Beruflich Dokumente
Kultur Dokumente
Beast Hunter
Brigand / Bandit The hunting of large, dangerous or exotic prey
Sometimes the poor turn to brigandage, if can be lucrative business. Specialists learn
crops fail or the taxman is too greedy.
various techniques to kill these beasts.
Weapons (3): Shortbow or Sling, one of the Weapons (4): Longbow or Recurve Bow or
following (Club, Quarterstaff, Shortspear), Heavy Crossbow, Longspear, Javelin or
Hatchet or Dagger.
Shortspear or Trident, one of the following
Traits: None. (Battleaxe, Mace, Military Pick, Hatchet,
Dagger).
Patrolman / Outrider Traits: Marksmanship.
Lightly armed cavalrymen protect the
kingdom’s roads from bandits.
Slave-Catcher
Weapons (3): Light Crossbow or Shortbow, Whether chasing fugitives or on the hunt for
one of the following (Battleaxe, Broadsword, new stock, these men are specialists in
Mace, Shortspear), Hatchet or Dagger. capturing other men.
Traits: Mounted Combat, Crossbow Handling. Weapons (4): Light Crossbow or Shortbow or
Sling, Bolas, Mace or Club, Net.
Traits: Mancatcher.
90 Generic Combat Styles
for a Hyborian Age Runequest 6 Campaign
Knight of Poitain
Bossonian Longbowman
The premiere military force of Aquilonia, they
Immovable in defence, the Bossonians of
are equally deadly on horseback as on foot.
Aquilonia are deadly at range and in melee.
Weapons (5): Lance, Longsword or
Weapons (4): Longbow, Broadsword or
Greatsword, one of the following: (Ball &
Battleaxe or Mace, Hatchet or Dagger, Buckler
Chain, Battleaxe, Broadsword, Falchion, Flail,
Shield.
Mace, Military Pick), Dagger, Heater Shield or
Traits: Strong Pull, Longshot, Marksmanship, Kite Shield.
Volley Fire.
Traits: Batter Aside, Lancer, Mounted Combat.
Gunderland Pikeman
Nemedian Adventurer
Gunderland Pikemen use shields in formation
This famed band of not-quite mercenaries
to defend themselves from missiles, and
nominally owes allegiance to the king of
switch to sword and shield at closer ranges.
Nemedia. Mostly composed of nobles or men-
Weapons (4): Pike, Broadsword or Battleaxe, at-arms too poor to be knights, the
Short Sword or Dagger, Buckler Shield. Adventurers are tough and practical fighters.
Traits: Batter Aside, Formation Fighting, Pike- Weapons (5): Light or Heavy Crossbow,
and-Shield. Greatsword, one of the following: (Ball &
Chain, Battleaxe, Broadsword, Falchion, Flail,
Kothic Spahi Mace, Military Pick), Dagger, Heater Shield or
The Spahis of Koth have adopted the cavalry Kite Shield.
styles of their ancestral enemies in Shem and Traits: Batter Aside, Crossbow Handling.
Turan.
Weapons (4): Recurve Bow, Lance,
Broadsword or Falchion or Scimitar, Dagger.
Traits: Lancer, Mounted Combat.
90 Generic Combat Styles
for a Hyborian Age Runequest 6 Campaign
Combat styles for the warriors of the great Weapons (5): Recurve Bow, Lance or Tulwar*,
kingdom of Turan. As befits the descendants one of the following (Battleaxe, Falchion,
of nomadic horsemen, Turanians are skilled at Mace, Scimitar, Shortspear), Dagger, Target
mounted warfare. Shield.
Traits: Longshot, Mounted Combat, Strong
Turanian Soldier Pull, Volley Fire.
Trained in spear, sword or bow, these
horsemen are the backbone of Turan’s armies.
Weapons (3): Shortspear or Scimitar, Dagger,
Horsemen of the
Recurve Bow or Target Shield. Steppes
Traits: Mounted Combat.
Combat styles for the nomadic Hyrkanians,
who live on the saddle. When not raiding each
Turanian Imperial Horseman
other in their lands, they often find their way
The best warriors are promoted to the
into the armies of Turan.
Imperial Horsemen with great honours, a rank
roughly equivalent to a Hyborian knight.
Hyrkanian Horse Archer
Weapons (4): Lance or Tulwar*, one of the The bulk of the Hyrkanian hordes are horse
following (Battleaxe, Falchion, Mace, Scimitar, archers. Riding around their enemies, they
Shortspear) Dagger, Recurve Bow or Target overwhelm them under a rain of arrows.
Shield.
Weapons (3): Recurve Bow, one of the
Traits: Mounted Combat. following (Mace, Scimitar, Shortspear),
Dagger.
Turanian Miner
Traits: Longshot, Mounted Combat.
Specialised in siege warfare unsuited to
Turanian mounted armies, the Miners are
Hyrkanian Lancer / Cataphract
tasked with bringing down the fortresses in
The Hyrkanian elite are heavy cavalrymen as
the way of Turan’s imperial ambitions.
deadly as any Hyborian knight. They fire volley
Weapons (4): Recurve Bow, one of the after volley into enemy ranks and then destroy
following (Battleaxe, Falchion, Mace, Military them in a devastating charge.
Pick, Scimitar), Dagger, Kite Shield.
Weapons (5): Recurve Bow, Lance, one of the
Traits: Marksmanship, Siege Combat. following (Battleaxe, Falchion, Mace,
Scimitar), Dagger, Target Shield.
* The Tulwar is a heavy two-handed scimitar Traits: Lancer, Longshot, Mounted Combat,
favoured in Vendhya and Turan. Treat as a Volley Fire.
Greatsword that cannot Impale.
90 Generic Combat Styles
for a Hyborian Age Runequest 6 Campaign
Weapons (4): Light Crossbow or Shortspear, Traits: Mounted Combat, Intimidating Scream.
Scimitar, Dagger, Target Shield.
Traits: Crossbow Handling.
Below is a list of current and new traits that can be applied to the Combat Styles above. Note that
some special traits are listed as ‘xxx Only,’ these will only be in effect when using a weapon that
matches the listed requirements, even if other weapons are included in the style.
Traits in italics are custom (house-ruled) not from the core RQ6 book.
Trait Description
Assassination Allows the user access to the normally restricted ‘Kill Silently’ special effect.
Batter Aside Used by physically powerful fighters, this Combat Style leverages strength
and size to overwhelm an opponent’s defences. If the fighter’s Damage
Modifier is two or more steps greater than his opponent’s, his weapon is
considered one size larger for the purposes of bypassing parries. Does not
stack with the weapon size increase when charging.
Berserker The style emphasises entering into a violent frenzy where personal safety
and pain are disregarded. At the beginning of a fight, or upon taking an
injury, a berserker may attempt to roll his POW x5 to enter a frenzy. When in
a frenzy:
• Damage modifier is increased by one step.
• Parrying or Evading attacks are one step more difficult.
• Endurance rolls for resisting the effects of injury are one step easier.
• Effects of Fatigue are ignored.
After the fight any deferred Fatigue levels plus one additional level are
applied.
Blind Fighting Allows user to reduce any penalties imposed due to poor lighting or
temporary blinding to be reduced by one difficulty grade.
Chariot Fighting Style allows those riding in a chariot to ignore the skill cap placed upon their
combat rolls by the driver’s Drive skill.
Create Opening This technique for wielders of two weapons involves pushing aside an
enemy’s defenses with one weapon and following up with the other. The
Style allows usage of the ‘Flurry’ Special Effect for dual-wielders; the follow-
up attack must be with a different weapon. Two weapons Only.
Cross-Parry A wielder of two weapons can choose to attempt a cross-parry. This
increases the difficulty of a parry by one grade, but increases the size of the
parry to one size larger than the larger of the parrying weapons.
Two Size M or smaller weapons Only.
Crossbow Handling Despite their many disadvantages, given the right training crossbows are
simple to use. Any shot taken without penalty (Standard difficulty) instead
becomes Easy difficulty. Crossbows Only.
Excellent Footwork When fighting on slippery, wobbling surfaces the user can ignore the skill cap
placed on combat rolls by the Acrobatics skill.
90 Generic Combat Styles
for a Hyborian Age Runequest 6 Campaign
Trait Description
Formation Fighting* Permits a group of three or more warriors to draw into close formation,
placing more open or disordered opponents at a disadvantage (provided the
‘unit’ cannot be outflanked) and thus reducing each foe’s Action Points by
one if they engage.
Hidden Weapons Allows the user to utilise seemingly innocuous objects noted as part of the
style as deadly weapons, with no chance of accidental breakage despite
apparent delicacy (fans or musical instruments for example).
Intimidating Scream Style encourages frequent yells and bellows in combat to intimidate foes,
making any psychological resistance rolls inflicted on an opponent one grade
harder.
Iron Holds This unarmed style teaches techniques to maintain holds on an opponent.
Any opposed rolls to escape from the Grip Special Effect or Grappling are one
step harder. Unarmed Only.
Knockout This unarmed style emphasises powerful blows to the head to knock the
opponent unconscious. When using the Stun Location special effect on the
enemy’s head, the roll to resist is one grade more difficult. Unarmed Only.
Human (or human-like) opponents only.
Lancer This Combat Style emphasizes devastating charges with Lances or other
weapons. Performing a mounted charge with this combat style does not
incur the one step difficulty penalty.
Longshot The style emphasises accurate fire at extreme ranges. When firing ranged
weapons, use the row one step above the correct row for Distance. (ie. when
shooting at 125m., use the 101 – 120m. row).
Lunge Mastery of the rapier allows for lightning-fast strikes. This style allows usage
of the ‘Flurry’ Special Effect. Rapier Only.
Mancatcher The style grants its user an advantage when entangling or immobilising
opponents, making a foe’s opposed rolls to evade or break free one difficulty
grade harder.
Marksmanship This style focuses on accurate ranged fire and striking small targets. When
rolling a random Hit Location, the location struck may be shifted to an
adjoining Hit location. Ranged Weapons Only.
Mounted Combat Style allows rider to ignore the skill cap placed upon combat rolls by the Ride
skill.
Pavisier This combat style includes training in carrying a pavise that can be deployed
for protection. When carrying a pavise on the back it is considered to be
‘worn’ (one-half ENC). Wearing a pavise on the back allows for passive
blocking for attacks coming from the rear.
90 Generic Combat Styles
for a Hyborian Age Runequest 6 Campaign
Trait Description
Pike-and-Shield This style allows a fighter in formation to use the shield’s Passive Blocking
ability on 2 locations against ranged attacks even though he is carrying a two-
handed weapon. Requires Formation Fighting. Pike and Buckler Only.
Poisoner The style includes training in using poison on weapons and delivering it
effectively to the target. The user of this Combat Style may use a Special
Effect to ‘Inject Poison’, in order to deliver an Injected poison to the target
on an unprotected area, ignoring any armour, but forfeiting a damage roll.
Inject Poison follows the same rules as Choose Location with regards to
usage with ranged weapons. The GM may rule that a sufficiently armoured
target has no unprotected areas and is therefore immune to Inject Poison.
Reload Drill This style includes heavily drilled actions for improving the reload times of
ranged weapons. Reduce Reload time of one weapon by one action. Rapid
Reload is no longer available as a Special Effect for that weapon.
Sea Legs Practitioners of this Combat Style are used to fighting on the unstable surface
of a sea-faring ship. They may ignore the penalty for ‘Fighting while on
unstable ground’ in this situation.
Shield Splitter This style emphasis an axe’s ability to break weapons and shields. When
using the Damage Weapon Special Effect, roll the weapon’s damage twice
and pick the best result. Axes Only.
Shield Wall* Allows a group of three or more shield users to overlap their protection,
adding one to the number of locations which can be protected with passive
blocking.
Showmanship This style emphasises exaggerated moves and flourishes intended to impress
an audience or taunt an opponent. Using this style in combat allows a
combatant to spend an available Special Effect to ‘put on a show’ for all
onlookers as a demonstration of prowess, humour or disdain. Roll an
appropriate skill (Combat Style, Perform, Dance, other) to determine the
effect. If used to impress an audience, a successful roll may sway the
audience to the fighter’s favour. If used to enrage or intimidate an opponent,
the opponent may resist with a Willpower roll, with a failure leading to a
penalty to actions at the GM’s discretion.
Siege Warfare The style permits its user to ignore the skill cap placed upon combat rolls by
the Athletics skill when making assaults whilst scaling walls or crawling
through tunnels.
Skirmishing The style permits launching ranged attacks whilst at a run (but not whilst
sprinting). Attack skill capped by Athletics skill.
Strong Pull This Combat Style emphasises strength training and techniques to maximise
a bow’s pull. Increase the Damage Modifier when firing the bow by one step.
Longbow or Recurve Bow Only.
Swashbuckling Style allows the user to engage in attacks and evades made whilst jumping or
swinging into (or disengaging from) combat, ignoring any skill cap placed on
it by the Athletics skill.
90 Generic Combat Styles
for a Hyborian Age Runequest 6 Campaign
Trait Description
Throw Weapons Any nominal melee weapon in the style can also be thrown at no penalty to
skill, but when used in this way a weapon’s damage roll is halved.
Trained Beast Intended for styles which emphasise fighting in close coordination with an
animal companion (such as trained birds of prey, warhorses, pet wolves and
so on), the user may utilise any of his Action Points to defend against attacks
launched at his beast.
Unarmed Prowess Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized,
enabling him to better defend himself from armed opponents.
Unarmed Throws This unarmed style teaches techniques to use an opponent’s weight against
him and drop him prone. When using the Trip Opponent Special Effect the
Brawn, Evade or Acrobatics roll to avoid falling prone is one step harder.
Unarmed Only.
Volley Fire * This style includes extensive practice of unit-based volley fire. When using
volley fire as part of a unit against enemy formations (as opposed to direct
fire against individual targets), the user is always considered to be Aiming.
Any turns spent on further aiming have no effect.
Water Combat The style allows its user to ignore the skill cap placed on combat rolls by the
Swim skill.
* Requires everyone else in the group to also have this benefit, otherwise the coordinated effort fails to lack of one or more
participants being trained in the correct technique.
90 Generic Combat Styles
for a Hyborian Age Runequest 6 Campaign