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This game is often played by the brave lads and lasses who crew the zeppelins of the Great Compact. Though frowned upon by officers, it is said much
gambling and grog-induced merriment always accompany ‘tossing jacts’ (though it is unknown where that particular piece of argot originated from).
It is even rumored the Emperor himself owns a set of rare dice carved from narwhale horn.
Played with 6 dice, five dice showing the Emperor, Lady and Compass faces, and one die known as the
‘Roundabout’, this game is for two to four players. You will also need the provided set of 12 tokens (or coins if the
officers are elsewhere).
Play:
At the start of a game the following number of tokens are placed in the center of the playing area, depending on
the number of players taking part:
Choose who goes first. Players, clockwise in turn, roll the dice once and try to get five-of-a-kind. Players may keep
as many of the previous player's dice and roll the remaining ones in their turn.
A player who rolls 5 Compass tokens (regardless if it is the Compass or the Marked Compass) claims one Compass
token from the center. A player who rolls 5 Emperor tokens claims one Emperor token from the center. A player
who rolls 5 Lady tokens claims one Lady token from the center.
Once a player has made five-of-a-kind and claimed their reward, the next player rolls all the dice to start the next
round. If a player is unable to claim their reward from the center because there are none left, they may take one
from another player.
If 3 Marked Compass die faces are rolled that player may take the ‘roundabout’ die to use during future turns;
rolling it once when taking it to determine its use during the time the player has control of it. The player can only
lose that die if another player rolls 3 Marked Compasses and takes it from them.
The Alchemist - the player may choose any token in center not yet taken
i.e. acts as a 5 wild
(lead turns to gold) 5w
The Spy - The Roundabout die is lost by that player and placed back in the center
(your secrets will gain you nothing)
X
The first player to hold a Emperor, Lady and two Compass tokens wins the game.
compass and empire
by Todd Sanders, themed for the Aether Captains world
die 5
die 6
tokens
compass and empire
the the the the the the
mistress engineer cutpurse alchemist spy cutpurse
die 1
2x 4k 5w X
die 2
die 3
die 4
die 5
die 6
tokens