Beruflich Dokumente
Kultur Dokumente
1. INTRODUCCIÓN
Lenguaje HTML: Utilizado para el diseño de las distintas páginas web creadas.
También es soporte de otros lenguajes usados como JavaScript.
Lenguaje JavaScript: Empleado dentro de código HTML para realizar distintas
validaciones y comprobaciones de entradas del usuario y a la vez dotar de mayor
dinamismo a la web.
Lenguaje PHP: Es el encargado de realizar los cálculos internos a partir de los
datos introducidos por el usuario, y de presentar los resultados obtenidos.
Google Chart Api: Usado para la conformación de gráficos dentro de códigos PHP.
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2. METODOLOGÍA
Turbinas hidráulicas:
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- Disenopelton.php, disenofrancis.php, disenokaplan.php: Son los distintos
centros de ensayos donde existe un formulario que debe rellenar el usuario
correctamente y que una vez enviados presenta los resultados, tablas y gráficas
pertinentes.
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Consta de tres partes fundamentales:
Una vez creadas las distintas páginas base de todas las máquinas se procede a la
implantación de sistemas de validación de entradas, de comprobación de entradas y otras
funciones que dotan de dinamismo a la herramienta. También se implanta un acceso directo
al comportamiento de bombas centrífugas desde los propios resultados de la parte de diseño
de modo que los parámetros geométricos calculados se traspasan al centro de
comportamiento automáticamente.
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3. RESULTADOS
4. CONCLUSIONES
http://www.iit.upcomillas.es/palacios/fluidos
Esta página aparece en la primera posición de Google al realizar búsquedas por los
términos:
“simulador de máquinas de fluidos”
“simulador de turbinas hidráulicas”
“simulador de bombas hidráulicas”
Por último, en cuanto a desarrollos futuros sería interesante el estudio de las curvas
topográficas de rendimientos, o colinas de rendimientos, de las turbinas hidráulicas y
bombas hidráulicas para poder extraer de ellas mayor información para el estudio del
comportamiento fuera del punto de diseño. Como se ha comentado anteriormente, también
queda abierta a la incorporación de nuevas familias de máquinas de fluidos.
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5. REFERENCIAS
[JAV13] W3C o World Wide Web Consortium, tutoriales lenguaje Java Script
http://www.w3schools.com/javascript, año 2013.
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LIQUID FLUID MACHINE SIMULATOR
PROJECT SUMMARY
1. INTRODUCTION
The principal objective of this project, apart from technical revision and
behavior equation theories for the machines used, is to create the simplest and most
intuitive graphical interface which allows the user to be guided all the time. The
method chosen to fulfill this objective is the creation of a web application because
access is free to all users with internet access.
HTML (HyperText Markup Language): For design of the different web pages
created. Also serving as support for other languages used such as JavaScript.
JavaScript: Used within HTML codes in order to carry out different validations
and verifications of user-data and at the same time providing a more dynamic
aspect to the web.
The steps and procedures to be followed to develop the tool are based on the
objectives described above.
Firstly, performance equations of the machines dealt with in this project have
been thoroughly studied. In order to obtain results some simplifying actions have been
taken such as the assumption of ideal performance or fixed angles which won’t vary the
results too much with respect to reality.
After the performance equations have been defined and studied, building of the
interface is started. A double structure for each machine is used in order to study design
as well as performance outside the design point. These are detailed as continued:
Hydraulic Turbines:
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This screen has three fundamental parts:
The performance part has a very simple structure, as only performance outside
the design point of centrifugal pumps is studied.
After creating the different basic pages of all the machines, the next procedure is
the establishment of different systems which validate and verify input as well as other
functions which provide a dynamic operation to the site. A direct link is also introduced
to the centrifugal bomb performance area from the results of the design area so that the
geometrical parameters calculated are transferred automatically to the performance
center.
On the results pages, with php. extension, different equations and improvements
defined at the beginning, are established and verification that the results obtained are
those desired is carried out.
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3. RESULTS
In this section three aspects are analyzed: results of the operations obtained on
the site, compatibility of the site and compliance to the standards with regard to the
code programmed.
Using different simulations and experiments, the results obtained on this tool are
practically the same as those obtained in a manual procedure. Small differences
appreciated are due to different parameterizations and approximations detailed in the
memory.
The simulator is compatible to almost all types of browsers and mobile devices
available on the market. Only a few variations are appreciated related to web design,
line breaks or different sizes in the types of buttons, depending on the browser used,
which do not interfere at all with the correct functioning of the tool.
4. CONCLUSIONS
The most important conclusion is that the main aim regarding the development of a
simple, intuitive software tool simulator for fluid machines, with the highest possible
compatibility has been achieved. The simulator can be found on the University’s
website and is available, free of charge, to any user with access to the internet at the
following web-address:
http://www.iit.upcomillas.es/palacios/fluidos
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5. BIBLIOGRAPHY
[JAV13] W3C o World Wide Web Consortium, tutoriales lenguaje Java Script
http://www.w3schools.com/javascript, año 2013.
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