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Cheat Sheet

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1. At execution of notch maneuver, the defending fighter will 12. FR (Banzai): LB - 20 (L&D)
assess the spike status and make one of the following:: 1. if
naked after execution fighter will "naked in" SB - 15 (L&D)

if fighter is still spiked at conclusion of notch 6-10 seconds, During merge tactics, the minimum acceptable distance
spiked fighter will: between the group being merged with and the next nearest
2. exit group. Groups outside of this range are unlikely to affect the
3. grease in (if exit is not available) merge with the targeted group. FR should allow for engaging
2. Cold OPs Game plan <MAR+5/> STERN WEZ and killing the targeted group, egressing tail aspect to the
and mileage: long burn: 17 - 13 second group, and remaining outside of that group's max stern
short burn: 12 - 7 WEZ. FR is driven by threat weapons capability, fighter
2 ship options - staggerback, notch back weapons capability, closure, and proficiency.
4 ship option: delouse 13. greaseback: inside stern WEZ only
3. Comm Priorities: - one or both fighters spiked and continuing to a more
2. defending/spikes/threats favorable option is unavailable
3. declares/targeting - sexy rexy usually deployed
4. response to EA 14. MAR (SH SK, Banzai): LB - 13 plus or minus 4
5. bogey dope/picture/fill ins SB - 10 plus or minus 2
6. mission admin
4. Defensive ACM: inside stern WEZ the range at which an aircraft can execute an MDS-specific
Neither elements/fighters are being spiked probably means standard abort maneuver and initially kinematically defeat any
adversary is unaware. movement looks like "fat lady's ass" missiles and momentarily remain outside the adversary WEZ

5. Delouse: 4 ship ops only 15. Meld (Skate, SH SK): 45

outside stern WEZ/inside MAR +5 Pre-briefed range where fighter radars come out of AOR
element being leaned on runs while other element recommits search and enter picture targeting. Note: AOR search - flight
and targets lead looks 20k down to surface - wingman looks 20k up
6. DOR (Skate): LB - 25 16. MTR (SH SK, Banzai): LB - 25
SB - 20 SB - 20
Range from the closest group where a fighter's "out" maneuver The range flight member share into a group to ensure group
will defeat any weapons in the air or still on the jet and elimination or support planned intercept flow. MTR is also a
preserve enough distance to recommit with sufficient time to decision tool for flight leads to directively target wingman
re-engage with L-D tactics (greater than MTR) or flight leads inside of MTR

7. DR (Banzai): L&D only 17. Notchback: Outside sternwez (13)/inside MAR+5 (17)
LB- 15 plus or minus 4 one fighter being spiked but continuing cold is not an option
SB 12 plus or minus 2 (boundary or stranger etc). at the expiration of the notch, the
spiked fighter will access pitchback criteria
The minimum range at which an aircraft can execute the briefed 18. Pump: LB & SB - 45 to 55
notch maneuver, remain there for a pre-briefed period of time A briefed maneuver to minimize closer to threat or
in an attempt to defeat spikes, and then execute an abort or geographical boundary with the intent to reengage. Initiates
exit maneuver. This will kinematically defeat any missiles shot Grinder tactic. Note: DOR is minimum pump range
at the fighter and momentarily keep the fighter outside the 19. Recommit Options < MTR+5
threat's max stern WEZ and at what mileage: Long Burn: 30
8. During single side offset if there is a reaction what do Short Burn: 25
fighters do?: Bracket 2 Ship options:
9. During single side offset if there is no response?: Fan Deploy - recommit
only short skate and banzai option
10. During single side offset what types of reactions are you
- flight lead will be primary target
looking for?: match altitude, vector towards, spike
11. Flight lead responses to split request:: Press (mutual support 4 ship opt's:
maintained) - 4 ship in or recommit
Cleared (mutual support does not have to be maintained) - only short skate and banzai option
negative (cannot leave formation) - flight/element lead will be primary target
20. Recommit options <Stern WEZ: Long Burn: 9 +/-3 32. "Viper21, Spiked 2-7-0": fighter CS, spike range, altitude, ID,
Short Burn 5 +/-2 group label(if applicable), fill ins
2 Ship Options: 33. "Viper21, Spiked North Group": no response
- Greaseback
34. "Viper21, strobe 360": fighter CS, strobe range, b/e, altitude, id,
-defensive ACM
group label
21. Recommit options <TR+5
35. "Viper21, strobe north group": fighter CS, group label range,
and at what mileage: long burn < 37
b/e, altitude, id
Short burn < 32
36. What are the anchoring priorities?: 1. closest to fighter
2 ship options:
2. heaviest group
- recommit
3. highest group
- skate, short skate and banzai option
4. closest to bulls eye
- wing man will primary target
37. What are the cold ops priorities?: 1. Spikes/threats to stern
22. Shot Depth: LB- L&L= 5, L&D= 20
SB- L&L= 5, L&D= 15
2. faded groups from the adversary's leading edge back to
The range behind the closest bandit group within which trailing
launch and decide TD and unreported/undetected groups
groups will be shot
from the closest fighter to the adversary's reported leading
23. Shot Depth Transition Range: minimum range that AIM-120
can be employed in-depth and achieve the desired active state
3. two ship visual mutual support
(HPRF/MPRF) on trail groups by MAR on the leading edge
4. four ship mutual support
24. Staggerback: Outside Sternwez (13)/inside MAR+5 (17) 5. picture
Spiked fighter will run until pitchback criteria met and
38. What are the labeling criteria?: 1. fighters committed
untargeted fighter will pitchback
DCA/pusing OCA
25. Stern WEZ: LB - 9 +/- 3 2. Bogey/bandits/hostiles on a 12 AA +/- 60 degrees tracking
SB - 5 +/- 2 towards the threat axis, or bogey/bandits/hostiles have
crossed a predetermined commit line
the maximum range at which an adversary's weapons can be 3. picture is discernible and builds SA
effectively shot at fighters. 4. groups are within bounding range (40nm unless briefed
26. TD (SKate, SH SK): LB - 20 (L&D), 5 (L&L) otherwise)
39. What are the phases of the intercept: 1. CAP/Detect
SB - 15 (L&D), 5 (L&L) 2. Meld/Targeting
3. Engaged/Merged
The maximum distance from the leading edge that a flight 4. Post merge/egress
member must target. Beyond this range, C2 holds targeting
40. What are the targeting types?: 1. picture targeting (PRI)
2. directive targeting
27. TR (Transition Range) (Skate, SH SK): LB - 32 3. AOR search
SB - 28
41. What are the threat criteria?: 1. Heat: 10 (Hot), 5 (any)
L&L only The minimum range at which the AIM-20 must be
2. short burn: 15 (Hot), 10 (any)
launched in order to achieve an active state and be out NLT
3. Long burn: 20 (hot), 15 (any)
DOR. Note: not applicable on short skate by definition as the
4. Stern WEZ: 13 (LB), 7 (SB)
fighter must be out by MAR
42. What are the three assumptions?: 1. single contact
28. Types of Fill in Information: - Group/Arm/contact name (if not
2. long burn threat
already given)
3. hot aspect
- number of contacts (single assumed) inner group
formation/number contacts high in a stack 43. What are the three pitchback criteria?: 1. defensive
- maneuver description/track direction/aspect 2. directed
- types/EID 3. naked
- high/fast 44. What are the ways to label a picture?: 1. core
- other applicable plain language info 2. traditional
29. "venom declare single group" Viper1 is engaged with group: 3. traditional w/additional
"Venom fur ball b/e 2-3-5/50 Viper1 merged 1" 4. CAPing/marshaling
5. leading edge
30. "Viper2, engaged south group, b/e 1-8-0/20 25 thousand"
6. packages
(single contact ): "Viper2 merged 1, 25 thousand"
31. "Viper21, music east group": gci CS, group label, b/e, altitude,
ID, fill ins (nothing assumed)
45. What grinder comm priorities?: 1. threats within stern WEZ to 58. Wingman will split in the following situations:: 1. IAW flow
the "OUT" element or any spike responses priorities
2. picture or bogey dope to "in" element 2. directed by flight lead
3. assist in gaining mutual support (as required) 3. reached "threat" criteria on targeted group
46. What is COMM cadence during CAPs committed, fighters
committed, outside meld?: Picture: awacs/gci, fighters

pre-meld/sampling: fighters, awacs/gci with fill-ins

47. What is comm cadence during merge?: - Defending fighter
- engaged fighter, supporting fighter, awacs/gci
48. What is comm cadence for post merge phase?: fighters
clearing merge, awacs/gci for follow on commits
49. What is Comm cadence in cap/detect phase?: Fighters cold
in the CAP: AWACS/GCI, dash 1, dash 3

fighters hot in CAP: dash 1, awacs/gci, dash 3

50. What is comm cadence in meld and targeting phase?:
Targeting: fighter targeting nearest/next nearest group, sorting
fighter, awacs/gci QCs targeting/upgrades IDs and provides
fill-in(s) that increases SA
51. What is Fan Deploy: Single Side offset tactic:
Eyeball: one fighter will visually ID bogey (lead)
Shooter: other fighter offset to ensure clear avenue of fire on
the bogey (wingman)
52. What is the acronym adept?: anticipate
53. What is the acronym ALCEC?: anticipate
54. What is the continuum of control?: close control
tactical control
broadcast control
advisory control
autonomous control
55. What is the presented format for core information?: 1. total
number of contacts
2. bullseye location of each group (anchoring max of 3)
3. altitudes
4. identification
5. track direction (hot assumed)
56. What is visual bracket?: single side offset tactic:
adversary is aware. split formation so adversary has to choose
a side. opportunity to Visually ID and remain offensive
57. When do fighters use tactical single side offset?: When
approaching bogey and testing for awareness.
isolate targeted group to one side