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ART DOCUMENTATION

Report submitted in partial fulfillment of the requirements for the


award of the Degree of
BACHELOR OF COMPUTER APPLICATION
(GAME AND MOBILE SOFTWARE DEVELOPMENT)
of
CMR UNIVERSITY

By Aditya Pavan Gadi


Reg. No. 17BCAG005

Under the guidance of


Ramesh Kumar K.
Head of Associates

CMR UNIVERSITY

CMR UNIVERSITY
2017–2020
DECLARATION

I hereby declare that the internship work entitled “Art Documentation” submitted to the School of Science
Studies, CMR University, Bangalore, is a record of an original work done by me under the guidance of
“Rameshkumar K., his/her Head of Associate, School of Science Studies he is associated with and the CMR
University and this internship report is submitted in the partial fulfilment of the requirements of fourth
semester Examinations.

I also declare that this project is the outcome of my own efforts and that it has not been submitted to any other
university or Institute for the award of any other degree or Diploma or Certificate.

Place: Bangalore Name: Aditya Pavan Gadi

Date: Register Number: 17BCAG005

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CONTENTS
Sl No Name Page.No
1 Chef Tycoon – Game Overview 4
1.1 Game Concept 4
1.2 Target Audience 4
1.3 Development Software 4
1.4 Character 4
1.5 Game Art - Art Style 5
1.7 Art References 5
1.8 Fonts 5
1.9 Screens 6
1.10 Assets 7-9
1.11 Logo + Game World 9-13
2 Solitaire – Game Overview 14
2.1 Game Concept 14
2.2 Target Audience 14
2.3 Target Platform 14
2.4 Development Software 14
2.5 Game Art – Art Style 14
2.6 Assets 15-16
2.7 Logo 17
2.8 Game Word (Screens) 17-20
3 Biosfear– Game Overview 21
3.1 Game Concept 21
3.2 Target Audience 21
3.3 Target Platform 21
3.4 Gameplay 22
3.5 Objectives 22
3.6 Logo 22

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CHEF TYCOON
GAME OVERVIEW

Game Concept
Chef Tycoon is a casual but fast-paced cooking game for mobile devices. It uses a simple
tap/click input controls for gameplay

Genre
Casual.
Tycoon

Target Audience
Casual Gamers
Cooking Enthusiasts

Development Software
Unity 3D
Adobe Photoshop CC
Adobe Illustrator CC
Adobe Animate CC

Character

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GAME ART
Art Style
2d sketch and cartoon style

Art References

The game Masala Express: Cooking Game by CYMPL

The game RESTAURANT DASH: GORDON RAMSAY

FONTS
The font used for this game is “Simply Rounded”

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Screens
● Splash screen

● Title Screen

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Assets

Asset Name Description


Chair/Stool This is the chair(s) that the
customers sit, order food

Top Table This table consists of the 4


stoves, microwaves and other
upgradable equipment
Center Table This table consists of all the
props and other upgrades the
player can use
Stove This is used by the
chef/player to cook the food

U Table This table surrounds the level


and the left part of it acts as
the customers dining area
Wood This table is where the
Table/Grill chef/player can grill cook
food items

The Grill This is the Hot Grill Base


Used to grill food items

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Glass Stove This indicates that a
Cover additional stove can be added
from the store
Microwave This is used by the
Oven Chef/Player to heat or bake
items

Help This button proves clues or


book/Help instructions for a task or
Button recipe

Dustbin/Trash Used by the chef/player to


throw out overcooked, burnt
or extra food

Basket Used to store some


ingredients or other props like
food

Roller Used to Roll/press the dough


Dough/Powder The dough is prepared here

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Paneer A recipe item for panner dish

Burger Final food product to be


served

Patty/cutlet Used to make a burger or a


cutlet
Paneer Tikka Final food product to be
served

Potatoes Used to make fries

Fries Final food product to be


served
Raw Chicken Used to make a chicken dish

Chicken Roast Roasted chicken Final food


product to be served
Juices Juices to be filled and served

LOGO
The logo is simple and minimal. It is golden yellow in color with a slightly thick white outline and a drop
shadow to give a sticker like feeling

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GAME WORLD

 Level Select Screen

 Paused

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 Tutorial

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 Game Screens

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SOLITAIRE
GAME OVERVIEW

Game Concept
The game is the classical card game solitaire. The game is played with a single
pack of 52 playing cards. After thoroughly shuffling the deck, 28 cards are dealt
face down to form the tableau which consists of 7 columns of 1,2,3,4,5,6 and 7
overlapping cards from left to right respectively. The exposed card at the end of
each tableau column is turned face up. The goal is to get all the cards sorted into
the suit slots where the cards must be arranged in ascending order starting from
ace.

Genre
Casual, Card Game.

Target Audience
casual gamers and Card game lovers of ages 12+

Target Platform
Android and PC

Development Software
Unity 3D

GAME ART

Art Style
Simple 2D Vector Icon style

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Assets

Asset Name Description


Card Back Red This is the Back of a card

Card Back This is the Back of a card


Blue

Spades Spades Symbolled Playing


Card

Diamond Diamond Symbolled Playing


Card

Clubs Clubs Symbolled Playing


Card

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Heart Heart Symbolled Playing
Card

Black blank Black Blank card layout

Blue Blank Blue Blank card layout

Red Blank Red Blank card layout

Pause Button This button is used to pause


the game

Background Acts as the background or the


Pattern table pattern in the game

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LOGO

GAME WORLD

 Main Menu

 Win Screen

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 Credits Panel

 Pause Menu

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BIOSFEAR
GAME OVERVIEW

Game Concept
Biosfear is a 2D side scroller adventure game designed for PC.

Genre
2D Adventure free to play

Target Audience
Since this game requires some strategy and a new form of thinking so in through the levels
and it also has generic controls the main target audience for this game is youth aged 10+.

Target Platform
PC
System minimum requirements:
The game is light weight and does not use any high-level assets and FXs.
OS: Microsoft® Windows® 10
Processor: 1.4GHz or faster
Memory: 1 GB RAM
Graphics: Graphics Card made within the last 4 years
DirectX®: DirectX® 9.0c
Hard Drive: 560 MB
Space required: 560mb.
Landscape orientation
No internet required to play

Development Software
Unity 3D

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GAMEPLAY

The game is zone based. The player must traverse the biome without dying, traversing is the
biome is not easy and it has many enemies and some areas are locked and will be opened
only after certain tasks.
The player should play close attention to his surroundings, if not the biome can be punishing.
If he is lucky, he can find health pickups.
The biome becomes more and more complex after each zone. This ensures that the player
will always look around and keep him on the run. There are Only two types of AI enemies
and they can be easy to handle if they are alone. It gets difficult if they are in a pack.

Objectives
The main objective of the game is that the player has to find the aliens and kill them

LOGO

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