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Object

Destroy the Horcruxes,


defeat all the Villains, and LORD
VOLDEMORT, before they gain
control of all the Locations.

4 Location cards (❶) Use only the Game 7


CONTENTS & SET UP

Locations. Stack in order.


4 Dark Arts cards (❷) Shuffle all Dark Arts cards
together.
1 LORD VOLDEMORT card (❸) This replaces the
Games 5 and 6 LORD VOLDEMORT cards. Place
FACE UP on the bottom of the Villain stack.
1 HOGWARTS card (❹) Shuffle all HOGWARTS
cards together. Reveal the top 6 cards.
4 Expert Hero cards (❺) These replace the
Game 3 Hero cards. Place above your player board.
6 Horcrux cards (❻) Stack in order FACE UP in
the center of the game board. (see below & next page)
4 Horcrux tokens (❼) Carefully punch out,
then recycle the waste. Place near game board.

Distribute the cards on the game board as shown.


❶ MIRROR OF ERISED GAME 1
GAME 7 ❷
GODRIC’S HOLLOW
LOCATION 21
of 2
of 4
LOCATION

HOGWARTS™
Inc.
TM & © Warner Bros. Entertainment
(s16)

TM & © Warner Bros. Entertainment Inc.


(s16)

Each turn reveal


Each
1 Dark turn reveal
Arts event.
1 Dark Arts event.

GAME 6 GAME 3

TM & © Warner Bros. Entertainment Inc.


TM & © Warner Bros. Entertainment Inc.
(s16)
(s16)

GAME 7



LORD VOLDEMORT


GAME 7
VILLAIN RING 2 of 6
DIARY
HORCRUX GAME 7

HORCRUX 1 of 6 HORACE SLUGHORN EXPECTO PATRONUM!


All Heroes choose one: Gain 1 .
to the Location. Gain 1 or 1 . Remove 1
Add 1
Each time is removed from the Location.
Each
assigns 2 time a Hero
Roll the Die.
5
from the Location,
ALL Heroes lose 1 .
until
plays an Ally, that
that Hero loses 21
Hero loses .

6
May not be assigned
all other Villains are defeated.

or
20 or BOX
Heroes win!
GAME 4 3 GAME 6

If you play two or more Allies,


any one Hero gains 2 .
TM & © Warner Bros. Entertainment
Inc.
(s16)Bros. Entertainment Inc.
TM & © Warner
(s16)

ADVANCED
™ GAME 5 ™ GAME 6 PROTEGO! POTION-MAKING
DOLORES UMBRIDGE BELLATRIX LESTRANGE LUCIUS MALFOY GAME 2
VILLAIN VILLAIN VILLAIN Gain 1 and 1 . All Heroes gain 2 . Then, each
If you discard this, gain Hero at maximum gains 1
1 and 1 . and draws a card.

Each time a Hero Reveal an additional


5 6
Each time is added
acquires a card with a Dark Arts event to the Location, remove
value of 4 or more ,
each turn. 1 from all Villains.
that Hero loses 1 .

GAME 6
GAME 3
ALL Heroes may search their

7 discard pile for an Item and put


99 ALL Heroes gain 1 .

7
and 2 . it in their hand.
ALL Heroes gain 1 Remove 1
Remove 2 from the Location. from the Location.

Active Villain Active Villain Active Villain


FELIX FELICIS PETRIFICUS TOTALUS!
Choose two:
Gain 1 .
Gain 2 ; or gain 2 ; or
Choose a Villain. Until the start of
gain 2 ; or draw two cards. your next turn, that Villain’s ability
does not trigger.

7
(Use as a reminder.)

BOX
3

Information on Horcrux Cards


➊ DIARY
HORCRUX
➋ 1 of 6 GAME 7
➊ Horcrux Name
➌ ➋ Game Identifier & Order
Each time a Hero
plays an Ally, that
➌ Horcrux Effect
Hero loses 1 .
➍ To Destroy—The dice
roll(s) needed to destroy

or
the Horcrux.
➎ Reward—A bonus ability
If you play two or more Allies, for the Hero that destroys
➎ any one Hero gains 2 .
the Horcrux.
Before any can be assigned to LORD VOLDEMORT all
six Horcruxes must be destroyed in addition to defeating
all of the Villains. You can attempt to destroy a Horcrux
at any point during the game. You do not have wait until
LORD VOLDEMORT appears to start destroying them.

Prepare your Hero


Replace your Game 3 ❺
DIVINATION GAME 6
HARRY POTTER™
game 7

Hero card with an even


PROFICIENCY HERO

more powerful expert


version of your Hero. Each time you play an Item, you may look
at the top card of your deck and choose to
leave it on top or discard it.
Each time 1 or more is
removed from the Location,
ALL Heroes gain 1 .

Remember, you still


begin with only
your starting 10
Discard
Draw

card deck. No
one said this HOGWARTS™
TM & © Warner Bros. Entertainment Inc.
(s16)

will be easy! GAME 1 GAME 1 GAME 1 GAME 1 GAME 1

ALOHOMORA! INVISIBILITY CLOAK FIREBOLT ALOHOMORA! ALOHOMORA!


Gain 1 . Gain 1 .
Gain 1 . If this is in your hand, you can’t If you defeat a Villain, Gain 1 . Gain 1 .
lose more than 1 from each
Dark Arts event or Villain. also gain 1 .

HARRY HARRY HARRY HARRY HARRY

BOX
7
Gameplay
Take the same four steps on your turn.
STEP 1. Reveal and resolve Dark Arts events.
STEP 2. Resolve Villain and Horcrux abilities .
Each Horcrux has a game play effect that will
trigger when certain conditions are met. Many
will be resolved during Step 3.
STEP 3. Play HOGWARTS cards & take Hero actions.
Gameplay is the same with the addition of
Horcruxes. Before you can assign any to LORD
VOLDEMORT all other Villains must be defeated
AND the 6 Horcruxes destroyed.
Destroying a Horcrux. To destroy
GAME 7

DIARY UX
HORCR Horcruxes, you must acquire and play
1 of 6

Each time
a Hero
plays an Ally,
1
that
.
cards that let you roll the House dice.
The first few Horcruxes only require
Hero loses

or
rolling a single symbol, but
GAME 4

Allie s,
two or more
If you play

later Horcruxes require a


.
gains 2
any one Hero

combination of symbols. Use


the four Horcrux tokens to remind you MINERVA
MCGONAGALL ™

which symbols have been rolled. When Gain 1

Roll the
and 1

Die.
.

6
a die roll is assigned to the Horcrux,

Heroes may not also claim the effect.


Once all the symbols required to destroy a
Horcrux are rolled, the active Hero collects
the card. You gain an ability that you may use
for the rest of the game (including the turn
you collected the card).
Note: Horcrux cards are stacked face up
in order. As soon as one is destroyed, the next
Horcrux becomes active immediately.
RING GAME 7

GAME 4
HORCRUX 2 of 6
DIARY GAME 7

HORCRUX 1 of 6

-1 Each time a Hero


plays an Ally, that
Hero loses 1 .

MINERVA or
MCGONAGALL ™
Gain 1 and 1 . or
Once per turn, you may discard two cards.
Roll the Die.
from the Location.
6

TS nment Inc.

WAR Entertai
HOGBros.

If you play two or more Allies,


(s16)
Warner

TM

any one Hero gains 2 .

For example: The Diary is the active Horcrux. You play


PROFESSOR MCGONAGALL™ losing 1 for the Horcrux’s
effect for playing an Ally. When you roll the GRYFFINDOR™ Die
you roll a and choose to apply the result to destroy the Diary
HOGWARTS
Entertainment
TM & © Warner
Bros.

Inc.

(instead of all Heroes drawing a card), collecting the Horcrux


(s16)

card. Now, if you play two or more Allies on a turn, any one Hero
gains 2 .
The Ring immediately becomes the active Horcrux. If you assign
2 or more to a Villain you will have to lose 2 .
STEP 4. End your turn.

end of game
The Horcruxes are destroyed and ALL the
Villains are defeated–Heroes win!
Celebrate! You have defeated
LORD VOLDEMORT and secured the
safety of the wizarding world!
If you want to replay Game 7 with increased difficulty, stack
ALL three LORD VOLDEMORT cards in order (Games 5, 6,
and 7) at the bottom of the Villains stack face up.
To increase the difficulty of any game, or to play through all
7 games at increased difficulty, start each game with
1 or 2 on the first Location, or add 1 to each
Location when a new one is revealed.
Villains Control ALL the Locations–Heroes lose!
LORD VOLDEMORT has captured HOGWARTS
and conquered the wizarding world.
Reset the game and try again.
For an easier final game you may choose not to include the
Horcruxes. Return them to the box. LORD VOLDEMORT may
be assigned once the rest of the Villains are defeated.

DESIGNED & DEVELOPED BY: INVENTED BY:

USAopoly is a trademark of Usaopoly, Inc. Invented and licensed by Forrest-Pruzan Creative.


HARRY POTTER, characters, names and related indicia are trademarks of © and ™ Warner Bros. Entertainment Inc.
Harry Potter Publishing Rights © JKR. (s16)
Manufactured by USAOPOLY, Inc. 5607 Palmer Way Carlsbad, CA 92010.
MADE IN CHINA. Colors and parts may vary from those pictured.

BOX
7

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