Beruflich Dokumente
Kultur Dokumente
2.1. Regions
A region can be defined as a group of connected pixels that
share a similar color, luminance, or texture. Figure 1 shows
different ways of re-drawing regions that were detected in
an analysis stage. Manipulations can then occur before the
reconstruction of the image.
2.5. Density
We perceptually separate regions that have similar element
density [5]. Also, a region can be perceived as darker than
others if there is more object density in that region. This
is the basic concept behind many dithering techniques [1].
In Figure 5 the dot density is changed to recreate the gray
levels of the input.
5. REFERENCES
We believe that A/S strategies are an effective means to gen- [5] C. Ware, Information visualization: perception for de-
erate creative mobile applications that function as abstract sign, vol. 22, Morgan Kaufmann, 2004.
mirrors. Using A/S techniques, an input video frame is re- [6] Jacques Bertin, Semiology of graphics: diagrams, net-
duced to a set of parameters, then those parameters are ma- works, maps, University of Wisconsin press, 1983.
nipulated, and finally an abstract representation is created
with the modified parameters. In each of the examples pre- [7] Martin Gardner, “Mathematical games: The fantas-
sented here, the input information is not used to recreate tic combinations of john conways new solitaire game
the image from scratch, but instead as a way to update the life,” Scientific American, vol. 223, no. 4, pp. 120–
previous state of the synthesis elements. This guarantees 123, 1970.
that the synthesis elements evolve smoothly on the output [8] Angus Graeme Forbes, Tobias Höllerer, and George
image. Strong changes in object parameters (particularly Legrady, “Generative fluid profiles for interactive me-
position) are the factors that have perhaps the strongest im- dia arts projects,” in Proceedings of the Symposium on
pact in the perceived quality of an abstract animation. We Computational Aesthetics. ACM, 2013, pp. 37–43.
are exploring ways to measure the quality, perceived nat-
uralness, and smoothness of the transitions, a surprisingly [9] Angus Graeme Forbes and Kiyomitsu Odai, “Itera-
difficult task. Some potential evaluations we are exploring tive synaesthetic composing with multimedia signals,”
include: the displacement distribution of the synthesis ob- in Proceedings of the International Computer Music
jects; the minimum jerk rule (stipulating that a a motion path Conference (ICMC), Ljubjiana, Slovenia, September
between two points is maximally smooth when it minimizes 2012, pp. 573–578.
the mean square of the jerk, i.e., the derivative of the accel- [10] Javier Villegas, “Meshflow: A grid warping mirror,”
eration) [11]; and the spatial dispersion of the direction of 2010, https://vimeo.com/21653145.
motion. Part of our present research involves finding cor-
relations between these quantitative measurements and the [11] P. Viviani and T. Flash, “Minimum-jerk, two-thirds
qualitative evaluations gathered via user studies. power law, and isochrony: converging approaches to
In each of the three applications we presented, users in- movement planning.,” Journal of Experimental Psy-
teract via the touchscreen. Future versions may also include chology: Human Perception and Performance, vol. 21,
other sensors common to mobile devices (e.g., accelerom- no. 1, pp. 32, 1995.
eters, gyroscopes, audio inputs) to manipulate various pa- [12] Javier Villegas and Angus Graeme Forbes, “Double-
rameters before the output synthesis. Lastly, in future ver- meaning: Interactive animations with simultaneous
sions we would like to incorporate the concept of “cross- global and local narrative,” in Proceedings of of re-
synthesis,” that is, mixing the parameters of two images new 2013 media art conference and festival. Re new,
mixed before the synthesis stage. One application of cross- 2013, pp. 300–304.
synthesis is the creation of what we call “double meaning”