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To print your Ephemera Objects deck,

set your double-sided printer to short-


edge binding and print on a cardstock
material. Then, with a sharp utility
knife and straight edge, use the crop
marks as guides to trim the cards
apart.

If you don’t have a double-sided


printer, print the pages individually
and then glue them back-to-back with
a thin, even coat of adhesive. Before
glueing, hold the back-to-back sheets
up to a light source to ensure they are
lining up correctly.

The gutters between the cards give


you a little bit of leeway if the two
sides do not line up exactly.

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
This page left intentionally blank

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
ANIMAL VISAGE ANANYM ABROGATION ADIABATIC
Level: 6 (+1 die)
Level: 1 Form: Icon of a creature that is half Level: 5 FLAME
Form: Pen that makes a demon, half angel Form: Amulet Level: 1
If this icon is touched to a demon, the
single red mark You automatically resist the Form: Red and black madstone
demon becomes an angel. If touched
When you apply this to your to an angel, it becomes a demon. next spell or effect that you The stone burns with a
The being’s level and powers do powerful flame (like a
face, your head takes on the not change (unless they must to encounter, regardless of level.
appearance of the head of fit the creature’s new nature), but Color: Invisible burning bit of phosphor)
an animal of your choosing their appearance and outlook does. until the sun next rises,
Their name also changes, becoming
until the sun next rises. whatever it used to be, but backward, but it gives off no heat and
Color: Gold or as close as possible while still burns nothing it touches—
being pronounceable. They may not
be happy about the change, but they
unless you wish it to.
will always act according to their Color: Gold
new nature. When the effect ends,
they may be even less happy as they
return entirely to normal.
Depletion: 0 (check each round)
Color: Gold

ALCOHOLIC THE ALL-ALLERGEN ANGELOPHANY ANONYMOUS


SUCCOR Level: 3 (+1 die) Level: 8 MARK
Level: 3 Form: Handful of dust Form: Icon in the shape of Level: 3
Form: Brown potion A living creature inhaling an angel Form: Pen that makes a
You heal 1 Wound or Anguish the dust chokes, itches, A level 4 angel appears and single black mark
but are intoxicated for about and sneezes, suffering a aids you in any action you Applied to the face, this mark
an hour afterward, suffering −1 penalty on all actions. undertake (+1 to all your makes you a stranger to
a −1 penalty on all actions Depletion: 0 (check each round) ventures). It never leaves all who would normally
other than interactions. Color: Red your side. recognize you.
Color: Green Depletion: Ends when the Depletion: Ends when the
sun next sets sun next sets
Color: Pale Color: Grey

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
ARMORING ARTIST’S ASCENDING ASOMATOUS
SHELL INTENT BOLUS HAND
Level: 5 Level: 7 Level: 6 Level: 2
Form: Fist-sized animal shell Form: Bluish oil Form: Brown pill Form: String to tie around a finger
When this oil is applied to a Your hand becomes ghostly
Tiny slug-like things rapidly statue, the statue animates as a
You gain +2 to climbing actions.
crawl out of the shell and Depletion: Ends automatically and can pass through matter
level 4 creature. When applied
selectively, albeit quite slowly.
cover your body, providing to a painting or photograph, when the sun next sets
So you can pass it through
2 points of Armor. a figure in the image leaps Color: Red
out and animates as a level 4 a door and flip the latch on
Depletion: 0–1 (check after the other side. You can reach
creature. The creature obeys
each combat encounter) through someone’s chest and
your commands but cannot
Color: Invisible leave your sight. When the effect grab their heart (although
ends, the artwork returns to its they’d have to stand very still
original location and condition. for a considerable time).
Depletion: 0 (check each round) Depletion: 0–3 (check each hour)
Color: Gold Color: Pale
A small coven in Silver makes these and sells
them to travelers headed into the mountains.

APOTROPAIC ARTHROPOD ARTHROPOD BABBLER


TALISMAN HAND FEET Level: 1
Level: 4 Level: 3 Level: 3 Form: 4-inch (10 cm) white
Form: Creature part (hair of a silver
Form: Silver talisman Form: Dark red potion sphere
yak woven into an existing glove)
You gain +1 to all defenses Each of your feet grows six When tossed into the air,
You sever your hand (painful, but
against demons and spirits. there is no real damage). It tiny jointed appendages like this sphere hovers, forms
Depletion: Ends automatically transforms into a large beetle that the legs of an insect. These a bright red mouth with
when the sun next rises still looks a lot like your hand. The legs carry you along while human teeth and tongue,
Color: Pale beetle moves and acts as you desire, your feet and legs do not and begins babbling
and you can see through its eyes. It
move. The arthropod feet incoherently. These devices
is a level 1 creature, and if it is slain
you suffer 1 Wound and your hand can climb walls and even are often used by thieves
appears back in its proper place. cling to ceilings. and others as distractions.
Depletion: 0 (check each hour) Depletion: 0 (check each hour) Depletion: 0 (check each round)
Color: Gold Color: Gold
You’ll find these for sale in quantity in
Color: Grey
particularly haunted or demon-plagued
neighborhoods of Satyrine. THE PATH
Silver yak, page 133

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
BASTION ICON BEAUTY BEGOTTEN CUBE BEGUILING EYES
Level: 7 MACABRE Level: 4 Level: 4
Form: Icon of a castle Level: 1 Form: Tiny white cube Form: Purple potion
You create a large puff of Form: Talisman When activated, this cube Your eyes become particularly
smoke within very long The flesh on your head turns into a 15-foot (5 m) alluring, and you gain a +1
range. It grows and becomes transparent, and ladder, a level 3 pistol with bonus to a single attempt at
becomes a small castle that your skull gains filigree and ammo, or a bag of food seducing another person.
lasts until the next sunrise. inset jewels until the sun (including water, enough Color: Blue
Color: Silver next rises. for three meals). You
Color: Gold choose the form it takes
when you activate it.
Depletion: Ends when the
sun next sets
Color: Gold

THE BLACK HAND THE BLACKSTAR THE BLUE THE BLUE POTION
Level: 7 Level: 5 FLAME Level: 3
Form: Icon of a hand made Form: Medallion Level: 4 Form: Blue potion
of ebony If someone nearby dies, you can Form: Golden talisman set You gain 3 bene to Intellect
Once active, the Black Hand choose to die in their stead. with a blue stone and 1 bene to Sorcery.
prevents anyone near it The wound or illness that You touch a person and learn Color: Blue
from dying. Anyone who would have killed them kills who they answer to or work
would normally die is only you. They are entirely hale. for, if anyone.
unconscious. Color: Pale Color: Indigo
Depletion: 0 (check each round)
Color: Pale

“The yellow flame is unimportant—


the blue flame at the heart of a fire Rumor has it that these are twice as
burns hottest.” simple to brew in the Blue.

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
BONEDEATH BONESEEDS BOUNDING BLOODMILK
Level: 5 (+1 die) Level: 3 BOLUS Level: 10
Form: White potion (poison) Form: Creature parts Level: 6 Form: Thick red potion
Your own bones become (powdered zi-wolf bone) Form: Brown pill You speak aloud a name, and
poisonous to your body. Sprinkled on the ground, this You gain +2 to jumping and that becomes your new
You suffer 1 point of powder grows overnight similar acrobatic actions. secret soul name. Anyone
damage every hour until an into a copse of trees that Depletion: Ends automatically who knew your prior secret
antidote is used. fills a small area. when the sun next sets name now does not have
Color: Gold Color: Green Color: Red that information. Certain
beings would literally kill
for this potion.
Color: Gold

Zi-wolves are semi-artificial creatures from


a Leech World clinging to the Green.

BOTTLED BOTTLED FAME THE BOX OF BRAINFIRE


DANGER Level: 4 SCREAMS Level: 5 (+1 die)
Level: 7 Form: Clear potion Level: 2 Form: Herb (poison)
Form: Bottle with a snake Until the sun sets, everyone Form: Small wooden box Ingesting this herb inflicts
coiled within it you meet recognizes you and When you open this box, 1 Anguish as your brain
When the bottle is uncorked, knows your name as if you dozens of screaming faces feels as though it is being
the small snake comes out were extraordinarily famous. emerge and create a loud consumed by flame.
and grows to a length of Color: Grey racket that is unnerving or Color: Blue
30 feet (9 m). It is a level 5 just annoying, depending
creature with 1 Armor that on the listener.
does as you command until Depletion: 0 (check each round)
it turns to goo. Color: Silver
Depletion: 0 (check each round)
Color: Pale

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
BREATH BURN BLOOD BURNING CAT’S SIGH
OF HELL Level: 4 (+1 die) POWER Level: 5
Form: Jade cat icon
Level: 4 (+1 die) Form: Creature part (errix Level: 2 When buried in the ground, this icon
Form: Herb hound blood) Form: Red potion gradually—over a period of weeks and
months—makes the surrounding large area
After sucking on this root, you Applied to an object no bigger You suffer 1 point of damage more conducive to movement, acrobatics,
expel an invisible but noxious and similarly sprightly activities. The
than a human child, the from this burning admixture, temperature and climate move toward the
cloud in the small area around blood causes the object mild, local environmental dangers lessen,
but it grants you 3 bene for and barriers crumble or become useful
you. While you cannot smell to burst into flame and any Certes pool. ledges to spring from or objects from which
it, to any other breathing then immediately liquefy. to swing, dangle, or vault. Hiding places
creature, it is so foul that they
Color: Red fade. Eventually, the area becomes a place
Alternatively, it can be used of preternatural freedom. The length of
are compelled to move out of to burn a portion of a larger time depends greatly on where the icon is
the cloud and won’t re-enter it. buried. Amid one of Satyrine’s more open
object (like a hole in a wall) districts, it might take a few weeks. In a
Depletion: 0 (check each round) of about the same size. vault or prison, it would take years.
Color: Silver Color: Red If planted by an Ardent, the Cat’s Sigh works
more efficiently and quickly.
Color: Gold

THE PATH THE KEY


Errix hound, page 129 Ardent, page 68

CAT’S SOUL CECULICULA CEPHALIC CHARLATE


Level: 4 Level: 6 (+1 die) SEEKER SEEDS
Form: Icon of a muscular, cat- Form: Blue spiritstone with faint Level: 3 Level: 3
headed being images of moving hands inside it Form: Creature part (head of a Form: Seeds
This creates a spark that titan beetle)
You gain +1 to all movement- You plant this handful of
ignites magic as if it were Once activated, the beetle’s head
related actions such as seeds and whisper up to
combustible. If touched to a hums for one round when
jumping, climbing, dodging, brought into the presence of twenty-five words to them
magical device or an ongoing
and running. magical effect (like a magical magic. Thus, if there’s magic as you do. At the next
Used by an Ardent, the icon is barrier) lower than level 6, the around when it is activated, sunrise, the seeds grow into
level 6 and grants a +2 bonus. device or effect bursts into it hums immediately, but
a large flowering plant that
Depletion: Ends automatically flame, inflicting 3 points of then only the presence of new
when the sun next sets damage to all close targets magic can make it hum again. whispers your words over
Color: Green (except for me). A device is Depletion: Ends automatically and over.
destroyed and an effect is when the sun next sets Color: Green
permanently negated. Color: Indigo
Color: Red
Titan beetles dwell in the Green and are
THE KEY the size of a horse.
Ardent, page 68

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CHILLBANE COADUNATING COMBAT BOLUS COMPANIONABLE
Level: 6 MIST Level: 3 TEARS
Form: Bluish white potion Level: 8 (+1 die) Form: Red pill Level: 5
You gain 5 Armor that applies Form: Glass sphere You gain 4 bene to Accuracy. Form: Talisman
only to cold damage. The gas released when the Color: Red You begin to weep. Streams
Depletion: Ends automatically sphere shatters joins every of dark tears wash down
when you suffer 5 points of solid thing it touches into your face, and the liquid
cumulative cold damage a horrific congealed mass. takes the form of a dog, a
Color: Invisible The gas cloud fills a small cat, an owl, or a small child.
area. Objects are ruined, The level 2 creature obeys
and creatures are slain. your every command. It is
Color: Gold not a real creature, but a
simulacrum that fades away
when the sun sets.
The common misconception is that these
are like candy in the Red. The truth is, Color: Silver
most natives of the Red scoff at them.

COMPLEX CORROSIVE CORVINE MEDALLION COSMETIC


TONGUE SPEW Level: 7 ALLUREMENT
Level: 3 Level: 5 Form: Medallion of a raven’s head Level: 3
An enormous level 5 raven appears, willing
Form: Creature part Form: Black and green pill to carry you aloft on its back. It will
Form: Cosmetics
(demon tongue) You immediately expel a carry you to a single location within 200 It takes ten minutes to
When speaking with a thick, phlegmy mass at a miles (320 km) in just an hour, and then apply these cosmetics, but
disappear. Alternatively, if you give it an
conjured being, you gain +1 nearby object that weighs afterward, you add +5 bene
object, it will travel up to 100 miles (160
to all interactions. no more than 200 pounds km) and deliver the object to a being you to your Interaction pool.
Depletion: Ends automatically (90 kg). The object corrodes name if you know their exact location and Color: Gold
if any guards, locks, and barriers are lower
at the end of the next and rusts, becoming brittle
than level 7. This also takes just an hour.
interaction encounter and useless. If you are a Galant and choose the first
Color: Blue Color: Red option, the raven is even larger and will
carry you and up to four other people or
500 pounds (230 kg) of goods.
Color: Silver

THE KEY
Galant, page 67

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CRUCIFORM CRYSTAL CURATIVE BLUE CURATIVE GREEN
OF DEATH REPOSITORY Level: 3 Level: 7
Level: 6 (+1 die) Level: 5 Form: Remedy (thick blue oil) Form: Remedy (thick green oil)
Form: Icon in the shape Form: Small shard of crystal If you ingest this and rest for If you ingest this and rest for
of a cross You can store up to 500 a full day and night, you are a full day and night, you
A living creature touched by pounds (230 kg) of cured of any common or are cured of any diseases,
this cross is struck dead if equipment, goods, and simple diseases or physical infections, or physical
they are of a level lower than other objects in the crystal afflictions (level 3 or less). afflictions (level 7 or less).
the icon. If they are not, they shard. When you desire Color: Green Color: Blue
suffer 1 Wound from the it, the crystal produces
deathly energies unleashed. everything stored within it,
Color: Pale and then shatters.
Color: Pale

CYGNINE DAMNING OIL DARK EXPULSION DEATHEATER


MEDALLION Level: 3 Level: 6 (+1 die) Level: 5 (+1 die)
Level: 7
Form: Dark red oil Form: Black potion Form: Talisman
Form: Amulet of a swan’s head
An enormous level 5 swan appears, When spread across a weapon You immediately expel a Ghosts will not come near you.
willing to carry you aloft on its (or a bunch of bullets, arrows, cloud of thick, oily smoke If forced to do so, the ghost’s
back. It will fly you to a single or other ammo), that weapon as black as midnight. All actions are hindered by 1.
location within 500 miles (800 inflicts +2 damage until the close creatures (except you) Depletion: Until the sun next
km) in just an hour, and then sun next rises. The damage are poisoned, suffering 1 rises or sets
disappear. (It will not fight or
is a thing of Darkness, and point of damage per minute Color: Invisible
perform other tasks.)
If you are an Empath, the swan is demons of the Dark gain until they get an antidote or
even larger, and will carry you and pleasure and sustenance are exposed to direct, bright
up to four other people or 500 from it (which can be sunlight.
pounds (230 kg) of goods. useful as a bribe to them). Color: Red
Color: Silver
Color: Pale
THE KEY
Empath, page 68

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DEATH’S DEFENDING DEMONIAC DEVOURING
EXCHANGE ARMS PORTER VALISE
Level: 5 Level: 6 Level: 5 Level: 2
Form: Death’s head amulet Form: Green pill Form: Enruned amulet Form: Bezoar
When you take a blow or You grow a mass of tendrils You summon a level 4 After the bezoar is placed
suffer an effect that would from your torso that wave demon. It takes up to in a small bag or case, it
disappears. Afterward, you
normally kill you, the off attackers and deflect 200 pounds (90 kg) of
can place one object in the bag
wound is negated and attacks. You gain +2 to goods, equipment, and
that cannot be found until you
instead you are possessed Dodge actions. other materials, and then wish it, whether the bag is full
by a level 5 demon. Depletion: 0–2 (check at disappears. At any time of other things or completely
Color: Pale the end of each combat after that (once), you can empty. Further, the bag resists
encounter) recall the demon and take any indication that it is magical
Color: Gold the material back. for those who can discern such
Color: Pale things as if it were level 8.
Color: Grey

DIABLERIE DIABROTIC DIAMONDFLESH DIRE REFLECTOR


Level: 4 HURLANT Level: 7 Level: 8 (+1 die)
Form: Enruned amulet Level: 4 (+1 die) Form: Poultice Form: Silvery madstone
You summon a diabolic entity Form: Glass sphere Creates an exact duplicate of
Your flesh becomes like a close being. The duplicate
to consult with for a few When this sphere breaks diamond, and you gain +3 hates the original being that
minutes on whatever matter open, it releases a caustic Armor until the sun next sets. it reflects and mercilessly
you choose. The devil will substance in a small area Color: Gold attacks. It fights to the death
(perhaps begrudgingly that inflicts 1 point of or until its reflection is dead.
or contemptuously) offer In either case, it then dissolves
damage on everything.
sound and wise advice and into slime. It is a duplicate
Color: Red
insight. The devil is generally in every way—if the original
knowledgeable, but doesn’t being is already wounded,
necessarily know the answer to the duplicate is as well. It
every question. It’s more about has duplicates of the being’s
counsel than answers. equipment (if any), but they
Color: Pale also dissolve into slime.
Color: Silver

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DOLORIFUGE DRAGONTONGUE DRAGONSOUL DRAVEN’S OIL
Level: 3 Level: 5 (+1 die) Level: 5 (+1 die) Level: 5
Form: Herb Form: Herb Form: Green potion Form: Oil
The smoke from this burning Ingesting this herb after it has You roar monstrously and You can transfer bene from
herb fills a small area. It been soaked in animal fat gain +2 Armor against any one of your Certes pools to
mental damage until the sun
relieves any unnatural allows you to expel a stream another in any amount you
next sets. Further, if anyone
negative emotional of fire from your mouth. It wish, even over the normal
attacks you with a mentally
influence and renders those travels up to a short distance damaging effect, they suffer
maximum. Refreshing the
who inhale it immune to and inflicts 5 points of 1 point of mental damage in pools returns them to normal.
such influence until the damage on one target. retaliation and see the vision Color: Green
sun next sets. Color: Silver of a monstrous reptilian head
Color: Blue attacking them.
Color: Gold

EBULLIENT ESCHAROTIC OIL ELIXIR OF EPIPHORIC


ELIXIR Level: 5 PINCERS Level: 4 (+1 die)
Level: 4 (+1 die) Level: 3
Form: Grey oil Form: Powder you inhale and
Form: Bubbling blue elixir Form: Brown potion
When a weapon such as a You grow huge crab-like arms in toss into your eyes
(poison) sword or a club is coated with addition to your normal arms. You begin to weep, and
Bottled enthusiasm. Anyone this oil, it inflicts +2 damage. The crab-like arms have pincer the torrent of tears flies
drinking this eagerly agrees Depletion: 0–3 (check at the end claws that inflict 4 points of from you, striking close
to whatever is next suggested of each combat encounter) damage if you strike someone creatures. Those you
to them and continues to with them. Further, they add
Color: Red 1 bene to Physicality. If and
love, or at least approve
think it is a fantastic idea, of, have one Certes pool
when you want, the arms
unless it is eventually detach from your body but restored. Those you hate,
clearly proven otherwise. continue to grip anything they or disapprove of, suffer 4
Color: Blue are holding. They last until you points of damage, burned
use the additional bene.
as if by acid.
Color: Gold
Color: Gold

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EXISTENCE EYE OF THE FELINE FINAL DRAUGHT
ANTIDOTE SPIDER MEDALLION Level: 10 (+2 dice)
Level: 5 Level: 7
Level: 13 (+3 dice) Form: Medallion of a cat’s face Form: Dark green potion
Form: Black potion (poison) Form: Creature part (a An enormous level 5 cat appears, willing to (poison)
You vanish from existence truespider’s eye soaked in carry you on its back. It will carry you to
alcohol for a year and a day) a single location within 100 miles (160 You die.
forever. km) in just an hour, and then disappears. Color: Red
After ingesting, you see in your Alternatively, it will travel up to 50 miles
Color: Red mind’s eye a location up to 100 (80 km) and retrieve (or kidnap) a creature
miles (160 km) away that you you name if you know their exact location
and if any guards, locks, and barriers in
are at least passably familiar the way are lower than level 7. This also
with, or a location that someone takes just an hour and the creature is
you know currently occupies. always brought to you unharmed.
If you are an Ardent and choose the first
You can view (but not hear) this
option, the cat is even larger and will
location for up to a few minutes. carry you and up to four other people or
Color: Indigo 500 pounds (230 kg) of goods.
Color: Silver
The Samrajni Edullama killed the
goddess Mu-u-on by tricking her into
drinking an Existence Antidote. THE PATH THE KEY
Truespider, page 145 Ardent, page 68

FINGERTIPS FIRE’S FLAME’S FEROCITY IN


OF LIGHT NEMESIS MYSTERY MINIATURE
Level: 6 Level: 6 Level: 5 (+1 die) Level: 7
Form: Mark
Form: Herb (dsendril leaf ) Form: Herb (poison) Form: Icon of a small reptile
This mark must be applied to all
ten fingertips (or the nearest When you chew this leaf, you You cannot see or feel fire, For one round, the icon
approximation). This turns your gain 5 Armor that applies although it still burns. Thus, transforms into a giant
hands into level 3 weapons usable reptile. It bites one target
only to fire damage. you could burn to death and
on ghosts, spirits, and demons. you select, inflicting
Just touching such a being inflicts Depletion: Ends automatically not even realize it.
5 damage. Further, it
3 points of damage, and you can when you suffer 5 points of Depletion: Ends when the
affect an intangible spirit. Last, swallows targets of level
cumulative fire damage sun next sets 5 and lower whole. A
you can touch a creature and heal
1 Wound, but doing so ends the Color: Invisible Color: Grey swallowed target is safely
effect immediately. teleported somewhere
Depletion: Ends automatically at the random within 100 miles
end of the next combat encounter
Color: Pale
(160 km).
Color: Green

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FLEETFOOT FLOATBERRY FLOATING WISH FRATAUM
Level: 4 Level: 2 Level: 4 Level: 5
Form: Dark blue berry Form: Small prism
Form: Creature part (the Form: Purple potion
When activated, this prism attaches
blood of a jerymal) You become slightly lighter than You float in the air, moving up to an object of power of the user’s
You run extremely fast, air. You float into the air at a or down as you wish, up to a choice. If affixed to an object
rate of about 3 feet (1 m) per of power with a ranged effect,
moving about 100 miles short distance in one round.
round. You have no control over the range is increased by one
(160 km) in an hour. Depletion: Ends when the
your ascent or descent unless step: touch becomes close, close
Depletion: 0 (check each hour) you are able to use a physical
sun next sets becomes near, near becomes far,
Color: Green aid like a rope. These berries Color: Green far becomes very far, and very far
becomes 1 mile (1.5 km).
grow wild in remote areas of
If used by a Maker, this ephemera
Silver as well as the Green. does not deplete. Its alteration to
Depletion: 0–2 (check each hour) the object of power is permanent.
Color: Green Depletion: 0 (check each sunrise)
Color: Gold

THE PATH THE KEY


Jerymal, page 130 Maker, page 42

FREEZING FRUITING BODIES GAPHAN ROOT GHOST BULLET


CRYSTALS Level: 3 (+1 die) Level: 3 Level: 6 (+1 die)
Level: 4 Form: Grey potion (poison) Form: Herb Form: Bullet for a medium-
Form: Packet of small Mushrooms and fungi sprout If dissolved in liquid and sized pistol
blue crystals and grow all over your body. imbibed, this herb adds 3 Etched with weird runes, this
Sprinkled into water or Even if you pull them or cut bene to your Accuracy pool. bullet was fashioned from
other liquid, these crystals them off—which is painful, If eaten, it adds 3 bene a level 6 ghost. Anyone
immediately freeze it. Up to but doesn’t inflict damage— to Accuracy but 1 vex to struck by it when it’s been
a small area can be frozen. they grow back in a few Perception as your vision fired becomes possessed.
It lasts until the liquid minutes. (Eating them makes gets blurry. Alternatively, if fired at an
melts naturally, depending one sick.) You look and Color: Gold insubstantial ghost, this bullet
on conditions. smell terrible, and suffer a −1 inflicts normal damage to it
Color: Gold penalty on all interactions. (but there is no possession).
Color: Green Color: Pale

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GHOST PRISON GHOST SNARE GHOSTBANE GOETIC
Level: 5 (+1 die) Level: 4 (+1 die) Level: 4 TALISMAN
Form: Talisman Level: 5
Form: Silver rod 4 inches Form: Yellowish oil
The next ghost that attacks you is trapped
within your soul (no action required). (10 cm) long Sprinkled on an object no larger Form: Talisman
You can draw upon the ghost for power, If the rod is touched to the than you, the oil makes the If you are a Goetic, the next
giving you 1 additional Sorcery bene incorporeal form of a ghost, object something that ghosts, summoning you attempt takes
for as long as you keep this “reverse the ghost is trapped within it. spirits, and other intangible
possession” going. At any point, you half the time and you gain +1
can choose to expel the ghost.
Upon depletion, the ghost is things cannot pass through to all attempts at colloquy. If
There is, of course, a potential drawback. freed next to where the rod is, (and vice versa). Obviously, if
you are not a Goetic, you gain
The ghost can attempt to control and is likely quite angry. placed on a weapon, the oil
you. Each day, you must take a Resist 1 bene to Sorcery.
Depletion: 0 (check each hour). makes it possible to harm even
action, with the challenge being the
Ends automatically when the an insubstantial spirit.
Color: Pale
level of the ghost plus the number of
days you have held it. If you fail, the sun next rises or sets. Depletion: Ends automatically
ghost controls your body until the sun Color: Pale when the sun next rises or sets
sets, and then leaves forever. Color: Pale
Color: Pale
THE KEY
Goetic, page 52

THE GOLD THE GREEN THE GREY HEALTH ELIXIR


POTION POTION POTION Level: 4
Level: 4 Level: 3 Level: 3 Form: Blue elixir
Form: Gold potion Form: Green potion Form: Grey potion You heal 1 Wound or
You gain 3 bene to Movement You gain 3 bene to Movement You gain 3 bene to Interaction Anguish, but the elixir’s
and 1 bene to Accuracy. and 1 bene to Physicality. and 1 bene to Movement. potency makes you
Color: Gold Color: Green Color: Grey convulse so much that you
lose your next action.
Color: Green

Some wealthy people find the flavor of the


Green Potion so delicious that they drink
it just for the taste.

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HEART’S CAGE HESTERNAL HIDDEN HYMEK’S
Level: 5 Level: 5 (+1 die) ENNEAGON BESPOKEN ROOT
Form: Creature part (prepared Form: Herb Level: 6 Level: 5
kithra heart) If burned and inhaled, this herb Form: Nine-angled amulet Form: Herb
A spray of blood and bile from If you ingest or inhale this herb,
grants you the ability to ask You are better hidden from
within the creature’s squeezed you have a vision of something
one question about an action divinations and other magic
heart solidifies in the air, that will happen in the future.
an NPC took since the last used to locate you. You gain You have no control over what
forming a dark red cage
large enough to hold a single sunrise, and get a yes or no +2 to related defense rolls. you see, but you are aware
person. You can try to trap answer. “Did Saint Dellia visit that it will happen unless
Depletion: 0 (check each hour)
a target in it while it forms, King Nine?” is an appropriate something changes. The vision
Color: Grey
requiring a roll, or you can use question. “Did Saint Dellia get may depict something as soon
it as a traditional cage with a captured?” is not, because it is as next week, but it might be
latching door. not based on her action. more like next year.
Depletion: 0 (check each day) Color: Indigo Color: Indigo
Color: Silver
THE WAY THE WAY
THE PATH Divinations and Information- Divinations and Information-
Kithra, page 130 Gathering Magic, page 17 Gathering Magic, page 17

ILLNESS LEECH IMAGO INANILOQUENCE THE INDIGO


Level: 4 Level: 5 (+1 die) Level: 4 (+1 die) POTION
Form: Bezoar Form: Herb (burned leaf ) Form: Orange potion (poison) Level: 3
All illnesses and maladies in Anyone close to the burning You cannot help but Form: Indigo potion
your body are leeched out leaf sees the image of one constantly talk under the You gain 3 bene to Perception
into the bezoar over the of their parents or another effects of this poison, but and 1 bene to Intellect.
course of a few minutes. important authority figure you can say only trivial Color: Indigo
The bezoar then becomes in their life. The image tells things and inanities.
a toxic weapon that can be them not to do whatever Depletion: Ends automatically
thrown a short distance, activity they are currently when the sun next sets
releasing a cloud of doing. If affected, they stop Color: Blue
corruption that inflicts 4 whatever they are doing for
points of damage on all one round. The leaf burns
within close range. in one round.
Color: Red Color: Blue
This potion is also called “liquid insight.”

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INNER BURN INTERACTION INVERSE PHILTRE THE INVISIBLE
Level: 6 (+1 die) BOLUS Level: 3 (+1 die) POTION
Form: Red potion (poison) Level: 3 Form: Clear liquid potion Level: 6
Great heat grows within your Form: Blue pill (poison) Form: Utterly transparent
belly and your chest. You You gain 4 bene to Interaction. This is a hate potion. The potion
suffer 1 point of damage Color: Blue imbiber instantly feels You gain +1 to all defenses
per round until five rounds irrational hatred toward and become invisible.
have passed, and then the the first person they see. Depletion: 0 (check each round)
heat flares and inflicts 5 The feelings from the Color: Invisible
points of damage before potion last naturally, so
flaming out. it’s possible for the hated
Color: Red person to regain the
imbiber’s goodwill, but it
probably takes a long time.
Color: Blue Locating something invisible normally
requires two successes.

IRONFLESH JANAUM JUICE OF LIFE JULION’S FEATHER


Level: 5 Level: 7 Level: 2 Level: 2
Form: Poultice Form: Small silver cylinder Form: Clear elixir Form: Fetish in the form of a
Your flesh becomes like iron, When activated, this cylinder You drip this on the ground, blue feather, its tip dipped
and you gain +2 Armor attaches to an object of which causes a vine to grow in gold
until the sun next sets. power of the user’s choice. and sprout pods containing With this feather in hand, you
Color: Gold If attached to a depleted enough food to sustain one can create a breeze within
object of power, it restores person for a day. long range strong enough
the object to full power. Color: Green to snuff out candles, blow
Otherwise, it has no effect. papers and other light
Color: Gold objects about, knock over
delicate objects, and so
on. It carries the scent of
jasmine and lasts a round.
Color: Silver

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KEY TO THE KIALIC POWDER KNOWLEDGE LIQUID
PITHICAN HORDE Level: 2 BOLUS SORCERY
Level: 8 Form: Herb Level: 3 Level: 5
Form: Glass rod If you ingest this herb, you Form: White pill Form: Reddish-purple potion
You bring into being six angry, feel comfort and happiness You gain 4 bene to Intellect. All spells you cast until the
ape-like things (level 3) that until the sun next rises. Color: Blue sun next rises cost 1 less
attack everyone nearby, (This feeling can be Sorcery (minimum 0).
other than you. These entirely irrational.) Color: Gold
pithicans howl and smash Color: Blue
things, causing a huge
commotion.
Color: Silver

THE PATH
Pithican, page 131

LISSOME LONGING LOST DEPTH LÛLI UZHÛRI


ACCESS FOR HOME Level: 6 Level: 5
Level: 7 Level: 5 Form: Red and blue madstone Form: Flower
Form: Spiritstone Form: Trinket in the shape of You become flat—virtually Rubbed on your skin while
Stretching nearby material like a small silver house two-dimensional. You can you dream, this flower takes
rubber, you create a bridge, When next you sleep, you slip through the narrowest you to the second level of
a ramp, a spiraling incline, return to your home, and you of cracks and gain +2 to any sleep, known as the Deeps of
or a similar construct awaken in your own bed. stealth-related activities. Sleep, where all dreams and
that provides access to a Color: Green Depletion: 0 (check each round) dreamers are connected.
spot within long range. It Color: Gold Color: Blue
appears impossibly thin
but it is perfectly safe. It
crumbles, however, when
the sun next rises.
Color: Gold
THE PATH
Deeps of Sleep, page 45

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LUPINE MAJESTY LUSTER DUST LYSIS MADNESS JUICE
Level: 6 Level: 1 Level: 7 (+1 die) Level: 4 (+1 die)
Form: Poultice Form: Gold and silver dust Form: Coin-like token Form: Potion (poison)
After you rub this paste on your Sprinkled on an inanimate You touch this token to a living This potion inflicts 4 points of
flesh, you become a beastly object, this dust makes the creature, and that creature is mental damage as it conjures
werewolf at the next sunset, and
object appear more beautiful, disintegrated over the next paranoid delusions.
remain so until sunrise. As a
impressive, and desirable. three rounds (they can still Color: Blue
werewolf, you add 3 bene and 1
enhancement to all Certes pools,
Depletion: Lasts until the sun act during that time).
and 1 scourge to all Qualia next sets Color: Red
pools. You gain +3 Armor Color: Grey
against all physical attacks not
made by silver weapons.
Color: Gold

MAKER MANTIC MASTICATING MEONOXIAN


TALISMAN APOCALYPSE STONE TALISMAN
Level: 4 Level: 3 Level: 5 (+1 die) Level: 4
Form: Talisman Form: Clear potion Form: Glowing green madstone Form: Gold talisman
If you are a Maker, the next You see a vision of the most likely, Disembodied, shark-like You gain +1 to all defenses
item you create takes half the nearest apocalypse. In this case, mouths appear around against angels and similar
“apocalypse” is any catastrophic
time. If you are not a Maker, you. The mouths attack spirits.
event that ends a civilization or a
you gain 1 bene to Sorcery. all beings close to you, Depletion: Ends automatically
significant portion of one. This
Color: Silver information is rarely useful, but
inflicting 4 damage. when the sun next sets
seeing what will cause a possible Depletion: 0 (check each round) Color: Pale
ending can occasionally provide Color: Red
some insight.
Color: Indigo

THE WAY
THE KEY Divinations and Information-
Maker, page 42 Gathering Magic, page 17

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MERTHAUM MIASMA MARK MIND’S GRIP THE MIND’S
Level: 3 Level: 8 (+2 dice) Level: 5 SUCCOR
Form: Small gold cube Form: Mark applied to one palm Form: Mark applied to both Level: 8
When activated, this cube attaches Your palm forms a sphincter-like hands and one temple Form: Clear potion
to an object of power of the user’s mouth that issues forth a cloud You can move an object Madness, catatonia, and other
choice. If affixed to an object of of toxic vapor that fills a small mental afflictions are cured.
weighing up to 200 pounds
power that inflicts damage, the area within short range. The All Anguish is healed.
(90 kg) from up to a far
damage is increased by +2, and flesh of creatures within the Color: Blue
the object flashes with power miasma decays and sloughs
distance. You can move
with each use. away. They suffer 3 points of it quickly and even hurl
If used by a Maker, this ephemera damage immediately, and 1 point it, turning it into a level
does not deplete. Its alteration to of damage per round after that. 5 weapon that inflicts 5
the object of power is permanent. Depletion: 0 (check each round) damage.
Depletion: 0 (check each sunrise) Color: Red Depletion: 0–1 (check each
Color: Gold new object affected)
THE KEY
Color: Green
Maker, page 42

MIST ETERNAL MONSTROUS MOON MILK MOONLIGHT’S


Level: 5 Level: 6 Level: 5 CARESS
Form: Yellow and black madstone Level: 5
Form: Glass sphere Form: Milky white potion Form: Creature part (hairs of a moon fox
You are transformed into a
When you shatter this hairy, bestial creature. You
As long as the moon is in the woven into a pair of existing gloves)
sphere, it releases thick, sky, you can fly at twice the Chains of moonlight extend from each
gain 3 bene to Accuracy and of your hands and toward one or two
cold mist in a medium 2 to Physicality, and your bare speed you can run. creatures, attacking them. If an attack is
area that clings to the hands and teeth are level 4 Color: Green successful, the chain threads through the
ground, to a depth of about weapons that inflict 4 points of creature’s eyes and binds them to you. If
damage. You gain +1 to Armor. unsuccessful, the chains fade. The chains
2 feet (60 cm). This mist make the yoked creature docile, and it
However, you also gain 2 vex to
is permanent, and even a Interaction. will obey your commands. You must
strong wind can’t remove it. keep a hand holding a chain free or the
Depletion: Ends automatically
chain disappears. The chains are broken
Color: Silver at the end of the next combat only when you or the creature loses
encounter consciousness or dies, or the sun rises.
Color: Gold The vislae Numal said that this liquid Color: Silver
runs in rivers across the surface of the
moon. But that’s nonsense. The moon
isn’t a place you can visit. Is it? THE PATH
Moon fox, page 131

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MOUNTAIN MOUSE MARK MOVEMENT MURINE MEDALLION
CROWN Level: 5 BOLUS Level: 7
Level: 4 Level: 3 Form: Medallion of a rat’s face
Form: Ink that looks like a
An enormous level 5 rat appears, willing
Form: Oil mouse when applied to flesh Form: Orange pill to carry you on its back. It will carry you
You grow long, curving horns, You transform into a mouse. You gain 4 bene to Movement. to a single location within 100 miles
like a goat. These are level 4 You are small and fast Color: Green (160 km) in just an hour, and then
(+2 to Dodge). You cannot use disappear. Alternatively, it will travel
medium weapons that last up to 50 miles (80 km) and retrieve or
until the sun sets. any of your normal physical steal an object you name if you know
skills, nor any of your spells its exact location and if any guards,
Color: Gold
or abilities. If you take even 1 locks, and barriers are lower than
point of damage, you return to level 7. This also takes just an hour.
If you are a Stoic and choose the first
normal. Otherwise, this lasts
option, the rat is even larger and will
until the sun next sets. carry you and up to four other people
Color: Gold or 500 pounds (230 kg) of goods.
Color: Silver

Crude Makers call this “the laxative.” THE KEY


Stoic, page 67

NAMELESS NATATION BOLUS NEFANDOUS NEPENTHE


STEED Level: 6 Level: 9 Level: 4
Level: 6 Form: Brown pill Form: Black madstone Form: Yellow elixir
Form: Glass icon of a horse You gain +2 to swimming and The stone liquefies into black oil Your grief and sadness fade.
You conjure an invisible mount other water or underwater in your clenched fist. For just a Any supernatural effects
that seems to be roughly moment, you know and speak
actions. causing you sadness or
horselike. The steed is level 3 one of the Seven Unutterable
Depletion: Ends automatically misery are canceled. You also
and will carry you wherever Words. The ground in a very
when the sun next sets large area around you quakes
lose 1 Despair and gain 1 Joy.
you wish, but it will not fight Color: Red Color: Blue
and inflicts 4 points of damage
or perform other actions.
to everything except you.
It moves about 30 miles Plants wither. Creatures of
(48 km) per hour. level 3 and lower sicken and
Depletion: 0–1 die over the next few days.
(check each hour) Color: Red
Color: Silver

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NOEGENESIS NOUS AMULET OIL OF REPAIR OPEN TONGUE
Level: 6 Level: 4 (+1 die) Level: 4 Level: 4
Form: Herb Form: Brass amulet Form: Greenish oil Form: Oil
After burning this herb and You access the Noösphere. While This oil restores any object no You can speak one language
inhaling the smoke, your mind this lasts, you can search for larger than a human that it of your choosing until the
is flooded with information. a person whose name and
is poured over. The object sun next sets. The language
You gain 6 bene to Intellect general appearance or nature
is as good as new, with must be one that is known
and 1 point of Hidden you know and learn their
Knowledge. If you attempt to physical location or send them
all scuffs, scratches, and by a close being.
use this herb again within the a message of about twenty-five dirt removed and all tears, Color: Indigo
next thirty days, it is instead a words (and receive a reply). cracks, and breaks mended,
poison that inflicts 6 points of This task takes about an hour. as long as the majority of
mental damage. Depletion: 0–2 (check each hour) the object is present.
Color: Blue Color: Blue Color: Gold

THE PATH
Noösphere, page 14

ORGANON THE PALE THE PANSOPHIC PAREGORIC


Level: 10 POTION HEAD ANODYNE
Form: Dark red elixir Level: 3 Level: 5 Level: 6
You gain knowledge of a spell Form: Pale white potion Form: Icon of a stylized Form: White pill
of level 4 or lower. This You gain 3 bene to Sorcery male head You heal 1 Wound and
is permanent. If you ever and 1 bene to Physicality. You ask the icon a single all Injuries.
drink an elixir like this Color: Pale question. If the knowledge Color: Green
again, it is a poison that will is level 5 or less, you gain a
kill you outright. short answer.
Color: Indigo Color: Indigo

THE WAY
Divinations and Information-
Tastes like death.
Gathering Magic, page 17

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PERCEPTION PERIPHESCENCE PHILONOIST PHILTRE
BOLUS Level: 2 Level: 9 Level: 3
Level: 3 Form: Clear liquid potion (poison?)
Form: Lightly glowing blue- Form: Dark blue elixir
This is a love potion. The imbiber
Form: Blue pill white potion You gain 1 level in a skill in begins to feel irrationally drawn
You gain 4 bene to Perception. This is the very essence of which you have no training. toward the person who gave it
Color: Indigo that first blush of love and This is permanent. If you to them, even if it was given
surreptitiously. The effect is not
connection, experienced ever drink an elixir like this
immediate. It is gradual and
in the first week or so of a again, it is a poison that will usually requires a night’s sleep
powerful romance. Lust, kill you outright. to take effect. The feelings from
excitement, potential, Color: Indigo the potion last naturally, but it
joy . . . all in one little swallow. likely takes multiple doses to
instill true and lasting affection.
Color: Blue It doesn’t work on someone who
is violently hostile to the person
who gives the philtre.
Color: Blue

PHYSICALITY POISONWARD POLYPHONIC POTION OF


BOLUS Level: 4 POISON ILLITERACY
Level: 3 Form: Talisman Level: 4 (+1 die) Level: 2 (+1 die)
Form: Red pill Negates all poisons of level 4 Form: Blue potion (poison) Form: Orange potion (poison)
You gain 4 bene to Physicality. and lower, and grants +1 to A random number of If you drink this clear liquid,
Color: Green Withstand defense actions mouths form on your you lose the ability to read
against poison. body and begin babbling or write.
Depletion: 0 (check each sunrise) incoherently, singing, or Color: Blue
Color: Invisible screeching. You suffer a −1
penalty on all actions due to
the distraction.
Depletion: 0 (check each round)
Color: Gold

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POWDER OF THE POWDERED PAIN PRAXIS OF PROTECTIVE EXIT
UNENDING FEAST Level: 5 (+1 die) THIEVES Level: 8
Level: 4 Level: 2
Form: Handful of dust Form: Spiritstone
Form: Herb (yellow powder)
A living creature exposed to Form: Icon of Diamelu, When you’re in danger and
You sprinkle this on a large amount
of food, but only you gain the the dust suffers immediate Goddess of Thieves wish to escape, you appear
benefit. You can eat as much of fiery pain. They have a −2 This icon can transform into a somewhere safely no more
the food as you want without penalty on all actions. lockpick, an oilcan (with oil), than a mile away (you don’t
getting full or risking injury. wire cutters, or a small prybar.
Depletion: 0 (check each round) control where). This item
Every hour you spend eating, you
Color: Red The form is chosen when you requires no action on your
add 1 bene to your Physicality
pool. When you stop eating, or use the icon, and the object part; the spirit within the
when the effect depletes, you disappears after one use. stone activates it.
gain nothing further. Color: Gold Color: Green
Depletion: 0–1 (check each
hour of eating)
Color: Green

PSYCHOGENIC PSYCHOMACHIAN QAAT LEAF RAMMING STONE


ENNEAGON ENNEAGON Level: 3 Level: 5
Level: 6 Level: 6 Form: Herb Form: Green and black
Form: Nine-angled amulet Form: Nine-angled amulet After ingesting this herb, you madstone
Your mind is better protected Your soul is better protected can see magic residuum You select a single solid object
from mental attacks, from attacks or effects such that if a spell or other up to about 500 pounds
madness, and effects that would cause it harm magical practice has been (230 kg) and hurl it at a
that would cause your or affect it in undesirable cast or performed in the target within very long range.
mind harm or affect it in ways. You gain +2 to related area near you since the last This inflicts 6 damage.
undesirable ways. You gain defense rolls. sunrise, you can identify it. Color: Green
+2 to related defense rolls. Depletion: 0 (check each hour) Depletion: 0–3
Depletion: 0 (check each hour) Color: Invisible (check each hour)
Color: Invisible Color: Indigo
In certain areas of Satyrine (and
elsewhere) where spellcasting is very
common, a user of a qaat leaf can be
quite overwhelmed with information.

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RAMPAGE STONE RAT’S WINK RAT’S SOUL RAVEN’S GLANCE
Level: 5 Level: 5
Level: 10 Level: 4
Form: Onyx rat icon Form: Ebony raven icon
Form: Red and brown madstone When buried in the ground, this icon Form: Icon of a sleek rat- When buried in the ground, this icon gradually—
You transform into a gigantic gradually—over a period of weeks and headed man over a period of weeks and months—makes
the surrounding large area more conducive
ape-like monstrosity until months—makes the surrounding large
You gain +1 to all stealth to storing and protecting valuables. The
area safer and easier to hide within. The
your Physicality pool is empty. actions, including sneaking, temperature and climate move toward the mild,
temperature and climate move toward the local environmental dangers lessen, greedy
Any clothing or other items mild, local environmental dangers lessen, hiding, sleight of hand, and or thieving beings steer clear, and numerous
worn are destroyed. You add predators and antagonistic beings steer storage and hiding places form. Natural traps
clear, numerous hiding places form, and the picking locks.
3 bene and 1 enhancement to and barriers develop over time, and valuables
terrain alters to be more mazelike. Eventually, Used by a Stoic, the icon is level 6 (particularly beautiful treasures) seem to multiply
all Certes pools, and 1 scourge it becomes a place of preternatural secrecy. on their own. Eventually, it becomes a place of
to all Qualia pools. You gain and grants a +2 bonus. preternatural security. The length of time depends
The length of time depends greatly on
+2 Armor against all physical where the icon is buried. In a back alley in Depletion: Ends automatically greatly on where the icon is buried. Amid some
rocky outcroppings in the Pale, it might take a
attacks and ignore the penalties Satyrine, it might take a few weeks. In the when the sun next sets few weeks. In the middle of a burgeoning forest
middle of the Blue, it would take years.
normally suffered with If planted by a Stoic, the Rat’s Wink works
Color: Grey in the Green, it would take years.
If planted by a Galant, the Raven’s Glance works
wounds. Your fists are heavy more efficiently and quickly. more efficiently and quickly.
Color: Gold
weapons (level 4). Color: Gold

Color: Gold
THE KEY THE KEY THE KEY
Stoic, page 67 Stoic, page 67 Galant, page 67

RAVEN’S SOUL THE RED REGAUM RESCISSION


Level: 4 POTION Level: 3 Level: 5
Form: Icon of a stout raven- Level: 3 Form: Small crystalline lozenge Form: Amulet
headed figure Form: Red potion When activated, this lozenge Once this is active, the next
You create a visual illusion that You gain 3 bene to Accuracy attaches to an object of power spell cast on you is reflected
fills a medium area. It has and 1 bene to Physicality. of the user’s choice. If affixed to
back on the caster.
no other qualities (auditory, Color: Red an object of power, it increases
Color: Invisible
olfactory, or the like) and lasts the level of the object by +1. It
as long as you do nothing but glows with power while active.
concentrate on it. If used by a Maker, this
Used by a Galant, the icon is ephemera does not deplete.
level 6 and fills a large area. Its alteration to the object of
Color: Grey power is permanent.
Depletion: 0 (check each sunrise)
Color: Gold
The imbiber literally sees red after
THE KEY drinking this. THE KEY
Galant, page 67 Maker, page 42

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RESTORATIVE RETRIBUTIVE REVERSAL ROAD TO
OF THE GODS STONE STONE REMEDY
Level: 8 Level: 7 (+2 dice) Level: 4 Level: 5
Form: Poultice Form: Red and black madstone Form: Silver and white Form: Pill
This remedy removes This stone bursts into a madstone This pill heals 1 Wound, heals
any unwanted physical conflagration of heat and Within short range, glass 1 Anguish, or restores one
transformations, curses, or telekinetic energy, inflicting becomes iron, and iron and pool—your choice.
other bodily maladies. It 4 points of damage on all in steel become glass. Color: Green
also heals all wounds. a small area. Color: Gold
Color: Green Color: Red

ROTTING BOMB SACRIS BLOOM THE SCARLET SCREAMING


Level: 6 (+1 die) Level: 8 ARCH SILENCE
Form: Creature part Form: Red and white flower Level: 8 Level: 6 (+1 die)
Form: Amulet Form: Madstone
(minor demon’s brain) This rare bloom grows only in
Every round, there is a 50 percent Creates a small area within
This bursts in a small area. All remote spots in the Red. It
chance that you don’t exist. long range where sound
in the area become infected will restore a dead creature At the end of every action you is impossible, but anyone
with a rotting disease that to life, but only if they had take, draw a Sooth card. If the in the area suffers 1 point
inflicts 1 Wound each day no love in their life. card’s number is even, nothing of damage and is stunned,
until cured. Color: Pale happens. If it is odd, you blink losing their next action.
Color: Red out of existence until your next Further, even if they leave
turn. the area, they are deafened
Color: Invisible until the point of damage is
Depletion: Ends automatically restored.
at the end of the next Action Depletion: 0 (check each round)
Mode encounter Color: Red

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
SERAPHIC LIGHT SERVANTS OF SEVERED SHARED
Level: 3 THE WICKED SUN DIRECTION SENSATION
Form: Amulet Level: 5 (+1 die) Level: 5 (+1 die) Level: 4
Form: Glass sphere Form: Powder (poison) Form: Herb
The amulet emits a soft but
When this sphere shatters, the After inhaling or ingesting this, If you and someone else
brilliant light like a lightbulb.
mist inside congeals into a you forget where anything and ingest this herb at exactly
Demons, devils, vampires, everything is. You don’t know
and ghosts are disrupted swarm of red scorpions. All in the same time while
where your home is, where
and suffer a −1 penalty on a small area suffer 1 point of touching, you can use each
you put your keys, or how to
all actions if they come damage and are injected with get to the bookshop. You retain
other’s senses until the
near. a level 4 poison that inflicts all other memories, including sun next sets. Either one
Depletion: Ends automatically 1 Wound per hour (1 rest). the memories that these places can use their own sight, for
when the sun next rises Color: Red and things exist, but not where example, or see through the
Color: Pale they are located. other’s eyes, switching back
Color: Blue and forth at will.
Color: Indigo

SIGHTED DIGITS SILVER DROPS THE SILVER SLEEP ETERNAL


Level: 1 OF RESTORATION POTION Level: 8 (+1 die)
Form: Mark Level: 8 Level: 3 Form: Black potion (poison)
Placed on each fingertip, Form: Silvery potion Form: Silver potion The next time you sleep, you
this mark turns into a Imbibing this potion restores You gain 3 bene to Sorcery will not awaken. This can
functioning eye. You see out all your pools. and 1 bene to Sortilege. be alleviated only by magic
of all of your eyes normally. Color: Green Color: Silver (level 8 or higher) that lifts
Color: Gold curses or restores mental
Depletion: 0 (check each hour) damage.
Color: Blue

Effects that add bene last until the


bene are used.

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
SLEEP POWDER SLEEP’S SLEEPWINGS SMOKE PILL
Level: 5 (+1 die) WINDOW Level: 6 Level: 6
Form: Brown powder Level: 2 (+1 die) Form: Green pill Form: Black pill
Thrown into the air, this Form: Blue and black madstone The next time you sleep, you Your body and whatever you wear
powder puts all creatures You can spy on a sleeper’s automatically travel to the and carry are transformed into
dreams. You cannot affect smoke. You can float about as
in a small area to sleep. Deeps of Sleep. Further,
them in any way. you wish, even through tiny
This is a light sleep, and the you gain +1 to all actions
Color: Blue holes, but even a moderate
slightest jostle or loud noise while there. wind will control your
will awaken them. Depletion: Ends automatically movement. Normal physical
Color: Blue when the sun next rises attacks inflict no harm, but you
Color: Blue cannot affect physical objects
or creatures at all beyond
making them cough a little.
Depletion: 0–5 (check each hour)
Color: Gold
THE PATH
Deeps of Sleep, page 45

SORCEROUS SORCERY SORROW’S SORTILEGE


STABILIZER BOLUS FEAST BOLUS
Level: 5 Level: 3 Level: 7 Level: 3
Form: Amulet Form: Yellow pill Form: Creature part Form: Black pill
The next time you trigger You gain 4 bene to Sorcery. (Sorrowsong flesh) You gain 4 bene to Sortilege.
magical flux, this amulet Color: Invisible You feed on the sorrow of Color: Invisible
prevents it, requiring no others. If there are at least
action on your part. ten beings feeling intense
Color: Invisible sadness within a short
distance for ten minutes,
you gain 1 Joy. You cannot
partake of Sorrow’s Feast
again for a year and a day.
Color: Blue
A sorrowsong is a wispy creature of
THE WAY misery in the Blue.
Magical flux, page 13

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SOUL TRAP SOUL’S SPARROW’S SPECTER
Level: 8 (+1 die) COMPANION ESSENCE BULLET
Form: Needle and a bit of thread Level: 7 Level: 4 Level: 5 (+1 die)
If used to pierce a creature’s Form: Icon that always looks Form: Green potion Form: Bullet for a rifle
flesh, the needle captures like the Soul Guardian of You become a sparrow. Once fired, this bullet passes
their soul in the thread. The whomever is looking at it You can fly and are small through solid objects (even
thread can be placed within You can call upon your Soul’s and fast (+2 to Dodge). walls), ignoring all Armor,
any crystal container (such as Guardian gift without If you take even 1 point never stopping until it
a bottle) and the soul will be spending Crux. of damage, you return to strikes flesh. In addition,
stored indefinitely. Otherwise, Color: Blue normal. Otherwise, this it inflicts +2 damage as
the soul returns to its body lasts until the sun next sets. compared to a normal
when the sun next rises. Color: Gold bullet of its kind.
Color: Pale Color: Pale

THE KEY
Soul Guardian, page 140

SPITTLE OF A STALWART STATUE’S GIFT STOLEN


MADMAN ENNEAGON Level: 4 VISAGE
Level: 5 Level: 6 Form: Oil Level: 5
Form: Translucent, murky Form: Nine-angled amulet You apply this to a statue Form: Talisman
potion You are better warded against that has eyes and a mouth, You take on the appearance of
In your next battle, you fight poison, disease, and other and it will tell you about another person that you have
like a maniac, attacking afflictions that affect you something it has seen (you touched in the recent past.
with +2 levels of skill and physically, granting you +2 can ask one question). Depletion: 0–1
inflicting +2 damage. to related defense rolls. Color: Indigo (check each hour)
Color: Red Depletion: 0 (check each hour) Color: Grey
Color: Invisible

THE WAY
Divinations and Information-
Gathering Magic, page 17

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
SUNFLESH OIL SWAN’S KISS SWAN’S SOUL TALENT’S TOUCH
Level: 5 Level: 4
Level: 2 Form: Crystal swan icon
Level: 2
Form: Icon of a swan-headed woman
Form: Oil When buried in the ground, this icon Form: Brown pill
gradually—over a period of weeks and You know the location and status of
Your flesh takes on the color months—makes the surrounding large the one person you are closest to (a You gain a bit of musical
of the sun. This lasts as area more pleasant. The temperature spouse or lover, if you have one— talent that you don’t
and climate move toward the mild, otherwise, your closest friend or
long as you wish it. local environmental dangers lessen, naturally have. You sing
family member).
Color: Gold predators and antagonistic beings steer with a gorgeous voice (not
clear, and edible, nutritious plants Used by an Empath, the icon is level
grow. Eventually, it becomes a place 6 and grants the ability to send the necessarily your own), or
of preternatural rest and comfort. The person a seventeen-word telepathic you play an instrument
length of time depends greatly on
where the icon is buried. In a simple
message, regardless of how far beautifully (even if you’ve
away they are.
field in Indigo, it might take a few never seen it before).
weeks. In the middle of a volcanic field Color: Indigo
in the Red, it would take years. Depletion: Ends automatically when Depletion: 0
If planted by an Empath, the Swan’s Kiss (check each sunrise)
the sun next sets
works more efficiently and quickly.
Color: Gold Color: Gold
THE KEY THE KEY
Empath, page 68 Empath, page 68

TALISMAN AGAINST TASTE OF TERACAUM THALASSOPHOBIC


EVIL MAGIC ALACRITY Level: 5 ZEMI
Level: 5 Level: 4 Form: Tiny bronze sphere Level: 4
Form: Talisman Form: Clear elixir When activated, this sphere Form: Zemi
attaches to an object of power If you stand near or within a body
Calling upon protective The next time you enter
of the user’s choice. If the of water, it suddenly appears as if
spirits, you gain +2 to your Action Mode, you start the object depletes while the an enormous deep-sea beast, with
Resist actions. first round with two actions sphere is active, it does not writhing tendrils and a massive
Depletion: Ends automatically due to your eager readiness. lose power. It must deplete maw of jagged teeth, rises up
when the sun next rises Color: Green twice in order to lose all power. to devour all nearby. You do not
If used by a Maker, this need to concentrate or even see
or sets
ephemera does not deplete. the illusion, as it acts (aggressively
Color: Invisible Its alteration to the object of and realistically) on its own.
power is permanent. Depletion: 0 (check each round)
Depletion: 0 (check each sunrise) Color: Grey
Color: Gold

THE GATE THE KEY THE WAY


Action Mode, page 5 Maker, page 42 Illusions, page 19

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THEANDRIC THUNDER TIME’S SECRET TOKEN OF
HABERGEON BULLET DOOR BEAUTIFUL
Level: 8 Level: 4 (+1 die) Level: 5 INCEPTION
Form: Spiritstone Form: Bullet for a medium Form: Talisman Level: 6
Accessing the godlike pistol You escape your current Form: Tiny golden token
protective power of this When fired from a gun, this location by moving sideways You touch this token to a living
stone grants 3 Armor, but bullet transforms into through time. You disappear creature. In one year, the
there is no visible effect. powerful energy, adding and reappear anywhere token will become an exact
Depletion: 0–4 (check at +4 damage and creating an within 1 mile (1.5 km). duplicate of that creature
the end of each combat extremely loud, thunderous Color: Green (identical to the moment
encounter) sound (even for a gun). when you touched it).
Color: Invisible Color: Red Color: Gold

TOUCH OF TOUCH OF UNBENDING UNIVERSAL


BENEVOLENCE MADNESS SMILE ANTIDOTE
Level: 3 Level: 5 (+1 die) Level: 4 Level: 7
Form: Clear oil Form: Fetish (tiny bird claw) Form: Blue pill Form: White potion
An object anointed with this oil You touch this claw to a You gain an additional rest Imbibing this potion clears all
becomes important to creatures creature and they suffer (one round) today. poisons from your body.
of the Legacy, such as angels.
1 Anguish. Further, until Color: Green Color: Green
They want to be certain it is kept
they recover that Anguish,
safe and treated with respect.
Likewise, the item is abhorred
they act erratically and
by demonkind—they fear its sometimes violently. They
touch. The item can be a useful cannot form complete
bargaining chip when dealing sentences and cannot focus
with either sort of entity. on a single goal.
Color: Pale Color: Blue

THE PATH
The Legacy, page 6

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE UNSEEING EYE UNSEEN OIL UNTRUTH VADE MECUM
Level: 5 (+1 die) Level: 2 Level: 4 (+1 die) Level: 4
Form: Herb (poison) Form: Clear oil Form: Green potion (poison) Form: Orange potion
Ingesting the herb renders you Sprinkled on an object that you You can speak only lies after You embed a book at least
blind until the next sunrise. can hold in one hand, the oil drinking this. The truth is partway into your body
Color: Red makes the object invisible. impossible to utter. somewhere. You then have
Depletion: 0 (check each hour) Depletion: 0–3 (check after 1 level of skill in the book’s
Color: Grey every interaction encounter) primary topic.
Color: Blue Depletion: 0–1 (check each day)
Color: Gold

This herb grows naturally in the Red, Mixing Verity and Untruth results in an
but some herbalists cultivate it in explosion that consumes everything in a
gardens elsewhere. medium area, inflicting 8 damage.

VANCE VANISHING VATIC GIFT VENATOR


TALISMAN POWDER Level: 5 (+1 die) Level: 6
Level: 3 Level: 6 Form: Herb
Form: Clear spiritstone
If burned and inhaled, this herb grants
Form: Talisman Form: Silvery grey powder You create an invisible hunter
you the ability to ask one question
If you are a Vance, the next The creature or object you about an action an NPC will take that moves at incredible
time you prepare spells, sprinkle this powder over before the next sunset, and get a yes speeds, searching for a
one of them takes half the becomes invisible. or no answer. The answer predicts
person whom you name by
the future action the NPC will take
normal amount of space. Depletion: 0 (check each round) their secret name. When
if left to their own devices. “Will
If you are not a Vance, you Color: Gold King Nine execute Saint Dellia?” is the hunter finds its quarry,
gain 1 bene to Sorcery. an appropriate question. “Will Saint it sends the location to you
Color: Gold Dellia survive her captivity in King
telepathically. The hunter
Nine’s prison?” is not, because it is
not based on her action. then attacks them as an
Color: Indigo invisible level 4 creature.
Color: Silver
Generally, locating something invisible THE WAY
THE KEY Divinations and Information-
requires two successes.
Vance, page 37 Gathering Magic, page 17

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
VERITY VERTIGINOUS THE VOICELESS THE WAITING
Level: 4 (+1 die) SPITE SONG WATCHER
Form: Green potion (poison) Level: 5 (+1 die) Level: 3 Level: 4
You can speak only truth Form: Milky green potion Form: Talisman in the shape of Form: Eye-shaped talisman
after drinking this. Lies are (poison) a mouth filled with feathers An eye appears on an
impossible to form. You become dizzy and Adds 3 enhancements. immobile solid surface, like
Depletion: 0–3 (check after disoriented. You suffer 3 Color: Green a wall or ceiling. You can
every interaction encounter) vex to Movement and 1 vex see through that eye as if it
Color: Blue on all other actions. were your own.
Color: Green Depletion: Ends when the sun
next rises or sets
Color: Indigo

Mixing Verity and Untruth results in an


explosion that consumes everything in a
medium area, inflicting 8 damage.

WEAVER WELLSPRING WINGS FOR WISH FOR


TALISMAN OF POWER A THRONE PEACE
Level: 3 Level: 3 Level: 5 Level: 6 (+1 die)
Form: Talisman Form: Greenish potion Form: Ink to make a mark Form: Spiritstone
If you are a Weaver, your next You transform bene in You mark a chair and now All weapons within long
weave costs no Sorcery. If your Sorcery pool to it can fly, controlled by range are transformed into
you are not a Weaver, you enhancements in your whomever sits in it. The flowers. This affects only
gain 1 bene to Sorcery. Sortilege pool, in whatever chair can carry up to 500 manufactured weapons, not
Color: Gold amount you wish. pounds (230 kg) and flies as natural ones (like claws or
Color: Gold fast as a bird. teeth) or improvised ones
Depletion: Ends automatically (like a broken bottle).
when the sun next rises or sets Depletion: Ends automatically
Color: Green at the end of a combat
encounter
Color: Gold
THE KEY
Weaver, page 48

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
WOODFLESH XANTHIC
Level: 3 MAUNDER
Form: Poultice Level: 7 (+1 die)
Your flesh becomes like hard Form: Yellow potion (poison)
wood, and you gain +1 Armor You stagger about aimlessly
until the sun next sets. and talk incoherently. You
Color: Gold can take no actions other
than to defend yourself
(and even then at a −1
penalty). When the effect
depletes, you collapse into a
normal sleep.
Depletion: 0 (check each round)
Color: Blue

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.

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