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Integrating Technology

into the Classroom

Jennifer Mascitto, Marilyse Dubois,


Thomas Jamieson, Annie Braunstein
GIBBON
• Student
Information System

•Grade Level: K- 12
•Share lessons with students
and parents

•Students have access to their


grades

•Seek help when needed

•Create individualized lessons


•Track student progress

•Encourages students to
stay on top of their grades
•Teachers can post availability
for students

•Students can plan time for


extra help

•Parents, students, and


teachers have access to this
LEMONADE STAND

•Learning Management System

•Grade Level: 3-6


•Innovation through given scenarios

•Highlighting individual and group


work

•Creativity through making your own


lemonade stand to see how much
money you can make
•Given a specific budget and
weather conditions, compete
with peers to make the most
popular lemonade and raise the
most money

•Requires budgeting, adding,


and subtracting skills
• Can be used in math
classes

• Measures students
understanding

•Students can go at
their own rate
All the Right Type
• Typing program

• Teaches students “touch typing”

• Suitable for all grade levels

• Fun and easy to use


• Simple, user-friendly interface

• Lessons are created for any level of typing


skill

• Instructions are easy to follow and very


beneficial

• Keyboard on screen mimics the students


keyboard

• Each student is able to track their progress


• Versatility allows for wide range of
lessons

• Introducing All the Right Type early is


key

• Students can expand on what they learn


with typing assignments

• Example: Cycle 2 students can type


basic statements/ questions after
learning proper typing methods
TINYTAP
• Free creation platform for teachers

• Access to more than 100,000 games


created by teachers

• Make lesson more engaging and fun for


students through online games

• Grade level: K-12


• Teachers can assign lessons, homework,
and quizzes

• Track which student played what game


and when

• Track student progress

• Parents or guardians also have access to


it
• Easily create or use lessons/games on several topics (e.g., English, mathematics, nature, language,
music and art, sciences, etc.)

• Can create multiple units per lesson


• To introduce phonological
Classroom Integration awareness in a kindergarten class

• Start by talking about the different


phonemes that exist and what they
look/sound like

• Play the game “Oxford Phonics


World Readers” on TinyTap with the
whole class or in small groups, and ask
different students for the different
questions.
CLASSCRAFT
• Engagement Management System
• Grade Level: K – 12
• Classroom Gamification
• Creativity through
the creation of
personal avatars

• Connecting positivity
to work and behavior

• Emphasis on both
individual and group
work

• Real-time feedback
• Quests with different paths and a fixed
objective
• Self-paced
• Increases autonomy

• Boss Battles as formative assessment


methods

• Classroom objectives to encourage


teamwork
CLASSROOM ACTIVITIES
• Lesson plans that allow for varying learning styles

• Morning meetings – volume meter

• Interactive quizzes

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