0 Bewertungen0% fanden dieses Dokument nützlich (0 Abstimmungen)
53 Ansichten1 Seite
1. The document provides instructions for creating a character's backstory and lifepath using 3 professions chosen from a random table.
2. When making a roll that has uncertain outcomes, the player chooses the appropriate profession and rolls that number of 6-sided dice.
3. Rolling 5 or 6 on a die constitutes a success, while lower rolls are failures that move the story forward in interesting ways.
1. The document provides instructions for creating a character's backstory and lifepath using 3 professions chosen from a random table.
2. When making a roll that has uncertain outcomes, the player chooses the appropriate profession and rolls that number of 6-sided dice.
3. Rolling 5 or 6 on a die constitutes a success, while lower rolls are failures that move the story forward in interesting ways.
1. The document provides instructions for creating a character's backstory and lifepath using 3 professions chosen from a random table.
2. When making a roll that has uncertain outcomes, the player chooses the appropriate profession and rolls that number of 6-sided dice.
3. Rolling 5 or 6 on a die constitutes a success, while lower rolls are failures that move the story forward in interesting ways.
5. Thief past doing something simi- Play the world and everything in Lifepath 6. Slave lar with that profession (e. g. it. When a character tries some- using Soldier for climbing a Choose 3 professions. They rep- And now you’re a ... thing dangerous or difficult, call wall: “I remember the battle resent your character’s back- 1. Monster Hunter for a roll. Don’t roll for easy; it at River’s End when I had to ground, knowledge and skill. 2. Mystic just happens. Don’t roll for im- scale the city walls!”). Distribute the numbers 1, 2 3. Mercenary possible; it doesn’t. • The number in your profes- and 3 among your professions. 4. Treasure Hunter After the roll, the fiction al- sion means how many d6 you A higher number means your 5. Priest ways moves forward! Don’t roll. character is better at this profes- 6. Beast Master allow second attempts unless • If you don’t have an appropi- sion and has spent more time something in the situation You should create your own ran- ate profession, the action doing it. changes. dom tables which fit the setting is either impossible (e. g. On a fail, consider using “fail or let players choose professions magic) or you can still roll forward” by granting a mini- Lifepath Random Tables 1d6, but even a success has a however you see fit. mum success but with a seri- minor complication. You used to be a ... ous drawback or complication. • Roll +1d6 for advantage of 1. Hunter Rolling The Dice Trouble is often more interest- any kind (item, superior tac- 2. Craftsperson ing than failure! Describe what your character is tics, helping hands). 3. Bard Failure leaves a character doing. Roll dice if the outcome • Roll –1d6 for disadvantage of 4. Merchant open to injury, capture or worse. is uncertain (to hit, evade, try, any kind (ambushed, injured, 5. Scholar Characters usually get a roll to save, etc. as the GM asks). blinded). 6. Aristocrat remain active. On a fail they are • Choose an appropiate profes- • Advantages/disadvantages out of action until healed. But then you became a ... sion that applies to the roll. do NOT stack and you never 1. Soldier • If it’s not super obvious why roll more than 3d6 or less 2. Scout a profession is appropiate than 1d6! 3. Surgeon for the roll, describe a mem- • A 5 or 6 on any die = success.
Game by Sune Donath. Based on minimald6 by Norbert G. Matausch and Flash Fantasy by Ray Otus. CC BY-SA 4.0 creativecommons.org/licenses/by-sa/4.0/