Beruflich Dokumente
Kultur Dokumente
_________________________ | | __________________
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|Spell Alarm| | | | Alarm |
|_______________________| | | | _______ |
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| | | | | |
_________________________ | | | | | |
| | | | | | | |
|Alarm Recipe | | | |spell| | |
|_______________________| |____| |_____| |____|
(I think you can get the general idea of the positions from this!)
Collect the spells and recipe, then set off an alarm. Exit through the right
hand side stair case - thus avoiding Filch and Madam Pince. Exit through the
door on the left hand side on the 3rd floor. If you try to go down a flight of
stairs here, Snape catches you so all you can do is go up. Avoid the various
members of staff and make your way to the 5th floor. Go into the corridor on
the right hand side of the floor. Continue through and enter the room at the
end. After a cut scene return to Gryffindor and bed.
Quest - Go to Hagrid's Hut, Catch 5 chickens.
Go to Hagrid's Hut and enter. After a cut scene exit and catch 5 chickens. The
best way is to corner them and click on them. It is not as easy as it looks!
Like all chickens everywhere they are very stupid and always run away from you.
To collect a chicken, you have to battle and KO them. For each battle, you only
receive one chicken. This is a good time to level up your spells and gain EXP.
Chickens can hardy damage you (the most HP one has taken from me was 4!) and
you can keep battling them for as long as you like. Once at least 5 have been
caught, return to Hagrid's Hut. After a cut scene, you will be back in the
library. Now return to Hagrid's Hut (again!) and catch the escaped Norbert.
This is the same as the Owl chase, and Malfoy chasing on your broom only with
different graphics. Once Norbert is caught time will pass until Saturday.
Quest - Take Norbert to the astronomy tower.
Go to Hagrid's hut and enter. Collect Norbert and take him back up to the 7th
floor. The astronomy tower is through the top door on the left hand side of the
floor. Follow the corridor round and through the doorway at the end. After a
cut scene go back down. There will be another cut scene now (one which is
unavoidable).
Quest - Detention, find the injured unicorn.
Go down to the main entrance hall. Now go down to the path below Hagrid's hut
(the left fork), where the others are waiting. After a cut scene you will be in
the forest. Here there is only one way through, but a lot of dead ends. If you
want a more detailed guide to this area please email me. You more or less
follow the path round, going down most of the time. After switching parties,
you will come across the unicorn, and after an interesting, yet disturbing cut
scene you will need to return to the main entrance hall. You will then need to
return to Gryffindor. Note the "griffin" secret passageway is unlocked.
Quest - Find Dumbledore
Go back into the main building (if you have not already done so search the
library for potion recipies and new spells - especially Locomotor Wibbly as
this will be very useful). Now go to the 1st floor and speak to Professor
McGonagall who is standing in between the two sets of stairs at the bottom of
the screen. Now return to Gryffindor, collecting the card combinations on the
way (5th floor, bottom left).
This is it, the final stretch! WARNING. READING PAST THIS POINT WILL SPOIL A
LOT OF THE GAME FOR YOU. IT CONTAINS A LOT OF SPOILERS
Quest - Go to the forbidden corridor
Go down to the 3rd floor (if you feel you need to, stay around here and level
up - don't use any of your healing items, but instead allow your HP to reach
zero and get healed for free. Make sure Incendio is levelled up to at the very
least Duo as you will need it unless you have a lot of HP and MP) Now go to the
bottom right hand corner. Enter, and after a short cutscene you will fight the
first of the final bosses - Devil's Snare. Use Incendio on it as this is the
only spell (Except for Mucus Ad Nausium) that does any damage worth speaking
of. Concentrate on the big plant in the middle, and if you have enough MP use
Mucus Ad Nausium on it to help kill it faster. Go into the next room where
thousands of keys are flying around. On your broom fly up to the top of the
screen and go to the centre and hit the stationary gold key. Go into the next
room. Here you will have to fight giant chess pieces. Here is the easiest way
of defeating EVERY boss from now on.
1) Cast Locomotor Wibbly on them to paralyse them.
2) Cast Mucus Ad Nauseam on them to poison them. (Regardless of your level this
will always take 20 HP from them each round)
3) Replenish your MP if necessary, and if they have started moving again cast
Locomotor Wibbly on them to paralyse them once again. Otherwise click on
"Flee". As it is a boss you can't escape, and they will lose 20 HP every time
you try to escape. They should only be able to attack you a maximum of once -
at the very beginning of the fight. Don't worry about healing this lost HP as
you will always level up at the end of one of these battles which replenishes
your HP and MP.
Kill the 3 chess pieces and go to the next room. There is a troll on here, but
it is already out cold so carry on to the next room. Click on the table and try
to mix the potion. I really can't help you here, as it is simply common sense
and a different code each time. Having mixed the potion go into the final room.
Kill the two bosses in here. Now sit back and enjoy the end of game sequence
where a lot of loose ends are tied up. But did you earn enough house points to
get the good ending???
Once the game is finished, you can restart from your saved file, with all the
experience, cards and sickles you have collected so far. It is much easier the
second time around as you don't have to spend all that time levelling up.
I hope you enjoyed the game, and this walkthrough helped you through the harder
parts.