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Key Segments Use Case UE Form Factor 5G Differentiation

Throughput,
Consumer Fixed Wireless Access CPE Capacity

Throughput,
Consumer Pervasive Video Smartphone Capacity

Throughput,
Consumer 50 Mbps Everywhere Smartphone Capacity

Vehicle Infotainment
Consumer (Private Cars) Modem Throughput

Throughput,
VR Standalone Capacity, Latency
Head Mounted (for immersive
Consumer Virtual reality at home Display (HMD) gaming)

Consumer Intelligent Navigation Smartphone Capacity


Throughput,
Consumer Intelligent Shopping Smartphone Capacity

Throughput,
Capacity, Latency
AR smart glasses, (for real-time info
Consumer Tourism AR Smartphone updates)

Throughput,
Capacity, Latency
Emergency AR smart glasses, (for real-time info
Special Events Services Smartphone updates)

Special Events Video Surveillance Modem UL Throughput

Modem,
Smartphone, AR
Special Events Emergency Healthcare smart glasses Throughput

Special Events Crowd management Modem UL Throughput


Special Events Public advertising Modem Throughput
Throughput,
Special Events Sponsored Hotspots Smartphone capacity

Throughput,
Capacity, Latency
AR smart glasses, (for real-time info
Special Events AR enabled tourism Smartphone updates)
Scale, Device cost
Intelligent Traffic
Special Events Modem and power
Management efficiency

Smart City Video Surveillance Modem UL throughput


Public Information &
Smart City advertising Modem Throughput
Scale, Device cost
Intelligent Traffic
Smart City Modem and power
Management efficiency

Scale, Device cost


Smart Waste
Smart City Modem and power
Management efficiency

Scale, Device cost


Environment
Smart City Modem and power
monitoring efficiency

Scale, Device cost


Water & energy
Smart City Modem and power
management efficiency

Scale, Device cost


Smart City Intelligent Parking Modem and power
efficiency

Modem,
Smartphone, AR
Smart City Emergency Healthcare smart glasses Throughput

Vehicle Infotainment Throughput,


Verticals (Public vehicles) Modem Capacity

Modem, UL Throughput,
Verticals Real Estate Smartphone Latency

Verticals Private Security Modem UL throughput

Modem, VR HMDs,
AR smart glasses,
Verticals Training & Education Smartphone Throughput

UL Throughput,
Verticals Smart Harbor Modem Latency, Reliability
Scale (for wearable
sensors),
Modem, AR smart Throughput (for
Verticals Smart eHealth glasses, video & AR), Latency
Smartphones & Reliability (for
service robots)
Deployment /Coverage Requirements DL Tput (Mbps) UL Tput (Mbps)

Dedicated locations, Indoor 1000 200

Wide area, Outdoor & indoor 50 50

Wide area, Outdoor & indoor 50 50

5 (if used on inbuilt


display screen)
50 (if used as Wi-Fi
Wide area, Outdoor 50 hotspot)

5 (VR delivery only)


2000 Mbps (if 5G
used for camera
Wide area, Indoor 50 upstream)

Wide area, Outdoor 10 0.1

Wide area, Indoor 50 0.1

50 (if video, 50 (if video,


otherwise 10 otherwise 10
Wide area, Outdoor & indoor Mbps) Mbps)

50 (if video, 50 (if video,


otherwise 10 otherwise 10
Wide area, Outdoor Mbps) Mbps)

Wide area, Outdoor 10 100

Wide area, Outdoor & indoor 100 100

50 (for video
streaming &
Wide area, Outdoor 10 analytics)
Dedicated locations, Outdoor 100 10

Dedicated locations, Outdoor 1000 200

50 (if video, 50 (if video,


otherwise 10 otherwise 10
Wide area, Outdoor & indoor Mbps) Mbps)
Wide area, outdoor 10 10

Wide area, Outdoor 10 100

Dedicated locations, Outdoor 100 10

Wide area, outdoor 10 10

Wide area, outdoor 0.01 0.01

Wide area, outdoor 0.01 0.01

Wide area, outdoor 0.01 0.01

Wide area, outdoor 0.01 0.01

Wide area, Outdoor & indoor 100 100

5 (if used on inbuilt


display screen) 50
(if used as Wi-Fi
Wide area, Outdoor 50 hotspot)

0.01 (mMTC use 0.01 (mMTC use


cases) 1 (Video cases) 5
Dedicated locations, Outdoor & Indoor Surveillance) 5 (Automated
(Automated driving) 100 (Video
driving) Surveillance)

Wide area, Outdoor 10 100

Dedicated locations, Indoor 100 100


0.01 (Container
0.01 (Container Tracking) 50
Dedicated locations, Outdoor tracking) 1 (Remote (Remote Crane
Crane Control) Control)
Wide area (for wearable sensors), 5 (Robots) 100 5 (Robots) 100
Dedicated Locations (medical facilities), (Remote (Remote
Outdoor & Indoor diagnostics) diagnostics)
E2E Network Latency (ms) Scale Timeline (Year of commercial introduction)

100ms Low 2018

100ms Medium 2019

100ms Medium 2020 & beyond

100ms Medium 2020 & beyond

100 ms (< 10 ms for


immersive gaming) Low 2020 & beyond

1000 ms (100 ms for realtime


situational information) Medium 2019

1000ms Medium 2019

100 ms (< 10 msec if realtime 2019 (Smartphone based)


info updates) Medium 2020 & beyond (AR smart glasses based)

100 ms (< 10 msec if realtime 2019 (Smartphone based)


info updates) Low 2020 & beyond (AR smart glasses based)

20ms Low 2020 & beyond

2019 (Smartphone based)


2020 & beyond (AR smart glasses & modem
30ms Low based)

100ms Low 2020 & beyond


100ms Low 2020 & beyond

100ms Medium 2019

100 ms (< 10msec if realtime 2019 (Smartphone based)


info updates) Medium 2020 & beyond (AR smart glasses based)
2018 (using LTE)
25ms Low 2020 & beyond (using 5G)

20ms Low 2020 & Beyond

100 ms Low 2020 & beyond

2018 (using LTE)


25ms Low 2020 & beyond (using 5G)

2018 (using LTE)


1000ms Large 2020 & beyond (using 5G)

2018 (using LTE)


1000ms Large 2020 & beyond (using 5G)

2018 (using LTE)


1000ms Large 2020 & beyond (using 5G)

2018 (using LTE)


1000ms Large 2020 & beyond (using 5G)

2019 (Smartphone based)


2020 & beyond (AR smart glasses & modem
30ms Low based)

100ms Low 2020 & beyond

5 ms (Automated driving) 2018 (mMTC use cases using LTE)


20 ms (Video Surveillance) Low 2020 & beyond (using 5G)
25 ms (Automated Driving)

20ms Low 2020 & Beyond

< 10 ms (immersive video)


< 50 ms (2-way video
conferencing) Low 2020 & beyond

10 ms (remote crane control) 2018 (Container tracking based on LTE)


Low
1000 ms (Container tracking) 2020 & beyond (Remote Crane Control)
2018 (sensors based on LTE)
< 10 ms (robots) 30 ms 2019 (Smartphone based video & AR)
Medium
(Remote diagnostics) 2020 & beyond (AR applications & service
robots)
Remarks

1Gbps peak, Sustained Tput - < 100 Mbps. Using outdoor


antenna

Max tput depending on video resolution. 50 Mbps enough


upto 4K display

Feasible avg. throughput much higher than LTE-A(Pro) in wide


areas; delayed deployment due to coverage requirements

5G modem availability and wide area coverage beyond dense


urban areas delays commercial realization

50 Mbps enough for 4K display (2K per eye), 8K requires > 100
Mbps, 5G VR HMDs availability delays realization

High throughput for 3D and HD maps at scale needs 5G


Capacity
High throughput for video based advertisements needs 5G
capacity

5G AR smart glasses delays realization Smartphone based AR


will be early

5G AR smart glasses delays realization. Smartphone based AR


will be early
Stream from multiple cameras can be aggregated. Modem
availability delays realization

5G AR smart glasses and modem delays realization.


Smartphone based AR will be early

5G modem and connected video cameras availability delays


commercial realization
5G modem availability delays commercial realization

Smartphone based cellular/Wi-Fi hotspots.

5G AR smart glasses delays realization


Smartphone based AR will be early
5G modem availability delays realization. Can be implemented
today using LTE.

Stream from multiple cameras can be aggregated. Modem


availability delays realization

5G modem availability delays commercial realization

5G modem availability delays realization. Can be implemented


today using LTE.

5G modem availability delays realization. Can be implemented


today using LTE-M/NB-IoT

5G modem availability delays realization. Can be implemented


today using LTE-M/NB-IoT

5G modem availability delays realization. Can be implemented


today using LTE-M/NB-IoT

5G modem availability delays realization. Can be implemented


today using LTE-M/NB-IoT

5G AR smart glasses and modem delays realization.


Smartphone based AR will be early

5G modem availability and wide area coverage beyond dense


urban areas delays commercial realization

5G modem availability delays realization. Can be implemented


today using LTE/NB-IoT

Stream from multiple cameras can be aggregated. Modem


availability delays realization

5G modem availability, 5G connected VR HMDs and AR smart


glasses delay realization

5G modem availability and URLLC capability delay realization


LTE based apps can be realized early but 5G based modems
and URLLC capabilities delay realization for other apps