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Ejército Vostroyano prueba (Warhammer 40,000 8th Edition) [106 PL, 1998pts]

Battalion Detachment +5CP (Imperium - Astra Militarum) [76 PL, 1449pts]

No Force Org Slot

Regimental Doctrine
Selections: Vostroyan
Categories: N F O S
Abilities: Heirloom Weapons

Abilities Description Ref

Heirloom Units with this doctrine can add 6" to the maximum range of Heavy or Rapid Fire weapons they fire which would normally have
Weapons a range of 24" or more.

HQ [6 PL, 86pts]

Company Commander [2 PL, 43pts]


Selections: Display Astra Militarum Orders, Honoured Duellist, Plasma pistol [5pts], Power fist [8pts], The Armour of Graf Toschenko, Warlord
Categories: A M ,I , (REGIMENT), C ,I ,C C ,O , HQ, W
Abilities: Honoured Duellist, Refractor Field, Senior Officer, The Armour of Graf Toschenko, Voice of Command, Astra Militarum Orders: Bring it Down!, First
Rank, Fire! Second Rank, Fire!, Fix Bayonets!, Forwards, for the Emperor!, Get back in the Fight!, Move! Move! Move!, Repel the Enemy!, Take Aim!, Unit:
Company Commander, Weapon: Frag grenade, Plasma pistol, Standard, Plasma pistol, Supercharge, Power fist

Abilities Description Ref

Honoured
Re-roll failed hit and wound rolls in the Fight phase for attacks made by your Warlord.
Duellist

Refractor
This model has a 5+ invulnerable save.
Field

Senior This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing
Officer the second order.

The
Armour of
VOSTROYAN INFANTRY model only. Increase the model’s Toughness characteristic to 4 and Save characteristic to 2+.
Graf
Toschenko

This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be
Voice of
issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a
Command
target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

Astra Militarum
Effect Ref
Orders

Index:
Bring it Down! Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. Imperium
2 p10

First Rank, Fire! Index:


Second Rank, All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. Imperium
Fire! 2 p10

Index:
This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it
Fix Bayonets! Imperium
were the Fight phase.
2 p10

Index:
Forwards, for
The ordered unit can shoot this phase even if it Advanced in its Movement phase. Imperium
the Emperor!
2 p10

Index:
Get back in the
The ordered unit can shoot this phase even if it Fell Back in its Movement phase. Imperium
Fight!
2 p10

Index:
Move! Move! Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance
Imperium
Move! as part of this move, and cannot declare a charge during this turn.
2 p10

Until the end of the phase, the ordered unit can fire any of its weapons while it is within 1" of the enemy, regardless of
Repel the
the weapon’s type. If they do so, they must target enemy units within 1", even if friendly units are within 1" of these
Enemy!
units.

Index:
Take Aim! Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. Imperium
2 p10

Unit M WS BS S T W A Ld Save Ref

Company Commander 6" 3+ 3+ 3 3 4 3 8 5+/5++ Codex: Astra Militarum p30

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Plasma pistol, Standard 12" Pistol 1 7 -3 1 -

Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.

Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.

Lord Commissar [4 PL, 43pts]


Selections: Plasma pistol [5pts], Power fist [8pts]
Categories: HQ, O P ,A M ,C ,C ,I ,I ,L C
Abilities: Aura of Discipline, Refractor Field, Summary Execution, Unit: Lord Commissar, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power
fist

Abilities Description Ref

Aura of
Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of their own.
Discipline

Refractor
This model has a 5+ invulnerable save.
Field

The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars,
Summary
you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re- rolled (do not include this
Execution
slain model when re-rolling the Morale test).

Unit M WS BS S T W A Ld Save Ref

Lord Commissar 6" 2+ 2+ 3 3 4 3 9 4+ Codex: Astra Militarum p33

Weapon Range Type S AP D Abilities Ref

Plasma pistol, Standard 12" Pistol 1 7 -3 1 -

Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.

Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.

Troops [9 PL, 178pts]


Infantry Squad [3 PL, 69pts]
Categories: (REGIMENT), A M ,I ,I ,I S ,T
Weapon: Frag grenade

5x Guardsman [20pts]
Unit: Guardsman, Weapon: Lasgun

Guardsman W/ Special Weapon [16pts]


Selections: Meltagun [12pts]
Unit: Guardsman, Weapon: Meltagun

Guardsman w/ Vox-caster [9pts]


Selections: Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun

Heavy Weapon Team [16pts]


Selections: Heavy bolter [8pts]
Unit: Heavy Weapons Team, Weapon: Heavy bolter, Lasgun

Sergeant [8pts]
Selections: Laspistol, Power sword [4pts]
Unit: Sergeant, Weapon: Laspistol, Power sword

Abilities Description Ref

Vox- If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of
caster the order to 18" if the target unit also contains a vox-caster.

Unit M WS BS S T W A Ld Save Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

Heavy Weapons Team 6" 4+ 4+ 3 3 2 2 6 5+ Codex: Astra Militarum p36

Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

Weapon Range Type S AP D Abilities Ref

Frag Grenade
6" 3 0 1 -
grenade D6

Heavy
36" Heavy 3 5 -1 1 -
bolter

Rapid
Lasgun 24 3 0 1 -
Fire 1

Laspistol 12 Pistol 1 3 0 1 -

Assault If the target is within half range of this weapon, roll two dice when inflicting damage with it
Meltagun 12" 8 -4 D6
1 and discard the lowest result.

Power
Melee Melee User -3 1 -
sword

Infantry Squad [3 PL, 52pts]


Categories: (REGIMENT), A M ,I ,I ,I S ,T
Weapon: Frag grenade

7x Guardsman [28pts]
Unit: Guardsman, Weapon: Lasgun

Guardsman W/ Special Weapon [11pts]


Selections: Plasma gun [7pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Guardsman w/ Vox-caster [9pts]


Selections: Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun

Sergeant [4pts]
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol

Abilities Description Ref

Vox- If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of
caster the order to 18" if the target unit also contains a vox-caster.

Unit M WS BS S T W A Ld Save Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

Weapon Range Type S AP D Abilities Ref

Grenade
Frag grenade 6" 3 0 1 -
D6

Rapid Fire
Lasgun 24 3 0 1 -
1

Laspistol 12 Pistol 1 3 0 1 -

Rapid Fire
Plasma gun, Standard 24" 7 -3 1 -
1

Plasma gun, Rapid Fire On a hit roll of 1, the bearer is slain after all of this weapon's shots have been
24" 8 -3 2
Supercharge 1 resolved.

Infantry Squad [3 PL, 57pts]


Categories: (REGIMENT), A M ,I ,I ,I S ,T
Weapon: Frag grenade

7x Guardsman [28pts]
Unit: Guardsman, Weapon: Lasgun

Guardsman W/ Special Weapon [16pts]


Selections: Meltagun [12pts]
Unit: Guardsman, Weapon: Meltagun

Guardsman w/ Vox-caster [9pts]


Selections: Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun

Sergeant [4pts]
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol

Abilities Description Ref

Vox- If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of
caster the order to 18" if the target unit also contains a vox-caster.

Unit M WS BS S T W A Ld Save Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

Weapon Range Type S AP D Abilities Ref

Frag Grenade
6" 3 0 1 -
grenade D6

Rapid
Lasgun 24 3 0 1 -
Fire 1

Laspistol 12 Pistol 1 3 0 1 -

Assault If the target is within half range of this weapon, roll two dice when inflicting damage with it and
Meltagun 12" 8 -4 D6
1 discard the lowest result.

Elites [32 PL, 670pts]


Bullgryns [13 PL, 261pts]
Categories: M A ,A M ,E ,A M ,M A ,I ,I ,O ,B
Rules: Avalanche of Muscle

Bullgryn [42pts]
Selections: Bullgryn Maul [7pts], Slabshield
Abilities: Slabshield, Unit: Bullgryn, Weapon: Bullgryn Maul, Frag Bombs

Bullgryn [42pts]
Selections: Bullgryn Maul [7pts], Slabshield
Abilities: Slabshield, Unit: Bullgryn, Weapon: Bullgryn Maul, Frag Bombs

Bullgryn [45pts]
Selections: Grenadier Gauntlet [10pts], Slabshield
Abilities: Slabshield, Unit: Bullgryn, Weapon: Frag Bombs, Grenadier Gauntlet

Bullgryn [45pts]
Selections: Grenadier Gauntlet [10pts], Slabshield
Abilities: Slabshield, Unit: Bullgryn, Weapon: Frag Bombs, Grenadier Gauntlet

Bullgryn [45pts]
Selections: Grenadier Gauntlet [10pts], Slabshield
Abilities: Slabshield, Unit: Bullgryn, Weapon: Frag Bombs, Grenadier Gauntlet

Bullgryn Bone 'ead [42pts]


Selections: Bullgryn Maul [7pts], Slabshield
Abilities: Slabshield, Unit: Bullgryn Bone 'ead, Weapon: Bullgryn Maul, Frag Bombs

Abilities Description Ref

Slabshield +2 to Armour Save

Unit M WS BS S T W A Ld Save Ref

Bullgryn 6" 3+ 4+ 5 5 3 3 7 4+ Codex: Astra Militarum p44

Bullgryn Bone 'ead 6" 3+ 4+ 5 5 3 4 8 4+ Codex: Astra Militarum p44

Weapon Range Type S AP D Abilities Ref

Bullgryn Maul Melee Melee +2 -1 2

Frag Bombs 6" Grenade D6 4 0 1

Grenadier Gauntlet 12" Assault D6 4 0 1

Ministorum Priest [2 PL, 47pts]


Selections: Eviscerator [12pts]
Categories: A M ,A M ,I ,I ,M P ,C ,E
Rules: Zealot
Abilities: Rosarius, War Hymns, Unit: Ministorum Priest, Weapon: Eviscerator, Frag grenade, Krak grenade

Abilities Description Ref

Rosarius This model has a 4+ invulnerable save.

War You can add 1 to the Attacks characteristic of all models in an ADEPTUS MINISTORUM INFANTRY and ASTRA MILITARUM
Hymns INFANTRY units that within 6" of any friendly MINISTORUM PRIESTS.

Unit M WS BS S T W A Ld Save Ref

Ministorum Priest 6" 4+ 4+ 3 3 4 3 7 6+

Weapon Range Type S AP D Abilities Ref

Eviscerator Melee Melee x2 -4 D3 When attacking with this weapon, you must subtract 1 from the hit roll.

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Platoon Commander [2 PL, 33pts]


Selections: Plasma pistol [5pts], Power fist [8pts]
Categories: (REGIMENT), A M ,C ,E ,I ,I ,O ,P C
Abilities: Refractor Field, Voice of Command, Unit: Platoon Commander, Weapon: Frag grenade, Plasma pistol, Standard, Plasma pistol, Supercharge, Power
fist

Abilities Description Ref

Refractor
This model has a 5+ invulnerable save.
Field

This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be
Voice of
issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a
Command
target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

Unit M WS BS S T W A Ld Save Ref

Platoon Commander 6" 3+ 3+ 3 3 3 3 7 5+ Index: Imperium 2 p14

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Plasma pistol, Standard 12" Pistol 1 7 -3 1 -

Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.

Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.

Veterans [5 PL, 108pts]


Categories: (REGIMENT), A M ,E ,I ,I ,V
Weapon: Frag grenade

Veteran Sergeant [10pts]


Selections: Laspistol, Power sword [4pts]
Unit: Veteran Sergeant, Weapon: Laspistol, Power sword

5x Veteran w/ Lasgun [30pts]


Unit: Veteran, Weapon: Lasgun

Veteran w/ Special Weapon [19pts]


Selections: Plasma gun [13pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Veteran w/ Special Weapon [19pts]


Selections: Plasma gun [13pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Veteran w/ Special Weapon [19pts]


Selections: Plasma gun [13pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Veteran w/ Vox-caster [11pts]


Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Veteran, Weapon: Lasgun

Abilities Description Ref

Vox- If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of
caster the order to 18" if the target unit also contains a vox-caster.

Unit M WS BS S T W A Ld Save Ref

Veteran 6" 4+ 3+ 3 3 1 1 6 5+ Codex: Astra Militarum p30

Veteran Sergeant 6" 4+ 3+ 3 3 1 2 7 5+ Codex: Astra Militarum p38

Weapon Range Type S AP D Abilities Ref

Grenade
Frag grenade 6" 3 0 1 -
D6

Rapid Fire
Lasgun 24 3 0 1 -
1

Laspistol 12 Pistol 1 3 0 1 -

Rapid Fire
Plasma gun, Standard 24" 7 -3 1 -
1

Plasma gun, Rapid Fire On a hit roll of 1, the bearer is slain after all of this weapon's shots have been
24" 8 -3 2
Supercharge 1 resolved.

Power sword Melee Melee User -3 1 -


Veterans [5 PL, 104pts]
Categories: (REGIMENT), A M ,E ,I ,I ,V
Weapon: Frag grenade

Veteran Sergeant [6pts]


Selections: Chainsword, Laspistol
Unit: Veteran Sergeant, Weapon: Chainsword, Laspistol

5x Veteran w/ Lasgun [30pts]


Unit: Veteran, Weapon: Lasgun

Veteran w/ Special Weapon [19pts]


Selections: Plasma gun [13pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Veteran w/ Special Weapon [19pts]


Selections: Plasma gun [13pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Veteran w/ Special Weapon [19pts]


Selections: Plasma gun [13pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Veteran w/ Vox-caster [11pts]


Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Veteran, Weapon: Lasgun

Abilities Description Ref

Vox- If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of
caster the order to 18" if the target unit also contains a vox-caster.

Unit M WS BS S T W A Ld Save Ref

Veteran 6" 4+ 3+ 3 3 1 1 6 5+ Codex: Astra Militarum p30

Veteran Sergeant 6" 4+ 3+ 3 3 1 2 7 5+ Codex: Astra Militarum p38

Weapon Range Type S AP D Abilities Ref

Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Rapid Fire
Lasgun 24 3 0 1 -
1

Laspistol 12 Pistol 1 3 0 1 -

Rapid Fire
Plasma gun, Standard 24" 7 -3 1 -
1

Plasma gun, Rapid Fire On a hit roll of 1, the bearer is slain after all of this weapon's shots have been
24" 8 -3 2
Supercharge 1 resolved.

Veterans [5 PL, 117pts]


Categories: (REGIMENT), A M ,E ,I ,I ,V
Weapon: Frag grenade

Veteran Sergeant [19pts]


Selections: Plasma pistol [5pts], Power fist [8pts]
Unit: Veteran Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power fist

5x Veteran w/ Lasgun [30pts]


Unit: Veteran, Weapon: Lasgun

Veteran w/ Special Weapon [19pts]


Selections: Plasma gun [13pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Veteran w/ Special Weapon [19pts]


Selections: Plasma gun [13pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Veteran w/ Special Weapon [19pts]


Selections: Plasma gun [13pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Veteran w/ Vox-caster [11pts]


Selections: Lasgun, Vox-caster [5pts]
Abilities: Vox-caster, Unit: Veteran, Weapon: Lasgun

Abilities Description Ref

Vox- If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of
caster the order to 18" if the target unit also contains a vox-caster.

Unit M WS BS S T W A Ld Save Ref

Veteran 6" 4+ 3+ 3 3 1 1 6 5+ Codex: Astra Militarum p30

Veteran Sergeant 6" 4+ 3+ 3 3 1 2 7 5+ Codex: Astra Militarum p38

Weapon Range Type S AP D Abilities Ref

Grenade
Frag grenade 6" 3 0 1 -
D6

Rapid Fire
Lasgun 24 3 0 1 -
1

Rapid Fire
Plasma gun, Standard 24" 7 -3 1 -
1

Plasma gun, Rapid Fire On a hit roll of 1, the bearer is slain after all of this weapon's shots have been
24" 8 -3 2
Supercharge 1 resolved.

Plasma pistol, Standard 12" Pistol 1 7 -3 1 -

Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge

Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.

Fast Attack [9 PL, 179pts]

Hellhounds [6 PL, 110pts]


Categories: (REGIMENT), A M ,F A ,I ,H ,V

Hellhound [6 PL, 110pts]


Selections: Heavy Flamer [17pts], Turret-mounted Inferno Cannon [20pts]
Abilities: Explodes (4+/6"/D3), Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage
(HS) 3, Unit: Hellhound, Weapon: Heavy flamer, Inferno Cannon

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 (adding 2 to the result in the case of a Hellhound) before removing it from the
(4+/6"/D3) battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next
BRB
Launchers Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Vehicle The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each
Squadron operates independently and is treated as a separate unit for all rules purposes.

Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

Stat Damage (HS) 1 6-11+ 12" 4+ 3

Stat Damage (HS) 2 3-5 8" 5+ D3

Stat Damage (HS) 3 1-2 4" 6+ 1

Unit M WS BS S T W A Ld Save Ref

Hellhound * 6+ * 6 7 11 * 7 3+ Codex: Astra Militarum p54

Weapon Range Type S AP D Abilities Ref

Heavy flamer 8" Heavy D6 5 -1 1 This weapon automatically hits its target

Inferno Cannon 16" Heavy 2D6 6 -1 1 This weapon automatically hits it's target. Codex: Astra Militarum
Rough Riders [3 PL, 69pts]
Categories: F A ,F A , (REGIMENT), A M ,C ,I ,R R
Abilities: Flanking Manoeuvres, Weapon: Frag grenade

2x Rough Rider [20pts]


Selections: 2x Hunting Lance [4pts]
Unit: Rough Rider, Weapon: Chainsword, Hunting Lance, Laspistol, Trampling Hooves

Rough Rider Sergeant [19pts]


Selections: Hunting Lance [2pts], Plasma pistol [5pts], Power sword [4pts]
Unit: Rough Rider Sergeant, Weapon: Hunting Lance, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword, Trampling Hooves

Rough Rider w/ Special Weapons [15pts]


Selections: Flamer [7pts]
Unit: Rough Rider, Weapon: Chainsword, Flamer, Laspistol, Trampling Hooves

Rough Rider w/ Special Weapons [15pts]


Selections: Plasma gun [7pts]
Unit: Rough Rider, Weapon: Chainsword, Laspistol, Plasma gun, Standard, Plasma gun, Supercharge, Trampling Hooves

Abilities Description Ref

During deployment, you can set up this unit riding around the flanks instead of placing it on the battlefield. At the end of any of
Flanking
your Movement phases the unit can join the battle - set it up so that all models in the unit are within 7" of a battlefield edge of
Manoeuvres
your choice and more than 9" from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Rough Rider 10" 4+ 4+ 3 3 2 1 6 5+ Codex: Astra Militarum p45

Rough Rider Sergeant 10" 4+ 4+ 3 3 2 2 7 5+ Codex: Astra Militarum p45

Weapon Range Type S AP D Abilities Ref

Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon.

Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6

Grenade
Frag grenade 6" 3 0 1 -
D6

Codex:
Hunting Lance - Melee +2 -2 D3 A model may only attack with this weapon on a turn in which it has charged. Astra
Militarum

Laspistol 12 Pistol 1 3 0 1 -

Plasma gun, Rapid


24" 7 -3 1 -
Standard Fire 1

Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this weapon's shots have been
24" 8 -3 2
Supercharge Fire 1 resolved.

Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard

Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge

Power sword Melee Melee User -3 1 -

Trampling After a model on it's mount makes it's close combat attacks, you can attack
- Melee User 0 1
Hooves with it's mount. Make 1 additional attack, using this weapon profile.

Heavy Support [20 PL, 336pts]

Basilisks [7 PL, 108pts]


Categories: (REGIMENT), A M ,B ,H S ,I ,V

Basilisk [7 PL, 108pts]


Selections: Heavy Bolter [8pts]
Abilities: Explodes (6+/6"/D3), Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage
(HS) 3, Unit: Basilisk, Weapon: Earthshaker Cannon, Heavy bolter

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark.
(6+/6"/D3) On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next
BRB
Launchers Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Vehicle The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each
Squadron operates independently and is treated as a separate unit for all rules purposes.

Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

Stat Damage (HS) 1 6-11+ 12" 4+ 3

Stat Damage (HS) 2 3-5 8" 5+ D3

Stat Damage (HS) 3 1-2 4" 6+ 1

Unit M WS BS S T W A Ld Save Ref

Basilisk * 6+ * 6 6 11 * 7 3+ Codex: Astra Militarum p50

Weapon Range Type S AP D Abilities Ref

Codex:
Earthshaker Heavy Roll two dice for the number of attacks when firing this weapon and discard the lowest
240" 9 -3 D3 Astra
Cannon D6 result. This weapon can target units that are not visible to the bearer.
Militarum

Heavy Heavy
36" 5 -1 1 -
bolter 3

Heavy Weapons Squad [3 PL, 78pts]


Categories: (REGIMENT), A M ,I ,I ,H S ,H W S
Weapon: Frag grenade

Heavy Weapon Team [26pts]


Selections: Lascannon [20pts]
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun

Heavy Weapon Team [26pts]


Selections: Lascannon [20pts]
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun

Heavy Weapon Team [26pts]


Selections: Lascannon [20pts]
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun

Unit M WS BS S T W A Ld Save Ref

Heavy Weapons Team 6" 4+ 4+ 3 3 2 2 6 5+ Codex: Astra Militarum p36

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lascannon 48" Heavy 1 9 -3 D6 -

Lasgun 24 Rapid Fire 1 3 0 1 -


Leman Russ Battle Tanks [10 PL, 150pts]
Categories: (REGIMENT), A M ,H S ,I ,L R ,L R B T ,V

Leman Russ Punisher [10 PL, 150pts]


Selections: Heavy Bolter [8pts], Turret-mounted Punisher Gatling Cannon [20pts]
Abilities: Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ
1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Heavy bolter, Punisher Gatling Cannon

Abilities Description Ref

Codex:
Emergency
If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Astra
Plasma
Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Militarum
Vents
p114

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models
(6+/6"/D3) disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less
than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret
Grinding weapon must target the same unit both times). Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty
Advance for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conqueror battle
cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon, Exterminator autocannon, Punisher
gatling cannon, Stygies Vanquisher battle cannon, twin lascannon and Vanquisher battle cannon.

Smoke Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your
BRB
Launchers next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Vehicle The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each
Squadron operates independently and is treated as a separate unit for all rules purposes.

Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref

Leman Russ 1 7-12+ 10" 4+ 3

Leman Russ 2 4-6 7" 5+ D3

Leman Russ 3 1-3 4" 6+ 1

Unit M WS BS S T W A Ld Save Ref

Leman Russ * 6+ * 7 8 12 * 7 3+ Codex: Astra Militarum p46

Weapon Range Type S AP D Abilities Ref

Heavy bolter 36" Heavy 3 5 -1 1 -

Punisher Gatling Cannon 24" Heavy 20 5 0 1 - BRB

Battalion Detachment +5CP (Imperium - Astra Militarum) [30 PL, 549pts]

No Force Org Slot

Regimental Doctrine
Selections: Vostroyan
Categories: N F O S
Abilities: Heirloom Weapons

Abilities Description Ref

Heirloom Units with this doctrine can add 6" to the maximum range of Heavy or Rapid Fire weapons they fire which would normally have
Weapons a range of 24" or more.

HQ [6 PL, 120pts]

Company Commander [2 PL, 39pts]


Selections: Kurov's Aquila, Plasma pistol [5pts], Power sword [4pts]
Categories: A M ,I , (REGIMENT), C ,I ,C C ,O , HQ
Abilities: Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Frag grenade, Plasma pistol, Standard,
Plasma pistol, Supercharge, Power sword

Abilities Description Ref

Kurov's OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1
Aquila Command Point.

Refractor
This model has a 5+ invulnerable save.
Field

Senior This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing
Officer the second order.

This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be
Voice of
issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a
Command
target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

Unit M WS BS S T W A Ld Save Ref

Company Commander 6" 3+ 3+ 3 3 4 3 8 5+/5++ Codex: Astra Militarum p30

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Plasma pistol, Standard 12" Pistol 1 7 -3 1 -

Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.

Power sword Melee Melee User -3 1 -

Company Commander [2 PL, 35pts]


Selections: Boltgun [1pts], Power sword [4pts]
Categories: A M ,I , (REGIMENT), C ,I ,C C ,O , HQ
Abilities: Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Boltgun, Frag grenade, Power sword

Abilities Description Ref

Refractor
This model has a 5+ invulnerable save.
Field

Senior This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing
Officer the second order.

This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be
Voice of
issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a
Command
target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

Unit M WS BS S T W A Ld Save Ref

Company Commander 6" 3+ 3+ 3 3 4 3 8 5+/5++ Codex: Astra Militarum p30

Weapon Range Type S AP D Abilities Ref

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Power sword Melee Melee User -3 1 -

Primaris Psyker [2 PL, 46pts]


Selections: Force Stave [8pts], Mental Fortitude, Nightshroud
Categories: A M ,A T ,C , HQ, I ,I ,P P ,P ,S P
Abilities: It's For Your Own Good, Psychic Power: 4) Nightshroud, 5) Mental Fortitude, Psyker: Psyker, Unit: Primaris Psyker, Weapon: Force Stave, Laspistol

Abilities Description Ref

It's For If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything
Your Own untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as
Good normal.

Psychic Warp
Range Details Ref
Power Charge

4) Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy
6 12"
Nightshroud unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.

5) Mental Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase,
4 12"
Fortitude that unit automatically passes Morale tests.

Psyker Cast Deny Powers Known Other Ref

Psyker 1 1 Smite & 2 Psykana

Unit M WS BS S T W A Ld Save Ref

Primaris Psyker 6" 3+ 3+ 3 3 4 3 8 5+

Weapon Range Type S AP D Abilities Ref

Force Stave Melee Melee +2 -1 D3

Laspistol 12 Pistol 1 3 0 1 -

Troops [9 PL, 161pts]


Infantry Squad [3 PL, 52pts]
Categories: (REGIMENT), A M ,I ,I ,I S ,T
Weapon: Frag grenade

7x Guardsman [28pts]
Unit: Guardsman, Weapon: Lasgun

Guardsman W/ Special Weapon [11pts]


Selections: Plasma gun [7pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Guardsman w/ Vox-caster [9pts]


Selections: Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun

Sergeant [4pts]
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol

Abilities Description Ref

Vox- If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of
caster the order to 18" if the target unit also contains a vox-caster.

Unit M WS BS S T W A Ld Save Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

Weapon Range Type S AP D Abilities Ref

Grenade
Frag grenade 6" 3 0 1 -
D6

Rapid Fire
Lasgun 24 3 0 1 -
1

Laspistol 12 Pistol 1 3 0 1 -

Rapid Fire
Plasma gun, Standard 24" 7 -3 1 -
1

Plasma gun, Rapid Fire On a hit roll of 1, the bearer is slain after all of this weapon's shots have been
24" 8 -3 2
Supercharge 1 resolved.

Infantry Squad [3 PL, 57pts]


Categories: (REGIMENT), A M ,I ,I ,I S ,T
Weapon: Frag grenade

7x Guardsman [28pts]
Unit: Guardsman, Weapon: Lasgun

Guardsman W/ Special Weapon [16pts]


Selections: Meltagun [12pts]
Unit: Guardsman, Weapon: Meltagun

Guardsman w/ Vox-caster [9pts]


Selections: Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun

Sergeant [4pts]
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol

Abilities Description Ref

Vox- If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of
caster the order to 18" if the target unit also contains a vox-caster.

Unit M WS BS S T W A Ld Save Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

Weapon Range Type S AP D Abilities Ref

Frag Grenade
6" 3 0 1 -
grenade D6

Rapid
Lasgun 24 3 0 1 -
Fire 1

Laspistol 12 Pistol 1 3 0 1 -

Assault If the target is within half range of this weapon, roll two dice when inflicting damage with it and
Meltagun 12" 8 -4 D6
1 discard the lowest result.

Infantry Squad [3 PL, 52pts]


Categories: (REGIMENT), A M ,I ,I ,I S ,T
Weapon: Frag grenade

7x Guardsman [28pts]
Unit: Guardsman, Weapon: Lasgun

Guardsman W/ Special Weapon [11pts]


Selections: Plasma gun [7pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Guardsman w/ Vox-caster [9pts]


Selections: Vox-caster [5pts]
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun

Sergeant [4pts]
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol

Abilities Description Ref

Vox- If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of
caster the order to 18" if the target unit also contains a vox-caster.

Unit M WS BS S T W A Ld Save Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

Weapon Range Type S AP D Abilities Ref

Grenade
Frag grenade 6" 3 0 1 -
D6

Rapid Fire
Lasgun 24 3 0 1 -
1

Laspistol 12 Pistol 1 3 0 1 -

Rapid Fire
Plasma gun, Standard 24" 7 -3 1 -
1

Plasma gun, Rapid Fire On a hit roll of 1, the bearer is slain after all of this weapon's shots have been
24" 8 -3 2
Supercharge 1 resolved.

Elites [12 PL, 213pts]


Command Squad [2 PL, 34pts]
Categories: (REGIMENT), A M ,C S ,E ,I ,I ,V

Veteran [6pts]
Selections: Lasgun
Unit: Veteran, Weapon: Frag grenade, Lasgun

Veteran [6pts]
Selections: Lasgun
Unit: Veteran, Weapon: Frag grenade, Lasgun

Veteran w/ Regimental Standard [11pts]


Selections: Regimental Standard [5pts]
Abilities: Regimental Standard, Unit: Veteran, Weapon: Frag grenade

Veteran w/ Vox-caster [11pts]


Selections: Vox-caster [5pts]
Abilities: Vox-caster, Unit: Veteran, Weapon: Frag grenade

Abilities Description Ref

Regimental All friendly <b><REGIMENT> units add 1 to their Leadership whilst they are within 6" of any <b><REGIMENT> Veteran Codex: Astra
Standard with a regimental standard. Militarum

If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend
Vox-caster
the range of the order to 18" if the target unit also contains a vox-caster.

Unit M WS BS S T W A Ld Save Ref

Veteran 6" 4+ 3+ 3 3 1 1 6 5+ Codex: Astra Militarum p30

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24 Rapid Fire 1 3 0 1 -

Command Squad [2 PL, 34pts]


Categories: (REGIMENT), A M ,C S ,E ,I ,I ,V

Veteran [6pts]
Selections: Lasgun
Unit: Veteran, Weapon: Frag grenade, Lasgun

Veteran [6pts]
Selections: Lasgun
Unit: Veteran, Weapon: Frag grenade, Lasgun

Veteran w/ Regimental Standard [11pts]


Selections: Regimental Standard [5pts]
Abilities: Regimental Standard, Unit: Veteran, Weapon: Frag grenade

Veteran w/ Vox-caster [11pts]


Selections: Vox-caster [5pts]
Abilities: Vox-caster, Unit: Veteran, Weapon: Frag grenade

Abilities Description Ref

Regimental All friendly <b><REGIMENT> units add 1 to their Leadership whilst they are within 6" of any <b><REGIMENT> Veteran Codex: Astra
Standard with a regimental standard. Militarum

If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend
Vox-caster
the range of the order to 18" if the target unit also contains a vox-caster.

Unit M WS BS S T W A Ld Save Ref

Veteran 6" 4+ 3+ 3 3 1 1 6 5+ Codex: Astra Militarum p30

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24 Rapid Fire 1 3 0 1 -

Master of Ordnance [2 PL, 30pts]


Categories: (REGIMENT), A M ,C ,E ,I ,I ,M O ,O
Abilities: Master of Ballistics, Unit: Master of Ordnance, Weapon: Artillery Barrage, Laspistol

Abilities Description Ref

Master of You can re-roll any hit rolls of 1 made for friendly <Regiment> Basilisks, Wyverns, Manticores or Deathstrikes when they target
Ballistics enemy units over 36" away in the Shooting phase, if they are within 6" of this model.

Unit M WS BS S T W A Ld Save Ref

Master of Ordnance 6" 4+ 3+ 3 3 3 2 6 5+

Weapon Range Type S AP D Abilities Ref

This weapon can only be fired once per battle, and cannot be used if the bearer moves. This
Codex:
Artillery Heavy weapon can target units that are not visible to the bearer (when doing so, subtract 1 from
100" 8 -2 D3 Astra
Barrage D6 the hit rolls). You may only use one artillery barrage per turn, regardless of how many
Militarum
Masters of Ordnance you have in your army.

Pistol
Laspistol 12 3 0 1 -
1

Platoon Commander [2 PL, 25pts]


Selections: Chainsword, Plasma pistol [5pts]
Categories: (REGIMENT), A M ,C ,E ,I ,I ,O ,P C
Abilities: Refractor Field, Voice of Command, Unit: Platoon Commander, Weapon: Chainsword, Frag grenade, Plasma pistol, Standard, Plasma pistol,
Supercharge

Abilities Description Ref

Refractor
This model has a 5+ invulnerable save.
Field

This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be
Voice of
issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a
Command
target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

Unit M WS BS S T W A Ld Save Ref

Platoon Commander 6" 3+ 3+ 3 3 3 3 7 5+ Index: Imperium 2 p14

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Plasma pistol, Standard 12" Pistol 1 7 -3 1 -

Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge

Ratlings [2 PL, 45pts]


Categories: E ,A M ,M A ,E ,A M ,I ,I ,M A ,R
Abilities: Find the Best Spot, Naturally Stealthy, Shoot Sharp and Scarper

5x Ratling [45pts]
Selections: 5x Sniper Rifle [10pts]
Unit: Ratling, Weapon: Sniper rifle

Abilities Description Ref

Find the Best Instead of deploying normally, this unit may wait until both armies are fully deployed and then be placed anywhere on the
Spot board that is more than 18" from any enemy models.

Naturally
Models in this unit receive a 2+ bonus to their saving throw when they receive the benefits of cover instead of only +1.
Stealthy

Shoot Sharp and Immediately after making a shooting attack (other than firing Overwatch), this unit can move as if it were the Movement
Scarper phase (though it cannot Advance as part of this move).

Unit M WS BS S T W A Ld Save Ref

Ratling 5" 5+ 3+ 2 2 1 1 5 6+ Codex: Astra Militarum p43

Weapon Range Type S AP D Abilities Ref

Sniper Heavy This weapon may target a CHARACTER even if it is not the closest enemy unit. If you roll a wound roll
36" 4 0 1
rifle 1 of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.
Ratlings [2 PL, 45pts]
Categories: E ,A M ,M A ,E ,A M ,I ,I ,M A ,R
Abilities: Find the Best Spot, Naturally Stealthy, Shoot Sharp and Scarper

5x Ratling [45pts]
Selections: 5x Sniper Rifle [10pts]
Unit: Ratling, Weapon: Sniper rifle

Abilities Description Ref

Find the Best Instead of deploying normally, this unit may wait until both armies are fully deployed and then be placed anywhere on the
Spot board that is more than 18" from any enemy models.

Naturally
Models in this unit receive a 2+ bonus to their saving throw when they receive the benefits of cover instead of only +1.
Stealthy

Shoot Sharp and Immediately after making a shooting attack (other than firing Overwatch), this unit can move as if it were the Movement
Scarper phase (though it cannot Advance as part of this move).

Unit M WS BS S T W A Ld Save Ref

Ratling 5" 5+ 3+ 2 2 1 1 5 6+ Codex: Astra Militarum p43

Weapon Range Type S AP D Abilities Ref

Sniper Heavy This weapon may target a CHARACTER even if it is not the closest enemy unit. If you roll a wound roll
36" 4 0 1
rifle 1 of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.

Fast Attack [3 PL, 55pts]

Armoured Sentinels [3 PL, 55pts]


Categories: (REGIMENT), A M ,A S ,F A ,I ,V

Armoured Sentinel [3 PL, 55pts]


Selections: Plasma Cannon [15pts]
Abilities: Explodes (6+/3"/1), Smoke Launchers, Unit: Armoured Sentinel, Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark.
(6+/3"/1) On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.

Smoke Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next
BRB
Launchers Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Unit M WS BS S T W A Ld Save Ref

Armoured Sentinel 8" 4+ 4+ 5 6 6 1 7 3+ Codex: Astra Militarum p45

Weapon Range Type S AP D Abilities Ref

Heavy
Plasma cannon, Standard 36" 7 -3 1 -
D3

Plasma cannon, Heavy On a hit roll of 1, the bearer is slain after all of this weapon's shots have been
36" 8 -3 2
Supercharge D3 resolved.

Selection Rules
Avalanche of Muscle: youcan add 1 to the Attacks characteristic of thie model in the Fight phase on any turn in which it made a successful charge. This ability may only be
used the first time this model fights each turn. (Codex: Astra Militarum p102)
Zealot: You can re-roll failed hit rolls for this unit in a turn in which it charged, made a heroic intervention, or was changed by an enemy unit.
(Codex: Astra Militarum p99)

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