Sie sind auf Seite 1von 3

Wizard/School of Evocation 1 Sage Marko

class & level BackgrouNd Player Name


Count Azrael
Human/Pure Original Wizard Lawful Neutral
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth Serious, diplomatic, rational, hella
12 -1 30 woke, cuddly when drunk
12 armOr
class
+2 prOficiEncy bOnus initiativE spEEd

+1 PersoNality traits

hit Point maximum 7


+1 strength Gold, wenches, dragon slayin'. Empire
dExtErity buildin'. Herbology.
-1 dexterity

9 +1 constitution
ideals
currEnt hit pOints
+5 intelligence
-1 * +5 Wisdom
* +1 charisma
Mage Thugs-n-Harmony

cOnstitutiOn saving thrOws


tEmpOrary hit pOints BoNds
12
-1 acrobatics (dex) total successes Arrogant, proud, domineering, paranoid,
+1 sometimes lusts after maidens and
+3 animal handling (Wis) Failures wenches alike, doesn't believe in gods;
+5 arcana (int) thinks they should believe in him
intElligEncE * +1 athletics (str)
hit dice death saves FlaWs

+1 deception (cha)
16 Name atk BoNus damage/tyPe . See the Players Handbook for details.
+5 history (int)
+3
* +5 insight (Wis)
Quarterstaff +3 1d6 +1 bludgeoning . See the Players Handbook for details.

* +1 intimidation (cha)
+5 investigation (int)
wisdOm
* +3 medicine (Wis)
16 +3 Nature (int)
+3 Perception (Wis)
+3
+1 Performance (cha)
+1 Persuasion (cha)
charisma
+3 religion (int)
12 -1 sleight of hand (dex)
-1 stealth (dex)
+1 +3 survival (Wis)

skills attacks & spEllcasting

13 Passive Wisdom (PercePtioN)


cP

Languages.Infernal, Common sP

Weapon.Dagger, Dart, Sling, Quarterstaff,


Crossbow light
eP
Armor. See the Players Handbook for details.
Tools. Cartographers tools, Flute, Herbalism gP
kit, Disguise kit, Viol, Land, Forgery kit,
Brewerss supplies, Alchemists supplies
PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
29 years 6'1" 185 lbs.
AGE HEIGHT WEIGHT
Count Azrael
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

A young wizard thug who mended his old ways. 29


going on 129. He's trying to make sense of the
clown world that he inhabits while secretly
nursing an ambition to lead the most powerful
wizard gang of all time. Magic is power;
knowledge powers magic. A man needs a crew.
Covertly, he plots, hoping to weave a web that
brings a New Order to the world. To this end, he
has adopted a sage-like disposition, finding that
the clarity of mind enables him to roam the realm
more effectively. This also prompts him to
generally obey the laws of the land, despite
having lived the wizard thug life. He ain't got
time for any of that Harry Potter lil' witch
shit. In the meantime, he still puffs on that
wizard weed and sips on that magical potion as
the occasion warrants.

additional features & traits

character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard Int 13 +5
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6
Mage Hand
Light
Fire Bolt

Spell
Level
slots total slots expended

1 2 7
epar
Sleep spell name
ed
pr

Find Familiar
Shield
4
Magic Missile
Detect Magic
Comprehend Languages
spells known

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Das könnte Ihnen auch gefallen