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These files were made for version 1.6.x of the Arduino IDE. If you
have an older version, you might need to update it.
https://www.pololu.com/docs/0J17
== Installation ==
For example, if you are using Windows and you have not changed the
sketchbook location, the "libpololu-arduino" folder would be copied
to:
C:\Users\<username>\Documents\Arduino\hardware\libpololu-arduino
After installing, you should see several new features inside the
Arduino IDE:
* You should see entries for the Orangutans in the Board menu.
* You should see an entry for the Pololu USB AVR Programmer in the
Programmer menu.
* You should see several new entries in the "Examples" menu, like
"OrangutanMotors" and "OrangutanLCD".
If you do not see these new features, then the add-on was probably not
installed correctly and you should retry the installation instructions
above.
== Change Log ==
2015 Mar 24 -
* Fixed a bug in PololuWheelEncoders that was causing it to lose half
of the counts. This bug was introduced in 2012.
2015 Feb 18 -
* Packaged the libraries as an Arduino hardware add-on for Arduino
1.6.0, which also provides needed entries in the Board and
Programmer menus.
2011 Dec 21 -
* Updated the libraries to be compatible with the Arduino 1.0
environment. These changes mean that the libraries will not work
correctly under versions prior to Arduino 1.0.
2010 Dec 15 -
* Updated the libraries to be compatible with the Arduino 0021
environment. These changes mean that the libraries will not work
correctly under versions prior to Arduino 0019.
* Made C functions accessible to Arduino programs.
* Included the PololuWheelEncoders library.
2008 Sep 29 -
* Updated the library so that it would be compatible with the new
Arduino-0012 environment. These changes mean that the library will
not work correctly under older versions of the Arduino environment.
2008 Aug 25 -
* Included the Pololu3pi library, which makes it easier to interface
with the Pololu 3pi robot.
2008 Jun 04 -
* Several bug fixes and minor improvements.
* It is now possible to play melodies directly out of program memory
using the OrangutanBuzzer::playFromProgramSpace() method.
* Added support for creating custom LCD characters and an example
sketch that demonstrates how this can be done.