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3rd skin 3rd skin skin3rd skin3rd
3rd skin
3rd skin
skin3rd
skin3rd

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

PRODUCT

3rd 3rd skin skin brief Just like our clothing is an extension of who we
3rd 3rd skin skin
brief
Just like our clothing is an extension of who we are
as individuals by expressing ones personality and style, the
home should also be such a place. In light of enriching the
experience of the home and creating an environment that
responds to ones activity, the idea of manipulating soft sur-
faces comes across as a catalyst for such an intervention.
3rd skin is a new ambiguous layer applied in the
home that establishes a connection with the user just as our
second skin of clothing would – even though it is removed
from the body it is linked to the user where it senses ones
habits in a space, adding a layer of spectacle and interest.
skin3rd skin3rd

t

e

n

PRODUCT

LOGIC

CONCEPT TECHNIQUE OBJECTIVE

PROJECT

3rd skin

skin3rd

input/output

Intelligent ornament reacting in a space:

01. User input = specific user output

02. Adjusting to pattern of living

03. Space customization

04. Combining different sorces and creating a network

w o r k
w
o
r
k
Combining different sorces and creating a network w o r k intput output - program -
Combining different sorces and creating a network w o r k intput output - program -
Combining different sorces and creating a network w o r k intput output - program -
Combining different sorces and creating a network w o r k intput output - program -
intput output - program - customizing - sensing the space to specific environment user -
intput
output
- program
- customizing
- sensing the
space to specific
environment
user
- adjusting to
- reflects user’s
pattern of liv-
ing
personality

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

PRODUCT

3rd skin

skin3rd

PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC PRODUCT 3rd skin skin3rd soft surfaces [fabric] arduino

soft surfaces [fabric]

PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC PRODUCT 3rd skin skin3rd soft surfaces [fabric] arduino

arduino

PRODUCT

LOGIC

CONCEPT TECHNIQUE OBJECTIVE

3rd skin

skin3rd

intelligent ornament

PROJECT

PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE 3rd skin skin3rd intelligent ornament PROJECT

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

PRODUCT

3rd skin

skin3rd

smart personalization

How would your home feel with smart ornaments

01. Adding another dimension to the space

02. Interactive

03. Responding to the environment

04. Personalizing space

05. Combining beauty with function

to the space 02. Interactive 03. Responding to the environment 04. Personalizing space 05. Combining beauty
to the space 02. Interactive 03. Responding to the environment 04. Personalizing space 05. Combining beauty
to the space 02. Interactive 03. Responding to the environment 04. Personalizing space 05. Combining beauty
to the space 02. Interactive 03. Responding to the environment 04. Personalizing space 05. Combining beauty
to the space 02. Interactive 03. Responding to the environment 04. Personalizing space 05. Combining beauty
to the space 02. Interactive 03. Responding to the environment 04. Personalizing space 05. Combining beauty
to the space 02. Interactive 03. Responding to the environment 04. Personalizing space 05. Combining beauty
to the space 02. Interactive 03. Responding to the environment 04. Personalizing space 05. Combining beauty
to the space 02. Interactive 03. Responding to the environment 04. Personalizing space 05. Combining beauty
to the space 02. Interactive 03. Responding to the environment 04. Personalizing space 05. Combining beauty
to the space 02. Interactive 03. Responding to the environment 04. Personalizing space 05. Combining beauty
to the space 02. Interactive 03. Responding to the environment 04. Personalizing space 05. Combining beauty

surfaces

vertical

horizontal

surfaces

PRODUCT

LOGIC

CONCEPT TECHNIQUE OBJECTIVE

3rd skin

skin3rd

Extending the possibilities:

application

What if every surface in the home were embeded with technology

PROJECT

living room bedroom kitchen dining room linens furniture
living room
bedroom
kitchen
dining room
linens
furniture

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

PRODUCT

3rd skin

skin3rd

the pleat

Using the basic pleat as a form of structure in order to add dimension and movement.

http://www.pleatfarm.com/2010/06/13/featuring-elizabeth- delfs/
http://www.pleatfarm.com/2010/06/13/featuring-elizabeth-
delfs/

http://www.metmuseum.org/toah/works-of-art/2003.79.16http://www.metmuseum.org/toah/works-of-art/2003.79.16

PRODUCT

LOGIC

CONCEPT TECHNIQUE OBJECTIVE

PROJECT

3rd skin

skin3rd

examples

TECHNIQUE OBJECTIVE PROJECT 3rd skin skin3rd examples issey miyake the pleat
TECHNIQUE OBJECTIVE PROJECT 3rd skin skin3rd examples issey miyake the pleat

issey miyake

the pleat

http://www.threadsmagazine.com/item/14259/pleat-school
http://www.threadsmagazine.com/item/14259/pleat-school
http://www.pleatfarm.com/2009/09/21/pleated-structures -by-deepa-panchamia/
http://www.pleatfarm.com/2009/09/21/pleated-structures
-by-deepa-panchamia/

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

PRODUCT

3rd skin

skin3rd

examples

http://www.youtube.com/watch?v=lCJVtAWzLi c&feature=related
http://www.youtube.com/watch?v=lCJVtAWzLi
c&feature=related

structure + movement

http://www.youtube.com/watch?v=nNcmQYo2rO g&feature=related
http://www.youtube.com/watch?v=nNcmQYo2rO
g&feature=related
g&feature=related hussein chalayan http://www.youtube.com/watch?v=g3gZZCm6Th

hussein chalayan

http://www.youtube.com/watch?v=g3gZZCm6Th g&feature=related
http://www.youtube.com/watch?v=g3gZZCm6Th
g&feature=related
http://www.youtube.com/watch?v=Xdhb4RD XS8w&feature=related
http://www.youtube.com/watch?v=Xdhb4RD
XS8w&feature=related

PRODUCT

LOGIC

CONCEPT TECHNIQUE OBJECTIVE

PROJECT

3rd skin

skin3rd

the pleat

PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE PROJECT 3rd skin skin3rd the pleat
PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE PROJECT 3rd skin skin3rd the pleat
PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE PROJECT 3rd skin skin3rd the pleat
PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE PROJECT 3rd skin skin3rd the pleat

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

PRODUCT

3rd skin

skin3rd

the pleat

PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC PRODUCT 3rd skin skin3rd the pleat as structure
PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC PRODUCT 3rd skin skin3rd the pleat as structure

as structure

PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC PRODUCT 3rd skin skin3rd the pleat as structure
PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC PRODUCT 3rd skin skin3rd the pleat as structure

PRODUCT

LOGIC

CONCEPT TECHNIQUE OBJECTIVE

PROJECT

3rd skin

skin3rd

shape memory alloy

When a shape memory alloy is in its cold state, the metal can be bent or stretched and will hold those shapes until heated above the transition temperature. Upon heat- ing, the shape changes to its original. When the metal cools again it will remain in the hot shape, until deformed again. Shape memory alloys have different shape memo- ry effects. Two common effects are one-way and two-way shape memory

One-way memory effect With the one-way effect, cooling from high tempera- tures does not cause a macroscopic shape change. A defor- mation is necessary to create the low-temperature shape. On heating, transformation starts at As and is completed at Af (typically 2 to 20 °C or hotter, depending on the alloy or the loading conditions). As is determined by the alloy type and composition. It can be varied between −150 °C and 200 °C.

Two way memory effect The two-way shape memory effect is the effect that the material remembers two different shapes: one at low temperatures, and one at the high temperature shape. A ma- terial that shows a shape memory effect during both heating and cooling is called two-way shape memory.

effect during both heating and cooling is called two-way shape memory. http://en.wikipedia.org/wiki/Shape_memory_alloy
http://en.wikipedia.org/wiki/Shape_memory_alloy
http://en.wikipedia.org/wiki/Shape_memory_alloy

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

PRODUCT

3rd skin

skin3rd

transformation

Screen privacy adjusts to specific user

01 02 03 04
01
02
03
04

PRODUCT

LOGIC

CONCEPT TECHNIQUE OBJECTIVE

PROJECT

3rd 3rd skin skin combining light with structure skin3rd skin3rd
3rd 3rd skin skin
combining light with structure
skin3rd skin3rd

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

3rd skin

skin3rd

Responsive Window Treatment

performance

Creating a smart window treatment that combines flexible photovoltaic panels in conjunction with LED lights. The idea is to store as much energy during the day and release it during the night when needed. The treatment is programmed to respond to human activity in the space main- taining a seamless transition through all 3 stages.

PRODUCT

PV panel

fabric

PRODUCT

3rd skin

skin3rd

3 stages of performance:

performance

01. Highest intensity = low lighting

02. Dim down = med lighting

03. Off = high lighting

LOGIC

CONCEPT TECHNIQUE OBJECTIVE

intensity = low lighting 02. Dim down = med lighting 03. Off = high lighting LOGIC
intensity = low lighting 02. Dim down = med lighting 03. Off = high lighting LOGIC
intensity = low lighting 02. Dim down = med lighting 03. Off = high lighting LOGIC
intensity = low lighting 02. Dim down = med lighting 03. Off = high lighting LOGIC

PROJECT

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

3rd skin

skin3rd

Low-Rez Display

performance

- Adding an overlay to defuse LED lights

- Displaying the weather / time

PRODUCT

jim campbell

lights - Displaying the weather / time PRODUCT jim campbell http://www.fondation-langlois.org/e-art/e/jim-campbell.html
http://www.fondation-langlois.org/e-art/e/jim-campbell.html
http://www.fondation-langlois.org/e-art/e/jim-campbell.html

PRODUCT

LOGIC

CONCEPT TECHNIQUE OBJECTIVE

PROJECT

3rd 3rd skin skin PROTOTYPE skin3rd skin3rd skin3rd
3rd 3rd skin skin
PROTOTYPE
skin3rd
skin3rd
skin3rd

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

3rd skin

skin3rd

int avrageA=0; // Critical Threshold of Sensor A

int SensorATime;// Time stamp for Sensor A

void setup(){

Serial.begin(9600);//Begining Serial Connection

mechanics

pinMode(11,OUTPUT);//LED A is connected to digital pin 11 PWM for dimming

//The next three lines is reading from sensor A connected toAnalog pin 0 for 20 times

//Sensor A calibration

//To get and average

for (int i=0; i<20; i++){

avrageA=avrageA+analogRead(0);

}

//The result is devided by 20 to give us the average

avrageA=avrageA/20;

//The system tells me that calibration is done

Serial.println(“System Ready”);

}

void loop(){

int inA = analogRead(0);// Reading Sensed data from Sensor A

//Serial.println(inA);//Writing to Serial port allows us to debug

if(inA<avrageA){//if shadow is casted

SensorATime=millis();

analogWrite(11,255);//Turn on LED to maximum

}

if(inA>=avrageA/3){//if shadow is not casted

int timeDifferenceA=millis()-SensorATime; //Howfar ago shadow was casted

if(timeDifferenceA<6000){

float dimValueA= constrain(255+(timeDifferenceA*(-255.0/5000)),0,255);//mapping

time difference to dim value

analogWrite(11,int(dimValueA));//Turning the LED on based on time

}

}

}

PRODUCT

fabric
fabric
value analogWrite(11,int(dimValueA));//Turning the LED on based on time } } } PRODUCT fabric led photocell 10k

led

value analogWrite(11,int(dimValueA));//Turning the LED on based on time } } } PRODUCT fabric led photocell 10k
value analogWrite(11,int(dimValueA));//Turning the LED on based on time } } } PRODUCT fabric led photocell 10k

photocell

10k resistor

3rd skin

skin3rd

3rd skin skin3rd PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE PROJECT
3rd skin skin3rd PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE PROJECT

PRODUCT

LOGIC

CONCEPT TECHNIQUE OBJECTIVE

PROJECT

3rd skin skin3rd PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE PROJECT
3rd skin skin3rd PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE PROJECT
3rd skin skin3rd PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE PROJECT
3rd skin skin3rd PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE PROJECT
3rd skin skin3rd PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE PROJECT
3rd skin skin3rd PRODUCT LOGIC CONCEPT TECHNIQUE OBJECTIVE PROJECT

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

3rd skin

skin3rd

PRODUCT

PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC 3rd skin skin3rd PRODUCT
PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC 3rd skin skin3rd PRODUCT
PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC 3rd skin skin3rd PRODUCT
PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC 3rd skin skin3rd PRODUCT
PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC 3rd skin skin3rd PRODUCT
PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC 3rd skin skin3rd PRODUCT
PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC 3rd skin skin3rd PRODUCT
PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC 3rd skin skin3rd PRODUCT
PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC 3rd skin skin3rd PRODUCT

PRODUCT

LOGIC

CONCEPT TECHNIQUE OBJECTIVE

PROJECT

3rd 3rd skin skin LIGHTS OFF skin3rd skin3rd
3rd 3rd skin skin
LIGHTS OFF
skin3rd skin3rd

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

PRODUCT

3rd skin 3rd skin MED LIGHT skin3rd skin3rd
3rd skin
3rd skin
MED LIGHT
skin3rd
skin3rd

PRODUCT

LOGIC

CONCEPT TECHNIQUE OBJECTIVE

PROJECT

3rd 3rd skin skin HIGH LIGHT skin3rd skin3rd
3rd 3rd skin skin
HIGH LIGHT
skin3rd skin3rd

PROJECT

OBJECTIVE TECHNIQUE CONCEPT

LOGIC

PRODUCT

PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC PRODUCT EMBEDED TECHNOLOGY PATENT [26] INTELLIGENT PLEAT(2010) Patent Number:
PROJECT OBJECTIVE TECHNIQUE CONCEPT LOGIC PRODUCT EMBEDED TECHNOLOGY PATENT [26] INTELLIGENT PLEAT(2010) Patent Number:

EMBEDED TECHNOLOGY PATENT [26]

INTELLIGENT PLEAT(2010)

Patent Number: 0,0000,001

Fig. 1

INTELLIGENT PLEAT(2010) Patent Number: 0,0000,001 Fig. 1 Fig. 3 Fig. 5 Fig. 2 ( 5 4

Fig. 3

PLEAT(2010) Patent Number: 0,0000,001 Fig. 1 Fig. 3 Fig. 5 Fig. 2 ( 5 4 )

Fig. 5

PLEAT(2010) Patent Number: 0,0000,001 Fig. 1 Fig. 3 Fig. 5 Fig. 2 ( 5 4 )

Fig. 2

Patent Number: 0,0000,001 Fig. 1 Fig. 3 Fig. 5 Fig. 2 ( 5 4 ) Patent

( 5 4 ) Patent for “Intel- ligent Pleat”

( 5 4 ) METHOD OF CREATING A

RESPONSIVE SOFT TREATMENT BY REVOLUTIONIZING THE STANDARD PLEAT.

( 7 6 ) Inventors: Reem Abuzeid

Correspondence Address:

MIT

TEL:

+(966) 504 682557

Fig. 4 ( 2 1 ) Initial Application: CAMBRIDGE, MA (22) Filed 2010 [26] ABSTRACT
Fig. 4
(
2 1 ) Initial Application:
CAMBRIDGE, MA
(22) Filed
2010
[26]
ABSTRACT
The home should be a place for self
expression and creativity. In light of
enriching ones experience and creating an
environment that responds to ones activity
and presence, the idea of bringing
performance and spectacle to the home comes
into play. Hence, manipulating textiles and
soft surfaces becomes a catalyst for such
an intervention.
Fig. 6