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Attackers Time 15-20min

Equipment Per • 1x ball


Group • 7x cones
Instructions • 3 attackers 1 defender
• Attacker (ABC) and defender (D) run down to the grid and
turn at the cone
• The defender then comes back 5m
• The attackers try pass the ball and score a try
• The defender tries to intercept or tag
• Once the attackers are attacking defender E can join
• 1x roll ball aloud

Variations/ • Increase/decrease area


progression • Add another defender

Teachable Moment • Drawing a defender to create space

KTP’s • Load outside leg


• Push off hard
• Lower centre of gravity
Notes • Rink stage 4

(Westmead Touch Football, 2019)


Drawing Opponent Time 15-20min
Equipment Per • 1x ball
Group • 6x cones
Instructions • 2 attackers 1 defender
• The 2 attackers position themselves at the corner of the
grid. 1 player has the ball
• Defender stays along a line at the halfway point
• The aim is for the attacking players to get past the
defender
• Repeat, changing roles

Variations/ • Defender can move anywhere


progression

Teachable Moment • Draw a player


• Fake pass
KTP’s • Step
• Shift
• Flip
Notes • Rink stage 4

(Touch Football Australia, 2019)


Drop out Drop In Time 15-20min
Equipment Per • 1x ball
Group • 10x cones
Instructions • 2x teams of 6
• Attackers start the game with a tap on the halfway mark
• Defenders must retreat 5m on all roll balls
• Attackers have ball for 6 touches. Errors counted as touches
• When a ball carrier is touched in the defending teams half
the defender must exit the field and jog around the nearest
marker cone
• Defender then returns to the field in an onside position

Variations/ • 2 different players must affect a touch before ball carrier


progression must stop
• Both defenders must run around marker

Teachable • Having a defender leave the area creates attacking space
Moment
KTP’s • Look for gaps in the line
• Pass across body
• Evade being tagged
Notes • Rink stage 4

(Touch Football, 2019)

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