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Entry Requirements

UCAS code:
• BA/BA (Hons) Computer Games (Art & Animation):
GW4G BA/BA (Hons)

Computer Games
• BA/BA (Hons) 3D Computer Animation: G610

Candidates for the course will normally be at least 17

(Art and Animation)


years of age at the start of the course and should have a
folio of creative work and one of the following:
• 3 SEC Highers at grades BBB or above
• 3 A Levels at grades DDE or above
• 3 ILC at grades BBC or above
BA/BA (Hons)
Recommended subjects: Art & Design

Other Qualifications: Applicants with other qualifications


3D Computer
will be considered for entry and judged in terms of
qualifications offered, maturity and experiential learning. Animation
Portfolio: All applicants will be expected to show
portfolio/evidence of artistic/design potential to determine
their motivation and suitability for the programme. Final
selection will be based on the results of the applicant’s
academic results, portfolio and external references.

Recognition of Prior Learning: The University’s APEL


Guidance Document will be adhered to for all applicants.
An applicant may wish to offer APEL or a combination
of this and a formal qualification to gain access to the
programme. Under no circumstances will exemption from
level 3 or 4 be given under APEL.

International Students: International students whose


first language is not English shall normally be required
to demonstrate evidence of satisfactory competence by
holding one of the following qualifications: IELTS test with
a score of at least 6.0 (no element less than 5.5) TOEFL
with a minimum score of 550 (213 for computer based
test).

Career Opportunities:
• BA/BA (Hons) Computer Games (Art and Animation)
A graduate from this programme will have the
necessary skills and knowledge to enjoy a number
of careers within the creative industries, including 3D
game artist, conceptual game artist, game animator,
video SFX artist, pre-visualisation artist for TV and film.
• BA/BA (Hons) in 3D Computer Animation
A graduate from this programme will have the
necessary skills and knowledge to enjoy a number
of careers within the creative industries such as 3D
animator, 3D modeller, game animator, architectural
visualisation artist, 3D graphic designer, video SFX
artist and pre-visualisation artist for TV and film.

Glasgow Caledonian University


Cowcaddens Road
Glasow, G4 0BA
Scotland, United Kingdom

T: +44 (0) 141 331 3277


F: +44 (0) 141 331 3690
E: secenquiries@gcu.ac.uk

www.gcu.ac.uk/sec
Modules
Programme Structure:
Year 1
• Design Process A: This module aims to develop the
• Portfolio & Presentation Skills: This module offers
student’s problem solving and communication skills students the opportunity to reflect and implement
through a variety of design projects, which focus on feedback on their creative output from other modules.
different aspects of the design process. Students will Through the development of material for an exhibition
be required to use creative thinking to solve simple and a personal creative portfolio, students will
design problems and communicate their solutions both investigate and apply presentation techniques, use
orally and visually. appropriate methods to communicate and deliver
• Design Culture 2: This module considers the
effective presentations, both visually and verbally.
ecological, social, legal, technological and ethical • Interactive Software Development: This module
issues that have impacted and continue to impact the is intended as an introduction to the use of visual
creative industries. and event-driven programming to create interactive
• Visual Communication A: This module explores
software. It will provide students with the skills to
visualisation skills across a range of 2D media. Project develop responsive interfaces which support high
briefs will build communication skills using traditional levels of interaction.
drawing techniques and other forms of non-digital 2D
communication Year 3
• Lighting & Rendering for 3D: This module provides
• 3D Visualisation: This module provides the student
with an introduction to 3D visualisation and gives the the student with an opportunity to explore how
student an opportunity to develop the skills required materials, textures, lighting and rendering techniques
to produce 3D computer images and animations. can significantly affect the final output for 3D computer
Students will explore appropriate modelling rendering graphics. Students will study different lighting and
and animation techniques. rendering techniques including Shadows, Exposure,
• Digital Design Skills: This module provides introduces
Depth of Field, Raytracing, Global Illumination,
the students to the knowledge and practical skills Radiosiy. Students will also investigate textures
required to create and manipulate digital images for a and materials and their interaction with lighting and
range of media and purposes. with a range of Students rendering techniques.
• Advanced 3D Modelling and Animation: This module
will practical and theoretical skills in the creative and
technical aspects of Digital Images and Graphics provides the student with an opportunity to develop
.explore creative and technical issues relating to digital skills in modelling and rigging a range of vehicles,
image creation through practical experience and humanoid and non humanoid characters. Students
the evaluation and analysis of current contemporary will study advanced 3D modelling techniques using
practice. polygonal and sub division surfaces. Students will also
• Digital Media Techniques: This module introduces
explore how to create a character bone system and
students to the concepts and practice of digital the skinning process. Finally students will look at the
manipulation for time based media. Students will animation process, creating authentic motion cycles
be introduced to pre-production, editing and post and lip sync animation.
production techniques for digital video and audio using
appropriate software. Year 4
• Honours Project: This is a substantial individual piece

Year 2 of work with a significant research dimension based


• Introduction to Animation: This module introduces the
on an appropriate topic from within the students
key principles, processes and techniques involved in programme of study and which reflects the student’s
creating an animation sequence. Students will explore own interests. This study will be concerned with a
historical and contemporary developments in animation specific problem from the programme domain and will
practice. Students will apply knowledge gained in the include a systematic investigation, a survey of literature

The programmes are designed to They will appeal to students who wish to combine
their traditional art skills with cutting edge creative
design, plan and creation of a short animated digital
sequence.
relevant to the problem, an analysis of appropriate
approaches, a detailed planning activity and an

provide graduates with the right mix of technology in 3D animation combined with digital
video and motion graphics. The course is practically
• 3D Modelling: This module introduces students to
the concepts, and practice, of 3D modelling and
implementation of the selected approach. The project
will also involve a reflective evaluation of the project

practical design skills and theoretical focused and provides the student with the opportunity
to develop a significant digital media portfolio in
animation. Using examples of traditional animation
coupled with pre-production techniques such as
results and approach taken and a verbal presentation
of the work.

knowledge necessary for a career as a preparation for working within the creative industry. research, storyboarding and sketching students are
given an understanding of workflow and techniques
• Industrial Project: The aim of this module is to
develop the students’ design knowledge and skills in

3D Animator (Computer Games Art Taught on campus, at the heart of Glasgow’s city centre,
the programmes offer hands-on access to high-end
to understand, and produce, basic 3D models.
Introduction of computer based 3D modelling covering
an industry context by giving tasks which match as
nearly as possible the real-world tasks of professionals

& Animation) or a Game Artist (3D professional tools and facilities, giving students the
opportunity to develop their skills and become an active
primitives, Spline based lofting, polygon and sub
division surface modelling.
in practice. The learning outcomes of this module are
normally attained by addressing an industry based brief

Computer Animation). member of the creative industries. Where appropriate,


the course uses industry standard software and students
• Design & the User: This module introduces students to
the fundamentals of user centred design and product
within the University, however a number of the learning
outcomes may be attained in a community project or
have the opportunity to develop their skills and become experience industry placement. In this case the student enters
an active member of the creative industries. Studio • Motion Graphics: This module introduces the key
into an informal learning contract with the University
facilities include 3D Computer Animation Lab, HD Video principles, processes and techniques involved in and employer or community project coordinator. The
Production Suite, Art Studio, Digital Audio Recording creating motion graphics sequences and visual contract sets out the learning outcomes to be achieved
Studio and Game Design Studio – which together host effects for screen media. Students will explore and within the period of external work.
equipment including 3D Laser Scanning tools, Motion apply creative technique for motion graphics using an
Capture tools and a Rapid Prototyping Machine for appropriate range of digital production methods. They
realising your digital work as a tangible art asset. will explore and evaluate historical and contemporary
motion graphics practice. Students will apply
All creative courses at Glasgow Caledonian University knowledge and practical skills gained in the design,
aim to enhance the students’ employability skills and the plan and creation of a short motion graphics sequence
Contact details group portfolio elements provide the opportunity to work and folio of motion graphic techniques.
School Admissions Office within teams alongside colleagues from complimentary
T: +44 (0)141 331 3277 creative production disciplines. This method of learning,
along with the industrial-based projects, provides a
F: +44 (0)141 331 3690 commercially rich environment from which to begin an
E: secenquiries@gcu.ac.uk exciting career within the creative industry.

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