Beruflich Dokumente
Kultur Dokumente
2
gs ...... O O o O O O O O O O o O O O • • O O o o o o o o o o o o o O O o o O O o O O O o O O O O O O O o O O O O O O O O o o O O o O O O o O O O o O O O o O O O O O O O O o O O O o O O O o O O O o O O O O O O O O O O O O O O O O O O O O o O O O o o o o o o o o o oo oo . . . . 6 2
Fee
S rt, Fat Legs
g, Slender Legs
l eg Form
eg Design
esentation of Metallic Surfaces 00 00 0 0 0 00 00 00 . . 00 0 0 0 0 0 0 00 0 00 0 0 00 00 . . 00 . . 00 0 0 0 0 0 0 0 0 0 0 . . 0 . . 00 . . 00 . . 00 . . 00 . . 00 0 0 0 0 0 0 0 0 ........ 68
etal, Matted Metal
Rough Surfaces, Smooth Surfaces, Metallic Surfaces, Rusted/Worn Metal
o es to Create Curve Effects 00 00 0 0 00 00 00 00 00 00 00 00 00 00 00 0 0 0 0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0 0 0 0 00 00 . ...
s
rtation Units 0000000 00 00000 0 0 0 0 0 0 0 00000000000 0000000000000 000 0 0 00 000 0 0 00 0 0 0 0 0 0 0 0 0 000000000 0 0 000000000000000000000000 0000.0 0 0 0 0 0 0 0 0 0 090
Designing Breasts 00 00 0 00 0 00 0 0 0 00 0 0 0 00 00 00 00 00 0 00 0 0 0 00 0 0 0 0 0 0 00 00 00 00 00 00 0 00 0 0 0 0 0 0 0 0 00 00 0 00 . . 00 00 00 00 00 . . 00 . . 00 0 0 00 0 00 0 0 0 0 00 00 00 00 00 . . 00 00 0 1 1 4
Bust Variations
Designing Bottoms 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0 . 0 0 0 . 0 0 0 . 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0116
3
\
Drawing and production: Nariaki Funabori, Kazuaki Morita, Kouichi Kusano, Hajime Yoshida,
Takehiko Matsumoto, Hikaru Hagizuki, Choujikuuajari
Cover drawing and coloring: Yukiharu Akimoto, Kouichi Kusano
Scenario and composition: Hikaru Hayashi
Original cover design: Eiji Co., Ltd.
Japanese edition editor: Motofumi Nakanishi (Graphic-sha Publishing Co., Ltd.)
English edition editor: Glenn Kardy (Japanime Co. , Ltd.)
English edition cover and layout: Shinichi lshioka
English translation management: Lingua franca, Inc. (an3y-skmt@asahi-net.or.jp)
Foreign language edition project coordinator: Kum iko Sakamoto (Graphic-sha Publishmg Co., Ltd.)
Distributed by
Japanime Co. , Ltd.
2-8-102 Naka-cho, Kawaguchi-shi,
Saitama 332-0022, Japan
Phone/Fax: +81-48-259-3444
E-mail: sales@japanime.com
http://www.japanime.com
ISBN: 4-7661-1255-5
Printed and bound in China by Everbest Printing Co.
4
IFull Body IStart with a
_..:;-=====---------~~===~~~ uma _ lgure Think of the parts of the body wh
drawing. ·
D
D
c:J
[::J DI 1
~c-7
~u
~~
Drawing squarish parts You are free to choose the
will make it look more like size, shape and balance of
a robot, i.e., man-made. the parts.
6
raw Robot-like Figures Using Only Basic Parts. • Draw big, bold joints.
• Give the surface a strong metallic contrast.
Reflection
7
lFull Body IRobo Straight Lines A square part
becomes a metall
looking cube wh
the corners are
rounded off.
----- I""
9
Head Base t e eveled Edges
10
make it look like
Je armor is covering the
, robot by making some
: and some thin.
11
I
Head Replacement and Omission e eyes. ears, nose and
echanical parts.
12
Replacement of the Head Itself Use everyday objects to give your robot an unexpectedly familiar face.
Round/oval type
Bothe
O Q 00
One eye
0
Com bi nation/Goggles
type
Mechanical Eyes
Goggles type
Straight line
) ~~~~
Spherical-lens type
should draw an entire
eyeball.
15
drawVmg a robotic mouth: One is to
at connect the nose and mouth, ·
.....,,.,.,.,ship to the overall structure of the
-
B rn
There are two mouth shapes.
Front example
16
ign Based on Structure
17
sed on basic beveled shapes. Or
·essronal manga artists often omit
~ Inverted-
triangular -
Front ·e
Side view
Upward view
Downward view
18
Human ears stick
out from the
head.
Horn-shaped type
phone-and-antenna type
19
-ee basic neck types
]__ _QB
Sa - ic neck Thin neck
Camera tripod
Replace headlight
with head
20
le- and Hose-type Necks
Representing twisting
I 00
0
0
~
/ (-:·:·:·:-:-:)
C·:·:·!·:·:OJ
~
The special
"centipede- t):
body consists
Board-shaped body
multiple parts
Two-part type
Chest part
~~~Four basicshapes
\)
v QOD Stand Oval Square
Inverted triangle
The I type is
Briefs type
§US
T type
0 I type
skeleton of the
briefs type and
simplified
the T type.
Irregular cone
Inverted triangle type
ormalbox
When designing the body of a
robot, think about the shape as
seen from the side as well as
the front. A robot can have a
totally different look depending
on the thickness even if the
design and shape look the same
from the front.
22 Board
e Art of Design
_'loose body O
oe.
Cylindrical-body type
A combination
of an inverted-
triangle chest
and 1-type hips
o
The robot will look more intimidatmg
the head is relatively smaller to the
OOdyo
Good Bad
23
I
( Trunk Type 1: Cyli he classic "potbellied" robot. It -
o draw stocky, solid robots using
e.
Location of head
26
lrt-trunk type
27
The box type tends to be sim ~
I Trunk IType 2: Box-shaped Body
· OJ makes it easy to draw a robo·
heavy.
Side Back
Looking down
from front
Looking down
from behind
28
29
erful com position since it is easy to draw in perspec
30
31
I Trunk IType 3: Board-shaped Body
D
Attempt to make the most of this ·
by making it sharp while also thir ·
· about adding unevenness.
rr
\
1\ /
\ v
( J
Front Side Back
Looking down
from front
Looking up from
behind
32
33
Board-shaped Body Variations
34
One approach is to imagine
the flapping of wings or
arms when designing a robot
with a thin trunk.
( Trunk Back I Equip your robot with an array of mechanical devices.
Support
36
ttachable Units
Back
Pressure-attachment
units stay in place
. g magnetic force
US In Claw type Underbelly
or suction.
Pressure-type attachment
•ample of claw-type
:achment
37
IChest IPart 1: Inverted-triangle Type \ : ]
Male form
A broad-shoulderec
robot should have
strong, well-desig -
side and top surfaa
38
Close-up view of the back of
a transformable robot.
39
Chest Part 2: Stan - s suited to tank-type robots and
tal robot designs.
Back
2
[ Chest IPart 4: Square Type D It is easy to attach a variety of parts and optior
equipment to a square-shaped chest.
[0 D I.: :r L
'
[]
~l
Side
l__)
Back
c
~ps Part 1. Brl"efs Tiype
~ •
Q Te ds o e comical. Suited to manga-type
robo s ra e than realistic robots.-
Typical structure
46
~urved-surface Composition/Spherical Type
Front Side
00
Bottom
47
Hips Part 2: T Type ~ This type is ideal for drawing combat robots.
The trick is to
add a straight
line for
reference.
48
49
T Hip Joint Variations
It is easy to add
skirt-type armor to
the hips.
Open armor
51
~ Special Body/Centipede lype Us~ this body type to design original ,
~ umque robots.
-------------------------
\ I
~
Front Side Back
52
53
IShoulder and Elbow Joints I Use the ar
reference.
s of cranes and excavators as a
S lder
m
\
~
(~
(
Affixed with
rivets
57
Hands
...
58
Fingers are sometimes
detachable.
Cylindrical fingers
with accordion-
type joints give the
Square base Cylindrical base Conical cone impression of an
with enlarged type orthodox human-
joints type robot.
An overall square
form enhances the
mechanical feel.
59
I Arms IOverall Design
Cylindrical
exterior
Emphasis of
muscular form
Square
exterior
Cylindrical and
square Change the girth of
the upper and lower
arms.
60
Optional Parts Variations
Transformation of
shield itself
~H ~ ~~ oint variations"_,.,.,.,.,".,..,.._
!!JL •
Attach to wrist.
61
Legs
62
Feet
63
______________..........
Short, Fat Legs Stocky legs create a sense of stabir .
Good Bad
64
.ong, Slender Legs Draw the legs and feet large so that they are shaped like those in the illustrations below.
.eg Form
oot (sole)
Balance
echanical joint
68
Plastic Rough surfaces Smooth surfaces Rusted/Worn metal
Metallic Surfaces
Use spotting to express
grime and a worn look. You
can apply gradation and/or
normal mesh tones over
this.
You can also express
metallic surfaces using only
solid colors and straight
lines.
69
r ss curve lines by using a combination of
Using Tones to Create Curve E ec s eres cones and cylinders.
(
\
h
·+ ---- !
l'-.______
70
Step 1
71
2
72
ass·c suit of armor can be rendered into a
Design Based on Medieval Armor oder -day mecha by simplifying and deforming
1.,---------------- e arts without significantly altering the overall
0 .
74
Use the helmet lines to form the head. Emphasize sturdiness by
extending and thickening
the shoulders.
Leave the
original lines
in place.
Create three-
dimensional effects
{thickness and
hardness) by adding
lines such as these.
75
Arrangement of Swords, Axes and VOQ,""'""' • eapons should retain their original overall
Spears for Use with Robots eature m1nor modifications to make them
Beam saber
Lens-shaped tip
76
Indicator
Small tools used to make a robot
look more mechanical
Shafts
7
Spec1aHorces style. Refer to space suits and
Robots Based on Combat Uniforms di ·ng suits.
Backpack Parachute
Boots feature
shin guards
and thick
soles.
78
can be asymmetncal.
.
Backpacks often
have jet boosters
and a wing.
Side view of
elbow joint
Hand weapon
Make pads on
the backs of the
hands and knees
look mechanical.
Thick
sturdy.soles rna ke robots look
79
Design of Head You can use a pi o s ...
\,· design a robo- s face.
Redesigned to look
like the head of a
robot
80
Weapons Base stance and grip on actual pose .
..............................................·.·.·•
82
A single finger can double as
the barrel of a gun capable of
firing both bullets and laser
beams.
Arm Cannons
The arm is equipped with
barrels and magazines. Hand Missiles/Handguns
Gattling type
Cannon type
Laser type
83
Magazine Arrangements Apply magazines and loading systems to robot arm
weapons.
Machine guns
84
Exchange and transformation of options You can get a variety of shapes by exchanging and
combini barrels and stocks.
Body
Magazines
85
Barrels and Muzzles Use a variety of gun types, including sidearms, rifles and automatics.
86
azooka
ank turret
>imple type
Muzzle
np of self-propelled
anti-aircraft gun
CCSJD~
87
Missiles
-.
4s:==,~~£
Sidewinder
¥
~ Double
missiles can
be attached in
a variety of
5 ways.
88
Mount launcher on back of robot
89
Transportation Units Common items such as skates can be transformed
__________ into high-tech conveyances. · · ~~
~
~.: ....
lnline skates
A transportation
unit that the
robot wears as a
belt
90
>hoes with tires have the same form as inline skates.
91
Using Ski Boots and Bindings as Catapults
•.
Catapult
93
Changing Lower Body Parts Transportation devices can be attached in place of the
lower body. ·
Tank type
Marine type
Hovercraft type
95
Flying Parts and Wings There are two types of wings: Those that are vertical to
the body and those that are horizontal to the body.
Attaching nozzles
and wings to a
backpack creates
a flying unit.
Propulsion nozzles
~
I~
Equipped with
vertical wings
~)
Square jet Round jet
96
Horizontal wings
les
tes
Side
Back
Wings are drawn from
many different angles,
so design them as seen
~~~~~ from the top, bottom ,
back, front and side.
91
Transformers Create a robot by combining parts from jet fighters, cars and other
objects. Make use of the original objects' characteristics.
Jet fighters
98
Make use of car parts at the joints.
Motorcycles
9~
Color Expression and Special Effects Color is expres~ed in terms of differences in gray
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ tones (dark or light). When you make a black-and
white copy of a color picture, the colors will be gray
Use that as a reference.
Yellow
Black - Solid
Red, green 30%
(dark colors) CJ 25%
Purple, blue c:::J 20%
Gold *Increase contrast of gold by planing
dark tone. Should combine with solid.
Light blue CJ 15%
Yellow CJ 10%
Silver CJ 5%
White, light CJ White (0%)
*In general, use dark tone for dark colors and
strong colors and light tone for light colors. You
should have contrast in at least two places, i.e. ,
dark/light (apply, do not apply, etc.).
Black
White
100
Flames and Backfire
Red flames
Normal eye
Air/jet blast
Shining red
101
Explosions and Smoke
3. Apply finishing touches, including
tones and white at the center.
\ Explosion with
smoke
, '
I I I
!,,
l
t
...
.... ·~
Explosion with
flying dirt
II"
103
Left arm
Chest
Core/movable unit
104
..
107
Add Joints to Connect Machines
~ J/
.. .. w
~
~ II
j1tlllft
Connecting a hovercraft
108
Legs connected to a foundation
·~ : -~ ;
__• .'--t:--.T
6 L·:
-
- -
- '
~--------------~ 109
Robots with Tires Leave the original head and arms. The robot will look like a completely different machine if
you put armor on the body and make the lower body a tire mechanism.
Heavy-duty off-road
tires based on dump
truck or tractor tires.
Tractor wheels
<tii••~ •i:J
110
Designing Body Lines
There are two ways to approach deformation of
- - - - - - - - - physical characteristics.
Removing roundness
Straight line type. Draw as if the entire body was
covered with a combination of iron plates. This
creates the look of a classic robot.
Nude base
To improve the
balance, draw the bust
a little higher than it
would be in real life.
Curved approach
Use mainly curved lines to accentuate
the curved surfaces and roundness of
the body. Look at mannequins or
figurines for inspiration.
112
The back and bottom of robots drawn with straight
lines also have no roundness. Make the shoulders
square and the hands and feet like prisms.
113
Designing Breasts
Human
Cubic/armored type
Mannequin/android type
114
Bust Variations
Cubic/armored type
Muscled/biometallic type
Simple mannequin type
115
Designing Bottoms
Human
Cubic/armored type
(!
Mannequin/android type
116
I
j
Designing Faces and Hair
~~jv--\
Human Three-dimensional cast type Wire/cord type
118
Human
119
Designing Body Parts
Think of a metallic
cylinder.
120
Mannequin block type
This type of robot looks kind
because it makes use of
roundness similar to that of
the human body.
12
Design Based on Fashion
Underwear and Body Suit Lines
Bunny Girl Motif
123
Skirts and Blouses
A close-up
reveals the
In this type the skirt thickness of
and hips are solid. the metal.
124
You can add optional pigtails
or ribbons.
Equipped with jets in skirt
126
H<»> TO DRAW
•
Official books
Starter kits
Copic markers
\ Instructional videos
::.·:
Japanese manga paper
..
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