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Quasi-Cosmic Entity stats base adjustments

Minimum Hit Dice/Levels: 20.


Hit Dice: Quasi-deities have maximum hit points per die.
Speed (Ex):All movement speeds tripled.
Armor Class:
Deflection Bonus (Ex):equal to their Charisma modifier.
Cosmic Bonus (Ex):(See Divine Bonus Special Quality)
Natural Armor Bonus (Ex): equal to 1/4 total Hit Dice/Levels(round any fractions down)
Special Attacks:
Cosmic Aura (Su): Short range (25 ft. +5 ft. per 2 Hit Dice/Levels).
Portfolios (Var.): Each gains 2 Portfolios (see Chapter 3 for more details on Portfolios).
Spell-like Abilities (Su): At will -sending, tongues. Caster Level equal to total Hit Dice/Levels + 4 (Cosmic Bonus).
The save DCs are Charisma-based.
Special Qualities:
Damage Reduction (Su): Damage Reduction 10/Epic
Cosmic Bonus (Ex):+4 cosmic bonus to: AC,attacks,armor class,checks (ability checks, caster level checks, skill
checks,turning checks); DC's (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell
resistance.
Cosmic Senses (Ex): 3x superior to that of the base creature.
Immortality (Ex): A quasi-cosmic does not age and will not die of natural causes.
Immunities (Ex): Natural effects such as ability damage, disease, natural elements, poison and so forth. . Abilities
(Ex): +8 to each Ability Score.
Skills (Ex): Quasi-cosmic gain a +4 Divine Bonus to all Skills (See Cosmic Bonus Special Quality).
Cosmic Abilities (Var.): 4 Divine Abilities.

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