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UCAS code:
• BA/BA (Hons) Computer Games (Art & Animation):
GW4G BA/BA (Hons)
Computer Games
• BA/BA (Hons) 3D Computer Animation: G610
Career Opportunities:
• BA/BA (Hons) Computer Games (Art and Animation)
A graduate from this programme will have the
necessary skills and knowledge to enjoy a number
of careers within the creative industries, including 3D
game artist, conceptual game artist, game animator,
video SFX artist, pre-visualisation artist for TV and film.
• BA/BA (Hons) in 3D Computer Animation
A graduate from this programme will have the
necessary skills and knowledge to enjoy a number
of careers within the creative industries such as 3D
animator, 3D modeller, game animator, architectural
visualisation artist, 3D graphic designer, video SFX
artist and pre-visualisation artist for TV and film.
www.gcu.ac.uk/sec
Modules
Programme Structure:
Year 1
• Design Process A: This module aims to develop the
• Portfolio & Presentation Skills: This module offers
student’s problem solving and communication skills students the opportunity to reflect and implement
through a variety of design projects, which focus on feedback on their creative output from other modules.
different aspects of the design process. Students will Through the development of material for an exhibition
be required to use creative thinking to solve simple and a personal creative portfolio, students will
design problems and communicate their solutions both investigate and apply presentation techniques, use
orally and visually. appropriate methods to communicate and deliver
• Design Culture 2: This module considers the
effective presentations, both visually and verbally.
ecological, social, legal, technological and ethical • Interactive Software Development: This module
issues that have impacted and continue to impact the is intended as an introduction to the use of visual
creative industries. and event-driven programming to create interactive
• Visual Communication A: This module explores
software. It will provide students with the skills to
visualisation skills across a range of 2D media. Project develop responsive interfaces which support high
briefs will build communication skills using traditional levels of interaction.
drawing techniques and other forms of non-digital 2D
communication Year 3
• Lighting & Rendering for 3D: This module provides
• 3D Visualisation: This module provides the student
with an introduction to 3D visualisation and gives the the student with an opportunity to explore how
student an opportunity to develop the skills required materials, textures, lighting and rendering techniques
to produce 3D computer images and animations. can significantly affect the final output for 3D computer
Students will explore appropriate modelling rendering graphics. Students will study different lighting and
and animation techniques. rendering techniques including Shadows, Exposure,
• Digital Design Skills: This module provides introduces
Depth of Field, Raytracing, Global Illumination,
the students to the knowledge and practical skills Radiosiy. Students will also investigate textures
required to create and manipulate digital images for a and materials and their interaction with lighting and
range of media and purposes. with a range of Students rendering techniques.
• Advanced 3D Modelling and Animation: This module
will practical and theoretical skills in the creative and
technical aspects of Digital Images and Graphics provides the student with an opportunity to develop
.explore creative and technical issues relating to digital skills in modelling and rigging a range of vehicles,
image creation through practical experience and humanoid and non humanoid characters. Students
the evaluation and analysis of current contemporary will study advanced 3D modelling techniques using
practice. polygonal and sub division surfaces. Students will also
• Digital Media Techniques: This module introduces
explore how to create a character bone system and
students to the concepts and practice of digital the skinning process. Finally students will look at the
manipulation for time based media. Students will animation process, creating authentic motion cycles
be introduced to pre-production, editing and post and lip sync animation.
production techniques for digital video and audio using
appropriate software. Year 4
• Honours Project: This is a substantial individual piece
The programmes are designed to They will appeal to students who wish to combine
their traditional art skills with cutting edge creative
design, plan and creation of a short animated digital
sequence.
relevant to the problem, an analysis of appropriate
approaches, a detailed planning activity and an
provide graduates with the right mix of technology in 3D animation combined with digital
video and motion graphics. The course is practically
• 3D Modelling: This module introduces students to
the concepts, and practice, of 3D modelling and
implementation of the selected approach. The project
will also involve a reflective evaluation of the project
practical design skills and theoretical focused and provides the student with the opportunity
to develop a significant digital media portfolio in
animation. Using examples of traditional animation
coupled with pre-production techniques such as
results and approach taken and a verbal presentation
of the work.
knowledge necessary for a career as a preparation for working within the creative industry. research, storyboarding and sketching students are
given an understanding of workflow and techniques
• Industrial Project: The aim of this module is to
develop the students’ design knowledge and skills in
3D Animator (Computer Games Art Taught on campus, at the heart of Glasgow’s city centre,
the programmes offer hands-on access to high-end
to understand, and produce, basic 3D models.
Introduction of computer based 3D modelling covering
an industry context by giving tasks which match as
nearly as possible the real-world tasks of professionals
& Animation) or a Game Artist (3D professional tools and facilities, giving students the
opportunity to develop their skills and become an active
primitives, Spline based lofting, polygon and sub
division surface modelling.
in practice. The learning outcomes of this module are
normally attained by addressing an industry based brief