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Kindred of the Ebony Kingdom 1

Kindred of the Ebony Kingdom


Kindred of the Ebony Kingdom

A Sourcebook of Africa for Vampire: The Masquerade

Kindred of the Ebony Kingdom cover (2003 edition)


Designer(s) Justin Achilli, Voronica Whitney-Robinson, Will Hindmarch, Jason Feldstein, Joddie Gray, James Lowder

Publisher(s) White Wolf

Publication date 2003 (Kindred of the Ebony Kingdom)

Genre(s) Personal Horror

System(s) Storyteller System

Kindred of the Ebony Kingdom is a source-book, alternative setting, and stand-alone pen-and-paper RPG designed
for Vampire: The Masquerade, Vampire: The Dark Ages, and other games set in the Old World of Darkness
developed by White Wolf Game Studios. It was released in 2003 and dealt with vampires throughout the African
continent (a location only briefly examined in previous Old World of Darkness games).
The Kindred of the Ebony Kingdom, known among themselves as the Laibon, are vampires native to Africa in the
Old World of Darkness setting. Though having the same roots as the western Kindred (traditional vampires) and
being afflicted with the same curse, the Laibon have existed in relative isolation from the western Kindred for an
extended period, and have become distinct in a variety of ways. Additionally, they do not believe themselves
descended from Caine (the first vampire), but rather view their existence in relation to various African myths and
legends.
The most striking difference between the Laibon and the normal Vampire:the Masquerade Kindred is their tenuous
balance between the world of mortals and that of the supernatural. Unlike Kindred (who are most commonly defined
in their adherence or violation of "Humanity"), the Laibon owe a dual loyalty to their mortal counterparts (called
Aye) and loyalty to the spirit world (called Orun). Failure on both loyalties leads to monstrous degeneration and
feral predatory behavior. High Aye causes a Laibon to appear alive, while high Orun causes a Laibon to appear
unearthly and often demonic. Those few Laibon who can maintain high Aye and high Orun simultaneously appear
angelic, possibly transcendent.
Kindred of the Ebony Kingdom 2

Tenets of the Ebony Kingdom


Handed down for millennia, the Tenets represent the conservative status quo of Laibon society. Recently brought
into question by the rapid change of the modern world, they are nevertheless fiercely upheld by the Guruhi and the
Shango.
1. The Guruhi Are The Land: In other words, as the oldest Legacy, the Guruhi have a natural right to rule.
2. Those Who Endure Judge: Leadership and status is naturally assumed to derive from age and experience.
3. Belonging Grants Protection: More cynically, "citizenship implies fealty." This Tenet helps ensure that power
is not questioned and rulers not overthrown.
4. The Secret Must Be Kept: This is essentially a variation of the Masquerade, ensuring that mortals are not
acutely aware of the existence of the undead.
5. No Secrets From The Magaji: The Magaji (dominant Laibon ruler of an area) has little to benefit from allowing
scheming to occur, and this Tenet is enforced to keep the Magaji "in the know."
6. Sires Command, Childer Inherit: In other words, just as age determines leadership, lineage determines fealty.
7. The Eldest Command Undeath: A reinforcement of the rulership by the eldest, this explicit rule has come under
considerable fire in recent times, and is treated delicately by wise Magaji.
8. Travellers Obey The Tenets: This twofold rule requires that Laibon away from home adhere to the Tenets, as
do outsiders in the Ebony Kingdom.
9. The Eldest Are Kholo: This Tenet allows some flexibility in any given areas power structure, as travelling
elders (particularly among the Kinyonyi) are granted due respect despite their not Belonging.

Legacies

World of Darkness
Vampire series

Vampire Settings
World of Darkness Clans
World of Darkness Concepts

Old World of Darkness

Vampire: The Masquerade


Clans & Bloodlines
Masquerade Society
Cainite History
Vampire Lore
Genealogy

New World of Darkness

Vampire: The Requiem


Clans & Bloodlines

Other

Vampire: The Eternal


Struggle
Mind's Eye Theatre

Unlike the highly political clans of the western Kindred, Laibon can be divided into Legacies, which act more as
extended familial relations than as unified factions. These Legacies are bound by a common lineage and curse, but
hold no overwhelming loyalty to one another.
Kindred of the Ebony Kingdom 3

Akunanse
The Akunanse are one of the legacies of Laibon. They take their name
and nature from the myths of the "wise spider" of many African
folk-tales. They are known for their great knowledge, wise counsel,
and non-political natures. Of all of the Laibon, they are the ones least
concerned with the Jyhad, and the least organized overall. However,
like Anansi, the spider-god from which they take their name, they are
not above utilizing cunning and clever trickery to do the impossible.
The Akunanse probably originated in the Ghana region, but are now
widespread throughout the whole of Africa, and are known to
frequently travel anywhere in pursuit of the knowledge they need.
They will Embrace most any who follow the pursuit of knowledge,
including non-Africans who want to understand more about the ways
of the "cradle of humanity" - curiously non African Akunanse often
Akunanse Clan Symbol adopt animal features from their homelands instead of those native to
the African regions that they travel. Akunanse adopt trends at a much
slower rate than mortals do, however, and many of the Akunanse favor traditional garb over the more disposable
fashions of the modern world.
They are perhaps the most disordered of the Laibon, the only type of legacy affiliation they maintain is the
occasional exchange of information if they cross another Akunanse's path. Beyond that they are often too wrapped
up in their own eternal search to care about any kind of formal order that is not natural. They lead nomadic lives,
constantly traveling to learn more about the origin of humankind, but in doing so, the more they lose touch with their
own humanity due to their clan weakness. Akunanse maintain single dwellings among the kine, though an elder
often makes do with any suitable den he finds along his travels. Elders who share animalistic traits with similar
Akunanse might share their dens if appropriate, but most guard their solitary lairs with ferocious intensity.
They have many features in common with Clan Gangrel, especially their weakness; like the Gangrel, the Akunanse
gain animalistic features the longer they live. Unlike the Gangrel, however, the Akunanse gain theirs through
experience; if they reside in an area for a long period and gain great knowledge there over time, they will eventually
pick up a feature of an animal that is indigenous to the region.
While a majority of the Akunanse maintain their control due to their changes, a few have been overwhelmed with
their knowledge and lost themselves to the Beast. Many other Laibon believe the Akunanse waste their time in
tracing fairy-tales and mock their bestial appearance. Most other Legacies view them as aloof and foolish.
Note, in the revised edition of Clanbook: Ravnos (published 3 years before Kindred of the Ebony Kingdom), an
African tribe of Kindred named after Anansi were identified as a Ravnos bloodline. This was ret-conned with the
release of Kindred of the Ebony Kingdom.

Legacy Parent Disciplines Nicknames Weakness


Clan

Akunanse Gangrel Abombwe, Weavers For every 20 experience points an Akunanse acquires, he also gains one animal
Animalism, Fortitude characteristic. Every five features adopted permanently reduces one social attribute by
one.
Kindred of the Ebony Kingdom 4

Children of Damballah
A West African offshoot of the Followers of Set, the Damballans are centered in the area of Nigeria and Benin, with
their founding temple in Oyo, the one-time capital of the old Yoruba Kingdom. They worship Damballah-Wedo, the
Yoruban snake-god, and his wife Aida-Wedo, the rainbow serpent. Very few elder members remember or know of
Set and their Egyptian relations. They attribute their supernatural powers to Damballah-Wedo and Aida-Wedo, and
its members are promised that eventually they will become gods themselves. At one point in the early 20th century,
the main clan tried to bring this bloodline back within its ranks, but the Children of Damballah refused, and they
have been separated since.

Legacy Parent Clan Disciplines Nicknames Weakness

Children of Followers of Obfuscate, Presence, Vipers Extremely susceptible to sunlight (double damage). Subtract one from all
Damballah Set Serpentis dice pools while in bright light (spotlights, strobes, etc.).

Guruhi
Taking their name from the Gambian god from whom they claim to
descend, the Guruhi believe themselves to be the masters of Africa, the
rightful ruler of its lands and people. They share their lands with the
other Laibon reluctantly, though they do have something of an alliance
with the Osebo and the Shango. Those they Embrace may come from
any African ethnic background, but tend to be those in positions of
authority or who can trace their ancestry back to one of the great
dynasties. The Guruhi are mostly unified, despite an old legend which
says there are two "lines" of Guruhi. The second line was supposed to
take over Africa, replacing the original line when it was deemed
"unfit". This division is mostly forgotten and rarely taken seriously,
except by a few Guruhi fanatics.
The Guruhi seem to share a weakness with Clan Nosferatu, though
theirs is much more complicated. The appearance of a Guruhi changes Guruhi Clan Symbol
based on their moods, reflected by their Orun and Aye; a Guruhi in a
good mood with high Orun appears normal or may even possess unearthly beauty. However, one with a low Aye is
revealed as a monstrous creature, much like the Nosferatu.

Legacy Parent Disciplines Nicknames Weakness


Clan

Guruhi Nosferatu Animalism, Kings The appearance of a Guruhi changes based on their moods, reflected by their Orun and
Potence, Presence Aye. Anytime the character's Orun or Aye changes, the player must roll Appearance +
Subterfuge of 8.
Kindred of the Ebony Kingdom 5

Ishtarri
The Ishtarri claim to be descended from the Babylonian goddess Ishtar,
but currently lack the personal connection with Africa that the similar
Guruhi have. The Ishtarri are the only Laibon legacy that are not native
to Africa; however, through manipulation and diplomacy, they have
become an important part of Laibon culture. Most Ishtarri seem to
specialize in information; they consider spying an essential pastime,
and usually have many valuable contacts and allies to exploit as
needed. There is also no Laibon group more infatuated with mortals
than the Ishtarri; many feel the need to keep a constant connection to
the kine, even as the other Laibon tend to shun them. Those who are
Embraced by the Ishtarri tend to claim those who they want to be
Ishtarri Clan Symbol among their ranks, but not necessarily those who are best for the
legacy. The especially beautiful are a common target, but so are those
who represent a vice the Ishtarri find irresistible.
The Ishtarri seem to be a combination of the weaknesses of the Toreador and Ravnos clans. Like the Ravnos, the
Ishtarri each have a vice that they absolutely must indulge, less it drive them mad, however such vices focus on the
beautiful and/or sensual, giving them something in common with the Toreador.

Legacy Parent Disciplines Nicknames Weakness


Clan

Ishtarri Toreador Celerity, Fortitude, Gluttons The Iahtarri are easily addicted to excess (which also manifests physically) as their
Presence all-consuming needs drive them to fulfill those desires at the cost of everything else.

Kinyonyi
The Kinyonyi take their name from the Luganda word for "bird",
reflecting their tendencies to constantly travel, even more than the
knowledge-seeking Akunanse. The Kinyonyi usually work as
messengers, can seek out special items, or carry out jobs, illegal or
legal, for other Laibon. The Kinyonyi are said to have migrated
centuries ago from the East, and some believe they are connected to the
Rom, and perhaps to Clan Ravnos; their ability to use Chimerstry hints
strongly at this. In spite of their outsider status, the Kinyonyi have been
around long enough to integrate themselves completely in with Laibon
society, unlike the relative-newcomers, the Ishtarri. In terms of the
Embrace, the Kinyonyi are drawn towards the self-sufficient and those
who have useful skills of almost any kind.
The Kinyonyi also maintain a loose network among their legacy; if one
needs something they cannot find themselves, they can easily contact Kinyonyi Clan Symbol

another Kinyonyi who can procure it for them. They meet every so
often to compare notes, swap stories, and trade "business" tips.
The Kinyonyi are welcome almost anywhere, but if they stay in an area for too long, they are prone to driving
themselves away through a lack of tact; a wrong comment might even result in them being hunted down. It is this
weakness that keeps them constantly on the move. In addition, a few years ago, several members of the legacy were
struck by a blood-thirst from an unknown cause, resulting in diableries and frienzies that took down their numbers,
especially elders. Some Kinyonyi now remain aloof from the legacy, afraid to be around others if such an event
Kindred of the Ebony Kingdom 6

happens again.

Legacy Parent Disciplines Nicknames Weakness


Clan

Kinyonyi Ravnos Animalism, Nomads For every two weeks a Kinyonyi stays in a given domain, she must make a check of
Chimerstry, Self-Control + Subterfuge (difficulty 8) to avoid mentioning or otherwise revealing some
Fortitude unpleasant fact - true or false, on purpose of by accident - about someone important in that
domain. For each month, the Kinyonyi receives an additional one-die penalty to this roll.

Mla Watu
Perhaps no group of Laibon is shunned as much as the Mla Watu. Although the Laibon are removed from their
humanity, they still have a healthy respect for the dead as many African customs demand. The Mla Watu are not
content to merely communicate with dead ancestors; they seek to do the blasphemous and control them. Other
Laibon fear their spirits would fall into the hands of the Mla Watu after their Final Death. It is both of these factors
that cause the Laibon to give the Ghost-Eaters a wide berth. The Mla Watu themselves are content to remain the
subject of fear; it gives them the solitude they prefer to continue their studies of knowledge in general and the dead
in particular. Embracing among Mla Watu is fairly limited, but those chosen usually have a close connection with
death, usually through their occupations.
Like the extinct Clan Cappadocian, the weakness of the Mla Watu is to develop a corpse-like pallor. Older Mla Watu
can look like little more than walking cadavers; needless to say, this causes them to stand out quite a bit among the
Laibon and make them easy to avoid.
The Mla Watu practice The Path of Abombo path of Necromancy. This path focuses on the connection between the
dead and the living; similar to but distinct from The Cenotaph Path.

Legacy Parent Clan Disciplines Nicknames Weakness

Mla Cappadocian Auspex, Fortitude, Ghost-Eaters Difficulties of social rolls for Mla Watu - any rolls involving a social
Watu Necromancy attribute - increase by one.

Nagloper
Taking their name from the Khoikhoin word for "evil sorcerer", the
Naglopers live up to their reputation as the most horrifying of the
Laibon. They allow the Beast to dominate them, leading them into
causing any debauchery one can imagine, and some were only thought
possible in nightmares. Torture is a particular favorite of most
Naglopers, particularly on those who intrude into their personal
territory. The other Laibon generally steer clear of the Horrors as much
as possible. Strong lone-wolf types are the favorite target for a
Nagloper Embrace.
Naglopers are closely tied with the asanbonsam of Ashanti legend, a
horrific creature resembling a man with hooked feet. The asanbonsam
would use their appendages to reach down and snatch passerby to feast
Nagloper Clan Symbol on their bodies. The Naglopers have been known to reshape their lower
bodies with Vicissitude to do this as well, but a favorite torture is to
take a victim, reshape them into the asanbonsam form, and promise to restore them if they act out the legend on
innocents. More often than not, a torture victim will end up ghouled, dead, or the target of further, more horrific
tortures.
Kindred of the Ebony Kingdom 7

As well as Vicissitude, the Naglopers have much in common with Clan Tzimisce. Like the Fiends, the Naglopers
must burrow into the earth and rest there at least once a day or be weakened. Unlike the Tzimisce, the Naglopers do
not need to rest in the earth of their birthplace.

Legacy Parent Disciplines Nicknames Weakness


Clan

Nagloper Tzimisce Animalism, Auspex, Horrors For each day a Nagloper does not bury himself in the earth completely before resting,
Vicissitude his dice pools are halved (cumulative down to a minimum of one die).

Nkulu Zao
The Nkulu Zao are one of the minor legacies of Laibon. The childer of the nearly extinct line of Zao-lat, the Nkulu
Zao's numbers are few after their legacy has been hunted down for centuries. Their very name is in honor of their
founder; Nkulu Zao is Bavili for "dead souls of Zao-lat". In order to hide from the magi who decimated their
numbers, the Nkulu Zao remain highly secretive. So secretive, in fact, that even they do not know how many of them
remain in Africa, let alone the rest of the world. They remain solitary, desperate to survive, to the point they have let
the Tremere's rumors come true. The Nkulu Zao are genuine soul-suckers, taking the soul of any who threaten their
safety. The Soulsuckers do not even trust one another, so Embraces are extremely rare; those few who are were
chosen for no reason other than their sire saw them as capable of saving the Nkulu Zao from themselves, perhaps
even through Final Death.
The Nkulu Zao's weakness is that they may only take blood from a willing subject; those Soulsuckers who force
vitae from a target receive no sustenance from it, and may even degenerate. Unlike their Western counterparts, the
third eye that Saulot's progeny are known for has mostly disappeared from the bloodline, although a rare Nkulu Zao
may actually have a functional one.

Legacy Parent Disciplines Nicknames Weakness


Clan

Nkulu Salubri Auspex, Soulsuckers Loses one health level for each Blood Point drunk from an unwilling victim. Unlike
Zao Fortitude, Obeah Western vampires, the Nkulu do not necessarily gain a third eye by reaching the second and
third levels of Obeah.

Osebo
The warriors of the Laibon, the Osebo take their name from the famous
leopard of West Ashanti legend. Although they are proud of their
traditions and will defend them stubbornly, they depend on the other
Laibon, particularly the Guruhi, as a focus for their energies. Left to
their own devices, the Osebo are known for indulging the Beast and
causing massive amounts of mayhem among the mortal population;
kidnapping and murder are the usual pastimes of the patronless Osebo.
The Osebo tend to be attracted towards mortals who are
salt-of-the-earth types, although many Osebo were Embraced on a
whim or were the victim of the Osebo's cradle-robbing habits.
Osebo Clan Symbol
Like Clan Brujah, the Osebo are prone to frenzy more often than other
Laibon. Combined with their prowess as warriors, an Osebo frenzy is a terrifying thing to behold.

Legacy Parent Disciplines Nicknames Weakness


Clan
Kindred of the Ebony Kingdom 8

Osebo Brujah Auspex, Celerity, The Pride All difficulties to resist frenzy increase by two for Osebo characters, to a maximum
Potence of 10.

Shango
Worshippers of Shango, the Yoruba god of storms, the Shango are
perhaps the most civilized legacy of Laibon next to the aristocratic
Guruhi. Because of their similar outlooks, both legacies work closely
together to achieve major goals. The Shango are also accomplished
sorcerers, as their ability to use Dur-An-Ki indicates, and they are the
only Laibon with Obfuscate, making them the subject of many rumors
among the other Laibon as to what exactly they are capable of. For
their part, the Shango are perfectly content to be the target of mystery,
as their abilities let them into places closed to many other Laibon. Most
Shango are Embraced from the ranks of Yoruba - god of storms,
magic, and war - worshipers, though worthy warriors and sorcerers
from other religions are found acceptable.
Shango Clan Symbol Called "Judges" by other Laibon, the Shango dispense judgment over
Laibon who are foolish enough to overstep their bounds of plausibility
with mortals or who defy their magaji. While most Shango are usually willing to help their fellow Laibon for a price,
it's common knowledge that they are not to be trifled with.
The Shango have much in common with Clan Assamite, but of particular note is their addiction to vitae. It is quite
easy for a Shango looking for sustenance to drain a victim dry in a blood frenzy; some Laibon and kindred are
known to exploit this weakness into forcing a Shango into an unwitting blood bond.
Many Shango follow The Evil Eye path of Dur-An-Ki, although they are not limited to The Evil Eye. This path
inflicts a number of baleful curses on victims.

Legacy Parent Disciplines Nicknames Weakness


Clan

Shango Assamite Celerity, Judges All Shango are addicted to vampiric blood. Any time a Shango tastes to blood of another
Dur-An-Ki, Laibon or Kindred, he must make a Self-Control roll (difficulty equal to the number of blood
Obfuscate points ingested +3). If he fails, the Shango becomes addicted to that vampire's blood and must
make a frenzy roll the next time they meet.
Kindred of the Ebony Kingdom 9

Xi Dundu
Taking their name from the Bavili word for "shadow", the Xi Dundu
originally hailed from the Congo until a rite gone wrong forced them
from their homelands. They now make their home among the Masai
peoples of eastern Africa. Because of their ordeals, no legacy is as
unified as the Xi Dundu. The Xi Dundu are aggressive overall, and
seek to supplant the Guruhi as the Laibon rulers of Africa. Ambitious,
sneaky, and able to adapt to non-traditional situations, the Xi Dundu
may very well pull it off. Those prized for Embrace include the
ruthless, shrewd, and manipulative from any background.
Clan Lasombra resembles the Xi Dundu, and the weakness of the Xi
Dundu is similar to the Lasombra weakness of casting no reflection;
the Xi Dundu cast no shadow of any sort. They also must not be
touched by their native soil when they rest else they are greatly Xi Dundu Clan Symbol
weakened; this is perhaps a further reflection of their original
banishing; and a curious contrast to the Tzimisce weakness.

Legacy Parent Disciplines Nicknames Weakness


Clan

Xi Lasombra Dominate, Shadows Xi Dundu vampires cast no shadows. When the Xi Dundu rest, they must not be
Dundu Obtenebration, Potence touched by their native soil or their strength is halved for 24 hours.

Other factions
In addition, a handful of minor influences exist in the Ebony Kingdom. Some clans also maintain a presence on the
dark continent living an existence at the fringes of Laibon society.

Ghiberti
While not a Laibon legacy, the Ghiberti bloodline of the clan Giovanni has a strong presence in West Africa. They
have the same disciplines as their parent clan but can also follow the Cenotaph Path of Necromancy. This path
allows the necromancer control and even reassignment of a wraith's fetter. Ghiberti have extensive experince dealing
with wraiths from the Dark Kingdom of Ivory.

Bloodline Founder Parent Faction Disciplines Nicknames Weakness


Clan

Ghiberti Ghiberti Giovanni Independent Potence, Dominate, Necromancers When a Giovanni bites a living being, they deal more
Necromancy damage than normal making it difficult to keep people alive
after feeding from them.
Kindred of the Ebony Kingdom 10

Malkavian
Another clan ostensibly led into the Ebony Kingdom by a self-made messiah known as "Arcus", they exist in
scattered clusters, seeking the "lost secrets" of the Dark Continent.

Clan Founder Faction Disciplines Nicknames Weakness

Malkavian Arcus Camarilla Auspex, Hyenas Every last vampire of Malkav's blood is irredeemably insane in some form or
Obfuscate, another. Some attribute this to a curse of the blood, while other Lunatics actually
Dementation call it a special blessing, a gift of insight. When a Malkavian character is created,
the player must choose at least one derangement for that character at the time of
the Embrace; this derangement can be temporarily fought with Willpower, but
can never be permanently overcome.

Ventrue
The remnants of the Age of Colonization, some Ventrue have gone native, but still remain a clan. Their ancestry and
outsider status limits their potential.

Clan Progenitor Faction Disciplines Nicknames Weakness

Ventrue Veddhartha Camarilla Dominate, Blue Ventrue have exacting and rarefied tastes, even when it comes to blood. The
Fortitude, Bloods player must pick a restriction on the type of blood her character can feed upon,
Presence e.g. only young men, no animals, only virgins, etc. The character will feed on no
other type of blood, not even if she is starving or under duress.

Laibon bloodline
When first introduced in Vampire: the Dark Ages, the Laibon were
presented as a bloodline of wandering wise men and shaman from
Africa. Since the publication of Kindred of the Ebony Kingdom,
Laibon has become the blanket term for all African Kindred, who
belong to one of several different lineages. Although the Laibon
remain an option for Dark Ages game, they probably represent the
wandering Akunanse Lineage. European and Islamic Cainites simply
view the occasional visitors from Africa as a "mere" bloodline in their
arrogance.

Laibon Clan Crest in the Dark Ages

Bloodline Founder Parent Faction Disciplines Nicknames Weakness


Clan

Laibon Fakir Al Gangrel Independent Abombwe, Sphinxes, If a Laibon expends or ingests Blood Points, the "Beast"
Sidi Animalism, Watchers automatically consumes a point, or two points for an ingestion /
Fortitude expenditure of five or greater in a scene. Laibon grow hungry
much quicker than other Kindred.
Kindred of the Ebony Kingdom 11

References
• Justin Achilli et al., Kindred of the Ebony Kingdom, (White Wolf Game Studio, 2003, ISBN 1-58846-239-0)
• Robert Hatch et al., A World of Darkness (Second Edition), (White Wolf Game Studio, 1996, ISBN
1-56504-207-7)
Article Sources and Contributors 12

Article Sources and Contributors


Kindred of the Ebony Kingdom  Source: http://en.wikipedia.org/w/index.php?oldid=461803039  Contributors: Auntof6, Avjn, Belarius, Cameronmurtagh, Chromancer, Clerks, Craw-daddy,
Dryazan, Euchiasmus, Everyking, Flygongengar, Frazzydee, Genesis, Jhattara, Lamoxlamae, McPhail, Nareek, NurseryRhyme, Percy Snoodle, Sam Hocevar, Supermorff, That Guy, From That
Show!, Thinking of England, Ultraviolet scissor flame, Yamasaki, ZakariyaAliSher, 47 anonymous edits

Image Sources, Licenses and Contributors


Image:VampireKoE.jpg  Source: http://en.wikipedia.org/w/index.php?title=File:VampireKoE.jpg  License: Fair Use  Contributors: Flygongengar
Image:LogoClanAkunanse.png  Source: http://en.wikipedia.org/w/index.php?title=File:LogoClanAkunanse.png  License: logo  Contributors: Flygongengar
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