Beruflich Dokumente
Kultur Dokumente
CHA
x Artistry 0 =INT 0 +0 +0
Charisma
15 +2 Power 2
x Bluff 6 =CHA 2 +1 +3
x Climb 2 =STR 2 +0 +0
AC
Armor Class
15 =10+ 2 + 0 + 3 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 0 =INT 0 +0 +0
x Craft (b) 0 =INT 0 +0 +0
Touch AC 13 Flat Footed AC 12
x Craft (c) 0 =INT 0 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 6 =CHA 2 +1 +3
FortitudeConstitution
0 = 0 + 0 + 0 + 0 + Disable Device* =DEX + +
x Disguise 6 =CHA 2 +1 +3
Reflex 5 = 2 + 3 + 0 + 0 +
Dexterity x Escape Artist 3 =DEX 3 +0 +0
Will 0 = 2 + -2 + 0 + 0 +
Fly 3 =DEX 3 +0 +0
Wisdom
Weapon
Survival -2 =WIS -2 +0 +0
Swim 2 =STR 2 +0 +0
Conditional Modifiers
Attack Damage
Weapon
Languages
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Point-Blank Shot
Distraction
Shield Proficiency
Fascinate
Weapon Proficiency, Simple Eyes Qty. lbs.
Inspire Courage +1
Play Notes
Racial Traits
Skilled
Background Traits
Spell Level 0 1 2 3 4 5 6
Level 1
Known Spells
Known Spell Level 0 School Duration Cast time Range/Area Save SR DC
Dancing Lights Evocation 1 minute; 1 standard action medium (100 ft. + 10 ft./level) none no 12
Daze Enchantment 1 round; 1 standard action close (25 ft. + 5 ft./2 levels) Will negates yes 12
Lullaby Enchantment concentration + 1 round/level; 1 standard action medium (100 ft. + 10 ft./level) Will negates yes 12
Aphasia Enchantment 1 round/level; 1 standard action close (25 ft.+ 5 ft./2 levels) Will negates yes 13
Chord of Shards Evocation instantaneous; 1 standard action 15 ft. cone-shaped burst Reflex no 13
Spell Descriptions (A-Z)
APHASIA
CHORD OF SHARDS
School: Evocation
Level: bard 1
Casting time: 1 standard action
Components: V, S
Range: 15 ft.
Area: cone-shaped burst
Duration: instantaneous;
Saving Throw: Reflex negates
Spell Resistance: no
During your bardic performance, you can strike a chord whose notes transform into a shower of razor sharp, crystalline shards. The shards deal
2d6 points of piercing damage to all creatures caught in the area of effect.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Magic. Copyright 2011, Paizo Publishing, LLC
DANCING LIGHTS
School: Evocation
Level: bard 0, sorcerer/wizard 0, witch 0, magus 0, shaman 0, occultist 0, psychic 0, mesmerist 0
Descriptor: light
Casting time: 1 standard action
Components: V, S
Range: medium (100 ft. + 10 ft./level)
Effect: Up to four lights, all within a 10-ft.-radius area
Duration: 1 minute;
Saving Throw: none
Spell Resistance: no
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four
glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-
foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or
turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell's
range. You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous
casting is dispelled. If you make this spell permanent, it does not count against this limit. Dancing lights can be made permanent with a
permanency spell.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
DAZE
LULLABY
School: Enchantment (compulsion)
Level: bard 0, psychic 0, mesmerist 0
Descriptor: mind-affecting
Casting time: 1 standard action
Components: V, S
Range: medium (100 ft. + 10 ft./level)
Area: living creatures within a 10-ft.-radius burst
Duration: concentration + 1 round/level;
Saving Throw: Will negates
Spell Resistance: yes
Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Perception checks and a -2 penalty on Will
saves against sleep effects while the lullaby is in effect. Lullaby lasts for as long as the caster concentrates, plus up to 1 round per caster level
thereafter.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
SUMMON INSTRUMENT