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HQ
0-1 Proto-gravemind 135pt
Ws Bs S T W I A Ld Sv
0 0 0 6 5 1 0 10 3+
Unit type: Infantery
Unit size: 1 Proto-gravemind
Weapons & equipment: none
A Proto-gravemind must choose one psychic power and may choose
an second psychic power for the point costs listed.
Retinue:
The Proto-gravemind may have a retinue of 5-10 warrior forms or 1-3
pure forms for their respective point costs.
Special rules:
Immobile
We are one!
Feel no pain
Elite
0-1 Pure form 60pt/model
Ws Bs S T W I A Ld Sv
X 4 X 5 3 2 4 10 X
Unit type: Infantery
Unit size: 1-3
Weapons & equipment: Varies
Special rules:
Transform
Carrier form 20pt/model
Ws Bs S T W I A Ld Sv
0 0 1 4 1 1 0 10 -
Unit type: Infantery
Unit size: 3-9 models
Weapons & equipment: none
Upgrades:
Scouts 2pt
1-3 warrior forms (at respective point cost)
Special rules:
Carrier
Slow and purposeful
Troops
Infection forms 7pts/base
Ws Bs S T W I A Ld Sv
X 0 X 2 3 3 3 10 -
Unit type: Swarm
Unit size: 4-12 bases
Weapons & equipment: none
Special rules:
Infect!
Swarm
Fleet
Eternal warriors(against non-blast/template attacks)
Warrior forms (Human) 10pt/model
Ws Bs S T W I A Ld Sv
4 2 3 4 1 3 2 10 5+
Unit type: Infantery
Unit size: 8-24 models
Weapons & equipment: Flak armour(5+sv)
Upgrades: Warrior forms must have the same close combat weapons,
They may not have duplicates of any weapon.
They may only have one type of ranged weapons per unit.
Special rules:
Beast
Warrior form
Transport:
A unit of warriors numbering 12 or less models may buy dispersal
pods for 4pt/model
These are counted as Fast attack choices and gains the “deepstrike”
rule
Warrior form (Xeno) 13pt/model
Ws Bs S T W I A Ld Sv
5 2 3 4 1 3 2 10 6+
Unit type: Infantery
Unit size: 8-16 models
Weapons & equipment: leather hides,
close combat weapon
Upgrades:
Special weapons: only two special weapons are allowed per unit.
This is fired one handed so close combat weapons can still be
purchased.
Missile launcher 10pt
Melta gun 15pt
Flamer 5pt
Machine gun 15pt
Special rules:
Beast
Furious charge
Warrior form
Transport:
A unit of warriors numbering 12 or less models may buy dispersal
pods for 4pt/model
These are counted as Fast attack choices and gains the “deepstrike”
rule
Fast attack
Flood swarms 12pt/model
Ws Bs S T W I A Ld Sv
2 3 2 3 1 4 1 10 -
Unit type: Jump infantery
Unit size: 18-32 models
Weapons & equipment: Razor spines
Upgrades:
Fleet of wing 4pt
Special rules:
Swarm
Jump infantry
Special rules:
Warrior form
Scout
Heavy support
Assault forms 25pt/model
Ws Bs S T W I A Ld Sv
4 2 4 4 2 3 3 10 4+
Unit type: Infantery
Unit size: 5-8 assault forms
Weapons & equipment: Missile launchers
Upgrades:
Special rules:
Warrior form
Special rules:
Slow and purposeful
Psychic powers and special rules
Psychic powers:
The relentless – All Warrior forms within an 18” radius of the model
using the power gains the “feel no pain” rule
Welcome to your tomb – Enemy models within 24” of the model using
this power must take a morale test when assaulting a Flood unit.
Enemy models within 18” of the model using the power must also take
a morale test when assaulted by a Flood unit.
Special rules:
Infect! – Infection forms always hit on a 4+, they always wound on a
4+ and for every unsaved wound inflicted roll a D6. On a 4+ the
target is infected and becomes a Warrior form forming a separate unit
engaged in close combat. All warrior forms created in the same
combat are of the same unit. Unless the target is Human the warrior
forms are considered Xeno, They have the same equipment as the
targets but cannot use grenades or other equipment besides ranged,
close combat weapons and the targets armour. If the target does not
have the “furious charge” rule this is discarded. Infected units do not
count as kill points as long as they are in combat with their original
unit. Infection forms must assault the closest enemy non-
demonic/monstrous and all organic units.
Infection forms may resurrect a friendly killed warrior form on a 4+.
Monstrous creatures cannot be infected.
Demonic units cannot be infected
Non-organic units cannot be infected(necrons, wraithguard, drones
etc.)
Warrior forms that has suffered instant death or has been killed by a
power weapon/powerfist or a template weapon or an Ap1-2 weapon
cannot be resurrect since their body has been destroyed.
For every successful infection the infection forms loses 1wound, this
does not affect combat resolution.
Open-topped vehicles are infected on a 6+.
Carrier – When a Carrier form dies roll a dice 3-6 place a blast
marker over the model, this is a S4 Ap- hit, then place two Infection
form bases where the Carrier form was. On a 1-2 place a Large blast
marker over the carrier, this is a S4 Ap- hit then place two Infection
form bases where the Carrier form was. Carriers must assault the
closest enemy non-demonic/monstrous and all organic units.
Stalker form – A stalker gains the beast rule, a S4, Ws4, “rending”
and a 5+ armour save it also gains a +2I and -1T.
All Pure forms start as Stalkers.
Ranged form – A ranged form gains two of the weapon “Barbed
spikes” and a 3+ armour save they are also relentless and may fire
both their “Barbed spikes” they also gain S3 and Ws 2.
Tank form – A Tank form gains a S5 Ws4 a 2+ armour save and
“Feel no pain” they also gain rending claws.
Laspistol Shotgun
Range S Ap Type Range S Ap Type
12” 3 - Pistol 12” 3 6 Assault 2