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This document outlines stat adjustments for quasi-cosmic entities, giving them a minimum of 20 hit dice or levels. Their hit points, speeds, armor class, special attacks, spell-like abilities, and skills are increased significantly. They gain damage reduction, cosmic bonuses to many stats, enhanced senses, immortality, immunity to natural effects, and divine abilities.
This document outlines stat adjustments for quasi-cosmic entities, giving them a minimum of 20 hit dice or levels. Their hit points, speeds, armor class, special attacks, spell-like abilities, and skills are increased significantly. They gain damage reduction, cosmic bonuses to many stats, enhanced senses, immortality, immunity to natural effects, and divine abilities.
This document outlines stat adjustments for quasi-cosmic entities, giving them a minimum of 20 hit dice or levels. Their hit points, speeds, armor class, special attacks, spell-like abilities, and skills are increased significantly. They gain damage reduction, cosmic bonuses to many stats, enhanced senses, immortality, immunity to natural effects, and divine abilities.
Hit Dice: Quasi-deities have maximum hit points per die. Speed (Ex):All movement speeds tripled. Armor Class: Deflection Bonus (Ex):equal to their Charisma modifier. Cosmic Bonus (Ex):(See Divine Bonus Special Quality) Natural Armor Bonus (Ex): equal to 1/4 total Hit Dice/Levels(round any fractions down) Special Attacks: Cosmic Aura (Su): Short range (25 ft. +5 ft. per 2 Hit Dice/Levels). Portfolios (Var.): Each gains 2 Portfolios (see Chapter 3 for more details on Portfolios). Spell-like Abilities (Su): At will -sending, tongues. Caster Level equal to total Hit Dice/Levels + 4 (Cosmic Bonus). The save DCs are Charisma-based. Special Qualities: Damage Reduction (Su): Damage Reduction 10/Epic Cosmic Bonus (Ex):+4 cosmic bonus to: AC,attacks,armor class,checks (ability checks, caster level checks, skill checks,turning checks); DC's (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Cosmic Senses (Ex): 3x superior to that of the base creature. Immortality (Ex): A quasi-cosmic does not age and will not die of natural causes. Immunities (Ex): Natural effects such as ability damage, disease, natural elements, poison and so forth. . Abilities (Ex): +8 to each Ability Score. Skills (Ex): Quasi-cosmic gain a +4 Divine Bonus to all Skills (See Cosmic Bonus Special Quality). Cosmic Abilities (Var.): 4 Divine Abilities.