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CLASSIFIED

Chainless Slaves Trauma Programming

U.W. Ozian

2014

Trauma programming manual. This manual is an overview on how to create a dissociated subject. The manual lists tactics to use in trauma based programming.

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Trauma-based Programming

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2 Selection of Subjects

3 Hypnosis for Programming

4 Neuro-linguistic programming (NLP)

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5 Hypnotic Surgery

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6 Hypnotic Implants

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7 Brain Frequency List

8 Preparing the Mind

9 Behaviour without Awareness

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10 Principles of Control 18

11 Non-Coercive Techniques

12 Coercive Techniques in Programming

13 Steps of Obedience 34

14 Levels of Programming 36

15 Tools and Aids for Programming

16 Deprivation of Sensory Stimuli

17 Inside Structuring 44

18 Universal System Parts 53

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19 Goals of Programming 56

20 Subliminal Perception

21 Human Experimentation

22 Scripts

23 Programming Music 62

24 Double Bind 63

25 Pain

26 Malingering

27 Debility

28 The Programming Plan

29 The Opening 71

30 Beginning of Programming

31 Infant Programming 75

32 Raising a Child Subject

33 Detailed Programming 78

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Split Brain Work 80

36 Applications for Drugs used in Programming

Section II Applications

37 Brainwave Frequencies

38 Double Meaning Word List

39 Programming Codes 100

40 Tortures Used in Programming

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42 Electric Shock Torture (ECT)

43 Internal Base Systems

44 Games 125

45 Trauma Bonding

46 Inside Parts

47 Internal Programs

Glossary

41 Internal Structures and Symbols

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1 Trauma-based Programming

Trauma-based Programming can be defined as systematic and calculated torture that blocks the subject’s capacity for conscious processing. Trauma Programming employs suggestion, hypnosis and/or classical and operant conditioning to implant thoughts, directives, and perceptions in the unconscious mind. The behaviours are implanted in trauma-induced dissociated identities (parts/alters) that force the subject to do, feel, think, or perceive things for the purposes of the programmer. The objective is for the subject to follow directives with no conscious awareness, including execution of acts in clear violation of the subject’s moral principles, spiritual convictions, and volition.

The primary factor for the trauma-based programming is the ability to disassociate. Dissociation is used as a defence to protect a subject from overwhelming pain and trauma. It is a natural ability of the brain. Installation of Trauma programming relies on the subject’s capacity to dissociate, pain threshold, and imagination which permits the creation of new walled-off personalities to hold and hide programming. Genically predisposition dissociative children are prime candidates for programming. The subject’s ability to dissociate is a major requirement and it is readily found in subjects that come from families with multiple generations of abuse. Mental dissociation enables the handlers to create walled-off parts in the subject’s psyche, which can then be programmed and triggered.

The subject cannot be traumatized indiscriminately or they will be killed. The master programmer has to know what they are doing. There will be doctors, heart monitoring equipment, and other medical tools used in programming. Programming foundation is completed in a clinically controlled environment to ensure entire control of the subject.

The type of programming which is placed in a subject varies. The subject’s creativity and their purpose in life would contribute to the uniqueness of the programming. Each subject visualizes differently and the programmer works with the subject’s creativity. Some parts will be formed solely by the subject in order to cope with life.

Each subject exists in their own circumstances; there are often common features in how they are controlled. The common features of control in subjects are: symbols, colours, and scripts.

The foundation of trauma-based programming is fear. A deep spirit of fear cripples a subject spiritually and emotionally. Guilt and shame are two more foundations for programming. The guilt will bind the subject to the programmer, handler, and other individuals that have been selected. This will lead to a loyalty that will make the subject less willing to disclose activities, and past trauma.

Programmers cause intense trauma to individuals through the use of electroshock, torture, abuse and mind games in order to force them to dissociate from reality.

Programmed individuals are used for different purposes, the sex industry, military, occult practices,

and cults to name a few. Organizations have programmed subjects that are expendable. These are individuals are used in smut films, one-time use saboteurs, breeders, soldiers, drug couriers, used in rituals, and for training and traumatizing other subjects.

Subject’s who have been given a designated purpose in life will have their genealogies hidden. They will have programmed to have a cover life to insure they will not be detected. Some children live in foster homes, with adopted parents, or with caretakers and guardians. Because these children reside with non-related programmers, these categories of children are commandeered to become programmed subjects of the intelligence agencies.

Children will not question the synthetic reality they are introduced to. Children are conditioned to believe what they see, feel, taste, hear, and touch. Using these five senses the programmers can control the child’s surroundings. The experiences introduced to the subject will lead to an altered reality that the programmers can build and manipulate to meet their desires.

Traumatizing an individual on a specific day; their birthday, Christmas, Halloween, for example, is more damaging as the date won’t be forgotten and will occur once a year. Trauma programming on specific dates allows the programmer to inlay clocks for triggering desired actions. The fathers or step-fathers are not often the subject’s handler when they are growing up. The abuse by this subject will serve as a cover for programming. If the subject’s front alters discover they are D.i.D, they will initially blame their multiplicity on the first abuser they remember, which will be a family member.

To make sure that the subject’s mind develops properly, the baby will be interacted with so that those areas of the brain which are important for development will develop to the maximum. Common everyday items that surround the subject will be given unique meanings. The songs the subject hears on the radio will have trigger words. The lyrics will be scripted so programmed meanings can be attached to certain words and lyrics.

Something such as watching T.V., listening to the radio, or a sermon may have trigger phrases and programming cues in them.

If possible the programming process begins in the womb. Maternal thoughts, feelings, actions, and fears all reach the subject in the womb and affect them.

The unborn child hears and reacts differently to different music played. Comforting words and calming music will calm a fetus. According to research, the start of awareness is evidenced between the 28th and 32nd week. At that point, the brain’s neural circuits are just as advanced as newborns.

From the 32nd week on the child shows that they carry out REM sleep. It had been noted from the sixth month of pregnancy onward; some of what the unborn subject learns will be remembered. Programmers will make a point of having the unborn subject hear the voices of individuals who will play a role in the programming. The subject may already know the hypnotic voice of one of their programmers at birth.

In the eighth week of life, the early fetus traumas programmers carry out is to poke the fetus with a

sharp object to make it dissociative in the womb. By the fourth month, the unborn subject is making facial expressions. The subject can be overwhelmed while in the womb with negative sounds, bad tastes caused by what the mother eats, and being touched in ways that they dislike.

Programming drugs that cause specific responses in vitro can also be administered. With many programming fetuses, womb splits can begin.

The foundation of fear can begin to be layered in while the subject is still unborn using the methods mentioned.

A long-term unresolved stress on the mother will also stress the unborn subject. Short term stresses

don’t seem to have the long term side effects that long term stress has. Short term stresses are soon forgotten by the subject.

It has been noted, the love that the mother has for the unborn child is transmitted to the subject, and forms a protective barrier the subject can become resistant to traumas and stresses. When the mother

is ambivalent or cool in their emotions, the babies have more physical and emotional problems.

2 Selection of Subjects

Adult subjects are selected who have no close family or friends. Once they have been selected, they are put under Level One hypnosis. At this time a clear and definitive pattern of their usefulness is determined by psychiatrists and programmers. If the subject posses a relatively high IQ, they will be filed in a "call file.” The IQ scale used in assessing subjects is the Stanford Binet.

The higher the IQ of a given subject, the further they can be programmed. If the IQ is high enough their abilities will be studied and the needs of the organization and determine how the subject can be further used. Once this determination is made, the subject will be brought to one of numerous facilities throughout the U.S. or abroad for further and final programming.

Only psychiatrists trained in the method of sub mental behaviour programming, overwrites and overlays, will be able to find any clues leading to post Level 1 or 2 programming. A typical psychologist may discover that the subject has been hypnotized in the past, and may even discover the original personality. But they will not be able to discover the location in the brain or memory, where Levels 3, 4 and 5 programs are stored. Without an activation code an outside psychologist or psychiatrist will not uncover the programming unless by accident.

A

beginning point to control people is understanding human needs, and understanding the individual

to

be controlled. A Programmer learns everything they can about the subject they are to control.

Programmed subjects who must function as intelligence officers, who recruit, are trained in the art of listening and conversation.

In some instances of programming after a subject has completed a hostile act the subject is captured

and not killed. Due to the type of programming used the subject will not divulge any information. Even if the subject is tortured, they will not be able to remember the actual killing, terrorist act, or the reason they did it.

Once the subject is programmed, they will be recalled on a yearly basis and given hypnotic reinforcement of the original programming, or new programming will be inserted to modify the original programs. If no new programming is needed, the reinforcement programming can be done on a mass scale.

3 Hypnosis for Programming

The subject's Posthypnotic Suggestibility Index is determined by a series of simple tests. Hypnoamnesia is applied to the subject. They are given a name of an object or individual the subject's speed is timed to determine how quickly they can recover from the posthypnotic suggestion "You will "

not be able to remember the name of "

no matter how hard you try.”

The power of hypnosis is often underrated as the power of the mind is underrated. The mind can decide to be in command of breathing, heartbeat, and blood pressure.

Programmers are highly aware of how the mind functions, and how information and memories can be trapped in the mind. The mind naturally hypnotizes itself under diverse conditions.

Hypnosis is used to steer a subject’s mind in the direction that has been dictated for them. New patterns of thought, feelings and behaviour are inserted to build confidence in the goals of the Programmers’. Hypnosis is used to anchor suggestions about sleep patterns, panic programs, phobias, health/ healing programs, health problems programs, pain control/pain programs, motivation programs, a suicide program called “hypno-sleep”, an insanity program, and countless other uses.

Programmers do not need to formally induct their subject into hypnosis. A proper fear foundation will place the subject in a dissociative state that would make hypnosis simple.

The mind links together a series of mental processes. These links are called K-lines. Much of what the mind does is activate various K-lines so the mind can focus its conscious thinking. Once a K-line works, the mind in order to prevent itself from making uncontrolled changes, gives priority to those K-lines.

If the mind did not set up series of K_lines it would continuously have to relearn unimportant tasks that would make it impossible accomplish things in everyday life. Every skill would have to be constantly relearned. Emotions and needs trigger the mind to search out K_lines to accomplish a task quickly.

During programming the untrained K_lines are brought up to the top of the conscious mind. The programmer now has access and control over many or all the cognitive processes, including many the subjects would not normally activate. Under hypnosis, the mind willingly allows the programmer to change K-lines without the normal unconscious conventional restraints. Using behaviour modification techniques, the programmer activates dormant K-lines ( K-lines that wouldn’t normally develop) and build them in the mind.

During hypnosis, the mind has made the decision to accept control statements from the programmer. The mind has abdicated its position as the one in control of what is vital.

There are several ways to modify a subject’s state of consciousness; the most useful one by

programmers is to use a combination of drugs and hypnosis. Drugs are used to facilitate hypnosis. Modern drugs do almost all the work for the programmer they place the individual in a changed state and distort many perceptions of the subject. The distortions induced by the drugs are used to the programmers benefit.

Hypnosis or hypnotic trance is a form of dissociation. There are a number of types of dissociation:

amnesia, subject states, localized paralyses, anaesthesia’s, and hallucinations. Hypnosis can reproduce all of these dissociative states.

During the hypnotic trance, the human mind is at the pinnacle of its ability to quickly learn. What may take years to learn, will be accepted by the subject’s subconscious in a few sessions.

The brain operates at several different brain-wave patterns. The brainwave patterns here are listed from the most active states of our life to the most relaxing; Beta (15-40 cycles per second), Alfa (9- 14 cycles per second), Theta (5-8 cycles per second), Delta (2-4 cycles per second).

Hypnosis is a very powerful means to take the mind of the subject into the different levels of consciousness and brainwave activity. The voice of the programmer is used in specialized hypnotic deepening, inductions and confusion techniques is able to artificially induce lowered brain wave frequency into the Alpha, Theta and Delta states. The programmer will use the art of timing their words, repetition, combining several mutually supporting suggestions, and of having total confidence in their words to add strength to their hypnotic commands.

There are three states of consciousness; the conscious mind, subconscious and super conscious. These levels of consciousness represent differing degrees of intensity of awareness.

The conscious mind includes such things as the sensations, perceptions, memories, feeling and fantasies inside of our current awareness. The conscious mind is limited by its analytical nature, and therefore sees all things as separate and distinct.

The things the conscious mind wants to keep hidden from awareness are repressed into the unconscious mind. This is the deeper part of the mind that is responsible for processing thousands of things at any one time and for storing everything we have experienced in life in differing degrees of importance.

The third level of consciousness Super conscious is where programmers want to work. Intuition and heightened mental clarity flow from super conscious. Programmers also think this area of consciousness is where spiritual awareness is.

There are three levels of trance states used in programming: The first level is that of a light trance. In this level, the subject does not feel as if in trance state. They are fully aware of the noises in their environment. Although regressions and progressions can be done at this level, the information obtained is not very clear. Ninety five percent of individuals can achieve a light trance.

The second is a medium trance. In this state the subject is more relaxed. In a medium trance, the

subject may be dimly aware of external noises but does not get distracted by it. About 70 percent of individuals can achieve a medium trance.

The third level is called a deep trance or somnambulistic trance. This is a very deep level of trance and the subject may not remember what was done in the trance state unless specifically triggered while out of the trance. Only about 5 percent of individuals can go into a deep trance.

Hypnosis appears to affect several areas of the brain--the brain stem is modified into the hypnotic state, and the midbrain centres are inhibited so that other areas--the motor, sensory and memory areas can be manipulated. Hypnosis can be used on numerous parts of the mind; intellectual, social- spiritual, and the primitive.

The Programmer is attempting to produce suggestions that the unconscious mind will accept. If the subconscious mind accepts the programmer’s suggestions then the suggestion becomes reality to the subject, just as if the individual had experienced it as reality over a period of time.

The programmer must engage the subject’s imagination. They should also build rapport with the subject. The good handler/programmer is not only using fear but the other emotions the subject’s want with human bonding. These emotions encompass trust, feelings of acceptance, and approval. This is important as the subject must be willing to actively participate in the programming.

Muscular rigidity and deep breathing are one way to increase suggestibility within the subject. The programmer will also use other hypnotic methods, such as using their own body language to suggest a thought or feeling, and the voice roll. With this method words are delivered at the rate of 45 to 60 beats a minute.

To empower the suggestions, the programmer uses the subject’s five senses. The subject visualizes an image using their five senses. The programmer will walk them through the image, allowing the subject

to fill in the spaces with their own imagination.

The programmer will decide which area he wants to work with within the system. If the programmer

is working with emotions he will focus solely on that theme during the session.

A hypnotic suggestion given to normal subjects lasts about a week, so reinforcement is necessary. The

programming suggestions are layered in using, torture, and psychotropic medication. The suggestions are protected dissociated parts. These scripts which are layered in are almost impossible for the subject to be aware of to challenge them.

If a memory is laid in at a particular trance level, the subject may be able to avoid an abreaction later

on by going above or below the memory’s trance level. A deep level where the subject can’t move a body part due to hypnotic suggestion is called the cataleptic state.

The mind has the ability to create amnesia barriers. Hypnosis is an important mechanism to move the mind to different neuropsychological states and to get the mind to different levels of the subconscious mind. Hypnosis can also play a role in working around amnesia, since both are types of dissociation.

Hyperventilation assists a subject into a hypnotic trance. Torture, depersonalization, fear and acute anxiety stimulate the body to hyperventilate.

Hypnotic cues are given to cause the body to go into various dissociative states. For example a post- hypnotic suggestion that causes hyperventilation and the accompanying trance state. This will allow the subject to recall the programming they received in this state.

Hypnotic cues that are tied to everyday objects enhance the programming. These triggers will consistently up hold programming throughout the subject’s day to day tasks. The daily triggers will also prevent break downs in programming.

Some common objects in a subject’s life that can be hypnotically given a programming trigger are:

music, tones, colours, the sight of a book or Bible, pyramid on the back of a dollar bill, pictures of God, silk scarf's, jewellery, lights, sounds, TV programs, and countless other things.

The programmer may advise the subject they smoke and inform them every time they inhale smoke they will endure fire torture if they break their silence programming. When the subject exhales the smoke they are programmed to forget any doubts they have experienced concerning challenges to their programming. The programmed alters smoke because they are addicted, and re-enforce the programming of silence. The smoking in turn reinforces the power of the programmer/handler.

The brain produces a substance called enkephalin which acts just like morphine and reduces pain. The brain can be hypnotically trained to release enkephalin so that the brain doesn’t perceive pain. This is important for self harm programming, suicide programming, Beta programming, and Delta programming.

Programmers also use hypnotism with electric shock. Regular electrical stimulation in many parts of the brain including the lower part of the reticular formation can change the state of consciousness from alert to sleepy.

There are certain safeguards in the use hypnotism. First, there is no danger of the subject being able to identify what has occurred. More important would be the conviction of innocence which the subjects have. There would not be actions of guilt and if ever accused of wrong doing, held secrets, the subject would respond honestly. This conviction of innocence on the part the programmed individual is the greatest safeguard under questioning by outside individuals.

4 Neuro-linguistic programming (NLP)

NLP is the building of associations with an anchor. Neuro linguistic programming is the evolution of hypnotherapy. Classical hypnosis depends on techniques for putting patients into suggestive trances; NLP is a technique of layering subtle meaning into spoken or written language so the programmer can implant suggestions into a subject’s unconscious mind without them knowing.

The programmer is attentive to the subject they’re working with by studying subtle cues such as eye movement, skin flush, pupil dilation and nervous tics.

Through these observations a programmer will determine: a) What side of the brain a subject is predominantly using; b) What sense (sight, smell, etc.) is most predominant in their brain; c) How their brain stores and utilizes information d) When they’re lying or making information up.

The programmer will gradually and subtly mimic the subject. The programmer will take on the subject’s body language, their speech mannerisms, and will begin speaking with language patterns designed to target the client’s primary sense.

For example, a subject predominantly focused on sight will be spoken to in language using visual metaphors—”Do you see what I’m saying?” “Look at it this way”—while a subject for which hearing is the dominant sense will be spoken to in auditory language—”Hear me out,” “I’m listening to you closely.”

By mirroring body language and linguistic patterns, the programmer is will achieve one very specific response: rapport. A programmer essentially fakes the social cues that cause a subject to drop their guard and enter a state of openness and suggestibility.

Once rapport is achieved, the programmer will begin to delicately lead the interaction. Having mirrored the subject, they can now make subtle changes to actually influence the subject’s behaviour combined with subtle language patterns, leading questions other techniques. A programmer at this point can guide a subject wherever they like, as long as the subject isn’t aware of what’s happening and thinks everything is arising organically, or has given consent. This means it can be fairly difficult to use NLP to get subjects to act out-of-character, but it can be used for engineering responses within a subject’s system’s range of behaviour.

From this point the programmer will do two things; elicit and anchor. Eliciting happens when a Programmer uses leading and language to engineer an emotional state. Once a state has been elicited, the Programmer can then anchor it with a physical cue—for instance, touching the shoulder.

Anchors

A stimulus is linked and triggers a physiological or emotional state in the subject. The skilled

programmer will anchor an emotion with several sensory cues-- auditory, visual, and touch. The subject visualizes an emotional state from the past, or is placed in an emotional state by the programmer. When the state is reaching its peak, the anchor is placed in. The anchor needs to be

unique, distinctive, and easy to repeat in the exact form that it was done. The law of strength applies

to the strength of the trauma and the strength of the anchor. A stronger smell may be easier to associate

with a strong trauma, which makes the anchoring stronger.

Much of trauma-based programming is setting anchors into parts. When the anchors are triggered, and the part is pulled up, then the anchors have worked. Two separate states can be fired at once.

These types of post hypnotic commands are the ones commonly used by hypno-programmers to change behaviour (behavioural modification).

Triggering Techniques: Real-Time Subconscious Implant Delivery: the Programmers are

transmitting the posthypnotic command script to the subject and observing the subject's response. This technique is required for subliminal programming. All programming standard posthypnotic command scripts can be delivered in real-time. This form of delivery can cause the perception of a voice heard

in the mind of a subject to give them information or orders depending on the purpose of the

handler/programmer.

Prescheduled Subconscious Implant Delivery: The internal central switching computer can transmit a script to a specified part/alter at a pre-specified time. The transmitted script's transmission range can be limited to a single building, a city, or a large geographical area. By having prescheduled scripts, the subject has seemingly randomly occurring thoughts and feelings that can't be associated with a commonly recurring situation like event-triggered scripts precipitate.

Event-Triggered Implant Delivery: Posthypnotic subconscious implants that are triggered with an event, thought, or code word. These are strongly experienced by the subject and are powerful tools for reinforcing a predetermined desired behaviour and inflicting delusions.

The Handler can reinforce a predetermined desired behaviour by associating a subconscious implant (negative or positive reinforcement) with an event. An example is when the programmer desires to isolate the subject from a specific individual, place or thing; the subject will be implanted with a feeling of increased anxiety, hostility, tension, and discomfort. When the subject leaves the individual, place, or thing, another posthypnotic implant is triggered rewarding the subject's

behaviour with a feeling of relief from the anxiety, hostility, tension, discomfort, and calm is restored

in the subject's mind.

The handler/programmer precisely tailors the type of negative and/or positive reinforcement, the degree of the reinforcement, the duration of the reinforcing effect and the conditions of the trigger. This posthypnotic event-triggered reinforcement can be decreased gradually and can remain so subtle that the subject believes the discomfort is naturally occurring. The subject will believe it is there decision uninfluenced by anyone else that the subject should avoid the individual, place or thing.

Subconscious implants can be combined with other implants like posthypnotic-triggered thoughts to enhance the subject's decision concerning a specific situation. For example the subject can be implanted with a command to be sensitive to the changes in their emotions when around a therapist. The situation will elicit a strong negative emotion. This can be reinforced with another posthypnotic suggestion to avoid every situation that cause the subject discomfort and each time the subject commits themselves to removing themselves from a situation of this kind, they will feel increasing control over their lives

Steps to Anchoring

The anchor (or anchors) should be fired in exactly the same way every time to link them to the resource experience.

The programmer chooses an anchor (or anchors) that will trigger the resourceful state.

The programmers create a situation the subject will have an emotional response to (hate, fear, love, disgust, embarrassment, etc.). They will find an anchor that is unique to the experience. Individuals have the ability to use any three of the types of anchors independently or all together. It is important to ensure the anchors are used together and at the same time. The programmers ensure it is something that happens associated with that experience and is not common to other experiences.

A memory is induced, imagined or situation where the subject can experience the state.

The programmer then attaches a trigger.

The programmer will activate the anchor or anchors when the experience is vivid and the subject is in the desired state. The most effective time for the association of the anchor is at the peak of the experience. As the intensity of the experience lessens, so does the association. If the state is maintained at the intensity for a longer period of time it is more likely the anchor will be established.

Depending on the intensity of the experience can control how fast the subject makes the associations.

If the experience is extremely intense the association may be strong after only one occurrence.

The programmer will break the state by having the subject participate in another activity briefly. The anchor will be tested by repeating the action that placed the anchor. It should be noted if the original response returns.

The steps should be repeated several times, each time making the memory more vivid. Replicating the experience will achieve the anchor permanently. This is not required when the anchor is established

at the high point of the experience. It is recommended the anchor be strengthened by establishing it at

the high point of several experiences.

Future pace the situation where the desired state is to experienced. Trigger the anchor to check that it creates a sufficiently resourced state.

The programmer will use the trigger to elicit the emotional response.

After twenty-four hours the programmer will check the anchor to ensure permanent.

Tips

If the subject does not experience the state when future pacing and experiences another state stop applying the anchor. The subject will experience the wrong state.

There is a knowingness which makes anchoring work that is established by the unconscious mind.

If the subject is in a situation where they experience the desired state in reality by another trigger, the programmer must re-establish the anchor to that situation.

Programmers can stack anchors together.

Collapsing anchors When states oppose one another and cause too much difficulty in a subject the anchors can be collapsed.

The programmer must identify the preferred response and the state they wish to change.

It is essential, first, to identify the response preferred to replace the unwanted response. The programmer must create an occasion where the subject experienced strongly the preferred state.

The subject is moved into the memory and it is intensified before anchoring it. The programmer then triggers the anchor to make sure that the state is powerful and the anchor is properly set.

Once the programmer is satisfied that anchor is firmly in place, the subject is taken to the state that is to be changed. As the subject re-experiences the response, it is anchored to a blank part. The programmer then triggers the anchor and breaks the state.

The subject is tested to ensure each anchor is properly set, and then triggers both anchors simultaneously. The effect is usually one of mild confusion. At this stage, the programmer holds the anchors until the confusion dissipates.

The programmer gradually lifts the anchor of the unwanted state, and a few seconds later lift the anchor for the resource state.

The programmer will test by trying to trigger the unwanted response. The subject’s dominate response should be more neutral or the resource state should dominate. This is repeated as necessary until the resource state dominates.

Visual Anchors Visual anchors are among the most common. There are positive and negative visual anchors.

Auditory Anchors An auditory anchor is a stimulus that is a sound or sounds neurologically linked to a state of mind.

Kinaesthetic Anchors A kinaesthetic anchor is one that is a movement, touch or physical action that is associated with a particular state.

5 Hypnotic Surgery

Hypnotic Surgery is used with child parts in the subject. The programmer will implant in the part replacement organs such as their heart, and stomach. The programmer will replace these parts with stones, bombs, and other devices to prevent the system from being breached by unauthorized individuals.

The heart will be replaced by black stones. The programmer will advise the part their heart is not good enough. The programmer will advise the subject they have a ‘heart of stone(s)’ and cannot feel emotions.

The stomach will be replaced with a bomb. The programmer will explain to the part the purpose of the bomb. The bomb may be placed in one part as ‘don’t talk’ programming. If the part were to talk they believe it would trigger the bomb and they would blow up. Another use for the bomb is for starvation programming. If the part eats, or eats above the allotted amount it will trigger the bomb.

Hypnotic surgery will also be used to remove body parts such as limbs, eyes, and ears. The programmer will advise the subject they can’t see specific things, hear precise words, or pick up designated items due to not having hands.

Using hypnosis programmers heal the subject’s wounds after they have completed the surgery. Most programmers will cut the subject at the sight of the surgery to insure there is a scar.

For example, alters in a subject’s system may be advised they have no faces and no hearts. They are programmed not to see their faces and not to hear any heart beat. If a pulse monitoring device is hooked up to the alter, the alter will go into a trance.

The programmers can put in distortion programming during this time. Visual and audio distortion programs are used to protect the system from outside intrusion.

6 Hypnotic Implants

Delusions: Delusions are used to discredit the witness and also provide an additional source for fear, intimidation and confusion. Delusions can be but are not limited to the Subject developing conspiracy theories of fellow employees and friends, beliefs that Angels or Demons are communicating or visiting them, tingling from microwave guns or implants, beliefs in supernatural events, etc.

Audio Hallucinations: Subjects often report hearing walls clicking, footsteps in the house, the sound of someone trying to open the door, drilling at the door, etc. These audio hallucinations are also used to discredit the witness and also provide an additional source for paranoia, fear, and negative reinforcement.

Voices in the Subject's Mind: The voices in the subject's mind are achieved in a variety of ways using real-time and prescheduled posthypnotic suggestion deliveries, and Noun Substitution implant techniques.

Visual Hallucinations: Visual hallucinations are usually implanted in the waking moments when a subject is coming out of or is in a somnambulatory state (light sleep) preferably in a darkened room. The hallucinations are fleeting, usually lasting less than one minute and are not durable. Typical hallucinations reported by subjects are Angels, large spiders, and movement of various shadowy objects across the ceiling, bright spot of light ahead of the subject, etc

Noun Substitution Posthypnotic Implant: The subject can have a posthypnotic suggestion implanted that changes the form of pronouns in the subject's internal thinking. The result is the subject perceives that someone is telling him/her to do something with nearly every thought. An example is; the subject thinks, "I should go to church today". With the noun substitution posthypnotic suggestion the subject experiences the following internal thought, "You should go to church today!"

Notice that by implanting the posthypnotic command into the subject's subconscious mind to think the pronoun "You" instead of "I" the subject will perceive that they are being directed by a voice even though the majority of the internal thought content is their own naturally occurring thought. This subconscious implant can be used in combination with other implants to increase the subject's perception of threat, fear, and therefore paranoia. It can be used with other posthypnotic suggestion implants that will give the subject the perception of either a "good" or "evil" voice or spirit is directing him/her.

This implant is powerful because it gives the subject the perception that the spirit, angel, God or Holy Spirit knows and directs the subject's every thought. It provides a convincing proof that "God knows every thought of their children". Subjects that don't have a superstitious frame of reference and seek professional help are usually misdiagnosed as schizophrenic.

Tinnitus (Ear Ringing): Tinnitus is implanted to distract the subject should an outside individual

attempt to speak with the subject about an ‘off limits’ topic. This is produced by a posthypnotic suggestion.

Complete Quiet Silence: Used as a positive reinforcement for two reasons; the subject has the tinnitus removed to indicate that the subject has “Peace Restored", and the subject is listening to and following the correct programming script.

7 Brain Frequency List

Every part of a subject’s body vibrates to its own rhythm. The brain has a unique set of brain waves. There are five distinct brain wave frequencies; Beta, Alpha, Theta, Delta and Gamma.

The brain works off of waves that are less than 16 hz. the human ear can’t hear anything below 30 hz.

If one ear hears 100 hz. and the other ear hears 104 hz. the brain will hear a ghost beat of 4 hz. 4 hz is

the theta/delta frequency on the border of sleep and waking that can begin an astral trip. Focus 10 is just the starting point for astral travel. Focus 12, 15, 21 and beyond are the real trip. When a subject

astral projects it changes the BEG pattern to a pattern called Alphoid. To stimulate a subject to astral project they are induced into sleep, and as they lose consciousness, the mind is jolted awake with high-frequency beta signals. The body remains asleep, and the mind is free from the body to wander.

A hemispheric synchronizer can be used is used to get both brain hemispheres working together.

Other Theta Controls ELF (Extremely Low Frequency Waves) can be used to modify subject’s thoughts, implant thoughts, and modify their emotions, such as make a subject angry.

Each frequency, measured in cycles per second (Hz), has its own set of characteristics representing a specific level of brain activity and hence a unique state of consciousness.

Delta (0.1 – 3 Hz): Extremely deep relaxation/sleep with complete subconscious operation. The

Delta frequency is the slowest state. It is where awareness is completely detached. Delta is the realm

of the unconscious mind. It is the gateway to the Universal mind and the collective unconscious

whereby information received is otherwise unavailable at the conscious level. Delta is associated with deep healing and regeneration, the physical body begins to recuperate and recover.

Epsilon (below 0.5 Hz) Delta brain states actually continue deeper into these. These extremely slow Epsilon brainwave patterns might have extremely fast Hyper Gamma/Lambda brainwave patterns modulating within them. Epsilon is associated with states of suspended animation where no heart beat, respiration or pulse is noticeable.

Theta (4 – 7 Hz) Theta is the realm of the subconscious mind. Deep relaxation where the conscious

mind is, for the most part, 'switched off', and the subconscious mind is left to flourish. Theta brain waves are present during very deep relaxation and light sleep, including the REM (dreaming) state. It

is also known as the twilight state as it is normally only momentarily experienced as you drift off to

sleep (from Alpha) and arise from deep sleep (from Delta). Vivid visualizations, great inspiration, profound creativity, exceptional insight as well as the subject’s mind's most deep-seated programs are.

This is where most hypnotists aim to take their subject down to. Theta is where ideas, visualizations and suggestion are more likely to enter the subconscious mind and consciously subject’s become less aware of what is going on around them.

Alpha (8 – 15 Hz) A mild daydream or light relaxation state. This is the most easily reached brain wave state, and also includes both the youngest and most easily accessed alters in the entire system. The relaxed detached awareness achieved during light meditation is characteristic of Alpha and is optimal for programming the mind for successful actions. Alpha heightens the subject’s imagination,

visualization, memory, learning and concentration. It lies at the base of your conscious awareness and

is the gateway to your subconscious mind. Alpha is typified by partial conscious awareness and

partial subconscious predominance at the same time. It is useful to absorb information when in Alpha. Alpha promotes more of the left side of the brain to be used for processing.

Beta (16 – 31 Hz) Beta brain waves are associated with normal waking consciousness and a heightened state of alertness, logic and critical reasoning. As a subject participates in daily activities they are at Beta. In such a state we have full conscious awareness and attention of everything around us and usually only one side of brain is operating. Although important for effectively functioning in everyday life, higher Beta levels translate into stress, anxiety and restlessness. Higher cycles of Beta Frequency usually equate to stress, anxiety and 'over thinking' as the conscious mind becomes misguided or reacts negatively to a given situation. High brainwave beta frequency also equates to hypertension, increased heart rate, increased blood flow, cortisone production and glucose consumption.

Beta is often associated with aggressive impulses. Beta state will often hold cult protectors, internal warriors, and military systems. They may be colour coded blue.

Gamma (32 – 100 Hz) Gamma waves are the fastest of the brain wave frequencies and signify the highest state of focus possible – they’re associated with peak concentration and are considered to be the brain’s optimal frequency for cognitive functioning. The average individual never reaches this high of frequency range. In order to reach Gamma an experienced programmer must access it,

These higher frequency sound waves are associated with bursts of insights,

and information processing

brain wave states assist in the reshaping of brain structures that persist beyond actual periods of programming. Gamma wave activity is thought to be associated with a phenomenon known as “neuroplasticity,” or the ability of the brain to form new connections and build on pre-existent structures.

higher mental activity, including perception, problem solving, fear, and consciousness.
higher mental activity,

higher mental activity,

higher mental activity, including perception, problem solving, fear, and consciousness.
including perception, problem solving, fear, and consciousness.

including perception, problem solving, fear, and consciousness.

Gamma

A side effect of producing gamma waves in the brain is high gamma activity works as a natural anti-

depressant, boosting a subject’s mood, empathy, and compassion. When compared gamma waves to theta waves and the effects and states linked to both one end of the scale (gamma) generates intense focus and energy, while the other end of the scale (theta) is much more passive in nature.

Lambda (200 Hz). Associated with wholeness and integration also associated with mystical experiences and out of body experiences. Self awareness, higher levels of insight and information. They are carried on the very slow moving Epsilon waves

The Alpha-Theta border, from 7 to 8Hz, is the optimal range for visualization, mind programming and using the creative power of your mind. It is the mental state at which you consciously create your reality. At this frequency of mind control you are conscious of your surroundings but your body is in deep relaxation. To learn how to access this level of mind at will you must first learn

Sigma (12–14 Hz) in a burst of oscillatory brain activity that occurs during stage 2 sleep. Sigma is also called sleep spindles. It consists of waves that occur for at least 0.5 seconds. Represent periods where the brain is inhibiting processing to keep the sleeper in a tranquil state. Sleep spindle activity has furthermore been found to be associated with the integration of new information into existing knowledge as well as directed remembering and forgetting

Theta-Delta-(3.5 Hz) Long term memory access.

8 Preparing the Mind

The programmer places the subject in an acute state of anxiety and guilt. The tension reduces the power of the judgement part of the mind. One of the tortures for subjects is to keep them from going to the bathroom and relieving themselves. This is part of the hypnotic programming package. The anxiety that this creates increases the power of the programming in the brain, because the anxiety causes slight malfunctions with the brain’s judgment abilities. Mental and physical fatigue is also sought in the subject. For instance, water deprivation is common. Offensive language also helps drive the mind into tension and encourages it into an alpha state.

Nine areas are monitored in the subject throughout programming. Once monitored it is determine which needs are priority needs for the subject. Programmers will use what they call "the depth approach" to subconsciously gratify those needs in a way that gains control over the subject.

In programming, these 9 areas are identified as weaknesses, because programmers and handlers will attempt to manipulate these desires for their own gain. They set up short-range and long term goals and plans on how to control subject. These nine areas are:

1. Emotional security

2. Recognition of efforts or reassurance of worth

3. Creative outlets

4. A sense of personal power

5. A belonging somewhere

6. Immortality

7. Ego-gratification

8. Love in all its forms

9 Behaviour without Awareness

There are four principal categories of behaviour without awareness. The subject may be unaware of:

1. Their behaviour itself. They may be whispering without realizing, or they may be moving into a trap without knowing that the trap is there. A special case here is abnormal behaviour in which the subject fails to realize what they are doing because their normal awareness and self-control have been interrupted by disturbing agents such as fear, anxiety, illness, drugs, or hypnotic suggestion.

2. The relation of their behaviour to some stimulus. The subject may be unaware of the fact that the Programmer is influencing them by saying "Right" after certain statements and by remaining noncommittal after others. The process called "operant conditioning" falls into this category.

3. The stimulus itself, because of its slight impact. The subject may be unaware of a very faint sound or a quick flash of light, unaware in the sense that they lack the usual visual sensations. Subliminal perception falls into this category.

4. The precise nature of the stimulus, as well as its relation to their behaviour, because of inattention. The subject may be aware of vague sensations, but they are not aware either of the source or of the significant content of the stimulation, although their behaviour may change in accordance with changes in the stimulus. This category includes a great deal of perceptual activity affecting ordinary social behaviour. A subject is often unaware of the specific cues and clues to which they are reacting not because the stimulus is insufficient to reach the consciousness but because the effort to be fully aware of all the cues all the time would create too great a cognitive strain. In persuading a subject to do something they normally or rationally would resist doing a Programmer can make use of any one of these categories of psychological processes. Usually the purpose is to produce behaviour of which the subject is unaware.

10 Principles of Control

There are progressive steps in exercising control over a subject and changing their behaviour and personality. Subject’s being programmed must be unaware they’re being programmed. A subject is hard to manipulate if they know they are being manipulated.

If subject resistance is encountered during screening or during the opening phases of programming, non-coercive methods of sapping opposition and strengthening the tendency to yield and to cooperate may be applied. Although these methods appear here in an approximate order of increasing pressure, it should not be inferred that each is to be tried until the key fits the lock. On the contrary, a large part of the skill and the success of the experienced programmer lies in their ability to match method to subject. The use of unsuccessful techniques will of itself increase the subject's will and ability to resist.

This principle also affects the decision to employ coercive techniques and governs the choice of these methods. If in the opinion of the programmer a totally resistant subject has the skill and determination to withstand any non-coercive method or combination of methods, it is better to avoid them completely.

Threats vary on a long sliding scale from minor to extreme. Programmers can threaten to tell other individuals or put a gun in a subject’s mouth and threaten to pull the trigger. At the extreme, the goal is to create terror and belief that pain or something highly undesirable is about to happen.

The threat of torture usually weakens or destroys resistance more effectively than torture itself. The threat to inflict pain, for example, can trigger fears more damaging than the immediate sensation of pain. Threats work on fear and anticipated pain, where the thought and expectation of discomfort leads the subject to imagine and virtually feel the pain, physical or emotional, that would be experienced. Threats may be unspoken, for example where the programmer plays with a weapon or where instruments of torture are visible.

Threats delivered coldly are more effective than those shouted in rage. It is especially important that a threat not be uttered in response to the subject’s own expressions of hostility. These, if ignored, can induce feelings of guilt, whereas retorts in kind relieve the subject's feelings.

If the subject is immune to threats, then individuals they hold dear may be threatened, such as family and friends.

The same principle holds for other fears: sustained long enough, a strong fear of anything vague or unknown induces regression, whereas the materialization of the fear, the infliction of some form of punishment, is likely to come as a relief.

The threat of death has often been found to be useless. It has the highest position in law as a defence mechanism, but in many programming situations it is a highly ineffective threat. The principal reason

is that the ultimate threat is likely to induce sheer hopelessness if the subject does not believe that it is a trick.

The effectiveness of most of the non-coercive techniques depends upon their unsettling effect. The programming situation is in itself disturbing to most subject’s encountering it for the first time. The aim is to enhance this effect, to disrupt radically the familiar emotional and psychological associations of the subject. When this aim is achieved, resistance is seriously impaired. There is an interval -- which may be extremely brief -- of suspended animation, a kind of psychological shock or paralysis. It is caused by a traumatic or sub-traumatic experience which explodes, as it were, the world that is familiar to the subject as well as their image of themselves within that world. Experienced programmers recognize this effect when it appears and know that at this moment the subject is far more open to suggestion, far likelier to comply, than they were just before they experienced the shock.

Another effect frequently produced by non-coercive (as well as coercive) methods is the evocation within the subject of feelings of guilt. Most subjects have areas of guilt in their emotional topographies, and a programmer can often chart these areas just by noting refusals to follow certain lines of questioning. Whether the sense of guilt has real or imaginary causes does not affect the result of intensification of guilt feelings. Making a subject feel more and more guilty normally increases both their anxiety and their urge to cooperate as a means of escape.

The subject’s peers, family, closest friends, and spouse are all involved in the programming. These individuals will reinforce for the subject the programmer/handler/family is good and has the subject’s best interests at heart, no matter how abusive the behaviour. The individuals who surround the subject also reject and accept the subject based on their behaviour. This reinforces to be accepted the subject must behave and follow the structure of the programming. Those involved also want to assist the subject in growing, and understanding the goals set for them.

The subject is surrounded by individuals who all dress alike, act alike, and use the same terminology. The subject will question themselves instead of the people who surround them because the subject is the one who is different. The uniformity and consistency of the individuals that surround the subject will help insure compliance. No ideas are allowed for the subject to confront their programmer. This is to create behaviour that ensures the group will maintain secrecy and work together. Programmers also use these techniques, including bonding with the subject, convincing the subject that they care for them, no one else could possibly understand them (the subject) the way the programmer does.

11 Non-Coercive Techniques

The following are typical of behaviour control techniques used in programming.

Absolute Authority: That cannot be challenged. Breaking sessions: that pressures a subject until they mentally break. Changing values: to change what is right and wrong. Confession: to leave behind the undesirable past. Dietary control: that weakens the subject's thinking. Entrancement: open the mind and limit rational reflection. Engagement: that draws a subject in. Exhaustion: so they are less able to resist persuasion. Guilt: about the past that they can leave behind. Higher purpose: associate desirability with a higher purpose. Identity destruction: to make space for the new identity. Illogic: Emotion and fallacy that persuades. Information control: that blocks out dissuading thoughts. Incremental conversion: shifting the subject one step at a time. Isolation: separating subject from dissuasive messages. Love Bomb: to hook in the lonely and vulnerable. Persistence: never giving up, wearing subject down. Progressive Demands: Add increasingly stronger requests. Radicalization: Creating more extremists. Special language: that offers the allure of power and new meaning. Thought-stopping: block out distracting or dissuading thoughts.

Conversion as revelation Conversion may take place suddenly as a revelation, for example when a higher purpose is realized and all values that are associated with that are adopted. This is more likely to happen with subjects who have a strong need for certainty and who therefore tend to adopt extreme views.

The first stage in changing behaviour is making the subject aware of the control. A child subject is made aware of the physical and psychological control of the programmer/handler and will swiftly recognize they are over powered. A proficient subject will recognize the overwhelming power of the individuals around them and the corresponding responses when the expectations aren’t followed. The subject will recognize the definite limits that have been placed upon the ways they can respond.

Realization of their complete dependence upon the controlling system is a major factor in the controlling the subject’s behaviour. The subject is required to recognize and accept the fact that food, tobacco, praise, and the only social contact that they receive will come from the programmer who exercises control over him.

Control over time: The programmer must control the subjects time. A strict schedule must be

complete and followed. The schedule must encompass the entire 24 hours of the day and the subject must adhere to the schedule.

Start easy: Agreement over rules typically starts with generalized rules with which it is hard to disagree, for example; “No talking while eating”.

Tighten the rules: These rules will be gradually tightened over time. As the subject grows the basic premise, additional judgement criteria are added. For example, “No talking while eating' becomes “Talking while eating means you eat less food' to “The more you talk the less time you get to eat' to 'you are no longer hungry’.

Align with subject’s values: A conversation that may start with ideas will eventually turn to thoughts about what is right and wrong, good and bad, important and less important. In other words, it focuses on values. If you can change these rules in a subject’s head, then the programmer have no need to police them - the values will do that.

An effective start is to seek out the values of the subject and play to these. If the subject puts themselves first, then be admiring of them. A further values platform is generic human values, which are very difficult to deny, Love, peace, helping one another. Values can also be negative. Selfishness and hedonism can be elevated as worthwhile reasons. Racism and elitism may be accepted as true.

Progressive conversion: If the programming values are different from those of the subject, then the transition process is a progression, rather than a sudden conversion.

Control of values: The programmer must be clear to the subject as the one who sets values. This is made possible by having one of the basic values of the group be the leader must be obeyed without question. When the leader is showing wisdom and concern, this may seem logical.

Changing values: When converting a subject, one of the key things a programmer does, no matter where the subject started from, is to move into the realm of ideas and values. This includes anything that is not tangibly physical, and can include social and political ideas as well as religious and quasi- religious ideas. By doing this the subject is removed from the real world and into the ideological world of the programmer.

Align them with programming values: Show alignment towards the subject, the exchange principle dictates they should alignment towards the programmer/handler. When the subject is shown appreciation, they will show appreciation in return and will bond with the programmer connecting their sense of identity.

Embodiment of values: The programmer is to appear as a decisive embodiment of values. The programmer is elevated to a state of godhood. They may not claim it themselves, but through their manipulation of values they effectively reach this very powerful position.

Programmers take charge of values: More control of the subject occurs when the programmer (or handler) is able to take full control of values. When a programmer can dictate what is right and

wrong, they have the basis for total control.

Black and white thinking is created by the programming. There must be a tightly controlled system of logic. There must be totalitarian leaders, who inspire confidence and discipline questioning behaviour. Subjects are trained to believe seeking to leave, or questioning the philosophy, would mean isolation, torture, and the possibility of death. A hierarchy of leadership are given the authority to discipline those who do not comply with the training and teachings. This hierarchy will be planned internally into the subject.

Create a sense of powerlessness. This is administered through pain, degradation, tying up subjects, and control over the subject’s time. This is completed from infancy on.

Needs Of Individuals Are Promised To Be Met, But Are Ignored For Group Goals. The Programmers/handler will promise to meet individual needs of alters. These things may be food, clothing, and shelter. These needs are ignored for group goals. If there isn’t enough food for everyone, no one will eat.

Isolation from the World, the only reality is the programmers. The Programmer isolates the subject so no new ideas are available or allowed except their ideas. Whatever the Papa Bear (handler/programmer) dictates is reality. Each alter will only communicate with a few other alters. What this does is divide subject from their own parts and total awareness. The will and mind is broken so that there is no organized resistance, or access to other parts that may be aware of internal workings.

Isolation typically creates anxiety, that anxiety intensifies the desire to be with others who share the same fear. First-born children are more anxious and less willing or able to withstand pain than later- born children. Other applicable hypotheses are that fear increases the affiliative needs of first-born and only children much more than those of the later-born. These differences are more pronounced in subjects from small families then in those who grew up in large families. Only children are much likelier to hold themselves together and persist in anxiety-producing situations than are the first-born, who more frequently try to retreat

The subject will often be denied friends, and contacts outside the controlled environment. They will be deprived of all naturally occurring relationships by programming. This is done by switching, flooding, and system protection programming. Isolation is imperative and parts are made to feel like animals rather than human to isolate them outside individuals. Subjects will be programmed to hate Jesus and the God of the Bible, so they are isolated from spirituality and seeking spiritual assistance.

The subject starts to experience severe insecurity in this stage. The Programmer uses this insecurity against the subject in several ways. Because of the impaired reasoning ability and emotional isolation, the subject is susceptible to the approaches of insincere individuals, which are used by the programmer to emotionally hurt the subject more. This allows the programmer to convince the subject that individuals can't be trusted and only the programmer/handler can be trusted. This serves to isolate the subject from supportive peer groups and makes the subject emotionally dependent on the handler and programmer resulting in the programmer and handler gaining more power in the subject's

life.

Sensory Bombardment and Fatigue. This includes being bombarded with loud noises or music and flashing or bright lights, prolonged sleep deprivation, environmental control, cages, loud continues noises, love bombing of specific parts and a sterile environment. These methods are designed to overload the senses, interfering with sleep, cognition, and concentration.

Breaking down the self

Assault on identity: The subject is not who they think they are. This is a systematic attack on a subject’s sense of self (their identity or ego) and their core belief system. The programmer denies everything that makes the subject who they are: "You are not a boy/girl." "You are not intelligent." "You are not athletic." The subject is under constant attack for days, weeks or months, to the point that they become exhausted, confused and disoriented. In this state, their beliefs seem less solid.

Bombard them with accusations: The subject is isolated and accusing them of various transgressions begins. Accusations may start with diminutive things that are easy for them to admit then steadily escalate with admonishments of breaking important values and even being basically bad and shameful.

This process should be completed by a number of Programmers. The more individuals and the higher in standing they are, the more effective this method becomes. Few subjects can ignore accusations from individuals they live with have authority of them.

The Subject's Sense Of Identity Is Lost. The subject loses their sense of self and surrenders it to the handler/programmer. There will be no sense of where they begin and end, and where the Handler/programmer begins and ends. Subjects will demonstrate new behaviour by Conformity:

dress, language, behaviour using group language will eventually stop the thinking mind.

The awareness of control and recognition of dependence result in causing internal conflict and breakdown of previous patterns of behaviour. Although this transition can be relatively mild in the case of a young subject, it is almost consistently severe for the adult subject undergoing programming. Only an individual who holds their values lightly can change them effortlessly. Since the programmers aim to have the individuals undergo profound emotional change, they force their subjects to seek out painfully what is desired by the controlling individual. During this period the subject is likely to have a mental breakdown characterized by delusions and hallucinations

Continue until subject breaks: The point of this session is to push them past a breaking point; similar to when a subject has a nervous breakdown the session may continue well past the point where the subject is huddled in a fetal position, rocking back and forth and weeping uncontrollably. With this action the programmer wears down the subject’s sense of identity, in order to effectively destroy their personality and makes them flee from who they are.

Watch for apathy. After the subject's self-esteem is broken down and continuing failure and persistent suffering start to dominate every day, the individual becomes apathetic as a defence mechanism.

Apathy can lead to the subject not responding to and a mental and physical surrender that cannot be corrected.

Critical Thinking And Disagreeing With The Programmer Is Forbidden. The subject must suspend ability to think critically or disagree with programmer. The subject must never question the Handler/programmer. They must never get angry at the handler, if they do the subject is advised they want to be punished. The subject must always comply or be subject to punishment.

The assumptions of guilt and atonement: A basic assumption and rule is the subject in question is already guilty. Guilt is an effective lever that casts the subject as imperfect and inferior. The associated assumption is that guilt may be relieved by atonement of some variety, whereby the subject may be forgiven for the bad things they have done. This creates a two-sided force by which hurt and rescue may be applied.

Guilt: The subject is appalling. While the identity crisis is setting in, the programmer is simultaneously creating an overwhelming sense of guilt in the subject. The subject will be repeatedly and mercilessly attacked for any "sin" the subject has committed, large or small. The programmer will criticize the subject for everything from the "evilness" of their beliefs to the way he eats too slowly. The subject begins to feel a general sense of shame, that everything they do is wrong.

Self-betrayal: The subject will agree with the programmer that they are appalling. Once the subject is disoriented and is over whelmed with guilt, the programmer forces them to denounce any individual in their life who shares the same "erroneous" belief system that they hold. This betrayal of subjects own beliefs and of people they feel a sense of loyalty to increases the shame and loss of identity the subject is already experiencing.

Breaking point: With their identity in crisis, experiencing deep shame and having betrayed what the subject has always believed in, they may undergo a "nervous breakdown." In psychology, a "nervous breakdown" is a collection of severe symptoms that can indicate any number of psychological disturbances. The breaking point may involve uncontrollable sobbing, deep depression and general disorientation. The subject may have the feelings of being totally lost and alone. When the subject reaches their breaking point, their sense of self can be remade. The subject has no clear understanding of who they are or what is happening. At this point, the programmer sets up the temptation to convert to another belief system that will save the subject from their desolation.

Discovery that there is an acceptable solution to their predicament is the first stage of reducing the individual's conflict. Subjects of programming realising this will lead to feelings of relief of internal conflict. It is at this point they are prepared to make major changes in their value-system. This is an automatic rather than voluntary choice. They have lost their ability to be critical.

Altered States and Hypnosis Are Used. The handlers/programmers use hypnotic techniques to change the minds states. Programmers induce dissociation by songs, chanting, guilt inducing sessions, torture, isolation, repeating triggers 3X, starvation, inadequate sleep, and strenuous physical activity. This combination will lead to a reduction of alertness.

The reduction of alertness will create confusion in the mind. Programmers will also cause confusion using a series of alters. The subject may go into revolving from one alter to another, or may have alters coming and going with conflicting messages so that the subject remains in a programmed confused state. Programmers will give the mind something simple to focus on so that it goes into a flat state.

The mind feels good to shift into this simple flat state. The brain quits thinking and shifts to a lower level of conscious so the controllers can advise the subject what to think. Programmers can induce a mood or state of mind hypnotically which will make retrieval of something learned dependent upon going into that particular mood or state.

Out of Body Experiences: (O-B-E’s) are induced by the torture and psychotropics. This training will lead to astral projection.

The Mind's Natural Alarm Clock: The programmer’s use the mind’s natural ability to wake up at specific times to inlay clocks for scheduled tasks. Subjects may be given the coded messages that will occur at specific timed intervals. Sleeping patterns are also related to personality. By programming different alters to have certain sleep patterns, their personality can be adjusted.

Behaviour modification. A version of behaviour modification is tailored to the subject. It is determine what the subject does well, and praise and reinforce that behaviour. The programmer states the desired goal. Then continue to reinforce promptly the things the subject is doing well. The goal in mind must be measurable. An example of this might be for a handler to praise a hunting part that is being programmed and give the subject a reward after a successful hunt. The reinforcement needs to be quick, and appropriate.

Manipulate rewards, punishments, experiences to elicit new behaviour. Manipulate rewards, punishments, and experiences. This must be done to suppress previous social behaviour. Reward:

Participation, conformity to ideas/behaviour, zeal, personality changes, the appropriate verbal response.

Behaviours punished: criticalness, independent thinking, non-conformity to ideas/behaviour, wrong response to questions.

Aversive conditioning is another behaviour modification technique. This is the use of something unpleasant, or a punishment, to stop an unwanted behaviour. As with all forms of punishment, it may work but is generally less effective than the use of reinforcement.

Split brain programming The Programmers are also aware that right-handed people use their left brain hemisphere for highly conscious processes which require good attention, focus and intentional decisions; while their right brain will tend to work on the unconscious and automatic chores. Split brain programming takes this contrast into account.

Individual sees locus of control with the Handler/programmer. Programming overrules self. The internal and external handler/programmer is in control of the subject’s life view, navigation, and

emotions.

Creativity can be controllable. When a subject creates a new alter/animal/internal structure he is rewarded and praised. The subject learns to create what they believe the Programmers’ desire to continue to be rewarded.

Future Pacing Future pacing can be used to help program a subject toward their occupational objective which is created for the subject when they are young. Future pacing is a mental rehearsal that is practiced in the imagination. This is done so the subject can deal with future challenges. Expectations can often become self-fulfilling prophecies. NLP also is used to teach people how to learn. It teaches people to learn a variety of methods for a single skill.

Power Words, These are words which have specific meaning for the subject. Some power words used in programming are; Imagine, you, and because.

The Possibility of Salvation

Leniency: The programmer can help the subject. With the subject in a state of crisis, the programmer offers some small kindness or reprieve from the abuse. He may offer the subject a drink of water, or take a moment to ask the subject about relationships they have made. In a state of breakdown resulting from an endless psychological attack, the small kindness seems enormous, and the subject may experience a sense of relief and gratitude completely out of proportion to the offering, as if the programmer has saved their life.

Compulsion to confession: Programmer advised the subject they can help themselves. For the first time in the programming process, the subject is faced with the contrast between the guilt and pain of identity assault and the sudden relief of leniency. The subject may feel a desire to reciprocate the kindness offered to him, and at this point, the programmer may present the possibility of confession as a means to relieving guilt and pain.

The tension of guilt: This creates a tension between the subject's actions and their stated belief that the action is bad. The consistency principle leads the subject to fully adopt the belief their resistance is bad and to distance themselves from repeating it. The situation is also encouraged by making non- confession to be an offence itself.

Channelling of guilt: The programmer will advise the subject this is why they are in pain. After weeks or months of assault, confusion, breakdown and moments of leniency, the subject’s guilt has lost all meaning. They are not sure what they have done wrong, the subject just knows they are wrong. This creates something of a blank slate that lets the programmer fill in the blanks: He can attach that guilt, that sense of "wrongness," to whatever they desire. The programmer attaches the subject’s guilt to the belief system the programmer is trying to replace. The subject comes to believe it is their belief system that is the cause of their shame. The contrast between old and new has been established: The old belief system is associated with psychological and physical agony; and the new belief system is associated with the possibility of escaping that agony.

Releasing of guilt: It's not me (subject); it's my (subject’s) beliefs. The beleaguered subject is relieved to learn there is an external cause of their wrongness, that it is not themselves that is inescapably bad. This means they can escape their wrongness by escaping the wrong belief system. All they have to do is denounce the people and institutions associated with that belief system, and they won't be in pain anymore. The subject has the power to release themselves from wrongness by confessing to acts associated with their old belief system. With their full confessions, the subject has completed their psychological rejection of their former identity. It is now up to the programmer to offer the subject a new one.

Public confessions: The effect of confession may be intensified by making the confession public. It both increases the hurt and discomfort and also enables a greater rescue effect and relief. The higher levels of emotion involved have a much greater effect in creating bonds with the listening group.

Confession: Confession is predominantly effective at enabling people to put an undesirable past behind them. As well as a conversion technique, it is also useful for retention.

Confessing sins: Once the subject has agreed to the rules/values, subjects are encouraged to confess past mistakes. This may start easily with trivial errors and then progress to more significant 'failures'.

Release and atonement: Confessing leads to a relief, especially when the tension has been exacerbated by declarations of how appalling the errors are and how the subject is understood to be basically good.

Confession under pressure can appear as a sudden breakdown, when a previous resistance suddenly collapses. This can lead to a sudden outpouring of information.

Confession provides an initial release, but further atonement may be demanded. This may start with simple chores or repeating of meaningful scripts, but may also be escalated. Punishments may be meted out or may even be applied by the subject themselves.

Agreeing the rules: The motive of confession is there are some things which are bad, and which disregard defined rules and values. Before actual confession an agreement is reached about what is good and what is bad.

Subtle force of authority: The subtle implication is to position the subject as inferior and the programmer to whom they are confessing as superior. This provides a lever of authority that the subject cedes to the programmer receiving the confession. This allows the handler to control the subject further. This control may range from defining new values to giving direct commands outside of the confessional milieu.

A Sense Of Peace Is Induced. When the subject merges with the handler the programmer will accept credit for what the subject has become. A sense of peace is induced leading to the imagery of merging with the handler. The time is suggested by the programmer. The subject has the handler placed internally to assist in maintain the integrity of the system. The subject must reorganize reality through identification with the handler. Strong identification is created with the handler through trauma

bonding. The subject will be programmed to protect the handler both internally and externally.

Rebuilding the Self

Remake the subject: When the subject is broken, the programmer/handler is to approach them with kindness. This is to show the subject they are forgiven and accepted again. They may be hugged and patted. This places the programmer/handler back into a kind and loving frame and offers a lifeline to the broken subject. The subject will listen and accept what the handler/programmer has to say.

The building of trust: Confessing sins is to expose vulnerability, which requires trust. Confession acts to increase the bonding of the individual to those hearing the confession, as consistency principle provides the argument that if the subject is confessing, then those listening must be trustworthy. When a subject bonds with an individual, they will be apt to adopt beliefs more easily.

Progress and harmony: If the subject wants, they can choose good. The programmer introduces a new belief system as the path to "good." At this stage, the programmer stops the abuse, offering the subject physical comfort and mental calm in conjunction with the new belief system. The subject is made to feel that it is they who must choose between old and new, giving the subject the sense that their fate is in their own hands. The subject has already denounced their old belief system in response to leniency and torment, and making a conscious choice in favour of the contrasting belief system helps to further relieve their guilt. If they truly believe, then they really didn't betray anyone. The new identity is safe and desirable because it is nothing like the one that led to their breakdown.

Final confession and rebirth: The subject chooses what is good. Contrasting the agony of the old with the peacefulness of the new, the subject chooses the new identity. They reject their old belief system and pledge allegiance to the new one that is going to make their life better. At this stage, there are often rituals or ceremonies to induct the subject into the community.

Reintegration of values and identification with the controlling system is the final stage in changing the behaviour of the controlled individual. A subject who has learned a new, socially desirable behaviour demonstrates its importance by attempting to adapt the new behaviour to a variety of other situations.

Other Non Coercive Conversion Methods

Coincidence: Coincidence is used to create the perception in the subject that supernatural events are beginning in the subject's life. A combination of posthypnotic commands and pre-information awarded to the subject prior to an upcoming experience that the handler/programmer intelligence system has discovered gives the subject a feeling that "God" or some other supernatural being is taken interest in their life.

Graphology: The validity of graphological techniques for the analysis of the personalities of subjects has not been established. If the programmer or their handler decides to have the subject’s handwriting analyzed, the samples should be submitted as soon as possible, because the analysis is more useful in the preliminary assessment of the subject than in the later programming. Graphology does have the

advantage of being one of the very few techniques not requiring the assistance or even the awareness

of the subject. As with any other aid, the programmer is free to determine for themselves whether the

analysis provides them with new and valid insights, confirms other observations, is not helpful, or is misleading.

Joint Programmers: The commonest of the joint programmer techniques is the Mutt-and-Jeff routine:

the brutal, angry, domineering type contrasted with the friendly, quiet type. This routine works best with women, teenagers, and timid men. If the programmer who has done the bulk of the programming up to this point has established a measure of rapport, he should play the friendly role. If rapport is absent, and especially if antagonism has developed, the principal programmer may take the other part. The angry programmer speaks loudly from the beginning; and unless the subject clearly indicates that they are breaking down. He thumps the table. The quiet programmer should not watch the show unmoved but give subtle indications that he too is somewhat afraid of their colleague. The angry programmer accuses the subject of other offenses, any offenses, especially those that are heinous or demeaning. He makes it plain that he personally considers the subject the vilest subject on earth. During the harangue the friendly, quiet programmer breaks in to say, "Wait a minute. Take it easy." The angry programmer shouts back, "Shut up! I'm handling this. I'll break this one, wide open." The programmer expresses their disgust by spitting on the floor. Finally, red-faced and furious, he says, "I'm going to take a break. But I'll be back at two, you better be ready to talk." When the door slams behind him, the second programmer tells the subject how sorry they are, how he hates to work with an individual like that but has no choice.

A

programmer working alone can also use the Mutt-and-Jeff technique. (Not advised) After a number

of

tense and hostile sessions the subject is ushered into a different or refurnished room with

comfortable furniture, cigarettes, etc. The programmer invites him to sit down and explains their regret that the subject’s former stubbornness forced the programmer to use such tactics. Now everything will be different. The programmer talks programmer-to-subject.

Another joint technique casts both programmers in friendly roles. But whereas the programmer in charge is sincere, the second programmer's demeanour and voice convey the impression that he is merely pretending sympathy in order to hurt the subject. He slips in a few aggressive actions such as punching the wall, knocking over glasses. The programmer in charge warns their colleague to stop. When he repeats the tactics, the programmer in charge says, with a slight show of anger. “I suggest that you leave now. I'll handle this."

It is usually unproductive to cast both programmers in hostile roles.

Paranoia: Paranoia is a powerful tool used by the programmer. It provides a means to develop the subject's distrust of other people including the subject's primary group that could provide positive support during this time of distress in the subject's life. Paranoia is often recognized and discounted as a character fault by most peoples in American society and therefore discredits the subject's testimony even further. Uninformed, but well wishing people including friends, may recommend to the subject to pursue counselling. This negative feedback can make the subject fear that people will believe the subject is crazy.

The subject is led to believe that their neighbours, work associates and/or family are conspiring against them through a number of implanted programs.

REM Sleep Deprivation: The Rapid Eye Movement (REM) stage of sleep is controlled and usually limited to one to two cycles per night resulting in micro-sleeps during the day. REM deprivation inhibits short-term memory, concentration, tactile abilities, verbal articulation, reasoning, and self will. Protein synthesis is inhibited and thereby reduces the subject's ability to heal after physical damage or after periods of extensive exercise. The result is that the subject's general health degrades as does social bonds and work/school performance. Control of REM Sleep is completed through various methods. Posthypnotic implants can be implanted that place a subject in a light with various combinations of muscular tension and computer cycling implant deliveries.

When the REM depravation is introduced gradually and accompanied by a posthypnotic command the subject will feel energetic and rested the subject will not recognize the REM Deprivation.

The most common method of sleep deprivation is to keep the subject awake for several days. When they are finally allowed to fall asleep, they are awakened and programmed. As well as leading to hallucinations, sleep deprivation for periods longer than 24 hours can lead to a state of temporary insanity

Subjects typically complain of no sleep, restless sleep, waking up every hour on the hour, staying awake until the hour they have to get up, waking up an hour after they retire and not returning to sleep, and typically cannot recall any dreams. Additionally, they will complain of repeating torturing thoughts, racing thoughts, and facial itching and numbness. Daily fatigue, poor recall of names, and caffeine consumption is typical. Subjects in these prolonged stages of REM deprivation exhibit confusion, and emotional distress, have very poor grammar, spelling, and short attention spans

Subjects experience slower speech and have a hard time articulating concise points as a result of the REM Deprivation and other performance degrading posthypnotic commands. A small amount of alcohol consumption can exasperate the damage of REM Deprivation and precipitate slurred speech.

Confusion results from three primary sources; REM Deprivation, specific post hypnotic commands to reinforce the confusion, and the emotional damage and stress that is being inflicted. The confusion allows the programmer to continuously inflict damage to the subject's life without real-time observation. A confused subject generally is not as productive as an organized clear thinker is and has a greater potential to offend people by what they say or do and is less likely to recognize when they have made mistakes. All of these symptoms assist the programmer’s objectives. In addition, the confusion restricts the individual from analyzing the source of their suffering and taking corrective actions, and therefore reduces the programmer’s security risk.

Difficulty concentrating impairs the subject's productivity and prevents the subject from making self- improvements and corrections in behaviour. It makes it very difficult for the subject to do any evaluation of their condition. This allows the programmer to demonstrate that the subject cannot do anything on their own without "God", thereby increasing the frustration and anxiety of the subject

(inducing emotional breakdown) and ultimately making the subject totally dependent on the will of God.

Stages of sleep

NREM stage 1: This is a stage between sleep and wakefulness. The muscles are active, and the eyes roll slowly, opening and closing moderately.

NREM stage 2: In this stage, theta activity is observed and sleepers become gradually harder to awaken; the alpha waves of the previous stage are interrupted by abrupt activity called sleep spindles and K-complexes.

NREM stage 3: Formerly divided into stages 3 and 4, this stage is called slow-wave sleep (SWS). SWS is initiated in the preoptic area and consists of delta activity, high amplitude waves at less than 3.5 Hz. The sleeper is less responsive to the environment; many environmental stimuli no longer produce any reactions.

REM: The sleeper now enters rapid eye movement (REM) where most muscles are paralyzed. REM sleep is turned on by acetylcholine secretion and is inhibited by neurons that secrete serotonin. This level is also referred to as paradoxical sleep because the sleeper, although exhibiting EEG waves similar to a waking state, is harder to arouse than at any other sleep stage. Vital signs indicate arousal and oxygen consumption by the brain is higher than when the sleeper is awake. An adult reaches REM approximately every 90 minutes, with the latter half of sleep being more dominated by this stage. REM sleep occurs as a person returns to stage 1 from a deep sleep. The function of REM sleep is uncertain but a lack of it will impair the ability to learn complex tasks. One approach to understanding the role of sleep is to study the deprivation of it. During this period, the EEG pattern returns to high frequency waves which look similar to the waves produced while the person is awake

The placebo technique is also used to induce regression The subject is given a placebo. Later they are told that they have ingested a drug, which will make them want feel sick/sleepy/etc. The subject's desire to find an excuse for the compliance that represents their sole avenue of escape from their distressing predicament may make them want to believe that they have been drugged and no one could blame them for what occurs. Individuals under increased stress are more likely to respond to placebos.

Increasing Dependence on Drugs and Alcohol: As REM Deprivation increases the subject must depend on Central Nervous System (CNS) Stimulants to cope and continue to function. The goal is to get the subject to self medicate and seek out drugs of their own volition. The use of drugs leads to loss of productivity at work, school, and in interpersonal relationships. This serves the programmer in several ways. The use of drugs, especially stimulants increases the subject's index of suggestibility. The post hypnotic commands are more effective and the subject has greater difficulty resisting the impulses generated by the commands. In addition, the increased stress of coping with the drugs in conjunction with the newly introduced posthypnotic commands serves to push the subject closer to an emotional breakdown. The use of drugs, especially illegal, allows the programmer to document something that the subject will be ashamed of when the program reaches the exaggerated conscience

stage.

Some substances used are: Alcohol, sleeping pills, stimulants such as caffeine, and psychotropic medications inhibit REM Stage sleep. If the subject seeks out illegal drugs to use this will benefit the programmer in the future. The handler/programmer has been known to help subjects avoid prosecution to gain loyalty or create an adversarial relationship between the acting agency and the subject (another intimidation factor) even though the handler/programmer was responsible for creating the behavioural problem in the subject's life

Regression There are a number of non-coercive techniques for inducing regression, All depend upon the programmer's control of the environment and, as always, a proper matching of method to subject. Some subjects can be repressed by persistent manipulation of time, by retarding and advancing clocks and serving meals at odd times -- ten minutes or ten hours after the last food was given. Day and night are jumbled. Programming sessions are similarly unpatterned the subject may be brought back for more programming just a few minutes after being dismissed for the night. Half-hearted efforts to cooperate can be ignored, and conversely the subject can be rewarded for non-cooperation. (For example, a successfully resisting source may become distraught if given some reward for the "valuable contribution" that he has made.)

The Alice in Wonderland technique can reinforce the effect. Two or more programmers, programming as a team and in relays (and thoroughly jumbling the timing of both methods) A subject who is cut off from the world they know seek to recreate it, in some measure, in the new and strange environment. The subject may try to keep track of time, to live in the familiar past, to cling to old concepts of loyalty, to establish -- with one or more programmers – interpersonal relations resembling those that they had earlier with other individuals, and to build other bridges back to the known. Thwarting their attempts to do so is likely to drive them deeper and deeper into themselves, until they are no longer able to control their responses.

Whether regression occurs spontaneously under detention or programming, and whether it is induced by a coercive or non-coercive technique, it should not be allowed to continue past the point necessary to obtain compliance. Severe techniques of regression are best employed in the presence of a psychiatrist, and medical doctor. As soon as they can, the programmer presents the subject with the way out, the face-saving reason for escaping from their painful dilemma by yielding. Now the programmer becomes fatherly. Whether the excuse is that others have already confessed "all the other boys are doing it", that the subject had a chance to redeem themselves or that he can't help themselves "they made you do it", the effective rationalization, the one the source will jump at, is likely to be elementary. It is a subject’s version of the excuses of childhood.

The Informer A controlled environment can make tricking the subject easier. One of these tricks is, planting an informant as the subject’s roommate. As the subject is taught not to trust anyone, two informants in the room will work better. One of them, A, tries now and then to pry a little information from the source; B remains quiet. At the proper time, and during A's absence, B warns the source not to tell A anything because B suspects him of being an informant planted by the authorities.

Suspicion against a single cellmate may sometimes be broken down if B shows the source a hidden

microphone that they have "found" and suggests that they talk only in whispers at the other end of the room.

Ivan Is a Dope It may be useful to point out to a hostile subject their friends, family, and any outside influence against programming have left them. The programmer may personalize this pitch by explaining that he has been impressed by the subject’s courage and intelligence. The programmer sells the subject the idea that the programmer, not their old service, represents a true friend, who understands him and will look after their welfare.

Shame Factor Enhancement: Various posthypnotic suggestions are implanted in the subject after four to five days of REM deprivation. The content of the posthypnotic scripts is constructed to cause the subject to perform embarrassing and shameful acts. These behaviours are typically sexual, or abusive to another individual. These behaviours are used by the handler/programmer to later shame the subject into a lower self esteem, reduced confidence in their own self discipline, or the need for forgiveness from God. These embarrassments provide a means to Blackmail or discredit the subject if the handler/programmer is detected and otherwise threatened by the subject.

Tragic events: Another method is to use tragic events occurring to loved ones. The programmer receives information that a subject’s family member has been injured or killed. The subject is given a posthypnotic suggestion that a feeling of dread or loss is welling up inside them and they are directed to think of that particular loved one. When they are notified about the family member, the subject believes that they have special powers, insights, or communications from God, aliens, or other entities.

Disorientation: The basic principle of disorientation is to reduce the subject’s sense of judgment and their ability to make rational decisions. Programmers can use many methods to disorient their subjects, including: Language that causes confusion, rapid barrages of questions, use of hypnosis and hypnotic language, time distortion, such as through changing meal times, turning lights on and off at different times and the use of narcotics.

Deprivation: Depriving a subject of basic needs can lead both to disorientation, causing poor judgment as above, or desperation. Deprivation can include:

Food and drink: Extreme hunger or thirst can persuade. Sleep: Lack of sleep disorientates. Company: Solitary confinement leads to craving attention. Sensation: Sensory deprivation disorientates. Access: To information or significant others

12 Coercive Techniques in Programming

The application of pain is a basic technique of torture programming, whether through creating general discomfort, physical beating or using instruments of torture.

1. The principal coercive techniques are arrest, detention, the deprivation of sensory stimuli, threats

and fear, debility, pain, heightened suggestibility and hypnosis, and drugs.

2. If a coercive technique is to be used, or if two or more are to be employed jointly, they should be

chosen for their effect upon the subject and carefully selected to match their personality.

3. The usual effect of coercion is regression. The subject’s mature defences crumble as they become

more childlike. During the process of regression the subject may experience feelings of guilt, and it is usually useful to intensify these.

4. When regression has proceeded far enough so that the subject's desire to yield begins to

overbalance their resistance, the programmer should supply a face-saving rationalization. Like the coercive technique, the rationalization must be carefully chosen to fit the subject's personality.

5. The pressures of duress should be slackened or lifted after compliance has been obtained, so that

the subject’s voluntary cooperation will not be impeded.

Once the goal of the coercive session is met to permit the programmer access to the subject they are not ordinarily concerned with the attitude of the subject. Under some circumstances, however, this practical indifference can be short-sighted. If the subject remains semi-hostile or remorseful after a successful coercive session has ended, less time may be required to complete their conversion than might be needed to deal with their antagonism.

Stress Positions: This is posing a subject in an erect standing position for a period of several hours. No restraints or external devices are used. Variations of this technique include the extension of one’s arms outward to the side.

Harsher variations of the stress technique a “short shackle,” subjects are bound at the wrist and ankle with metal or plastic handcuffs and then doubled over with their wrists bound to their ankles, either while lying on the ground or sitting or front leaning rest, which is the push up position.

Sensory Bombardment: Subject is made to stand or kneel facing a wall for a determined amount of time. They are hooded and handcuffed tightly. At the same time a bright light is placed next to the subject’s hood while distorted music is played.

Forced Nudity: Forced nudity is the most common technique used by programmers when training a subject. It involves stripping subjects in front of other individuals who are being programmed and

forcing them to remain naked for long periods of time. The technique can also be used as a form of punishment in group programming. The effect of this act is to cause great shame.

Sexual Humiliation: Sexual humiliation comes in a variety of forms and it takes in to account the beliefs and views of the subject or part. For example, a part whose religious beliefs are strongly opposed to homosexuality may be forced to participate in acts of this nature with other subjects or parts of subjects who are being trained. This may be extreme, or mild. This can also include being forced to watch displays of sexuality.

Extreme Cold: Subjects are routinely doused with cold water and left outside or in unheated cells to freeze. They may be forced to stand in or run through snow wearing only a thin layer of clothing, left to sleep on the concrete floors of unheated cells/cages in the winter. To make the cold even more unbearable, programmers may leave the windows open in subject’s cells during the night.

On occasion, extreme heat is also used. In this case the subject is locked in a hot box.

Phobias: Phobias are able to incite extreme amounts of panic in subjects. For this reason, a subject who has a fear of spiders will be forced to remain in a room filled with spiders. Once he achieves the useful state of anxiety or panic, he is programmed.

Water Boarding: Water boarding consists of immobilizing a subject and pouring water over their face to simulate drowning. It elicits the gag reflex, making the subject believe his or her death is imminent while ideally not causing permanent physical damage. Water boarding is used to punish, intimidate, induce phobias, and dissociation.

Debilitation: Debilitation is the systematic weakening of the subject. Physically this may be through means such as corporal punishment, pain and deprivation.

Psychological weakening may take place through humiliation and other actions, such as making them stand naked, forced religious sacrilege, triggering of phobias and mock executions.

Retention Techniques: When a subject is converted to a particular set of beliefs, then it has been found that, particularly if coercive or authoritarian methods were used, then most people will, if there is no effort to sustain the change, will drift back to their original beliefs. The following things must be in place to insure retention continues until training/programming is complete.

Absolute Authority: That cannot be challenged. Asset-Stripping: Taking the subject’s belongings Confession: to keep the subject in a position of inferiority. Entrancement: to keep subject in a controllable state. Illogic: Emotion and fallacy that persuades. Isolation: separating subjects from dissuasive messages. Keeping Busy: so there is no time to think about leaving. Obedience: without questioning authority. Polarization: creating black-and-white choices.

Special Language: leads subject on to inner circles of power. Striving: so there is always something more the subject needs. Thought-stopping: blocking out distracting or dissuading thoughts. Burning Bridges: Ensure there is no way back. Evidence Stream: Show subjects time and again that their change is real. Golden Handcuffs: Put rewards in their middle-term future. Institutionalization: Building change into the formal systems and structures. New Challenge: Get the subject looking to the future. Rationalization Trap: Get subject to complete adverse action then help them explain their actions. Reward Alignment: Align rewards with desired behaviours. Rites of Passage: Use formal rituals to confirm change. Socializing: Build behaviours into the social fabric.

Note: Anger: The way that the subject experiences anger is of profound importance. If the subject allows the Handler/Programmer to redirect the increasing anger and hostilities toward the Handler/Programmer to another subject in the form of violence (misplaced aggression), the Handler/Programmer will reinforce the violent behaviour with posthypnotic commands. Typically, the Subject is encouraged to commit acts of violence with spouses, friends, or employers resulting in further social isolation and increased shame.

12 Steps of Obedience

The purposes of these steps are to create a highly dissociative subject, who cannot connect with their feelings. This will allow programmers to write scripts for parts.

Step one: Not need. The subject is placed in a room without any sensory stimulus. This training room will have gray, white, or beige walls. The programmer leaves the subject alone for periods of time:

these may vary from hours (2-3) (3-5), to an entire day as the subject grows older. The purpose of this discipline is to teach the subject to rely on its own internal resources, and not on outside individuals. The subject will learn to self sooth, and retreat internally to rely on internal triggers, structures, and programming to survive.

Step two: Not want. This step is very similar to the first step, and reinforces it. It will be done intermittently with the first step over the next few years of the subject’s life. The subject is left alone in a training room, without food, water, bathroom, blankets, or chair for an extended period of time.

The programmer will enter the room with food, or a blanket. If the subject requests either, they are punished for being weak and needy. This step is reinforced, until the subject learns not to ask for anything unless it is offered first. This step will create a subject who is completely dissociated from its own needs. This creates in the subject a hyper-vigilance as they learn to look for outside individuals for cues on when it is acceptable to fulfil needs, and not to trust their own body signals.

The subject is learning to look outside themselves to learn how they should think or feel, instead of trusting their own judgment.

Step Three: Don’t hope/desire. This step is to create a subject who won’t fantasize. The subject is to be more outwardly focussed, and less inwardly engaged. The subject is to look to programmers for permission in all areas of their life, including internal. This step insures safe places the subject has created internally are found and discarded. The internal safe places must be placed by the programmer. This teaches the subject there is no safety unless the handler/programmer says there is safety.

The subject is placed in a room with favourite toys, or items. A pleasant programmer enters the room and engages the subject in play. The subject and programmer engage in fantasy play about the subject’s secret wishes, dreams, or wants. This will occur on several occasions, until the subject’s trust is earned. This programmer will not criticize, mock, or give any negative response to the subject, During a future programming session the subject is punished for their desires or fantasies shared with the programmer, including the destruction of favourite toys, undoing attempted secret places the subject may have created in their mind, or eliminate and protectors within the subject. This step is repeated, with variations, many times over subsequent years. The subject’s siblings, parents, or friends will be used to expose inside fantasies the subject has confided in them during trusting

moments.

Step four: survival of the fittest. This step is to create aggressive malefactor alters in the subject. This step is begun around age the subject will be trained with children younger than themselves. All subjects will have internal parts that will be perpetrators

Subjects should copy their programmer’s actions when it comes to inflicting trauma on their target. Programmers and handlers should role model the torture they wish their subject to inflict. The subject will be taught this is the acceptable outlet for the aggressive impulses and anger they are experiencing. This anger should be created by the brutality the subject is relentlessly being exposed to when they are in the role of the younger child.

Step five: code of silence. Various tactics are employed to insure this programming is well-built. This is begun at the age of two-3 years as subject starts becoming more verbal.

Following a training session the subject is asked about what they saw, or did. If the subject begins to answer the question they are tortured, a new part is created. This part is ordered to keep or guard the memories of what was seen. The subject and this new part are put through a rite of swearing to never tell. During this process more parts are formed whose position it is to kill the body if other parts speak.

Sexual trauma, and learning to dissociate will increase during this step.

Step Six: Don’t trust/betrayal. Will begin in infancy, but will be formalized at around ages six to seven, and continue on when the subject is a teenager. The subject will learn betrayal through set up after set up. The subject will be placed in situations where a programmer who is sympathetic, rescues them, and gains their trust. The subject will begin to trust the programmer as a rescuer after the programmer intervenes and protects the subject numerous times. After months of bonding, the subject will turn to the programmer for support. The programmer will back away refusing to help, and begin abusing them. The subject will begin to replicate this behaviour to other individuals who are being trained. Betrayal programming will also be built into the system so parts will not trust one another

Step seven: Not caring. This step will take the subject further into a malefactor role. The age for beginning this is step is 4-6 years. The subject will be forced to hurt others and prove their ability to not care during the process. This step is repeated until the subject finally complies by inflicting grievous harm on another individual without remorse. As the subject becomes older, the punishing tasks become more brutal. Programmers will encourage and reward the more perverse behaviour and callus responses by the subject.

Step eight: Spiritual ideology. The subject will be taught spiritual ideology to keep the system in balance. The ideology is duelling. This is completed with trauma rituals, and guided imagery exercises reinforced with hypnotism. The goal will be to reach a blissful state of dissociation reached through trauma and hypnosis.

Step nine: Subject specific programming. The programmer and handler will have determined what

the subject’s future task/job will be. This step will involve programming which will be tailored to the subject’s future function.

Step ten: OODA training (observe, orient, decide, and act). The programmer will place the subject in situations where they must decide how to respond. If the response is incorrect the subject will be brutally punished. If the response is correct the subject will be praised.

Step eleven: Display self-discipline. Demonstrate the ability to think, look, and act like an individual with a single mind. The subject must respond to triggers, cues, and training without the programmer/handler to reinforce the programming.

Step twelve: The subject must prove their capacity to perform their role/job they have been trained for. This must be completed to the satisfaction of the programmers and handler. The test will be held with other subjects of the same age. This is to ensure the trauma bonding continues. If a subject fails the test the programmers and handlers must determine if the subject short comings can be corrected or the subject terminated.

14 Levels of Programming

Level One If the tested subject has an I.Q of 110 or higher, and proper hypnotic abilities they will be given a code cue that is an alpha-numeric code, a number or a word code that identifies them. This is embedded hypnotically. This trigger will activate their recall program when the programmer is ready.

If the subject has no relatives that are important, they will be instructed and secretly helped to move to a location chosen by the intelligence agencies. The programmers will hypnotically erase the top memory so what has happened is deeply embedded in the subconscious mind and can’t be retrieved.

Once at the location further tests for vulnerability will be conducted. If the subject passes these tests, they are then brought to.

Level 2 Specific instructions are written, placed through hypnotic commands and suggestions, into their personality and they are given diverse small orders. At this level the subject is used operationally at very easy and unimportant tasks. They are also assigned a programmer. The programmer is beginning to soften the subject up and make them more pliable to suggestions. If the subject successfully performs these small tasks that have been hypnotically written into the mind, then he will be given a recall service notice by the programmer who is in contact with the subject.

If the subject, upon release, shows that they have retained the instructions which were written into their personality, and if they carry out the small and unimportant work duties which were assigned under Level 2 hypnosis, they will receive a recall service notice.

The timing of a recall service notice depends on how quickly it can determine the programming which was written into the personality has enabled them to complete their Level 2 work assignments properly. Once this determination has been made, a recall service notice will be given to him by a programmer, or handler.

If the subject was not given a trigger word, the handler will use a quick and powerful form of hypnosis similar to Neural Linguistic Programming. The subject will be told when and where to report. The subject will have no memory of being given these instructions, they will report on time to the proper location. If the subject was given a trigger word or symbol they will report to the designated location upon activation of the trigger.

Level 3 I.Q. level 120-129 The subject will receive a overwrite upon their own personality according to what script the programmers want it to have. It is similar to having multiple personalities, except the original

personality is repressed or hidden under the overwrite and will not surface for a set period of time which is determined by the Programmer. The overwrite is not a complete new identity. There is just enough information written into subject for us to determine their viability.

The subject will be set to carry out their instructions as needed. The subject will now be given specific trigger codes to carry out assignments. All field programmers of the intelligence agencies get level 3 control.

This is the level where real childhood memories can be accidently damaged.

In the case of a field subject, Level 3 hypnosis is how the subject is prepared for a covert mission which requires a temporary new identity. Just enough information will be written in for the subject’s alias and story to be believable by everyone, including law enforcement officials. In the case of a field subject who will be using this alias for only one occasion, their normal personality is not repressed, it is made recessive, but left alert.

During Level 3 programming sessions, the new subject is told that anything their “friends”, meaning programmers, asks them to do is okay, even though it may be against the laws of nations. At Level 3, the subject is also programmed to believe that they must and can do everything their "friends" ask them to do.

Once Level 3 Programming has been overlaid upon the new subjects own personality, they are once again given a recall service order and is then discharged. The subject will be monitored to see how well they function with their new personality. If everything goes well, they will be recalled for further programming.

All subjects must go through these 3 Levels before they are fielded. Sometimes they go through Level 3 several times

Level 4 I.Q. Level is 130-144 The programming that was placed in up to level 3 is erased and an entire new life script, new personality and priority/mission are inserted. A completely new subject is being created, not just a partial personality as during Level 3 programming. This is done with the use of drugs, deception, and other sophisticated programming techniques. The brain assimilates this new information as if it's always been there, because it feels comfortable putting something into an empty space. The programmers prefer to find a period in the original subject’s life when nothing occurred. It is easy to erase a memory segment when nothing significant is in original the memory. Complete areas of memory are erased at this stage and a new history is written into the pre-puberty area of memory

This level is reserved for subjects who are extraordinarily loyal to hypnotic commands. Subjects at this level of programming will follow out any directive they are given, whether it is suicidal or harmful to others. They are at a place where they no longer differentiate between right and wrong.

The subject is advised they are Transcendent and all laws are written for other people. The subject’s

moral code, respect for the law, and fear of dying is replaced with new Transcendent feelings. The subjects’ are given exceptional abilities such as a photographic memory, the ability to lie convincingly, and remember all they hear. This “agenda overlay" is overwritten onto the subjects own personality.

For the field subject who is being prepared for a lethal covert mission, a Level 4 Transcendent overwrite can eliminate all fear and nervousness. The overwrite replaces the subject’s own morality and/or religious ethics with a program that makes them believe they are beyond all human laws. If the intent of the programming is to create a programmed assassin who will kill on cue, all morality, fear, and loathing of bloody body parts must be eliminated. The Transcendent overwrite eliminates both. The Transcendent overwrite also gives the subject the feeling of immortality and invincibility. This allows them to function in close proximity of their enemies without the added stress of being discovered.

The subject will be given all the knowledge and beliefs that are commonly held by individuals in the identified group. The subject will believe that these opinions are their own. They will then be believable to other members of the group.

Once Level 4 programming is complete, the subject will have no memory of their former life. They will not be an amnesiac, they will have memories. The memories will be implanted by the programmer. The subject will be relocated to a new state and given a new identity. Everything to complete the construction of the new subject will be provided. Items such as driver's licence, car, bank accounts, passport, credit cards, and birth certificate will be created or supplied by the programmer and will be valid and legal. The subject will have no memory of being involved in programming.

The subject will be provided with things that ordinary individuals have in their lives, such as photos of family. The subject will have all the feelings of love, hurt or anger that normal family members feel for each other.

The photos of family and friends will be of deep cover subjects. If ever a mission goes "sour" and the news media starts looking for their family, an agency created family will be produced for a news conference or an interview. Agency subjects have been well coached and are skilled actors and actresses. They will complete their roles perfectly, usually letting the public know that the Clear Eyes subject has had a deeply troubled and violent past. The media will present the Clear Eyes as a subject with mental health issues who went on a tragic and senseless rampage.

Completing the new life and home, will be souvenirs from trips the subject has never taken, but remembers. There will also be small mementos of a life they have never lived, yet believe they have. Upon the completion of Level 4 Programming, the subject now has an agenda that they believe is their own.

Because these subjects are now under full control, the intelligence agencies want to protect their level 4 subjects until they are needed.

Level 5 IQ level 145-160 The subject at this level can be moulded into a Clear Eyes. This level will require transporting the subject to a specialized programming centre. Once at the centre they are drugged and lowered to the comatose level of subconscious awareness. At this level of consciousness the programming is placed at the innermost levels of the brain. The subject may be comatose for days or months. This requires a catheter in the neck, urinary and digestive tracts to keep the body properly functioning. An accepted cover story is the subject had an automobile accident because the subject will be hospitalized for an extended amount of time. Many of these level 5 subjects are placed as sleepers into organizations, where they lead normal lives.

The trigger which activates the program is inserted. A code word, sequence of numbers or a voice imprint is embossed into the subject’s brain. This trigger will activate the subject into action. At this time, the subject will also be implanted with a coded chip so their location will always be known.

The level 5 triggers activate programs deeply embedded and nested into the memory of a subject. A team of programmers work on level 5 subjects. They must make sure that the subject has a support system so that they do not self-destruct. They may have psychologists in normal life set up to serve as a support subject for the subject.

Once a Clear Eyes is triggered, accidently or on purpose, the subject is beyond recall. A Level 5 Clear Eyes can only be approached after they carry out their program or operation.

In most cases of programmed Clear Eyes who commit murders or assassinations, the subject is killed at the location, either by law enforcement or suicide programming.

15 Tools and Aids for Programming

Fasting along with a high sugar intake will make the brain more suggestive. Physical discomforts and the chanting of rituals in witchcraft ceremonies are also ways to move the mind into programming states.

Behavioural science: watching and recording data on different environmental parameters on human behaviour. The programmer should know when to modify the environment to insure optimum results.

Electric shock equipment: Determine amount of electricity, frequency, interval, and body placement for shocks.

Immersive multimedia: (V.R.) A computer-simulated environment that can replicate a subject’s physical presence in places worlds created by the programmers. The images are displayed either on a computer screen or through special stereoscopic displays, include additional sensory information, such as sound through speakers, headphones and goggles. Haptic systems now include tactile information, generally known as force feedback in medical, gaming and military applications.

Harmonics/subharmonics: Use of sound frequencies to manage the subject’s brain state. Psychotropic Medications: opiates, barbiturates, hypnotics, sedatives, aesthetic medications to be used by programmers with the assistance of doctors.

CPR equipment: in case subject has adverse reaction to drugs or programming. At times, a subject alter will come out inadvertently during a programming sequence, and will be overdosed with the drugs meant for programmed alters. The handler/programmer must give the part the antidote, and resuscitate them, just as if a real part is out. They are well aware of this fact, and will severely punish parts, to teach them to come out only when called out.

Exercise equipment: used in military training to increase fitness, lean body mass.

Steel instruments: used to insert into orifices, cause pain

Programming grids: For mapping the subjects inside landscape.

Projectors: used to project grids on wall or ceiling.

Dress: Programmers, Doctors and trainers are to dress according to the script they are working into the subject.

Programming journal: contain indexed copies of subject’s systems; including key alters, command codes, etc.

Lighting: The lighting must be conducive for the specified script being inlayed by the programmers.

Training rooms: The training room is a neutral colour with white walls. EEG machine: will often have abbreviated hook-ups for quick use. Used extensively with brain wave programming; also to verify that certain alter is out when called up. May be used to verify deep trance state before initiating deep programming. Trainers are taught to read these readouts.

Programming table: a medical table of steel where the temperature of the table can be controlled. The table must have restraints for the subject’s appendages and head to prevent movement.

Programming chair: large chair with arm rests. Will have restraints as above at intervals to restrain movement while subject sits in chair.

Comfort items: used to comfort subject afterwards a session. This may be a toy, candy for subject/parts. This is the opportunity for the programmer to bond with and comfort the subject they worked with. This is the most important part of the training process, as the programmer explains calmly, kindly how well the subject did, how proud they are of them.

16 Deprivation of Sensory Stimuli The chief effect is to deprive the subject of many

16 Deprivation of Sensory Stimuli

The chief effect is to deprive the subject of many or most of the sights, sounds, tastes, smells, and tactile sensations to which they have grown accustomed. The first exposure will cause the greatest fears and hence the greatest danger of giving way to symptoms; previous experience is a powerful aid in going ahead, despite the symptoms. The symptoms most commonly produced by isolation are superstition, intense love of any other living thing, perceiving inanimate objects as alive, hallucinations, and delusions.

The apparent reason for these effects is that a subject cut off from external stimuli turns their awareness inward, upon themselves, and then projects the contents of their own unconscious outwards, so they give their faceless environment their own attributes, fears, and forgotten memories. The more well-adjusted or 'normal' the subject is, the more they are affected by deprivation of sensory stimuli. Neurotic and psychotic subjects are either comparatively unaffected or show decreases in anxiety, and hallucinations.

The sensory deprivation tank will be set at 920 to 950 F. isothermal skin, saltwater suspension, zero light, near zero sound levels. The subject will be naked without contact with the side of the tank and in remote isolation for a predetermined set time.

Theories about solitary confinement and isolation:

1. The more completely the place of confinement eliminates sensory stimuli, the more rapidly and

deeply will the subject be affected. Results produced only after weeks or months of imprisonment in an ordinary cell can be duplicated in hours or days in a cell which has no light (or weak artificial light which never varies), which is sound-proofed, in which odours are eliminated, etc. An environment still more controlled, such as water-tank or is even more effective.

2. An early effect of such an environment is anxiety. How soon it appears and how strong it is

depends upon the psychological characteristics of the subject.

3. The programmer can benefit from the subject's anxiety. As the programmer becomes linked in the

subject's mind with the reward of lessened anxiety, human contact, and meaningful activity, and thus with providing relief for growing discomfort, the programmer assumes a benevolent role.

4. The deprivation of stimuli induces regression by depriving the subject's mind of contact with an

outer world and thus forcing it in upon itself. At the same time, the calculated provision of stimuli during programming tends to make the regressed subject view the programmer as a father-figure. The result, normally, is a strengthening of the subject's tendencies toward compliance.

The following are the type of beliefs that can be programmed into a subject during sensory deprivation under the appropriate psychotropic no matter their prior beliefs.

A. The subject could successfully ‘park’ the body and leave the body somewhere, astral project and

explore new universes.

B. The subject can be made to feel as if they are a tiny mote, a tiny dot, a single micro-flash of energy

in their own view of time, a mere particle. Time can become infinity.

C. The next program is the subject is only part of a vast computer, only part of a vast mind. The

appropriate psychotropic regulates the perception of free-will. In this form of programming, the subject is convinced that they have no free will and must participate each second with some larger mind or computer.

D. Personalities that have been seen externally by the subject will be incorporated within the

subject’s internal world.

E. Psychotropic’s and sensory deprivation change the subject’s perception of time, and can be used to

go back or forward in time in the mind. Under guidance, the programmer can manipulate this ability to build into the mind false memories and images.

F. If "white noise", that is random background noise is placed into an isolation tank trauma, the

programmers have found that under mind altering drugs the brain tries to make sense of the sounds and projects the voice of God into the noise as a method to turn chaos into something comprehendible. With the right dose, and under the right conditions, the programmers can get the voice of "God" to say anything they want. Because the sense of hearing in the sensory deprivation tank is not feeding the mind anything, the human brain can easily substitute in the voice of God.

G. For females, who have been determined to have personalities with low sexual appetites, the sexual

desires of certain alter personalities can be manipulated during sensory deprivation programming by having these alters hold the body and the body go through exaggerated pelvic movements and other

experiences.

When the programmers set the foundations for a system, they will use a mind altering psychotropic on the subject while they are in sensory deprivation. During this time they will have the subject map in:

the hell-pit (a dungeon in castle worlds), stars and galaxies which contain parts, the outer space in a system, and the protective program where the mind spreads out like molecules and loses the ability to think. Also during sensory deprivation trauma, Alien programming, and Suicide programming are placed in to the system. These parts in the system are created while the subject is in the

chamber/tank.

While the subject is in sensory deprivation the Programmer can ask the subject to create the images of guardians, guard parts within the castle images. These image parts are not the same as a trauma- created dissociative alter.

During the sensory deprivation tank experience, the subject can be asked to open their eyes, or close

them. The subjects mind works differently with imagination if the eyes are opened or closed. If the subject is advised to look into the darkness they will visualize themselves as merging with the infinite universe and not having a body. This programming is used to create an Infinity loop, a Rubicon, or Outer Space within a system. The self is still centred in one place but the boundaries have disappeared and move out in all directions and extend to fill the limits of the universe. A subject under a mind altering psychotropic may experience, they are in touch with all the stars of the universe.

Implanted programs in the child can be placed in below the level of the mind’s awareness, but which will affect their entire outlook on life, and will control their thinking and behaviour into adulthood. The child subject in the sensory deprivation tank is not allowed to move without being shocked. Gradually the will of the subject is broken by the full control the programmer maintains over the child in the tank. The child continues to be broken until the will of the child to live is broken. At this point, when the subject has given up their will to live, the programmer (or assistant programmer) will tell the child while in deprivation, what parts to create.

The alters, which are made when the subject has lost their will to live, are the dissociated parts that will be made into suicide alters. Their breathing is very shallow, and their world void. When these parts take the body, they still function in that state.

Children must be very young in order for programming to be initially installed, under 4 or 5 years of age. Modifications to the original programming can be made later.

One of the central functions of programs is to cause the subject to physically and psychologically re- experience the torture used to install the programming should they act in violation of the programmed commands. The re-experience of the original torture often includes somatic manifestation of the original injuries, such as bruising and swelling, though not to the degree of the original injury.

The most complex programs consist of personalities buried deep in the unconscious mind perceiving themselves, visually (in images) and somatically (in experiences of pain, suffocation, electroshock, etc.), to be attached to, or trapped within, "structures", such as buildings, devices of torture, machines, containers, etc. These structures serve as containers for the programmed commands, messages, and information.

Programming continues to control the subject's thoughts and actions for decades, often for life, with no conscious awareness of the programming or of the personalities under its control, usually completing programmed actions unconsciously, sometimes feeling only a conscious compulsion to do, or not do, something.

Conditioning of the subject is achieved through a variety of sophisticated control strategies involving

the combined application of physical pain, double-bind coercion, psychological terror, and split

 

brain stimulation. All programs are stimulus-sensate triggered. Thus, programs may be enacted

 

(triggered) via auditory, visual, tactile, olfactory and/or gustatory modalities. Classical, operant, and

observational/ modelling paradigms all are utilized by the programmers. Finally, it is important to

 

note that virtually all programs will possess a variety of secondary and tertiary back-ups — perhaps

several layers of each.

 

The commands and structures installed during programming, and the detailed recollection of the torture itself, remain stable and fixed over time, from the toddler years until at least middle age, with incredibly little deterioration of memory over time. The "memory capacity" in the programmed unconscious mind is enormous, holding vast amounts of detailed information, including lengthy "strings" of encoded information, which could never be stored in conscious awareness.

Program "triggers", "cues", and "access codes" allow the programmer to regain access to the programmed personalities or program "structures" to install or change commands, messages, and information, and to retrieve information, all out of the subjects' awareness.

Programmers gain access to subjects of other groups and deliberately "program over" competitor group's programming to dominate the behaviour of the person

Attempting to remove or disable it without great expertise "sets off" programmed self-destruction and negative health/mental health consequences, all by the programmers' intentions.

The Host is given the script to love the Programmer/handler. The subject should be angry about what has happened to them. The ability to direct that anger is lost with the dissociation, but might be retrieved if the part remembers. Programmers transfer the anger by creating some outside person or object for the part to focus their hate upon. Hate scripts are given to the host part. The love for the Handler now protects the host part from having to remember their pain. As long as the part loves their handler, they are reasonably safe from remembering their own traumas.

17 Inside Structuring

Covers for Subjects The subject is usually given a good cover. A good cover will be one that cannot be seen through, and still allows the person the freedom to get their job done. When building a cover, the following questions will be asked: how much will this cover allow this person to spend? What kind of people can this person associate with? Where can this person go? What kind of hobby can he or she have?

Inside Parts During programming an average System will have hundreds of parts, but not all of these will be personalities designed to hold the body. A system will have approximately half a dozen parts which frequently take the body and hundreds of parts which only occasionally take the body.

Each piece of the System is separated by some degree of dissociation to make it a separate piece. By dividing the mind so much, it is incapable of fighting what has been done to it.

The creation of alternate personalities divides responsibility within a person. A Programmer and handler will form widely differing relationships with the different parts.

When programming begins, it must be simple enough that a child can understand. The child’s creativity must be guided by torture and the Programmer. The Programmer, demons, and the child’s creativity work together with the dissociation to create parts. When the mind is split, this natural personality is not erased but rather is a collected pool upon which various responses are attached to various personalities. In order to teach a part to come to the front of the mind, triggers must be layered in. A visual aid to teach a part how to leave the area they are in the mind and come forward to take the body may be necessary.

All the programming of subjects is anchored in

upon, all the rest of the programming will be built upon that anchor in the subject’s mind. The first extreme trauma will be, filmed, watched by the subject, coded and used as an anchor. The filmed trauma will be programming specific. For example rape for Beta programming, animal torture for Epsilon.

Whatever fundamental trauma is decided

Parts are real and separate persons. But the common traits that run through a system are also real. One system may have a vein of kindness and gentleness that runs through it. There may be a few parts which have been tortured enough to not display the trait, but the trait is so pervasive that it characterizes the system.

The Programmers are also skilled at building in parts who can serve as balancing points. The system must have a balancing point. This point is made of parts that are calm, cheerful, and emotionally stable. A system could easily self-destruct with all the pain and confusion that has been intentionally built into the system. When the System is being charted during the early programming

process, a handler and the Programmer will make a decision on how to balance the system and label the graph.

After the Programmer has instructed the subject what parts they want made the subject is traumatized. The Programmer will administer a psychotropic to determine whether the correct parts were created and the correct number.

Each dissociated fragment of the mind must be moulded into something. For example they can be made an animal, angel, demon, or other spiritual figure. Some fragments are formed into full personalities, others are moulded into single-purpose fragments, and some must be discarded. A part of the mind can be developed into a full-blown independent personality with all the idiosyncrasies that any individual has.

Generally the Programmer considers colour identification and the coded numbers to be more critical for identifying a part than a name. A name humanizes the part. Names are sometimes attached later if needed by a handler. Some handlers simply refer to their sexual parts by their generic name kitten, dog, animal or spy. Others may have a specific cat name such as Shadow, FFF, Hunter or the name of an angel or demon.

The new part will have the characteristics of who they split from. The Programmer will ask the part being tortured to create something in the mind when the split is created. They are separated from one another by dissociation, and they will be given their own script and own separate identity by the Programmer. The dissociation between some parts is not full blown amnesia.

To dissociate a memory and to take on a particular role and identity involves a constant re- interpretation of past events. It may also mean that the part must manufacture an interpretation of present events. This is in part dictated by the necessity of obscuring the pain of the trauma that separates the part from the rest.

Some zones of the mind, such as the space that holds skills and talents, are available to all the parts who want to access that aptitude. The aptitude doesn’t belong to a specific part but to the system.

Subjects are bonded to other people--the cult leader, handler, twin or Programmer. Trauma bonding is a necessity for programming with the subject.

The Programmers build chains of command within the groups of parts that are created. In the subject’s hierarchal chain of command, adult parts are assigned to insure that child parts don’t come out, unless the child part is wanted out. Commander parts are needed to keep the switching smooth, and to keep things orderly. Subordinate parts are taught to submit to their king, or governor or queen part. Immense power and indoctrination is given to the vital parts ruling a system.

Parts must learn to function as designed by the Programmer. If they can’t work together, the Programmer will try to get them to work together. If the parts can’t be repaired, they and their system will have to be thrown away. Alter functions and abilities overlap with other parts. No alter is entirely separate from several common pools of intellect and dispositions that are attributable to the

entire alter system.

Shadow Parts

Programmers torture a part and get the Shadow alters. Then hypnotically attach a memory code to the main alter so that they can access the memory anytime they want. Then they hypnotically build a one- way mirror between this main alter and the shadow alters they have just created. These one-way

mirrors are like one way windows--the reason they are referred to as mirrors is that they are put in the child’s mind via mirrors. Next, they ritually/magickly implant demons to guard the mirror(s) and

to guard each memory held by the shadow alters. This separates an alter from knowing itself and its

own abuse.

The host part has dissociated the pain, to the shadow alters of itself. Host stands in a small circle with the rays (shadow alters) split off from it. The shadow or family alters of a host part hold the factual history. Programmers use the memory as blackmail to keep the main part in line. The host alter has dissociated the pain, but will recover the memory if either one of three possibilities happen: a. the Programmer or handler says the memory code 3x, or b. if an event happens that triggers the host alter to remember, c. the host alter tries to remember the abuse and the programming, and in doing so they will be stepping outside of the circle assigned to them and will break the circle and break the mirrors.

If the Programmer desires, they can shatter a front Christian alter level and create a new level of New

Age believing parts to replace the original front. The abuse can be done by the subject themselves to themselves, because programming parts are given the ability to pull up horrific memories via codes. Those traumatic memories, which shattered the mind the first time, are still capable of doing it again when they are released.

The Programmer can call up the Hidden Observer and ask it what has happened internally in the mind

of the subject.

Mirror image parts should be created to confuse both subject and outside individuals who are attempting to breach the system.

A triangle mirror image is formed in occult programming by taking the part, its mirror images and

adding demonic mirror images.

Many splits in the mind are not developed into full blown personalities. The programmers don’t chart all the family or shadow fragments of a subject. The fragments will hold all the memories of abuse, so the task specific part can function. The fragments will also give the part the appearance of the full range of emotions. If a main part gets angry or feels guilty, they have accessed its shadows to express the full range of emotions.

During a predetermined trauma, the programmer will fragment the part that is present and create mirror images of that part. This fracturing means that no part has the full memory of the trauma. A part doesn’t know if the mirror image is itself or something else.

When a part tries to recover a memory it goes round and round in a brutal cycle and finally concludes the memory is false. If one part holds a memory, a part close to it will have no feelings attached to the memory and will find it difficult to accept the memory as its own. Mirror images, and pseudo-alters are layered in, it becomes difficult to identify when a alter appears and when they leave.

Internal Councils:

The ultimate form of internalization comes with internalizing hierarchical councils. The subject, under pain, hypnosis, and drugs, will be taught to incorporate a highly dissociated group inside to lead the others. These will often be created from core splits, because the Programmers want them to be extremely strong, stable alters in the system.

Many Programmers will place a part designed after themselves in the subject, over the internal programmers. Programmers are also very hierarchy conscious themselves. They know a system without hierarchy inside to direct things will be a system in disarray. A subject’s system must not be leaderless. The subject may mimic accents, mannerisms, and even claim the Programmer’s life history as their own.

These councils will be seen as holding power of life or death, and the child or youth will do anything to gain their favour. The trainer will help with the internalization, using photographs or holographic images of the people to burn them in. Each member of the group will be given different leadership tasks.

It is not uncommon for the subject to incorporate a parent, both parents, and grandparents, into their internal leadership hierarchy in a generational subject.

The internal councils will correlate roughly to the outside council. An internal leadership council may be named: System Above, Ascended Masters, Supreme council, Regional council, World council, may be found. The councils found will vary with each subject.

Triads of three elders may be created.

Platinum’s may have a head council of three

Jewels will have a triad, made up of ruby, emerald, diamond to rule over the others.

High priests and priestesses may sit on ruling councils inside.

The child at age twelve will be presented to these groups in a formal coming of age ceremony. This ceremony is considered an honour, and will involve the child being traumatized and accepting the leadership of the council for the rest of their life. Undying loyalty is promised. There may be other occasions the subject will be forced to come before the councils throughout their lives, either for judgment, to pass tests, for punishment, or elevation.

Personality Categories for Parts

The Programmer knows understanding the personality of the part is worth far more than a thorough knowledge the category they have been assigned. For programming purposes a part must be created with a personality template. There are psychological emotional templates that are used for each part that will be created with a full personality.

In the opening phases of programming, the programmer must choose the template they would like to apply to the part. The categories are based upon the subject’s s past is always reflected, however dimly, in an alter’s present ethics and behaviour. Parts do change, but what appears to be new behaviour or a new psychological pattern is usually just a variant on the old theme. Some created parts will not fit into any one of the nine categories. Like all other typologies, the system has overlap, so that some parts will show characteristics of more than one category.

Those who find these psychological-emotional categories valuable should use them and those who do not should let them alone. The nine major groups within the psychological-emotional category are:

The orderly-obstinate personality. Created parts in this category are characteristically frugal, orderly, and cold; frequently they are quite intellectual. They are not impulsive in behaviour. They tend to think things through logically and to act deliberately. They often reach decisions very slowly. They are far less likely to make real personal sacrifices for a cause than to use them as a temporary means of obtaining a permanent personal gain. They are secretive and disinclined to confide in anyone else their plans and plots, which frequently concern the overthrow of some form of authority. They are also stubborn, although they may pretend cooperation or even believe that they are cooperating. They nurse grudges.

The orderly-obstinate personality considers themselves superior to other individuals. Sometimes their sense of superiority is interwoven with a kind of magical thinking that includes all sorts of superstitions and fantasies about controlling their environment. They may even have a code of morality that is all their own. They sometimes gratify their feeling of secret superiority by provoking unjust treatment. They also try, characteristically, to keep open a line of escape by avoiding any real commitment to anything. They are -- and always have been -- intensely concerned about their personal possessions. They are usually a tightwad who saves everything, has a strong sense of propriety, and is punctual and tidy. Their money and other possessions have for him a personalized quality; they are parts of themselves. He often carries around shiny coins, keepsakes, a bunch of keys, and other objects having for himself an actual or symbolic value.

Usually the orderly-obstinate character has a history of active rebellion in childhood, of persistently doing the exact opposite of what they are told to do. As an adult they may have learned to cloak their resistance and become passive-aggressive, but their determination to get their own way is unaltered. They have merely learned how to proceed indirectly if necessary. The profound fear and hatred of authority, persisting since childhood, is often well-concealed in adulthood, For example, such a subject may confess easily and quickly under accusation, even to acts that they did not commit, in order to throw the programmer off the trail of a significant discovery (or, more rarely, because of feelings of guilt).

Government Programming: The Programmer who is dealing with an orderly-obstinate character should avoid the role of hostile authority. Threats and threatening gestures, table-pounding, pouncing on evasions or lies, and any similarly authoritative tactics will only awaken in such a subject their old anxieties and habitual defence mechanisms. To attain rapport, the Programmer should be friendly. It will probably prove rewarding if the room and the Programmer look exceptionally neat. Orderly- obstinate subjects often collect coins or other objects as a hobby; time spent in sharing their interests may thaw some of the ice. Establishing rapport is extremely important when dealing with this type.

The optimistic personality. This kind of alter is almost constantly happy-go-lucky, impulsive, inconsistent, and undependable. They seem to enjoy a continuing state of well-being. They may be generous to a fault, giving to others as they want to be given to. They may become an alcoholic or drug addict. They are not able to withstand very much pressure; they react to a challenge not by increasing their efforts but rather by running away to avoid conflict. Their convictions that "something will turn up", that "everything will work out all right", is based on their need to avoid their own responsibility for events and depend upon a kindly fate.

Such a part has usually had a great deal of over-indulgence in early life. They are sometimes the youngest member of a large family, is the child of a middle-aged woman (a so-called "change-of-life baby"). If they have met severe frustrations in later childhood, they may be petulant, vengeful, and constantly demanding.

When programming these parts, optimistic characters respond best to a kindly, parental approach. If withholding, they can often be handled effectively by the Mutt-and-Jeff technique. Pressure tactics or hostility will make them retreat inside themselves, whereas reassurance will bring them out. They tend to seek promises, to cast the Programmer in the role of protector and problem-solver; and it is important that the Programmer avoid making any specific promises that cannot be fulfilled, because the optimist turned vengeful is likely to prove troublesome.

The greedy, demanding personality. This kind of part affixes themselves to others like a leech and clings obsessively. Although extremely dependent and passive, they constantly demand that others take care of them and gratify their wishes. If they consider themselves wronged, they do not seek compensation through their own efforts but tries to persuade another to defend them on their behalf -- "let's you and him fight." Their loyalties are likely to shift whenever they feel that the sponsor whom they have chosen have let them down.

The greedy, demanding part often suffered from very early deprivation of affection or security. As an adult they continue to seek substitute parents who will care for them as their own.

The Programmer dealing with a greedy, demanding personality must be careful not to rebuff them; otherwise rapport will be destroyed. On the other hand, the Programmer must not accede to demands which cannot or should not be met. Adopting the tone of an understanding father or big brother is likely to make the part responsive. If they make exorbitant requests, an unimportant favour may provide a satisfactory substitute because the demand arises not from a specific need but as an expression of the subject's need for security. They are likely to find reassuring any manifestation of

concern for their well-being.

In dealing with this personality type, and to a considerable extent in dealing with any of the types listed, the Programmer must be aware of the limits and pitfalls of rational persuasion. If the Programmer seeks to induce cooperation by an appeal to logic, they should first determine whether the part’s resistance is based on logic. The appeal will glance off ineffectually if the resistance is totally or chiefly emotional rather than rational. Emotional resistance can be dissipated only by emotional manipulation.

Government Programming: Defectors of this type feel aggrieved because their desires were not satisfied in their countries of origin, but they soon feel equally deprived in a second land and turn against its government or representatives in the same way. The greedy and demanding character is subject to rather frequent depressions. He may direct a desire for revenge inward, upon himself; in extreme cases suicide may result. The true defector (as distinguished from the hostile agent in defector's guise) is likely to have a history of opposition to authority. The defectors who left their homelands because they could not get along with their immediate or ultimate superiors are also likely to rebel against authorities in the new environment Therefore defectors are likely to be found in the ranks of the orderly-obstinate, the greedy and deriding, the schizoids, and the exceptions.

The anxious, self-centred personality. Although this part is fearful, they are engaged in a constant struggle to conceal their fears. They are frequently a daredevil who compensates for their anxiety by pretending that there is no such thing as danger. They may be a Don Juan. They tend to brag and often lie through hunger for approval or praise. As a soldier or officer he may have been decorated for bravery; but if so, their comrades may suspect that their exploits resulted from a pleasure in exposing himself to danger and the anticipated delights of rewards, approval, and applause. The anxious, self- centred personality is usually intensely vain and equally sensitive.

Parts that show these characteristics are actually unusually fearful.

Of great importance to the Programmer is the opportunity provided by concealed anxiety for successful manipulation of the subject. Their desire to impress will usually be quickly evident. They are likely to be talkative. Ignoring or ridiculing their bragging, or cutting them short with a demand is likely to make them resentful and to stop the flow. Playing upon their vanity, especially by praising their courage, will usually be a successful tactic if employed skilfully.

Government Programming: Anxious, self-centred parts who are withholding significant facts, such as contact with a hostile service, are likelier to divulge if made to feel that the truth will not be used to harm them and if the Programmer also stresses the callousness and stupidity of the adversary in sending so valiant a subject upon so ill-prepared a mission. There is little to be gained and much to be lost by exposing the nonrelevant lies of this kind of subject. Gross lies about deeds of daring, sexual prowess or other "proofs" of courage and toughness are best met with silence or with friendly but noncommittal replies unless they consume an inordinate amount of time. If operational use is contemplated, recruitment may sometimes be effected through such queries as, "I wonder if you would be willing to undertake a dangerous mission."

The guilt-ridden personality. This kind of part has a strong cruel, unrealistic conscience. Their whole life is devoted to reliving their feelings of guilt. Sometimes they seem determined to atone; at other times they insist that whatever went wrong is the fault of somebody else. In either event they seek constantly some proof or external indication that the guilt of others is greater than their own. They are often caught up completely in efforts to prove that they have been treated unjustly. In fact, they may provoke unjust treatment in order to assuage their conscience through punishment.

The causes of most guilt complexes are real or fancied wrongs done to parents or others whom the subject felt they should to love and honour. As children these parts have been frequently scolded or punished. Or they may have been "model" children who repressed all natural hostilities.

Government programming: They may "confess" to hostile clandestine activity, or other acts of interest to the government, in which they were not involved. Accusations levelled at them by the Programmer are likely to trigger such false confessions. Or they may remain silent when accused, enjoying the "punishment." They are a poor subject for LCFLUTTER. The complexities of dealing with conscience-ridden subjects vary so widely from case to case that it is almost impossible to list sound general principles. The best advice is that the Programmer, once alerted by information from the screening process or by the subject's excessive preoccupation with moral judgements, should treat as suspect any information provided by the subject about any matter that is of moral concern to him. Subjects with intense guilt feelings may cease resistance and cooperate if punished in some way, because of the gratification induced by punishment.

The personality wrecked by success is closely related to the guilt-ridden personality. This part cannot tolerate success and goes through life failing at critical points. They are often accident-prone. Typically they have a long history of being promising and of almost completing a significant assignment or achievement but not completing it. The personality who cannot stand success enjoys their ambitions as long as they remain fantasies but somehow ensures that they will not be fulfilled in reality.

Acquaintances often feel that the parts success is just around the corner, but something always intervenes. In actuality this something is a sense of guilt, of the kind described above. The part who avoids success has a conscience which forbids the pleasures of accomplishment and recognition. They frequently project their guilt feelings and feels that all of their failures were someone else's fault. They may have a strong need to suffer and may seek danger or injury.

These are parts who "cannot stand prosperity" and pose no problem unless the programming impinges upon their feelings of guilt or the reasons for their past failures. Then subjective distortions, not facts, will result. The successful Programmer will isolate this area of unreliability.

The schizoid or strange personality. This part lives in a world of fantasy much of the time. Sometimes they seem unable to distinguish reality from the land of their own creating. The real world seems to be empty and meaningless, in contrast with the mysteriously significant world that they have made. They are tremendously intolerant of any frustration that occurs in the outer world and deals with it by withdrawal into the interior realm.

They have no real attachments to other individuals, although they may attach symbolic and private meanings or values to other individuals.

Children reared in homes lacking in ordinary affection and attention or in state-run communes may become adults who belong to this category. Rebuffed in early efforts to attach themselves to another, they become distrustful of attachments and turn inward. Any link to a group or country will be undependable and, as a rule, transitory. At the same time the schizoid personality needs external approval. Though they retreat from reality, they do not want to feel abandoned.

As a created part the schizoid personality is likely to lie readily to win approval. They will tell the Programmer what he thinks the Programmer wants to hear in order to win the award of seeing a smile on the Programmer's face. Because they are not always capable of distinguishing between fact and fantasy, they may be unaware of lying. The desire for approval provides the Programmer with a handle. Whereas accusations of lying or other indications of disesteem will provoke withdrawal from the situation, teasing the truth out of the schizoid part may not prove difficult if they are convinced that they will not incur favour through misstatements or disfavour through telling the truth.

Government Programming: Like the guilt-ridden personality, the schizoid personality may be an unreliable subject for testing by LCFLUTTER because their internal needs lead them to confuse fact with fancy. This personality is also likely to make an unreliable source because of their incapacity to deal with facts and to form real relationships.

The exception personality. Believes that the world owes them a great deal. They feel that they suffered a gross injustice, usually early in life, and should be repaid. Sometimes the injustice was meted out impersonally, by fate, as a physical deformity, an extremely painful illness or operation in childhood, or the early loss of one parent or both. Feeling that these misfortunes were undeserved, the exceptions regard them as injustices that someone or something must rectify. Therefore they claim as their right privileges not permitted others. When the claim is ignored or denied, the exceptions become rebellious, as adolescents often do. They are convinced that the justice of the claim is plain for all to see and that any refusal to grant it is wilfully malignant.

Government Programming: When programmed by an outsider, the parts are likely to make demands for money, resettlement aid, and other favours -- demands that are completely out of proportion to the value of their contributions. Any ambiguous replies to such demands will be interpreted as acquiescence. Of all the types considered here, the exception is likeliest to carry an alleged injustice dealt him by the government to the newspapers or the courts.

The best general line to follow in handling those who believe that they are exceptions is to listen attentively (within reasonable time limits) to their grievances and to make no commitments that cannot be discharged fully. Defectors from hostile intelligence services, doubles, provocateurs, and others who have had more than passing contact with a if they belong to this category, prove unusually responsive to suggestions from the Programmer that they have been treated unfairly by the other service. Any planned operational use of such subjects should take into account the fact that they have no sense of loyalty to a common cause and are likely to turn aggrievedly against superiors.

The average or normal personality. This is not a part wholly lacking in the characteristics of the other types. They may, in fact, exhibit most or all of them from time to time. But no one of them is persistently dominant; the average subject’s qualities of obstinacy, unrealistic optimism, anxiety, and the rest are not overriding or imperious except for relatively short intervals. Moreover, their reactions to the world around them are more dependent upon events in that world and less the product of rigid, subjective patterns than is true of the other types discussed.

Internal Programming Structure

Internally, the System must carry out the following functions: Protect all information and history that relates to the creation and use of the subject. All the structuring and codes of the system need to be guarded. The programming, things the subjects think about also need to be guarded. The subject is meant to be entirely self-governing. The delegation of authority allows both the Programmer and the handler to blame the subject for the instructions they carry out.

A way to teach internal structures to child subjects is Chinese checkers, chess, checkers. Alter patterns will be placed on the boards of these games with different coloured pieces. A pawn can represent a lower part, a queen the Mother. The parts using this visual aid can be coded, coloured and managed. Levels can be superimposed upon each other in the subject’s mind using these boards. Take one pattern with parts labelled off, and place the superimposed pattern of pieces over the same place. This is how several different structures can be tied together in one locality in the mind. This is one way structures can be layered in. The Hexagram checker board used in Chinese checkers is called The House of David internally.

Internally, the Programmer will begin with making the System with the core related parts and then the front parts. The front parts will be arranged in a fashion that the structure of the System is confused. The front parts will be given heavy programming, to convince them that nothing happened to them, and they have a satisfactory life. They will be given fictitious stories about the programming, so that almost every item in a System has a cover story to mislead a part about what is going on.

Datums and grids are used to map a System. Some systems are built with three hour glasses each spinning on a x,y, or z axis. The hour glasses could be turned and in so doing the entire system of alters could be turned. The front alters are at the top of the hour glass and the Programmer wants to access the parts at the bottom of the system. The system needs to be rotated 180 degrees so that the bottom parts are now on top. The bottom parts can be given authority to hold the body full time. Codes should be given to given the System to make a shift when the handler needs to turn a System.

An alphanumeric grid is a simple coordinate system on a grid in which each cell is identified by a combination of a letter and a number.

An advantage over numeric coordinates, which use two numbers instead of a number and a letter to refer to a grid cell, is that there can be no confusion over which coordinate refers to which direction.

Algebraic chess notation uses an alphanumeric grid to refer to the squares of a chessboard.

The Base Datums used in mapping a system are: horizontal datum, and vertical datum.

Some systems used to map programming are: WGS 84, 72, 64 and 60 of the World Geodetic System, Polar Coordinate System, Cylindrical coordinate system, Spherical coordinate system, Homogeneous coordinates, Plücker coordinates, Cartesian coordinate system, Waxholm space to name a few

When the programming is being completed the structure of the System will be tied together in one bundle. Everything is built on its own x-y axis. Each 13x13 grid has the middle rows both vertically and horizontally set up as runways. The x-y axis also makes up the hourglass lines or the butterfly wings. Both images are used with subjects. Because things are set up in groups of thirteen items are double coded, thirteen becomes 13-1 and another is 1-13. This allows programmers to link 13-1 and 1-13, so that everything becomes a circle. The circle within a circle, box within a box concept, triangle within triangle leads the subject to feel they are trapped in an infinity loop of programming.

A typical system will constructed as a cube, sphere or pyramids. The principle parts will be the "A" parts. A typical section of parts will consist of a 13 x 13 grid of parts. These are parts that live in an internal structure together and must function together. A 13 x 13 section will have 13 groups of "A" through in “Z" parts. The "A" parts will be the primary parts that the programmers interact with. The Programmer may call up an "A" part and ask it to go get the "C" part in its family, rather than directly asking for them.

The first page of part codes will be the primary or "A" parts. If we are dealing with a 13 x 13 x 13 cube of parts, then the initial page has 13 "A" parts for each section. Many of the functions can receive a standard code, but other items require individual codes.

The "A" parts are regular parts. Many of them have been hypnotically age advanced to see themselves as teenagers or adults. Sometimes "B" and "C" parts are also aged. The "D" through "N" parts are generally left as they were split and most of them are infantile, with little concept of how old they are.

Each section is walled off from another section by amnesia. Each trauma has an amnesia wall built around it. Each trauma memory is sectioned off. That walled off section is a piece of memory that will be identified, and a hypnotic cue attached by the programmers that will pull it up to the conscious mind. If the programmer wishes, the part can be given a history, name, job, and developed into a full personality.

As Programmers structure a system, no-talk walls at calculated intervals where all communication and visibility between parts is walled off must be layered in. These No-talk walls are specifically built structures and not the result of normal amnesia. A 13 x 13 grid may have 2 No-talk walls.

Other methods will be used to divide all the levels from each other. The level of trance for level 3 will be different than the level of trance for level 10. The anchor cues for level 5 will not be the same as 9.

18 Universal System Parts

Systems must be customized to the subject, and the faction the subject will belong to, the programmers, the abilities of the subject, and tasks involved the subject must do. No two systems are alike but these parts should be placed in all systems.

Protectors:

Intellectuals Denial parts Controllers Child alters Punishers Feeling alters Internal councils Sexual parts Amnesic alters The workers Hosts The core Function code fragments Spiritual parts

Each level of the system should have 15 groups of parts placed in. These groups will work together to maintain the structure of that level. Once these groups are placed in, the Programmer can create parts for outside world purposes.

Group 1 --Theta Structure Group 2 --Theta Blockage Group 3 --Mind Structure Group 4 --Mind Blockage Group 5 --Body Structure Group 6 --Body Blockage Group 7 --Social Life Structure Group 8 --Social/Life Blockage Group 9 --Physical System Structure Note: in general terms this group tries to keep the system interested in existing and not attempting suicide. Group 10 --Physical Blockage Group 11 --Existence Structure Group 12 --Existence Blockage Group 13 --Spiritual Structure Group 14 --Spiritual Blockage Group 15 --Final Structure (Parts maintaining the structure of the program)

System Protectors

As a protective and corrective measure all levels should have the following alters in place:

Guardian

Over soul

Holder

Suppressor

Denier

Misdirector

Invalidator

Resimilator

Systems built upon triads are extremely strong, unbreakable, and will often be programmed in threes:

three backups, three system controllers, etc.

Core Structures in Systems

Computer System: Internal computers are complex. The first thing created are the inside personalities. Then these parts are placed into a structured system. To operate that structured system and to insure compliance the Programmer must place in Omega programming. Omega programming consists of computers, wiring, conduits and cords. These computers contain the instructions, and are controlled by internal Programmers. This is done by taking hundreds of parts dehumanizing them and turning them into parts of a computer.

During early programming, the subject while being tortured can be shown a structure of a castle, doll house, school, or office building with numerous rooms. The rooms will each have a separate colour. The rooms would be linked in the subject’s mind to computers. If the system is a solar system, alien programming is used and aliens are placed in the subject to maintain the computers. In occult programming high level demons are attached to the internal Programmers.

Each alter is linked to an internal computer. Since each section of parts has to remain clandestine they are attached to its own computer. The computers are built to link the mapped sections. A major backup computer is built, and finally the internal Beast computer which sets at the bottom of the subconscious mind.

For example, the All-seeing eye of the computer is a child part that monitors what occurs in the system subconsciously if discovered and pulled to the front this computer part will not be able to vocalize about the system. The software for a computer can be programmed into it, and all the individual programming of every part can then be tied back to the computer. Each alter would be programmed on how to view life, to act, to think, and to function in their job.

Internal communication.

Various internal communication means must be built into the System. Choices of parts are allowed contact with other parts. Portals and one-way mirrors or one-way windows are built in. Parts will need to have the ability to communicate with one another to insure the integrity of the system. Guardian parts on each level should be able to communicate as well as protector parts, cult/occult

parts, and what the Programmer and handler deem necessary.

Parts can have several possible means of interactions which are:

Two-way amnesia, where neither part knows about the other’s existence. This is what Programmers want for most parts.

One-way amnesia, where A alter knows B alter, but B doesn’t know A. This can be accomplished by setting in one-way mirrors.

Co-presence, two parts can come on top of one another at the front of the mind and hold the body together. This produces some strange behaviour for the subject as different parts synthesize their thoughts.

Co-conscious, this is when two alters are aware of what each other is thinking. As the Programmers structure a System, they build in No-talk walls every so often where all communication and visibility between alters is walled off. These No-talk walls are specifically built structures and not the result of normal amnesia.

If front structures are eliminated due to outside interference the system will turn to substantial internal reprogramming, and link primal traumas with the new programs. The internal programming parts are also always alert and will restructure the system constantly if parts work against their programming. Restructuring is a process that can continually go on, not something completed when the subject was a child. For instance, new levels of parts can and are created when the subject is in their 30s, either by the internal or external Programmers.

Internal Travel. There is an anchoring memory that the Programmers begin with of travel.

Psychotropics are used to give the subject the sensation of moving.

Programmers will use an anchor all of the parts are familiar with. Spaceships, teleporters, trains, escalators, tunnels, secret doors, and other means are planted so parts can travel internally.

In large systems, the

When a large system comes in for reprogramming, the Programmer or handler can call up a large section by code and work with a vast amount of alters at once. Far-reaching changes can be made by external Programmers, who can work much more rapidly than the internal Programmers.

Besides programs, items are placed into the mind too. Examples include vaults, safes and doors which need combinations and keys.

19 Goals of Programming

Goals are written, objective future conditions that contain a plan to achieve them. The actual terminology of goals, objectives, plans, and conditions isn’t as important as making a goal and seeing the route toward that goal.

Obtain control of the future activities (physical and mental) of any given individual, willing or unwilling by application of SI (sleep induction) and H (hypnosis) techniques.

Can we “condition” by post-H (hypnotic) suggestion agency employees (or persons of interest to this agency) to prevent them from giving information to any unauthorized source or for committing any act on behalf of a foreign or domestic enemy?”2. Can we in a matter of an hour, two hours, one day, etc., induce an H condition in an unwilling subject to such an extent that he will perform an act for our benefit? (Long range).

Can we, while a subject is under SI and H control, show them a map and have them point out specific items, locations, etc., on the map? Can we also have them make detailed drawings, sketches, plans? Could any of the above be done under field conditions and in a very short space of time?

Can we by SI and H techniques force a subject (unwilling or otherwise) to travel long distances, commit specified acts and return to us or bring documents or materials? Can a person acting under post-H control successfully travel long distances?

Create by post-H control an action contrary to an individual's basic moral principles.

In a matter of an hour, two hours, one day, etc., induce an H condition in an unwilling subject to such an extent that he will perform an act for our benefit?

Seize a subject and in the space of an hour or two by post-H control have them crash an airplane, wreck a train, etc.?

Can we ‘alter’ a person’s personality? How long will it hold?

How long can we sustain a post-H suggestion-unaided-with reinforcement?

Can we use SI and H to combat fatigue, produce extreme mental effort?

Can we design tests to determine whether or not an enemy subject has been conditioned by SI and H or any other method?

What would be fastest way to induce SI and H conditions – with drugs – or without any mechanical aids?

Can we detect SI and H by use of SI and H (regression)?

Can we devise a standard simple relatively fast technique for inducing SI and H conditions that can be used by untrained subjects (with or without drugs)?

Can the system govern its self, and what governing structures can we keep--since the structure itself is

colonial?

Can the mind work together to help itself?

What are full details on Mind machines?

How effective can the ‘carotid artery technique’ be made? Can it be used while subject is unconscious? Is it faster than other techniques?

Can we make a ‘conditioned’ subject reveal by SI and H specifically how they were conditioned (drugs, torture, fatigue, hostage pressure, techniques)?

Can we devise a system for making unwilling subjects into willing agents and then transfer that control to untrained agency agents in the field by use of codes or identifying signs or credentials?

Is it possible to find a gas that can be used to gain SI control from a gas pencil, odourless, colourless:

one shot, etc.?

Guarantee total amnesia under any and all conditions.

Use any sleep inducing agent be best concealed in a normal or commonplace item, such as candy, cigarettes, liquor, wines, coffee, tea, beer, gum water, aspirin tablets, common medicines, coke, tooth paste.

A knockout pill which can surreptitiously be administered in drinks, food, cigarettes, as an aerosol,

etc., which will be safe to use, provide a maximum of amnesia, and be suitable for use by agent types on an ad hoc basis.

A material which can be surreptitiously administered by the above routes and which in very small

amounts will make it impossible for a person to perform physical activity.

Use SI and H extract complicated formula from scientists, engineers, etc., if unwilling.

Connect the relation of their behaviour to some stimulus.

Physical methods of producing shock and confusion over extended periods of time and capable of surreptitious use.

Place subject’s self esteem or self concept in the no longer true position.

Place subject’s relationship in the no longer true but used to be location.

Materials which will produce the signs and symptoms of recognized diseases in a reversible way so that they may be used for malingering.

Materials which will render the induction of hypnosis easier or otherwise enhance its usefulness.

Materials and physical methods which will produce amnesia for events preceding and during their use.

Materials which will cause the subject to age faster/slower in maturity.

Materials which will promote the intoxicating effect of alcohol.

Materials which will cause temporary/permanent brain damage and loss of memory.

A material which will cause mental confusion of such a type that the individual under its influence will find it difficult to maintain a fabrication under questioning.

Substances which will produce "pure" euphoria with no subsequent let-down.

Substances which increase the efficiency of mentation and perception.

Substances which will enhance the ability of individuals to withstand privation, torture and coercion during interrogation and so-called "brain-washing".

Substances which produce physical disablement such as paralysis of the legs, acute anemia, etc.

Substances which will produce a chemical that can cause blisters.

Substances which alter personality structure in such a way that the tendency of the recipient to become dependent upon another person is enhanced.

Substances which will lower the ambition and general working efficiency of men when administered in undetectable amounts.

Substances which promote weakness or distortion of the eyesight or hearing faculties, preferably without permanent effects.

Substances which will promote illogical thinking and impulsiveness to the point where the recipient would be discredited in public.

Could any of the above be done under field conditions and in a very short space of time?

20 Subliminal Perception

The use of subliminal perception is a method to keep the subject unaware of the source of their stimulation. The desire is not to keep them unaware of what they are doing, but rather to keep them unaware of why they are doing it, by masking the external cue or message with subliminal presentation and so stimulating an unrecognized motive. In order to develop the subliminal perception process for use as a reliable programming technique, it would be necessary

To define the composition of a subliminal cue or message that will trigger an appropriate pre-existing motive.

To determine the limits of intensity between which this stimulus is effective but not consciously perceived,

To determine what pre-existing motive will produce the desired abnormal action and

conditions it is operative, and to overcome the defences aroused by consciousness of the action itself. As to the composition of the subliminal cue, it cannot be supposed that just any message presented below the threshold of recognition will be translated into appropriate action. The determination of the right kind of message in terms of content, number and type of words or symbols, grouping of symbols, must be considered. Since the effectiveness of the procedure depends on not arousing the subject’s defence mechanisms, and since defence mechanisms are not only peculiar to each subject but hard to discover, it is difficult to specify even what is to be avoided in the composition of the subliminal cue in order not to arouse the defences.

under what

Thresholds of recognition are variable and difficult to determine. If the intensity of the stimulus is much below a subject’s threshold it doesn't get through to even the most automatic areas of their sensorium. But recognition thresholds vary tremendously, not only among subjects, but also in the same subject from one time to another, in accordance with their physical situation, physiological condition, and above all the degree to which they are psychologically attuned to the particular content of the message.

The message must be transmitted on a much wider intensity band and may frequently not get through or may on the other hand penetrate to the subject's consciousness and arouse their defences. The message once received is presumed to trigger sensitive subconscious motivation to action. If the subliminal cue is to work by tripping off an existing motive to action, one must know what motives are positive and operant at the moment. The obvious basic drives (e.g. hunger, sex) are sometimes satiated and sometimes subordinated. With a great deal of knowledge about the subject, some predictability can be attained, but it is still a matter of probabilities.

21 Human Experimentation

If it is deemed appropriate advise the subject they are a human experiment. This may or may not be true. The following list explains the reasons the subject could be advised of this:

It creates immense fear and helplessness in the subject. They will reason if it is an experiment they will have to fight hard to survive.

It devalues the subject greatly. They will feel that they have no real value as a human being, that all they are is an experiment. Someone who feels devalued doesn’t care, and will be willing to do things they wouldn’t if they felt some value, some humanization.

It gives the programmer added power, as they are the one who can begin or stop the experiment. Almost always, when the subject is advised they are an experiment, it isn’t really true. When the handler/programmer actually does experiments, the subjects are never told, because it could bias results. The fear could interfere with drug effects, and skew the results. Most recent programming experimentation has been in the area of: drug effects: using different drugs, both alone and in new combinations and dosages, to induce trance states and open the subject to training. Drugs are sought after which will shorten the period needed to induce a trance state, which are quickly metabolized, and leave no detectable residues the next day.

22 Scripts

The script will generally consist of four separate parts;

(1) an identifier (subject's name, description, or other identifying factor), (2) trigger activation condition or conditions (when, what or how the suggestion will trigger), (3) the content (what the trigger will precipitate in the perception of the subject), (4) and a duration (when or under what conditions will it stop or finish). Additional reinforcing scripts are usually added to "strengthen" or reinforce the central posthypnotic command.

The programmer will play the movie for the subject. The subject is told that they will be questioned about the movie; this cues the subject to use photographic recall about what they are viewing. The programmer may show the subject an edited shorter version of the movie, with only parts of the whole, or may show the subject a short scene from the movie.

After watching the movie, or scene, the subject is drugged, and then asked what they remember. The subject will be shocked if they cannot recall items the programmer questions them about and will be forced to watch the scenes again.

When the subject has total recall of the segments, the programmer will tell the subject that they are one of the characters. The subject will be heavily traumatized and a blank slate part created to be the desired character. The first thing the part will see is footage of the movie, or scene. This is its “first memory”. The programmer will link the scene with principles. The subject will be taught concealed meanings in the movie. The subject will be praised for being one of the few subjects who understand what the movie really means. The script programming will often be linked to other programming the subject is undergoing.

Music from the movie, or scene, will be used as a trigger to access the programming inside or bring forward parts.

Scripted programming will often involve a great deal of traumatisation, to create the “blank slate” alters desired. The programming will be ground in with repetition, electroshock, torture, drugging and hypnosis. The alters inside who have gone through this programming will often be highly disconnected from external reality and may believe that they are part of a “script”.

23 Programming Music

The programmers hypnotically make the lyrics of songs cues for subjects. Newly released songs can re-enforce standard programming.

The programmers will create a play list of songs tailored to the subject. During decided torture the song will be played with the lyrics used as the script. A specific alter will be given the script and the task to follow.

Songs are used that fit the script being used for inside building. Wizard of Oz songs are used in foundation programming. Disney songs are used in Disney program specific to the music. Trigger phrases are found in music, as well as symbols in the videos of the music. The symbols help reinforce internal programming across structures.

Often subject’s will sing the songs to themselves as self programming.

24 Double Bind

Double bind communication is commonly given by programmers and handlers. For example, a child may be given the choice to beat up another child or be assaulted themselves. There are many games the programmer can utilize to place a subject in a double bind.

A programmer can create parts which are given negative spiritual roles with names to match. A part may be named Unforgiveness, Shame, Whore, and Sin for example. For such a part to trust someone, makes the part feel like it is giving up its name, and therefore its identity. By combining the name with an identity the programming intends to double bind the part.

Another technique is to alternate leniency with harshness. When punishment is partnered with kindness, the effect is devastating and disconcerting because the subject looses the ability to predict what is going to happen. The subject doesn’t know what hate and like are anymore. The person, who claims to care for them tortures or abandons them to be tortured by someone else. Predicting what is going to occur subjects attempt to gain control over their environment. This control must be stripped from a subject. They soon learn to quit trying to protect themselves, and they quit trying to think for themselves but submit to the environment around them.

25 Pain

Every subject will react very differently to pain. The wide range of individual reactions to pain may be partially explicable in terms of early conditioning. The subject whose first encounters with pain were frightening and intense may be more violently affected by its later infliction than one whose original experiences were mild. Or the reverse may be true, and the subject whose childhood familiarized him with pain may dread it less, and react less, than one whose distress is heightened by fear of the unknown. The individual remains the determinant.

If a subject is caused to suffer pain rather late in the Programming process and after other tactics have failed, they will conclude the Programmer is becoming desperate. They may decide if they can hold out against this assault, they will win the struggle. Subjects who have withstood pain are more difficult to handle by other methods. The effect has been not to repress the subject but to restore his confidence and maturity.

It has been plausibly suggested that, whereas pain inflicted on a subject from outside himself may actually focus or intensify their will to resist; their resistance is likelier to be sapped by pain which they seem to inflict upon themselves. In the simple torture situation the contest is one between the subject and their programmer.

Subjects who are faced with intractable pain will be difficult to programme. The reason is that they can then interpret the pain as punishment and hence as expiation. There are also subjects who enjoy pain and its anticipation and who will be difficult to programme if they are given reason to expect that strong resistance will result in the punishment that they want. Subjects of considerable moral or intellectual stature often find in pain inflicted by others a confirmation of the belief that they are in the hands of inferiors, and their resolve not to submit is strengthened.

26 Malingering

The detection of malingering is not a programming technique, coercive or otherwise. The history of programming has subjects who have attempted to evade the pressures of programming by feigning physical or mental illness. Programmers may encounter seemingly sick or irrational subjects at times. A few tips may make it possible for the Programmer to distinguish between the malingerer and the subject who is genuinely ill, and because both illness and malingering are sometimes produced by coercive programming some guidelines follow.

Most subjects who feign a mental or physical illness do not know enough about it to deceive the well- informed. An important element in malingering is the frame of mind of the Programmer. A subject pretending madness awakens in a Programmer not only suspicion but also a desire to expose the fraud, whereas a well subject who pretends to be concealing mental illness and who permits only a minor symptom or two to peep through is much likelier to create in the Programmer a desire to expose the hidden sickness.

Under the influence of appropriate drugs the malingerer will persist in not speaking or in not remembering, whereas the symptoms of the genuinely afflicted will temporarily disappear. Another technique is to pretend to take the deception seriously, express grave concern, and tell the "patient" that the only remedy for his illness is a series of electric shock treatments or a frontal lobotomy.

27 Debility

Programmers have employed various methods of inducing physical weakness: prolonged constraint; prolonged exertion; extremes of heat, cold, or moisture; and deprivation or drastic reduction of food or sleep. The assumption is that lowering the subject’s physiological resistance will lower their psychological capacity for opposition. If this notion were valid, however, it might reasonably be expected that those subjects who are physically weakest at the beginning of programming would be the quickest to capitulate, a concept not supported by experience. The available evidence suggests that resistance is sapped principally by psychological rather than physical pressures. The threat of debility - for example, a brief deprivation of food - may induce much more anxiety than prolonged hunger, which will result after a while in apathy and, perhaps, eventual delusions or hallucinations. In brief, it appears probable that the techniques of inducing debility become counter-productive at an early stage. The discomfort, tension, and restless search for an avenue of escape are followed by withdrawal symptoms, a turning away from external stimuli, and a sluggish unresponsiveness.

Another objection to the deliberate inducing of debility is that prolonged exertion, loss of sleep, etc.; themselves become patterns to which the subject adjusts through apathy. The Programmer should use his power over the resistant subject's physical environment to disrupt patterns of response, not to create them. Meals and sleep granted irregularly, in more than abundance or less than adequacy, the shifts occurring on no discernible time pattern, will normally disorient a subject and sap their will to resist more effectively than a sustained deprivation leading to debility.

28 The Programming Plan

Before the Programming begins with a subject authorization for Programming must be obtained. At this stage, the framework for how the Programming is to occur is planned, including the level of coercion that is permitted.

Programmers: There must always be a minimum of two programmers working with a subject. This prevents a programmer from being either too severe, or permissive, developing too close a bond with the subject; the watchful eye of the other programmer prevents this. Lead programmers are paired with least experienced programmers. The Lead programmer will teach the assistant programmer, who does most of the actual work. If the assistant programmer is unable to finish a task, the lead programmer will step in.

Planning for programming is more important than the specifics of the plan. Because no two subjects and Programmers are alike, the Programming cannot realistically be planned from A to Z, in all its particulars, at the outset. But it can and must be planned from A to F or A to M. The chances of failure in unplanned programming are unacceptably high. An unplanned approach can ruin the prospects of success even if sound methods are used later.

The intelligence category to which the subject belongs to, though not determinant for planning purposes, is still of significance.

The plan for the programming of a re-call differs from that for other types because the time available for programming is often brief.

Traitors can usually be programmed unilaterally, at least for a time. The time available for unilateral testing and exploitation should be calculated at the outset.

If the reprogramming of a traitor of any other subject who is expected to resist is under consideration

a general rule is it is difficult to succeed in the programming of a resistant subject unless the

programming service can control the subject and their environment for as long as proves necessary.

The Specific Purpose Before the Programmer moves into action the programmer has clearly in mind what they want to complete, the codes for the session, triggers for parts, and how the session can best be completed. This leads to appropriate research and preparation of methods and techniques which the Programmer will use. As the subject being programmed may successfully resist some approaches, multiple strategies and tactics may be readied.

Any confusion, or any questioning based on the premise that the purpose will take shape after the programming is under way, is almost certain to lead to aimlessness and final failure. If the specific goals cannot be discerned clearly, further planning is needed before the session starts.

Resistance The kind and intensity of anticipated resistance is estimated. It is useful to recognize in advance whether the session would be threatening or damaging in any way to the interests of the programmers. If so, the programmer should consider whether the session, or goal of the session, can be gained in another capacity. Programming subjects immediately, on a flimsy plan, and unclear goal, will be a waste of time.

The preliminary psychological analysis of the subject makes it easier to decide whether they are likely to resist and, if so, whether their resistance will be the product of fear that their personal interests will be damaged or the result of the non-cooperative nature of orderly-obstinate and related types. The choice of methods to be used in overcoming resistance is also determined by the characteristics of the subject.

The Programming Setting

The room in which the Programming is to be conducted should be free of distractions. The colours of walls, ceiling, rugs, and furniture should not be startling. Pictures should be missing or dull. Whether the furniture should include a desk depends not upon the programmer's convenience but rather upon the subject's anticipated reaction to connotations of superiority and officialdom. A plain table may be preferable. An overstuffed chair for the use of the subject is sometimes preferable to a straight- backed, wooden chair because if they are made to stand for a lengthy period or is otherwise deprived of physical comfort, the contrast is intensified and increased disorientation results. The value of arranging the lighting so that its source is behind the programmer and glares directly at the subject or the lighting is soft. The effect upon a cooperative source is inhibitory, and the effect upon a resistant source may be to make them more stubborn. Like all other details, this one depends upon the personality of the subject.

Good planning will prevent interruptions. If the room is used for purposes other than Programming, a "Do Not Disturb" sign or its equivalent should hang on the door when the session is under way. The effect of someone wandering in because they forgot their pen or wants to invite the programmer to lunch can be devastating. For the same reason there should not be a telephone in the room; it is certain to ring at precisely the wrong moment. Moreover, it is a visible link to the outside; its presence makes a subject feel less cut-off, better able to resist.

The Programming room affords ideal conditions for photographing the subject without their knowledge by concealing a camera behind a picture or elsewhere.

If a new safe house is to be used as the programming site, it should be studied carefully to be sure that the total environment can be manipulated as desired. For example, the electric current should be known in advance, so that transformers or other modifying devices will be on hand if needed.

Arrangements are usually made to record the Programming, transmit it to another room, or do both. Most experienced programmers do not like to take notes. Not being saddled with this chore leaves them free to concentrate on the subject and how they respond, and what else they are doing. Another

reason for avoiding note-taking is that it distracts and sometimes worries the subject. Another advantage of the tape is that it can be played back later. Upon some subjects the shock of hearing their own voices unexpectedly is unnerving. A recording is also a valuable training aid for programmers, who by this means can study their mistakes and their most effective techniques. Exceptionally instructive programming, or selected portions thereof, can also be used in the training of others.

If possible, audio equipment should also be used to transmit the proceedings to another room, used as

a listening post. The main advantage of transmission is that it enables the Doctors in charge of the

Programming to note crucial points and map further strategy, replacing one programmer with another, timing a dramatic interruption correctly, etc. It is also helpful to install a small blinker bulb behind the subject or to arrange some other method of signalling the programmer, without the subjects knowledge, that the programmer should leave the room for consultation or that someone else is about to enter.

The Participants Subjects are programmed separately for system building. Separation permits the use of a number of techniques that would not be possible otherwise. It also intensifies in the subject the feeling of being cut off from aid. Programming of two or more subjects with each other in order to produce blame or trauma bonding is especially dangerous if not preceded by separate Programming sessions which have evoked compliance from one of the subjects, or at least significant results involving both.

The number of programmers used for a single programming session varies from one to a large team. The size of the team depends on several considerations, chiefly the importance of the goal and the intensity of subject resistance. Although most sessions consist of one lead programmer, and assistant programmer and one subject, some of the techniques call for the presence of two, three, or four programmers. The two-man team, in particular, is can lead to unintended opposition and conflicts not called for by assigned roles. Planning and subsequent conduct should eliminate such cross-currents before they develop, because the subject will seek to turn them to their advantage.

Team members who are not otherwise engaged can be employed to best advantage at the listening post. Inexperienced programmers find that listening to the programming while it is in progress can be highly educational.

Once the session starts, the programmer is called upon to function at two levels. They are trying to do two seemingly contradictory things at once: achieve rapport with the subject but remain an essentially detached observer. Or they may project themselves to the resistant subject as powerful and ominous (in order to eradicate resistance and create the necessary conditions for rapport) while remaining wholly uncommitted at the deeper level, noting the significance of the subjects reactions and the effectiveness of their own performance. Poor programmers often confuse this bi-level functioning with role-playing, but there is a vital difference. The programmer who merely pretends on their surface performance, to feel a given emotion or to hold a given attitude toward the subject is likely to be unconvincing; the subject quickly senses the deception. Even children are very quick to feel this kind of pretence. To be persuasive, the sympathy or anger must be genuine; but to be useful, it must not interfere with the deeper level of precise, unaffected programming. Bi-level functioning is not difficult or even unusual; most people act at times as both performer and observer unless their

emotions are so deeply involved in the situation that the critical faculty disintegrates. Through experience the programmer becomes adept in this dualism. The programmer who finds that they have become emotionally involved and is no longer capable of unimpaired objectivity should report the facts so that a substitution can be made. Despite all planning efforts to select a programmer whose age, background, skills, personality, and experience make him the best choice for the job, it sometimes happens that both programmer and subject feel, when they first meet, an immediate attraction or antipathy which is so strong that a change of programmers quickly becomes essential. No programmer should be reluctant to notify their superior when emotional involvement becomes evident. Not the reaction but a failure to report it would be evidence of a lack of competence or skill expected of a professional.

Other reasons for changing programmers should be anticipated and avoided at the outset. During the first part of the session the developing relationship between the programmer and the initially uncooperative subject is more important than the information obtained; when this relationship is destroyed by a change of programmers, the replacement must start nearly from scratch. In fact, they start with a handicap, because exposure to programming will have made the source a more effective resister. Therefore the ODO, Occult leader, or Mother of Darkness, should not assign as chief programmer whose availability will end before the estimated completion of the programming.

The Timing Before Programming starts, the amount of time probably required and probably available to both programmer and subject should be calculated. If the subject is not to be under detention, their normal schedule is ascertained in advance, so that he will not have to be released at a critical point because he has an appointment or has to go to work.

Programming sessions with a resistant source that is under detention should not be held on an unvarying schedule. The capacity for resistance is diminished by disorientation. The subject may be left alone for days; and he may be returned to their cell, allowed to sleep for five minutes, and brought back to a Programming which is conducted as though eight hours had passed. The principle is that sessions should be so planned as to disrupt the source's sense of chronological order.

Interaction This is the main body of the Programming when the Programmer interacts with the subject. This generally appears as a series of trauma techniques, scripting, coding, and fracturing of the psyche. This interaction may take place over a number of days and sessions, which may be limited or open ended in the duration that it may take.

The Termination The end of a Programming should be planned before the session starts. The kinds of scripts, codes, anchors, trigger E.C.T, the methods employed, and even the goals sought may be shaped by what will happen when the end is reached. If the subject is to be released upon the completion of the programming session it is important to avoid an inconclusive ending. The poorest Programming is those that trail off into an inconclusive nothingness.

A number of practical terminal details should also be considered in advance. Are the subject’s

clothing, and property to be returned to them, and will they be available in time? Are they to be paid? Are subsequent contacts necessary and have re-contact provisions been arranged?

The successful Programming of a subject ordinarily involves two key processes: the calculated regression of the subject and the provision of an acceptable ending. In this stage, the Programming is completed and. As appropriate and feasible, the Programmer may return to the previous stage to close any holes in the programming.

The end of a programming session is not the end of the programmer's responsibilities. From the beginning of planning to the end of the session it has been necessary to understand and guard against various troubles.

The isolation that the handlers impose on their subject to prevent real relationships with outsiders, and the strong bonding of the subject to its handler/programmer (trauma bonding, etc.) that is administered must remain intact.

29 The Opening

A principal goal during the opening phase is to confirm the personality assessment obtained through screening and to allow the programmer to gain a deeper understanding of the subject as an individual. Most resistant subjects can block off light programming for one or more of 4 reasons. The first is a specific negative reaction to the programmer. Poor initial handling or a fundamental antipathy can make a subject uncooperative. The third cause is some subjects are resistant "by nature" - i.e. by early conditioning - to any compliance with authority. The fourth is ideological resistance. The subject has identified themselves with a cause, a political movement or organization, or an opposition intelligence service. Regardless of their attitude toward the programmer, their own personality, and their fears for the future, the subject who is deeply devoted to a hostile cause will ordinarily prove strongly resistant under programming.

It is important for the programmer to note verbal projection; vocal tones, and the voice projects tension, fear, a dislike of certain topics, and other useful pieces of information. It is also helpful to watch the subject's mouth, which is as a rule much more revealing than their eyes. Gestures and postures also should be noted. If a subject normally gesticulates broadly at times and is at other times physically relaxed but at some point sits stiffly motionless, their posture is likely to be the physical image of their mental tension. The programmer should make a mental note of the topic that caused such a reaction.

The following is a list of physical indicators of emotions and recommends that programmers note them.

(1) A ruddy or flushed face is an indication of anger or embarrassment.

(2) A "cold sweat" is a strong sign of fear and shock.

(3) A pale face indicates fear.

(4) A dry mouth denotes nervousness.

(5) Nervous tension is also shown by clenching the hands tightly.

(6) Emotional strain or tension may cause a pumping of the heart which becomes visible in the pulse and throat.

(7) A slight gasp, holding the breath or an unsteady voice may betray the subject.

(8) Fidgeting may take numerous forms, all of which are good indications of nervousness.

(9) A subject under emotional strain or nervous tension will involuntarily draw their elbows to their sides. It is a protective defence mechanism.

(10) The movement of the foot when one leg is crossed over the knee of the other can serve as an indicator. The circulation of the blood to the lower leg is partially cut off, thereby causing a slight lift or movement of the free foot with each heart beat. This becomes more pronounced and observable as the pulse rate increases.

Pauses are also significant. But the successful establishment of rapport will tend to eliminate innocent blocks, or at least to keep them to a minimum.

The establishment of rapport is the second principal purpose of the opening phase of the programming. Sometimes the programmer knows in advance, as a result of screening, that the subject will be uncooperative. At other times the probability of resistance is established without screening:

stubborn silence, closing of eyes without permission, holding of their breath, and other cues. A lack of rapport may cause a subject resist where otherwise they would cooperate freely, whereas the existence of rapport may persuade a subject who is initially determined to withhold to change their attitude.

Therefore the programmer must not become hostile if confronted with initial hostility, or in any other way confirm such negative attitudes they may encounter at the outset. During this first phase their attitude should remain business-like but also quietly (not ostentatiously) friendly and welcoming.

At this stage the programmer should avoid being drawn into conflict, no matter how provocative may be the attitude or language of the subject. If the programmer meets truculence with neither insincere protestation that they are is neither the subject's "pal" nor an equal anger but rather a calm interest in what has aroused the subject, the programmer has gained two advantages. They have established the superiority will be needed later, as programming develops, and increased the chances of establishing rapport.

How long the opening phase continues depends upon how long it takes to establish rapport or to determine that voluntary cooperation is unobtainable. Even though the cost in time and patience is sometimes high, the effort to make the subject feel that their Programmer is a sympathetic figure should not be abandoned. (unless, the programming does not merit much time). Otherwise, the chances are that the programming will not produce optimum results. In fact, it is likely to be a failure, and the programmer should not be dissuaded from the effort to establish rapport. The theory of programming is the result of a substitution of the programming world for the world outside as the sights and sounds of an outside world fade away, its significance for the subject tends to do likewise. That world is replaced by the programming room, its occupants, and the dynamic relationship between them. As programming goes on, the subject tends to respond in accordance with the values of the programming world rather than those of the outside.

The programmer who senses or determines in the opening phase that what they are hearing is a legend should resist the first, natural impulse to demonstrate its falsity. In some subjects previous programming is intertwined with preservation of the cover story that calling the subject (part) a liar

will merely intensify resistance.

30 Beginning of Programming

The breaking down of ongoing patterns of the patient’s behaviour by means of particularly intensive electroshocks (depatterning) can be used to prepare the subject.

The intensive repetition (16 hours a day for 6 or 7 days) of the prearranged verbal signal will create a trigger for the subject when programming will begin. This will assist in placing the subject in the desired mental state. During this period of intensive repetition the subject is kept in partial sensory isolation.

Electrodes will be attached to the subject’s head to monitor electroencephalograph (EEG) patterns. When the subject is in the desired brainwave state, programming will begin. Programming oriented to self-destruction and debasement of the subject is the starting point.

While programming is occurring the subject will be placed on a metal table. They will have an IV in one hand or arm for the administration of drugs and other fluids. The subject extremities and head must be strapped down. The subject must also be naked so body regions and parts are easily accessible.

The subject will be given psychotropic medication every twenty-five to 30 minutes until the programming session is complete.

Programming under the influence of psychotropics in a specified brainwave state with binaural beats in one ear and speaking in the other ear.

Programming begins with specified method of torture. After a predetermined duration of torture the subject is will be in a state of aroused terror, disassociation, and altered brainwave state. At this point a script will be planted into the subject’s mind. This script will be linked to an alter, given a directive, trigger, and task. The part will be given an emotion, double bind, and consequence if they do not follow the directive, script, and leave the area they are placed into.

A subject may be tortured repeatedly until a new alter is created. This part will be given a trigger to let them know when to come out; this could be a smell, word, number, sound, colour or symbol. This trigger is corresponds with the alters’ creation.

After a subject has shattered, the Programmers find the Host part within the mind and gives them a personal history given a job within the system, a place to live in the internal world, and its rules and guide lines on how to function within the system. The Host part will be given scripts about the outside world.

If the Programmer concentrates on a single point when giving instructions they will get better results. Rather than complicating things for the subject, power is gained over the subject. The Programmer must give simple clear instructions. A large number of parts are given clear straight forward jobs.

Because their jobs are so clear-cut, these parts will often remain fragments, rather than parts with full blown personalities. An undeveloped alter will be given one clear, basic job. By stringing 100’s of parts together with single tasks, a highly sensitive system of alters can be created.

Programmers individually tailor the scripts for each subject. The Wizard of Oz, Alice in Wonderland, and other books, are read prior to actual programming session. This will enhance the programming the subject’s ability to retain the script.

Layer after layer of programming is put in. Each part or fragment is used as if it were a piece of a large system. The result is that no part or fragment is the whole, only a piece. It is very difficult for a single part of thousands of a system made of thousands to rebel.

Note: Programming must include parts whose task is to kill the body. Subjects cannot go without sleep for over 11 days. On the 12 th day the subject must be allowed uninterrupted sleep.

31 Infant Programming

Children who are programmed are taught 4 important hypnotic abilities. These four abilities are: a. relaxation, b. visualization, c. concentration, and d. projection, which work in handling the subject along with the alpha state. Intentional programming preferably begins before birth. Prenatal splitting is attempted as the fetus is very capable of fragmenting in the womb. This is completed between the seventh and ninth month of pregnancy.

Early intentional fragmentation: (ages 0 to 24 months) Techniques used include: placing headphones on the mother’s abdomen, and playing loud, jarring music, having the mother ingest quantities of bitter substances, to make the amniotic fluid bitter or yelling at the fetus inside the womb. The mother’s abdomen may be hit as well. Mild shock to the abdomen may be applied, especially when term is near, and may be used to cause premature labour, or ensure that the infant is born on a ritual high day; labour inducing drugs may be administered if a definitive birth date is desired.

Once the infant is born, testing is begun. During the first few weeks of life the programmers, will inspect for programming qualities in the newborn. The subject’s reflexes will be checked against different stimuli. The infant’s strength, their reaction to heat, cold, pain, light, touch, and sound are tested. The programmers are looking for dissociative ability, swift reflexes, and reaction times. Programmers and Drs are also looking for dissociation that they have attempted to start in vitro.

The infant will also be harmed to continue to encourage internal splitting. Methods of abuse include:

rectal probes; digital anal rape; electric shocks at low levels to the fingers, toes, and genitalia; cutting the genitalia in ritual settings, bitter/hot ingestible substances placed in infant’s mouth. The objective is to continue fragmentation so programming will be quicker, and adapt the infant to pain and reflexive dissociation.

Isolation and abandonment programming begins with the infant. The infant is isolated by programmers, intentionally during the daytime, then picked up, soothed, cleaned up and paid attention during the night. This is done to prepare the infant for night gatherings, and re-enforce programming for day time and night time parts.

From 15 to 18 months, intentionally fragmenting is continued with involvement of primary care givers as well as programmers. Trauma of the subject becomes more methodical. This is completed by intermittently soothing, and bonding with the subject then administering an electrical shock. The infant may be dropped from heights to a soft surface, loud noises, (banging, clapping, and music) and pinching to insure heightened awareness. The baby may be placed in a cage for periods of time with animals to start Epsilon programming.

Between the ages of 20 and 24 months, the subject will start the Steps of Obedience which the Programmers’ use to teach the subjects how to be loyal to the family, handler, and programmer. Deprivation of food, water, and basic needs begin later in this stage. A child of this age may be taken

to cult/occult gatherings. Outside of unique occasions, or dedications, the child will have no active role. Infants are usually left with a cult/occult member, who insures the child remains awake during this time.

By the time the child is four, the weaknesses and strengths that characterize the alter system have been recorded on charts and the child’s destiny in life determined. The chart will read what occupation the child will be made into, and what its function for the overall plan will be.

Extreme Process: This method is very severe and usually is a two to five year program. Because of the severity of the suffering, the subject is usually permanently impaired from integration into mainstream life. The result is the subject must reside in a less competitive environment like a church group. Subjects that receive this program tend to be highly superstitious, are agitated easily when objective evidence that contradicts their belief system is presented. They tend to believe in the spiritual world (demons, ghosts, god, spiritual entities, etc) and consider the spiritual world to be more powerful and important than the material or real world. This program basically follows the following steps; REM deprivation, breakdown of self esteem and confidence, intense suffering, exaggerated conscience, spiritual contact, reborn in Jesus Christ, Spiritual battle, release (saved by the Saviour), and recovering (blessed by Jesus Christ). Whenever possible the Handler/Programmer will skip or reduce these steps to minimize security risk and financial cost.

32 Raising a Child Subject

Parents, as well as other caregivers of a child are given instructions on how to raise the child to be dissociative. The parents are advised their child will have a successful future and so will they if they follow the instructions.

Spend 15 minutes/day teaching the child to write backwards to develop the brain’s flexibility.

Periods of prolonged isolation daily, such as dark closets, dark basements, the corners of dark rooms. During the prolonged isolation, the child cannot turn on the lights, go to the bathroom, and make noise or anything else. The child will learn to dissociate. The child is also trauma bonded to the abuser because each time the child is let out, they are grateful to the abuser.

The child can be drowned in a pool and then resuscitated--and the exact amount of time to keep the child under will be given. The child can be placed in a freezer, and again the exact amount of time can be given to the parent. The child is not to roam about the house freely. The adults’ area is off- limits. The child must move with permission.

Systematic punishment without provocation with the message--keep secrets. Hear no evil, see no evil, do no evil. This needs to be done several times a week to reinforce the codes of silence and the programming for silence.

A needle which is gripped halfway up is stuck into the child a quarter inch deep on the child’s muscles, buttocks or thigh to help continue dissociative behaviour. On special occasions (birthdays, holidays) the hands and feet which are most sensitive to pain are stuck. When the feet or hands are stuck, they will often stick the needles under the nails. The ears are also on occasion stuck with needles. It also conditions the child to obey the commands of their handlers, who will use needles to access the minds various personalities. Various spots on the body when stuck with needles along with certain codes become access points for specified alters.

Anytime a child argues, has a temper tantrum, or gets angry the child is to be punched. This is a quick trauma. It is to be followed with a lit cigarette applied to the child to burn the skin the moment the child becomes submissive. If a cigarette can’t be found, a stove top or some other hot item is to be used. When the child is four years of age, they begin programming to burn themselves.

Anytime the child becomes wilful they are to have their mouth washed out with soap. The child should be made to chew off a piece and swallow the foam.

The child should be raped daily and tortured. This assists with sexual programming, and begins a reversal in the mind that pain is love, and pain is pleasure.

33 Detailed Programming

After rapport is established, detailed programming presents only routine problems. The major routine considerations are the following:

It is necessary to make every effort to keep the subject from learning through the programming process precisely where gaps lie. This principle is especially important if the subject is following their normal life, going home each evening and appearing only once or twice a week for programming, or if their bona fides remains in doubt.

It is sound practice to write up each programming report on the day of programming or, at least, before the next session, so that defects can be promptly remedied and gaps or contradictions noted in time.

As detailed programming continues, and especially at the half-way mark, the programmer's desire to complete the task may cause him to be increasingly business-like or even brusque. The programmer may tend to curtail or drop the usual inquiries about the subject's well-being with which they opened earlier sessions. He may feel like dealing more and more abruptly with reminiscences or digressions.

The programmers interest has shifted from the subject themselves, who just a while ago was an interesting subject, to the task of implanting scripts. But if rapport has been established, the subject will be quick to sense and resent this change of attitude. Any subject has their ups and downs, times when they are tired. The peculiar intimacy of the programming situation and the very fact that the programmer has deliberately fostered rapport will often lead the subject to bond. The programmer should neither cut off this bond abruptly. The subject from the beginning to the end of the process they should feel that the programmer's interest in them has remained constant. Unless the programming is soon over, the subject's attitude toward their programmer is not likely to remain constant. They will feel more and more drawn to the programmer or increasingly antagonistic.

Detailed programming ends only when (1) all scripts, codes, and parts are implanted. (2) The subject responds to programming cues. (3) The subject can respond to a call back. Until the subject dies or completes their purposes, their programming may be interrupted, perhaps for years -- but it has not been completed.

34 Stabilizing the Programming

The tortures and stress are all a part of programming. After a session of programming the subject’s mind will be in a high state of terror, shock, dissociativeness and splintering. The subject’s mind cannot endure more, and the potential of having uncontrolled splintering and having the destruction of the mind and programming threatens the programmers’ control. The programmer wants the mind and body to rest so that the programming can set in, without destabilizing events occurring. The subject will be administered a drug to induce a deep sleep. Sleep must occur within 10 to 15 minutes after the programming session.

Occasionally a subject's heart has been pushed to its limits during a trauma and the body must be shut down to allow the subject rest. Repression of the heart is carried out by putting the patient, after the conclusion of the programming is to induce continuous sleep for 7-10 days.

35 Split Brain Work

The brain is "bicameral" the hemispheres communicate via the corpus callosum. The left hemisphere is specialized in verbal-linguistic transduction of speech and analytical thinking (logic, math, cause and effect, language, and sequential thinking). The right side plays more of a role in holistic- metaphorical information transduction such as imagery (art, dance, intuition, subjective, spontaneous, holistic, and dream imagery). The primary role of creating imagery is carried out by the right side. The two hemispheres of the brain can operate separately at the same time.

Work is done by the Programmers to develop the thinking of alters from one side of the brain to think differently from those of the other side. Split brain programming is not just hypnosis. Split brain programming allows the Programmers a way to keep the left hand from knowing what the right hand is doing. It also gives them the ability to put in body programs or memories which affect only half of the subject’s body.

In order for programmers to create alters which are highly intuitive and which are able to access the higher spiritual spheres, they need to shut down the logic hemisphere. When the left hemisphere is shut down, then the right brain (which controls the left hand and left side of the body, i.e. the left hand path) is able to function without competition. The subject must be able to get in touch fully their intuitive side to go into the spiritual realms where demons exist.

When one hemisphere is dominating what the brain is doing, the opposite nostril will open and take in air. When the right hemisphere is doing most of the thinking, the left nostril will be doing most of the breathing. Voluntary changes in nostril breathing can help shift the centre of brain activity from one side of the brain to the other. When a person lies on his side, the downward side hemisphere will be activated, because the top nostril will breathe best. The distinctions between the two hemispheres or two brains are used by the occult world. Moriah values the intuitiveness of the right hemisphere Split brain programming, is completed by using four methods:

1. Shutting down one side and communicating only with one side of the brain. A medication is

administered at the base of the skull into one hemisphere of the brain to shut it down, while the other hemisphere is kept awake. Torture is then carried out to split the mind. This results in creating programs and alters which are associated with only one side of the brain. The brain is being further divided from itself.

2. By simultaneously feeding different information to each hemisphere this is done by restraining the

subject in place with their eyes forced open. Different movies are shown simultaneously to both eyes. High speed films will be shown with one hemisphere receiving horror scenes and the other getting family settings. This makes the two hemispheres work separately and the subject feels as if they are going insane. One hemisphere is trying to dissociate and is having a despondent experience, while the other side is experiencing something just the opposite. When high speed films are shown for split brain programming, the films are shown in 5 minute increments.

3.

Use drugs that block the two hemispheres from communicating.

4. Speak into the left ear while giving the right ear confusing noise. This method is completed to force

alters to concentrate when learning scripts.

Front alters may be shown good films to make them believe they live in a perfect world with a good family life. Right side occult alters may receive horror films shown via the left eye. The right side of the brain doesn’t verbalize well, so this is one reason subjects have emotions without the ability to verbalize them.

36 Applications for Drugs used in Programming

Drugs are used during programming. Although drugs used to assist programming mean nothing most individuals, they each have a specific purpose within a certain type of programming. The overall effect of psychotropic programming on the subject, whether child or adult, is the mind at a deep level begins to doubt its ability to grasp the real from the imaginary. If the psychotropics are not controlled by the programmers, insanity could result for the subject. Further, psychotropics can pose a danger that they could clutter the internal world of the subject and splinter their mind uncontrollably.

Drugs are used in programming to establish a pattern or a script. There must be a pattern of dissociation. Parts can’t just dissociate into nothing, otherwise there would be nothing to build on. Drugs will play a major role in the structuring of the alter system. The subject doesn’t know where the effect of the drug is coming from. The programmer will take credit for the power of the drug. Whoever administers the drug has power in the subject’s mind. The mind wants to be safe. Some specific uses for drugs during programming include:

About 90% of the population can be placed into the somnambulistic (the

deepest) hypnotic trance by giving them hypnotic drugs. Drugs have been designed which will place individuals into a deep trance very quickly. If an alter is not being cooperative when they are accessed, they can be locked in place mentally and given a shot of a fast-acting hypnotic-inducing drug. Teaching alters to go deeper into trance to escape drug effects and pain. Much of the training in this area is based upon the subject’s horror and fear towards the master programmer. When the programmer wants the subject’s alters to learn to trance deeper, they will give a drug that the alter doesn’t like. The subject’s alter will then be told to go deeper into the mind if they want to escape the effect of the drug. This enforces the dissociative state being trained for the alter. The suggested or story to give to the alter is frequently the image of a train. The subject is advised the conductor is at the front of the train, but they (the child) must move to the back of the train through the train cars. The subject is taught to count cars as they go by as if they were steps in the mind. This is training the subject to descend into deeper levels of the subconscious. The train illustration is used to assist the subject in remembering the drug experience. If the programmer desires and wants the subject to forget the drug experience while learning trance depths, then the imagery of a plane taking off and disappearing in the clouds is the image to use. Enhancing the trauma Drugs will be used to enhance the spinning effect when the mind is being programmed to have vortexes and to set up traps within the subject’s mind. One particular drug enhances the trauma by 100 times. Drugs can be useful to enhance a subject’s terror of the experience. This helps shorten the programming time, and it also make the programming more intense. Marijuana enhances perception of colour and noise, but it is not used to enhance trauma. The mind does not program well under marijuana.

Placing people into trance

Producing out of body experiences Various hallucinogenic drugs, LSD included, will produce an out of body experience for the subject, if the drugs are administered correctly. The Programmer will prepare the subject with various information and story lines during the administration of the drug. PCP which is "angel dust" is one way to disconnect the cortex from the limbic system and go into an

altered state.

Creating pain. This can be achieved through a number of medications.

Creating blood vessels that hurt. Blood pressure is raised by drugs and specific medications are added which make the veins burn. The alter is taught to cut the burning veins. This is programming which is laid in to control the subject from straying from the script they are given.

Controlling histamine production. Is used in conjunction with drug-assisted programming

Helping create illusions such as no hands, no feet, no face, no head etc. A programmer working with a hallucinogenic drug can make an alter believe that it has lost a particular body part. Because most of these alters have little memory or no memory and little frame of reference, what they are told while under the influence of drugs is real to them.

Teaching alters to stay in position Some alters don’t like to stay in position. But through the use of drugs, and the side effect of drugs, they soon learn the importance of staying in position. If they are disobedient, the memory of the negative side effects from not staying in position in the mind can be pulled up by a code and the alter can relive the pain from having disobediently moved from position. This is very effective in teaching alters to stay in their position that is assigned them in the mind.

To assist other programming modalities, such as high tech harmonic machines, which implant thoughts. (The machines are used in conjunction with designer drugs.) Another programming modality assisted by drugs is behaviour modification. Aversion therapy using a vomit-inducing drug is used on subjects. Another example of drugs helping assist programming is to administer a hallucinogen and interview the subject while they hallucinating. The hallucinations are then used as programming building blocks by using hypnotic techniques. One way to build on subject scripts while they are hallucinating is to advise the subject if they ever do a particular thing (such as touch programming, remember programming, and integrate parts, etc.) the subject is to have a mental breakdown and hallucinate as they are presently doing. By continually reinforcing this message, some alters will adopt the script "that they are doing the body good to kill it if any alter personality touches the programming," because the trauma would be too much to bear. Hormones can be given to speed up sexual growth or slow it down. Other body developments may also be manipulated. To enhance or reduce memory To build the image of the programmer’s power Note: it is appropriate to point out that the personalities of a subject do not respond uniformly to the same dose of the same drug. Understanding how a drug will effect particular alters is a science in itself. If an alter is holding the body, it will receive more of the effect of a drug. Some of the cautions that the programmers are alert to include:

Monitoring the heart so that it doesn’t stop. Making sure that drugs aren’t given to subjects who are allergic to them. Switching to herbs when the body is saturated with drugs.

Knowing how much of a drug each part can take, small young alters can’t take as much. Alters within a single system have varying levels of tolerance toward drugs. A young alter may be killed by an adult dosage, even though the age of the body is that of an adult. Providing salt to balance the electrolytes in the mind of a programmed subject. An electrolyte imbalance can cause a subject’s system to spin.

Section II Applications

37 Brainwave Frequencies

This is a listing of frequencies that various parties have claimed can affect the human mind or body in some way. The following sorts of frequencies are included:

Brainwave Frequencies - These are frequencies associated with various mental states.

Healing Frequencies - These are frequencies that could be used to heal illnesses of different kinds, or stimulate some region of the body (chakras). The medium used to do this varies - some of these devices generate EM fields which are applied to a precise part of the body, while others use vibration and sound.

Natural Phenomena Frequencies - This includes natural frequencies that occur in nature (Schumann's Resonance, for instance), as well as sound tones calculated from the revolution/orbit of the various planets.

Cycles per Second (HZ), as they correspond to mental states, these frequencies are of all types; light, sound, electrical, etc.

Below 0.5 - Epsilon range, extraordinary states of consciousness, high states of meditation, ecstatic states of consciousness, high-level inspiration states, spiritual insight, out-of-body experiences, Yogic states of suspended animation. 0.1-1 Organ/muscle resonances 0.1-3 Delta range, - deep sleep, lucid dreaming, increased immune functions, hypnosis

0.16

- 10 - Neuralgias

0.18

- 10 - Mod. therapy

0.20

- 0.26 - Dental pain

0.20

- 10 - Post-traumatics

0.28

- 2.15 - Alcohol addiction

0.28

- 10 - Arthritis

0.30

- 0.15 - Depression

0.30

- 10 - Cervobrachial syndrome

0.37

- 2.15 - Drug addiction

0.40

- 10 - Confusion

0.45

- 10 - Muscle pain

0.5 - very relaxing, against headache, for lower back pain; Thyroid, reproductive, excretory stimulant, whole brain toner 0.5-1.5 Pain relief; endorphins, better hypnosis

0.5-4 Delta range, deep dreamless sleep, trance, suspended animation Anti-aging. Reduces amount of cortisol, a hormone associated with stress and aging. Increases the levels of DHEA (anti-aging) and melatonin (decreases aging process.) Associated with unconscious mind and sleep state - in conjunction with other frequencies in a waking state, Delta acts as a form of radar – seeking out information – reaching out to understand on the deepest unconscious level things that subjects can't

understand through thought process. Provides intuition, empathetic attunement and instinctual insight. Conducive to miracle type healing, divine knowledge, inner being and subject growth, rebirth, trauma recovery, "one with the universe" experiences (samadhi), near death experience, characterized by "unknowing", merely a blissful "being" state such as deep sleep or coma. The anti-aging uses binaurals at 0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5 and 4.0 HZ. They all play simultaneously.

0.9 Euphoria

0.95 - 10 - Whiplash

1-3 - Delta: deep, dreamless sleep, trance state, non-REM sleep profound relaxation, restorative sleep, feelings of tranquillity and peace, if one can remain aware

There's disagreement over where the delta range begins and ends - 0.5 to 4.0 HZ. 0.1 to 3.0 HZ, and .considers it 0.5 to 3.0 HZ.

1.0 - Feeling of well-being, pituitary stimulation to release growth hormone; overall view of inter-

relationships; harmony and balance.

1.05 Helps hair grow + get its colour back. Pituitary stimulation to release growth hormone (helps

develop muscle, recover from injuries, rejuvenation effects).

1.2 - (used on) headaches.

1.45 - Tri-thalamic entrainment format. Creates entrainment between hypothalamus, pituitary

and pineal. May benefit dyslexics + subjects with Alzheimer's.

1.5 Abrahams Universal Healing Rate .; Sleep .; Those subjects whose ailments have manifested into

the fourth stage of Chronic Fatigue, where some form of disease is apparent, experienced a release from the negative sensation of their symptoms when moved into 1.5HZ

1.8 Sinus Congestion seems to clear centering around 1.8 HZ. (tested with binaural beats, primarily)

2.15

- 10 - Tendovaginatis.

2.06

Associated with coccyx (small triangular bone at end of the spinal column).

2.30

Associated with genitals.

2.5 - pain relief, relaxation. Production of endogenous opiates. Use for sedative effect reported use

on bleeding, bruises, insomnia, and

2.57

Associated with bladder.

2.67

Associated with intestines.

Some disagreement over the theta range - divided it into two ranges, Theta1 (3.0-5.5 hz) and Theta2 (5.5-8.0 hz). 3.0-5.5 - "Theta 1" Range. Divides the Theta Range into Theta1 and Theta2.

3.0 Increased Reaction Time 3.0 HZ and below used to reduce muscle tension headaches, but worked

less well on migraines and sinus headaches. Used to treat allergies, in conjunction with 330 HZ.

3.07 Associated with hara (3cm or 1.5 inch below navel, balance of pelvis).

3

- 4 Influences physical vision.

3

- 6 Childhood awareness/vivid memories.

3 - 8 Theta Range deep relaxation, meditation, increased memory, focus, creativity, lucid dreaming, hypnagogic state .

3.4 - Sound sleep

3.5 - Feeling of unity with everything, accelerated language retention enhancement of receptivity

Earth Resonance. (A remedy for) depression and anxiety. Whole being regeneration, DNA stimulation.

3.6

(a remedy for) anger and irritability.

3.84 Associated with ovaries (Effects=vitality, life at every level).

3.9 (a remedy for) antisocial behaviour. Theta/Delta brainwave range - crystal clear meditation, lucid

dreams, enhanced inner awareness, "facilitates easy access to inner resources and creates space for inner peace + self-renewal". 4-6 - attitude and behaviour change. 4-7 - Theta Range : recall, fantasy, imagery, creativity, planning, dreaming, switching thoughts, Zen meditation, drowsiness; Access to subconscious images, deep meditation, reduced blood pressure, said to cure addictions .; Reset the brain's sodium potassium levels, which cuts down on mental fatigue .Increases sex drive . Meditation, Intuitive Augmentation .; Near Sleep brainwaves, conducive

to profound inner peace, "mystical truths", transforming unconsciously held limiting beliefs, physical and emotional healing, purpose of life exploration, inner wisdom, faith, meditation, some psychic abilities, and retrieving unconscious material. Bursts of inspiration, twilight sleep learning, deep relaxation, reverie, high levels of awareness, vivid mental imagery. Hypnopompic and Hypnagogic states

4.0 - 8.0 HZ Theta State present in dreaming sleep, deep meditation, storehouse of creative

inspiration, spiritual connection, subconscious mind creative insight, twilight ("sleep") learning, vivid mental imagery. Found in advanced mediators. 4-12 Skeletal muscle resonances.

4.0 - Enkephalins, Extrasensory perception. Astral Projection, Telepathy, "Seduction mindset"

.Catecholamines, vital for memory and learning, respond at around 4 HZ. Subconscious Problem

Solving/Full Memory Scanning (if one can manage to stay awake) Associated with object naming, an important aspect of memory

4.11 Associated with kidneys (Effects=strength).

4.5 Shamanic State Of Consciousness/Tibetan Buddhist Chants

4.5-6.5 Wakeful dreaming, vivid images.

4.6

Associated with spleen and blood (Effects=Emotional Impulse).

4.9

- Introspection. Induce relaxation, meditation, and deeper sleep.

5.0

- unusual problem solving reduced sleep needed, theta sounds replacing need for extensive

dreaming. Relaxed states, pain-relief (beta endorphin increases of 10-50% reported) .Alleged Sphincter Resonance (mechanical) (not good).

5.0 - 10.0 Relaxation.

5.14

Associated with stomach (Effects=Emotional Acceptance).

5.35

Associated with lungs (Effects=Oxygen, Heat).

5.5-8.0 "Theta2" frequency range : Consists of trains (long runs) of rhythmic frontal activity centring at 6.5-Hz with amplitudes reaching the 50-100 uV (micro-volt) range. Is induced in some subjects by the performance of a mental task such as mental arithmetic, tracing a maze, counting the number of cubes piled in a three-dimensional representation, and imaging a scene. More common in

extroverts with low traits of neurosis and anxiety. Because Theta2 is associated with mental tasks and its influence is seen in evoked potential latencies closely relates to mechanisms of attention or arousal.

5.5 - Moves beyond knowledge to knowing, shows vision of growth needed; "Inner Guidance” Inner

Guidance, intuition, heat generation.

6.0

- long term memory stimulation. (Reduce) unwillingness to work.

6.0 - 10.0 Creative Visualization - about 6hz for a while, then up to 10hz.

6-9.6 Somatic Responses, tingling, pressure, heat.

6.15 Associated with heart (Effects=love, warmth).

6.2-6.7 Frontal Midline Theta (Fm Theta) is a specific EEG frequency seen in those subjects actively

engaged in cognitive activity, such as solving math problems and playing Tetris 6.26-6.6 Hemispheric desync, confusion, anxiety, low Reaction Time, depression insomnia.

6.30 Hz - Mental and astral projection accelerated learning and increased memory retention.

(Reduce) Anger + Irritability.

6.5 - "Centre" of Theta2 Brainwave Frequency Range. Frontal lobe or brain entrainment of the two

hemispheres is around 6.5 hz.

I quoted the second entry from .directly, due to its ambiguity. It probably ties into what the 5.5-8.0 HZ entry says above.

6.8 Possible use for muscle spasms.

6.88 Associated with collarbones (Effects=vitality, overall balance, stability).

7.0 - Mental and astral projection, bending objects, psychic surgery; Increased Reaction Time. Mass

aggregate frequency (can deaggregate matter), alleged to

resonate and rupture organs at excessive intensity. Treatment of sleep disturbances

7.5 - Inter-awareness of self and purpose; guided meditation; creative thought for art, invention music,

etc.; contact with spirit guides for direction; entry into meditation .; At 7.5 HZ subjects who before suffered from confused thinking reported an ease at finding solutions to troublesome problems after a re-evaluation was conducted. Earth magnetic field frequency, useful theta (brain) waves frequency.

7.5 - 8 For Treating Alcohol + Drug Addiction - This range of frequencies tells a subject they're

satisfied, which is "missing" in addictive personalities.

7.69 Associated with shoulders (Effects=strength of the arms, expansion, teaching).

7.8 Schumann Resonance (see 7.83 HZ), ESP activation. Short high frequency bursts at 7.7 Hz

induced long-term potentiation in prefrontal cortex, though only for one day. 7.8-8 Stimulates ESP, paranormal.

7.83 - Earth Resonance, grounding "Schumann Resonance” anti-jetlag, anti-mind control, improved

stress tolerance psychic healing experiments, pituitary stimulation to release growth hormone (helps develop muscle, recover from injuries, rejuvenation effects) .; Earth Resonance Frequency - 'leaves you feeling revitalized like you've spent a day in the country.' reports of accelerated healing/enhanced learning - "the earth's natural brainwave". Overtones of the Schumann Resonance can also stimulate the pituitary in the same way that 7.83 HZ can - especially 31.32 HZ. 8-8.6 Reduced Stress/Anxiety.

8.0-10.0 learning new information Alpha - Rapid Refreshment 15 min. 8.0-12.0 - Alpha range light relaxation, "super learning", and positive thinking. Slower brain waves that are conducive to creative problem solving, accelerated learning, mood elevation, stress reduction, etc., characterized by intuitive insights, creative "juice", inspiration, motivation, daydreams etc. Relaxed, yet alert Associated with calm, relaxed, unfocused (not concentrating), lucid mental states, dream sleep and pleasant drifting feelings or emotions. 8-13 - Alpha range - Non- drowsy but relaxed, tranquil state of consciousness, primarily with pleasant inward awareness; body/mind integration. ; Amplifies dowsing, empty-mind states, detachment, daydreams, mind/body integration. (Can cause) epileptic seizures.

8-14 - Qi Gong and infratonic Qi Gong machine

8.0 - Past life regression. More Lymphocytes, DNA repair. Associated with Base/Muladhara chakra

(Colour=Red) (Body Parts=Adrenals, Spinal Column, Kidneys) (Effects=Physical energy, will to live) (Note=C).

8.22 Associated with mouth (Effects=speech, creativity).

8.3 - Pick up visual images of mental objects. Clairvoyance.

8.6-9.8 Induces sleep, tingling sensations.

9.0, 11.0, 16.0 (bad) documented calcium ion migration (brain tissue).

9.0 - 13.0 - Alpha Range relaxed, not thinking about anything in particular, sometimes a pleasurable

feeling of "floating". Often dominant in certain kinds of meditation, alpha waves have for the past twenty years been associated with calm, lucid mental states (the "alpha state"). They're also often detected during dream sleep. This pattern typically occurs in daydreaming, relaxed awareness, guided

or focused imagery and smoothly rhythmic athletic activity. There's often a euphoric, effortless feeling of "flow" as the doer is absorbed in activity and subject + object are felt to be united

9.0 - 14.0 Alpha range Relaxed and detached awareness, visualization, sensory imagery, light

reverie. Also, gateway to meditation - provides bridge between the conscious and subconscious mind.

9.0 - Awareness of causes of body imbalance and means for balance. Blind subject phantom touch

reading (somatosensory cortex). Associated with Sacral/Svadhisthana chakra (Colour=Orange) (Body Parts=Gonads, Reproductive System) (Effects=Relationships/Sexuality) (Note=D).

9.19 Associated with upper lip (Effects=emotions, conflict resolution).

9.4 Major frequency used for prostate problems.

9.41 - Pyramid frequency

9.5-10 - Centre of Alpha Range - The brain's scanning/idling frequency - indicating a brain standing

by, waiting to give way to beta should attention be required, or be the bridge, the gate, to Theta and Delta for drowsiness, sleep, and certain cognitive challenges.

9.6 - Mean dominant frequency associated with earth's magnetic field; Facial Toning

9.8-10.6 Alertness. 10 - Enhanced release of serotonin and mood elevator. Acts as an analgesic, safest frequency, especially for hangover and jet lag. Dominant alpha frequency, clarity, normalcy, anti-convulsant, circadian rhythm resync, activate kidneys, raise body temp, more serotonin . Good when trying to correlate information by the subconscious - a waiting frequency while the subconscious does the work at lower frequencies. Motor impulse coordination (Motor Control cortex). Learning a foreign language Centring, Sleep Spindles, Arousal. Associated with Solar Plexus/Manipura chakra (Colour=Yellow) (Body Parts=Pancreas, Stomach, Liver, Gall Bladder, Nervous System) (Effects=Spiritual wisdom, self-healing. Increased alertness (caused by an increase in norepinephrine + serotonin and a decrease in melatonin), sense of well being and decreased pain

(caused by increase in beta-endorphins) .; Adrenal Stimulant .; Significant improvements in memory, reading and spelling are reported (in conjunction with 18 HZ) Treatment for Attention Deficit Disorder/Hyperactivity Treatment for closed head injury 'Berger Rhythm' (used on) headaches . 10-14 Dream/sleep spindles.

10.2

Catecholamines

10.3

Associated with Nasal Passages (Effects=breathing, taste).

10.5

- Frequency for healing of body, mind/body unity, fire walking potent stabilizer and stimulating

for the immunity, valuable in convalescence. Relaxed alertness, contemplation, body healing, mind

over matter. Lowering Blood Pressure Associated with Heart/Anahata chakra (Colour=Green) (Body

Parts=Thymus, Heart, Blood, Circulatory System) (Effects=Love of Life, love of self and others).

10.6

- Relaxed and alert

10.7

Associated with ears (Effects=hearing, formal concepts).

11.0

(and Below) - Stress Reduction.

11-14 Focused alertness.

11.0 (used to) achieve "relaxed yet alert"

11.5-14.5 An implication for neurotherapy is that if increased intelligence + mental efficiency is the objective, then a frequency band with a 13-Hz centre should be used. A more desirable frequency band than 12 to 15-Hz is 11.5 to 14.5-Hz.

12.0 - Centring, doorway to all other frequencies frequency of earth resonance Centring, mental

stability, transitional point, time seems faster. To stimulate mental clarity. Associated with Throat/Vishuddha chakra (Colour=Blue) (Body Parts=Thyroid, Lungs, Vocal Cords) (Effects=Expression/self in society.

12.3 Associated with eyes (Effects=Visualization).

12.0-14.0 Learning Frequency - Good for absorbing information passively, when you plan to think about it later. distinguishes between active studying where you're processing information and passive studying where you're just trying to absorb information + plan to think about it later. For the former, suggested 36 to 44 HZ.

12.0-15.0 Beta (low) - relaxed focus, improved attentive abilities. Treating Hyperactivity. Sensor motor Rhythm - Used in the treatment of mild autism 13-27 - Beta Range Associated with focused attention towards external stimuli, alert mental activity, normal waking consciousness, and active thought processes. 13-30 - Beta Range - Normal wakefulness, the taking in and evaluating of various forms of data received through the senses. It's present with worry, anger, fear, hunger and surprise. Waking state, motivation, outer awareness, survival, problem solving, arousal, dendrite growth, combats drowsiness .Conscious Thinking, Autonomic Processes and Emotions Others consider the rages of Beta to be 13-27 HZ, 14-38 HZ. 13-40 HZ and 14-30 HZ. Breaks up Beta into ranges - Low Beta=12-15 HZ, Mid Beta=15-18 HZ, and High Beta=18.0+ HZ. 13-40 Beta Range - a high frequency pattern, conducive to stimulating energy + action; most of our

current institutionalized education is beta geared, characterized by logical, analytical, intellectual thinking, verbal communication, etc.

13.0 - Alleged sphincter resonance (mechanical) (not good). Associated with Brow/Ajna chakra

(Colour=Indigo/Violet) (Body Parts=Pituitary, Lower Brain, Left Eye, Ears, Nose, Nervous System) (Effects=Visualization, Conceptualization.

13.8 - Associated with Frontal Lobes (Effects=the seventh sense, final decision).

14-16 - associated with sleep spindles on EEG during second stage of sleep 14-15 - Slows conditioned reflexes.

14.0-30.0 - Beta Range This pattern is optimal for intense mental activities such as calculations, linear logical analyses and other highly structured functions

14.0 - Awake and alert. Alert focusing, vitality, concentration on tasks Schumann Resonance (2nd of

7 frequencies. 7.83 HZ being the first pituitary stimulation to release growth hormone (helps develop muscle, recover from injuries, rejuvenation effects) .; Intelligence Enhancement in conjunction with

22.0 HZ (medium=audio-visual stimulation)

.used audio-visual stimulation alternating between 14 and 22 HZ. Check the link under bibliography

entry for more information.

14.1 "Earth Resonance” Earth Harmonics - accelerated healing. (Probably tied to Schumann

Resonance above.)

15.0-18.0 Beta (mid) - increased mental ability, focus, alertness, IQ. 15-24 Euphoria

15 - chronic pain .; Sound which bypasses the ears for sublimination (auditory cortex) .; Associated

with Crown/Sahasrara chakra (Colour=Violet/White) (Body Parts=Pineal, Upper Brain, Right Eye) (Effects=Integration of personality and spirituality

15.4

- Associated with Cortex (Effects=intelligence).

16.0

- bottom limit of normal hearing. Release oxygen and calcium into cells.

16.4

Associated with top of head (Effects=spirit, liberation, transcendence).

18.0-22.0 - Beta: outward awareness, sensory data. Throws brain's sodium/potassium levels out of

balance, resulting in mental fatigue. Theoretically can be used to achieve a "relaxed body/focus mind" state of consciousness.

18.0 Beta (high) - fully awake, normal state of alertness, stress and anxiety. Significant improvements

in memory, reading and spelling are reported (in conjunction with 10 HZ) (used to) improve hyperactive behaviour 20-30 Phospene imagery, peak luminosity in visual field.

20-40 Meditation For Stress Relief/Just At The Edge Of Audible Sound/As A Musical Background.

20.0 - fatigue, energize. Causes distress during labour. Human Hearing Threshold.; Schumann

Resonance (3rd frequency of 7) Imposing subconscious commands on another (thought centre). Stimulation of pineal gland Helps with tinnitis (a condition that causes ear-ringing) Pituitary stimulation to release growth hormone (helps develop muscle, recover from injuries, rejuvenation

effects). Adrenal Stimulant, (used on) sinus disorders/sinus infection/head cold/headache. Commonly used "cure-all" Rife Frequency

20.215 LSD-25 mimics the effects of

20.3

"Earth Resonance" Probably the same thing as the Schumann Resonance at 20 HZ.

22.0

Used in conjunction with 14 HZ for intelligence enhancement (medium=audio-visual

stimulation) Used in conjunction with 40 HZ for 'out of body' travel Also used with 40 HZ for psychic healing. Used audio-visual stimulation alternating between 14 and 22 HZ.

22.027 Serotonin

25.0

Bypassing the eyes for images imprinting (visual cortex).

26.0

Schumann Resonance (4th frequency of 7) Pituitary stimulation to release growth hormone (helps

develop muscle, recover from injuries, rejuvenation effects).

26.4 "Earth Resonance”.

27.5 lowest note on a piano.

Starting at 30 HZ, sources begin to

disagree over what the names of each range are.

30 - 60 Gamma Range - little known but includes decision making in a fear situation, muscle

tension,

Some researchers consider Gamma to start at 40 HZ.

30 - 190 Lumbago.

30-500 High Beta: Not associated currently with any state of mind. Some effects have been observed, but currently not enough research has been done in this area, to prove, or disprove, anything.

30 to be the beginning of the Gamma range, which it believes run to 60. It then considers 60 to 120 to

be the Lambda range.

40 is where Beta ends and Gamma begins.

31.32 Schumann Resonance (5th frequency of 7) - pituitary stimulation to release growth hormone

(helps develop muscle, recover from injuries, rejuvenation effects).

32 Desensitizer; enhanced vigour and alertness.

33 Christ consciousness, hypersensitivity, Pyramid frequency (inside) ; Schumann Resonance (5th

frequency of 7)

HZ (pyramid outside frequency). The mind tends to wander in funny ways.

35

- 150 Fractures.

35

- 193 Arthralgy.

35

Awakening of mid-chakras, balance of chakras

36

- 44 Learning Frequencies, When (Actively) Studying or Thinking. Helps To Maintain Alertness.

Waking Operating State.; Frequencies of the olfactory bulb, prepiriform cortex and amygdala

38 Endorphin release

39.0 Schumann Resonance (6th frequency of 7)

40-60 anxiolytic effects and stimulates release of beta-endorphins.

43 - 193 Carcinomatosis.

40.0 - dominant when problem solving in fearful situations. Gamma - associated with information-

rich task processing and high-level information processing. 40 Hz brain activity may be a kind of binding mechanism the 40-cycle-per-second wave serves to connect structures in the cortex where advanced information processing occurs, and the thalamus, a lower brain region where complex relay

and integrative functions are carried out. Used in conjunction with 22 HZ for 'out of body' travel Also used with 22 HZ for psychic healing 40--Hz activity varies from 38.8 to 40.1-Hz, regardless of the electrode site. The average frequency is in the ~39.5-Hz range. In summary, when the body is profoundly relaxed and the mind is in a state of high focus and concentration, 20 and 40-Hz brain activity can be seen in the raw and quantitative EEG of some subjects. It is possible that 18 to 22-Hz Beta and possibly 40-Hz neuro-feedback training may help create a "relaxed body/focused mind" state of consciousness." Activity in the ectosylvian and lateral cortex, medial geniculate, reticular formation, centre median thalamus and hippocampus. The EEG of middle- and high-I.Q. subjects during mental multiplication activity. A 40-Hz rhythm occurred just prior to the subject's answering the question. Forty--Hz pulses are thought to lead to synchronization + coordination of neurons assigned to the processing of incoming sensory stimulation. Put in "computerise," 40-Hz may be the brain's "operating system" frequency Considered the dividing point between beta waves + gamma waves.

45.0 Schumann Resonance (7th frequency of 7

46.98 - Useful for "weird effects" (use with 62.64 HZ and 70.47 HZ).

50-60 Documented negative effects too numerous to mention There is no correlation given with signal strength or modality used, i.e. audio-visual, EMF, magnetic, electrostatic, gravitic. Also, most ELF

research is now Govt classified. Discovered behavioural effects as the result of applied sinusoidal field gradients as low as 4 volts.

50.0

- dominant frequency of polyphasic muscle activity, Slower cerebral rhythms

55.0

- Tantric yoga; stimulates the kundalini.

60 - 120 Lambda Range - Little known but includes central nervous system activity

60 electric power lines

62.64 - Useful for "weird effects". (Use with 46.98 HZ and 70.47 HZ).

63 Astral projection

65.8

Associated with coccyx (small triangular bone at end of the spinal column) (higher octave of

2.06

HZ).

70-9,000 Voice spectrum

70 Mental and astral projection; Endorphin production/used with electroanalgesia.

70.47 Useful for "weird effects". (Use with 46.98 HZ and 62.64 HZ).

72 Emotional spectrum Used on sinusitis/sinus infection/head cold.

73.6 Associated with genitals (higher octave of 2.30 HZ).

80 Awareness and control of right direction. Appears to be involved in stimulating 5-

hydroxytryptamine production, with 160Hz. Combine with 2.5 Hz.

82.3 Associated with bladder (higher octave of 2.57 HZ).

83 Third eye opening for some subjects

85.5

Associated with intestines (higher octave of 2.67 HZ).

90.0

- 111.0 Pleasure-producing beta-endorphins rise between these frequencies. The notes that

would fall in this range begin with F#3 and go up to A3. ("A3" being the fourth octave up -- since

there's an A0, and A1, A2 lower than it.) Playing the F#3 and the A3 as a chord seems to function as a good painkiller. An additional undertone in the alpha range of frequencies sometimes helps too. (Try adding a tone around 12.5 HZ).

90.0 Good feelings, security, well-being, balancing

95.0-125.0 Acoustical Resonances of Assorted Ancient Structures

95.0

Use for pain along with 3040 HZ.

98.4

Associated with hara (3cm or 1.5 inch below navel, balance of pelvis) (higher octave of 3.07

HZ).

100

Can help with pain (used with electrical stimulation)

The site specifically mentions it can be good for pain initially, but then recommends using 0.5 or 1.5 to treat pain.

105

Overall view of complete situation

108

Total knowing

110.0 Frequency associated with stomach. (Note=A) Associated with ovaries (Effects=vitality, life at

every level) (higher octave of 3.84 HZ).

111 Beta endorphins cell regeneration

117.3 Frequency associated with Pancreas (Note=C#)

120

- 500 P.S.I., moving of objects, changing matter, transmutation, psychokinesis

120

Helps with fatigue (Medium=pad (used on) sinus disorders/sinus infection/head cold.

125

Graham potentializer; Stimulation. (Used on) sinusitis.

126.22 - Sun, 32nd octave of Earth year The Frequency Of The Sun (Note=C) (Colour=Green) (Tempo=118.3 BPM) (Chakra=Manipura, also called Hara {associated with Navel and 3rd lumbar vertebrae}) (Effects=advances the feeling of centring of magic and of the transcendental)

132.0

Associated with kidneys (Effects=strength) (higher octave of 4.11 HZ). Associated with coccyx

(small triangular bone at end of the spinal column) (higher octave of 2.06 HZ).

136.1 Sun: light, warmth, joy, animus Resonates with the earth year (Note=C#) (Colour=Turquoise

Green) (Effects=calming, meditative, relaxing, centring) Period it takes earth to revolve around sun (Tempo=63.8*127.6) (Chakra=Anahate/Heart chakra)(Effects=relaxing, soothing, balancing, harmony with the cosmos, associated with the soul {"frequency of the soul}) (Medicinal=Sedative)

(Other=significant tone in Indian music {called it the "sadja" or "father to others" - it was a keynote} - corresponds to "OM" and the Christian "AMEN")

140.25 Pluto: power, crisis and changes Frequency associated with the orbit of Pluto; (Note=C#)

(Colour=blue-green) (Tempo=65.7 * 131.4 BPM) (Effects = support the magic group dynamic

principle and is said to be responsible for integration into certain structures of society

141.27 Mercury: intellectuality, mobility Frequency associated with orbit of Mercury (Note=C# or

D) (Colour=blue-green or blue) (Tempo=66.2) (Chakra=Vishudda/Throat chakra) (Effects=Supports speech centre and communicative-intellectual principle, associated with communication and

cleverness) the frequencies of planets revolving around the sun are less important than those of the moon, sun, and Earth. A discrepancy in the note and colour - they're both given twice - once as C# and blue-green,

144.0 (helps with) headaches (Medium=pad)

144.72 Mars: activity, energy, freedom, humour Frequency associated with the orbit of Mars

(Note=D) (Colour=blue) (Tempo=67.8 * 135.6 BPM) (Effect : Supports strength of will and focused energy, ability for achievement)

146.0

(used on) sinus infection/head cold.

147.0

Associated with the spleen/blood (Effects=Emotional Impulse) (higher octave of 4.6 HZ)

Associated with genitals (higher octave of 2.30 HZ).

147.85 Saturn: separation, sorrow, death Frequency associated with orbit of Saturn (Note=D)

(Colour=Blue) (Tempo=69.3 * 138.6 BPM) (Effects=enhances concentration and the process of

becoming conscious + shows very clearly karmic connections, brings structure and order - is considered to be a cosmic controller)

160.0 Appears to be involved in stimulating 5-hydroxytryptamine production, with 80

Hz.

.; Use for

rapid relief from headaches.; used on sinus infection/head cold .

164.3

Frequency associated with Gall Bladder (Note=E)

165.0

Associated with stomach (Effects=Emotional Acceptance) (higher octave of 5.14 HZ)

Associated with bladder (higher octave of 2.57 HZ).

171.0 Associated with lungs (Effects=Oxygen, Heat) (higher octave of 5.35 HZ). Associated with

intestines (higher octave of 2.67 HZ) .

172.06 - Resonates with the Platonic year {about 26,000 years} (Note=F) (Colour=purple-violet)

(Effects=joyful, cheerful, spiritual effect) .; The Frequency Of The Platonic Year (Colour=red-violet {purple}) (Tempo=80.6 BPM) (Chakra=Sahasrar/Crown chakra) (Effects=cheerfulness, clarity of spirit, cosmic unity on highest levels) (Medicinal=antidepressive) (Other=F is considered the tone of the spirit)

176.0 - Frequency associated with the colon. (Note=F or F#)

183.58 - Jupiter: growth, success, justice, spirituality. Frequency associated with the orbit of Jupiter

(Note=F#) (Colour=Red) (Tempo=86.05 * 172.1 BPM) (Effects: supports creative power and

continuous construction) (Associated with Jupiter: Generosity, Continuity, Magnanimity, Joviality)

187.61

frequency of "moon culmination"

194.18 frequency of Synodic "Earth" Day {the "day tone"} (Note=G) (Colour=Orange Red)

(Tempo=91.0 BPM) (Chakra=Muladhar/Base chakra) (Effects = dynamic, vitalizing)

(Medicinal="tonifies") (Other=weather determining" spheric frequency, influences proteins, brings one into harmony with nature)

194.71 - Earth: stability, grounding Key of G resonates with frequency of earth day, the colour

orange-red, and has a dynamic, stimulating, and energizing effect on the body-mind.

197.0 Associated with heart (Effects=love, warmth) (higher octave of 6.15). Associated with hara

(3cm or 1.5 inch below navel, balance of pelvis) (higher octave of 3.07 HZ).

197.71

frequency of Sideric Day.

207.36

- Uranus: spontaneity, independence, originality. Frequency associated with orbit of Uranus

{insert one of dozens of bad jokes here} (Note=G#) (Colour=Orange) (Tempo = 97.2 BMP) (Effects = supports the power of surprise and renewal, has primeval and erotic power).

210.42 frequency of Synodic Moon (Note=G#) (Colour=orange) (Tempo=98.6 BPM)

(Chakra=Svadisthan {2nd Chakra}) (Effects=stimulates sexual energy, supports erotic

communication) (Medicinal=regulation of menstruation, disturbances in the gland and lymph system).

211.44 - Neptune: the unconscious, secrets, imagination, spiritual love. Frequency associated with

orbit of Neptune (Note=G#) (Colour=orange) (Tempo=99.1 BPM) (Effects = supports intuition, the unconsciousness, and enhances the dream experience).

220.0 Frequency associated with lungs. (Note = A) Associated with collarbones (Effects=vitality,

overall balance, stability) (higher octave of 6.88 HZ). Associated with ovaries (Effects=vitality, life at every level) (higher octave of 3.84 HZ).

221.23 - Venus: beauty, love, sexuality, sensuality, harmony. Frequency associated with the orbit of

Venus (Note=A) (Colour=yellow-orange) (Tempo=103.7 BPM) (Chakra=Ajna/Third Eye) (Effects=supports higher love energy and aspiration for harmony).

227.43

frequency of Sideric Moon.

229.22

frequency of Metonic Cycle (related to moon).

234.16

frequency of Moon knot.

241.56

frequency of Saros period; (related to moon).

246.04

frequency of Apsidis rotation; (related to moon).

250.0 Elevate and revitalize

254.57 Frequency associated with orbit of Icarus (asteroid).

256.0