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Universidad Nacional Abierta y a Distancia

Academic and Research Vice-rector


Syllabus of the Systems Design course

1. COURSE IDENTIFICATION

Faculty or Unit: Escuela de Ciencias


Initial: ECBTI
Básicas, Tecnología e Ingeniería
Level: Profesional Training Field: Formación disciplinar
Course: Diseño de Sistemas Code: 301309
Course Type: Teórico Number of credits: 2
Course Designer: Moisés Rodríguez Course Editor: Moisés Rodríguez
Bolaño Bolaño
Development Day: July 19th, 2018 Updating Date: September 7th,2018
Course Description:
The Systems Design course is part of the disciplinary training field and belongs to the
Software Engineering core of the Systems Engineering program, which allows
modeling the behavior that a software information system must fulfill, according to
the needs raised by the users
The central objective of this course is that the student presents a proposal for the
design of a software according to a case study where the grouping of the architectural
representations, interfaces at the component and deployment level is
demonstrated.Write the course description
The course is theoretical, of two (2) academic credits, divided into two (2) units of
study and has been designed to run in 8 weeks or 16 weeks depending on the
academic period. Each of the themes that are part of each unit of study is composed
of different elements so that each student develops processes in individual and
collaborative activities that fundamentally seek the apprehension and development of
disciplinary competences in the following way:
Unit 1. Concepts and principles of design. The Design of Systems defines the
process of applying certain techniques and principles with the purpose of defining a
device, a process or a System, with enough details to allow its interpretation and
physical realization.
Unit 2. Design Oriented to Objects and components. Principles, pattern
management, interfaces, web components, object-oriented design.
The Systems Design course uses the problem-based learning strategy (ABP), it is a
didactic strategy that consists of presenting the students with a controversial situation
in order that these, through autonomous work and teamwork collaboratively, develop
and carry out the critical reasoning necessary to solve the problem and is based on
the principle of using problems as a starting point for the acquisition and integration
of new knowledge (Barrows, 1986).

2. TRAINING PURPOSES

Purpose of course training:


Understand and apply the necessary theoretical knowledge taking into account
concepts, basic principles, object-oriented design and components, for the
development of a proposal to a situation raised by an information system, allowing to
generate solutions to various problems.
Design from a set of formal and functional specifications of the system, architecture
and software components, with the purpose of satisfying the needs of an organization
or a context.

Course Competences:
The student applies the concepts in the development of patterns, interfaces and the
properties that they must fulfill, in order to deliver a proposal.
The student models problems through the creation of the architecture and the
components of an information system, based on formal and functional specifications
of the system.

3. COURSE CONTENTS

Units/topics Required Bibliographic References

Unit 1. CONCEPTUALIZATION
Concepts and basic Mohapatra, P. K. (2010). Software Engineering: A lifecycle
principles of design Aproach. En P. Mohapatra, Software Engineering: A
lifecycle Aproach (pág. 231). New Delhi: New Age
Conceptualization International. Retrieved from
http://bibliotecavirtual.unad.edu.co/login?url=http://se
Architectural arch.ebscohost.com/login.aspx?direct=true&db=nlebk&
design AN=316074&lang=es&site=eds-
live&ebv=EB&ppid=pp_231
Component level ARCHITECTURAL DESIGN
design Mohapatra, P. K. (2010). Software Engineering: A lifecycle
Aproach. En P. Mohapatra, Software Engineering: A
lifecycle Aproach (pág. 340). New Delhi: New Age
International. Retrieve from:
http://bibliotecavirtual.unad.edu.co/login?url=http://se
arch.ebscohost.com/login.aspx?direct=true&db=nlebk&
AN=316074&lang=es&site=eds-
live&ebv=EB&ppid=pp_340
COMPONENT LEVEL DESIGN
Mohapatra, P. K. (2010). Software Engineering: A lifecycle
Aproach. En P. Mohapatra, Software Engineering: A
lifecycle Aproach (pág. 296). New Delhi: New Age
International. Retrieve from:
http://bibliotecavirtual.unad.edu.co/login?url=http://se
arch.ebscohost.com/login.aspx?direct=true&db=nlebk&
AN=316074&lang=es&site=eds-
live&ebv=EB&ppid=pp_296
OVI Requirements Engineering and Management
Next, you will find a Virtual Object of Information [OVI] with
topics related to Unit 1, which serve for the development
of online activity and the first collaborative work. UNAD
(2017). Requirements Enginnering and management.
[Video file]. Recovered from:
http://hdl.handle.net/10596/12732
OVI Concepts and principles basic of design
Next, you will find a Virtual Object of Information [OVI] with
topics related to Unit 1, which serve for the
development of online activity and the first
collaborative work.UNAD (2018). Concepts and basic
principles of design. [Video file]. Recovered from:
http://hdl.handle.net/10596/21645

Unit 2. THE INTERFACE DESIGN FOR A USER


Design oriented to Mohapatra, P. K. (2010). Software Engineering: A lifecycle
Aproach. En P. Mohapatra, Software Engineering: A
objects and
lifecycle Aproach (pág. 296). New Delhi: New Age
components
International. Recovered from
The interface http://bibliotecavirtual.unad.edu.co/login?url=http://se
design for a user arch.ebscohost.com/login.aspx?direct=true&db=nlebk&
AN=316074&lang=es&site=eds-
Pattern-based live&ebv=EB&ppid=pp_296
design PATTERN BASED DESIGN
Web application Mohapatra, P. K. (2010). Software Engineering: A lifecycle
design Aproach. En P. Mohapatra, Software Engineering: A
lifecycle Aproach (pág. 322). New Delhi: New Age
International. Recovered from:
http://bibliotecavirtual.unad.edu.co/login?url=http://se
arch.ebscohost.com/login.aspx?direct=true&db=nlebk&
AN=316074&lang=es&site=eds-
live&ebv=EB&ppid=pp_322
WEB APPLICATION DESIGN
Mohapatra, P. K. (2010). Software Engineering: A lifecycle
Aproach. En P. Mohapatra, Software Engineering: A
lifecycle Aproach (pág. 360). New Delhi: New Age
International. Recovered from:
http://bibliotecavirtual.unad.edu.co/login?url=http://se
arch.ebscohost.com/login.aspx?direct=true&db=nlebk&
AN=316074&lang=es&site=eds-
live&ebv=EB&ppid=pp_360
OVI System Design and Development
Below you will find a Virtual Object of Information [OVI] with
topics related to Unit 2, which serve for the development
of the online activity and the second collaborative work.
UNAD (2017). Object-oriented design. [Video file].
Recovered from: http://hdl.handle.net/10596/12733
OVI Design oriented to objects and components
Below you will find a Virtual Object of Information [OVI] with
topics related to Unit 2, which serve for the
development of the online activity and the second
collaborative work. UNAD (2018). Object-oriented
design. [Video file]. Recovered from:
http://hdl.handle.net/10596/21646

Additional bibliographic references for this course:


Unit 1: Concepts and basic principles of design.
De Lucia, A. (2008). Emerging Methods, Technologies and Process Management in
Software Engineering. Hoboken, N.J.: Wiley-IEEE Computer Society Pr.
Retrieved from
http://bibliotecavirtual.unad.edu.co/login?url=http://search.ebscohost.com/lo
gin.aspx?direct=true&db=nlebk&AN=225448&lang=es&site=eds-
live&ebv=EB&ppid=pp_1
Senn, J. A. (1992). Análisis y diseño de sistemas de información. Retrieved from
https://bibliotecavirtual.unad.edu.co:2538/lib/unadsp/reader.action?ppg=382
&docID=3194990&tm=1537399474151
Unit 2: Design oriented to objects and components.
Matsuura, S., Virvou, M., & IOS, P. (2012). Knowledge-based Software Engineering :
Proceedings of the Tenth Joint Conference on Knowledge-Based Software
Engineering. Amsterdam: IOS Press. Recovered
fromhttp://bibliotecavirtual.unad.edu.co/login?url=http://search.ebscohost.co
m/login.aspx?direct=true&db=nlebk&AN=489951&lang=es&site=eds-
live&ebv=EB&ppid=pp_239
Senn, J. A. (1992). Análisis y diseño de sistemas de información. Retrieved from
https://bibliotecavirtual.unad.edu.co:2538/lib/unadsp/reader.action?ppg=382
&docID=3194990&tm=1537399474151

4. LEARNING STRATEGY

Description of learning strategy:

The Systems Design course uses the problem-based learning strategy (ABP), it is a
didactic strategy that consists of presenting the students with a controversial situation
in order that these, through autonomous work and teamwork collaboratively, develop
and carry out the critical reasoning necessary to solve the problem and is based on
the principle of using problems as a starting point for the acquisition and integration
of new knowledge (Barrows, 1986).
The problem-based learning strategy will allow the student to acquire knowledge,
skills and attitudes through real-life situations. In this learning strategy, the greatest
weight is carried by the individual activity with the aim that the student internalizes
the theoretical referents, practices them and then at the group level can reinforce
what they have learned. The strategy will be developed starting with an initial activity
that allows to approach previous knowledge of the course and continuing with the
following phases: exploration and diagnosis, development and application, phases
that will be articulated to the three evaluation moments that the course proposes.

5. DISTRIBUTION OF ACADEMIC ACTIVITIES OF THE COURSE

Activity to develop according to the


Week Contents to develop
learning strategy

Step 1 - Pre-knowledge
Individual Activity
1 and 2 Recognition
Reviews and develops the Pre-knowledge
workshop of the Systems Design course.

Step 2 - Concepts and basic principles of


design
Individual Activity
Study the bibliography of Unit 1.
Design concept Develop the individual workshop in order to
identify the problem that is occurring in the
Architectural design study company.
3 to 8
Collaborative Activities
Component level
design As a group they must give solution to the
architectural design and the design at the
component level of their dependencies
Apply the APA standards to the consolidation
of the document that will be presented as
collaborative work
Step 3 - Object-oriented design
Individual Activity
Study the bibliography of Unit 2.
The interface design Develop the individual workshop in order to
for a user identify the problem that is occurring in the
study company.
9 to 14 Pattern-based design Collaborative Activities
Web application As a group they must give solution to the
design design of interfaces, patterns and web
application design
Apply the APA standards to the consolidation
of the document that will be presented as
collaborative work

Step 4 - Object-oriented design


Individual Activity
Study the bibliography of Unit 2.
Develop the individual workshop in order to
identify the problem that is occurring in the
study company.
15 and 16 End of Activity Collaborative Activities
As a group they must give solution to the
design of interfaces, patterns and web
application design.
Apply the APA standards to the consolidation
of the document that will be presented as
collaborative work

6. STRATEGIES OF ACADEMIC SUPPORT

Description of academic support strategies to apply in this course

In order to support student learning, and promote their continued participation and
give answers to the concerns, the following spaces will be available:
Synchronous Accompaniment
Attention by Skype: for advice on problems and specific questions.
WebConference: Conduct academic sessions such as Web Conferences, so that
students have the opportunity to understand and appropriate the topics of the course.
Strips of Attention to the center: Face-to-face accompaniment by the director and
tutor of the course to resolve questions, doubts and academic follow-up.
Asynchronous accompaniment
Internal mail of the course and Institutional mail: Solution of doubts and concerns
about the contents of the course, technical support and academic management
Attention in the Forums of the course: Follow-up by the tutor to the contributions
made in the corresponding forums, giving an assertive feedback to each one of them.

7. COURSE ASSESSMENT PLAN

Products to deliver Highest Evaluation


WEEK Assessment
according to the Score/500 Score/500
NUMBER Stages
Learning Strategy points points

Phase 0 - Pre-
knowledge of the
1 and 2 Initial course. 25 5%
Pre-knowledge
Workshop.

Phase 1 - Concepts
and basic principles of
design
Intermediate
3 to 8 Workshop applying 35%
Unit 1
where the architectural
design and component- 350
based design is applied

Phase 2 - Design
Intermediate
9 to 14 oriented to objects 35%
Unit 2
and components
Workshop applying
concepts of interface
design for a user, design
based on patterns and
design of web
applications

Phase 3 - Design of
interfaces and
dialogue Windows.

15 and 16 Final Workshop where 125 25%


contextual menus and
dialog windows of an
information system are
developed.

Total Score 500 Points 500 Points

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