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ARDUINO LCD GAME

A MINI PROJECT REPORT

Submitted by
ARAVIND M 16TUEC013
ASHWIN M 16TUEC020
20
BALAVRUTHISH S 16TUEC023

In partial fulfilment for the award of the degree


degr
of
BACHELOR OF ENGINEERING
in
ELECTRONICS AND COMMUNICATION ENGINEERING

SRI KRISHNA COLLEGE OF TECHNOLOGY


(An autonomous institution affiliated to Anna University, Chennai
Accredited by NBA & NAAC with ‘A’ Grade)

Kovaipudur, Coimbatore-641042.
Coimbatore
MARCH – 2019

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BONAFIDE CERTIFICATE

Certified this mini project report “ARDUINO LCD GAME” is the bonafide work
of “ARAVIND.M, ASHWIN.M, BALAVRUTHISH.S ”, who carried out the
mini project work under my supervision.

__________________ __________________

SIGNATURE SIGNATURE
Dr. R. UDAIYA KUMAR ,M.E.,Ph.D, Mr. S. GANESH PRABHU,M.E.,
HEAD OF THE DEPARTMENT SUPERVISOR
Professor and Head, Assistant Professor,
Department of Electronics and Department of Electronics and
Communication Engineering Communication Engineering
Sri Krishna College of Sri Krishna College of
Technology, Technology,
Coimbatore-640142 Coimbatore-641042

Certified that the candidates were examined by us in Viva-Voce examination held on

……………………. at Sri Krishna College of Technology, Coimbatore – 641042.

………………………… ..………………………

Internal Examiner External Examiner

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ACKNOWLEDGEMENT

Firstand foremost, we bow our head to the ALMIGHTY for being our light
and for his gracious showers of blessings throughout the course of this mini
project.

We express our cordial thanks to Dr.BALAMURGAN, M.E., Ph.D.,


Principal, Sri Krishna College of Technology, for providing all the facilities to
carry out this mini project work.

We record our genuine gratitude and respect to our Head of the Department,
Dr.R.UDAIYAKUMAR, M.E., Ph.D., Department of Electronics and
Communication Engineering, Sri Krishna College of Technology, for his noble
attention and eminent guidance throughout the mini project work.

We are greatly indebted to our mini project coordinator Ms.R.PRIYA M.E.,


Assistant Professor, Electronics and Communication, Sri Krishna College of
Technology, Coimbatore and to our mini project guide Mr.S.GANESH PRABHU
M.E., Assistant Professor, for her exigent comments, inspirational guidance and
invaluable suggestion in every respect for the completion of our mini project work.
We express our deepest thanks to all other staff members and programmers
for their valuable suggestion and all help during study. Finally, we whole-heartedly
thank our parents and friends who have provided us valuable inputs in the
improvement of our mini project.

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Table of Contents

CHAPTER TITLE PAGE NO


NO.
ABSTRACT 5

LIST OF FIGURES 6

1. INTRODUCTION 7

2. COMPONENTS 7

2.1. COMPONENTS REQUIRED 7

2.2. DETAILED DESCRIPTION OF THE 8


COMPONENTS

3. CIRCUIT 11

3.1. CIRCUIT DESIGN 11

3.2. CIRCUIT DIAGRAM 13

4. CODE AND OUTPUTS 14

4.1. ARDUINO CODE 14

4.2. OUTPUTS 24

5. CONCLUSION 25

5.1. REFERENCE 26

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ABSTRACT

Flappy Bird was a side scrolling game developed by Dong Nguyen.

Even though the game is based on 2D Graphics, it became quite popular

on both Android and iOS platforms. The aim of the game is simple, try

to fly the bird, which is called “Faby”, between the green pipes without

hitting them. Due to its addictive nature, the developer of the game

discontinued the game from both the channels (Google Play Store and

App Store) but a revised version for Amazon Fire TV is launched on

Amazon App Store.The popularity of the lead to many replica games

and cloned versions were released. In this project, we will take the

concept of the game and implement a Flappy Bird Game using Arduino.

Since Arduino is a simple microcontroller platform, we don’t want to

invest heavily into the project and implement the Flappy Bird Game using

Arduino, 16×2 LCD Display and a Push Button.

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LIST OF FIGURES

S.NO FIGURE NAME PAGE NO

1 ARDUINO UNO 10

2 16X2 LCD DISPLAY 11

3 CIRCUIT DIAGRAM 13

4 OUTPUT 1 24

5 OUTPUT 2 24

6 OUTPUT 3 25

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1. INTRODUCTION

The main concept of the Flappy Bird Game using Arduino is

very simple. We have replicated the bird with the character “0” and

the obstacles with s string of the character “#”.Actually, we have

made two such strings with different combinations of the character

“#”, one for the top row and the other for bottom row. The aim of

the game is to successfully pass the “bird” through these

“obstacles” simply by pushing the button.

2.COMPONENTS

2.1 COMPONENTS REQUIRED

• Arduino UNO

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• 16×2 LCD Display

• Push Button

• Connecting Wires

• Breadboard

• 5V Power Supply

2.2 DETAILED DESCRIPTION OF COMPONENTS

ARDUINO UNO:

The Arduino UNO is an open-source microcontroller board based

on the Microchip ATmega328P microcontroller and developed by

Arduino.cc. The board is equipped with sets of digital and analog

input/output (I/O) pins that may be interfaced to various expansion

boards (shields) and other circuits. The board has 14 Digital pins, 6

Analog pins, and programmable with the Arduino IDE (Integrated

Development Environment) via a type B USB cable. It can be powered

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by a USB cable or by an external 9 volt battery, though it accepts

voltages between 7 and 20 volts. It is also similar to the Arduino Nano

and Leonardo. The hardware reference design is distributed under

a Creative Commons Attribution Share-Alike 2.5 license and is available

on the Arduino website. Layout and production files for some versions

of the hardware are also available. "Uno" means one in Italian and was

chosen to mark the release of Arduino Software (IDE) 1.0. The Uno

board and version 1.0 of Arduino Software (IDE) were the reference

versions of Arduino, now evolved to newer releases. The Uno board is

the first in a series of USB Arduino boards, and the reference model for

the Arduino platform. The ATmega328 on the Arduino Uno comes

preprogrammed with a bootloader that allows uploading new code to it

without the use of an external hardware programmer. It communicates

using the original STK500 protocol. The Uno also differs from all

preceding boards in that it does not use the FTDI USB-to-serial driver

chip. Instead, it uses the Atmega16U2 (Atmega8U2 up to version R2)

programmed as a USB-to-serial converter.

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16x2 LCD:

An LCD is an electronic display module which uses liquid crystal to

produce a visible image. The 16×2 LCD display is a very basic module

commonly used in DIYs and circuits. The 16×2 translates o a display 16

characters per line in 2 such lines. In this LCD each character is

displayed in a 5×7 pixel matrix.

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3.CIRCUIT

3.1 CIRCUIT DESIGN

Basic Connections:

• connect 5v pin of Arduino to positive rail of breadboard

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• connect GND of Arduino to negative rail of breadboard

LCD Connections:

• VSS to negative rail

• VCC to positive rail

• VO to Potentiometer

• RS to digital pin 11 of Arduino

• RW to negative rail

• E to digital pin 9 of Arduino

• D4 to digital pin 6 of Arduino

• D5 to digital pin 5 of Arduino

• D6 to digital pin 4 of Arduino

• D7 to digital pin 3 of Arduino

• A to positive rail

• K to negative rail

Other Connections:

• Digital pin 3 of Arduino to push button

• Push button to negative rail

• Potentiometer to negative rail


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3.2 CIRCUIT DIAGRAM

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4.CODE AND OUTPUT

4.1 ARDUINO CODE

#include<LiquidCrystal.h>

LiquidCrystal lcd (8,7,6,5,4,3); //RS, E, D4, D5, D6, D7

int ledPin = 13;

int buttonPin = 2;

int ledToggle;

int previousState = HIGH;

unsigned int previousPress;

volatile int buttonFlag;

int buttonDebounce = 20;

int i=0;

int pos=0;

int Speed=100;

String typea =" ## ###### ## #### ####

######## ## ";

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String typeaa = " ## #### ## #### ## ##

## ";

int typeA[] =

{22,23,32,33,34,35,36,37,43,44,52,53,54,55,61,62,63,64,72,73,74,75,76,

77,78,79,87,88};//28

int typeAA[] =

{17,18,26,27,28,29,40,41,47,48,49,50,58,59,69,70,82,83};//18

void setup()

lcd.begin(16,2);

lcd.begin(16,2);

pinMode(ledPin, OUTPUT);

pinMode(buttonPin, INPUT_PULLUP);

attachInterrupt(digitalPinToInterrupt(2), button_ISR, CHANGE);

while(ledToggle==0)

{
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lcd.clear();

delay(500);

lcd.print(" START GAME ");

delay(500);

lcd.clear();

lcd.setCursor(0,0);

lcd.print('O');

//lcd.print(bala.substring(1,3));

void loop()

while(1)

for(i=0;i<89;i++)//

{
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if(pos==0)

lcd.setCursor(1,0);

lcd.print(typea.substring(i+1,16+i));

else

lcd.setCursor(0,0);

lcd.print(typea.substring(i,16+i));

if(pos==1)

lcd.setCursor(1,1);

lcd.print(typeaa.substring(i+1,16+i));

else

lcd.setCursor(0,1);
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lcd.print(typeaa.substring(i,16+i));

for(int j=0;j<28;j++)

if(typeA[j]==i)

if(pos==0)

gameover();

for(int j=0;j<18;j++)

if(typeAA[j]==i)

if(pos==1)
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{

gameover();

delay(Speed);

winner();

void gameover (void)

detachInterrupt(digitalPinToInterrupt(2));

while(1)

lcd.clear();

delay(500);

lcd.print(" GAME OVER ");


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delay(500);

void winner (void)

detachInterrupt(digitalPinToInterrupt(2));

while(1)

lcd.clear();

delay(500);

lcd.print(" WINNER! WINNER!");

lcd.setCursor(0,1);

lcd.print(" CHICKEN DINNER ");

delay(500);

void button_ISR()
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{

buttonFlag = 1;

if((millis() - previousPress) > buttonDebounce && buttonFlag)

previousPress = millis();

if(digitalRead(buttonPin) == LOW && previousState == HIGH)

ledToggle =! ledToggle;

digitalWrite(ledPin, ledToggle);

previousState = LOW;

if(ledToggle)

lcd.setCursor(0,0);

lcd.print('O');

lcd.setCursor(0,1);

lcd.print(' ');

pos=0;

}
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else

lcd.setCursor(0,1);

lcd.print('O');

lcd.setCursor(0,0);

lcd.print(' ');

pos=1;

else if(digitalRead(buttonPin) == HIGH && previousState == LOW)

previousState = HIGH;

buttonFlag = 0;

}
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After making all the connections as per the circuit diagram, upload the

code to Arduino and power on the circuit. The moment you turn on the

power supply, the game begins by displaying “START GAME” on the

LCD.

Once the game starts, the Flappy Bird can be toggled its position

using the interrupts pin with the help of the push button. If the bird is in

the top, by pressing the button, you can move it to down and vice –

versa.

If the bird touches any of the obstacles, you will lose and the game

is over. Since this is a simple version of the game, there are only a few

obstacles and if you successfully overcome all those obstacles, you will

win the game.

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4.2 OUTPUTS

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5.CONCLUSION

A simple DIY style project where we have created a Flappy Bird Game

using Arduino, 16×2 LCD Display and a push button. This doesn’t

replicate the original Flappy Bird game but gives an idea on how to

implement a simple version on own.

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5.1 REFERENCES

1) https://vishanksinghh.wixsite.com/infinityrun

2) https://www.electronicshub.org/flappy-bird-game-using-arduino

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