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Oscar Blaber

Portfolio of work:

Unity engine games projects:

The first project on here is my portfolio scene I have been working on, it
contains a few different mechanics and scripts I have created, included a firing
weapon that can destroy targets within the level and has an ammunition
system, a working dual render style scope on the weapon, a score system
which goes up as you collect the green object.
Oscar Blaber

The next project is a space shooter game which was made for a college
assignment, this game was as simple as possible, you fly in a ship and fight
enemy ships that slowly continuously spawn into the level, you control a ship
using the WASD keys and the enemies that spawn will also check their
surroundings to avoid obstacles effectively using raycasts, the level design was
made to be simple yet effective at keeping a divide between sides without
leaving empty gaps, the asteroid belt provides excellent cover for the ships to
fight in and around.
Oscar Blaber
Oscar Blaber
Oscar Blaber

Blender work:

One of the earlier things I created in blender was this fence for one of my
games, it was simple yet it was not something that was as simple as made
using unity primitives

I created this hut for the same project, I decided I wanted something that was
perhaps getting rather old and disused, something you might find in the corner
of an old rarely used animal field
Oscar Blaber

One of the later things I have created in blender has been this rifle, it has a
separate piece for the magazine and the bolt so that it can be properly
animated for use in FPS games

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