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PRO KEYS PRO KEYS PRO KEYS PRO KEYS PRO KEYS PRO KEYS PRO KEYS PRO

RO KEYS PRO KEYS


PRO KEYS PRO KEYS PRO KEYS
Expert Pro Keys
Expert PK can contain up to 4-note chords, within the span of an octave (12
semitones)
Leave a space of a 16th note in between sustained single notes
Chords should have an 1/8th note space in between them

Hard Pro Keys


Hard PK should only contain 3 note chords, within the span of a 7th (11
semitones).
Try to avoid interval jumps larger than a 7th - extra space if needed.
No solo/glissando/trill.
Lane shifts are allowed on Hard PK. Remove if possible.

Medium Pro Keys


Leave a space of a 1/8th note in between sustained single notes
Chords should have an 1/4 note space in between them
Medium PK should only contain 2 note chords, within the span of a 6th (9
semitones). Reduce chords to notes if needed.
Try to avoid any interval jump larger than a 6th - extra space if needed.
No lane shifts.

Easy Pro Keys


Easy Pro Keys should have roughly a half note worth of space between playable
notes.
Leave a space of a 1/4 note in between sustained single notes.
No chords on Easy Pro Keys.
Try to avoid any interval jumps larger than a 5th (7 semitones) - extra space
if needed.

KEYS KEYS KEYS KEYS KEYS KEYS KEYS KEYS KEYS KEYS KEYS KEYS KEYS KEYS KEYS KEYS
KEYS KEYS KEYS KEYS KEYS

Medium
Removing the remaining 8th notes from Hard is a good way to thin out from Hard.
Try to only have playable notes on strong quarter note beats.
All chords in Hard should be retained in Medium
3 note chords are not permitted on Medium.
8th note gap between notes
1/4 gap between chords

Easy
1/2 notes
no chords

DRUMS DRUMS DRUMS DRUMS DRUMS DRUMS DRUMS DRUMS DRUMS DRUMS DRUMS DRUMS DRUMS DRUMS
DRUMS DRUMS DRUMS DRUMS DRUMS DRUMS DRUMS

Hard Drums
Complete limb independence. When the right hand is playing a constant rhythm,
kicks and snares can now fall in between those right hand gems.
16ths ok up to 140 bpm... only a beat or two
Should often have crashes not paired with kicks
8ths ok up to 170 bpm
Remove kicks during fills
No fast hand crosses

Medium Drums
No kicks or snares in between hihat/ride (ie, right hand time keeping) gems.
No 3-limb hits (ie. Simultaneous kick, snare, and crash all at the same time).
8ths ok up to 140 bpm
>= 170 bpm: one kick per measure
Stream of gems must be playable with one hand
Only crashes on downbeats can have kick
>= 110 bpm: kicks only on quarter notes

Easy Drums
No gems with kick
2 hand beat with no kick OR just kick and snare
Favor crashes instead of kicks
>= 170 bpm: one kick per measure
Depending on tempo, you may want to reduce Medium�s 8th note fills to quarter
notes.

GUITAR/BASS GUITAR/BASS GUITAR/BASS GUITAR/BASS GUITAR/BASS GUITAR/BASS GUITAR/BASS


GUITAR/BASS GUITAR/BASS GUITAR/BASS

Expert Guitar/Bass
No 3 note chords with G+O
16th note gap standard

Hard Guitar/Bass
Possibly remove >= 16th notes
Retain chords
Avoid quick Green to Orange jumps.
Three note chords and Green/Orange chords are not permitted in Hard
avoid continuous 8ths if >= 160 bpm

Medium Guitar/Bass
Try for quarter notes
Avoid quick 3 or 4 note jumps, such as Green to Blue or Orange, or Red or
Orange jumps.
Retain chords but avoid fast chord changes - 2 fingers only, no GB/GO/RO
Leave 1/4 note in between sustains
Maintain 4 lanes at a time

Easy Guitar/Bass
Try for 1/2 note spaces
Leave 1/4 note in between sustains
No chords
Maintain 3 lanes at a time

EVENTS track
prc_intro
prc_verse_1a
prc_verse_1b
prc_chorus_1a
prc_bridge_a
prc_gtr_solo

1 overdrive per 40 beats (10 measures in 4/4)


1/2 overdrives should be unison
1 overdrive per 5 vocal phrases
drum fill every 5 phrases

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