Beruflich Dokumente
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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
ANIMAL VISAGE ANANYM ABROGATION ADIABATIC
Level: 6 (+1 die)
Level: 1 Form: Icon of a creature that is half Level: 5 FLAME
Form: Pen that makes a demon, half angel Form: Amulet Level: 1
If this icon is touched to a demon, the
single red mark You automatically resist the Form: Red and black madstone
demon becomes an angel. If touched
When you apply this to your to an angel, it becomes a demon. next spell or effect that you The stone burns with a
The being’s level and powers do powerful flame (like a
face, your head takes on the not change (unless they must to encounter, regardless of level.
appearance of the head of fit the creature’s new nature), but Color: Invisible burning bit of phosphor)
an animal of your choosing their appearance and outlook does. until the sun next rises,
Their name also changes, becoming
until the sun next rises. whatever it used to be, but backward, but it gives off no heat and
Color: Gold or as close as possible while still burns nothing it touches—
being pronounceable. They may not
be happy about the change, but they
unless you wish it to.
will always act according to their Color: Gold
new nature. When the effect ends,
they may be even less happy as they
return entirely to normal.
Depletion: 0 (check each round)
Color: Gold
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ARMORING ARTIST’S ASCENDING ASOMATOUS
SHELL INTENT BOLUS HAND
Level: 5 Level: 7 Level: 6 Level: 2
Form: Fist-sized animal shell Form: Bluish oil Form: Brown pill Form: String to tie around a finger
When this oil is applied to a Your hand becomes ghostly
Tiny slug-like things rapidly statue, the statue animates as a
You gain +2 to climbing actions.
crawl out of the shell and Depletion: Ends automatically and can pass through matter
level 4 creature. When applied
selectively, albeit quite slowly.
cover your body, providing to a painting or photograph, when the sun next sets
So you can pass it through
2 points of Armor. a figure in the image leaps Color: Red
out and animates as a level 4 a door and flip the latch on
Depletion: 0–1 (check after the other side. You can reach
creature. The creature obeys
each combat encounter) through someone’s chest and
your commands but cannot
Color: Invisible leave your sight. When the effect grab their heart (although
ends, the artwork returns to its they’d have to stand very still
original location and condition. for a considerable time).
Depletion: 0 (check each round) Depletion: 0–3 (check each hour)
Color: Gold Color: Pale
A small coven in Silver makes these and sells
them to travelers headed into the mountains.
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BASTION ICON BEAUTY BEGOTTEN CUBE BEGUILING EYES
Level: 7 MACABRE Level: 4 Level: 4
Form: Icon of a castle Level: 1 Form: Tiny white cube Form: Purple potion
You create a large puff of Form: Talisman When activated, this cube Your eyes become particularly
smoke within very long The flesh on your head turns into a 15-foot (5 m) alluring, and you gain a +1
range. It grows and becomes transparent, and ladder, a level 3 pistol with bonus to a single attempt at
becomes a small castle that your skull gains filigree and ammo, or a bag of food seducing another person.
lasts until the next sunrise. inset jewels until the sun (including water, enough Color: Blue
Color: Silver next rises. for three meals). You
Color: Gold choose the form it takes
when you activate it.
Depletion: Ends when the
sun next sets
Color: Gold
THE BLACK HAND THE BLACKSTAR THE BLUE THE BLUE POTION
Level: 7 Level: 5 FLAME Level: 3
Form: Icon of a hand made Form: Medallion Level: 4 Form: Blue potion
of ebony If someone nearby dies, you can Form: Golden talisman set You gain 3 bene to Intellect
Once active, the Black Hand choose to die in their stead. with a blue stone and 1 bene to Sorcery.
prevents anyone near it The wound or illness that You touch a person and learn Color: Blue
from dying. Anyone who would have killed them kills who they answer to or work
would normally die is only you. They are entirely hale. for, if anyone.
unconscious. Color: Pale Color: Indigo
Depletion: 0 (check each round)
Color: Pale
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BONEDEATH BONESEEDS BOUNDING BLOODMILK
Level: 5 (+1 die) Level: 3 BOLUS Level: 10
Form: White potion (poison) Form: Creature parts Level: 6 Form: Thick red potion
Your own bones become (powdered zi-wolf bone) Form: Brown pill You speak aloud a name, and
poisonous to your body. Sprinkled on the ground, this You gain +2 to jumping and that becomes your new
You suffer 1 point of powder grows overnight similar acrobatic actions. secret soul name. Anyone
damage every hour until an into a copse of trees that Depletion: Ends automatically who knew your prior secret
antidote is used. fills a small area. when the sun next sets name now does not have
Color: Gold Color: Green Color: Red that information. Certain
beings would literally kill
for this potion.
Color: Gold
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BREATH BURN BLOOD BURNING CAT’S SIGH
OF HELL Level: 4 (+1 die) POWER Level: 5
Form: Jade cat icon
Level: 4 (+1 die) Form: Creature part (errix Level: 2 When buried in the ground, this icon
Form: Herb hound blood) Form: Red potion gradually—over a period of weeks and
months—makes the surrounding large area
After sucking on this root, you Applied to an object no bigger You suffer 1 point of damage more conducive to movement, acrobatics,
expel an invisible but noxious and similarly sprightly activities. The
than a human child, the from this burning admixture, temperature and climate move toward the
cloud in the small area around blood causes the object mild, local environmental dangers lessen,
but it grants you 3 bene for and barriers crumble or become useful
you. While you cannot smell to burst into flame and any Certes pool. ledges to spring from or objects from which
it, to any other breathing then immediately liquefy. to swing, dangle, or vault. Hiding places
creature, it is so foul that they
Color: Red fade. Eventually, the area becomes a place
Alternatively, it can be used of preternatural freedom. The length of
are compelled to move out of to burn a portion of a larger time depends greatly on where the icon is
the cloud and won’t re-enter it. buried. Amid one of Satyrine’s more open
object (like a hole in a wall) districts, it might take a few weeks. In a
Depletion: 0 (check each round) of about the same size. vault or prison, it would take years.
Color: Silver Color: Red If planted by an Ardent, the Cat’s Sigh works
more efficiently and quickly.
Color: Gold
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CHILLBANE COADUNATING COMBAT BOLUS COMPANIONABLE
Level: 6 MIST Level: 3 TEARS
Form: Bluish white potion Level: 8 (+1 die) Form: Red pill Level: 5
You gain 5 Armor that applies Form: Glass sphere You gain 4 bene to Accuracy. Form: Talisman
only to cold damage. The gas released when the Color: Red You begin to weep. Streams
Depletion: Ends automatically sphere shatters joins every of dark tears wash down
when you suffer 5 points of solid thing it touches into your face, and the liquid
cumulative cold damage a horrific congealed mass. takes the form of a dog, a
Color: Invisible The gas cloud fills a small cat, an owl, or a small child.
area. Objects are ruined, The level 2 creature obeys
and creatures are slain. your every command. It is
Color: Gold not a real creature, but a
simulacrum that fades away
when the sun sets.
The common misconception is that these
are like candy in the Red. The truth is, Color: Silver
most natives of the Red scoff at them.
THE KEY
Galant, page 67
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CRUCIFORM CRYSTAL CURATIVE BLUE CURATIVE GREEN
OF DEATH REPOSITORY Level: 3 Level: 7
Level: 6 (+1 die) Level: 5 Form: Remedy (thick blue oil) Form: Remedy (thick green oil)
Form: Icon in the shape Form: Small shard of crystal If you ingest this and rest for If you ingest this and rest for
of a cross You can store up to 500 a full day and night, you are a full day and night, you
A living creature touched by pounds (230 kg) of cured of any common or are cured of any diseases,
this cross is struck dead if equipment, goods, and simple diseases or physical infections, or physical
they are of a level lower than other objects in the crystal afflictions (level 3 or less). afflictions (level 7 or less).
the icon. If they are not, they shard. When you desire Color: Green Color: Blue
suffer 1 Wound from the it, the crystal produces
deathly energies unleashed. everything stored within it,
Color: Pale and then shatters.
Color: Pale
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DEATH’S DEFENDING DEMONIAC DEVOURING
EXCHANGE ARMS PORTER VALISE
Level: 5 Level: 6 Level: 5 Level: 2
Form: Death’s head amulet Form: Green pill Form: Enruned amulet Form: Bezoar
When you take a blow or You grow a mass of tendrils You summon a level 4 After the bezoar is placed
suffer an effect that would from your torso that wave demon. It takes up to in a small bag or case, it
disappears. Afterward, you
normally kill you, the off attackers and deflect 200 pounds (90 kg) of
can place one object in the bag
wound is negated and attacks. You gain +2 to goods, equipment, and
that cannot be found until you
instead you are possessed Dodge actions. other materials, and then wish it, whether the bag is full
by a level 5 demon. Depletion: 0–2 (check at disappears. At any time of other things or completely
Color: Pale the end of each combat after that (once), you can empty. Further, the bag resists
encounter) recall the demon and take any indication that it is magical
Color: Gold the material back. for those who can discern such
Color: Pale things as if it were level 8.
Color: Grey
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DOLORIFUGE DRAGONTONGUE DRAGONSOUL DRAVEN’S OIL
Level: 3 Level: 5 (+1 die) Level: 5 (+1 die) Level: 5
Form: Herb Form: Herb Form: Green potion Form: Oil
The smoke from this burning Ingesting this herb after it has You roar monstrously and You can transfer bene from
herb fills a small area. It been soaked in animal fat gain +2 Armor against any one of your Certes pools to
mental damage until the sun
relieves any unnatural allows you to expel a stream another in any amount you
next sets. Further, if anyone
negative emotional of fire from your mouth. It wish, even over the normal
attacks you with a mentally
influence and renders those travels up to a short distance damaging effect, they suffer
maximum. Refreshing the
who inhale it immune to and inflicts 5 points of 1 point of mental damage in pools returns them to normal.
such influence until the damage on one target. retaliation and see the vision Color: Green
sun next sets. Color: Silver of a monstrous reptilian head
Color: Blue attacking them.
Color: Gold
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EXISTENCE EYE OF THE FELINE FINAL DRAUGHT
ANTIDOTE SPIDER MEDALLION Level: 10 (+2 dice)
Level: 5 Level: 7
Level: 13 (+3 dice) Form: Medallion of a cat’s face Form: Dark green potion
Form: Black potion (poison) Form: Creature part (a An enormous level 5 cat appears, willing to (poison)
You vanish from existence truespider’s eye soaked in carry you on its back. It will carry you to
alcohol for a year and a day) a single location within 100 miles (160 You die.
forever. km) in just an hour, and then disappears. Color: Red
After ingesting, you see in your Alternatively, it will travel up to 50 miles
Color: Red mind’s eye a location up to 100 (80 km) and retrieve (or kidnap) a creature
miles (160 km) away that you you name if you know their exact location
and if any guards, locks, and barriers in
are at least passably familiar the way are lower than level 7. This also
with, or a location that someone takes just an hour and the creature is
you know currently occupies. always brought to you unharmed.
If you are an Ardent and choose the first
You can view (but not hear) this
option, the cat is even larger and will
location for up to a few minutes. carry you and up to four other people or
Color: Indigo 500 pounds (230 kg) of goods.
Color: Silver
The Samrajni Edullama killed the
goddess Mu-u-on by tricking her into
drinking an Existence Antidote. THE PATH THE KEY
Truespider, page 145 Ardent, page 68
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FLEETFOOT FLOATBERRY FLOATING WISH FRATAUM
Level: 4 Level: 2 Level: 4 Level: 5
Form: Dark blue berry Form: Small prism
Form: Creature part (the Form: Purple potion
When activated, this prism attaches
blood of a jerymal) You become slightly lighter than You float in the air, moving up to an object of power of the user’s
You run extremely fast, air. You float into the air at a or down as you wish, up to a choice. If affixed to an object
rate of about 3 feet (1 m) per of power with a ranged effect,
moving about 100 miles short distance in one round.
round. You have no control over the range is increased by one
(160 km) in an hour. Depletion: Ends when the
your ascent or descent unless step: touch becomes close, close
Depletion: 0 (check each hour) you are able to use a physical
sun next sets becomes near, near becomes far,
Color: Green aid like a rope. These berries Color: Green far becomes very far, and very far
becomes 1 mile (1.5 km).
grow wild in remote areas of
If used by a Maker, this ephemera
Silver as well as the Green. does not deplete. Its alteration to
Depletion: 0–2 (check each hour) the object of power is permanent.
Color: Green Depletion: 0 (check each sunrise)
Color: Gold
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GHOST PRISON GHOST SNARE GHOSTBANE GOETIC
Level: 5 (+1 die) Level: 4 (+1 die) Level: 4 TALISMAN
Form: Talisman Level: 5
Form: Silver rod 4 inches Form: Yellowish oil
The next ghost that attacks you is trapped
within your soul (no action required). (10 cm) long Sprinkled on an object no larger Form: Talisman
You can draw upon the ghost for power, If the rod is touched to the than you, the oil makes the If you are a Goetic, the next
giving you 1 additional Sorcery bene incorporeal form of a ghost, object something that ghosts, summoning you attempt takes
for as long as you keep this “reverse the ghost is trapped within it. spirits, and other intangible
possession” going. At any point, you half the time and you gain +1
can choose to expel the ghost.
Upon depletion, the ghost is things cannot pass through to all attempts at colloquy. If
There is, of course, a potential drawback. freed next to where the rod is, (and vice versa). Obviously, if
you are not a Goetic, you gain
The ghost can attempt to control and is likely quite angry. placed on a weapon, the oil
you. Each day, you must take a Resist 1 bene to Sorcery.
Depletion: 0 (check each hour). makes it possible to harm even
action, with the challenge being the
Ends automatically when the an insubstantial spirit.
Color: Pale
level of the ghost plus the number of
days you have held it. If you fail, the sun next rises or sets. Depletion: Ends automatically
ghost controls your body until the sun Color: Pale when the sun next rises or sets
sets, and then leaves forever. Color: Pale
Color: Pale
THE KEY
Goetic, page 52
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HEART’S CAGE HESTERNAL HIDDEN HYMEK’S
Level: 5 Level: 5 (+1 die) ENNEAGON BESPOKEN ROOT
Form: Creature part (prepared Form: Herb Level: 6 Level: 5
kithra heart) If burned and inhaled, this herb Form: Nine-angled amulet Form: Herb
A spray of blood and bile from If you ingest or inhale this herb,
grants you the ability to ask You are better hidden from
within the creature’s squeezed you have a vision of something
one question about an action divinations and other magic
heart solidifies in the air, that will happen in the future.
an NPC took since the last used to locate you. You gain You have no control over what
forming a dark red cage
large enough to hold a single sunrise, and get a yes or no +2 to related defense rolls. you see, but you are aware
person. You can try to trap answer. “Did Saint Dellia visit that it will happen unless
Depletion: 0 (check each hour)
a target in it while it forms, King Nine?” is an appropriate something changes. The vision
Color: Grey
requiring a roll, or you can use question. “Did Saint Dellia get may depict something as soon
it as a traditional cage with a captured?” is not, because it is as next week, but it might be
latching door. not based on her action. more like next year.
Depletion: 0 (check each day) Color: Indigo Color: Indigo
Color: Silver
THE WAY THE WAY
THE PATH Divinations and Information- Divinations and Information-
Kithra, page 130 Gathering Magic, page 17 Gathering Magic, page 17
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INNER BURN INTERACTION INVERSE PHILTRE THE INVISIBLE
Level: 6 (+1 die) BOLUS Level: 3 (+1 die) POTION
Form: Red potion (poison) Level: 3 Form: Clear liquid potion Level: 6
Great heat grows within your Form: Blue pill (poison) Form: Utterly transparent
belly and your chest. You You gain 4 bene to Interaction. This is a hate potion. The potion
suffer 1 point of damage Color: Blue imbiber instantly feels You gain +1 to all defenses
per round until five rounds irrational hatred toward and become invisible.
have passed, and then the the first person they see. Depletion: 0 (check each round)
heat flares and inflicts 5 The feelings from the Color: Invisible
points of damage before potion last naturally, so
flaming out. it’s possible for the hated
Color: Red person to regain the
imbiber’s goodwill, but it
probably takes a long time.
Color: Blue Locating something invisible normally
requires two successes.
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KEY TO THE KIALIC POWDER KNOWLEDGE LIQUID
PITHICAN HORDE Level: 2 BOLUS SORCERY
Level: 8 Form: Herb Level: 3 Level: 5
Form: Glass rod If you ingest this herb, you Form: White pill Form: Reddish-purple potion
You bring into being six angry, feel comfort and happiness You gain 4 bene to Intellect. All spells you cast until the
ape-like things (level 3) that until the sun next rises. Color: Blue sun next rises cost 1 less
attack everyone nearby, (This feeling can be Sorcery (minimum 0).
other than you. These entirely irrational.) Color: Gold
pithicans howl and smash Color: Blue
things, causing a huge
commotion.
Color: Silver
THE PATH
Pithican, page 131
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LUPINE MAJESTY LUSTER DUST LYSIS MADNESS JUICE
Level: 6 Level: 1 Level: 7 (+1 die) Level: 4 (+1 die)
Form: Poultice Form: Gold and silver dust Form: Coin-like token Form: Potion (poison)
After you rub this paste on your Sprinkled on an inanimate You touch this token to a living This potion inflicts 4 points of
flesh, you become a beastly object, this dust makes the creature, and that creature is mental damage as it conjures
werewolf at the next sunset, and
object appear more beautiful, disintegrated over the next paranoid delusions.
remain so until sunrise. As a
impressive, and desirable. three rounds (they can still Color: Blue
werewolf, you add 3 bene and 1
enhancement to all Certes pools,
Depletion: Lasts until the sun act during that time).
and 1 scourge to all Qualia next sets Color: Red
pools. You gain +3 Armor Color: Grey
against all physical attacks not
made by silver weapons.
Color: Gold
THE WAY
THE KEY Divinations and Information-
Maker, page 42 Gathering Magic, page 17
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MERTHAUM MIASMA MARK MIND’S GRIP THE MIND’S
Level: 3 Level: 8 (+2 dice) Level: 5 SUCCOR
Form: Small gold cube Form: Mark applied to one palm Form: Mark applied to both Level: 8
When activated, this cube attaches Your palm forms a sphincter-like hands and one temple Form: Clear potion
to an object of power of the user’s mouth that issues forth a cloud You can move an object Madness, catatonia, and other
choice. If affixed to an object of of toxic vapor that fills a small mental afflictions are cured.
weighing up to 200 pounds
power that inflicts damage, the area within short range. The All Anguish is healed.
(90 kg) from up to a far
damage is increased by +2, and flesh of creatures within the Color: Blue
the object flashes with power miasma decays and sloughs
distance. You can move
with each use. away. They suffer 3 points of it quickly and even hurl
If used by a Maker, this ephemera damage immediately, and 1 point it, turning it into a level
does not deplete. Its alteration to of damage per round after that. 5 weapon that inflicts 5
the object of power is permanent. Depletion: 0 (check each round) damage.
Depletion: 0 (check each sunrise) Color: Red Depletion: 0–1 (check each
Color: Gold new object affected)
THE KEY
Color: Green
Maker, page 42
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MOUNTAIN MOUSE MARK MOVEMENT MURINE MEDALLION
CROWN Level: 5 BOLUS Level: 7
Level: 4 Level: 3 Form: Medallion of a rat’s face
Form: Ink that looks like a
An enormous level 5 rat appears, willing
Form: Oil mouse when applied to flesh Form: Orange pill to carry you on its back. It will carry you
You grow long, curving horns, You transform into a mouse. You gain 4 bene to Movement. to a single location within 100 miles
like a goat. These are level 4 You are small and fast Color: Green (160 km) in just an hour, and then
(+2 to Dodge). You cannot use disappear. Alternatively, it will travel
medium weapons that last up to 50 miles (80 km) and retrieve or
until the sun sets. any of your normal physical steal an object you name if you know
skills, nor any of your spells its exact location and if any guards,
Color: Gold
or abilities. If you take even 1 locks, and barriers are lower than
point of damage, you return to level 7. This also takes just an hour.
If you are a Stoic and choose the first
normal. Otherwise, this lasts
option, the rat is even larger and will
until the sun next sets. carry you and up to four other people
Color: Gold or 500 pounds (230 kg) of goods.
Color: Silver
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NOEGENESIS NOUS AMULET OIL OF REPAIR OPEN TONGUE
Level: 6 Level: 4 (+1 die) Level: 4 Level: 4
Form: Herb Form: Brass amulet Form: Greenish oil Form: Oil
After burning this herb and You access the Noösphere. While This oil restores any object no You can speak one language
inhaling the smoke, your mind this lasts, you can search for larger than a human that it of your choosing until the
is flooded with information. a person whose name and
is poured over. The object sun next sets. The language
You gain 6 bene to Intellect general appearance or nature
is as good as new, with must be one that is known
and 1 point of Hidden you know and learn their
Knowledge. If you attempt to physical location or send them
all scuffs, scratches, and by a close being.
use this herb again within the a message of about twenty-five dirt removed and all tears, Color: Indigo
next thirty days, it is instead a words (and receive a reply). cracks, and breaks mended,
poison that inflicts 6 points of This task takes about an hour. as long as the majority of
mental damage. Depletion: 0–2 (check each hour) the object is present.
Color: Blue Color: Blue Color: Gold
THE PATH
Noösphere, page 14
THE WAY
Divinations and Information-
Tastes like death.
Gathering Magic, page 17
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PERCEPTION PERIPHESCENCE PHILONOIST PHILTRE
BOLUS Level: 2 Level: 9 Level: 3
Level: 3 Form: Clear liquid potion (poison?)
Form: Lightly glowing blue- Form: Dark blue elixir
This is a love potion. The imbiber
Form: Blue pill white potion You gain 1 level in a skill in begins to feel irrationally drawn
You gain 4 bene to Perception. This is the very essence of which you have no training. toward the person who gave it
Color: Indigo that first blush of love and This is permanent. If you to them, even if it was given
surreptitiously. The effect is not
connection, experienced ever drink an elixir like this
immediate. It is gradual and
in the first week or so of a again, it is a poison that will usually requires a night’s sleep
powerful romance. Lust, kill you outright. to take effect. The feelings from
excitement, potential, Color: Indigo the potion last naturally, but it
joy . . . all in one little swallow. likely takes multiple doses to
instill true and lasting affection.
Color: Blue It doesn’t work on someone who
is violently hostile to the person
who gives the philtre.
Color: Blue
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POWDER OF THE POWDERED PAIN PRAXIS OF PROTECTIVE EXIT
UNENDING FEAST Level: 5 (+1 die) THIEVES Level: 8
Level: 4 Level: 2
Form: Handful of dust Form: Spiritstone
Form: Herb (yellow powder)
A living creature exposed to Form: Icon of Diamelu, When you’re in danger and
You sprinkle this on a large amount
of food, but only you gain the the dust suffers immediate Goddess of Thieves wish to escape, you appear
benefit. You can eat as much of fiery pain. They have a −2 This icon can transform into a somewhere safely no more
the food as you want without penalty on all actions. lockpick, an oilcan (with oil), than a mile away (you don’t
getting full or risking injury. wire cutters, or a small prybar.
Depletion: 0 (check each round) control where). This item
Every hour you spend eating, you
Color: Red The form is chosen when you requires no action on your
add 1 bene to your Physicality
pool. When you stop eating, or use the icon, and the object part; the spirit within the
when the effect depletes, you disappears after one use. stone activates it.
gain nothing further. Color: Gold Color: Green
Depletion: 0–1 (check each
hour of eating)
Color: Green
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RAMPAGE STONE RAT’S WINK RAT’S SOUL RAVEN’S GLANCE
Level: 5 Level: 5
Level: 10 Level: 4
Form: Onyx rat icon Form: Ebony raven icon
Form: Red and brown madstone When buried in the ground, this icon Form: Icon of a sleek rat- When buried in the ground, this icon gradually—
You transform into a gigantic gradually—over a period of weeks and headed man over a period of weeks and months—makes
the surrounding large area more conducive
ape-like monstrosity until months—makes the surrounding large
You gain +1 to all stealth to storing and protecting valuables. The
area safer and easier to hide within. The
your Physicality pool is empty. actions, including sneaking, temperature and climate move toward the mild,
temperature and climate move toward the local environmental dangers lessen, greedy
Any clothing or other items mild, local environmental dangers lessen, hiding, sleight of hand, and or thieving beings steer clear, and numerous
worn are destroyed. You add predators and antagonistic beings steer storage and hiding places form. Natural traps
clear, numerous hiding places form, and the picking locks.
3 bene and 1 enhancement to and barriers develop over time, and valuables
terrain alters to be more mazelike. Eventually, Used by a Stoic, the icon is level 6 (particularly beautiful treasures) seem to multiply
all Certes pools, and 1 scourge it becomes a place of preternatural secrecy. on their own. Eventually, it becomes a place of
to all Qualia pools. You gain and grants a +2 bonus. preternatural security. The length of time depends
The length of time depends greatly on
+2 Armor against all physical where the icon is buried. In a back alley in Depletion: Ends automatically greatly on where the icon is buried. Amid some
rocky outcroppings in the Pale, it might take a
attacks and ignore the penalties Satyrine, it might take a few weeks. In the when the sun next sets few weeks. In the middle of a burgeoning forest
middle of the Blue, it would take years.
normally suffered with If planted by a Stoic, the Rat’s Wink works
Color: Grey in the Green, it would take years.
If planted by a Galant, the Raven’s Glance works
wounds. Your fists are heavy more efficiently and quickly. more efficiently and quickly.
Color: Gold
weapons (level 4). Color: Gold
Color: Gold
THE KEY THE KEY THE KEY
Stoic, page 67 Stoic, page 67 Galant, page 67
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RESTORATIVE RETRIBUTIVE REVERSAL ROAD TO
OF THE GODS STONE STONE REMEDY
Level: 8 Level: 7 (+2 dice) Level: 4 Level: 5
Form: Poultice Form: Red and black madstone Form: Silver and white Form: Pill
This remedy removes This stone bursts into a madstone This pill heals 1 Wound, heals
any unwanted physical conflagration of heat and Within short range, glass 1 Anguish, or restores one
transformations, curses, or telekinetic energy, inflicting becomes iron, and iron and pool—your choice.
other bodily maladies. It 4 points of damage on all in steel become glass. Color: Green
also heals all wounds. a small area. Color: Gold
Color: Green Color: Red
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SERAPHIC LIGHT SERVANTS OF SEVERED SHARED
Level: 3 THE WICKED SUN DIRECTION SENSATION
Form: Amulet Level: 5 (+1 die) Level: 5 (+1 die) Level: 4
Form: Glass sphere Form: Powder (poison) Form: Herb
The amulet emits a soft but
When this sphere shatters, the After inhaling or ingesting this, If you and someone else
brilliant light like a lightbulb.
mist inside congeals into a you forget where anything and ingest this herb at exactly
Demons, devils, vampires, everything is. You don’t know
and ghosts are disrupted swarm of red scorpions. All in the same time while
where your home is, where
and suffer a −1 penalty on a small area suffer 1 point of touching, you can use each
you put your keys, or how to
all actions if they come damage and are injected with get to the bookshop. You retain
other’s senses until the
near. a level 4 poison that inflicts all other memories, including sun next sets. Either one
Depletion: Ends automatically 1 Wound per hour (1 rest). the memories that these places can use their own sight, for
when the sun next rises Color: Red and things exist, but not where example, or see through the
Color: Pale they are located. other’s eyes, switching back
Color: Blue and forth at will.
Color: Indigo
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SLEEP POWDER SLEEP’S SLEEPWINGS SMOKE PILL
Level: 5 (+1 die) WINDOW Level: 6 Level: 6
Form: Brown powder Level: 2 (+1 die) Form: Green pill Form: Black pill
Thrown into the air, this Form: Blue and black madstone The next time you sleep, you Your body and whatever you wear
powder puts all creatures You can spy on a sleeper’s automatically travel to the and carry are transformed into
dreams. You cannot affect smoke. You can float about as
in a small area to sleep. Deeps of Sleep. Further,
them in any way. you wish, even through tiny
This is a light sleep, and the you gain +1 to all actions
Color: Blue holes, but even a moderate
slightest jostle or loud noise while there. wind will control your
will awaken them. Depletion: Ends automatically movement. Normal physical
Color: Blue when the sun next rises attacks inflict no harm, but you
Color: Blue cannot affect physical objects
or creatures at all beyond
making them cough a little.
Depletion: 0–5 (check each hour)
Color: Gold
THE PATH
Deeps of Sleep, page 45
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SOUL TRAP SOUL’S SPARROW’S SPECTER
Level: 8 (+1 die) COMPANION ESSENCE BULLET
Form: Needle and a bit of thread Level: 7 Level: 4 Level: 5 (+1 die)
If used to pierce a creature’s Form: Icon that always looks Form: Green potion Form: Bullet for a rifle
flesh, the needle captures like the Soul Guardian of You become a sparrow. Once fired, this bullet passes
their soul in the thread. The whomever is looking at it You can fly and are small through solid objects (even
thread can be placed within You can call upon your Soul’s and fast (+2 to Dodge). walls), ignoring all Armor,
any crystal container (such as Guardian gift without If you take even 1 point never stopping until it
a bottle) and the soul will be spending Crux. of damage, you return to strikes flesh. In addition,
stored indefinitely. Otherwise, Color: Blue normal. Otherwise, this it inflicts +2 damage as
the soul returns to its body lasts until the sun next sets. compared to a normal
when the sun next rises. Color: Gold bullet of its kind.
Color: Pale Color: Pale
THE KEY
Soul Guardian, page 140
THE WAY
Divinations and Information-
Gathering Magic, page 17
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SUNFLESH OIL SWAN’S KISS SWAN’S SOUL TALENT’S TOUCH
Level: 5 Level: 4
Level: 2 Form: Crystal swan icon
Level: 2
Form: Icon of a swan-headed woman
Form: Oil When buried in the ground, this icon Form: Brown pill
gradually—over a period of weeks and You know the location and status of
Your flesh takes on the color months—makes the surrounding large the one person you are closest to (a You gain a bit of musical
of the sun. This lasts as area more pleasant. The temperature spouse or lover, if you have one— talent that you don’t
and climate move toward the mild, otherwise, your closest friend or
long as you wish it. local environmental dangers lessen, naturally have. You sing
family member).
Color: Gold predators and antagonistic beings steer with a gorgeous voice (not
clear, and edible, nutritious plants Used by an Empath, the icon is level
grow. Eventually, it becomes a place 6 and grants the ability to send the necessarily your own), or
of preternatural rest and comfort. The person a seventeen-word telepathic you play an instrument
length of time depends greatly on
where the icon is buried. In a simple
message, regardless of how far beautifully (even if you’ve
away they are.
field in Indigo, it might take a few never seen it before).
weeks. In the middle of a volcanic field Color: Indigo
in the Red, it would take years. Depletion: Ends automatically when Depletion: 0
If planted by an Empath, the Swan’s Kiss (check each sunrise)
the sun next sets
works more efficiently and quickly.
Color: Gold Color: Gold
THE KEY THE KEY
Empath, page 68 Empath, page 68
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THEANDRIC THUNDER TIME’S SECRET TOKEN OF
HABERGEON BULLET DOOR BEAUTIFUL
Level: 8 Level: 4 (+1 die) Level: 5 INCEPTION
Form: Spiritstone Form: Bullet for a medium Form: Talisman Level: 6
Accessing the godlike pistol You escape your current Form: Tiny golden token
protective power of this When fired from a gun, this location by moving sideways You touch this token to a living
stone grants 3 Armor, but bullet transforms into through time. You disappear creature. In one year, the
there is no visible effect. powerful energy, adding and reappear anywhere token will become an exact
Depletion: 0–4 (check at +4 damage and creating an within 1 mile (1.5 km). duplicate of that creature
the end of each combat extremely loud, thunderous Color: Green (identical to the moment
encounter) sound (even for a gun). when you touched it).
Color: Invisible Color: Red Color: Gold
THE PATH
The Legacy, page 6
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THE UNSEEING EYE UNSEEN OIL UNTRUTH VADE MECUM
Level: 5 (+1 die) Level: 2 Level: 4 (+1 die) Level: 4
Form: Herb (poison) Form: Clear oil Form: Green potion (poison) Form: Orange potion
Ingesting the herb renders you Sprinkled on an object that you You can speak only lies after You embed a book at least
blind until the next sunrise. can hold in one hand, the oil drinking this. The truth is partway into your body
Color: Red makes the object invisible. impossible to utter. somewhere. You then have
Depletion: 0 (check each hour) Depletion: 0–3 (check after 1 level of skill in the book’s
Color: Grey every interaction encounter) primary topic.
Color: Blue Depletion: 0–1 (check each day)
Color: Gold
This herb grows naturally in the Red, Mixing Verity and Untruth results in an
but some herbalists cultivate it in explosion that consumes everything in a
gardens elsewhere. medium area, inflicting 8 damage.
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VERITY VERTIGINOUS THE VOICELESS THE WAITING
Level: 4 (+1 die) SPITE SONG WATCHER
Form: Green potion (poison) Level: 5 (+1 die) Level: 3 Level: 4
You can speak only truth Form: Milky green potion Form: Talisman in the shape of Form: Eye-shaped talisman
after drinking this. Lies are (poison) a mouth filled with feathers An eye appears on an
impossible to form. You become dizzy and Adds 3 enhancements. immobile solid surface, like
Depletion: 0–3 (check after disoriented. You suffer 3 Color: Green a wall or ceiling. You can
every interaction encounter) vex to Movement and 1 vex see through that eye as if it
Color: Blue on all other actions. were your own.
Color: Green Depletion: Ends when the sun
next rises or sets
Color: Indigo
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WOODFLESH XANTHIC
Level: 3 MAUNDER
Form: Poultice Level: 7 (+1 die)
Your flesh becomes like hard Form: Yellow potion (poison)
wood, and you gain +1 Armor You stagger about aimlessly
until the sun next sets. and talk incoherently. You
Color: Gold can take no actions other
than to defend yourself
(and even then at a −1
penalty). When the effect
depletes, you collapse into a
normal sleep.
Depletion: 0 (check each round)
Color: Blue
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