075459   0.011362315566309 
0.016391438875150   0.088013307877226   0.895595253247624 

From P3 DCI WHITE to Rec-2020


(note: The color red needs some adjusting in P3 to Rec2020 TRAs if trying to do a 3d lut
in nuke with degamma/gamma)

X_P3_W = 0.314; 
Y_P3_W = 0.351; 
Z_P3_W = 0.335; 

W_P3_W = [X_P3_W/Y_P3_W ; 1 ; Z_P3_W/Y_P3_W]; 

CC_P3_W = P_P3 \ W_P3_W; 

C_P3_W = [ CC_P3_W(1,1) 0 0 ;  0  CC_P3_W(2,1) 0 ;  0    0 
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CC_P3_W(3,1)]; 
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NPM_P3_W = P_P3 * C_P3_W 
TRA_P3_W =  NPM \ NPM_P3_W 

NPM_P3_W =

0.445169815564552   0.277134409206778   0.172282669815565 
0.209491677912731   0.721595254161044   0.068913067926226 
                0   0.047060560053981   0.907355394361973 

TRA_P3_W =

 0.689691223459987   0.207169204075508   0.041345622770170 
 0.041851616632057   0.982426091420886   0.010846196309229 
­0.001107355451221   0.018361440441151   0.854913936657422 

J U LY 5 , 2 0 1 7

How to apply X’Y’Z’ 3D LUTS in Photoshop to an image so it will match


the white point of a DCP

Sometimes you may want to add something to a DCP trailer or feature �lm.
Example: Trailers often need new graphics in a new language.

In Photoshop you can apply 3D LUTS to an image to match the white point of the original
DCP.

If the DCP has a warm white you could use a D60 3D LUT and if it has a cooler white you
can use a D65 3D LUT.

If you&render
Privacy Cookies:aThis
video �le cookies.
site uses in FinalByCut X or Premiere
continuing with graphics
to use this website, that
you agree to theirhas
use.a X’Y’Z’ 3D LUT
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applied, remember to choose no color transform in Easydcp and similar DCP mastering
software.

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You can apply 3DL 3D LUTs in Easydcp Creator.

You can apply Cube 3D LUTs in Resolve and Photoshop.

How to apply a 3D LUT in Photoshop


Layer – New adjustment Layer – Color lookup

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Click on load 3d lut and choose a 3D LUT. You can now use a cube 3D LUT.

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Some 3D LUTS

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Here are some P3 and REC709 3D LUTS in 3DL and CUBE (�oat) format using the Nuke
3D LUT method from this post and the matlab NPMs from this post.

P3 D61 2.6 gamma to X’Y’Z’ 7z

White in the 12 bit 3dl �le is 3885 3960 3997 It is the correct D61 value in SMPTE EG-
432-1-10

P3 D60 2.6 gamma to X’Y’Z’ 7z

White in the 12 bit 3dl �le is 3886 3960 3972. It is the correct D60 value in SMPTE EG-
432-1-10

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P3D65 2.6 gamma to X’Y’Z’ 7z

White in the 12 bit 3dl �le is 3883 3960 4092


It is the correct D65 value in SMPTE EG-432-1-10

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P3 DCI WHITE 2.6 gamma to X’Y’Z’  7z

White in the 12 bit 3dl �le is 3794 3960 3890 (greenish)


It is the correct DCI WHITE value in SMPTE EG-432-1-10

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REC709 D65 2.2 2.4 2.6 gamma to X’Y’Z’ 7z

White in the 12 bit 3dl �les is 3883 3960 4092


It is the correct D65 value in SMPTE EG-432-1-10

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To �nd out more, including how to control cookies, see here: Cookie Policy

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REC 709 D60 2.2 2.4 2.6 gamma to X’Y’Z’ 7z

White in the 12 bit 3dl �les is 3886 3960 3972. It is the correct D60 value in SMPTE EG-
432-1-10

APRIL 16, 2017

How to calculate RP-177 3×3 matrices in Matlab

How to calculate RP-177 3×3 matrices in Matlab.

Update: For part 2 with the RP-177 TRA matlab code see this post

The Matlab code is made by Tinna Lif Gunnarsdottir.

To make DCPs in DCI-P3 D6O, D61, D65 or Rec 709 D60, D61, D65 you can use SMPTE
RP-177:1993 3×3 NPMs to transfer from RGB to XYZ.
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NPM = normalized primary matrix

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For more info on the math see SMPTE EG 432-1-10 and How to make 3D LUTs in Nuke (R
´B´G´to X´Y´Z´)

update:

Here are some 3D LUTS made with these 3×3 matrices

Example: DCI-P3 D6O

Here is the matlab code to calculate the correct RP-177 RGB-XYZ matrices to go from
DCI-P3 D6O to XYZ.

MATLAB CODE
#DCI-P3 Primaries

R = [0.68 ; 0.320 ; 0];


G = [0.265 ; 0.690 ; 0.045];
B = [0.150 ; 0.060 ; 0.79];

P = [R G B];

#DCI- P3 D60 Whitepoint

X = 0.3217;
Y = 0.3378;
Z = 0.3405;

W = [X/Y ; 1 ; Z/Y];

CC = P \ W;

C = [ CC(1,1) 0 0 ; 0 CC(2,1) 0 ; 0 0 CC(3,1)];

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NPM
To = Pmore,
�nd out * C including how to control cookies, see here: Cookie Policy

NPM =

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0.504739646629896 0.264744009223770   0.182855006076470


0.237524539590539 0.689333457978873   0.073142002430588
0                                               0.044956529868187   0.963036365336076

END MATLAB CODE

Pasted into a Nuke color matrix node:


0.50473965   0.26474401     0.18285501
0.23752454    0.68933346    0.073142
0                            0.04495653   0.96303637

The middle row sum to 1


0.23752454+0.68933346+0.073142=1

Other 3X3 NPM matrices

The Rec709 and DCI-P3 D65 3×3 matrices is also used in this post

DCI-P3 D65

WHITE POINT
X = 0.3127;
Y = 0.3290;
Z = 0.3583;

NPM from matlab:


0.486570948648216 0.265667693169093 0.198217285234362
0.228974564069749 0.691738521836506 0.0792869140937450
0                                               0.045113381858903 1.043944368900976

Pasted into a Nuke color matrix node:


0.48657095  0.26566769  0.19821729
0.22897457   0.69173852    0.07928691
0                           0.04511338    1.04394437
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The middle row sums to 1
0.22897457+0.69173852+0.07928691 = 1

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DCI-P3 D61

WHITE POINT
X = 0.3198;
Y = 0.3360;
Z = 0.3442;

NPM from matlab:


0.500852913533834 0.264968867481203  0.185963933270677
0.235695488721804 0.689918937969925  0.0743855733082713
0                                              0.044994713345865  0.979410048558897

Pasted into a Nuke color matrix node:


0.50085291 0.26496887 0.18596393
0.23569549 0.68991894 0.07438557
0                          0.04499471 0.97941005

Middle row sums to 1


0.23569549+0.68991894+0.07438557=1

DCI-P3 DCI-WHITE

WHITE POINT
X = 0.314;
Y = 0.351;
Z = 0.335;

NPM from matlab


0.445169815564552 0.277134409206778   0.172282669815565
0.209491677912731   0.721595254161044    0.068913067926226
0                                              0.047060560053981 0.907355394361973

Pasted into a Nuke color matrix node:


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0.44516982 0.27713441 By continuing to use this website, you agree to their use.
    0.17228267
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0.20949168 0.72159525    0.06891307
0                         0.04706056   0.90735539

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Middle row sums to 1


0.20949168+0.72159525+0.06891307=1

REC 709
REC 709 D65, D60, D61 �ts inside DCI-P3 and can be used in DCPs.

REC709 Primaries
R = [0.640 ; 0.330 ; 0.030];
G = [0.300 ; 0.600 ; 0.100];
B = [0.150 ; 0.060 ; 0.790];

REC 709 D65

D65 WHITE POINT


X = 0.3127;
Y = 0.3290;
Z = 0.3583;

NPM from matlab:


0.412390799265959 0.357584339383878 0.180480788401834
0.212639005871510   0.715168678767756   0.072192315360734
0.019330818715592   0.119194779794626   0.950532152249661

Pasted into a Nuke color matrix node:


0.4123908  0.3575843   0.18048079
0.21263901 0.71516867 0.07219232
0.01933082 0.1191948   0.95053215

The middle row should sum to 1 according to RP-177 so I changed 0.71516868


to 0.71516867.

REC 709 D60

D60 WHITE
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X = 0.3217;
Y = 0.3378;
Z = 0.3405;
http://www.knuterikevensen.com/?gclid=CjwKCAiAnsnjBRB6EiwATkM1XodP1Q20jNDA1EvhdtFkKcDsv_FNMu2mpDk­6hFYGz4Rok0mRcWQNhoCI­kQ… 19/21
24/2/2019 Knut Erik Evensen ­ KESE ­ DCP Mastering, Film Production, Post Production, Projection

NPM from matlab:


0.431575918832227 0.355727231008106 0.165035512089804
0.222531333147867 0.711454462016212   0.066014204835922
0.020230121195261 0.118575743669369  0.869187030339634

Pasted into a Nuke color matrix node:


0.43157592 0.35572723 0.16503551
0.22253133 0.71145447  0.0660142
0.02023012 0.11857574 0.86918703

Changed 0.71145446 to 0.71145447 so the middle row sums to 1


0.22253133+0.71145447+0.0660142= 1

REC 709 D61

D61 WHITE POINT

X = 0.3198;
Y = 0.3360;
Z = 0.3442;

NPM from matlab:


0.427462229871868 0.356162746222987 0.168160738190859
0.220410212277682  0.712325492445975 0.067264295276343
0.020037292025244 0.118720915407662 0.885646554471856

Pasted into a Nuke color matrix node:


0.42746223 0.35616275 0.16816074
0.22041021  0.71232549 0.0672643
0.02003729 0.11872092 0.88564655
Middle row sums to 1
0.22041021+0.71232549+0.0672643=1

 
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24/2/2019 Knut Erik Evensen ­ KESE ­ DCP Mastering, Film Production, Post Production, Projection

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