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compass and empire by Todd Sanders, themed for the Aether Captains world

This game is often played by the brave lads and lasses who crew the zeppelins of the Great Compact. Though frowned upon by officers, it is said much
gambling and grog-induced merriment always accompany ‘tossing jacts’ (though it is unknown where that particular piece of argot originated from).
It is even rumored the Emperor himself owns a set of rare dice carved from narwhale horn.

Played with 6 dice, five dice showing the Emperor, Lady and Compass faces, and one die known as the
‘Roundabout’, this game is for two to four players. You will also need the provided set of 12 tokens (or coins if the
officers are elsewhere).

Play:
At the start of a game the following number of tokens are placed in the center of the playing area, depending on
the number of players taking part:

4 players: 3 Emperor tokens, 6 Compass tokens, and 3 Lady tokens


3 players: 2 Emperor tokens, 4 Compass tokens, and 2 Lady tokens
2 players: 1 Emperor tokens, 2 Compass tokens, and 1 Lady token

Choose who goes first. Players, clockwise in turn, roll the dice once and try to get five-of-a-kind. Players may keep
as many of the previous player's dice and roll the remaining ones in their turn.

A player who rolls 5 Compass tokens (regardless if it is the Compass or the Marked Compass) claims one Compass
token from the center. A player who rolls 5 Emperor tokens claims one Emperor token from the center. A player
who rolls 5 Lady tokens claims one Lady token from the center.

Once a player has made five-of-a-kind and claimed their reward, the next player rolls all the dice to start the next
round. If a player is unable to claim their reward from the center because there are none left, they may take one
from another player.

If 3 Marked Compass die faces are rolled that player may take the ‘roundabout’ die to use during future turns;
rolling it once when taking it to determine its use during the time the player has control of it. The player can only
lose that die if another player rolls 3 Marked Compasses and takes it from them.

This Roundabout die gives the player the following bonuses:

The Engineer - the player is allowed to take a token on a 4 of a kind


(a crafty engineer always makes the best of a situation)
4k
The Mistress - the player allowed to take a 2nd roll of any dice they choose
(one girl here and one girl there)
2x
The Cutpurse - the player can choose one die which will be locked and
cannot be re-rolled by an adjacent player to their left or right as indicated by the die
(the left hand never knows what the right is doing)

The Alchemist - the player may choose any token in center not yet taken
i.e. acts as a 5 wild
(lead turns to gold) 5w
The Spy - The Roundabout die is lost by that player and placed back in the center
(your secrets will gain you nothing)
X
The first player to hold a Emperor, Lady and two Compass tokens wins the game.
compass and empire
by Todd Sanders, themed for the Aether Captains world

the the the the the the


mistress engineer cutpurse alchemist spy cutpurse
This game is often played by the brave
lads and lasses who crew the zeppelins
die 1
4k of the Great Compact. Though frowned
2x 5w X upon by officers, it is said much gambling
die 2
and grog-induced merriment always
accompany ‘tossing jacts’ (though it is
unknown where that particular piece of
die 3
argot originated from). It is even rumored
the Emperor himself owns a set of rare
dice carved from narwhale horn.
die 4

die 5

die 6

the the the the


compass marked lady emperor
compass

tokens
compass and empire
the the the the the the
mistress engineer cutpurse alchemist spy cutpurse

die 1

2x 4k 5w X
die 2

die 3

die 4

die 5

die 6

the the the the


compass marked lady emperor
compass

tokens

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