Beruflich Dokumente
Kultur Dokumente
Arranged by :
- ANANDA
- DENI IRAWATI
- INDAH ALVI WARDANI
- LASRIA SIAHAAN
- MELI KURNIA SARI
- NURUL MUBAROKAH
XI MIPA 2
SMA N 2 KABUPATEN TEBO
TAHUN AJARAN
2017/2018
Foreword
AUTHOR
TABLE OF CONTENTS
BIBLIOGRAPHY
CHAPTER 1
PRELIMINARY
1.1 Background
In this very modern age, online gaming is no stranger to the ears of teenagers.
In recent years, many teens love to play online games. This is supported by the
number of gaming centers around the neighborhood that offer affordable
prices by teenagers.
Therefore, many teenagers who set aside his pocket money to play online
games for hours to time addicted to online games. As a result
this teenager too much to forget the more important things such as learning,
worship, even health was forgotten.
Do they know the negative effect? Are they conscious? This paper will
examine the subject of online games and their effects to the tips for not
getting addicted from online games.
1.2 Objectives
In this paper the author has several objectives:
1. Knowing the causes of teens choosing to play Online Games.
2. Know the influence on teenagers who play Online Game.
3. Knowing how to cope with online game addiction.
Negative impact
Can lower the player's health.
Causes Laziness and criminal acts
Can make his players forget time, forget learning, forget tasks and
responsibilities.
Can make players unproductive because time is spent on playing games
online.
Can improve the aggressiveness of his players, because of the influence of
violent acts he used to watch.
May cause anti-social, due to avid games online.
May cause emotional strain between parent and child addicted.
A. Conclusion
Online Games or Online Games is a game (games) that is played in a network
(both LAN and Internet). Factors that affect most due to a sense of fatigue to
the task and invitation of friends around.
The negative impact of playing online games more than the positive impact,
among others:
· Can damage the player's health.
· Cause Laziness and criminal acts
· Can make the players forget the time, forget to learn, forget the duties and
responsibilities.
· Can make players unproductive because time is used to play online games.
B. Suggestions
Instead of playing online games that spend money and time teenagers should
adolescents fill time with things that are positive or more useful and spend
money as needed.
BIBLIOGRAPHY
Fahrul Alam,M.2010.”Pengertian Game Online dan
Sejarahnya”.http://my.opera.com/mfahrul/blog/show.dml/10712381 (diakses 10
November 2013).
2012.”Pengertian dan Tipe-tipe Game Online”.
http://wicethe.wordpress.com/pengertian-dan-tipe-tipe-game-online/ (diakses
10 November 2013)
2012.”SEJARAH GAME ONLINE”. http://wicethe.wordpress.com/sejarah-
game-online/ (diakses 10 November 2013)
2012.”Fenomena Dunia Visual”.
http://evamasy.blogspot.com/2013/02/fenomena-dunia-virtual-studi-kasus.html