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Academic Events

GENERAL GUIDELINES

1. Academic events are composed of: Quiz Bee – Cup 1, Cup 2, Cup 3, Cup 4, Cup
5, Cup 6, Cup7 and War of the Wits, Scrabble, Chess, Game of the Generals
2. Each team should submit the names of their participants to the VP for
Academics.
3. Substitution during the game is not allowed
4. Contestants are advised to be at the designated places of their events at least
ten (10) minutes before the time schedule.
5. Late contestants are still allowed to join the competition. However, he/she shall
no longer be allowed to answer the questions he/she might have missed.
6. For chess, scrabble and word factory late contestants will not be allowed to join
the competition and be declared disqualified.
7. Participants should abide by each specific guideline per activity and should follow
all game mechanics.
8. Other than the participants, only the facilitators/ organization officers are allowed
within the contest venue.
9. Coaching during the game is not allowed.
QUIZ BEE

1. The following are the categories under academic quiz bee and their
respective subject coverage and participants.

Academic Coverage Who can join


Competition
Cup 1 Financial Accounting and Open to all year levels
Reporting
Cup 2 Advanced Financial Accounting Open to all year levels
and Reporting
Cup 3 Management and Control Open to all year levels
Cup 4 Audit Theory and Problems Open to all year levels
Cup 5 Philippine Taxation Open to all year levels
Cup 6 Regulatory Framework for Open to all year levels
Business Transaction
Cup 7 Basic & Partnership and Open to all year levels
Corporation Accounting
War of the Wits General Information, Science, Open to all year levels
Literature, Philippine History

2. QUALIFICATIONS

 Each team must send three (3) representative for each Academic event,
except in the case of Basic Accounting and War of the Wits (team quiz).
3. CONTESTANT AND THE CONTEST MECHANICS

1) Contestants shall be provided with a copy of question for every item. The
QDs shall distribute copies of the question upside-down, and the
contestants are strictly not allowed to flip the copies provided.
2) Only upon the announcement of the quizmaster of the question number
may the contestants may flip their own copies, and start to read the
answer the questions provided. Penalties for violation are as follows.
 1st offense: Warning on the contestant
 2nd offense: Contestant’s answer on that specific number /question
will not be recognized and counted
 3rd offense: Disqualification of the contestant from the competition in
general.
3) All questions, whether in theory or in problems requiring computations,
shall only be read once. Request to repeat a question shall not be
entertained, unless there is an approval from the Academics Committee.
4) Contestants are only allowed to manipulate their calculators after the
quizmaster says “GO”. “GO” shall be declared by the quizmaster after the
reading of the question. Penalties for the violation are as follows.
 1st offense: Warning on the contestant
 2nd offense: Contestant’s answer on that specific number /question
will not be recognized and counted
 3rd offense: Disqualification of the contestant from the competition in
general.
5) The Cups shall be comprised of three rounds, namely: Easy, Average and
Difficult Rounds. In case of a tie after the difficult round, clincher questions
shall be given to the contestants until the deadlock is broken. Time
allotment, number of items and corresponding points are as follows.
Easy Average Difficult Clincher

Time Allotment

Theory Problems 10 sec 10 sec 10 sec 10 sec

Problem requiring computations 20 sec 45 sec 60 sec 30 sec

Number of Items 10 10 10 -

Corresponding points 5 10 15 -

6) The contestants should have written their answer before the time allotted
has elapsed. The contestants must raise their answer sheet once the
quizmaster declares so. Any contestant who fails to comply will receive a
warning and his answer may be forfeited depending upon the decision of
the Academics Committee.
7) Contestants should write their answers clearly and legibly on the provided
answer sheets.
8) Abbreviations are highly discouraged to be used unless specifically
allowed by the quizmaster in a particular question.
9) The contestants are the only persons who are allowed to raise concern,
protest and/or clarification.
10) In case where a question is voided upon the recommendation of the
Academics Committee, questions coming from those reserved in
anticipation of a clincher round shall be arbitrarily taken to replace the
voided question.
11) Any contestant caught cheating shall be automatically disqualified in the
competition. He/she shall no longer be allowed to participate in other
academic events.
12) In case of a tie breaker rounds, tie breaker question shall be asked until
the deadlock is broken. This round shall be called the “Clincher Round”.
Tie breaker questions have NO bearing on the cumulative score of the
contestants.
13) In case of a tie breaker round, contestants are only allowed to write on
their answer sheets after the quizmaster reads the question and says
“GO”. Whoever gets the right answer and raises his answer board first
shall be declared the winner.
14) In the case of Basic Accounting and War of the Wits, each group should
send a team composed of three students in any year level.
15) The top three contestants shall be declared the Champion, 1st Runner- up,
and 2nd Runner-Up respectively.

BOARD GAME

1. The board games are composed of:

Scrabble Chess Word Factory

2. Participants:

 Each team should have one (1) representative for each board game.
 Participants should be on the game venue before the call time, or at least 10
minutes before the game starts. Otherwise, he/she will be disqualified.

4. Resources:

 The JPIA facilitators will provide the game boards, timer and dictionary (in case
of the scrabble and word factory) which will serve as the only official resources
and reference for the said game.
 Only the facilitators are allowed to look at the dictionary for the acceptability of
the players' answers.
3. Mechanics:

Chess

 The game shall have a time limit of one hour


 If the game is not finished on the allotted time, scores shall depend on the
remaining chess pieces.
 The matchups are as follows

CHAMPION

Final Round

W
I
N
N
W E
I R
N
N
E Round 4
R

LOSSER
Round 3

W W
I I
N N
N N
E E
R R

Round 1 Round 2

A B E C D
Scrabble

 The game shall have a time limit of one hour and fifteen minutes.
 Maximum number of turns for scrabble will be 10 with 1 minute allotted time per
turn.
 The matchups are as follows:

CHAMPION

Final Round

W W
I I
N N
N N
E E
R R

Round 1 Round 2

A B E C D

Word Factory

1. Use the shaker to mix up the letter cubes. Allow the cubes to fall into place in
the letter tray. Players can take turns shaking the letters on each round. The
game is composed of 3 rounds and each round has a time allotted of three (3)
minutes.
2. When the timer begins, all players write down the words found on a sheet of
paper. Words can be made in any direction: up, down, left, right and diagonal.
Players cannot use the same letter more than once in a word. Any word that
is found in a Standard English dictionary is allowed. Only words written on the
paper in the allotted time count for the player.
3. When time is up, calculate the points. Each player checks the words listed on
their sheets. Same words from the other players must be marked off on the
list. Three-letter words are worth one point, four-letter words are worth two
points, five-letter words are worth three points and so on. Words with eight or
more letters are worth six points. The person or team with the most points
wins.

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