Beruflich Dokumente
Kultur Dokumente
CMR UNIVERSITY
CMR UNIVERSITY
2017–2020
DECLARATION
I hereby declare that the internship work entitled “Art Documentation” submitted to the School of Science
Studies, CMR University, Bangalore, is a record of an original work done by me under the guidance of
“Rameshkumar K., his/her Head of Associate, School of Science Studies he is associated with and the CMR
University and this internship report is submitted in the partial fulfilment of the requirements of fourth
semester Examinations.
I also declare that this project is the outcome of my own efforts and that it has not been submitted to any other
university or Institute for the award of any other degree or Diploma or Certificate.
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CONTENTS
Sl No Name Page.No
1 Chef Tycoon – Game Overview 4
1.1 Game Concept 4
1.2 Target Audience 4
1.3 Development Software 4
1.4 Character 4
1.5 Game Art - Art Style 5
1.7 Art References 5
1.8 Fonts 5
1.9 Screens 6
1.10 Assets 7-9
1.11 Logo + Game World 9-13
2 Solitaire – Game Overview 14
2.1 Game Concept 14
2.2 Target Audience 14
2.3 Target Platform 14
2.4 Development Software 14
2.5 Game Art – Art Style 14
2.6 Assets 15-16
2.7 Logo 17
2.8 Game Word (Screens) 17-20
3 Biosfear– Game Overview 21
3.1 Game Concept 21
3.2 Target Audience 21
3.3 Target Platform 21
3.4 Gameplay 22
3.5 Objectives 22
3.6 Logo 22
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CHEF TYCOON
GAME OVERVIEW
Game Concept
Chef Tycoon is a casual but fast-paced cooking game for mobile devices. It uses a simple
tap/click input controls for gameplay
Genre
Casual.
Tycoon
Target Audience
Casual Gamers
Cooking Enthusiasts
Development Software
Unity 3D
Adobe Photoshop CC
Adobe Illustrator CC
Adobe Animate CC
Character
4
GAME ART
Art Style
2d sketch and cartoon style
Art References
FONTS
The font used for this game is “Simply Rounded”
5
Screens
● Splash screen
● Title Screen
6
Assets
7
Glass Stove This indicates that a
Cover additional stove can be added
from the store
Microwave This is used by the
Oven Chef/Player to heat or bake
items
8
Paneer A recipe item for panner dish
LOGO
The logo is simple and minimal. It is golden yellow in color with a slightly thick white outline and a drop
shadow to give a sticker like feeling
9
GAME WORLD
Paused
10
Tutorial
11
Game Screens
12
13
SOLITAIRE
GAME OVERVIEW
Game Concept
The game is the classical card game solitaire. The game is played with a single
pack of 52 playing cards. After thoroughly shuffling the deck, 28 cards are dealt
face down to form the tableau which consists of 7 columns of 1,2,3,4,5,6 and 7
overlapping cards from left to right respectively. The exposed card at the end of
each tableau column is turned face up. The goal is to get all the cards sorted into
the suit slots where the cards must be arranged in ascending order starting from
ace.
Genre
Casual, Card Game.
Target Audience
casual gamers and Card game lovers of ages 12+
Target Platform
Android and PC
Development Software
Unity 3D
GAME ART
Art Style
Simple 2D Vector Icon style
14
Assets
15
Heart Heart Symbolled Playing
Card
16
LOGO
GAME WORLD
Main Menu
Win Screen
17
Credits Panel
Pause Menu
18
19
20
BIOSFEAR
GAME OVERVIEW
Game Concept
Biosfear is a 2D side scroller adventure game designed for PC.
Genre
2D Adventure free to play
Target Audience
Since this game requires some strategy and a new form of thinking so in through the levels
and it also has generic controls the main target audience for this game is youth aged 10+.
Target Platform
PC
System minimum requirements:
The game is light weight and does not use any high-level assets and FXs.
OS: Microsoft® Windows® 10
Processor: 1.4GHz or faster
Memory: 1 GB RAM
Graphics: Graphics Card made within the last 4 years
DirectX®: DirectX® 9.0c
Hard Drive: 560 MB
Space required: 560mb.
Landscape orientation
No internet required to play
Development Software
Unity 3D
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GAMEPLAY
The game is zone based. The player must traverse the biome without dying, traversing is the
biome is not easy and it has many enemies and some areas are locked and will be opened
only after certain tasks.
The player should play close attention to his surroundings, if not the biome can be punishing.
If he is lucky, he can find health pickups.
The biome becomes more and more complex after each zone. This ensures that the player
will always look around and keep him on the run. There are Only two types of AI enemies
and they can be easy to handle if they are alone. It gets difficult if they are in a pack.
Objectives
The main objective of the game is that the player has to find the aliens and kill them
LOGO
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