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CHAPTER I
INTRODUCTION
A. Background
The lack of vocabulary is caused by many factors. Most of them are; the
laziness of the students in memorizing new words, the lack of students’ motivation
and the poor professional competence of the English teacher in designing
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B. Problem Statement
This research focused on the implementation of cooperative learning type
team game tournament. Therefore, the researcher formulated problem
statement, as follows: Does the implementation of cooperative learning
“type team game tournament” improve students’ vocabulary achievement?
skills such as learning how to work with one another and how to socialize
and appreciate others opinion.
CHAPTER II
This chapter deals with previous related research findings, some pertinent
ideas, theoretical framework, resume, and hypothesis.
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5. Symons, Gill, and Friederich (2008) on their research reported that the
use of team game tournament (a cooperative learning strategy) increased
motivation and academic achievement of Science and English students,
particularly among boys. The survey data clearly indicated that students
enjoy TGT’s collaborative, competitive, and reward. This high level
agreement among students likely promoted heightened students
engagement in classes.
Based on the explanation above, the researcher concludes that
some researchers used games and Team Game Tournament in other field of
study. Also used cooperative learning in different type. This research was
also used cooperative learning but specifically in type team game
tournament to improve students’ English vocabulary achievement.
b. Types of Vocabulary
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only for learning what is taught but also for helping teammates learn,
thus creating an atmosphere of achievement.
Also, the classroom atmosphere is more enjoyable and the students can
feel relax. The students have to realize that they will face competition
wherever and whenever they are, but TGT gives them a regulation and
strategy to compete as individual after asking a favor from their own
teammates. Of course the students have a responsibility to do the best in
the tournament table because their teammates have done the best for
them in their team study. In Team Game Tournament situation, students’
goal achievements are positively correlated; students perceive that they
can reach learning goals if and only if the other students in the learning
group also reach their goals. Thus, students seek outcomes that are
beneficial to all those with whom they are cooperatively linked. Students,
who work together discuss the material with the other group members,
explain how to complete the work, listen to each other's explanations,
encourage each other to try to understand the solutions, and provide
academic help and assistance.
C. Theoretical Framework
The theoretical framework underlying of this research was given in the
following diagram:
Input
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Process
Classroom Presentation
Team Study
Tournament
Team Recognition
D. Resume
Based on the previous research findings and some pertinent ideas, the
researcher resumes that the implementation of cooperative learning “type
team game tournament” gives an opportunity to improve students’ vocabulary
achievement because this method can reduce monotonous system and make
students enjoy the learning process.
E. Hypothesis
Based on the background, review of related literature and some findings
above, the researcher formulated hypothesis as follows:
H0: The implementation of cooperative learning “type team game
tournament” does not improve students’ vocabulary achievement
H1: The implementation of cooperative learning “type team game
tournament” improves students’ vocabulary achievement
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CHAPTER III
RESEARCH METHOD
This chapter deals with research method and design, variables of the
research, population and sample, instrument of the research, procedure of
collecting data, and technique of data analysis.
2. Observation Checklist
Observation checklist was used to support the main data that explained
the effect of team game tournament in improving students’ vocabulary
achievement. The observation included the students’ progress toward
the implementation of cooperative learning “type team game
tournament” from the first until the third treatment.
level, first level of the third highest level, first level of the
fourth highest level and first level of the fifth highest level.
Their team namely team A. The student who is in the second
level of the first highest level is joined with the student who
is in the second level of the second highest level, the third
highest level, the fourth highest level, and the fifth highest
level. Their team namely team B. From now or until formed 7
groups which consist of five students who have different
capacity, and their team continually given name C, D, E, F,
and G.
3) Tournament Phase
a) Forming the new teams which consist of the students who
have the same capability. This is taken from each group in
study phase (the member of team on team study is in different
team).
b) Dividing game’s procedure sheet, one evaluation sheet and
one pack game card to each group.
c) Doing the tournament with the game procedures are in the
following:
(1) Each student takes one card from the stock of
tournament card.
(2) Students with the highest number of the card who starts
the game.
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(3) The student who plays first is called first reader, shake
the card and then take one card. Read the question
based on the number which is in the card taken. The
game continues clockwise.
(4) After the questions have read, the student who is on the
left of the first reader who calls first challenger gives
the answer or he can say pass if he does not know the
answer. The student who is in the left of the first
challenger or the second challenger can give the answer
if the first challenger says pass or the answer is
different. It is the same with the student who is in the
left of the second challenger, called third challenger.
(5) If the first challenger can answer correctly, save the
question card and if it is wrong, it can be challenged by
the other challenger, if it cannot answer so, question
card is put in pack and save under all cards.
(6) The other game continues clockwise. First challenger
can be the second reader. The second challenger is the
first challenger. The third challenger is the second
challenger. The game continuous until the shuffle card
completed or time is up.
(7) After finishing the games, all students count the
number of question card which are answered correctly.
(8) All students move the question on card into the
evaluation sheet reported.
d) Changing the members of the team as in the first step every
period of tournament.
e) Counting the score of heterogeneous team by checking the
point of students’ tournament.
f) Giving rewards for the team which get the highest score.
b. Control group
1) The researcher gave a text to the students and explained the
lesson material related to the theme.
2) The students read and listed the new words from the text given
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3. Post-test
After giving treatment to the students, the researcher administered the
post-test. It was administered to see the value of the treatment using
Team Game Tournament (TGT). The test given was the same as the test
before. The designing of the test was based on the material written in
students’ book for Junior High School students.
Score =
Where: P= Percentage
N= Total number of student
F = Frequency
(Mason & Bramble, 1978: 73)
Note : = Mean
N = Number of Students
(Gay 1981: 298)
6. To find out whether the differences between pre-test and post-test value
of the test using the following formula:
Where:
CHAPTER IV
This chapter deals with two sections. The first section deals with
research findings. The findings of this research cover the description of the result
of data analysis through test and observation checklist. The second section deals
with discussion.
A. Findings
The findings of this research were derived from two instruments, test
and observation checklist. Based on the statistical data, the implementation of
cooperative learning “type team game tournament” improved students’
vocabulary achievement as indicated by the result of mean score of pretest and
posttest that can be seen as follows:
Table 1 shows that, for experimental group, the mean score at pretest
was 5.27 with standard deviation was 1.18 while the mean score at posttest
improved to be 8.02 with standard deviation was 1.45. It indicates that the
students’ vocabulary achievement improved significantly after giving treatment
by using team game tournament. In other side, the mean score of control group
at pretest was 4.84 with standard deviation was 1.02. Control group also made
a progress but it was not as significantly as experimental group. The mean
score of control group at posttest was 5.80 with standard deviation was 1.16.
The mean scores for both experimental and control group were obtained from
the students’ classification score as follows:
of freedom (df) = 68. The result of those calculation are presented in the
following table:
Table 3 T-test and t-table value at pretest and posttest
No Variable T-test T-table
1 Pretest 1.65 2.000
2 Posttest 7.07 2.000
Table 3 shows that t-test value at pretest was 1.65 and t-table value was
2.000. In this case, t-test value was smaller than t-table value (1.65 < 2.000). It
indicates that there was no significant difference between those mean scores.
Therefore, null hypothesis (H0) was accepted and alternative hypothesis (H1)
was rejected.
It is different from the result found in posttest. The t-test value was 7.07
and t-table value was 2.000. In this case, t-test value was greater than t-table
value (7.07 > 2.000). It indicates that the difference between those mean scores
were statistically significant. Therefeore, null hypothesis (H0) was rejected and
alternative hypothesis (H1) was accepted at posttest. Based on this hypothesis
testing, it can be concluded that there was a significant difference between the
students who were taught by using team game tournament and without team
game tournament (verbal explanation).
Another evidence that proves that the implementation of cooperative
learning “type team game tournament” improved students’ vocabulary
achievement can be showed by the result of observation checklist as a
supporting data in this research. This observation checklist showed that there
were students’ progress from the first until the third treatment. In this
supporting data, there were some aspects observed, namely: students’ attention
to the lesson presented, the frequency of students in asking question, the
interaction of student-student, student-teacher, and teacher-student, the team
acceptance to the students who are in low academic status, students’
participation in team study, students’ enthustiastically in tournament, and also
the effect of team recognition to the students’ motivation in learning English
vocabulary. The result of those observation checklist can be showed as follows:
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B. Discussion
In the previous chapter, the mean score of pretest of two groups were
almost statisticaly the same. It means both experimental and control group
have an equal vocabulary achievement before giving treatment. The two
groups were taught vocabulary under different technique. Experimental
group was taught by using team game tournament while control group was
taught without team game tournament (verbal explanation). After giving
treatment, the students’ vocabulary achievement at experimental group
improved significantly from 5.27 up to 8.02. This improvement was affected
by many factors, such as; the role of peer tutors who help the studets in
mastering the materials. Both peer tutor and other students have the same
level of language, therefore, it was easy for them to catch and to understand
the materal. Besides that, the students enjoy collaborative, competitive, and
reward in team game tournament. In contrary, the students’ vocabulary
achievement at control group did not improved significantly, from 4.84 up
to 5.80. It was happened because the students did not actively involved in
teaching and learning process. They just listen to their teacher’s explanation
and finish the task monotonously. Therefore, their vocabulary achievement
did not improve signnificantly. The students also did not apply concepts
through fun activities like what experimental group did.
For experimental group, the treatment was conducted for three times.
When the teacher divided students into groups, there were some students
refused and protest to unite with students who were in a low academic
status. They also did not want to join with male students and who were not
their close friends. Therefore, they could not cooperate each other.
In the first treatment, especially when finishing the worksheet, they
just relied on their friend who was capable with because they did not
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concern about the lesson material that was presented by their teacher before.
There were so many activites they did, namely; joking, talking out of
materials, finishing their homework, even moving back and forth from one
group to another group. If the teacher asked a question, there was a little bit
response from the students. Most of them just talked without cooperating
each other especially for the groups that were dominated by male students.
Therefore, there were only few students who could gain some points in
tournament. This is because the students had not understood the main
function and their postion in team study. The students actually felt
enthusiastically in tournament but the process run less effectively because
they did not understand the game’s regulation. When the student, who was
in turn, did not know the answer; the other students directly answered the
question without knowing whether it was their turn or not, of course, the
overlap could not be avoided. That is why, the researcher was assisted by
some instructors who could handle the game in each tournament table.
During the treatment, students sometimes asked the teacher about meaning
of the word by saying “What is the Indonesian for ...?”. The researcher
concludes that English vocabulary in students’ mind is only about
Indonesian meaning of that word or transfering meaning from source to
target language. This problem is actually influenced by the former teacher’s
way of teaching that used to be applied in the classroom. Therefore, the
researcher tried to explain to the students about meaning of the word by
describing or by giving paraphrase. The relationship among students in team
study still had not showed the positive interaction, but they could interact
with other students from other groups. Also students were reluctant to
communicate well to their teacher.
Second treatment was different from the first one. Students’ attention
to the lesson presented increased. Teaching and learning process run
effectively. Also the students’ relationship was closer each other without
concerning whether they were in a low or high academic status. They could
already cooperate with other members in finishing their worksheet although
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they were not close friends. They tried to motivate their members to gain
some points in tournament. The interaction of student-teacher had showed
the intense relationship. The constraint appeared also decreased. It was only
about the students’ comprehension to the material presented. There were
some students could not determine when they should put word that has same
part of speech but different meaning, for example; presenter and
presentation, actor and action, or careful and careless. This problem could
be solved easily because team study, especially for peer tutor in one team,
gave chance for students to learn more. Also tournament was a step where
students could apply concept through activities.
Teaching and learning process in the third treatment was more
effective because the students’ attention just focused on their teacher’s
explanation. They sometimes gave opinion and ideas related to the material
presented. The relationship among students was also more intense. They
could cooperate very well because most of the students had already known
their position and their function in team. They did not stop learning till their
members really understood the lesson. As Johnson said in Chriest and
Maher, students feel that they need each other to complete the group task,
that is, they sink or swim together. Therefore, students’ enthusiasm in
finishing their worksheet increased. They could not reach the learning goals
if and only if the other members also reach the goals. The constraint
appeared in the third treatment was only about the students’ noises, but it
was not be a serius problem because they were noisy when they cooperated
each other and gave a correct answer in competiton. In this case, the noises
appeared when they were thinking and doing something positively. By
giving tournament for three times and team recognition in the last session
brought the students to struggle with other team members to find out the
answer of the question cards. Especially for team recognition, the students
were more enthusiastic to participate actively in every step of team game
tournament.
For control group, the treatment was also conducted for three times,
but without the implemetation of Team Game Tournament. This group was
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CHAPTER V
A. Conclusion
Based on the result of data analysis and the discussion in the previous
chapter, the researcher presents the conclusion as follows:
There is a significant difference of vocabulary achievement between the
students who were taught by using team game tournament and without team
game tournament (verbal explanation). It was proved by the t-test value that
was greater than t-table value at posttest. It is also supported by the
observation checklist analysis that showed the students’ progress from each
treatment. Therefore, it can be concluded that the implementation of
cooperative learning “type team game tournament” improves students’
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B. Suggestion
Based on the conclusion above, the researcher gives some suggestions as
follows:
1. In applying Team Game Tournament, the teacher should be assisted by
some instructors to handle the game in each tournament table.
2. In applying Team Game Tournament, the teacher should think fastly but
act slowly because this type of cooperative learning method will make
them frustrated without mastering the step, students’ division in team
and tournament, the procedure or game’s regulation, and the students’
assessment.
3. The teachers, who try to apply Team Game Tournament, should also
consider the time management in finishing all steps of this technique.
4. The teacher should apply fun activities and give some rewards to keep
the students’ motivation.
5. The teacher can combine Team Game Tournament with other types of
Cooperative Learning method, for example; STAD (Student Team
Achievement Division) to improve students’ vocabulary achievement.
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