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W arhammer

Warhammer GAUNTLET OF POWER The wielder may re-roll failed rolls


Chronicles takes a 60 points (Magic Weapon) to wound in close combat, and OOPS!
Dark Elves only ignores armor saves. Those malicious twin gremlins,
look at the

chronicles This potent weapon is fashioned in Cut and Paste, have struck again
Warhammer game, ARMOR OF THE GODS
– this time in WD260’s
the shape of a mighty fist, which 35 points (Magic Armor)
its rules, Warhammer Chronicles.
shimmers with a magical energy High Elves only Diagram 5 on page 85 should
background and and can crush bones in its grasp.
This highly ornate armor is imbued have appeared as shown here
game mechanics, Presented by Gav Thorpe (the ‘F’ was omitted from the
The character becomes Strength 8 with its own strength, which it
frequently stolen and enemy models may not make grants to the wearer. lead knight in WD260).
This month I reveal the bounties of victory, detailing the potent
from in-progress artifacts that have been claimed from the monster-ridden marshes of armor saves against blows struck by The Armor of the Gods can only be
the Isle of Albion. the Gauntlet. A character armed worn by characters on foot, and
developments with the Gauntlet of Power strikes cannot be combined with other
here at the Studio.
It also acts Treasures of the Old Ones last (see page 89 of Warhammer). armor. It confers a 3+ saving throw.
In addition, it adds +1 to the
By Gav Thorpe MYSTIC SHIELD OF LIGHT wearer’s Strength characteristic.
as a forum 40 points (Talisman) A B C D E
for dedicated Well, the Dark Shadows campaign is This ransacking has brought great FUSIL OF CONFLAGRATION
Dark Elves only
finished, and the fate of the island reward. When the Old Ones left the 30 points (Magic Weapon)
Warhammer players This magical artifact can be worn High Elves only B,
has been sealed. The campaign was world, they left behind some of A C, D,
who have produced a great success, but the fight for their ancient artifacts. Some of these on a chain around the neck, and This magical firearm conjures
F
F
inspired, well Albion is not over. In next month’s are potent weapons forged by a race provides a wall of magical energy roaring flames from out of thin air,
thought out and Arcane Lore we’ll be looking at the which once ruled the stars. Others that deflects incoming blows and incinerating the enemy with G
D, F,
myriad gaming opportunities now are arcane devices whose original releases bright bursts of light fiery doom. B G,
exciting additions offered by the current state of affairs purpose and working is now long when activated.
H, L H
The bearer of the Fusil counts as
to the game. on Albion, and also tell you what since lost, but which still retain 5+ Ward save. In addition, if the having a breath attack, which hits at
L

If you have you can do with those some measure of their Ward save is successful against a Strength 3. This is a flaming attack. A, B
F, G, M
H,
a good item for Dark Emissary, Truthsayer and mystical energy. close combat attack, the model that L, M

Warhammer Fenbeast miniatures you’ve now got. struck the character is stunned and HEXSTAFF
As promised, the winners of the
Chronicles then reduced to WS1 until the end of the 55 points (Arcane Item)
The conquering armies have now Dark Shadows campaign have their
write to: Close Combat phase. Empire only L, M
had time to search and pillage the magic item inventory expanded. In
Gav Thorpe ancient tombs of the Isle of Wights, the end we decided to allocate The Hexstaff is inscribed with
DIVINE EYE ancient sigils of the Old Ones,
(Warhammer to delve into the depths of the these magic items to the top three
Chronicles) 20 points (Enchanted Item) attracting the magical energies of
Bastion of the Old Ones and scour overall armies, plus a special award
Dark Elves only
Games Workshop the catacombs of the Citadel to the army with the highest win chaos for the user to mould into Q&A
Willow Road, Lenton of Lead. percentage. The following magic It is claimed that this small box mighty spells. This interesting question was
Nottingham, NG7 2WS sent in to us by Dave Talley:
items are additions to those listed in contains magical spirits that can The Wizard may draw extra power
Any rules queries, etc, the Common Magic Items list and see all and hear all. They whisper from the Hexstaff, once per friendly Q: Battle Standard Bearers
will be shredded for the relevant army books, and can be to the bearer, revealing the secrets Magic phase. When used, the staff cannot use weapons that
Skaven bedding, so used in any battle, not just those set of the enemy. generates D3 additional Power dice require two hands or normal
send them to the on Albion. (roll each Magic phase). shields, but they have
Roolzboyz at Games Enemy Scout units may not deploy
within 12" of the bearer (this However, keep these dice access to magic
Workshop Mail Order, separate (using different items. Can a Battle
and not to includes Scouts with additional
colored dice is the best way Standard Bearer be
Warhammer deployment rules such as
of doing this) as they may given a magical
Chronicles. Chameleon Skinks). In addition, at
only be used by the Wizard shield or a magic
the start of each of their turns, the weapon that requires
with the Hexstaff. In addition,
character may activate the Divine two hands?
if the Hexstaff dice roll a 1
Eye. The Eye will look into every
when a spell is being cast, the A: No. If they cannot
enemy unit within 12". Your Wizard automatically suffers a use the mundane
opponent must reveal the number Miscast for each result of a version of an item,
of magic items in each affected unit 1 rolled. they cannot
(although he does not have to use their
reveal what they are or who BLADE OF SHINING DEATH magic
specifically is carrying them). 65 points (Magic Weapon) equivalent. In
Dwarfs only other words, they
CLAW OF DEVASTATION
80 points (Magic Weapon) This sword has a blade enveloped have to devote
in glittering light and can slice one hand to keep
High Elves only
through the toughest armor. the banner up
Shaped like a wickedly taloned and cannot do
claw, this magic weapon pulses The character strikes in close anything else
with dark power, ripping apart combat with Strength 5 and ignores with it.
armor and bone with equal ease. armor saves.

WARHAMMER CHRONICLES - 74 - NOVEMBER 2001


WARHAMMER CHRONICLES - 75 - NOVEMBER 2001

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