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Engineer

Math Teacher Orbit of Planets

Architect Racecar Racing

Arc of golf-playing Aircraft

Golden Gate Bridge

Roller Coaster
In this image, the golfer is aiming correctly
to the golf ball to get a goal using quadratic
equations.
The Bernoulli family comprised many mathematicians
who both individually and together made enormous
advances in mathematics. One of them, Jacob Bernoulli,
looked at the way air moved. He discovered that if you
look at the steady flow of air with speed (u) and pressure (P),
and an air particle is moving at a height (h), then there is a
constant (E) (the energy of the air particle) so that.
Significantly, if is constant then this formula predicts that (u2/ 2 + P = h)
if increases then decreases. This is called the Bernouilli
effect. This result is a direct consequence of Newton's laws
of motion and only applies to smoothly moving fluids
which are not too sticky (viscous). However, this
quadratic equation is accurate enough to predict
the behavior of the flow of air over the wing of an
aircraft and to see why an aircraft flies.
If an object is moving in one direction without a force acting
on it, then it continues to move in that direction with a constant
velocity. We can call this velocity (v). Now, if the particle starts at
the point (x = 0) and moves in this way for a time (t), then its resulting
position is given by (x = vt). Usually the particle has a force acting on it,
such as gravity for a rugby ball or friction in the brakes of a car.
Fast-forwarding to Newton we know that the effect of a constant
force is to produce a constant acceleration (a). If the starting velocity is (u),
then the velocity (v) after a time (t) is given by (v = u + at). Galileo realized that you
could go from this expression to working out the position of the particle.
In particular, if the particle starts at the position (x = 0) then the position (t)
at the time is given by (s = ut + 1/2at2).
Quadratic equations not only described the orbits along which the
planets moved round the Sun, but also gave a way to observe
them more closely. The key to further advances in astronomy was
the invention of the telescope. Using a telescope Galileo was able to
observe the moons of Jupiter and the phases of Venus, both of
which gave support to the Copernican theories. Later on, great
reflecting telescopes were used to probe the mysteries of the
Universe. In recent years, giant radio telescopes have been used
both to listen for aliens and to send messages which a potential
alien might pick up. Galileo's telescope used lenses, the shape of
which was formed by two intersecting hyperbolae. The reflecting
telescope, invented by Newton has a mirror for which
each cross section takes the shape of a parabola! The same
parabolic shape works just as well for the bowl of a giant radio
telescope, a shaving mirror and a satellite TV dish. Truly,
quadratic equations lie at the heart of modern communications.
In the next image, we can see that the
Architect is using Quadratic Equations to
make a layout for the building. Using it for
slopes and other things.
The engineer uses quadratic equations to
build a mechanism and uses quadratic equations
to not get confused about it and build it fast.
The bridge is one of the uses of Quadratic
Equations because if you use it to measure how many
tons can it hold, how tall is it and estimated cost,
it will be easily determined.
The Roller Coaster is also one of the main
uses for Quadratic Equations because you can
measure how tall the structure is, how fast is
it going and to determine the velocity.
How to determine a quadratic equation with the roots given
1. Add both of the roots.
2. Multiply both of the roots.
3. Substitute to:
x2 – (sum of the roots)x + (products of the roots) = 0

How to determine the:


- Sum of the roots:
1. Substitute the equation to –b/a.

- Products of the roots:


1. Substitute the equation to c/a.

5 Examples of Quadratic Equations given the roots


1. x1 = 5
x2 = 12
x1 + x2 = 5 + 12 = 17
x1 x x2 = 5 x 12 = 60
x2 – 17x + 60 = 0

2. x1 = 4
x2 = 7
x1 + x2 = 4 + 7 = 11
x1 x x2 = 4 x 7 = 28
x2 – 4x + 28 = 0

3. x1 = -9
x2 = 8
x1 + x2 = -9 + 8 = -1
x1 x x2 = -9 x 8 = -72
x2 + x – 72 = 0

4. x1 = 16
x2 = -3
x1 + x2 = 16 + -3 = 13
x1 x x2 = 16 x -3 = -48
x2 – 13x – 48 = 0

5. x1 = -7
x2 = -10
x1 + x2 = -7 + -10 = -17
x1 x x2 = -7 x -10 = 70
x2 + 17x + 70 = 0
5 Examples of Sum and Products of the roots:
1. 2x2 + 6x -16 = 0
-b
/a = -6/2 or -3
c
/a = -16/2 or -8

2. 4x2 – 8x + 24 = 0
-b
/a = 8/4 or 2
c
/a = 24/4 or 6

3. 3x2 + 15x + 27 = 0
-b
/a = -15/3 or -5
c
/a = 27/3 or 9

4. 7x2 – 21x – 49 = 0
-b
/a = 21/7 or 3
c
/a = -49/7 or -7

5. 9x2 – 54x + 72 = 0
-b
/a = 54/9 or 6
c
/a = 72/9 or 8

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