Sie sind auf Seite 1von 2

Breanna EXPERIENCE

R obot Entertainment

Turner Associate Prod u cer | Jan 2016 – March 2018

Cross-p roj ect Responsib il i ti es


• Managed art and blog content requests from Community and Marketing.
project manager &
• Administrated schedule and communication for outsourced audio and
producer
localization teams.
• Supervised schedule, scripting, and recording of voice over.
ED UC AT IO N • Facilitated communication between all departments, including: Design,
Code, Art, UI/UX, and QA.
B.A. in Arts and Technology
• Created and maintained JIRA tasks/sub-tasks for project deliverables.
University of Texas at Dalla s | Dec 2013
• Ran internal playtests and documented feedback based on weekly and
daily changes to features and game balance.
SOFTWARE

jira Orcs Mu st Di e! Un ch ain ed


• Oversaw bug fixes and new backend content for update.
trello
• Led team of stakeholders to implement player compensation rewards for
microsoft office unexpected server outages.
perforce • Assisted with PS4 revenue reconciliation.
• Updated and maintained XML file of purchasable and promoted content.
confluence
• Coordinated with stakeholders, created, executed and supported regular
slack in-game events utilizing proprietary tool to configure goal requirements
and special game-scenarios.
adobe photoshop • Owned management of all out-of-combat game screens issues and asset

adobe illustrator implementation both in proprietary tool and Unity game engine.
• Oversaw Design, Art, UI/UX, and Code implementation of in-game reward
notepad++ badges.
beyond compare • Managed Design, Code, and Server implementation of Achievements,
including retroactive granting for players who had already met
unreal engine 3 & builder achievement’s requirements.
unity engine • Worked very closely with European publishing partner, Gameforge, and
Chinese publishing partner, Tencent.
teamcity • Integrated localized voice over provided by Gameforge and Tencent into

octopus deploy
Unreal game engine.

dropbox
Un an noun ced Ti tl e
google drive
• Created deliverables list based on Lead Designer’s documentation.
• Led weekly team project status review meetings.
• Maintained project status on team wiki page.

Un an noun ced Ti tl e
• Researched and documented requirements and process for iTunes and
Play Store submission.
• Prepared iTunes and Play Store pages.
• Submitted builds to Apple.
• Verified Chinese to English text translations as initial localization pass.

Hero Acad em y 2
• Summarized localization bugs from JIRA for use by outsourced localization
team.
Last Minut e Games
Co- Foun der/Produ cer | Jul y 2014 – Presen t

Meg al om ani a
• Scheduled promotional presentations.
• Assessed and directed art assets according to established style.
• Managed schedule with Kanban-style spreadsheet.
• Coordinate printing manufacturing.
• Researched and projected production costs.
• Designed features and systems.

I ocaine Studios
Ju ni or Prod u cer | Sep t 2014 – Oct 2015

Steam Band i ts: Ou tpost


• Organized Design Team.
• Managed Tick/Tock cycles with Kanban-style Trello boards.
• Organized and managed Marketing Team.
• Created documentation and tutorials for new hires and QA.
• Improved Art Team asset tracking and introduced schedule.

Funimat ion
Production Intern | Oct 2013 – Dec 2013

Variou s Seri es
• Matched written scripts to recorded voice-over audio.
• Screened episodes for audio and visual errors.
• Job shadowed Producers in-studio.

Das könnte Ihnen auch gefallen