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OUTLINE

“A study on learning vocabulary through language games of the first-year


English students at Hung Yen University of Technology and Education. “

CHAPTER I:

1.3. Research question.

 What is the importance of vocabulary in learning language?


 Do language games develop positive interaction?
 Do language games enhance student’s motivation?
 Do language games enhance student’s ability to memorize the words?

CHAPTER III: Data Analysis and Finding

3.1. Data analysis and interpration

3.1.1. Questionaire.

 For teachers and students ( using chart)


1. Attitudes towards role of vocabulary ( Important, Very important,
Little important).
2. The most factor that helps students communicate clearly and
effectively
( Grammar, Vocabulary, Pronunciation).
 For teachers and students ( using table)
1. Some skills that students can practice through games.
 Speaking, Listening
 Speaking, Listening, Writing.
 Speaking, Listening, Writing, Reading.

2. Student’s feeling when taking in part game.


- Relaxed and interested
- Bored
- Stressed
- Acquiring many new words from these games.
3. The effectives of games in stimulating motivation and competition
- Do you often want to be a winner during the game play?
a, Yes
b, No
4. The frequency the teachers applied games in the lesson.
- Always
- Usually
- Often
- Sometimes
- Rarely
5. Teachers and student’s opinion about games ( Yes/No)
- Do you think that learning vocabulary through games is more
interestedly than other methods such as writing new words down
on paper again and again or reading new words out loud many
times?
- Do you think that games are highly motivating and entertaining
and they can give timid students more chances to express their
opinion and show their feeling in English?
- Do you think that the relaxed atmosphere created by playing games
can help students remember new words faster and better?
6. Student’s consciousness while playing games.
- Are you consciousness while playing games?
a, Yes, completely
b, Yes, but a little bit.
c, No, not at all.

CHAPTER IV: Recommendation and suggestion

- Activity games.
- Vocabulary or picture match games.
- Cross words, puzzles or quiz.

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