Beruflich Dokumente
Kultur Dokumente
1. COURSE IDENTIFICATION
2. TRAINING PURPOSES
Course Competences:
The student applies the concepts in the development of patterns, interfaces and the
properties that they must fulfill, in order to deliver a proposal.
The student models problems through the creation of the architecture and the
components of an information system, based on formal and functional specifications
of the system.
3. COURSE CONTENTS
Unit 1. CONCEPTUALIZATION
Concepts and basic Mohapatra, P. K. (2010). Software Engineering: A lifecycle
principles of design Aproach. En P. Mohapatra, Software Engineering: A
lifecycle Aproach (pág. 231). New Delhi: New Age
Conceptualization International. Retrieved from
http://bibliotecavirtual.unad.edu.co/login?url=http://se
Architectural arch.ebscohost.com/login.aspx?direct=true&db=nlebk&
design AN=316074&lang=es&site=eds-
live&ebv=EB&ppid=pp_231
Component level ARCHITECTURAL DESIGN
design Mohapatra, P. K. (2010). Software Engineering: A lifecycle
Aproach. En P. Mohapatra, Software Engineering: A
lifecycle Aproach (pág. 340). New Delhi: New Age
International. Retrieve from:
http://bibliotecavirtual.unad.edu.co/login?url=http://se
arch.ebscohost.com/login.aspx?direct=true&db=nlebk&
AN=316074&lang=es&site=eds-
live&ebv=EB&ppid=pp_340
COMPONENT LEVEL DESIGN
Mohapatra, P. K. (2010). Software Engineering: A lifecycle
Aproach. En P. Mohapatra, Software Engineering: A
lifecycle Aproach (pág. 296). New Delhi: New Age
International. Retrieve from:
http://bibliotecavirtual.unad.edu.co/login?url=http://se
arch.ebscohost.com/login.aspx?direct=true&db=nlebk&
AN=316074&lang=es&site=eds-
live&ebv=EB&ppid=pp_296
OVI Requirements Engineering and Management
Next, you will find a Virtual Object of Information [OVI] with
topics related to Unit 1, which serve for the development
of online activity and the first collaborative work. UNAD
(2017). Requirements Enginnering and management.
[Video file]. Recovered from:
http://hdl.handle.net/10596/12732
OVI Concepts and principles basic of design
Next, you will find a Virtual Object of Information [OVI] with
topics related to Unit 1, which serve for the
development of online activity and the first
collaborative work.UNAD (2018). Concepts and basic
principles of design. [Video file]. Recovered from:
http://hdl.handle.net/10596/21645
4. LEARNING STRATEGY
The Systems Design course uses the problem-based learning strategy (ABP), it is a
didactic strategy that consists of presenting the students with a controversial situation
in order that these, through autonomous work and teamwork collaboratively, develop
and carry out the critical reasoning necessary to solve the problem and is based on
the principle of using problems as a starting point for the acquisition and integration
of new knowledge (Barrows, 1986).
The problem-based learning strategy will allow the student to acquire knowledge,
skills and attitudes through real-life situations. In this learning strategy, the greatest
weight is carried by the individual activity with the aim that the student internalizes
the theoretical referents, practices them and then at the group level can reinforce
what they have learned. The strategy will be developed starting with an initial activity
that allows to approach previous knowledge of the course and continuing with the
following phases: exploration and diagnosis, development and application, phases
that will be articulated to the three evaluation moments that the course proposes.
Step 1 - Pre-knowledge
Individual Activity
1 and 2 Recognition
Reviews and develops the Pre-knowledge
workshop of the Systems Design course.
In order to support student learning, and promote their continued participation and
give answers to the concerns, the following spaces will be available:
Synchronous Accompaniment
Attention by Skype: for advice on problems and specific questions.
WebConference: Conduct academic sessions such as Web Conferences, so that
students have the opportunity to understand and appropriate the topics of the course.
Strips of Attention to the center: Face-to-face accompaniment by the director and
tutor of the course to resolve questions, doubts and academic follow-up.
Asynchronous accompaniment
Internal mail of the course and Institutional mail: Solution of doubts and concerns
about the contents of the course, technical support and academic management
Attention in the Forums of the course: Follow-up by the tutor to the contributions
made in the corresponding forums, giving an assertive feedback to each one of them.
Phase 0 - Pre-
knowledge of the
1 and 2 Initial course. 25 5%
Pre-knowledge
Workshop.
Phase 1 - Concepts
and basic principles of
design
Intermediate
3 to 8 Workshop applying 35%
Unit 1
where the architectural
design and component- 350
based design is applied
Phase 2 - Design
Intermediate
9 to 14 oriented to objects 35%
Unit 2
and components
Workshop applying
concepts of interface
design for a user, design
based on patterns and
design of web
applications
Phase 3 - Design of
interfaces and
dialogue Windows.