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Polymorphism

The word polymorphism means having many forms. Typically, polymorphism occurs when there is a
hierarchy of classes and they are related by inheritance.

C++ polymorphism means that a call to a member function will cause a different function to be executed
depending on the type of object that invokes the function.

Consider the following example where a base class has been derived by other two classes:

#include <iostream>
using namespace std;

class Shape {
protected:
int width, height;

public:
Shape( int a = 0, int b = 0) {
width = a;
height = b;
}

int area() {
cout << "Parent class area :" <<endl;
return 0;
}
};

class Rectangle: public Shape {


public:
Rectangle( int a = 0, int b = 0):Shape(a, b) { }
int area () {
cout << "Rectangle class area :" <<endl;
return (width * height);
}
};

class Triangle: public Shape{


public:
Triangle( int a = 0, int b = 0):Shape(a, b) { }
int area () {
cout << "Triangle class area :" <<endl;
return (width * height / 2);
}
};
// Main function for the program
int main( ) {
Shape *shape;
Rectangle rec(10,7);
Triangle tri(10,5);

// store the address of Rectangle


shape = &rec;

// call rectangle area.


shape->area();

// store the address of Triangle


shape = &tri;

// call triangle area.


shape->area();

return 0;
}
When the above code is compiled and executed, it produces the following result:

Parent class area


Parent class area
The reason for the incorrect output is that the call of the function area() is being set once by the
compiler as the version defined in the base class. This is called static resolution of the function call, or
static linkage - the function call is fixed before the program is executed. This is also sometimes called
early binding because the area() function is set during the compilation of the program.

But now, let's make a slight modification in our program and precede the declaration of area() in the
Shape class with the keyword virtual so that it looks like this:

class Shape {
protected:
int width, height;
public:
Shape( int a = 0, int b = 0) {
width = a;
height = b;
}

virtual int area() {


cout << "Parent class area :" <<endl;
return 0;
}
};
After this slight modification, when the previous example code is compiled and executed, it produces
the following result:
Rectangle class area
Triangle class area
This time, the compiler looks at the contents of the pointer instead of it's type. Hence, since addresses
of objects of tri and rec classes are stored in *shape the respective area() function is called.

As you can see, each of the child classes has a separate implementation for the function area(). This is
how polymorphism is generally used. You have different classes with a function of the same name, and
even the same parameters, but with different implementations.

Virtual Function
A virtual function is a function in a base class that is declared using the keyword virtual. Defining in a
base class a virtual function, with another version in a derived class, signals to the compiler that we
don't want static linkage for this function.

What we do want is the selection of the function to be called at any given point in the program to be
based on the kind of object for which it is called. This sort of operation is referred to as dynamic linkage,
or late binding.

Pure Virtual Functions


It's possible that you'd want to include a virtual function in a base class so that it may be redefined in a
derived class to suit the objects of that class, but that there is no meaningful definition you could give
for the function in the base class.

We can change the virtual function area() in the base class to the following:

class Shape {
protected:
int width, height;
public:
Shape( int a = 0, int b = 0) {
width = a;
height = b;
}

// pure virtual function


virtual int area() = 0;
};
The = 0 tells the compiler that the function has no body and above virtual function will be called pure
virtual function.

Polymorphism

Polymorphism means many forms (ability to take more than one form). In Polymorphism
poly means “multiple” and morph means “forms” so polymorphism means many forms.

In polymorphism we will declare methods with same name and different parameters in
same class or methods with same name and same parameters in different classes.
Polymorphism has ability to provide different implementation of methods that are
implemented with same name.

In Polymorphism we have 2 different types those are

- Compile Time Polymorphism (Called as Early Binding or Overloading or static


binding)

- Run Time Polymorphism (Called as Late Binding or Overriding or dynamic binding)

Compile Time Polymorphism

Compile time polymorphism means we will declare methods with same name but different
signatures because of this we will perform different tasks with same method name. This
compile time polymorphism also called as early binding or method overloading.

Method Overloading or compile time polymorphism means same method names with
different signatures (different parameters)

Example

public class Class1


{
public void NumbersAdd(int a, int b)
{
Console.WriteLine(a + b);
}
public void NumbersAdd(int a, int b, int c)
{
Console.WriteLine(a + b + c);
}
}
In above class we have two methods with same name but having different input parameters
this is called method overloading or compile time polymorphism or early binding
Run Time Polymorphism

Run time polymorphism also called as late binding or method overriding or dynamic
polymorphism. Run time polymorphism or method overriding means same method names
with same signatures.

In this run time polymorphism or method overriding we can override a method in base class
by creating similar function in derived class this can be achieved by using inheritance
principle and using “virtual & override” keywords.

In base class if we declare methods with virtual keyword then only we can override those
methods in derived class using override keyword

Example

//Base Class
public class Bclass
{
public virtual void Sample1()
{
Console.WriteLine("Base Class");
}
}
// Derived Class
public class DClass : Bclass
{
public override void Sample1()
{
Console.WriteLine("Derived Class");
}
}
// Using base and derived class
class Program
{
static void Main(string[] args)
{
// calling the overriden method
DClass objDc = new DClass();
objDc.Sample1();
// calling the base class method
Bclass objBc = new DClass();
objBc.Sample1();
}
}
If we run above code we will get output like as shown below

Output

----------------------------------
Derived Class
Derived Class

Pointers to base class


One of the key features of class inheritance is that a pointer to a derived class is type-compatible with a pointer to its base
class. Polymorphism is the art of taking advantage of this simple but powerful and versatile feature.

The example about the rectangle and triangle classes can be rewritten using pointers taking
this feature into account:

1 // pointers to base class 20 Edit


2 #include <iostream> 10 &
Run
3 using namespace std;
4
5 class Polygon {
6 protected:
7 int width, height;
8 public:
9 void set_values (int a, int
10 b)
11 { width=a; height=b; }
12 };
13
14 class Rectangle: public Polygon {
15 public:
16 int area()
17 { return width*height; }
18 };
19
20 class Triangle: public Polygon {
21 public:
22 int area()
23 { return width*height/2; }
24 };
25
26 int main () {
27 Rectangle rect;
28 Triangle trgl;
29 Polygon * ppoly1 = &rect;
30 Polygon * ppoly2 = &trgl;
31 ppoly1->set_values (4,5);
32 ppoly2->set_values (4,5);
33 cout << rect.area() << '\n';
34 cout << trgl.area() << '\n';
35 return 0;
}

Function main declares two pointers to Polygon (named ppoly1 and ppoly2). These are assigned the addresses
of rect and trgl, respectively, which are objects of type Rectangle and Triangle. Such assignments are valid, since
both Rectangleand Triangle are classes derived from Polygon.

Dereferencing ppoly1 and ppoly2 (with *ppoly1 and *ppoly2) is valid and allows us to access the members of their
pointed objects. For example, the following two statements would be equivalent in the previous example:

1 ppoly1->set_values (4,5);
2 rect.set_values (4,5);

But because the type of ppoly1 and ppoly2 is pointer to Polygon (and not pointer to Rectangle nor pointer to Triangle),
only the members inherited from Polygon can be accessed, and not those of the derived classes Rectangle and Triangle.
That is why the program above accesses the area members of both objects using rect and trgl directly, instead of the
pointers; the pointers to the base class cannot access the area members.

Member area could have been accessed with the pointers to Polygon if area were a member of Polygon instead of a
member of its derived classes, but the problem is that Rectangle and Triangle implement different versions of area,
therefore there is not a single common version that could be implemented in the base class.

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