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Channel Divinity

Paladin Oath: Oath of At 3rd level, you gain the following two Channel Divinity
Sacrifice options.
The Oath of Sacrifice binds a paladin to the idea that Sacred Offering As Bonus Action, you repeat a portion of
goodness has a cost and requires sacrifice. Each scar is a your Oath of Sacrifice, resolving to defeat the darkness,
reminder of what it takes to bring hope and to drive out the no matter the cost. For the next minute, you gain a bonus
darkness. They work to protect the fallen from themselves to hit and to damage with weapons, but it requires
and others, with the soul of each enemy who they fail to sacrifice. +1 bonus costs 1d8 HP. +2 bonus costs 2d8 HP.
redeem weighing heavy upon their hearts. The Paladins of +3 bonus costs 3d8HP. Your weapon attacks count as
Sacrifice bear the cost of spreading the light and hope they magical for the duration.
bring to others. They are sometimes referred to as Dawn
Wards, Martyrs, and because they can often be seen Draw the Darkness As an action, you present your holy
consorting with types that others would simply smite, Grey symbol and speak a prayer compelling Fiends and Undead
Knights. The Grey Knights attempt to redeem the dark- to focus on your sacred presence. Each Fiend or Undead
touched, known as the Fallen, but when all else fails, they can with in 30ft of you who can hear or see you must make a
be counted on to make the ultimate sacrifice in the hopes of WIS Saving throw, becoming Drawn upon failure for up to
holy redemption. 1 minute.
Tenets of Sacrifice A Drawn creature has disadvantage to attack any creature
other than you, and must make a WIS Saving throw each
time it attempts to move to a space more than 30ft from you,
Heavy Soul Hallowed soul and holy ideals if it succeeds, it can move to that space.
require sacrifice that the Grey Knight is willing
to bare. Aura of Determination
Kindling the Fallen To those who are dark-
touched, offer mercy, guidance, make sacrifice Unafraid to pay the cost of sacrifice, starting at 7th level, you
to redeem them. and friendly creatures within 10ft of you can’t be Charmed
Hallowed Heart The sacrifices you make are not while you are conscious. At 18th level, this range increases to
made in vain, for they offer mercy and 30ft.
redemption. Each sacrifice purifies your soul
Hope's Dawn The Fallen and downtrodden need Searing Sacrifice
to be shown hope, a way to redemption. Your
sacrifice shows that it has coast, but also worth. Starting at 15th level, when you are reduced to 0HP and are
Driving Out the Darkness When redemption is not killed outright, your oath uses your own pain as holy
no longer an option, the darkness must be sacrifice to punish them. The creature that dealt the blow to
defeated...no matter the cost. bring you to 0HP takes half the damage they dealt to you.
Last Stand of the Martyr
Oath of Sacrifice Spells At 20th level, if you are reduced to 0hp, you are engulfed by
Level Bonus Spells radiant energy which allows you to resist falling unconscious
and fight on for 1 minute or until death. Each time you take
3rd Protection from Evil and Good, Heroism damage during a last stand, you must make a death saving
5th Lesser Restoration, Hold the Line throw, regardless of the damage dealt. You die if you gain 3
9th Beacon of Hope, Daylight death saving fails, the minute ends before you receive any
healing, or if enough damage is dealt to kill you outright in
13th Death Ward, Banishment one hit. Once you use this feature, you can’t use it again until
17th Hollow, Flame Strike you finish a long rest.
Hold the Line (2nd lvl Transmutation)
Casting Time: 1 Bonus Action
Range: 120ft
Components: V, S
Duration: Concentration, up to 1 minute.
This spell allows you to command up to 6 willing creatures
within 120ft to retreat, allowing them to immediately take the
Dash Action should they choose to do so, provoking no
attacks of opportunity during this first dash. The creatures
who choose to Dash can only use that movement to move
away from threats. Until this spell ends, the caster’s speed
becomes 10ft and the speed of the creatures who chose to
dash is doubled.
Channel Divinity

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