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D12 RPG © 2014 Caleb Engelke
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Players
These people play the main characters in
the world the game master creates. These
characters work together to complete the
challenges the game master conjures.
D12 Manual
It would be a good idea to have at least one
copy of this manual printed out to reference
throughout the game.
1
Character Creation
2
Normal
This improves your ability to hit a target and
avoid attacks from a physical force. Aid
Ex. (sword, pistol, bow) Duration: 1 combat scene
Your character and all allies within 20’ add a
Special +1 bonus to their attack rolls.
This improves your ability to hit a target and
avoid attacks from a unique force. Command
Ex. (magic, flamethrower, psionics) If you successfully hit the target, then your
character determines the target’s actions on
Hit Points (HP) their next turn.
A character’s total HP is equal to
3 + Armor Bonus HP. Defend
Duration: 1 combat scene
Utility Points (UP) Your character and all allies within 20’ add a
A character begins play at 1st level with 2 +1 bonus to their defense rolls.
utility points per day. Each time a utility
power is used it consumes one of your daily Disorient
utility points. Only one utility point can be Duration: 1 combat scene
spent per turn in a combat scene. If you successfully hit the target, then the
target has disadvantage on defense rolls.
Utility Powers
These are the special abilities that set Divination
characters apart from each other. A You can ask your game master a yes/no
character begins play with 1 utility power question. The Game Master rolls a D12 in
from the utility power list. A single target secret. On a 4-12 he is to give a truthful
cannot benefit from duplicate uses of a utility answer. This utility power cannot be used in
power. combat.
Empower
Duration: 1 combat scene
Your character has advantage on attack
rolls.
Focus
You have 2 more action points this turn.
Fortify
Duration: 1 combat scene
Your character has advantage on defense
rolls.
Haste
Duration: 1 combat scene
Your character gets a free AP for a move
action each turn, and also receives a +2
bonus to Initiative.
3
Heal Summon
Your character heals themself or a target Duration: 1 hour
they can touch 3 HP. When you select this Utility Power select a
trait and a kind of natural attack. You
Improvise summon a creature with the selected trait
Duration: 1 hour and natural attack that has 1 HP and 1
Your character gains a talent. action point that follows the summoner’s
instruction. The creature stays for the
Mist duration, or until the creature’s HP drops to
Your character heals all allies within 20’ 1 0. Only one summon can be active at a time.
HP.
Teleport
Scry Your character immediately teleports
Duration: 1 hour anywhere within line of sight.
You can remotely see and hear a location,
object, or person up to a mile away. You Tongues
must have seen the object or have an item Duration: 1 hour
associated with what you are trying to scry Your character can understand, read, and
on. This utility power cannot be used in speak all languages.
combat.
Transform
Snare Duration: 1 hour
Duration: 1 combat scene Your character gains a trait.
If you successfully hit the target, then the
target must spend 1 additional AP to move. Transmute
Your character can change up to 15 lbs. of
Stun inanimate material into something else of
Duration: 1 combat scene the same material. Examples would be
If you successfully hit the target, then the turning steel bars into weapons, or creating
target has disadvantage on their attack rolls. a ladder out of a log. This utility power
cannot be used in combat.
4
Disadvantage
Roll two D12 and take the lower result.
Unarmored 0 8
Light 1 6
Medium 2 4
Heavy 3 2
5
Skill Rolls
6
Combat Scenes
Disarm
If you successfully hit the target with an
attack roll, the target drops their held item.
Natural attacks cannot be disarmed.
Guard
Until the beginning of your next turn the
target you are guarding can ignore a total
amount of damage equal to the number of
action points allotted.
7
Character Progress
st
A character begins play at 1 level. They
level when they acquire a certain amount of
experience.
Lv 2 3
Lv 3 7
Lv 4 12
Lv 5 18
Lv 6 25
Lv 7 33
Lv 8 42
Lv 9 52
Lv 10 63
• +1 UP
• Select a new language
• Select a new utility power
• Select a new talent
• Select a new trait
8