Beruflich Dokumente
Kultur Dokumente
Erica McCarthy
Post University
TWITCH PROJECT PLAN 2
Fundraising for charity is something with which many people have experience. Most
often, the types of events that are run to raise money are in-person types of events; whether that
is a road race, a sporting event, an auction, or gala event, people are familiar with fundraising in
this way. However, the live-streaming community found on platforms such as Twitch or Mixer is
another way to fundraise. Twitch, for example, sees an average of 15 million daily active users –
people who spend at least an hour watching other people play video games (MediaKix Team,
2018). The opportunity here is in how to teach streamers how to raise money on Twitch, given
that there is not the native, in-person integration that so many other charity events have.
Stakeholders
Teaching streamers how to run charity events would also include many moving parts.
These stakeholders include the project manager/instructional designer. Ideally, these two roles
would be fulfilled by the same person. Additionally, stakeholders would include both small
streamers who have run small events, as well as large streamers who have been part of larger
events – splitting the streaming community into two separate stakeholders here is vital, as
someone who has been part of large events, or someone who routinely brings in over 3000
viewers will, by default, have a different experience from a smaller streamers. Charities
themselves should also be stakeholders, as they know specifically what they looking for, what
they need, and the types of promotional materials they could include. Tiltify is a fundraising
platform that provides live, interactive technology that engages viewers to donate to the cause.
Through both traditional fundraising and modern digital live stream engagement, Tiltify has
allowed organizations to expand audience reach while protecting donors as well (Tiltify, 2018).
As such, Tiltify (or representatives therein) should be included in the stakeholder conversation).
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Graphic designers and video editors would be involved in talking about what goes into designing
(especially those with gaming and streaming backgrounds) would be required to help explain
back-end problems that could arise during a stream. Many live streaming platforms, like other
types of websites, have Terms of Service that cannot be violated, regardless of the reasons for the
violation. Involving representatives from these platforms would be beneficial for all. Finally,
nothing would be possible without viewership. The viewers would be the people donating
money, so it would be imperative to know what viewers would want to see from a charity event.
Technology
As the conversation revolves around the use of live streaming platforms to raise money
for charity, technology will be, by definition, part of this project, simply because this is going to
be including various aspects of live-streaming video games. Various technology will include not
just the tools required to live stream, but also videos from streamers and the instructional design
component as well.
way to fundraise for various charities; however, these communities are mostly untapped
potential. Twitch, for example, sees an average of 15 million daily active users – people who
spend at least an hour watching other people play video games (MediaKix Team, 2018). The goal
of this project is to teach video game streamers how to raise money on Twitch or other live
streaming platforms, by Q2 2019, with no fiscal budget required. The viewership on Twitch and
other live streaming platforms is remarkably large and remains a relatively untapped resource for
charity fundraising, so the opportunity to tap this resource remains a large one.
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Cost-Benefit Analysis
Tangible benefits to this project remain to be seen. It is difficult to ascertain how much
money a particular charity event will bring in, regardless of whether one is discussing a
traditional charity event or a live stream. This is not a project in which one will see immediate
results. However, two intangible benefits are very important. First, there is the benefit to the
streamers themselves in the knowledge they will gain from this. Second, there is the benefit to
the various charities in the funds raised for them through this relatively untapped population.
Cost-wise, this project is projected to cost nothing monetarily (though it is possible that
there will be a minor cost for video editing software, depending). The main cost here will be in
labor hours for the various participants. It is estimated that this project will cost roughly 250
labor hours across the board. This includes the various video interviews, estimated time of
completion for the surveys, as well as video editing. The greatest labor cost will be in video
Project Scope
The major project activities will be surveys, video interviews, and video editing. Initially,
this was thought to be a mini-webinar of sorts, but as the project has continued, it is more likely
to be a full video posted on YouTube and possibly used down the road as a panel for TwitchCon
2020. For the immediate future, this project will not include anything that requires synchronous
communication, so there will not be anything resembling a live question and answer portion once
The requirements of this project include having the right technology to edit the videos
and the time to complete everything. The estimated project completion date is early Q2 2019 –
April 30, 2019. This is set to coincide with the lead up to Stack Up’s 2019 May Call to Arms.
TWITCH PROJECT PLAN 5
With that in mind, the first milestone – completion of all the surveys sent out – should be March
7, 2019. This gives enough time to schedule and conduct the various video interviews that need
to be completed. The second milestone of March 20, 2019 is for the completion of those video
interviews. The next milestone of April 4, 2019 is for the editing of the video interviews into
shorter pieces that can be included in the overall project. By April 17, 2019, the project
manager/instructional designer should have the topics and script written up, and the lecture/video
recorded. Finally, by April 30, 2019, all videos should be edited into one large one that can be
distributed on YouTube and among various streamers within the community. The project work
breakdown structure can be found in Table 1. There is no real impact to late delivery, as
streamers can always raise money; however, leading this into the May Call to Arms allows for
Components
In regards to choosing components for a project management plan, the project manager
needs to differentiate between what is important in the project and what is not. Many projects
include budgets, risk assessments, and quality management plans because those are vital to the
final product. For this project, however, that is not the case. Here, the focus is on managing
Stakeholder Analysis
One required component of the Twitch Charity Webinar project is a stakeholder analysis.
Not all stakeholders are created equal; some will need to be fully engaged throughout the entire
process, while others just need to be included in particular communications regarding their role
in the project, rather than the project as a whole. Thompson (n.d.) recommends utilizing a grid
for the purposes of splitting stakeholders into four groups: high power, highly interested people
TWITCH PROJECT PLAN 6
(who should be managed closely and kept satisfied throughout); high power, less interested
people (who should have enough work to keep them satisfied, but not overly bombarded); low
power, highly interested people (those who should be kept informed); and low power, less
interested people (those who should be monitored but not overly communicated with). Smith
(2000) also utilizes this method in regards to identifying stakeholders interests, impact levels,
and priorities; this is vital in project management because not meeting the needs of just one
influential and powerful stakeholder at a vital time risks ruining the entire project. Table 2 shows
the stakeholder analysis for the Twitch Charity Webinar project. For this project, while some
stakeholders have a higher level of influence than others, every stakeholder is required to make
the project work. Because the vast majority of the Twitch Charity webinar is dependent upon
others’ opinions and experiences regarding what has worked for them (and more importantly,
what did not work for them), it is vital that their voices are included.
Communication Plan
requirement if a project is to be successful. Planning how the team will communicate means
including processes for collecting, retrieving, and disseminating important project information.
There are a few essential components to an effective communications plan, including who needs
what information, when they need that information, and who is responsible for giving that
information (Cox, 2009). Figure 2.1 in Russell (2015) shows another novel way to break down a
communication plan called a scope diagram – this is a handy way to break down both tasks and
the communication that should go between stakeholders and the project manager (McCarthy,
2019).
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Some of the common challenges faced by ID project managers can include perception,
culture, timing, and silence, among others. The biggest challenges facing this project will likely
misunderstood or misinterpreted. Silence will be another challenge – many of the tasks for these
stakeholders do not require constant contact with the project manager, so it is possible that those
tasks could fall through the cracks. The best way to overcome these challenges is to ensure that
written communications are clear and concise and to set up timelines and milestones for
checking in with stakeholders regularly. This is where having a solid communication plan in
place is required. Project managers need to design the best approach to use with their
stakeholders. As discussed above, not meeting the needs of one important stakeholder could
derail an entire project. Utilizing the stakeholder analysis gives the project manager the ability to
“ensure the efficient use of effort to communicate and manage their expectations” (Project
Management Institute (PMI), 2013, p. 396). Table 3 showcases the communication plan for this
project.
Project Schedule
As with anything, a schedule is vital to ensure that a project stays on track and is not
delivered late. This is where many projects can get off track, especially when numerous changes
occur and require time and labor to fix. According to Russell (2015), there are three things that
can drive a product schedule – tasks, people, and time/dates. For the Twitch Charity Webinar, as
previously mentioned, some basic milestones have been established. The end date for the project
deliverable is in early Q2 2019 – roughly around April 30, 2019. That is the date by which the
final video should be able to be uploaded onto YouTube and distributed to various streamers
within the community. The full schedule can be viewed in Table 4, with dates that each milestone
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should begin and should be completed by. While this project schedule is linear, with each task
unable to begin until the prior one has finished, that is not an accurate assessment of this project.
Certainly, there are possibilities (especially early on in the project) for certain things to be
completed concurrently. For example, while the schedule allows for approximately two weeks to
complete the surveys, it’s possible that one stakeholder or another may finish those earlier,
allowing for their video interview to be completed earlier, allowing for their video to be edited
earlier. However, the schedule in Table 4 allows for a full picture on the date by which each task
should be completed.
Conclusion
In conclusion, the streaming community is large enough that, to ignore the vast numbers
of people who could (and likely would) donate money to various causes is counterintuitive.
Teaching members of the streaming community how to raise money for these causes would
increase not only viewership for those streamers (which is in the back of every streamer’s mind)
but also the funds for the charities themselves. This project will benefit both the streaming
community, as well as charity fundraising, for the better across the board.
TWITCH PROJECT PLAN 9
References
Cox, D. M. (2009). Project Management Skills for Instructional Designers: A Practical Guide.
McCarthy, E. (2019). EDU627 Blog Post #3, or "How to herd cats.". Retrieved from A
https://bombshelleducation.wordpress.com/2019/02/10/edu627-blog-post-3-or-how-to-
herd-cats/
MediaKix Team. (2018). The Top 10 Twitch Stats that Marketers Must Know. Retrieved from
MediaKix: http://mediakix.com/2017/02/top-twitch-statistics-live-streaming-game-
platform/#gs.55ZyYggr
Project Management Institute (PMI). (2013). A guide to the project management body of
knowledge (PMBOK Guide) (5th ed.). Newtown Square, PA: Project Management
Institute, Inc.
Management Institute Annual Seminars & Symposium. Newtown Square, PA: Project
analysis-pivotal-practice-projects-8905
Tiltify. (2018). Tiltify's New Twitch Extension Makes Streaming for Charity Easier Than Ever.
twitch-extension-makes-streaming-for-charity-easier-than-ever-300738210.html
TWITCH PROJECT PLAN 10
Tables
Table 2
Stakeholder Analysis
Ability to
Unaware, Resistant, Level of Influence What is the risk if this
Stakeholder Name or Group Internal or External Impact What is needed from
Neutral, Supportive, or (1-5, with 5 being stakeholder is not engaged?
Name. Stakeholder Resources this stakeholder?
Leading? the lowest) (add to risk plan)
(1-5)
Organization,
Project Manager/Instructional The entire project goes
Internal Leading 1 1 communication, patience,
Designer sideways
flexibility
Lack of understanding
regarding small streamers'
Small Streamers Both Supportive-Neutral 2 3 Time, interview, survey experiences in
running/participating in
charity events
Lack of understanding of
larger streamers' experiences
Large Streamers External Supportive-Neutral 2 2 Time, interview, survey
in running/participating in
charity events
Lack of knowledge of what
Charity (for this project, the given they need, how they run,
External Supportive 3 3 Time, interview, survey
charity is Stack Up) what they give their
streamers, etc.
Lack of knowledge regarding
Tiltify External Unaware 3 3 Time, interview, survey who they are, how they work,
why use them
Time, interview, survey, The entire project goes
Graphic Designer Internal Supportive 2 1
designs sideways
Time, interview, survey,
The entire project goes
Video Editor Internal Supportive 2 1 designs, editing,
sideways
software
The entire project goes
IT Specialist(s) Internal Supportive 2 1 Time, interview, survey
sideways
Lack of understanding about
how ToS affects charity
Twitch/Mixer reps External Unaware 4 4 Time, interview, survey projects; not a huge issue,
but some missing knowledge
here
The entire project goes
Viewers Both Supportive-Neutral 5 1 Time, interview, survey
sideways
This table shows the stakeholder analysis. Evident within is the fact that, while not all
stakeholders are created equal, they are all vital to the project moving forward.
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Table 3
Communication Plan
Stakeholder Information Needs Frequency Medium
Communications from all Weekly/as Discord (has both
PM/ID other stakeholders, problems chat and video
including deadlines, issues, arise conferencing
and changes to the plan functionality)
Survey deadlines Bi-monthly, Discord
Small streamers Video chat appointment as needed
time
Survey deadlines Bi-monthly, Discord
Large streamers Video chat appointment as needed
time
Survey deadlines Bi-monthly, Discord
Stack Up Video chat appointment as needed
time
Survey deadlines Bi-monthly, Discord
Tiltify Video chat appointment as needed
time
Survey deadlines Bi-monthly, Discord
Graphic Designer Video chat appointment as needed
times
Design features/issues
Survey deadlines Weekly Discord/in-house
Video Editor Video chat appointment meetings
times
Deadlines for videos and
any re-dos
Changes in the plan
Survey deadlines Weekly Discord/in-house
IT Specialist Video chat appointment meetings
time
Issues that come up re: IT
Survey deadlines Bi-monthly, Discord
Twitch/Mixer Reps Video chat appointment as needed
time
Survey deadlines Bi-monthly, Discord
Viewers (non- Video chat appointment as needed
streamers) time
This communication plan describes our strategy for keeping the project’s stakeholders
sufficiently informed to avoid any disappointment regarding cost, schedule, or quality goals.
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Table 4
Project Schedule