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F AC DESCRIPTION
0 +1 INT
PRO
STR
13 Armor Draconic Resilience
10 +2 14
Set Max HP
STRENGTH +1 DEX +1 WIS
Shield
0 ● +5 CON
RESISTANCES
● +5 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
1 Dex Medium Armor Heavy Armor
Magic
10 Misc
Temporary Hit Points: Misc
DEXTERITY
Magic can't put me to sleep; Adv. +1 ARMOR
+3
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+1 Acrobatics (Dex)
PRO
Light Medium Heavy Shields
PRO
+1
● +5 Deception (Cha) > Draconic Cards
+1 History (Int) > Common Thieves' tools
● +3 Insight (Wis) Elvish
12
>
SKILLS ACTIONS
BONDS
FLAWS
BACKGROUND FEATURE
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
Tall, tanned skinned, with a collection of designs that She keeps her history close to her chest. Those who know her now, know nothing of her past,
look like tattoos, but are a vibrant gold. Upon closer As a child she was taken in by *______ _______* a Criminal Underlord, who taught her the ways of shadows and
inspection, the "tattoos" are actually slightly raised, as blades. When she came of age, Celaena's draconic heritage and magic began to show itself through her gold
if she has a layer of scales under her skin. scale "tattoos" and control over fire.
Her eyes are pupil-less and gold, so it is hard to tell
where she may be looking. Unknown to those around her, Celaena is the lost child of *______________* a Draconic king, and his Elven
mistress. When the mistreated Elf discovered she was pregnant, she fled the evil king to raise her daughter in
the woods. After years of searching, the king's men discovered their woodland dwelling. While her mother was
slaughtered, Celaena managed to get away by plunging into a nearby river, which carried her all the way to a
neighbouring kingdom before *____________* (criminal) found her washed up and near death.
She was raised with the other urchins to be pickpockets and petty thieves, but her skill with a blade at such a
APPEARANCE young age made her a perfect cut-throat. Her ability to sneak or charm her way into almost anywhere, aided
by her youth, she was never a believable suspect when someone showed up dead.
At the age of 18, the gold now visible in her skin and eyes began to show, as well as a newfound obsession
Poor LIFESTYLE DAILY PRICE 2 sp with fire. She wore her hooded cloak and kept her eyes down for as long as she could, but one evening, while
at the tavern with her crew, a rival gang member started speaking loudly about the hefty reward being offered
by king *______________* to find his long-lost heir; a half-elf who would now be beginning to show burgeoning
gold dragon characteristics. Before anyone could make the connection to her, the hearth fire suddenly flared
up and smothered the gang member in flame. In the ensuing chaos, Celaena fled the city and her criminal
family to try and seek out another sorcerer to help tame surprisingly powerful magic.
It has been 7 years since that fateful evening. Her golden affectations, and her control over the elements have
evolved. She has honed her skills to the best of her ability b
ut with the reward is still in place, she is still searching for someone she can trust to teach her more about the
power surging through her veins.
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.998 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.998 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Celaena Fireheart
SPELL SLOTS
CHARACTER NAME
SORCERER Charisma +5 DC 13
SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC
CANTRIPS (0 LEVEL)
> Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
> Fire Bolt Spell attack for 1d10 Fire dmg; unattended flammable objects ignite; +1d10 at CL 5, 11, and 17 — Evoc 1a 120 ft V,S Instantaneous P 241
> Shocking Grasp Spell attack, adv. if metal armor, 1d8 Lightning dmg, no rea 1 turn; +1d8 at CL 5, 11, and 17 — Evoc 1a Touch V,S Instantaneous P 275
> Prestidigitation Minor trick; harmless sensory effect, illusory image, snuff light, clean/soil/chill/warm/flavor etc. — Trans 1a 10 ft V,S 1 h (D) P 267
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Shield If hit by attack +5 AC until start of next turn; or stop Magic Missile spell from doing any dmg to you — Abjur 1 rea Self V,S 1 rnd P 275
> Burning Hands 3d6+1d6/SL Fire dmg; save halves; unattended flammable objects ignite Dex Evoc 1a 15-ft cone V,S Instantaneous P 220
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.998 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)