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THE LEARNING ENVIRONMENT EVALUATION AND SKILLS DEVELOPMENT OF

MEDIA ARTS STUDENTS OF GENERAL SANTOS CITY NATIONAL HIGH SCHOOL


SPECIAL PROGRAM IN THE ARTS

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A Project Proposal Presented to the Senior High School Research Council


General Santos City National High School
Calumpang, General Santos City

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In Partial Fulfilment of the Requirements in


Practical Research 3

By:
Erika G. Capero
Elmer John R. Ballon
Vernice Claire Q. Young
Cypress L. Makarunggala
Miguel Dominic S. Mahusay

Grade 12 – Arts and Design – Mozart


December 2017
Chapter 1
INTRODUCTION

Background of the Study

According to Abbott (2014) educators contend that learning environments have

both direct and indirect influence on the learning of the students, including their

engagement in what is being taught, their motivations to learn, and their sense of well-

being and personal safety. Learning environment is a brain challenging that will help

develop and hone students’ knowledge and skills. It will motivate the activities that the

students can work on independently. Nowadays, the learning environment is somewhat

lacking some of the facilities and other learning resources and through this situation, there

would be a possibility that it will affect the development of learning of the students

especially in media arts either in a positive or negative way.

The department of education conducted an early registration program for incoming

students from November 19 and open teaching positions in October 2015. Around 76

percent of the registrants will enter public school while 24 percent will enrol in private

schools as some tracks are not offered in their schools. An estimated 59 percent of the

1.3 million students plan to pursue an academic track while 40 percent will take the

technical- vocational- livelihood track. Only one percent will pursue the Arts and Design

and Sports track.

Respectful environment classrooms should be a place where the students would

feel respected and feel that their contributions matters. Making sure that the learning

environment is welcoming and friendly and offers the facilities and equipment in
accordance to the student’s specialization or needs is the key to any classroom setting.

Classroom environments are extremely important for students and for teachers.

In General Santos City National High School, the learning environment is really

significant given that K-12 program is newly implemented. A positive learning

environment would be efficient to the skills development of the students. Given these

facts and observations, the researchers would like to determine the state of learning

environment and correlate it with the level of skills development of Media Arts students of

General Santos City National High School.

Statement of the Problem

This study aimed to determine the evaluation of the students to their learning environment

and determining the skills development of Media Arts students of General Santos City

National High School Special Program in the Arts.

Specifically, it sought to answer the following questions:

1.) What is the evaluation of the Media Arts students of their learning environment in

the following domains:

1-1. Learners’ Characteristics;

1-2. Learning Resources; and

1-3. Learning Support

2.) What is the performance of Junior High Media Arts students in terms of:
2-1. Photography;

2-2. Graphic Design; and

2-3. Filming

3.) Is there a significant relationship between the learning environment and the level

of skills development of the Junior High Media Arts students?

Significant of the Study

The result of the study would benefit the following:

School Administrator. The results of the study would be used as the basis to improve

the physical learning environment of the students.

Students. This study would help the students to evaluate their learning environment and

its impact in their skills development.

Parents. This study would inform the parents about the impact of learning environment

to the skills development of their child/children.

Teachers. This study would help the teachers to improve their teaching skills to make the

learning environment better and more conducive for students.

Other Researchers. This study would be helpful for other aspiring researcher in terms of

additional knowledge and information.


Scope and Limitation

This study was limited only to Junior High Media Arts students of Special Program

in the Arts of General Santos City National High School during the academic year 2017-

2018. Determining the domains affecting the skills development of the Junior High Media

arts students was the focus of this research. The information needed were gathered from

the questionnaire wherein the gathered data respond to the questions that have the

following level of criterion namely: 5- Strongly Agree, 4- Agree, 3- Undecided, 2-

Disagree, and 1- Strongly Disagree. The data was gathered inside the school premises

of General Santos City National High School year 2018 and all information and conclusion

drawn from this study were obtained only from this particular group of students.

Definition of Terms

For better clarification and understanding of the terms related to this study, the

following terms are defined conceptually and operationally.

Level of skills development. This refers to the improvement or enhancement of the

ability of the students in filming, photography, and graphic design.

Filming. This refers to the process of making a movie.

Photography. Refers to the usage of priceless camera where you can take a good picture

or visible and ultraviolet photos.


Graphic Design. This refers to the art and practice of planning and projecting ideas and

experiences with visual and textual content. The form it takes can be physical or virtual

and can include images, words, or graphics.

Learning environment evaluation. This refers to the whole range of components and

activities within which learning happens. The whole place where teaching and learning

take place in the most effective and productive manner.

Learners’ characteristics. This is how a student behaves himself/herself within the

learning environment.

Learning support. This refers to the area where the students spend their learning time,

wherein discipline takes place in the learning process of the students. It also includes the

support that they can get through their teachers and parents.

Learning Resources. This includes all the facilities and equipment that is needed by the

media arts students that enables them to cope up and learn easily.
Chapter 2

REVIEW OF THE RELATED LITERATURE

This chapter presents the review of related literature and studies of the subtopics

of this research; learner characteristics, resources, learning support, filming, photography

and graphic design.

Characteristics of Media Arts learners

According to Isman, et.al. (2004) nowadays, technology has a big impact on the

education system by giving distinct cultural contexts and various life instances with the

globalization impact for the learners so they can learn effectively. Technology is a modern

revolution that changes the atmosphere of students in the education system. And

nowadays, the primary concern inside the learning facilities is to integrate technology and

computer with proper teaching because it can help to improve the learning and the

understanding of the learners. With the help of the advance technologies the students will

become responsible and have reflective of their understanding of the world.

In addition, Flores and Macasangcay (2015) stated that the behavior is very

important building block of an individual especially the learners so that they can obtain

their dream successfully. Having the precise attitude towards something signifies an

exceptional result in the end. For instance, if a student works and stay at a facility with an

atmosphere which has excellent teachers, friendly classmates, and free from bad

influences and pressures the learner expectedly performs very well and gain good high

grades.
Similarly, Waller (1932) emphasized that the interaction that occurs between

teacher and students in a learning facility is more than of its part. In short, learning

environment does not vary the ability of whether it is poor or comfortable enough to the

students as long as they can leave the learning facility with their knowledge and skills that

dramatically change from what they were before they entered in that learning

environment.

Learning Resources in Media Arts

According to Little John (2003) scholars in the field of learning technology over the

last decade have presented the concept of the reuse of resources in education similar to

software reuse and object oriented approaches. The expectation is that reuse will result

in efficiency and quality gains in education and training. A basic concept in reuse is the

learning object. An essential idea is that a learning object are usually small objects -

smaller than courses - that can be reused in disparate courses. One of the significant

factors is that courses in themselves cannot facilely be reuse due to all kinds of factors.

Moreover, Greenhow (2009) recognizing the work of communication scholars,

growing population of scholars in education and its interdisciplinary sub-specialties of

learning technology, learning sciences and new literacies are concerned with changing

motions of learning literacy and new media formed by social and cultural practices. For

example, in 2007 Buckingham contended as new media (internet, mobile phones and

computer games) have become a “vital part” of most young people’s life and their

association with these digital technologies no longer formed initially within school but in

the field of popular culture. Educators need to move over conventional views of these

media as simply curriculum-delivery devices, teaching aids or “neutral” tools for learning
to find ways of captivating with them more captiously and creatively as ways of

representing the world of communicating as social and cultural processes it is needed to

move the discussion the discussion forwards, over the superficial allure with technology

for its own sake; towards a more critical association with questions of learning

communication and culture.

Hannah (2013) stated that one of the first areas that make a huge impact on the

learning of the students is the physical environment of the classroom. This can pertain to

variety of details such as structure, resources and color. All of these can play a role in

determining whether the classroom will be conducive for learning. Each may not have a

large effect individually, together they can work to strengthen a student’s ability to learn.

Learning Support in Media Arts

According to Simpson (2002) there are many analytical issues that influence

valuable learning support including the emotional status of the students, the motivating

factors for learning, addressing course materials, getting to work on assignments,

organizing the learning and how to deal with failures. Learning support are the resources,

strategies and practices that provide support to the pupils in order for them to have a

better and refined learning.

Moreover, Donald (1997) quoted that the learning support corresponds to the

learning environment of students or the area where the students spend their learning time,

wherein discipline takes place in the learning process of the students. It also talks about

the contribution for students program, the education and learning procedure, and the

learning of the students.


According to Bargsma (2000), students with special needs are not required to meet

the classroom standards rather the classroom meets the individual needs of all students.

Therefore, the school facilities need proper attention as they have a great value in the

support of students’ motivation and play a significant role to improve the quality of

education.

Skills in Photography

According to Mckay (2013) to acquire a good picture the advance digital

technology plays a significant role in photography, digital technology has an attractive

strategy that aim colour measurement where you can make it easy and quick. Using a

priceless camera equipment where you can take the visible and ultraviolet photos,

repetition of colour measurements of fix plumage patches are highly repeatable.

Photography and painting are the same. Each renders imagination in tangible

form. The difference is that painters can work completely from imagination, although most

of us work from life as a starting point. Both can take lifetimes to master the tools to render

imaginations exactly as we intend.

Robert Draper (2013) stated that photographers use their cameras as tools of

exploration, passports to inner sanctums, and instruments for change. Their images are

proof that photography matters- now more than ever. By wrestling a precious particle of

the world from time and space and holding it absolutely still, a great photograph can

explode the totality of our world.

Steven (2007) stated that digital photography is increasingly incorporated into

many studies of animal coloration because of its perceived suitability for objectively
quantifying color and color pattern. However, a lot of studies happen to be unanticipated

of the complex picture processing algorithm incorporated into many digital cameras and

form a series of presumption about the data acquired that are infrequently met.

According to Barnard and Fund (2003) every subject caught by the camera does

not depend upon the characteristics of the object photographed, the light on all sides of

surrounding and its figure but also upon the quality of the camera.

Graphic Designing Skills

Juliette Cezzar (2017) said that graphic design, also known as communication

design, is the art of planning and projecting ideas and experiences with visual and textual

content. The form it takes can be physical or virtual and can include images, words, or

graphics. The experience can take place in an instant or over a long period of time. The

work can happen at any scale, from the design of a single postage stamp to a national

postal signage system. It can be intended for a small number of people, such as one- off

or limited- edition book or exhibition design, or can be seen by millions, as with the

interlinked digital and physical content of an international news organization. It can also

be for any purpose, whether for commercial, educational, cultural or political.

Triggs (2009) stated that graphic design theory has just started to be known as a

field of study in its own term. Wide increase in main publications and academic text has

been the fact. Nonetheless, as we visualize on where the graphic design history ordinarily

stands, is there another and fairly valid history to be assimilated through designed graphic

artefacts? By looking at original body of small press and self-published magazines and

pamphlets written and designed by the typographers, graphic designers and in some
instances, like the design students, must propose how these publications symbolize the

visual and text-based alternative history that has changes in the outside traditional

academic and historiographical execution.

According to Neves (2016), the graphic design is an everyday work, although its

technical procedures are not always utilized to enable a good quality user experience.

Particularly in the case of print made objects that considerably look forward on the

individual graphic expressions and on a technology that insists a static result. However,

printed matter deputized a meaningful amount of objects and products that present public

attention in regular basis. Meanwhile their users are constantly innovated and persuaded

by interactive features and the potential of user participation are handled by numerous

services.

According to Račič (2013), when we communicate visually, what graphic design really

does is variegate the sense of message from the maker to the audience. By selecting

precise symbols and codes, we can make a suitable match between the visual

demonstration and the message. This essay disputes that nature’s pattern bears with

general messages that we apprehend on a subconscious degree. Their union in optical

communications can therefore switch intuitively communicated messages and produce

precise and smooth relationship with viewers, which is the center of capable visual

communication. The main supportive origin in this are enough research, evolution

hypothesis and case studies demonstrating the examples of graphic design that include

the natural pattern forms.


Filming Skills

According to Tom Barrance (2013) in this stage you work out your filmmaking idea

and how you will tell your story. You must have an idea or story, however simple, and you

need to make sure it’s clear. Once you’ve got your idea you can think about how you will

turn it into film. There are lots of different ways of doing this. A mind map, where you write

all the ideas that might help of having a good start. You could write treatment. This is a

detailed description of the story and how it will look and sound on film. If your film has

actors and dialogue, you should write a script. There’s a standard script format. If your

scenes are complex, you can make storyboards to help work out how you’re going to film

them working out the shots in advance will help you make sure you get everything you

need on the day. These are good ways to make sure that that the shots make sense

together. If you can’t draw, use a digital still camera just make a list of shots and check

them as you shoot.

According to Maisuwong (2002) film is just like a global medium that takes a very

large amount of people who watch the film with the same message, while the film industry

plays the important role in the global media system. By the means of films we can share

our different cultures. The most powerful movie industry in the whole world is Hollywood.

From the findings, every country tried its best to sell its values. Many countries have their

own different strategies to enhance and develop their own film industries to suit the local

audience and subsequently, to give as something that provide what is wanted or needed

of foreign exchange. The American movies can be easily identified or determined just by

watching them. According to them, throwing movies in public and producing a film have

them huge societal reflection of ourselves. As years go by the society becomes more
aware of the growing presence of elders, in making a film. As they estimated that most

successful film directors and film productions are being made of a certain age man.
Chapter 3

RESEARCH METHODOLOGY

This chapter contains the research design and methodology used in conducting

this study. It incorporates the sampling technique, sources of data, the research subjects,

population of the study, the instrument utilized to gather data, as well as the statistical

tools employed in processing the data.

Research Design

A research design refers to the overall strategy to integrate the different

components of the study. This study determined the learning environment evaluation and

skills development of Media Arts Students of General Santos City National High School

Special Program in the Arts. Since this study measured the data that already existed and

it describes the relationship among variables rather than to infer cause and effect

relationship, the descriptive correlational method of studies is best suited.

Respondents of the Study

This study had respondents directly from the Special Program in the Arts

specifically the Media arts students. Since the Media arts students of every grade level

are limited only and the whole population of them is only 42, the researchers used the

complete enumeration sampling method. It means that the respondents of this study are

the Media arts students of Special Program in the Arts from grade 7 to grade 10. All of

them has an equal opportunity to become part of the sample and becoming the research

respondents.
Research Instrument

The research instrument was a researcher- made questionnaire for the data

gathering process to get quantitative data. The primary aim of the questionnaire is to

determine the learning environment evaluation of the Junior High Media Arts students

and it has already undergone validation to ensure that all the questions are certified true.

Part I on the questionnaire acquired the evaluation of the media arts students

towards their learning environment with the following domains: Learners’ Characteristics,

Learning Resources, and Learning Support. Part II for the determining the level of skills

of the students the researchers made a letter for the advisers of every grade level to get

the students grade of their performance in terms of: Photography, Graphic Design and

Filming. A researcher- made questionnaire used the Likert- scale as follows:

5 – Strongly Agree

4 – Agree

3 – Undecided

2 – Disagree

1 – Strongly Agree

Research Procedure

Phase 1: The title of this study composed by the researchers was checked,

converted, analysed, and re- checked to declare conformity on the subject of the

researcher. The questionnaire that aimed to get correct responses on the objectives of
this study was constructed. The questionnaire that was made by the researchers was

presented to the research adviser to ensure validity of responses of the respondents.

Phase 2: The letter was constructed to get permission to collect data and was

given to the track head of Special Program in the Arts in General Santos City National

High School For approval school year 2017- 2018. The data was collected using

questionnaires and it was analysed and interpreted by the researchers.

Phase 3: After getting the permission and preparation of the questionnaire, the

researchers conducted the study to the Media arts students of General Santos City

National High School. The respondents was given one hour to answer the given questions

and after that the researchers collected all of it and ensured that the answers of the

respondents were true and illegible.

Statistical Treatment of Data

Analysis Statistical Tools

1. Learning Environment Weighted Mean

2. The equipments available Weighted Mean

3. Level of Skills development Weighted Mean

3.1 Photography

3.2 Graphic Design

3.3 Filming