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The “crossing Equipment” is whatever crosses completely east to completely west for points.
Crossing Equipment is the only Equipment that needs to cross. Any other equipment involved, which might throw or
Transport the crossing Equipment, does not need to cross.
Examples:
• If a ball was thrown to score as the crossing Equipment, then only the ball needed to cross.
The crossing ball was not part of the Robot, so the Robot didn’t need to cross.
• If the ball was Transported across and dropped, then again, only the ball needed to cross.
The crossing ball was not part of the Robot, so the Robot didn’t need to cross.
(See Rule D10)
• If a ball was built into the Robot and later removed by hand, then the entire Robot had to cross.
The ball was part of the Robot, so the entire Robot needed to cross.
(See Rule D04)
The Gate must be flattened by the end of the Match, but how and when that happens doesn’t matter.
For this Mission, Teams and Referees alike clearly need to know the difference between something which is Transported
by the Robot and something which is part of the Robot. Rules D10 and D04.
Teams: If you’re unclear about that difference, study it, or your strategy could be risky.
Referees: If You’re unclear about that difference, study it, or you’ll need to over-use Rule GP3.
The spacecraft needs to be stuck at the very top of the Model as shown. Like with M04, please, the only solution here is
the obvious one. Smash the Strike Pad and have as much fun as possible in the process. Unfortunately, this actually is
rocket science, but just the impact and ballistics part.
U06 – CRATER CROSSING 5 November 2018
Every year there are Missions designed to benefit teams who read the text that one extra time, and notice what it’s not
saying - to discover the hidden freedoms, and solve the Mission differently, and maybe more easily than everyone else,
while still scoring the points... This is not one of those Missions. This one’s just to see if you can navigate over an
upraised, uneven surface. For this Mission, you need to make something which
• starts completely east of the Craters
• crosses westward over the Craters
• and ends up completely west of the flattened Gate.
It does not matter if a separate object throws, pulls, pushes, carries, places, or paves the way for the actual crossing
equipment, as that would be a separate object and not considered part of the crossing equipment. Anything
CONNECTED to the crossing object however, is PART OF the crossing equipment, and that also needs to cross.
Finally, if the crossing equipment places weight on the Mat and/or Craters, all weight-bearing spots need to go between
the Towers during the crossing action.
It is understood that your Robot will damage the Satellite Models, and that the volunteers taking care of them will make
errors when rebuilding them.
• Teams: Satellites will have their basic bodies on their bases, with undistorted loops, but the precision of their
finer details shall be considered random.
• Field Resetters: Please ignore what was written above, and do your best to maintain properly built Satellites.
Keep hi-res pictures with you if needed.
• Referees: R17 shall not apply for the Satellite Models, and GP3 should have slightly wider range than usual.
Your Robot is free and expected to switch the position of any Solar Panel at any time, to maximize your score, even
though one of them wasn’t called “your” panel. R16 is not a problem here because:
• Both teams have equal/symmetrical access to both Solar Panels by design of the game.
• The 22-point condition for M02 is about Solar Panel(s) –plural– indicating both.
• All of your scoring diagrams do include both panels.
By Rule R10 and Mission M14, a Meteoroid may never be reset outside Base by hand during a Match. By Rule GP5,
any portion of a video allowing hand reset must be ignored.
Core Samples can be used to earn points as described in Missions M03 and M05 even if the Core Site Model’s axle is not
completely empty. This means additional possible scores related to the Core Samples include: 8, 10, 12, 18, and 20.
This update is to give teams and event managers guidance on what types of demonstrations will be allowed at events.
We realize teams may be working on Project solutions that involve the use of liquids, and that they may plan to use
prototypes of these devices as part of their presentation at events. Due to potential safety hazards, as well as venue
restrictions, we ask teams to bring their Project solution prototype without water or liquid(s) and instead recommend
teams present a short video of the working prototype to demonstrate the functionality and/or solution they developed for
their project presentation.
In many past seasons, the Project directions have instructed teams to “design an innovative solution that adds value to
society.” For the INTO ORBITSM Project, your problem is very unique: You must “identify a human physical or social
problem faced during long duration space exploration within our Sun’s solar system and propose a solution.” For this
season, to avoid any confusion about just whom your solution should benefit, we have removed the phrase “adds value
to society” from the Challenge Guide. This is to make it clear that your team only needs to worry about finding a solution
that helps the people in space affected by your problem. If it happens to also help people on Earth by creating a “spinoff”
solution, that’s great! However, it’s not a requirement. Judges will be notified of this Update so that when they are
evaluating your team’s solution, they do not expect you to develop an innovation that also solves a problem on Earth.
Also, remember that teams are expected to share their work as part of the FIRST® LEGO® League Project. However, we
realize that it may not be possible to share your research with an expert in space exploration. That’s OK! Remember
that you can share your Project with any of the professionals you consulted as part of your research to achieve
Accomplished or Exemplary levels on the rubric.