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Name: vivian

Scenario: You have been hired as a ​GAME DEVELOPER​ by a company that is trying to break into the youth
market. This company is excited to have you use your creativity to research, write/design, build, and test a game for
a young audience. You will use your many talents for this task.

SOI: ​Different forms of communication can impact how effectively an idea or theme is expressed.
Task Description
G​OAL To create an exciting game which combines a story that you have written with a style of game that is both appropriate for
the story and engaging for the user.

R​OLE You will be the game writer, developer, and tester.

A​UDIENCE Your client is the game development company and the Technical Director (me).

S​ITUATION You are in the first few weeks of a new job as a GAME DEVELOPER.

P​RODUCT 1. A story or script (transfer from your English class)


2. A completed game.
3. A Design Journal which shows your creative process.

S​TANDARDS You will be assessed against MYP Design Criteria A - D.

ATL Skills
Information Literacy - Research primary and secondary information
- Research how to code and using codebanks

Goal Setting and Time Management - Follow and maintain ​PROJECT TIMELINE
TABLE OF CONTENTS

PROJECT PHASES Required Completion Date Finished (X)


Research and Analysis January 18, 2019
1. Identify and Prioritize Research
2. Analyze Existing Products
3. Develop a Design Brief

Developing Ideas and Designs February 1, 2019


1. Develop a Design Specification
2. Develop Design Ideas
3. Present the Chosen Design ​(ungraded)

Creating and Improving the Solution March 1, 2019


1. Construct a Logical Plan
2. Building Journal ​(ungraded)
3. Design Testing Methods (part 1)
4. Justify Changes (based on test 1)
5. Design Testing Methods (part 2)
6. Justify Changes (based on test 2)

Evaluating March 13, 2019


1. Evaluate the Success of the Solution
2. Explain the Impact of the Solution

End of Unit Reflection March 15, 2019


(copy/paste your English story or poem here)
https://docs.google.com/document/d/1vH0yXR0_K44GB3GtPLeLMDmucKCdVa8Jr34CF-HZeQ0/edit

(link to your game)


https://scratch.mit.edu/projects/120738613/
RESEARCH AND ANALYSIS 1: IDENTIFY AND PRIORITIZE THE RESEARCH
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. States some ​points of i. States ​and ​prioritizes​ the i. States ​and ​prioritizes​ the
research needed to main points of research main points of research
​ ith
develop​ a solution, w needed to ​develop​ a needed to ​develop​ a solution
some guidance​. solution to the problem, to the problem, ​with minimal
with some guidance. guidance.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:

No work - 0

(create a Mind Map of the information you will need to research to complete this project. consider how you will get this information)
(put a photo of your Mind Map here)
RESEARCH AND ANALYSIS 2: ANALYZE EXISTING PRODUCTS
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. States ​the main features of i. Outlines the main i. Describes ​the main features
an existing product that features of an existing of an existing product that
inspires a solution to the product that inspires a inspires a solution to the
problem. solution to the problem. problem.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


These are strong outlines of 3 products. Gret work 6

INTERVIEW THE TECHNICAL DIRECTOR

QUESTION 1:Do u like to play game


● Yeah

QUESTION 2:What kind of game do u like

● Sport game

QUESTION 3: If u are a user how long do you want the game to be


● Short simple game

QUESTION 4:Do u want the game to have many levels


● No 1 level is fine

INTERVIEW AT LEAST 1 USER

QUESTION 1:what kind of game do u like


● LOL IDK

QUESTION 2:Do you want the game to be colorful


● No IDK

QUESTION 3:How long do you want the game to be


● 5 mins, 5 mins

QUESTION 4:Do u like to play game


● Yeah Yeah

GAME ANALYSIS 1: (name of game)

(screen pic of gameplay) Describe the Game:


In the game we start to play after 3 seconds and then
we move our self which is little white box and we try
to make it don’t touch the big white box , once we
touch the big white box we die .

(screen pic of code view) Positive for Creating a Similar Game:


It cool because it moves fast

Negatives for Creating a Similar Game:


I think they should make less big white box

Is this Game Suitable for my Story and User?


Yeah , kinda it might be not but i think it similar to my game is because this game is kinda like escaping the box and my is fighting

GAME ANALYSIS 2: (name of game)


(screen pic of gameplay) Describe the Game:
This game is like running game

(screen pic of code view) Positive for Creating a Similar Game:


We can get coin

Negatives for Creating a Similar Game:


It kinda boring if we play for long time

Is this Game Suitable for my Story and User?


No

GAME ANALYSIS 3: (name of game)

(screen pic of gameplay) Describe the Game:


This game is like level game , and we get coin
everytime we step on the animal/person or whatever
it is
(screen pic of code view) Positive for Creating a Similar Game:
It’s good because it make us want to get coins

Negatives for Creating a Similar Game:


It too colorful

Is this Game Suitable for my Story and User?


No
RESEARCH AND ANALYSIS 3: DEVELOP A DESIGN BRIEF
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. States the findings of i. Outlines some of ​the main i. Outlines ​the main findings i. Presents​ the main findings of
research. findings of research. of relevant research. relevant research.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


Too much missing work to give you the credit you deserve for the better
answers. 2

WHAT DOES THE TECHNICAL DIRECTOR WANT?

(paragraph starter: “The Technical Director wants _______ .”)

WHAT DOES THE USER WANT?

The user wants the game to be easy to understand but also it’s need to be fun , and maybe there are some levels but it need to be harder and
harder but still need to let people feel like this game is interesting i want to play more , and the every level in the game might be long but we cn
continue if we stop the game and we go in again.

(paragraph starter: “The user wants _______ .”)

WHAT GAME TYPE IS BEST FOR MY NARRATIVE?

The best game type for my narrative is fighting game because in my story my character are always fighting .

(paragraph starter: “The best game type for my narrative is _______ because ______ .”)
DESCRIBE (in general terms) THE TYPE OF GAME YOU WILL CREATE

I will build a level game that don’t need internet because maybe some people they don’t have 4G but they want to play my game so i will make
my game don’t need internet.

(paragraph starter: “I will build a ______ game because ______ .”)


DEVELOPING IDEAS 1: DEVELOP A DESIGN SPECIFICATION
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. States one ​basic success i. States a few success i. Develops a few ​success i. Develops a list of ​success
criterion for a solution criteria for the solution. criteria for the solution. criteria for the solution.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


You have stated only a few of your success criteria. 3

What will my game ​do​ or ​not do​? What will I look for to make sure my game is working correctly ?

My game will be very short every level will be no more I will look for some short game and try to see which type is better
than 3 mins

My game will not long I will look for some game like not so long

My game will look like very colorful lt will have all the I will look some good color up online
color that we normally see in our life
DEVELOPING IDEAS 2: DEVELOP DESIGN IDEAS
Level 1-2 Level 3-4 Level 5-6 Level 7-8

ii. Presents one ​design idea, ii. Presents more than one ii. Presents a few ​feasible ii. Presents ​feasible design
which can be interpreted by design idea, using an design ideas, using an ideas, using an appropriate
others. appropriate medium(s) or appropriate medium(s) and medium(s) and outlines the
labels key features, which labels key features, which key features, which can be
can be interpreted by can be interpreted by correctly interpreted by
others. others. others.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


You have only presented 1 idea here but I know I saw you create more.
3

DESIGN IDEA 1
Features:
● We can see ocean and sun also tree and two girl fighting

● It’s a sunny day

● Girls are kinda small

DESIGN IDEA 2

Features:
● There are

DESIGN IDEA 3

(picture) Features:
● People are walking

● They sky are beautiful



DEVELOPING IDEAS 3: PRESENT THE CHOSEN DESIGN
Level 1-2 Level 3-4 Level 5-6 Level 7-8

iii. iii. States ​the key features of iii. Presents ​the chosen iii. Presents ​the chosen design
the chosen design. design ​stating​ the key describing​ the key features.
features.

CHOSEN DESIGN

(picture) Key Features:


Positives of Chosen Design: Negatives of Chosen Design:


CREATING AND IMPROVING THE SOLUTION 1: CONSTRUCT A LOGICAL PLAN
Level 1-2 Level 3-4 Level 5-6 Level 7-8

iv. Lists ​the main steps in a iv. Lists ​the steps in a plan, v. Outlines ​a plan, which
plan that contains some which ​considers​ time and considers the use of
details, resulting in peers resources, resulting in resources and time, sufficient
having difficulty following peers being able to follow for peers to be able to follow
the plan to create the the plan to create the to create the solution.
solution. solution.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


No work presented 0

DESCRIPTION OF THE STEPS TIME NEEDED FOR COMPLETION

First, I will make people walk

Second, I will let them see each other

Third, I will let them fight

Fourth, I will let one of them win


CREATING AND IMPROVING THE SOLUTION 2: Daily Building Journal
Date:
(screen pic) Step-by-Step Description:

(screen pic) Step-by-Step Description:


(screen pic) Step-by-Step Description:


RESEARCH RESOURCE LINKS​:

Date:
(screen pic) Step-by-Step Description:

(screen pic) Step-by-Step Description:



(screen pic) Step-by-Step Description:

RESEARCH RESOURCE LINKS​:

Date:
(screen pic) Step-by-Step Description:

(screen pic) Step-by-Step Description:


(screen pic) Step-by-Step Description:


RESEARCH RESOURCE LINKS​:


CREATING AND IMPROVING THE SOLUTION 3/4:
DESIGN TESTING METHODS #1 + JUSTIFY CHANGES #1
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. Defines a testing method, i. Defines ​a​ relevant ​testing i. Defines relevant ​testing i. Outlines simple, relevant
which is used to measure method​, which generates methods​, which generates testing methods, which
the success of the solution. data, to measure the data, to measure the generate data, to measure
success of the solution. success of the solution. the success of the solution.
ii. States one change made ii. States one change ​made ii. Lists the changes​ made to
to the chosen design or to the chosen design ​and the chosen design and plan
plan when making the plan when making the when making the solution.
solution. solution.

Task Clarification:
● Create TEST #1. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the changes before you conduct TEST # 2

Student Grade/Justification: Teacher Grade/Justification:


You have barely defined a testing method and have listed a change
that is inappropriate at this stage. . 2 2

TEST 1: ( user

(image/video of test) Description of Test:


● It very easy game
● People just use left arrow and right arrow

Design Specifications Involved in this Test:


● I will look for some game like not so long

Results of the Test (data):


● The users will know it creative game when they play
Describe the CHANGES you will make to your game before conducting TEST #2:
● I will make my game be more creative
CREATING AND IMPROVING THE SOLUTION 5/6:
DESIGN TESTING METHODS #2 + JUSTIFY CHANGES #2
Level 1-2 Level 3-4 Level 5-6 Level 7-8

ii. Defines ​a testing method, iii. Defines ​a​ relevant ​testing iii. Defines relevant ​testing iii. Outlines simple, relevant
which is used to measure the method​, which generates methods​, which generates testing methods, which
success of the solution. data, to measure the data, to measure the generate data, to measure
success of the solution. success of the solution. the success of the solution.
iv. States one change​ made iv. States one change ​made v. Lists the changes​ made to
to the chosen design ​or to the chosen design ​and the chosen design and plan
plan when making the plan when making the when making the solution.
solution. solution.

Task Clarification:
● Create TEST #2. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the necessary changes before you finish your game

Student Grade/Justification: Teacher Grade/Justification:

TEST 1: (name of test)

(image/video of test) Description of Test:


Design Specifications Involved in this Test:


Results of the Test (data):


Describe the CHANGES you will make to your game before finishing your game:

EVALUATING #1:EVALUATE THE SUCCESS OF THE SOLUTION
Level 1-2 Level 3-4 Level 5-6 Level 7-8

iii. States ​the success of the v. States the success of the v. States ​the success of the v. Outlines ​the success of the
solution. solution against the solution against the design solution against the design
design specification specification based on specification based on
based on the results of relevant​ product testing. authentic​ product testing.
one relevant test.

Task Clarification:
● Copy/Paste your Design Specifications below.
● State/Outline the success of your game based on each of your Design Specifications

Student Grade/Justification:4 Teacher Grade/Justification:


I gave myself 4 is because it have a lot of word in there and it also You have evaluated and stated the success of the solution. Nice work 4
easy to play .

(copy your Design Specification here)

What will my game do or not do?


What will I look for to make sure my game is working correctly ?
My game will be very short every level will be no more than 3 mins
I will look for some short game and try to see which type is better
My game will not long
I will look for some game like not so long
My game will look like very colorful lt will have all the color that we normally see in our life
I will look some good color up online

Score and justification


I think i mostly write sentence in my game it like a conversation game
And i gave myself 4 because my game is not so challenge it just like
Moving around and just clicking to show the conversation they had.
EVALUATING #2: EXPLAIN THE IMPACT OF THE SOLUTION
Level 1-2 Level 3-4 Level 5-6 Level 7-8

vi. States one way in which vi. Outlines ​the impact of the vi. Outlines ​the impact of the
the solution can impact solution on the client/target solution on the client/target
the client/target audience. audience, ​with guidance​. audience.

Task Clarification:

Student Grade/Justification:4 Teacher Grade/Justification:


Because i think my game is not a action game and it mostly the It is hard to see the impact of the solution in your answers here. I guess
conversation game I could imagine that users like easy games. 3

DO USERS LIKE YOUR GAME? WHY OR WHY NOT?

Of course ,because my game is easy and you just have to move around
And it will show the conversation every time you click

(sentence frame: “My users like my game because it easy .”)


(sentence frame: “My users don’t like my game because ____ .”)

HOW DID YOUR CHOICE OF GAME TYPE FIT WITH YOUR NARRATIVE?

Because i don’t know how the the character in my story can fight
And so i just make a conversation game and they will fight each other by
Move around and touch the people’s body for 10 times.
(sentence frame: “My choice of Game Type fit my narrative because _______ .”)
END OF UNIT REFLECTION

What was your greatest success in this unit?

● My greatest success was to finish coding my game

What was your biggest challenge during this unit?

● My biggest challenge is that sometimes i just forgot to save my work


(sentence starter: “My greatest success/challenge was _____ because _____ .”)

Statement Different forms of communication can impact how effectively an idea is expressed
of
Inquiry

How did learning to combine NARRATIVE and GAMES help you understand stories better?

1: So when people are playing my game if they 2: 3:


read my story they will understand better Understand better Having fun while reading

How did creating a game change the way you expressed the ideas in your narrative?

In my narrative maybe people can use their imagination to understand my idea more but in my game people will just see what do it
have

What are the three most important skills you used during this unit? Explain:

● Patient ● Thinker ● An Inquiry

This unit we worked on the ATL SKILLS of INFORMATION LITERACY and GOAL SETTING. Which one was the hardest? Why?

(sentence starter: “This unit I found the skill of ______ to be most challenging because ______ .”)
What did you learn about COMMUNICATION this unit?

We communicate with each other because sometimes people have better code than us

What one change you would make to this unit?

I will write my design journal every time

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