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40K character generator and character sheet

This spreadsheet can be used to generate a new Rogue Trader, Dark Heresy or Deathwatch character and to ad
It currently supports material from the Dark Heresy (Core Rulebook, Inquisitors Handbook, Radicals Handbook,
Rogue Trader (Core Rulebook, Into the Storm, Hostile Acquisitions) and Deatchwatc

Tips: Always use the blank sheet to start a new character, not a previously used one as some formulas are overr
I tend to save a blank character sheet (.rtc file) and load that in during testing to ensure the workbook is correct
OpenOffice users should do a recalculate hard (Ctrl+Shift+F9) after opening the workbook to ensure all dropdow
LibreOffice users should note that the macros will work but there is problem with alignment of all the tick boxes

Instructions
First fill in your basic character details on the Character Generation sheet. You can change the Orange Title from
Note: The implementation of Grey Knights falls somewhere between the Dark Heresy and Deathwatch rules. As
The light blue cells indicate areas to enter data. Some of these will become available or unavailable depending o
Sample Data Entry Cell
If your character has mutations then add them to the Mutations sheet. This is also used to add in malignancies

To spend XP go to the Skills and Talents sheets.


On the Skills sheet you can tick the available skill advances (shown with a blue background). If the text is greye
Some skills will already be ticked and have zero XP cost if they were acquired as part of your origin path or caree
On the Talents sheet you can see the talents for which you qualify. Tick the appropriate box, if it is highlighted in
If the talent has an associated option the drop down menu to the right of the option will highlight in blue and y
Finally switch to the Shop sheet and mark the items you own and carry then move to the Equipment sheet to e

The Advancement sheet is for adding in XP gained and levelling up. Select the next rank when you have spent e
You can also increase your characteristics on this sheet, enter elite advances not available elsewhere and adjust
Note: When reaching a new rank you may find some previously chosen skills become available at a lower cost (p
To get around this problem, put the difference in the XP cost into the "other" cell in the XP spent summary. i.e. If

If you are playing an Imperial Psyker, Adept, Sorceror or Librarian, the Powers sheet is used to select your psych
If you are playing Deathwatch and want to design your own Chapter using the rules from Rites of Battle, this sho

All this data is consolidated on a choice of 3 printable character sheets. The Imperial or Modern style Character
The Talent Summary sheet can also be printed. It contains a summary of the talents descriptions, influence tale
Finally, the DW Mode sheet contains a summary of the Solo and Squad modes available to your character. It can
Characters can be saved and loaded from the Character Generation sheet. The save process creates a small .rtc
The save files will allow you to continue to develop your characters in future releases of this spreadsheet witho

You can also adjust the behaviour of the workbook by adjusting the options on the Character Generation sheet
If you find errors in the spreadsheet or have enhancement requests, feel free to contact me via email or the for
The 40K setting and RPG design are © Black Industries, Fantasy Flight Games and Games Workshop and are use
The programming and design of the sheet remain © Daryl Tose 2010-2012 (drt@blackmoor.org.uk)
Visit the webpage below for links to the forum and to download the latest release.
http://www.blackmoor.org.uk/40K.html
atch character and to advance an existing one when you gain experience.
ook, Radicals Handbook, Disciples of the Dark Gods, Blood of Martyrs and Ascension, Daemon Hunter, The Lathe Worlds, The Book of Ju
isitions) and Deatchwatch (Core Rulebook, Rites of Battle, First Foundings)

some formulas are overridden when tick boxes are used.


e the workbook is correctly reset.
ok to ensure all dropdown menus are calculated correctly. Save the .xls file as an .ods and reload before starting data entry. Macros wil
ment of all the tick boxes on the skills sheet and recalculation speeds are so slow as to make the sheet unusable on all but the fastest m

nge the Orange Title from Rogue Trader to Dark Heresy or Deathwatch depending on your adventure setting.
nd Deathwatch rules. As such they have their own setting.
unavailable depending on other options chosen.

d to add in malignancies (caused by corruption) and disorders (from insanity) as your character advances.

und). If the text is greyed out then you have not met the prerequisites.
your origin path or career. XP values can be adjusted if taken as an elite advance with a different XP cost.
box, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if taken as an elite advance.
ll highlight in blue and you should select the appropriate option from that menu.
he Equipment sheet to equip your armour and weapons.

k when you have spent enough XP to cross a level boundary.


ble elsewhere and adjust values such as insanity, corruption and fate that change during game play.
vailable at a lower cost (particularly in Deathwatch) and the sheet automatically assumes you have taken the lower cost option. This ma
XP spent summary. i.e. If the XP went down by 200, add 200 into the "other" cell.

used to select your psychic powers dependant on your Psy rating and talents or to buy Ascended powers.
m Rites of Battle, this should be done on the "Chapter" sheet before creating your character.

Modern style Character Sheets show all the information in differring formats and the Text CS can be used to export (cut and paste) to o
scriptions, influence talents and the combat rules, useful for new players. The Gear summary can also be printed if you have too much
e to your character. It can be printed and turned to face the appropriate direction when in combat.
ocess creates a small .rtc file that can be loaded at a later time. To do this you must enable macros, however in OpenOffice or new vers
f this spreadsheet without the need to re-enter all the details.

racter Generation sheet, i.e. whether an expansion book is allowed. Note these options are not saved with the character.
t me via email or the forum.
es Workshop and are used with thanks by a fan.
moor.org.uk)
, The Lathe Worlds, The Book of Judgement),

ore starting data entry. Macros will NOT work.


unusable on all but the fastest machines.

ken the lower cost option. This may mean your XP spent goes down!

used to export (cut and paste) to other applications using the stand book notation.
o be printed if you have too much to fit on the character sheet.

owever in OpenOffice or new versions of Office for Mac macros will not work.

d with the character.


Character Creation Version 6.46 Rogue Trader
Characteristics Rolled (2d10) Background Bonus Starting Value Options
Weapon Skill (WS) 25 25 Character Sheet Colouring Colour
Ballistic Skill (BS) 25 25 Allow Inquisitors Handbook Yes
Strength (S) 25 25 Random dice rolls Allow Ascension Yes
Toughness (T) 25 25 1d5 1 Allow Into the Storm Yes
Agility (Ag) 25 25 1d10 10 Allow Into Hostile Acquisitions Yes
Intelligence (Int) 25 25 2d10 14 Allow Radicals Handbook Yes
Perception (Per) 25 25 1d100 42 Allow Blood of Martyrs Yes
Will Power (WP) 25 25 Allow Rites of Battle Yes
Fellowship (Fel) 25 25 Allow Daemon Hunter Yes
Allow First Founding Yes
Rolled Values Current Value XP to Spend Allow Lathe Worlds Yes
Character Name Wounds (1d5) 500 Allow Book of Judgement Yes
Player Fate (1d10) Use Errata weapon stats Yes
Career Insanity
Corruption House Rules
Ship Role Handedness Rank 2 (Rogue Trader) XP starts at 7000
Allow invalid backgrounds No
IH Background xp affects rank No
Origin path Home World Birthright Lure of the void Trials and Travails Motivation Lineage Allow Web enhancements Yes
Options Adjust for Power Armour Yes
+2 Psy Rating from Unnatural WP No
Allow free origin path choice No

Character Description
Mutations
The descriptions and effects of some of the mutations differ in the Rogue Trader and Dark Heresy settings. Ensure you select the version from your gam
Dice Rolls 1d10 1 1d5 3
2d10 11 1d100 35
Rogue Trader
Gained Mutations Adjustments
1-5 : Grotesque
6-10 : Tough Hide
11-15 : Misshapen
16-20 : Feels no pain
21-25 : Brute
26-30 : Nightsider
31-35 : Mental Regressive
36-40 : Malformed hands
41-45 : Tox blood
46-50 : Hulking
51-55 : Wyrdling
56-59 : Vile deformity
60-63 : Aberration
64-67 : Degenerate mind
68-70 : Ravaged body
71-74 : Clawed/Fanged
75-78 : Necrophage
79-81 : Corrupted Flesh
82-85 : Venomous
86-89 : Hideous strength
90-91 : Multiple appendages
92-93 : Worm
94 : Nightmarish
95 : Malleable
96 : Winged
97 : Corpulent
98 : Shadow Kin
99 : Corrosive bile
100 : Hellspawn
Navigator Mutations
1-15: Strangely Jointed
16-30: Elongated Form
31-45: Pale and Hairless
46-55: Dark Eyes
56-60: Withered Form
61-65: Bloated Form
66-70: Membranous Growth
71-80: Inhuman Visage
76-85: Fingers like Talons
81-85: Needle Teeth
86-90: Disturbing Grace
91-95: Strange Vitality
96-100: Unnatural Presence
Dark Heresy
Minor Mutations
1-20 : Grotesque
21-30 : Tough Hide
31-40 : Misshapen
41-50 : Feels No Pain
51-60 : Brute
61-70 : Nightsider
71-80 : Big Eyes
81-85 : Malformed hands
86-89 : Tox Blood
90-99 : Wyrdling
100 : Major Mutation
1-25 : Vile Deformity
26-35 : Aberration
36-40 : Degenerate Mind
41-50 : Ravaged Body
51-60 : Clawed/Fanged
61-65 : Necrophage
66-70 : Corrupted Flesh
71-75 : Vile Alacrity
76-80 : Hideous Strength
81-85 : Multiple Appendages
86-90 : Worm
91-92 : Nightmarish
93-94 : Malleable
95-96 : Winged
97-98 : Corpulent
99 : Corrosive Bile
100 : Hellspawn
Corruption and Malignancies
re you select the version from your game setting.

Corruption levels Tested Characteristics


10
20
30
40
50
60
70
80
90
100 Retired

Gained Malignancies
Palsy
Dark Hearted
Ill-fortuned
Skin Affliction
Night Eyes
Morbid
Witch-Mark
Fell Obsession
Hatred
Irrational Nausea
Wasted Frame
Night Terrors
Poor Health
Distrustful
Malign Sight
Ashen Taste
Bloodlust
Blackouts
Strange Addiction
Insanity and Disorders

Insanity Mental Trauma Disorders


10
20
30
40
50
60
70
80
90
100 Retired

A Machine of Flesh
Brute
Clawed/Fanged
Feels no Pain
Nightsider
Tough Hide
Venomous
Regeneration
Sonar Sense
Sturdy
Skill sheet XP Spent on Skills
0

Name Stat Basic Trained +10 +20 Specialism


Acrobatics Ag
Awareness Per ü
Barter Fel ü
Blather Fel
Carouse T ü
Charm Fel ü
Chem-Use Int
Ciphers Int
- Rogue Trader
- Mercenary Cant
- Nobilite Encoding
- Throne Agent
- Inquisition
- Astropath
- Underworld
Climb S ü
Command Fel ü
Commerce Fel
Common Lore Int
- Adeptus Arbites
- Adeptus Astartes
- Adeptus Astra Telepathica
- Adeptus Mechanicus
- Administratum
- Ecclesiarchy
- Imperial Creed
- Imperial Guard
- Imperial Navy
- Imperium
- Koronus Expanse
- Machine Cult
- Navis Nobilite
- Orks
- Rogue Traders
- Tech
- Underworld
- War
Concealment Ag ü
Contortionist Ag ü
Deceive Fel ü
Demolition Int
Diplomacy Fel
Disguise Fel ü
Dodge Ag ü
Drive Ag
- Ground Vehicle
- Skimmer/Hover
- Walker
Evaluate Int ü
Forbidden Lore Int
- Adeptus Astartes
- Adeptus Mechanicus
- Archeotech
- Daemonology
- Heresy
- the Inquisition
- Mutants
- Navigators
- Pirates
- Psykers
- the Warp
- Xenos
- Ordos
- Officio Assassinorum
Gamble Int ü
Inquiry Fel ü
Interrogation WP
Intimidate S ü
Invocation WP
Lip Reading Per
Literacy Int
Logic Int ü
Medicae Int
Navigation Int
- Surface
- Stellar
- Warp
Performer Fel
- Dancer
- Musician
- Singer
- Storyteller
Pilot Ag
- Personal
- Flyers
- Space Craf
Psyniscience Per
Scholastic Lore Int
- Archaic
- Astromancy
- Beasts
- Bureaucracy
- Chymistry
- Codex Astartes
- Cryptology
- Drusian Chronicles
- Heraldry
- Imperial Warrants
- Imperial Creed
- Judgement
- Legend
- Navis Nobilite
- Numerology
- Occult
- Philosophy
- Tactica Imperialis
Scrutiny Per ü
Search Per ü
Secret Tongue Int
- Administratum
- Ecclesiarchy
- Military
- Navigator
- Throne Agent
- Rogue Trader
- Tech
- Underdeck
Security Ag
Shadowing Ag
Silent Move Ag ü
Sleight of Hand Ag
Speak Language Int
- Eldar
- Explorator Binary
- High Gothic
- Low Gothic
- Ork
- Kroot
- Stryxis
- Tau
- Hive Dialect
- Ship Dialect
- Techna-Lingua
- Trader's Cant
Survival Int
Swim S ü
Tactics Int
- Air Combat
- Armoured Tactics
- Assault Doctrine
- Defensive Doctrine
- Orbital Drop Procedures
- Recon and Stealth
- Void Combat
Tech-Use Int
Tracking Int
Trade
- Agri S
- Apothecary Int
- Archeologist Int
- Armourer Ag
- Artist Ag
- Astrographer Ag
- Chymist Int
- Cryptographer Int
- Explorator Int
- Linguist Int
- Remembrancer Ag or Int
- Scrimshawer Int
- Shipwright Int
- Soothsayer Fel
- Technomat Int
- Trader Fel
- Voidfarer Ag
- Smith S
- Tanner S
- Valet Fel
- Wright Int
Wrangling Int
Skill Mastery (Ascension only) Acquired
Athletic Mastery Acrobatics, Climb, Contortionist, Dodge, Swim
Commerce Mastery Barter, Evaluate
Common Lore Mastery Common Lore (all skill groups)
Cryptological Mastery Ciphers (all skill groups), Secret Tongue (all skill group
Decadent Mastery Carouse, Gamble, Performer (all skill groups)
Charismatic Mastery Blather, Charm, Command
Driving Mastery Driving (all skill groups)
Fieldcraf Mastery Navigation (surface), Survival, Tracking, Wrangling
Forbidden Lore Mastery Forbidden Lore (all skill groups)
Investigation Mastery Inquiry, Interrogation, Intimidate
Linguistic Mastery Lip Reading, Literacy, Speak Language (High/Low Go
Observation Mastery Awareness, Scrutiny, Search
Piloting Mastery Pilot (all skill groups), Navigation (Stellar)
Scholastic Lore Mastery Logic, Scholastic Lore (all skill groups)
Shadow Craf Mastery Deceive, Disguise, Security, Sleight of Hand
Stealth Mastery Concealment, Silent Move, Shadowing
Tech Lore Mastery Chem-Use, Demolition, Medicae, Tech-Use
Warp Lore Mastery Invocation, Psyniscience
XP to Spend
500
Misc Bonus
XP Value
b, Contortionist, Dodge, Swim

groups), Secret Tongue (all skill groups)


e, Performer (all skill groups)

ace), Survival, Tracking, Wrangling

ation, Intimidate
eracy, Speak Language (High/Low Gothic, Ship Dia

oups), Navigation (Stellar)


c Lore (all skill groups)
e, Security, Sleight of Hand
lent Move, Shadowing
olition, Medicae, Tech-Use
Character Anonymous
Career None chosen, see Character Generation Sheet
Rank 1

Talent
XP to Spend 500

Err:502 Err:502

XP cost Bought
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Key
Talent available
Prerequisites not met

Talent possessed

Prerequisite
Description
0 Proficient with all (non exotic) basic weapons
0 Battle Rage, Berserk Charge, Frenzy, Furious Assault
0 Assassin's Strike, Blade Master, Combat Master, Counter Attack, Wall of Steel
0 Ferric Lure, Ferric Summons
0 Foresight, Total Recall
0 Crippling Strike, Crushing Blow, Precise Blow, Sure Strike
0 Energy Cache, Luminen Blast, Luminen Charge, Luminen Shock
0 Enhanced Bionic Frame, Machinator Array, Mechadendrite Use, The Flesh is Weak
0 Maglev Grace, Maglev Transcendence
0 Ambidextrous, Two weapon (Ballistic), Dual Shot, Independent Targeting, Gunslinger
0 Proficient with all (non exotic) heavy weapons
0 Air of Authority, Iron Discipline, Into the Jaws of Hell, Master Orator
0 Quick Draw, Paranoia, Rapid Reaction, Leap Up, Light Sleeper, Lightning Reflexes
0 Die Hard, Hardy, Iron Jaw, Resistance (Cold, Heat, Poison), True Grit
0 Binary Chatter, Elctro Graf Use, Gun Blessing, Technical Knock
0 Proficient with all (non exotic) melee weapons
0 Mental Fortress, Resistance (Psychic), Strong Minded
0 Crack Shot, Deadeye shot, Marksman, Mighty Shot, Sharpshooter
0 Proficient with all (non exotic) pistol weapons
0 Autosanguine, Chem Geld, Orthoproxy, Prosanguine, Rite of pure thought
0 Ambidextrous, Two weapon (Melee), Dual Strike, Lightning Attack, Swif Attack
0 Armour of Contempt, Fearless, Insanely Faithful, Jaded, Resistance (Fear), Unshakable Faith
0 Proficient with all (non exotic) thrown weapons
0 Hatred (all), Inspire Wrath, Litany of Hate
0 Disarm, Unarmed Master, Unarmed Warrior, Takedown, Street Fighting
0 Deflect Shot, Hard Target, Step Aside
akable Faith
Shopping
Select the items you own (put the quantity in the owned column and adjust the number carried if you don't carry them all)
For ammo - the quantity reflects the number of clips owned.

Owned Carried Item


Backpack
Cameleoline Cloak
Charm
Chrono
Clip/Drop Harness
Clothing
Explosive collar
Filtration Plugs
Infra-Red Goggles
Photo-Visors/Contacts
Re-Breather
Recoil Glove
Respirator/Gas-Mask
Void Suit
Braid Cloak
Soul Mask
Hunting Musk
Gloom Eye
Ocular Catechizer
Opus Machina
Aerial Pinions 4 line
Aerial Pinions 6 line
Redole Re-breather
Thermal Gloves
Jump Pack
Magboots
Selenite Void Suit
Selenite Void Suit with Impellor
Backpack or Field Sack
Dog Tags
Uniform
Spider Pads
Gil Filter
Holo Visor
Consecrated Scrolls
Grimoire of True Names
Litany Micro-Beads
Neural Scourge
Psyocculum
Soubrious Power Pack
Ulumeathi Plasma Siphon
Unguents or Warding
Night Cloak
Preysense Goggles
Shifting Fabric
Survival Suit
Blast Goggles
Rockhound Voidware Suit
Slip Suit
Targeting Monocle
Chalice of Vision
Adamantine Mantle
Devotion Chain
Tabard
Ornamental
DW/Squad Heraldry
Chapter Heraldry
Blood Drop Pendant
Golden Icons
Icon of Inspiration
Wings of Wrath
Purity Focus
Robe
Scholar's Robe
Robe of Secrets
Seeker's Robe
Wolf Pelt
Runic Totem
Bloodied Hunter
Sea Wolf
Sun Wolf
Tempest Amulet
Amulet of Might
Victory Scripture
Guardian Amulet
Cingulum
Adamantine Inlays
Honor Belis
Marks of Leadership
Heraldry Scroll
Ossific Relic
Scrimshaw Tools
Harness
Jump Pack
Magboots
Psychic Hood
Back Banner
Charm
Chrono
Dilation Field
Amasec
De-Tox
Frenzon
Injector
Lho-sticks
Medikit
Obscura
Ration Packs
Recaf
Rotgut Booze
Sacred Machine Oil
Slaught
Spook
Stimm
Black Janix Venom
Morphia-V
Dusk Lotus (The Wrack)
Tox-Jack
Sump Vine Sap
Ars Imperialis Mortua
Powdered Maidensfoil
Tyche's Kiss
Ash Slug Secretion
Feral Healer's Kit
Feudal Healer's Kit
Sleep Dust
Sour Mud
Styckle Oil
Belly-Churn
Spirit Tonic
Styger Milk
Gorsk White Gyn
Quaddis Wine Sorrowful Vintage
Quaddis Wine Golden Tokay
Kataline Malmsey
Night Dust
Panimmune
Slam
Somna
Verita
The Tears of the Dragon
Dryas (per dose)
Polygum
Ration Grubs
Coral Paste
Ploin Juice
Civilian Relief Rations
Combat Ration Pack
Daily Prayers
Emergency Rations
Long Duration Ration Pack
Cast Spray
Counterseptic Drugs
Ghostfire Extract
Halo
Kick
Rainbow
Synth-Skin
Toxin Wands
Dreamjuice
Imperium's Fervour
Clear
Eazille
Holdfast
Hyperexia
Karrikian Red-Eye
Leatherwort
Sandstone
Scav-Glysten
Scraper-Ripper
Sisk-Ash
Truth Revealed
Zumthorian Greyve
Medkit(Advanced)
high provender
sacred unguents
Thosophit's Philtre
Tranq
Attention Spanner
Blush
Cold Fire
Ploin Juice
Raenka
Spur
Wideawake
White Void
Barrage
Burnscour Rain
Geist
Glimmer
Haze
Silver Anathema
Spinebark Sap
Tox-Mister
De-Tox
Deadlock (Toxin)
Delay Agent (Toxin)
Genophage (Toxin)
Injector
Narthecium
Pain Suppressant
Repair Cement
Resuscitex
Sacred Unguents
Auspex/Scanner
Auto Quill
Combi-tool
Data-slate
Demo Charge
Excruciator Kit
Glow-globe/Lamp pack
Grapnel
Lascutter
Magnoculars
Manacles
Micro-bead
Multikey
Navis Prima
Pict Recorder
Psy-Focus
Screamers
Stummers
Vox-caster
Writing Kit
Caltrop
Capsican Trap
Glo-slug of Dusk
Kill Stick
Powder Bomb
Skeleton Key
Skem Net
Smoke Flare
Spark Rocks
Spine Pick
Stink Bomb
Axe-Rake
Cognomen
Forgery Kit
Heretic's Wake Deck
Holo Wafer
Mantle Shrine
Penthrift Dreadfuls
Salvation Auger, Basic
Salvation Auger, Superior
Vox-Phonograph
Cylinder
Vox-Thief, Short-Range
Vox-Thief, Long-Range
Ward Accessor
Cogitator Emplaced
Cogitator Personal
Grey Device
Holo-Projector
Isotropic Fuel Rods
Greater Icon of Passage
Calixis Survival Kit
Beetle Tent 3 person
Beetle Tent 6 person
Beetle Tent Extra Armour
Camp Warders
Poi-Savant
Shade-Servitor
Sky Eye
Emergency Kit
Melta Gel
The 9-70 Entrenching Tool
Bedroll
Compass/Orienting Device
Hostile Weather Gear
Infantryman's Uplifting Primer
Infantry Lamp Pack
Mess Kit
Personal Grooming Kit
Sandbags
Tent
Tool Kit
Weapon/ Gear Storage
Weapon Maintenance Kit
Whistle
Core-Gel
Scatter-Caster
Null Box
Psy-Jammer Amulet
Psy-Tracker
Privacy Field
Line Ascender
Vox Tracker
Intrusion Spirit
Tracking Device
Vox Bug
Pict Fly
Pict-Caster
Gene Printer
Lord Marshal Goreman's Carta Sanguine
Lock-Punch
Magnacles
Magnetic Harness
Pinner
Strait Cape
Vertical Spindle Set
Vox-Pickup
Vox Privacy Field
Wall Eater
Almanac Astrae Divinitus
Arms Coffer
Calculance Array
Data-loom (Hadd-Pattern)
Diagnostor
Grav Chute
Lord-Captain's Baton
Mefonte's Orthodoxy
Multicompass
Renumeration Engine
Venom Ring
Murder Cogitator
Prognosticaon
Speculum Umbrae
Q'Orl Mind Grub
Badge of Office
Backpack Ammo/Power Pack
Cerebral Plug
Grav-Chute
Sentinel Array
Aquila Magnificus
Bloodlock Bolt
Bomb Spray
Concealed Holster
Det-Cord, Det-Tape
Disguise Kit
Emergency Hab
Firewater
Flak Spray
Flex Tent
Flip-Belt
Glidewing
Gravity Generator
Hab Base
Lingua-Vox Servitor
Long-Range Auspex
Nephitic Acid
Perimeter System
Physik kit
Plagueword Venom
Power Board
Promethium
Psycrystal
Skinplant
Stasis Pod
Travel Survival Kit
Screaming Tourniquet
Strait-Cape
Blacklight Projector
Blurshield
Caged Songbird
Carnelian Sievestone
Chronal Energizer
Holo-Suit
Stryxian Compact
Void Abacus
Warp Jump Pack
Aetherscrye Goggles
Beast Cage (Average)
Beast Cage (Hulking)
Beast Cage (Enormous)
Beast Cage (Massive)
Eldar Grav-platform
Elseways Charts
Occlusive Vault
Prognosticator
Voidbait (Augur)
Voidbait (Warp)
Chaplet Eccleisasticus
Cilice
Dialogous Staff
Eikon
Hospitaller Medicae Tools
Liber Heresius
Litanies of Faith
Pilgrim's Travel Staff
Psyocculum
Reliquary
Questing Pilgrim Badge
Seraphim Jump Pack
Ring of Suffrage
Rule of Sororitas
Simulacrum Imperialis
Witch Cage
Cluster Mine
Signum
Signum Link
Auspex
Cartograph
Codex Astartes
Combi-Tool
Data Slate
Demolition Charges
Elucidator
Lamp/Glow-Globe
Locus Seeker
Magnoculars
Melta Bomb
Multikey
Pict Recorder
Psy-Focus
Reductor
Restraints
Screamers
Stummers
Teleport Homer
Vox-Caster
Combat Webbing
Grapnel
Grav-Chute
Auto-Sense Goggles
Camo-Cloak
Cameleoline Tarpaulin
Clavis
Diagnosticator
Infiltriol Enamel
Grav-Flares
Luminator Signal Flare Capsules
Siege Auspex
Stalker Flares
Vivisection Cage
Chain of Zeal
Wings of Saronath
Blacksnow Charm
Augery Malifica
The Plecian Tome
Gang Leathers
Heavy Leathers
Quilted Vest
Beast Furs
Grox Hides
Chain Coat
Feudal Plate
Xeno Hides
Banded Armour
Bone
Bracers
Heavy Plate
Scale Armour
Scrag Furs
Silkmail
Mirker's Greaves
Iron Collar
Burnscour Beast Hide
Flak Helmet
Flak Gauntlets
Light Flak Coat
Flak Vest
Flak Jacket
Flak Cloak
Guard Flak Armour
Flak Greatcoat
Mask Bodyglove
Blur Suit
Flak Coat
Flak Armour
Mesh Cowl
Mesh Gloves
Xeno Mesh
Mesh Vest
Mesh Combat Cloak
Mesh-Weave Clothing
Hardened Body Glove
Volcanis Shroud
Carapace Helm
Carapace Vambraces
Carapace Greaves
Enforcer Light Carapace
Carapace Chest Plate
Storm Trooper Carapace
Pressure Carapace
Magistratum Carapace
Boarding Armour
Windrider Carapace
Cameleoline Combat Armour
Shock Carapace
Cadian Kasrkin Carapace
Judge's Carapace
Hospitaller Carapace
Sanctified Carapace
Adeptus Arbites Carapace
Gutterforge Armour
Judge Armour
Verispex Armour
Verispex Helm
Scout Armour
Carapace Armour
Deathwatch Scout Armour
Crimson Armour
Light Power Armour
Power Armour
Dragon Scale
Lidhl Power Armour
Ignatus Power Armour
Heavy Power Armour
Sororitas Powered Armour
Malleus Power Armour
Malleus Terminator Armour
Grey Knight Power Armour
Grey Knight Terminator Armour
Nemesis Dreadknight
Astartes Power Armour
Artificer Armour
Terminator Armour
Armour of the Remorseless Crusader
Diagnostor Helmet
Mk I "Thunder" Armour
Mk II "Crusade" Armour
Mk III "Iron" Armour
Mk IV "Maximus" Armour
Mk V "Heresy" Armour
Mk VI "Corvus" Armour
Mk VIII "Errant" Armour
Amulet of Warding
Refractor Field
Refractor Charge Cell
Rosarius
Refraction Bracer
Refraction Field (Brontian Pattern)
Jokaerian Field
Refractor Field (Lathe)
Rosarius (Maccabien)
Icon of the Just (Daemonsbane)
Null Blocker (Lathe)
Archeotech Mirror Shield
Conversion Field (Locke)
Displacer Field (Mars)
Eldar Forceshield
Power Field (Personal) (Ryza)
Power Field (Vehicle/Emplacement)
Refractor Field (Mars)
Salvation Shield
Combat Shield
Storm Shield
Iron Halo
Levin Shield
Rosarius
Synskin
Great Wolf Pelt
Salamanders' Mantle
Mantle of the Fallen Wolf
Environmental body Glove
Slither Boots
Wind Armour
Armoured Bodyglove
Holo-Armour
Mecronid Armour
Eldar Raider Armour
Flexsteel
Thermal
Ard Hat
Boss Pole
Eavy Armour
Iron Gob
Squighide
Fetish Pouch
Kroot Leathers
Totem
Augmetic Engine-Plate
Voidsuit (Footfall)
Xenos Chitin Armour
Blessed Sackcloth Tunic
Sanctified Chain Coat
Shield Robes
Cloaks of St. Aspira
Mantle of Ophelia
Arbites Riot Armour
Ballistic Cloth Surcoat
Vindicare Spy Mask
Vindicare Stealth Suit
Laspistol
Las Carbine
Lasgun
Long Las
MP Lascannon
Civitas
Death Light
Drusus Prime
Dueling Las
Minerva -Aegis
Palantine
Series-S Venom
Steel Burner
D'laku Hellgun
Fury
Hellgun
Hellpistol
Laslock
Mark III
Mark IV
Multi-Laser
Roth Pattern
Stormfront
Twin Lasgun
Integrated Lathe-Laspistol
Integrated Lathe-Lasrifle
Integrated Lathe-Lasblaster
Digital Laser
Synapse Disruptor
Archeotech Laspistol
Belasco Dueling Pistol
Hellpistol (Lucius)
Hellgun (Lucius)
Las Gauntlets
Lascarbine (Locke)
Hellgun (Cadian)
Hellpistol (Cadian)
Assault Lasgun
Mark IV Dervish
Mezoa Lascutter
Lascannon
Retribution
Shotlas
Stutter-las
Autopistol
Stub Revolver
Stub Auto
Hand Cannon
Autogun
Hunting Rifle
Shotgun
Pump-Action Shotgun
Combat Shotgun
Heavy Stubber
Armageddon
Armsman-10
Blackhammer
Carnodon
VI Crank Cannon
Creed-9
Encarmine
Fate Bringer
Flametongue
Hack Shotgun
Hecuter
Mariette
Mercy Killer
Meat Hammer
Nomad
Phobos Stubber
Puritan-14
Ripper Clip
Salvation
Scalptaker
Slayer
Spectre
Steadholder
Stormchild
Talon Mark III
54 Tranter
Panoptic
Vanahein
Ironclaw
Naval Shotcannon
Irontalon
Shotgun Pistol
Alcher Mark IV
Assault Cannon
Autocannon
Doreas Pattern
Orthlak Mark IV
Integrated Catalytic Mass Driver
Integrated Heavy Catalytic Mass Driver
Catechist
Baraspian Palm Gun
Hell Rifle
Sting-Blunt
Ius Automatic
Judgeslayer Handcannon
Raffir Ringleader Pistol
Raffir Pax Factorem Rifle
Vox Legi-pattern Shotgun
Bulldog Heavy Stubber
Heavy Stubber(Orthlack)
Heavy Stubber(Ursid)
Naval Pistol(Mars)
Assault Stubber
Civilian Firearm
Disposable Handgun
Ripper Pistol
Sniper Rifle
Auto-Carbine
Auto-Stubber
Boarding Gun
Harpoon Gun
Razorhail Gun
Shotgun (Persecutor)
Void Speargun
Astartes Assault Cannon
Astartes Shotgun
Raven Shotgun
Assault Shotgun
Bolt Pistol
Boltgun
Heavy Bolter
Angelus
Mauler
Spitfire
Garm Pattern
Scourge Boltgun
Sacristan Bolter
Boltgun(Locke)
Bolt Pistol(Ceres)
Storm Bolter(Mars)
Heavy Bolter(Solar)
Malleus Psycannon
Storm Bolter (Ryza)
Bolter Cane
Solo Boltgun
Bolt Carbine (Ceres)
Bolt Pistol (Footfall)
Boltgun (Footfall)
Boltgun (Archeotech)
Godwyn-De'az Bolter
Godwyn-De'az Storm Bolter
Astartes Storm Bolter
Astartes Bolt Pistol
Bolter (Godwyn)
Boltgun (Stalker)
Combi-Weapon
Astartes Heavy Bolter
Storm Bolter
Skapulan Bolter
Angelus Bolter
Gilded Boltgun
Bolter (Hesh)
Furious Vengeance
Guardian Bolt Pistol
Octavio's Burden
Redemption of St. Sulech
Urion's Doom
Inferno Pistol
Meltagun
Melta-Cutter
Multi-Melta
Ultimo
Thermal Lance
Inferno Pistol(Mars)
Meltagun(Mars)
Meltagun(Mezoa)
Thermal Lance(Mars)
Multi-Melta(Mars)
Hellax Infernus
Beamer Meltagun
Melta Cutter
Seraphim Inferno Pistol
Infernus Pistol
Meltagun (Vulkan)
Multi-Melta (Maxima)
Conflagration Infernus Pistol
Conflagration Meltagun
Firestorm Multi-Melta
Plasma Pistol
Plasma Gun
Kronos
Plasma Blaster
Plasma Cannon
Mark III Sunfury
Integrated Phased Plasma Rifle
Plasma Pistol(Ryza)
Plasma Gun(Mezoa)
Plasma Cannon(Ryza)
Plasma Pistol (Ryza)
Plasma Gun (Ryza)
Clovis Plasma Gun
Wrath Plasma Pistol
Astartes Plasma Cannon
Plasma Gun (Ragefire)
Astartes Plasma Pistol
Deathroar
Barrage Plasma Gun
Barrage Plasma Pistol
Plasma Gun 438
Hand Flamer
Flamer
Destroyer
Gas Torch
Tox Spray
Burst
Stingray
Heavy Flamer
Voss Pattern
Hand Flamer(Mezoa)
Flamer(Mezoa)
Heavy Flamer(Locke)
Assault Flamer
Flameburst
Seraphim Hand Flamer
Astartes Incinerator
Heavy Incinerator
Astartes Flamer
Astartes Hand Flamer
Astartes Heavy Flamer
Hellfire Flamer
Surtur's Breath
Balefire Gun
Immolation Rifle
Triflame Vambrace
Bolas
Hand Bow
Flintlock Pistol
Musket
Bow
Sling
Crossbow
Iocanthos Blunderbuss
Composite Bow
Deuce Pistol
Fedrid Rasor Disk
Flick Bow
Heavy Crossbow
Longbow
Siskan Musket
Vibe Spear
Volonx Bone Bolas
Volonx Thunderclap
Drive Nailer
Impaler
Scrap Cannon
Haywire Rifle
Blunderbuss
Hunting Quoit
Javelin
Grenade Launcher
RPG Launcher
Gorge GL
Disposable Launcher
Integrated Graviton Pulse Launcher
Grenade Launcher(Mezoa)
Grenade Launcher(Voss)
Missile Launcher(Locke)
Missile Launcher(Retobi)
Auto Launcher
Bola Launcher
Disposable Launcher (I)
Hunter-Killer Missile
Mole Mortar
Mortar (Voss)
Mortar (Locke)
Cyclone Launcher
Missile Launcher (Soundstrike)
Aux Grenade Launcher
Armoursbane Missile Launcher
Frag
Krak
Blind
Photon Flash
Hallucinogen
Fire Bomb
Choke Gas
Nail Bomb
Bilge Grenade
Frag Missile
Inferno/Thermal
Krak Missile
Mark III FG
Stun
Det-Cord and Tape
Fyceline
Limper Mine
Melta Bomb
Promethium
Haywire Grenade
Psyk-Out Grenade
Psykotroke Grenade
Rad Grenade
Anti-Plant
Filament
Plasma
Smoke
Virus
Ork Pulsa Mine
Bloodfire
Haywire
Howler
Kinetic
Minefield Round
Starflare
Scatter Round
Stunner
Tanglefoot
Toxin
Aetherflare
Microgrenade (Frag)
Microgrenade (Krak)
Rad
Scare
Web
Blind Grenade
Frag Grenade
Astartes Frag Missile
Incendiary Grenade
Incendiary Missile
Astartes Krak Grenade
Astartes Krak Missile
Nova Grenade
Plasma Grenade
Plasma Missile
Stasis Grenade
Stun Grenade
EMP Grenade
Photon Flash Grenade
Vortex Grenade
Anti-Plant Grenade
Anti-Plant Missile
Concussion Grenade
Concussion Missile
Cryo Grenade
Inhalation Grenade
Hopper Mine
Melta Bomb
Monoball Grenade
Needle Pistol
Web Pistol
Needle Rifle
Webber
Aegis-Redback
Galvian Needler
Hypo Pistol
Widower
Rad-Cleanser
Shock Blaster
Snare Gun
Empyrian Brain Mines
Tyranicus Heavy Webber
Crux Beam Gun
Dartcaster
Digi-laser
Digi-melta
Digi-needler
Digi-flamer
Graviton Gun
Kroot Rifle
Shuriken Catapult
Shuriken Pistol
Eldar Shuriken Pistol
Eldar Avenger Shuriken Catapult
Eldar Ranger Long Rifle
Enoulian Shard Pistol
Enoulian Shard Rifle
Ork Slugga
Ork Shoota
Ork Snazzgun
Callophean Psy-Engine
Morgauth Burn Caster
Xenarch Death-Arc
Digi-las
Digital Explosive
Purgatus Crossbow
Executor Pistol (Bolt)
Executor Pistol (Needle)
Exitus Pistol
Exitus Rifle
Meritech Cannon
Razorweb Launcher
Rocketfire Gun
Sonic Rifle
Web Gun
Heavy Webber
Assault Gauntlet
Entropic Accelerator
Lightning Cannon
Quill Blaster
Argonite Whistler
Dragon's Breath
Eldar Blaster
Eldar Deathspinner
Eldar Lasblaster
Eldar Sunrifle
Pulse Pistol
Pulse Rifle
Pulse Carbine
Larn Cutters
Splinter Pistol
Splinter Rifle
Xenos Flechette Blaster
Big Shoota
Burna
Deffgun
Rokkit Launcher
Bomb Squig
Sploding Squig
Stikkbomb
Stinkbomb
Kroot Hunting Rifle
Krootbow
Shardcaster
Firepike
Fusion Gun
Hawk's Talon
Shredder
Shuriken Cannon
Spinneret Rifle
Splinter Cannon
Terrorfex
Foul Sceptre
Kustom Blasta
Ripper Ray
Lightburner
Conversion Beamer
Astartes Psilencer
Astartes Psycannon
Gatling Psilencer
Heavy Psycannon
Digital Flamer
Digital Laser
Digital Melta
Sniper Rifle
Atomizer Cannon
Graviton Cannon
Mk.IX Ultra-Pattern Sharpshooter's Rifle
Seismic Escalation Detonator
Techxorcism Gun
Astartes Webber
Compact
Exterminator
Extra Grip
Fire Selector
Melee Attachment
Mono
Red-Dot Laser
Silencer
Telescopic Sight
Lathe Blade
Aux GL
Duplus Ammo Clips
Forearm Weapon Mounting
Targeter
Tripod and Bipods
Sanctified Weapon
Motion Predictor
Photo Sight
Preysense Sight
Omni-scope
Suspensors
Vox Operated
Spoor Targeter
Calamity Vent
Exterminator Cartridge
Tox Dispenser
Bigga Barrel
Bigga Klip
Kombi-Shoota
Kustom Job
Loudener
More Shooty
Red Light
Sparky Knobz
Spiky Bitz
Counterfeit Xenos Weapon
Loyalty Spirit (Vox)
Loyalty Spirit (Dermprint)
Loyalty Spirit (Genelock)
Loyalty Spirit (Arcane)
Maglev Impeller
Micro
Mono-sight
Pistol Grip
Pyre-lance Nozzle
Rangefinder
Stabiliser Harness
Starflare Vents
Whishper-bolt Discharger
Sarissa
Astartes Mono attachment
Astartes Chain attachment
Dipole Mag-lock
Arrows/ Quarrels
Shot
Bullets
Shells
Charge Pack (pistol)
Charge Pack (basic)
Charge Pack (heavy)
Fuel (pistol)
Fuel (basic)
Bolt Shells
Melta Canister (pistol)
Melta Canister (basic)
Overcharge Pack
Plasma Flask (pistol)
Plasma Flask (basic)
Exotic
Dumdum
Hot-shot Charge
Inferno Shells
Man-Stopper Bullets
Hellgun Backpack
Spitfire shells
Hypo-pistol ammo
Razor Darts
Dueling Las
Mariette cylinders
Hyper-Density Penetrators
Tempest Bolt Shells
Void Rounds
Blaze Shotgun Shells
Catechist Bolt
Blessed Ammunition
Psycannon Bolts
Purity Rounds
Cryptus Shotgun Shells
Psybolt Ammo
Psyflame Ammo
Backpack Ammo Pack
Amputator Shells
Bleeder Rounds
Expander Rounds
Explosive Arrows/Quarrels
Empyric null field generator
Morgauth ammo
Executioner Shotgun Shells
Exitus Rounds
Exitus Hellfire Rounds
Exitus Shield-Breaker Rounds
Exitus Turbo-Penetrator Rounds
Acid Shells
Airtorch Canister
Microburst Flask
Nephium Fuel Tank
Organgrinder Rounds
Snare Shells
Toxic Shot
Tracer Shells
Void Rounds
Bolt Shells, modified
Flachette Shells
Flachette Shells (Toxic)
Fyceline-tipped rounds
Gas Rounds
Micro-blast Needles
Incendiary Rounds
Shrieker Ammunition
Solid Slugs
Stun Shells
Toxic-saturated Promethium
Dragonfire Shells
Hellfire Rounds
Implosion Shells
Kraken Rounds
Metal Storm Rounds
Stalker Rounds
Vengeance Rounds
Witch Bolts
Breaching Rounds
Ignis Rounds
Penetrator Rounds
Razorweb Ammo
Shredder Rounds
Slug Rounds
Axe
Brass Knuckles
Club
Flail*
Great Weapon*
Groxwhip
Improvised
Hammer
Knife
Throwing Star/Knife
Shield
Spear*
Sword
Staff*
Unarmed
Bastard Sword
Buckler
Chain-Stick
Cutlass
Double Flail*
Long-Sabre*
Mirror Shield
Moon Blade
Punch Dagger
Sabre
Scythe*
Spetum*
Steam Drill*
Stiletto
Tower Shield(metal)
Tower Shield(wood)
Bolo Knife
Devil's Kiss
Emperor's Whisper
Punisher Baton
Render
Sigilite
Armoured Gauntlet
Boarding Pike*
Chimera Pistol Sword
Kraken Tooth Dagger
Man-Catcher
Naval Shield
Short Sword
Combat Knife
Guard Shield
Trophy Knife
Garrote
Sieve Blade
Percussion Mallet
Blackwing Halberd
Great Hammer*
Daggered Vambraces
Quicksilver Blade
Reliquary Blade
Sacred Incense
Truename Staff
Cosh
Shiv
Side Handle Baton
Synford-pattern Lockshield
Enforcer Riot Shield
Truncheon
Warhammer
Kineblades
Combat Shield
Falchion
Lacusta Hammer*
Memory Wire
Parrying Dagger
Swordstick Cane
Baptismal Mace
Daemon Pike*
Ecclesiarchy Corsesque*
Fire Lance*
Flame Hammer*
Mancatcher*
Praesidium Protectiva
Scoriada
Axe of Retribution*
Blade of Admonition*
Astartes Combat Knife
Ceremonial Sword
Sacris Claymore*
Astartes Combat Shield
Storm Shield
Sword of the Remorseless Crusader
Duelling Tulwar
Duty's End
The Corroded Falchion
Remembrance Shield
Salvation of Correus
Chainsword
Chain Axe
Chain Knife
Eviscerator*
Crimson Crown
Double-Edged Chainsword*
Drusian Chainsword
Chainsword (Hydraphur)
Chainsword (Eldar)
Astartes Chainsword
Witchbane
Jaw of Bloodcharn
The Krixian Chainglaive*
Power Blade
Power Sword
Serpintine
Energy Blade
Omnissian Axe
Power Fist
Power Longsword*
Witch Lance
Omnissian Rod
Venator Blade
Omnissian Axe(Sollex)
Power Axe(Mezoa)
Power Fist(Mezoa)
Power Maul(High)
Power Sword(Mordian)
Arbites Ultima-Pattern Power Maul (Low Power)
Arbites Ultima-Pattern Power Maul (High Power)
Daemonhammer
Power Stake
Burning Blade
Loi Pattern Power Axe*
Power Discus
Thunder Hammer*
Nemesis Force Sword
Nemesis Force Halberd
Nemesis Daemon Hammer
Nemesis Falchion
Nemesis Warding Stave
Nemesis Greatsword*
Nemesis Doomfist
Agni-pattern Power Maul (high power)
Bakka-pattern Power Ram
Cyclopea-pattern Power Maul
Lathe-pattern Power Maul (high power)
Electropick
Chainfist
Lightning Claw
Astartes Power Axe
Astartes Power Fist
Astartes Power Sword
Thunder Hammer
Omnissian Axe (Astartes)
Frost Blade
Deathwatch Relic Blade*
Artificer Omnissian Axe
Chogoris Lightning Blade
Cruciform of the Crusade
Duelling Tulwar
Glaive Encarmine
Honour Blades
The Needle of Truth
Power Lance
The Righteous Fist
Rune Staff
The Shadow in the Sky
Shard of Bekrin
Breaching Auger
Bulkhead Shears*
Crozius Arcanum
Executioner Axe*
Fist of Dragos
Power Claymore*
Power Falchion
Power Spear*
Skybolt
Teeth of The Blizzard
Shock Maul
Electro-Flail
Lightning Gauntlet
Lightning Chain*
Neural Whip
Officer's Cutlass
Shock-Staff
Integrated Coil-Whip
Shock Gauntlets
Concussion Mace
Agni-pattern Power Maul (low power)
Lathe-pattern Power Maul (low power)
Hredrian Shock-Staff
Orthlack Grudge-pattern Shock Batton
Shocker
Shock Glove
Shock-Staff (I)
Shock Knuckles
Shock Stars
Suppression Shield
Stunsphere
Shock Net
Breacher
Vivisector
Bulkhead Cutters
Integrated Lathes Arc-Welder
Fractal Blade
Ghost Sword
Harlequin's Kiss
Ork Choppa
Ork Choppa (I)
Enoulian Whisper Line
Apostatic Matrix
Empyric Conduit Blade
Aether Lance
Draethri Pain Gauntlet
Scythian Fury Talon
Neuro-Gauntlet
Agonizer
Egerian Shard Glaive
Kroot Rifle (melee)
Eldar Powersword
Forearm Powerblade
Galthite Lacerator
Inertial Hammer*
Macro Hammer*
Null Rod
Soft Sword
Hawk's Talon (Melee)
Eldar Biting Blade
Eldar Mirrorswords
Dark Eldar Scissorhand
Nadueshi Twinblade
Stryxis Aetherlash
Stryxis Curseblade
Zaythan Warblade
Big Choppa*
Grabba Stick
Grotwhip
Power Klaw
Force Axe
Force Staff*
Force Sword
Naduesh Force Axe
Naduesh Force Staff
Naduesh Force Sword
Astartes Force Staff*
Astartes Force Sword
Bionic Left Arm (Good)
Bionic Right Arm (Good)
Bionic Left Arm (Common)
Bionic Right Arm (Common)
Bionic Left Arm (Poor)
Bionic Right Arm (Poor)
Bionic Locomotion (Good)
Bionic Locomotion (Common)
Bionic Locomotion (Poor)
Bionic Respiratory System (Good)
Bionic Respiratory System (Common)
Bionic Respiratory System (Poor)
Auger Arrays
Ballistic Mechadendrite
Cortex Implants
Cybernetic Senses
Manipulator Mechadendrite
Machinator Array
Medicae Mechadendrite
Mind Impulse Unit
Optical Mechadendrite
Utility Mechadendrite
Chem Implants Chem Glands
Chem Implants Injector Rig
Concealed Weapon Bionic (Poor)
Concealed Weapon Bionic (Common)
Concealed Weapon Bionic (Good)
Hermetic Infusion (Common)
Hermetic Infusion (Good)
Mining Helot Augmetics
The Rite of Setesh
Vehicle Interface Circuits
Alatus-Pattern Jump Pack
Enhanced Potentia Coil
Lathes Mechadendrite Stabilisers
Perinetus-Pattern Servo Harness
Servo-Claw
Psy-Jammer Implant
Constructor Interface
Karrikian Lock-Arm (Left)
Karrikian Lock-Arm (Right)
Landrian Revealer
Malfian Dermaguise
Augmented Senses
Baleful Eye
Bionic Heart
Calculus Logi Upgrade
Cranial Armor
Locator Matrix
Memorance Implant
MIU Weapon Interface
Respiratory Filter Implant
Scribe-tines
Subskin Armor
Synthetic Muscle Grafts
Synthetic Muscle Grafts (Best)
Voidskin
Volitor Implant
Vox Implant
Malygrisian Bioforging
Transgenic Grafting
Plasma Cutter Mechadendrite
Servo-Arm
Blackbone Bracing
Gastral Bionics
Internal Blade
Internal Power Cell
Pain Ward
Vitae Supplement
Aetheric Wave-spars
Thief's Light
Servo-limb
Weapon Bracing
Interkeratic Implants
Twitch-mask
Astartes Servo-Arm
Servo-Harness
Bionic Hand
adjust the number carried if you don't carry them all)
Total Weight of items carried

Description
Holds stuff up to 50kg
+20 to concealment; when standing still, wearer counts as one Range bracket further away when targeted
depending on charm, could lead to lucky moments at DM discretion
keeps time
+30 to climb tests to descend, cannot fall
shows stance and worth
Fit on Helpless or Unconscious target; can explode remotely up to 1k, kills wearer, deals 1d10X Blast(3), removal without the trigger is -20 Tech-use
+20 toughness to resist gasses
No penalties due to darkness, +20 to vision based percep tests at night. Advanced can look like simple glasses
gain dark sight trait, good quality make immune to flash grenades
immune to gases and can breath underwater. Canisters last an hour before being replaced, cost 25 thrones and are scarce
can fire basic weapon with one hand without penalty
+30 to toughness tests to resist gas, may re-roll if failed
full suit with rebreather, can survive in a vacuum
+10 on concealment test when in forest or jungle terrain, +1 AP(primitive)
cool oversized mask
-20 on perception test to detect wearer by smell, lasts 1d10 hours
Scarce on Volg, glow like a candle, counts as superior charm, +10 to avoid pinning
+10 to literacy, lore, and search where close examination is needed. Failure by 4 or more degrees, gain one fatigue, can record onto data slate
need common lore (machine cult) skill, +10 to fellowship on followers of machine cult
harness that allows traversing below ceilings, half normal speed
ag test to move normal speed
helmet that draws oxygen from water to stay under indefinitely. Expires afer 10 years, no protection from airborne toxins, must keep gills wet
protect from cold, can use for +10 tech-use to power old data slates and such, can charge a lasgun charge pack for 1d5 shots
use pilot(jump pack) skill, sofens falls, Flyer(12) trait for 1 minute, power lasts 1 hour or strain before replacing
halve movement and ag, in low or no grav no penalty as long as he can walk.
last 10 hours in space, internal vox-link, seal patching kit, compact grapnel, photo-visor, 3AP to body, arms, legs, 4AP to head, -10 to ag
propel through open space with movement of 6, don’t work in normal gravity
can serve as body bag
Name and Rank tags worn by soldiers
Suitably styled clothing
+30 to climb, +10 on scree, talus, or similar
synthetic gill to breath underwater, needs constant immersion
detects infra-red laser on gun that can only be seen in visor, kind of bulky
One off use to reroll on the Psychic Phenomena table
Research True Name (-20 forbidden lore Daemonology) to auto confirm Righteous fury. Lasts 2d10+Int bonus days
Tune into 1 of 3 channels to grant various effects (Chem Geld, Jaded or +10 vs mind control). Count as deafened.
Grants +20 to interrogation tests ro does 1d5 damage to target.
Able to see psychic effects with +10 Awareness test. Non psychic effects are at -20 to spot. Gain fatigue afer 1 min.
Sanctified. Triggers warp instability.
Plasma weapons within 10m suffer -30 BS and lose volatile trait
When applied grants +20 vs Daemonic fear and +10 WP vs psychic effects. Lasts 1 month.
absorbs light and emits no heat, toughness test or suffer fatigue afer every hour, +30 to concealment when in dark
no penalty in darkness, +20 to vision based percep tests at night
like Rorschach's mask from watchmen but colorful
+20 to toughness test against extreme weather
Protects eyes from shrapnel and bright light
Contains enough air for 15 hours of operations. Applies -5 to user's Agility. Gain Fly (3) in low or zero gravity.
Grants +10 to escape Grapple, and opponents take -10 to Grapple.
May be a kind of sight (details on pg 133). -30 Scrutiny to determine true purpose. Counts as weapon's sight.
Chapter Relic of the Blood Angels. Gain +10 to all WS, BS, and Skill Tests and Unnatural Perception for 1 Hour. Page 167 for more details.
Deathwatch Relic. Negates two points of AP from incoming attacks. Gain +10 to Opposed WS Tests to Feint, and if Defensive Stance is taken, foes suffer an additional -10 to hit.
Chapter Trapping. Grants +3 to WP Tests to resist Fear effects and Cohesion Damage
Chapter Trapping. 3 Varieties.
Grants +2 to Fel Tests.
Restores 1 bonus Cohesion per Primary Obj. Completed.
Adds 1 to Squad's effective rank for determining BT Solo Ability Effectiveness, but lose 1 Base Cohes
Chapter Trapping. May add +13 to tests when spending a Fate Point instead of +10.
Chapter Trapping. 3 Varieties.
Grants +3 to Command Tests.
Adds +1 Damage if making a Charge Attack.
Reduces total incoming Corruption Points by 1.
Chapter Trapping. 3 Varieties.
Grants +3 to one kind of S. Lore test. (Add manually on skills sheet)
Grants +3 to one kind of F. Lore test. (Add manually on skills sheet)
Grant's +3 to all Scrutiny Tests.
Chapter Trapping. Grants +2 to all Intimidate Tests.
Chapter Trapping. 3 Varieties.
Adds +1 to any RF Damage.
Adds +3 to any tests with a single Drive or Pilot Test. (Add manually to skills sheet)
Adds +3 to all Awareness Tests.
Chapter Trapping. 3 Varieties
Adds +2 S afer all mods.
Adds +2 WS when fighting in single combat.
Counts as a charm
Chapter Trapping. 3 Varieties.
Adds +3 to Parry Tests.
Grants +3 on first WS attack roll in combat.
Grants +3 to any tests made to regain Cohesion or prevent its loss.
Chapter Trapping. Add +10 Kill Markers to any Assault Mission where it was displayed at least once in battle.
Grants +3 WS against a specific enemy type
Used to create an Ossific relic. Successes on Difficult (-10) Trade (Remembrancer) determines WS bonus
Grants +30 to Climb Tests, will not fall if failed.
May double base movement with short jump in any direction, ignoring obstacles. May have Flyer (12) for up to one minute
Reduce Ag by half when in use. Allows normal movement in low/zero-g.
Read page 171 for details.
Regain additional point of Cohesion when Kill-Team Leader spends a Fate Point to restore a point of Cohesion.
Acts as a charm.
Time piece.
Read page 172 for details.
alcohol drink
immediately removes all drug effects, stunned for 1d10-TB as you expel all you can inside you
become fearless and gain frenzy talent. Lasts 1d10 minutes
inject drugs, full action
cigs
+20 to medicae test (may treat as basic if untrained), 6 doses of stimm and other supplies
illegal recreational drug
FOOD
basically tea
basic booze
full action to make a gun immune to jamming for its clip size. If already jammed it unjams but is no immune
increase Ag and Per by 3 for 2d10. aferwards test toughness or take -20 to ag and per for 1d5 hours
see pg149
lasts 3d10 rounds, ignore negative effects from damage and can not be stunned, wears off leaving -20 to str, toughness and ag
Instant, Toughness +10, Lethal, Roll on Hallucinogen effect table, pg 137
Instant, Toughness -20, Sedative, second dose kills
Swif, Toughness -10, Lethal (Toughness damage is permanent)
Instant, Toughness -10, Necrotic (1d10)
Slow, Toughness +0, Lethal
Instant, Toughness -30, Lethal
Swif, Toughness +0, Sedative
Slow, Toughness -30, Paralytic
Instant, Toughness +20, Paralytic and Necrotic (1d5)
+10 medicae test
+10 medicae test
10 toughness test or 1d10 minutes later fall into a deep sleep for 1d5-TB in hours
+10 medicae tests for disease and fevers, full action to stop blood loss
Apply to melee weapon or primitive firearm. Reroll any failed test to prevent breaking or jamming, lasts 1d10+4 attacks or 12 hours
Cheese that curdled in an animals stomach
+10 bonus on fear tests, -10 int, lasts 1d5 hours, addictive
+20 resistance to toxins, lasts 1d5 hours, toughness test or lose one point in toughness
-20 Carouse to drink
Imitation of the best wine in Calixis
The best wine in Calixis
Holy Grail of Wine
Send victims to sleep and causes insanity
+30 toughness to resist toxin and disease and carouse tests, lasts 1d5+1 hours, aferwards is fatigued.
x2 str and toughness for 1d5 rounds, aferwards permanently lose 1d5 str and ag
-10 medicae to use properly, 4 degrees in failure result in death, success means death-like trace for 1d10 days
-10 wp tests and -20 percep tests for 3d10 minutes, experiences visions and altered perception, afer dose wp test or 1d5 insanity, if gained insanity then 20% chance of 1d5 corruption
-10 WP test or 1d10+10 insanity, gain fearless, permanently reduce fellowship by 1d10
lasts 3 days, +20 to survival in arid, half water needed, -10 str and percep, -5 fellowship, extended use cause damage
does too many things, pg 154 Inq Handbook
Enough nutrients for a day, bad for long term diet
covers ships on Spectorin to mask nature from dangerous wildlife, abundant on spectorin
Popular space juice
Barely keeps someone alive, literal brick of food
Standard Ration for battle
contains prayers on edible paper,
step above relief ration
like standard with higher energy
Spray on cast, reduces difficulty of medicae test to stop blood loss by one step
+20 to resist disease or infections for 6 hours
gives Fearless and frenzy talents and unnatural agility(x2). Lasts 2d10minutes. Take one point of damage
+10 to resist Fear and Pinning, -10 Perception, lasts 1d10 hours
removes fatigue and immune to fatigue for 2d10 rounds, aferwards 1d5 levels of fatigue
reroll any failed test to resist disease or toxin, stops blood loss, toughness or take 1d5 damage, ignore ap and TB
full action, stops blood loss
determine if someone is poisoned with perception test, 2 degrees of success identifies antidote
Grants +10 Int and -20 WP for half an hour. -10 Perception aferwards
For 24 hours reduce fear tests by 1 level, reduce insantity gained by 2 (min 1), -10 Per
Gain Decadence Trait and +30 to T tests vs poisons. Suffer Migraine 3 hours later
Ignore moral dictates (+10 WP to ignore base instincts).
Neurological drugs at -30 for 2d5 hours, target suffer -20 to WP tests
Repeated use grants resitance to cold and heat and 1 point of fatigue
Grants +20 to awareness for 1d5 hours
Adds +2 AP to affected skin and +10 to T tests
Grants +30 to WP tests and +10 vs interrogation for 1d5+3 hours. -10 T test or fatigued when it wears off.
Apply -30 to tracking attempts based on scent and concealment and shadowing skills (animals) for 1d10 hours.
Grant +30 to Ag tests for 1d5 hours. -20 WP test to avoid violence if suprised.
Feel relaxed for 1d5 hours. +30 WP to do something they prefer not to.
Suffer -50 to resist interrogation for 3d5-Toughness bonus hours
Ignore fatigue for 2d5 hours, gain +40 to T tests and resitance to interrogation.
+20 to Medicae Test, can be used without training in skill
High scale food
full action to apply to weapon, becomes immune to jamming, for 1 clip, if applied to jammed weapon, immediately unjams
Sophisticated liquor
numbing low-hive alcohol
Take -10 WP test to focus. If they pass, all Intelligence tests are at +30 for 3d10 Rounds. If they fail, -20 for 3d10 rounds as you focus on something irrelevant.
Red space wine. Causes drinker to glow faintly when drunk.
Gain Battle Rage Talent for 3d10 rounds per dose.
Requires -10 Carouse Test to avoid extreme drunkenness (fatigue)
Space Brandy
Dose lasts 2d10 minutes, during which user cannot be stunned and takes no Fatigue. Test for side affects aferwards.
Nullifies one level of Fatigue for 1d5 hours. Afer drug wears off, gain an additional level of Fatigue.
Gain +20 WP for 1d10 minutes per dose. If used more than twice a week, take -20 WP test or become addicted, requiring daily use.
Unnatural Strength, Perception and Toughness for 1d5 rounds. Permanently lose 1 point of Str, Per, T each round.
Poison deals 1d5 Strength and Toughness damage (Toughness -10 test to avoid). -10 Chem-Use to apply
Gain +2 Psy rating for 1d5+1 minutes. Cannot use fettered powers and add +10 to psychic phenomena results
Nacrotic, suffer 1d10 Per and WP lose for an hour and make Toughness test or fall unconscious
1d5 Int, Per and WP damage. Effects last until characteristic points are regained.
Poison deals 3d10 damage (-20 Toughness to avoid) ignoring armour and toughness
Poison - Suffer 1d10 Str damage + 1d10 for each degree of failure. Chem-Use -10 to apply to weapon.
Posion delivery system (hypo-spray). WS to "hit", can be dodged but not parried.
Ends and renders immune toxins, poison, gases, and other such effects for 1d10 rounds. Injected manually.
Take -10 Toughness Save or suffer 1d10 temporary S Damage, plus further 1d10 per DoF.
Delays the effect of any drug or toxin by 1d5 hours.
May not be requisitioned. Must be custom made. Attacks specific target only
May hold a single dose of drug that can be administered by a Full Action.
Grants +20 to Medicae Tests on Space Marines. Raises threshold of Lightly Wounded to 3 times patient's Toughness Bonus. Doubles amount healed by First-Aid.
Allows a character to ignore Critical Effects for 1d10 Rounds. May be used in Sacrament of Renewal to refill power Armour injectors with +10 Tech-Use Test.
Only for Reqs deemed excessive. Used to restore integrity of Power Armour. Takes one round.
Immediately wakes an unconscious character.
Makes weapon immune to Jamming for a number of shots equal to clip size. May be applied to Jammed weapon to Unjam it.
+20 to awareness, tech-use test to detect things not normally detected, gasses, biosigns, radiation. Range 50m
+10 to trade(copyist)
+10 to tech-use
hold digital info
3d10X+2xweight. Blast area is weight x5, for setting pg101
+20 to Interrogation
illuminate area of dozen or more meters, lasts 1d5 hours before needing recharge
fires grapple hook with 100m wire line attached, can be used as a crude one shot crossbow
can cut or weld 10cm a turn, altering time for thickness, not combat capable
binoculars with a cooler name
handcuffs
comm device with range of 1km, range can be reduced
+30 to security when opening locks
contain interstellar maps of safe warp trails, good crafsmanship is +10 to stellar tests, best give +20 stellar
video camera
+10 invocation tests for psykers
proximity alarm that detect motion or sound, to use, tech-use test, GM rolls in secret. Device has Per 75 for detecting. Makes noise up to 1km
opposite of screamer, nullifies sound, +30 to silent move test, last about 20 minutes, recharge takes about an hour
comm device to send signals over great distance, ordinary (+10) tech-use test
contains what would be expected
Covers 2x2m, if victim has no AP on feet, hit by toxic. Anyone walking takes difficult ag test, success halves movement, fail quarters. Remains until medical treatment
-10 ag test, failure sets off trap, 1d10E. Second ag test, failure means caught on fire
lights area of meters equal to the number of slugs put together
stepping into area, AG test or take 1d10+2R
Thrown weapon with range of 10m with smoke quality, caught in blast must test toughness or gain one level of fatigue. Lasts 2d10 rounds
used to open all doors in region
net with toxic and snare traits
thick black smoke covers 40m area, clears in 1d5 to 2d10 minutes
start fires even when wet, packing together may cause sparks
+10 to climb, or improvised weapon
Thrown weapon, 10m range, fills 8m diameter with gas, exposure takes toughness test each round or get one level of fatigue
+10 to Climb test and forcing doors and locks. Melee weapon for 1d10+2I or R with primitive and Unbalanced
hiver ID card
+10 to Trade(copyist) or tech-use to copy, forge, or fabricate (+20 when Good, +30 when Best Crafsmanship)
Heretical card game
Assassin "calling cards"
Portable shrine
anti Xenos propaganda
detects radiation, airborne toxins, and pollutants. Beeps when there is danger
detects radiation, airborne toxins, and pollutants. +10 tech-use to identify danger
plays video cylinder double price to record video and play video from other sources
Contains videos
data-slate sized
backpack sized
Blank Security Card
analyze and process vast data, +20 to tests. Failure leads to inaccuracies
+10 to test in analyzing data-slates
heretical prognostication device -30 test to locate, cant with tech priests around
Projection device
Concentrated Power Source that can last several weeks.
Set of Multikeys, +10 security tests to disable alarms and communicate to machine spirits
+10 to survival tests
Armoured tents AP 8 (primitive), minor camouflage
Armoured tents AP 8 (primitive), minor camouflage
Increase AP to 12
Advanced caltrops, bestial trait creature -20 WP or flee
+20 tech-use to use, detects if food is edible. Failure gives inconclusive
fans owner to resist heat
recon device that can scout radius up to 15km, Flyer(8) trait, -30 to detect, can withstand single point dmg before destruction
Contains useful survival gear
paste that can cut through metal
nasty improvised weapon
includes blankets

lasts 1d5+5 on standard charge, hold or attach to bayonet lug

can make pillow


fits two, waterproof, reflective on one side
for maintenance and routine repair

Surrogate for Electoo-inducers and MIU links, lasts 1 hour, 2 applications per pack
25m range binary white noise generator
portable stasis field in box, all time and motion in box stops creating psychic dead zone
+20 to resist psychic powers and +10 to resist possession, no effect on psychic attacks that inflict direct damage

5m radius area that blocks sound, vox, and pict-casting


full action to move ag bonus on a rope line, half action to disengage
2d5 rounds to assemble, needs strong enough signal, quality of direction depends on tech-use test
one time use of +30 to security or tech-use to beat lock or security system with port
tracking device size of coin, attaches to most anything, removed with relative ease
records and transmits sound to user up to 1km
broadcasts video and poor quality sound to pict-caster
Playback device
Compare 2 genetic samples
Bounty hunter authorisation
Removes locks on doors up to AP 16. May backfire.
Magnetic Manacles can be attached to metalic objects
Grants quick draw for stored items
Supercharge magnetic devices for 2d10 rounds wihin 30m
Severe strait jacket imposes -30 penalty to escape tests.
Magnetic boots and gloves allow attachment and movement on metalic walls
Remote bugging device. Search vs Int to find.
Creates a privacy field through which no sound or light can travel
Insectoid creature that excretes acid that can disolve non-biological matter.
+10 to Navigation, pilot, scholastic lore(astromancy) or trade(astrographer) where info relevant
Gun carrying case
+10 to commerce skill tests
+10 to logic tests, can use to reduce research and investigation times at dms discretion
+20 to medicae or perception to detect ailment, success indicates proper treatment
slows falls, can hover for one minute, hour of use uses all the power
see page 145 of Rogue Trader
+10 to charm tests involving religious oratory or inspiration and an imperial audience
+10 to survival and navigation (land) tests
attempts to sleight of hand or other distraction suffer -30 where engine is used, needs techpriests to constantly attend
-20 to tests to detect user introducing poison into food or drink
tech use, retrieves specific info, then destroys whatever its connected to
1d10 Corruption, sacrifice 8 people, answers 8 questions about the future, pg 193 Radicals handbook for more
summon souls of the dead to answer questions, pg 195 Radicals handbook
Dominates Psyker's mind, causes insanity
Represents a Throne Agent's authority by the Holy Ordos
Worn like a backpack, can carry 25kg. Ammo store of 1 of the following: 300 las shots (150 for hell las); 80 plasma and melta charges; 200 bolt or SP rounds; or 60 shots of flame
Allows user to work with tech directly through his mind.
Worn like a backpack, uses anti-grav to slow descent.
Complex sensor array that must be used with a cerebral plug or other mind link device. Grants awareness bonuses.
10m tall beacon that summons calls local Minostorum vessels to come and bring the planet into the fold.
Complicated chest that uses a combination of the owner's blood with the right dosages of drugs to unlock.
Spray on explosives. Does 1d5+3X per kilogram used and a blast radius of 2 meters per kg.
Conceals gun. Common and good impose -20 to tests to discover, while best also allows the weapon to be drawn as a free action.
Inflicts 1d5X per KG, with 5 meters blast per kg. Best does 1d5+1.
Grants +20 to use disguise; Best grants +30 instead.
Tent for 3 people. Stiffens when exposed to water. Good and Best can hold 4 and 6 people, respectively.
Spontaneously ignites on contact with oxygen. Explodes for 1d10E per Kg, blast radius of 2m per Kg. Those caught in blast must make Agility Test or catch fire.
Makes any clothing act as guard flak for 3d10 rounds.
2 person tent, erected with a small electrical charge. Good and best hold 3 and 4, respectively.
Grants Hover (6), and +20 on Agility Tests. Requires Pilot (Personal) to use. All are good crafsmanship or better.
Grant Flyer (12), but require Pilot (Personal) and launch from 15 meters or higher. Best grants +10 to use.
Area of effect version of grav-plating. Turn an area into a certain value of gravity, usually Holy Terra standard.
pg 136 for info
Servo-Skull that translates. Counts as having all Speak Language skills as Basic Skills. Best quality can decipher Secret Tongues.
Counts as a regular auspex except it can scan up to 5km and through 1m thick walls. Good crafsmanship has 10km range; Best grants +30 to awareness tests.
Grey-green paste that eats up to 5cm of 1 square meter of adamantium in a single round, deals 2d10+10E damage. Becomes inert afer this. Must be contained in pure silicate glass.

Creates a field that does 2d10+6E with Shocking to anyone who passes through it. Must have other pylons. Good and Best crafsmanship versions do an additional 1d10 damage.
Grants +10 to first-aid medicae. Best grants +20.
Weapon coated with this gains Toxic for 1d5 rounds. In addition, if target fails Toughness Test, suffers 1d10 Agility damage. No crafsmanship level.
Fancy hoverboard. Grants Flyer (15), requires Pilot (Personal)
Common Fuel. Explosion does 1d10E per Kg, with 4m blast per Kg. Agility Test of catch fire if caught in blast.
Glows when psychic powers are used or someone is being targeted by psychic powers within 5 meters.
Like an electroo, but just under the skin. Can be a chrono, lamplight, etc. Anything non-mechanical.
Will preserve one humanoid sized item as long as power is maintained.
Grants +10 to Survival tests. Good and best crafsmanship provide +20 instead.
High-Tech tourniquet. Grants +10 to medicae to stop blood loss. Good and best grant +20 instead.
Strait Jacket. Can be used with thrown weapon but gives inaccurate and snare. -10 on all tests to escape.
Bathes area in human visible spectrum in complete blackness. -40 to all vision based perception tests in area.
Imposes -20 penalty on all BS tests made to attack the wearer.
Warns of Gellar Field Failure 1d10 rounds prior to it happening. May also warn of a Daemon in 10 meters, though this is up to the GM
Filters a liquid into its purest form.
User may take two full actions per round (including two attacks). During the subsequent round, he may take no actions and suffers 1 level of fatigue.
Impose -20 to all BS and WS tests targeting user. Grants +30 to concealment if stationary, and forces a further -20 to all ranged attacks.
Contract in alien script signifying owner as a trusted trading partner of the Stryxis. Grants +20 to all Interaction tests with Stryxis.
Can integrate with ship's auspex and drive systems to allow the crew to plan short warp jumps without the aid of a navigator.
Allows user to move up to 4d10 meters. May cause corruption and insanity.
Can see into the warp but may gain insanity on double rolls (22,33,44...)
A cage used for holding creatures of average size
A cage used for holding creatures of hulking size
A cage used for holding creatures of enormous size
A cage used for holding creatures of massive size
Can carry heavy weapons that count as braced, even while moving.
-10 forbidden lore (warp) test to bypass astronimicon test and add 15 to navigation (warp) test.
Hidden items are harder to find (-40 on search tests)
May attempt psyniscience and navigation (warp) tests but suffer 1d5 insanity if you fail WP test.
Send false distress calls with Tech-Use -20 test to those in auger range.
Send false psychic distress calls with Tech-Use -20 test to those within 10 light years.
If openly displayed, may re-roll failed Charm Tests against Ecclesiarchy Member of equal or lower status (GM's discretion)
Grants +10 to WP to resist Fear, Charm, Intimidation, or other kinds of social manipulation. May cause fatigue
Fitted with a Laud hailer and audio recording device. Counts as a staff in combat. +10 to understand sounds at a distance.
Small portrait, usually of the Emperor.
Counts as a medi-kit with 2 doses of De-Tox and 2 doses of Stimm.
May only be issued to the most trusted of Witch Hunters. Provides a +20 on Research involving F. Lore (Cults, Heresy)
A complete copy provides +20 on Research involving C. Lore (Ecclesiarchy) and S. Lore (Imperial Creed). Abridged editions only provide +10.
Simple staff, usually with a hook on the top for hanging symbology.
A form of photo-visor. May visually detect psykers as if the user had Psyniscience +20. Requires a Full Action.
Some form of container for a relic or image.
Small badge for pilgrims representing a person or event.
Requires Pilot (Personal/Jump Pack) and Sororitas Power Armour. Flyer (12).
Designed to cause minor discomfort when twisted. Counts as a charm.
Grants +10 to all C. Lore Tests made on the subject of Ecclesiarchy, Heretics, Mutants, or the Adepta Sororitas.
If openly displayed, any characters in 20m that spend fate points recover them on an d10 8+. Characters with over 20 Corruption do not benefit.
Reduces wearer's effective Psy Rating by 4, and takes -40 to Invocation Tests. Wearer is considered Blind and Deaf.
Read page 173 for details.
Receive +5 to all BS tests while in Squad Mode with Marine carrying Signum. Tech-Use to add +10BS next round.
Join with marine carrying Signum in Squad Mode to gain the effect of Ganging Up, regardless of ranged or melee combat, gaining effect for both BS and WS.
+20 to awareness, tech-use test to detect things not normally detected, gasses, biosigns, radiation. Range 50m
Grants +10 to all Navigation (Surface) checks if connected to some form of data. May contain maps and 3d projectors.
The Codex Astartes, Pocket Edition.
Grants +10 to Tech-Use tests.
Holds data.
Does 3d10 Damage plus 2 Damage per extra KG and a radius of 3 meters per kilogram. Uses Demolition skill to plant or defuse.
Translates languages based on Low Gothic. May make -20 Logic Test to translate alien languages.
Provides light for dozens of meters. Lasts 1d5 hours.
Page 175 for Details.
High-tech binoculars.
Must be planted to be effective. Sticks to metallic surfaces with magnets. Anything that survives must make an Ag Save or be set on fire.
Grants +30 to Security Tests when trying to open locks.
Records video.
Gain +10 Bonus on making an Invocation test.
Reduces time to remove Progenoids gland to 1 Round per gland (2 for full recovery). May be used in melee with 1d10+2R Pen 10, don't add S Bonus.
Used to restrain targets. Strong enough to hold even an Ork.
proximity alarm that detect motion or sound, to use, tech-use test, GM rolls in secret. Device has Per 75 for detecting. Makes noise up to 1km
opposite of screamer, nullifies sound, +30 to silent move test, last about 20 minutes, recharge takes about an hour
Allow a teleportarium to focus in on an individual and his squad.
Long-range communicator. Requires tech-use test to communicate through interference.
A load bearing web vest. Page 144 has a list of suggestions that could be attached.
Fires a hooked or magnetic grapnel from a bolt pistol. It is connected to the launcher with a thin but strong 100m wire. May climb manually, or using an inbuilt motor.
May be utilized by Space Marine Scouts if a more subtle entry is needed. Allows a safe fall from any height.
Combines the effects of a photo-visor, preysense, has a pict-corder, 5x optical zoom, 5x micro-magnification, and color filters. Grants +20 to allied artillery BS checks.
Grants +20 to all Concealment checks. When stationary, count as one range bracket further.
A 5x5 meter sheet of cameleoline. May be hooked together to hide anything. Grants +30 to concealment checks.
Special vambrace worn by Deathwatch Keepers. Allows wearer to unseal, open, override, and generally pass through any lock and automated defense system.
A handheld cogitator device. Grants +20 to all Tech-Use tests to diagnose or repair malfunctioning equipment.
Masks smell with gaunt pheromones of Hive Fleet Dagon. More details on page 145.
Small flares that hover at high altitude and illuminate an area 10km in diameter for 2d10 minutes. They come in red, white, green, gold, and blue.
A small beacon that can either provide steady illumination or flash rapidly.
A powerful auspex that can scan through materials to find weak points. Generally only scans through 20m of solid material.
Invisible markers, only viewable through preysense and photo-sights, or through auto-senses.
A clawed arm mount. Grants +10 to Medicae, Intimidate, and Intimidate checks. May be used as a weapon that deals 1d5+5R with Tearing and Toxic.
Black Templar Relic. Must requisition with a 20 req or less weapon. Grants +10 to Fear and Pinning tests, and +1 to effective rank for BT Solo Ability.
Blood Angel Relic. Functions as jump pack, except it triples move rate. Grant +20 to Command and fellowship in dealings with Blood Angels.
Space Wolf Relic. Grants +5 strength when fighting Orkz, counts as a charm.
Deathwatch Relic. Acts like a regular auspex, but grants +30 to awareness tests to detect Daemons, but only +5 to detect others. Further abilities at GM's discretion.
Deathwatch Relic. May only be requisitioned by Techmarines. Grants +10 to F. Lore (Adeptus Mechanicus), and +2d10 to Tech-Use (roll each time).
AP 1 - Arms, Body, Legs
AP 2 - Arms, Body, Legs
AP 2 - Body
AP 2 - Body
AP 3 - Body
AP 3 - Arms, Body, Legs
AP 5 - All
AP 6 - Body
AP 3 - Arms, Body, Legs
AP 2 - Arms, Body, Legs
AP 1 - Arms, Body, Legs
AP 6 - All
AP 3 - Arms, Body, Legs
AP 2 - Body
AP 3 - Arms, Body, Legs
AP 4 - Legs
AP3 - Head (-10 Dodge, AP5 vs critical)
AP 6 - Body
AP 2 - Head
AP 2 - Arms
AP 2 - Arms, Body, Legs
AP 3 - Body
AP 3 - Arms, Body, Legs
AP 3 - All
AP 4 - All
AP 4 - Arms, Body
AP 2 - Body, Arms, Legs
AP 2 - All
AP 3 - Arms, Body, Legs
AP 4 - All
AP 3 - Head
AP 3 - Arms
AP 4 - Arms, Body, Legs
AP 4 - Body
AP 4 - All
AP 3 - Arms, Body, Legs
AP 3 - Arms, Body, Legs
AP 3 - All
AP 4 - Head
AP 5 - Arms
AP 5 - Legs
AP 5 - Arms, Body, Legs
AP 6 - Body
AP 6 - All
AP 6 - All, acts as void suit, 50% chance that punctures auto seal (100% if good or best quality)
AP 5 - All
AP 5 - Body, Head
AP 6 - Body
AP 5 - All
AP 6 - Body, Arms, Legs
AP 6 - All
AP 5 - All
AP 5(4) - All (Head)
AP 6 - All
AP 6 - All
AP 5 - Head, Arms, Body
AP 6 - All
AP 2 - Arms, Body
AP 4 - Head
AP 6 - Body, Arms
AP 6 - All
AP 7(5) - Body, Arms (Legs)
AP 6 - All
AP 7 - All
AP 8 - All
AP 8 - All
AP 6 - All
AP 8 - All
AP 9 - All
AP 7(8) - Arms, Legs, Head (Body)
AP 9 - All
AP 12 - All
AP 8(10) - Arms, Legs, Head (Body)
AP 14 - All
AP 15 - All
AP 8 and 10 - All
AP 12 - All
AP 14 - All
AP 12 - All
AP 8 - Head
AP 4, 6, 8 - Legs, Arm/Head, Body
AP 7 and 9 - All
AP 9 and 10 (6) - All
AP 7 and 9 - All
AP 8 and 9 - All
AP 8 and 9 - All
AP 8 and 11 - All
AP special - All
AP special - All

All
AP 30 - All
AP 30 - All
AP 70 - Psychic attacks only
AP 30 - All
AP 50 - All
AP 55 - All
AP 60 - All
AP 60 - Arm and Body
AP 50 - All
AP 55 - All
AP 75 - All
AP 80 - All
AP 80 - All
AP 30 - All
AP 70 - One location
AP 25 - Arm
AP 55 - Arm and Body
AP 50 - All
AP 55 - Arm and Body
AP 50 - All
AP 2 - All
AP 0 - +10 Fel with space marines, +20 loyalty
AP 0 - Cannot be set on fire
AP 0 - Add 2d10 requisition points and reduces renown restrictions
AP 1 - All
AP 3 - Legs
AP 3 - All
AP 3 - Arms, Body, Legs
AP 4 - All
AP 7 - All
AP 5 - All
AP 4 - Arms, Body, Legs
AP 3 - All
AP 2 - Head
Head
AP 4 - Body, Legs
AP 2 - Head
AP 3 - Body, Arms, Legs

AP 2 - All

AP 7 - All, AP 10 vs energy. Immune to flame weapons. -10 Ag and further -10 to fine manipulation (adjust manually)
AP 2 - All
AP 5 - Body, heretical.
AP 2 - Body
AP 4 - Arms, Body
AP 3 - Arms, Legs, Body
AP Adds 3 - All

AP Adds 1 - All
AP Adds 1 - Head, Arms
Details on pg 147
Details on pg 147
30m S/-/- 1d10+2E 0 30 Full Reliable
60m S/2/- 1d10+2E 0 40 Full Reliable
100m S/3/- 1d10+3E 0 60 Full Reliable
150m S/-/- 1d10+3E 1 40 Full Accurate, Reliable
300m S/-/- 5d10+10E 10 5 2Full
25m S/2/- 1d10+1E 0 25 Full Reliable
80m S/3/- 1d10+5E 2 18 Full
100m S/2/- 1d10+3E 0 50 Full
30m S/-/- 1d10+4E 4 1 Full Accurate, Tearing
60m S/4/8 1d10+2E 0 40 Full Reliable
20m S/3/- 1d10+2E 0 20 Full Reliable
10m S/-/- 1d10+1E 0 15
30m S/-/- 1d10+4E 2 10 Full
100m S/3/5 1d10+3E 4 40 2Full
20m S/2/5 1d10+2E 0 30 Full Reliable
110m S/3/- 1d10+4E 3 40 3Full
35m S/2/- 1d10+3E 3 20 2Full
70m S/-/- 1d10+4E 0 1 Full Unreliable
100m S/3/- 1d10+3E 0 60 Full Reliable
70m S/2/- 1d10+3E 0 15 Full Accurate, Reliable
250m -/-/10 3d10+3E 4 60 3Full
120m S/2/- 1d10+2E 0 60 Full Reliable
100m S/3/- 1d10+3E 0 60 Full Reliable
100m S/2/- 1d10+4E 0 18 Full Tearing, Unreliable
40m S/2/- 1d10+5E 2 Tearing
100m S/2/- 1d10+5E 2 Tearing
80m S/-/4 1d10+5E 8 Tearing
4m S/-/- 1d10+3E 7 1 Special Reliable
40m S/-/- Special 0 10 2 Full
90m S/3/- 1d10+3E 2 70 Full Accurate, Reliable
45m S/-/- 1d10+5E 4 1 Full Accurate
35m S/2/- 1d10+4E 7 40 2Full
110m S/3/- 1d10+4E 7 30 2Full
50m S/4/- 1d10+4E 1 20 Full Reliable
60m S/2/- 1d10+3E 0 40 2Full Reliable
50m S/3/- 1d10+4E 7 30 2Full
20m S/2/- 1d10+4E 7 40 2Full
50m S/-/5 1d10+3E 0 120 2Full Reliable
25m S/4/- 1d10+3E 0 20 Full Reliable
5m S/-/- 2d10+3E 6 10 2Full
300m S/-/- 5d10+10E 10 6 2Full Proven(3)
90m S/-/- 1d10+3E 0 10 Full Accurate
20m S/3/- 1d10+4E 1 40 2 Full
35m S/-/5 1d10+2E 0 25 Full Inaccurate
30m S/-/6 1d10+2I 0 18 Full
30m S/-/- 1d10+3I 0 6 2Full Reliable
30m S/3/- 1d10+3I 0 9 Full
35m S/-/- 1D10+4i 2 5 2Full
90m S/3/10 1d10+3I 0 30 Full
150m S/-/- 1d10+3I 0 5 Full Accurate
30m S/-/- 1d10+4I 0 2 2Full Scatter, Reliable
30m S/-/- 1d10+4I 0 8 2Full Scatter, Reliable
30m S/3/- 1D10+4i 0 18 Full Scatter
120m -/-/10 1d10+4I 3 200 2Full
100m S/2/6 1D10+4i 0 15 Full Reliable
35m S/3/- 1d10+3I 0 13 Full
20m S/-/- 2d10I 0 1 2Full Inaccurate, Scatter
35m S/3/- 1d10+4I 2 6 Full Accurate
70m -/-/5 1d10+5I 0 100 3Full Unreliable
50m S/3/10 1d10+3I 0 35 Full
20m S/3/8 1d10I 0 24 Full
40m S/-/- 1d10+3I 2 5 2Full Accurate, Reliable
20m S/-/- 1d10+6I 0 2 2Full Primitive, Reliable
10m S/-/- 1d10+4I 0 1 2Full Inaccurate, Scatter, Tearing
30m S/3/6 1d10+3I 0 15 Full Reliable
20m S/-/- 2d5+3I 0 1 2Full
20m S/-/- 1d10+2I 0 1 2Full Inaccurate, Unreliable
30m S/-/- 2d5+6I 0 1 3Full Scatter, Tearing
250m S/-/- 1d10+5I 3 4 Full Accurate, Reliable
30m S/3/- 1d10+3I 0 9 Full
20m S/3/6 1d10+2I 0 14 Full
15m -/-/6 1d10+2I 0 12 Full Inaccurate, Unreliable
10m S/3/- 1d10I 0 7
30m S/-/- 1d10+3I 0 6 2Full Reliable
30m S/-/- 1d10+4I 0 6 3Full Scatter
80m S/3/10 1d10+3I 0 20(x3) Full (each)
100m S/-/- 1d10+4I 0 6 Full
35m S/-/- 1d10+4I 2 5 2Full
30m S/2/6 1d10+2I 0 18 Full
30m S/2/- 1d10+5I 2 7 Full Unreliable
35m S/2/- 1d10+3I 0 5(x2) 2Full Reliable
40m S/3/6 1d10+4I 0 15 Full Scatter
30m S/2/- 1d10+4I 0 12 Full Reliable, Scatter
40m S/3/- 2d10+4I 0 24 2Full Scatter, Unreliable
20m S/2/5 1d10+2I 0 15 Full Primitive, Reliable, Tearing
10m S/-/- 1d10+4I 0 1 Full Reliable, Scatter
60m S/-/10 1d10+3I 0 40 Full
120m -/-/10 3d10+5I 5 200 2Full Tearing, Unreliable
300m S/2/5 4d10+5I 4 20 2Full
30m S/3/- 1d10+3I 0 9 Half
30m S/-/6 1d10+4I 0 12 Full
120m s/-/5 1d10R 12
150m S/-/10 1d10+4R 12
40m S/-/- 1d10+4R 3 5 2Full Special
5m S/-/- 1d10R 0 2 Full
300m S/-/- 2d10+4R 7 Felling(2)
30m S/2/- 1d10R 0 5 Full, Shocking
30m S/3/- 1d10+3I 0 11 Full Reliable
20m S/-/- 1d10+2I 6 4 2 Full Unreliable, Unstable
30m S/-/- 1d10+4I 3 5 2 Full
150m S/2/- 1d10+3I 2 5 Full Accurate
30m S/2/- 1d10+9I 0 14 2 Full Reliable, Scatter
120m -/-/8 1d10+4I 3 50 Full Reliable
120m -/-/10 1d10+5I 3 200 2Full
120m -/-/10 1d10+5I 3 40 Full
20m S/3/- 1d10+4I 0 6 Full Tearing
100m -/-/6 1d10+4I 3 200 2Full Storm
60m S/2/- 1d10+3I 0 6 Full
30m S/2/- 1d10+2I 0 8 2Full Inaccurate, Unreliable
30m S/2/- 1d10+3I 7 8 Full Tearing, Toxic
220m S/-/- 1d10+4I 0 6 Full Accurate
35m -/-/5 1d10+3I 0 20 Full Inaccurate
60m S/3/- 1d10+4I 0 20 2 Full Inaccurate, Tearing, Unreliable
30m S/3/- 1d10+5I 1 3 2 Full Inaccurate, Reliable, Scatter
60m S/-/- 1d10+4R 2 1 Full Snare, Tearing
35m S/-/- 1d10+2R 1 1 Full Scatter, Tearing
35m S/3/- 1d10+4I 0 20 Full Reliable, Scatter
10m S/-/- 1d10+2R 2 1 Full
150m -/-/10 2d10+12I 6 200 3Full Devastating(1), Tearing
30m S/2/- 1d10+9I 4 18 Full Reliable, Scatter
30m S/-/- 1d10+6I 0 18 Full Reliable, Scatter, Silent
30m S/3/5 1d10+10I 4 20 Full Reliable, Scatter
30m S/2/- 1d10+5X 4 8 Full Tearing
90m S/2/- 1d10+5X 4 24 Full Tearing
120m -/-/10 2d10X 5 60 2Full Tearing
100m S/-/- 2d10X 5 3 3Full Accurate, Tearing
30m S/3/- 1d10+5X 4 6 Full Reliable, Tearing
20m S/-/- 1d10+3X 0 3 Full Tearing, Unreliable
30m S/2/- 1d10+5X 4 8 Full Tearing
90m S/2/- 1d10+5X 4 24 Full Reliable, Tearing
30m S/2/- 1d10+6R 4 6 Full Tearing
90m S/2/4 1d10+5X 4 24 Full Tearing
30m S/2/- 1d10+5X 4 8 Full Tearing
90m S/2/4 1d10+5X 4 60 Full Storm, Tearing
120m -/-/10 2d10+2X 5 60 Full Tearing
120m S/-/5 2d10+5X 5 40 3Full Tearing, Reliable, Sanctified
90m S/2/4 1d10+5X 4 60 Full Storm, Tearing
30m S/-/- 1d10+5X 4 1 2Full Tearing
100m S/-/- 1d10+5X 4 8 Full Accurate, Tearing, Reliable
90m S/2/- 1d10+5X 4 12 2 Full Reliable, Tearing
25m S/2/- 1d10+4X 2 6 Full Tearing, Unreliable
80m S/3/- 1d10+4X 2 18 Full Tearing, Unreliable
120m S/3/- 1d10+9X 4 30 Full Reliable, Tearing
90m S/2/- 1d10+5X 4 30 Full Reliable, Tearing
90m S/2/- 1d10+5X 4 60 Full Reliable, Tearing, Storm
100m S/2/4 1d10+9X 5 60 2Full Storm, Tearing
30m S/2/- 1d10+9X 4 14 Full Tearing
100m S/3/- 1d10+9X 4 28 Full Tearing
200m S/-/- 1d10+9X 4 24 Full Accurate,Tearing
100m S/3/- 1d10+9X 4 28 Full Tearing
150m -/-/6 1d10+12X 5 60 Full Tearing
100m S/4/- 1d10+9X 4 60 2Full Storm,Tearing
120m S/2/4 2d10+9X 7 28 Full Accurate, Tearing, Special
50m S/3/- 1d10+9X 6 36 2Full Tearing
100m S/2/4 1d10+9X 4 30 Full Tearing
50m S/3/- 1d10+9X 4 28 Full Tearing Accurate, Reliable
100m S/2/4 2d10+5X 8 28 Full Tearing, Felling (1)
30m S/2/- 1d10+9X 4 14 Full Tearing, Accurate, Reliable
100m S/2/4 2d10+5X 5 28 Full Tearing
160m -/-/12 2d10+12X 6 60 Full Tearing
120m S/2/4 2d10+5X 5 60 2Full Storm, Tearing
10m S/-/- 2d10+4E 12 3 Full
20m S/-/- 2d10+4E 12 5 2Full
10m S/-/- 2d10+4E 10 5 3Full
60m S/-/- 4d10+12E 12 10 2Full Blast(1)
40m S/-/- 2d10+2E 8 5 2Full
10m S/-/- 2d10+4E 12 2 2Full
10m S/-/- 2d10+8E 13 3 Full
20m S/-/- 2d10+8E 13 5 2Full
20m S/-/- 2d10+8E 13 10 3Full
10m S/-/- 2d10+10E 12 2 2Full Accurate
60m S/3/- 4d10+5E 13 10 2Full Blast(1)
10m S/-/- 2d10+6E 14 5 2Full Sanctified
40m S/-/- 2d10+6E 12 6 2Full
5m S/-/- 3d10+8E 13 5 2 Full Inaccurate, Scatter
10m S/-/- 2d10+2E 10 6 Full Reliable
10m S/-/- 2d10+12E 12 4 Full
30m S/-/- 2d10+14E 12 6 2Full
60m S/-/- 2d10+16E 12 12 2Full Blast(1)
10m S/-/- 2d10+14E 14 2 Full
20m S/-/- 2d10+14E 4 2Full
100m S/2/- 2d10+20E 14 6 2Full Blast(2), Recharge, Volatile
30m S/-/- 1d10+6E 6 10 4Full Recharge, Overheats
90m S/2/- 1d10+6E 6 20 8Full Recharge, Overheats
30m S/-/- 1d10+6E 6 10 4Full Overheats, Recharge
60m S/-/- 2d10+6E 6 6 2Full Overheats, Recharge, Unreliable
120m S/-/- 2d10+10E 8 16 5Full Overheats, Recharge, Unreliable
80m S/2/- 1d10+10E 6 10 2Full Overheats, Recharge
100m S/2/4 2d10E 6
30m S/2/- 1d10+6E 6 10 3Full Overheat
90m S/2/- 1d10+7E 6 40 5Full Overheat
120m S/-/- 2d10+10E 8 16 5Full Blast(1), Overheat, Unreliable
30m S/2/- 1d10+6E 6 10 3Full Overheats
90m S/2/- 1d10+7E 7 40 5Full Overheats
60m S/3/5 1d10+5E 6 40 5Full Overheats
40m S/-/- 1d10+8E 6 8 3Full Overheats, Accurate
150m S/-/- 2d10+12E 10 16 5Full Blast(3),Volatile
100m S/2/- 1d10+12E 10 24 4Full Volatile
30m S/2/- 1d10+10E 8 12 3Full Volatile
40m S/-/- 2d10+13E 10 10 3Full Blast (1), Felling (1), Volatile
120m S/3/5 1d10+9E 10 30 4Full Overheats, Volatile
40m S/3/- 1d10+8E 9 3Full Overheats, Volatile
120m S/2/- 1d10+12E 9 40 4Full Volatile
10m S/-/- 1d10+4E 2 2 2Full Flame
20m S/-/- 1d10+4E 3 3 2Full Flame
15m S/-/- 1d10+5E 2 5 2Full Flame
5m S/-/- 1d10+1E 2 5 2Full Flame
10m S/-/- 1d10E 0 3 3Full Flame, Toxic
5m S/-/- 1d5E 0 1 2Full Flame, Primitive
15m S/-/- 1d10+3E 2 4 Full Flame
30m S/-/- 2d10+4E 4 10 2Full Flame
20m S/-/- 1d10+5E 2 3 2Full Flame, Toxic
10m S/-/- 1d10+4E 2 2 2Full Flame
20m S/-/- 1d10+4E 2 6 2Full Flame
30m S/-/- 2d10+4E 4 10 2Full Flame
10m S/-/- 1d10+4E 1 12 3Full Flame
40m S/-/- 1d10+4E 2 6 2 Full Flame, Recharge
10m S/-/- 1d10+4E 2 6 Full Flame
30m S/-/- 2d10+6E 6 10 2Full Flame, Sanctified
60m S/-/- 2d10+6E 6 20 2Full Flame, Sanctified
20m S/-/- 1d10+9E 4 6 2Full Flame
10m S/-/- 1d10+7E 4 4 2Full Flame
30m S/-/- 1d10+12E 6 10 2Full Flame
20m S/-/- 1d10+9E 5 6 2Full Flame, Tearing
40m S/-/- 1d10+12E 5 8 2Full Flame
20m S/-/- 1d10+9E 4 6 2Full Flame, Toxic
25m S/-/- 1d10+12E 2 5 Full Flame
30m S/-/- 2d10+4E 5 12 3Full Flame
10m S/-/- 0 1 Primitive, Snare, Inaccurate
15m S/-/- 1d10R 0 1 Full Primitive
15m S/-/- 1d10+2I 0 1 3Full Primitive, Unreliable, Inaccurate
30m S/-/- 1d10+2I 0 1 5Full Primitive, Unreliable, Inaccurate
30m S/-/- 1d10R 0 1 Half Primitive, Reliable
15m S/-/- 1d10-2I 0 1 Full Primitive
30m S/-/- 1d10R 0 1 2Full Primitive
10m S/-/- 1d10+1I 0 1 5Full Inaccurate, Primitive, Scatter, Unreliable
40m S/-/- 1d10+2R 1 1 Half Accurate, Primitive
15m S/2/- 1d10+2I 0 2 3Full Primitive, Unreliable
10m S/-/- 1d10R+SB 1 1 Primitive
15m S/-/- 1d10R 0 1 Full Primitive, Special
80m S/-/- 1d10+4R 2 1 4Full Primitive
50m S/-/- 1d10+2R 2 1 Half Primitive
40m S/-/- 1d10+3I 0 1 5Full Primitive
10m S/-/- 1d10+2+SB 1 1 Primitive, Snare, Special
8m S/-/- 1d5I 0 1 Primitive, Snare, Toxic
9m S/-/- 1d5+3X 0 1 Blast(2), Inaccurate, Primitive, Unstable
5m -/3/- 1d10+1R 4 15 3Full Primitive
30m S/-/- 1d10+5I 2 1 2Full Primitive, Unreliable
15m S/-/- 1d10+3R 0 1 3Full Scatter, Unreliable
10m 1/-/- 1d10+3I 2 6 Full
30m S/-/- 1d0+2I 0 1 2Full Primitive, Unreliable, Inaccurate
10m S/-/- 1d10R 0 1 Primitive
10m S/-/- 1d10R 0 1 Primitive
60m S/-/- * * 6 Full *
120m S/-/- * * 1 Full *
60m S/-/- * * 1 2Full Reliable*
250m S/-/- * * 1 Full *
20m S/-/- * Blast(6), Inaccurate
80m S/-/- * * 1 Half *
60m S/-/- * * 6 Full *, Inaccurate
250m S/-/- * * 1 Full *
200m S/-/- * * 5 2Full *
15m S/-/- * * 3 3Full
20m S/-/- 1d10I 0 6 Full Primitive, Snare
200m S/-/- 3d10+3X 4 1 N/A
350m S/-/- 3d10+6X 6 1 N/A
50-200m S/-/- 2d10+2X 2 1 Full Inaccurate, Shocking, Blast(4)
50-300m S/-/- 2d10X* 3* 1 Full Inaccurate, Blast (5)
50-300m S/-/- 2d10X* 3* 6 2Full Inaccurate, Blast (5)
300m S/2/- * * 12 3Full *
250m S/-/- * * 8 Full *
45m S/-/- * * 4 2Full *
200m S/-/- * * 1 2Full *
SBx3 2d10X 0 Blast (4)
SBx3 2d10+4X 6
SBx3 0 Smoke
SBx3 Special(pg137) 0
SBx3 Special(pg137) 0
SBx3 1d10+3E 6 Blast(3)
SBx3 Special 0 1 Blast(1d10+3)
SBx3 1d10+1X 0 1 Blast(2), Unreliable
SBx3 2d10X 0 Blast(4), Unreliable, Toxic
2d10X 4 Blast(6)
SBx3m S/-/- 1d10+3E 6 1 Blast(2)
3d10+10X 10 Blast(1)
SBx3m S/-/- 2d10X 0 1 Blast(5)
SBx3m S/-/- special 0 1 Blast(3)
1d5X per kg, radius is kgx2 in meters
1d10+5X per kg, radius is kgx5 in meters
4d10X in one meter, Pen 8
6d10E in 2 meters, Pen 12, ag test or catch fire
2d10E per kg, radius is kgx4, ag test or catch on fire
SBx3 Haywire(3)
SBx3m S/-/- 1d10X 0 Blast(3)
SBx3m S/-/- Special Blast(3)
SBx3m S/-/- 1d10E 0 Blast(2)
SBx3m S/-/- 3d10E* 0 Blast(3)
SBx3m S/-/- 4d10+4R 6 Blast(1), Tearing
SBx3m S/-/- 1d10+6 6 Blast(1)
SBx3m S/-/- 0 Smoke**
SBx3m S/-/- 3d10I 0 Toxic***
1d10E Blast 10, Unstable
SBx3m S/-/- Special 0
SBx3m S/-/- Special 0 Blast (2)
SBx3m S/-/- Special 0
SBx3m S/-/- Special 0 Blast (2)
* S/-/- 2d10X 1 Blast (1)
* S/-/- Special 0
* S/-/- 2d10X 0 Blast (4)
SBx3m S/-/- Special 0
SBx3m S/-/- Special 0 Blast (2), Snare
SBx3m S/-/- Special 0
Str*3m S/-/- 1d10+6E 0 Blast (4)
Str*3m S/4/- 2d10X 0 Blast (2)
Str*3m S/4/- 2d10+2X 5
Str*3m S/-/- 1d10E 0 Blast (10)
Str*3m S/-/-
Str*3m S/-/- Blast (4), Snare
SBx3 S/-/- Special 0 Smoke
SBx3 S/-/- 2d10X 0 Blast (5)
2d10X 4 Blast(5), Devastating (1)
SBx3 S/-/- 1d10+4E 0 Blast (3)
1d10+3E 0 Blast (5)
SBx3 S/-/- 3d10+4X 6
3d10+10X 8 Blast(1)
SBx3 S/-/- 1d10E 0 Blast (3)
SBx3 S/-/- 1d10+12E 8 Blast(1), Special, Volatile
2d10+12E 12 Blast (3), Special, Volatile
SBx3 S/-/- Special 0
SBx3 S/-/- Special 0 Blast(5)
SBx3 S/-/- Special 0 Haywire (3)
SBx3 S/-/- Special 0
SBx3 S/-/- Special 0
SBx3 S/-/- 3d10E 0 Blast (3)
5d10E 0 Blast (5)
SBx3 S/-/- 4d10I 3 Concussive, Blast (3)
6d10I 5 Concussive, Blast (5)
SBx3 S/-/- Special 3 Blast (3)
SBx3 S/-/- Special 0 Blast (5)
2m S/-/- 3d10+9I 3 Blast(10)
5m S/-/- 5d10+7E Blast(5)
SBx3 S/-/- 4d10+8R 8 Blast(3), Tearing
30m S/-/- 1d10R 0 6 Full Accurate, Toxic
30m S/-/- 0 1 Full Snare
180m S/-/- 1d10R 0 6 2Full Accurate, Toxic
50m S/-/- 0 1 Full Blast(5), Snare
80m S/-/- 0 4 3Full Blast(6), Snare
30m S/3/- 1d10-1R 0 7 Full Toxic
20m S/-/- 1d5+2R 2 3 2Full
35m S/-/- 1d10+3R 4 1 Full Accurate
30m S/-/- 2d10+2E 7 20 Blast(2), Recharge, Toxic
20m S/2/- 1d10+2E 4 7 Full Shock
30m 1/-/- 0 1 Full Snare
SBx3m S/-/- Special
75m S/-/- Special 0 1 2Full, Blast(4), Snare
80m S/3/- 2d10+5E 6 25 4Full Scatter
30m S/-/- 1d10R 0 1 Full Toxic
3m S/-/- 1d10+3E 7 1 Full Reliable
3m S/-/- 2d10+4E 12 1 Full
3m S/-/- 1d10R 0 1 Full Toxic
3m S/-/- 1d10+4E 2 1 Full Flame
30m S/-/- Special 3 2Full Blast(5)
110m S/2/- 1d10+5E 1 6 2Full
60m S/3/10 1d10+4R 6 100 2Full Reliable
30m S/3/5 1d10+2R 4 40 2Full Reliable
20m S/3/5 1d10+2R 4 40 2Full Reliable
80m S/3/10 1d10+4R 6 100 2Full Reliable, Tearing
200m S/-/- 1d10+3E 2 40 Full Accurate, Reliable
20m S/-/- 1d10+1R 0 20 Full Tearing
70m S/3/- 1d10+2R 0 40 2Full Tearing
20m S/3/- 1d10+4I 0 18 Full Inaccurate, Unreliable
60m S/3/10 1d10+4I 0 30 Full Inaccurate, Unreliable
100m S/2/- 2d10I or E 1d10 20 2Full Inaccurate, Overheats, Unreliable
100m See page191 Radicals handbook 0
20m S/3/- 1d10+4E 9 12 3Full Unstable
100m S/3/6 1d10+3E 0 100 Full Inaccurate, Shocking
3m S/-/- 2d5+5E 5 1 1d5 Hours
SBx3 S/-/- 3d10X 5 Blast (3)
50m S/-/- 1d10+5I 2 5 2Full Reliable, Sanctified
30m S/2/- 2d10+4X 5 16 Full Tearing
30m S/3/- 1d10+5R 3 16 Full Toxic
30m S/3/- 2d10+2I 9 5 Full Accurate
200m S/-/- 2d10+2I 9 10 Full Accurate
15m S/-/- 2d10+4X 4 6 3Full Blast (1)
10m S/-/- 2d10+4R 5 1 Full Blast (1), Tearing
80m S/-/- 1d10+5I 4 6 Full Tearing
30m S/2/- 1d10+3X 2 8 Full Tearing, Shocking
50m S/-/- None 0 1 Full Snare, Blast (2)
70m S/-/- None 0 3 Full Snare, Blast (5)
20m S/-/8 1d10+4I 2 24 4Full
40m S/-/- 3d10+4E 3 1 - Recharge, Toxic
60m S/-/- 2d5+4E 4 2 Full Overheats, Shocking
50m S/-/6 1d10R 2 50 2Full Tearing, Overheats
40m S/-/- 3d10E 6 8 2Full Recharge
30m S/-/- 2d10+2E 3 20 Full Flame
30m S/-/- 2d10+5E 8 24 Full
40m S/-/- 4d10+5R 2 30 2Full Reliable, Blast (2), Tearing
120m S/3/6 1d10+4E 4 90 Full Reliable, Blast (2), Tearing
90m S/4/8 1d10+6E 4 60 Full Reliable, Storm
40m S/2/- 2d10+2E 4 16 Half Gyro-Stabilised
150m S/2/4 2d10+3E 4 36 Half Gyro-Stabilised
60m S/-/3 2d10+2E 4 24 Full Gyro-Stabilised
20m S/-/- 4d10+6E 8 4 3Full Tearing
50m S/3/- 1d10+2R 3 120 2Full Toxic
80m S/3/5 1d10+2R 3 200 2Full Toxic
20m S/-/- 3d10R 2 40 2Full Tearing, Blast (2)
80m S/3/10 1d10+6I 1 40 Full Inaccurate, Unreliable
15m S/-/- 1d10+5E 3 8 2Full Inaccurate, Unreliable, Flame
90m S/4/8 1d10+10I 2 50 2Full Inaccurate, Unreliable, Unwieldy, Storm
120m S/-/- 3d10+5X 6 1 Half Inaccurate, Unreliable
3d10m S/-/- 4d10+5X 0 Accurate, Blast (1d5)
SBx3m S/-/- 2d10R 0 Blast (2)
SBx3m S/-/- 2d10+5X 2 Blast (1)
SBx3m S/-/- Special 0 Smoke
150m S/-/- 1d10+5E 3 8 Full Accurate
40m S/4/8 1d10+3R 3 20 2Full Tearing, Toxic
40m S/3/- 1d10+4R 4 60 6 Full Scatter, Tearing
60m S/-/- 2d10+10E 13 20 4 Full Reliable
20m S/-/- 2d10+6E 13 10 2 Full Reliable
100m S/3/10 2d10+2E 4 60 Full Reliable
60m S/-/- 3d10+5R 2 12 2 Full Reliable, Blast (4), Tearing
110m -/-/6 2d10+6R 3 200 3 Full Reliable
60m S/-/- 1d10+1R 10 1 Half Accurate, Tearing
110m -/-/10 1d10+5R 4 300 3 Full Toxic
40m S/-/- 1 Full
70m S/-/- 2d10+5E 10 Recharge, Shocking, Toxic
90m S/-/- 2d10+8E 8 7 4 Full Inaccurate, Overheats, Unreliable, Unstable
20m S/-/- 1d10+6X 4 15 Full Reliable, Tearing
80m S/-/- 1d10+4E 2 6 Full Overheats
100m S/-/- Varies Varies 4 2Full
100m -/-/4 1d10+10E 0 Sanctified
120m -/2/5 2d10+15 5 200 2Full Proven(4)
100m -/-/8 1d10+8E 0 Sanctified, Storm
120m S/-/- 2d10+15 5 40 2Full Proven(4), Blast(6)
4m S/-/- 2d10+2E 3 1 Special Flame
4m S/-/- 1d10+4E 7 1 Special Reliable
4m S/-/- 2d10+5E 12 1 Special
200m S/-/- 1d10R 0 6 2Full Accurate, Felling (1), Toxic
50m S/-/- 2d10+14E 8 25 3Full Blast(5),Devastating(4), Volatile
45m S/-/- Special 5 3Full Blast (5)
250m S/-/- 1d10+4R 0 5 Full Accurate, Felling (1), Toxic
100m S/-/- 3d10+14I per round 1Hour 3Full Blast(10)
80m S/3/- 1d10+4E 4 30 Full Shocking, Special
80m S/-/- 5 Full Blast (5), Snare
Halves weight but halves clip size and reduces damage by 1; -20 to skill test to find weapon
One shot flamer, attach to weapon with damage of at least 1d10 (no Pistols, no Flexible), lose Balanced
One hand without -20 penalty, range halved (use two-handed for full range)
Select between three different ammunition types, switch at the beginning of turn
weapon with melee attachment counts as spear
No longer primitive, +2 penetration; Power weapons only affected with field off
+10 to BS when fired on single shot; Counts as sight
Awareness test to detect shot at -20 penalty. Attempt at half normal distance to detect
Ignore penalties for long and extreme range with full action to aim; Counts as sight
Loses Primitive, +2 Dmg, +3Pen, +10 WS, immune to Power Field, AP 25 if attacked, Best Quality
Basic, 45m, S/-/-, Clip 1, Rld Full
Halves reload time
Can use pistol but keep a free hand, reduce range by 30%
Reduce difficulty of shots by one step
Increases accuracy; bipod 90-degree arc (half action to brace), tri-pod 180-arc (full action)
Adds Holy damage type, special against daemons and warp
+10 to BS test, only works on semi or full auto burst
No penalties due to darkness; Counts as sight
No penalties due to darkness, +20 to vision perception tests at night; Counts as sight
Combines red dot, telescopic, and preysense scopes; Counts as sight.
Halves weight, user gains auto-stabilized trait, always counts as braced, semi and full auto as half action
Fire, operate shot selector, switch firing modes by voice command
Prevents firing on an ally. No penalty for firing into melee. Counts as a sight.
When weapon overheats, roll a d10. 4+ vent operates, overheat nullified. 3 or lower, take hit to body with full damage and pen. Don't lose a round to cooling
Fired with half action, counts as hand flamer.
Free action to gain Toxic for one round. May use up to ten times before refilling.
Adds 10m to weapon range.
Doubles clip size.
Makes twin-linked or combi-weapons.
Grants Customised quality.
Inflicts -10 to all Pinning Tests.
Adds +1 to Damage and Pen.
Functions as Red-Dot Laser Sight.
Grants Shocking quality.
Makes Ork ranged weapons count as unbalanced swords in close combat. Ork melee weapons gain +1 damage.
Has flaws according to weapon rarity. Apply manually to base weapon stats.
Requires specific voice to activate.
Requires specific hand print to activate.
Requires specific gene code to activate.
Only works for specific user and cannot be bypassed.
Adds +1 to damage and +10 to range but adds 1 full round to reload time.
Reduces weight by 75% and damage by 2. Ammo rarity increases 2 steps.
See through sights using linked eye-peice. Can shoot around corners with half round aim.
May halve range to shoot 1-handed.
Add +10 to range but halves clip size.
Full round aiming removes penalties for long or extreme range up to 5 x normal range.
Counts as if having bulging biceps but suffer -10 on all movement tests.
Adds Flame quality, range reduce to 1/4, rate of fire S/-/- and Clip halved.
Reduce damage by 1 but harder to detect shots (-20 per).
A large spike. When mounted, acts as an Axe in close combat.
Basic ranged weapon can be used as a mono combat knife
Basic ranged weapon can be used as a non-balanced chain sword
Grants Quick Draw for upgraded weapon. If talent is already possessed, may ready as a Parry.
A clip (quiver)
A clip for a primitive weapon
A clip for an SP weapon
A clip for a shotgun weapon
A clip for a Las pistol
A clip for a Las Rifle
A clip for a heavy Las weapon
A clip for a flame pistol
A clip for a flame weapon
A clip for a Bolt weapon
A clip for a melta pistol
A clip for a melta gun
adds 1 to damage, halves clip size for Las weapons
A clip for a Plasma pistol
A clip for a Plasma gun
A clip for an exotic weapon
A clip for an SP weapon. +2 damage, double AP
A clip for a Las Weapon. +1 damage, Tearing, pen 4, loses Reliable, clip reduced to 1
A Clip for a shotgun. Ag test or catch fire, may set things other than people on fire
A Clip for an SP weapon. Set Penetration to 3
Holds Ammo for all Hellguns and Hellpistols. Must carry one if you use a hell gun or pistol.
A clip of special shotgun shells

A clip of special ammo for a dueling Las

Reduce range by half, +2 pen, gains tearing. If Shot +10 toughness test or knocked down.
Damage changes from X to E, gains shock quality
reliable quality in the void
can only fire on single shot, max range 15m or less, type becomes E, gains flame and primitive
can only be acquired by holy Ordos
deals holy, special against daemons and warp creatures, through holy Ordos only
only given to full inquisitorial rank, +5 to crit damage, double damage against psy rating, daemons, and warp entity afer AP and TB, classed as holy
Haywire(2)
Weapon counts as sanctified and Daemonic/Warp creatures hit at short range test Toughness or blinded for 1d5 rounds
Sanctified, bypasses psychic protections, add psy rating to damage
Sanctified, bypasses psychic protections, -5 to Ag test per psy rating
80 shots Plasma/Melta/Las, 200 SP/Bolt, 60 Flame
+2 to damage
+3 damage to biological targets
+1 dmg and pen
-10 attack, dmg becomes E, loses primitive quality

Loses scatter, +4 to damage, +1 to pen; Shots that miss at short or standard range may re-roll, ignore cover. Single shot only
Any attempt to dodge is at -20. Can be programmed to self-destruct
Adds 1d10 to damage and inflicts RF on 9 or 10. Gains tearing.
Ignores daemonic, any protection from Psychic Powers and fields. If something with these is hit, they cease functioning for one round
Inflicts +2d10 damage and adds 5 to the pen. Ignores increases to toughness from unnatural toughness, but not daemonic.
Causes 2d10E, pen 0. Takes damage like Fire. If it hits armor, reduce location by 1, must be repaired to regain effectiveness.
Gain Scatter and Overheat, halve range.
Add -2 damage, +2 pen, +10 meters range, lose maximal and overheating. Add 1kg to weight.
Agility tests to avoid damage suffer -10, increase base damage by 2.
Target must take a Toughness Test with -10 per point of damage taken. Failure causes 2d5R damage with no reduction.
Decrease base damage by 2, gain Snare.
Gains toxic. If weapon jams, user takes 1d5 damage, no reduction.
Add 5 to BS tests when firing on full auto. Tests to hit user also gain +5.
Operated normally in the void. Suffer -1 Damage while in atmosphere.
Deals 1d10+5E tearing damage, Pen 4 . Increased range by 30m but weapon becomes unreliable
+10% range and pen 2
+10% range, pen 2 and toxic
Basic +1 damage, Heavy +3 damage
Treat like mini-grenades only affecting the targets hit
Needle weapon loses toxic and gains +4E damage, tearing.
Damage type changes to Energy.
Halve shot rate of weapon, gains toxic (3d10E damage)
Lose scatter, gain +1 damage and +2 pen.
Lose scatter, gain shocking.
Gain toxic quality.
Decrease base damage by 2. If within 2m of target, make Ag save or catch fire. May choose to target area with +20 test.
Ignores Natural Armor, inflicts RF on 9 and 10. Gain tearing. With Heavy Bolter, RoF changes to S/-/- and gains Blast (3). Add one additional power of magnitude damage on hordes.
If damage is taken, suffer 1d5 points of temporary Agility Damage.
Increase Pen to 8, increase range 50%.
Decrease Damage and Pen by 2, but gain Blast (2).
Awareness tests to hear suffer -30 and may only be attempted at half distance. Reduce damage by 2 unless used in Stalker Pattern Boltgun. If used in a Stalker, shot is impossible to hear.

Gain Felling (1) and increase Pen to 9. Detonate prematurely on roll of 91-100. Suffer explosive damage equal to weapon's damage at pen 5 to an arm. Also causes a jam.
Any creatures with Psy Rating that take damage reduce Psy rating by 1 for 1d10 rounds. May not push. Warp Instability must immediately check.
Changes the weapon's damage type to X and reduces its range by half.
Changes damage type to E. A target hit must pass an Agility Save or be set on fire in addition to normal damage.
Gives +5 to pen. Lose the scatter quality.
A webber loaded with this inflicts an additional -20 to escape. Furthermore, each attempt deals 2d10R, pen 8.
Gains +1 pen and tearing.
Lose Scatter, gain Tearing and Felling (1)
1d10+1I 0 Primitive, Unbalanced
1d5-1I 0 Primitive
1d10I 0 Primitive
1d10+2I 0 Flexible, Primitive
2d10R 2 Primitive, Unwieldy
1d10R 0 Primitive,Flexible,Tearing
1d10-2I 0 Primitive,Unbalanced
1d10+1I 0 Primitive, Unbalanced
1d5R 0 Primitive
1d5R 0 Primitive
1d5I 0 Defensive, Primitive
1d10R 0 Primitive
1d10R 0 Balanced, Primitive
1d10I 0 Balanced, Primitive
1d5-3 R 0 Primitive
1d10+1R 1 Primitive
1d5-2I 0 Balanced, Primitive
1d10+1I 0 Fast, Primitive, Toxic
1d10R 0 Primitive, Unbalanced
1d10I 0 Flexible, Primitive
1d10+2R 2 Balanced, Primitive
1d5-1I 0 Defensive, Primitive
1d10R 0 Fast, Primitive, Unwieldy
1d5+1R 2 Primitive
1d10R 0 Balanced, Primitive
1d10+2R 0 Primitive, Unwieldy
1d10R 2 Primitive, Unbalanced
2d10I 3 Primitive, Unbalanced, Unwieldy
1d5-1R 2 Fast, Primitive
1d5+2I 0 Defensive, Primitive
1d5+1I 0 Defensive, Primitive
2d5R 2
1d5R 3 Fast, Primitive
1d5+1R 2 Balanced
1d10I 0
1d5+1R 0 Primitive, Tearing
1d5R 3 Defensive
1d5I 0 Primitive
1d10+3X 2 Primitive
1d10+1R 2 Primitive
1d5+1R 1 Primitive
1d10I 0 Primitive, Snare, Unwieldy
1d5+2I 0 Defensive, Primitive
1d10-1R 0 Primitive
1d5+3R 0 Primitive
1d5I 0 Defensive, Primitive
1d5+1R 1 Balanced, Primitive
1d10R 0 Flexible, Primitive
1d10-1R 0 Primitive
1d10+2E 5 Unwieldy (can be thrown), double Str bonus
1d10R 4 Balanced
1d10+4R 2 Unwieldy
1d10R 0 Unwieldy
1d10+2R 0 Balanced
1d10+2R 3 Balanced, Sanctified
1d10+2I 0 Flexible, Sanctified
1d10I 0 Balanced, Sanctified
1d10-1I 0 Primitive
1d5-1R 0 Primitive, Unbalanced
1d10I 0 +5 Parry
1d10I 0 Defensive
1d10I 0 Defensive, Primitive
1d10I 0 Primitive
1d10+2I 1 Primitive
1d5R 2
1d5I 0 Primitive, Defense
1d5+3R 0 Primitive, Defense
1d10+2I 0 Primitive
1d5-1I 0 Primitive
1d5R 0 Defensive, Primitive
1d10R 0 Balanced, Primitive
1d10+1I 0 Unbalanced, Toxic
1d10R 2 Sanctified
1d10R 2 Unbalanced, Sanctified
1d10R 0 Special
2d10I 2 Unwieldy, Special
1d10I 0 Unwieldy, Special
1d5+2I 0 Defensive
0I 0 Primitive, Flexible
2d10R 8 Sanctified
2d10R 4 Balanced, Sanctified
1d10+2R 2
1d10+3R 2 Balanced
2d10+2R 2 Unbalanced
1d5+1I 0 Balanced
1d10I 0 Defensive
1d10+8R 6 Sanctified
1d10+2R 0 Balanced, std attack when in defensive stance
1d10I 0 Defensive
1d10+5R 3 Balanced, Devastating (1), Toxic
1d5+1I 0 Balanced
1d10+3R 2 Devastating (2)
1d10+2R 2 Balanced, Tearing
1d10+4R 2 Tearing
1d5+3R 2 Tearing
1d10+10R 5 Special, Tearing, Unwieldy
1d10+2R 2 Tearing
1d10+5R 2 Tearing
1d10+2R 2 Tearing, Balanced
1d10+3R 2 Tearing
1d10+4R 3 Balanced, Tearing
1d10+3R 4 Balanced, Tearing
1d10+5R 4 Balanced, Tearing
1d10+3R 4 Balanced, Tearing
1d10+8R 4 Tearing
1d10+3E 6 Power Field
1d10+5E 6 Balanced, Power Field
1d10+2E 6 Fast, Power Field
1d10+6E 7 Balanced, Power Field
2d5+5E 6 Power Field, Unwieldy
2d10E 8 Power Field, Unwieldy
1d10+6E 6 Power Field
1d10+4E 6 Power Field, Special
1d10+10E 7 Balanced, Flexible, Power Field
1d5+3R 4 Razor Sharp
2d10+4E 6 Power Field, Unbalanced
1d10+7E 7 Power Field, Unbalanced
2d10E 9 Power Field, Unwieldy
1d10+5E 4 Power Field, Shocking
1d10+5E 5 Power Field, Balanced
1d10I 0 Shocking
1d10+5I 5 Power Field
2d10+1I 8 Power Field, Sanctified, Unwieldy
1d10+7E 5 Power Field, Unbalanced, Sanctified
1d10+5E 4 Power Field, Balanced
1d10+7E 9 Power Field, Unbalanced
1d10+4E 5 Power Field
2d10+4E 10 Power Field, Unwieldy, Shocking
1d10+2E 2 Power Field, Sanctified, Balanced
1d10+3E 2 Power Field, Sanctified, Tearing
2d10+5E 2 Power Field, Sanctified, Unwieldy
1d10+1E 2 Power Field, Sanctified
1d10+1E 2 Power Field, Sanctified, Balanced, Defensive
2d10+5E 2 Power Field, Sanctified, Balanced
2d10+5E 2 Power Field, Sanctified, Unwieldy
1d10+4E 4 Power Field
2d10I 6 Power Field, Unwieldy, -20 WS, double manage vs walls/doors
2d10I 5 Power Field, Unwieldy, Shocking, Fear(1)
1d10+5I 5 Power Field
1d10+4E 6 Power Field, Unwieldy, Unstable, Overheats
2d10E 10 Power Field, Tearing
1d10+6E 8 Power Field, Special, Tearing
1d10+8E 6 Power Field, Unbalanced
2d10E 9 Power Field, Unwieldy
1d10+6E 6 Balanced, Power Field
2d10+5E 8 Power Field, Concussive, Unwieldy
1d10+11E 6 Power Field, Unbalanced
1d10+11E 9 Balanced, Power Field, Tearing
2d10+7E 9 Power Field, Special
1d10+9E 7 Power Field, Unbalanced
1d10+7E 10 Power Field, Balanced
2d10+5I 0 Concussive, Unwieldy
2d10+2E 6 Power Field, Balanced
1d10+5E 6 Balanced, Power Field
1d10+5E 6 Balanced, Power Field (wielded as a pair)
1d10+7E 6 Balanced, Power Field
1d10+6E 7 Power Field
2d10E 9 Power Field, Unwieldy
1d10+1I 0 Balanced, Psy
1d10+5E 6 Balanced, Power Field
1d10+4E 5 Power Field, Unwieldy
2d10+11R 7 Tearing, Unwieldy, Power Field
2d10+13R 6 Tearing, Unwieldy
1d10+7E 7 Balanced, Power Field
1d10+13E 8 Power Field, Unwieldy, Felling(1)
2d10+4E 9 Power Field, Unwieldy
1d10+11E 8 Power Field, Unwieldy, Devastating(1)
1d10+4E 5 Power Field, Razor Sharp
1d10+6E 7 Power Field
1d10+4E 8 Power Field, Felling (2)
1d10+12E 9 Balanced, Power Field, Tearing
1d10I 0 Shocking
1d10+2I 0 Flexible, Shocking
1d10I 0 Primitive, Shocking
1d10+1I 0 Flexible, Primitive, Shocking
1d10+1E 0 Flexible, Shocking
1d10R 0 Shocking
1d5+1I 2 Shocking
1d10+5E 4 Flexible, Shocking
1d5E 0 Shocking
1d10+3I 4 Unwieldy, Volatile, Blast(1)
Shocking
Shocking
Balanced, Shocking
1d10-1I Shocking
1d5-2E Shocking
1d10I 0 Shocking
1d5+3I 0 Shocking
1d10I 0 Shocking
1d10I 0 Shocking
1d10E 0 Defensive, Recharge, Shocking
1d10I 0 Shocking, delivers shock regardless of damage
Shocking, Snare, delivers shock regardless of damage
1d10+5R 4 Special, Tearing, Unwieldy
1d5+5R 0 Tearing, Unwieldy
1d10+3R 6 Tearing, Unwieldy
1d10+5E (no str) Unwieldy
1d10+1R 7 Power Field, Balanced
1d10+3E 6 Power Field, Balanced
1d10+8R 10 Tearing
1d10+1R 2 Unbalanced
1d10+1R 2 Tearing, Unbalanced
1d10+1R 4 Flexible, Tearing
1d10I 0 Balanced, Shocking
1d10R 2 Balanced
2d5E 0 Unwieldy
1d10+2R 0 Shocking
1d5+3R 3 Toxic
1d10R 8 Tearing, Toxic
1d10+3E 6 Tearing, Shocking
1d10+4R 2 Tearing, Toxic
1d10R 0 Balanced
1d10+4E 8 Power Field, Balanced
1d10+1E 4 Power Field, Balanced, Defensive
1d10+6R 6 Tearing
1d10+7I 3 Unwieldy
1d10+7E 10 Power Field
1d10+5E 4 Power Field
1d10R 2 Balanced
1d10+3E Power Field, Unbalanced
1d10+6R 2 Tearing, Unbalanced
1d10+5E 8 Balanced, Power Field
3d5R 2 Tearing
1d10+6R 0 Balanced, Tearing
2d5R 0 Flexible
1d10-1R 2 Balanced
2d10+6E 6 Power Field, Tearing, Unbalanced
2d10R 2 Tearing, Unbalanced
1d5I 0 Snare
1d10+3R 0 Flexible, Tearing, Primitive
2d10E 10 Power Field, Tearing, Unwieldy
1d10+3R 2 Unbalanced, Force
1d10I 0 Balanced, Force
1d10+1R 2 Balanced, Force
1d10+3R 3 Force, Unbalanced
1d10I 2 Force
1d10+1R 2 Force, Balanced
1d10+1I 0 Balanced, Force
1d10+2R 2 Balanced, Force
+10 Ag for fine manipulation and +10 Str using arm
+10 Ag for fine manipulation and +10 Str using arm
Replaces missing arm
Replaces missing arm
Half Ag for fine manipulation and -10 WS/BS using arm
Half Ag for fine manipulation and -10 WS/BS using arm
Gain Sprint Talent and +20 to athletics tests to jump or leap
Replaces missing legs
Halve movement rate. Test Ag or fall at end of run action.
+20 Toughness vs airborne toxins and gas attacks. Counts as life support system
+20 Toughness vs airborne toxins and gas attacks
+20 Toughness vs airborne toxins and gas attacks. -20 Silent Move
acts as standard auspex, half action to concentrate
uses laspistol with compact upgrade, need talent to use
Replace/enhance brain. Gain Unnatural Intelligence x 2, 1d10 insanity and +10 to skill tests when processing large data pools
duplicate normal senses
+20 to str, can tether techpriest with clamps, counts as club
Enhanced mechanicus implants. +10 Str, +10 Toughness, -5 Ag, -5 Fel, cannot swim
+10 to medicae, can act as injector, half action to stop blood loss, eases amputation, 1d5R, +10 interrogation
interface with tech devices, +10 Tech-use, pilot, or drive when linked
+10 percep, microscopic to telescopic, see normally in darkness, +20 to vision based tests at night
+10 to tech-use, can blast smoke every 15m, -5 to weapon tests by all living creatures 2m away for one round, percep by sense of smell get +10
Choose up to three chemicals when implanted, toughness test and half action to excrete chem, failure adds fatigue, 4degrees means 1d10 toughness damage
Holds up to 10 doses of 4 chems, half action to inject and instantly takes effect, manual or remote trigger, critical hit poisons user, 2d10 damage negating AP
weapon takes unreliable, cant disarm, detailed inspection or auspex scan to locate
as poor, but not unreliable
weapon is best quality
+10 to resist toxins, disease, and radioactive substance, gains die hard talent
As common but +20 instead and gain regeneration talent
Extra limb with breacher, str and toughness +10, -10 ag, 1d10 insanity
Gain Machine(4) trait, without mind side effects, gain regeneration, halves WS, BS, and AG, 2d10 insanity, +5 to critical effects
+10 to pilot vehicles with interface, percep test to determine state of vehicle
Doubles movement or flyer(12) for 1 min, +10 parry
Boosts Luminen options, maglev and electircal succour as free action, reliable integrated weapons
Half action to brace, gains sturdy. No movement penalties in high/low/zero gravity.
Many customisable arms/tools for use in low/zero gravity. Thrusters grant flyer(6)
Melee 1d10+10R Pen 4 Tearing (no str). Lifing Str 50x2. -10 on manipulator tests.
+20 to resist psychic powers and +10 to resist possession, no effect on psychic attacks that inflict direct damage
May use a slinet tech-use test to command Cyber-Mastiff/Hawk. May also download special commands.
Gain unnatural strength (x3) for grappling and +2 dmg on melee attacks with arm
Gain unnatural strength (x3) for grappling and +2 dmg on melee attacks with arm
Gain heightened sense (Smell) and Talented (tracking).
Gain +20 raising to +30 to disguise checks. Suffer fatigue and pain and possibly damage.
Gives Heightened Senses talent for any one sense (add as elite advance)
can shoot hellpistol from eye with range 10m, can be fired when hands are full, acts as pistol in melee
+1AP to body, gain sprint talent
+10 to literacy, logic, or scholastic lore tests
+1 AP to head, stacks with armor
know magnetic north, present location, velocity, altitude, time of day and other info, need maps to be effective info
+10 trade (remembrancer) tests, or other tests in social situations where recorded info provides value, grants total recall talent
Remotely operate a single weapon, fire as free action with full bs skill, weapon has to be connected to MIU weapon interface
ignore toxic gases or atmospheric contaminants
+10 to investigation skill tests
+2 AP to arms, body, legs. Stacks with armor
+1 to str bonus
Unnatural Strength trait but -10 to ag
resist damage to void for d10+3 rounds past normal duration
hide certain info in artificial memory or prevent certain task, attempt to force info or task can knock out or kill user
built in microbead, ofen hardwired to ships vox frequency
Gain traits unnatural toughness x2, natural armor 2, mutant, void resistant: immune to cold and vacuum, still need air. Lose 1d5 points from ag, int
gain 1d10 insanity and one trait from alien species
Can cut through a meter of 20cm thick adamantine plating every minute; can function as a Ryza-Pattern Plasma Pistol without maximal.
Has strength of 65 with Unnatural Strength (x2). May anchor self as a free action. May be used as a weapon with a -10 WS check.
Grants bulging biceps and iron jaw talents, and +2 damage to unarmed attacks.
Ignores effects of poisoned food. Best quality can eat anything organic with no ill effects, though taste is still an issue.
Hidden blade. Good quality has toxic, best quality gains +2 damage and pen and power field.
Generates power. Can charge a basic las weapon charge pack afer one full day.
Allows user to ignore involuntary actions caused by pain such as fire, stun, and critical damage.
Acts as emergency life support. Grants autosanguine.
Add 1 to psy rating when pushing.
Glow panels built into palm of hand.
Crude bionic limb used with heavy industrial tools.
Affixed weapon can be used in one hand without penalty.
Gain the dark sight trait and become immune to effects of photon flash grenades
Gain bonus to disguise checks depending on quality of implant (apply manually on skills sheet)
Has strength of 75 with Unnatural Strength (x2). May anchor self as a free action.
See page 177 for details.
Duplicates regular hand. Exceptional versions grant +10 to fine manipulation.
0.0 kg You can filter the shop list using the categories below

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1 10 Plentiful Yes Gear Clothing & Personal Items
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Var Average Yes Gear Clothing & Personal Items
40 Abundant Yes Gear Clothing & Personal Items
2 25 Common Yes Gear Clothing & Personal Items
Var Abundant Yes Gear Clothing & Personal Items
1 55 Rare Yes Gear Clothing & Personal Items
15 Common Yes Gear Clothing & Personal Items
0.5 275 Rare Yes Gear Clothing & Personal Items
0.5 100 Scarce Yes Gear Clothing & Personal Items
1 50 Scarce Yes Gear Clothing & Personal Items
0.5 85 Rare Yes Gear Clothing & Personal Items
0.5 25 Average Yes Gear Clothing & Personal Items
8 100 Plentiful Yes Gear Clothing & Personal Items
2 80 Uncommon Yes Gear Clothing & Personal Item
1 200 Scarce Yes Gear Clothing & Personal Item
0.2 20 Rare Yes Gear Clothing & Personal Item
300 Very Rare Yes Gear Clothing & Personal Item
250 Scarce Yes Gear Clothing & Personal Item
0.5 1500 Tech Priest Only Yes Gear Clothing & Personal Item
10 300 Scarce Yes Gear Clothing & Personal Item
15 500 Rare Yes Gear Clothing & Personal Item
1 250 Rare Yes Gear Clothing & Personal Item
1 220 Scarce Yes Gear Clothing & Personal Item
25 2000 Rare Yes Gear Clothing & Personal Item
2 65 Average Yes Gear Clothing & Personal Item
20 600 Average Yes Gear Clothing & Personal Item
25 200 Scarce Yes Gear Clothing & Personal Item
2 5 Common Yes Gear Clothing & Personal Item
1 Plentiful Yes Gear Clothing & Personal Item
3 10 Common Yes Gear Clothing & Personal Item
1 150 Scarce Yes Gear Clothing & Personal Item
0.5 100 Scarce Yes Gear Clothing & Personal Item
0.5 250 Rare Yes Gear Clothing & Personal Item
1 100 Scarce Yes Gear Clothing & Personal Item
10 5000 Very Rare Yes Gear Clothing & Personal Item
100 Scarce Yes Gear Clothing & Personal Item
2 1700 Rare Yes Gear Clothing & Personal Item
1.5 1200 Rare Yes Gear Clothing & Personal Item
150 Very Rare Yes Gear Clothing & Personal Item
10 8000 Near Unique Yes Gear Clothing & Personal Item
50 Common Yes Gear Clothing & Personal Item
2 Average Yes Gear Clothing & Personal Items
0.5 Rare Yes Gear Clothing & Personal Items
Very Rare Yes Gear Clothing & Personal Items
Plentiful Yes Gear Clothing & Personal Items
0.5 Common Yes Gear Clothing & Personal Items
30 Scarce Yes Gear Clothing & Personal Items
7.5 Very Rare Yes Gear Clothing & Personal Items
0.02 Very Rare Yes Gear Clothing & Personal Items
5 70 Hero Yes Gear Clothing & Personal Item
15 50 Hero Yes Gear Clothing & Personal Item
Black Templars Yes Gear Clothing & Personal Item
Black Templars Yes Gear Clothing & Personal Item
Black Templars Yes Gear Clothing & Personal Item
Black Templars Yes Gear Clothing & Personal Item
Black Templars Yes Gear Clothing & Personal Item
Blood Angels Yes Gear Clothing & Personal Item
Blood Angels Yes Gear Clothing & Personal Item
Blood Angels Yes Gear Clothing & Personal Item
Blood Angels Yes Gear Clothing & Personal Item
Blood Angels Yes Gear Clothing & Personal Item
Dark Angels Yes Gear Clothing & Personal Item
Dark Angels Yes Gear Clothing & Personal Item
Dark Angels Yes Gear Clothing & Personal Item
Dark Angels Yes Gear Clothing & Personal Item
Space Wolves Yes Gear Clothing & Personal Item
Space Wolves Yes Gear Clothing & Personal Item
Space Wolves Yes Gear Clothing & Personal Item
Space Wolves Yes Gear Clothing & Personal Item
Space Wolves Yes Gear Clothing & Personal Item
Storm Wardens Yes Gear Clothing & Personal Item
Storm Wardens Yes Gear Clothing & Personal Item
Storm Wardens Yes Gear Clothing & Personal Item
Storm Wardens Yes Gear Clothing & Personal Item
Ultramarines Yes Gear Clothing & Personal Item
Ultramarines Yes Gear Clothing & Personal Item
Ultramarines Yes Gear Clothing & Personal Item
Ultramarines Yes Gear Clothing & Personal Item
Ultramarines Yes Gear Clothing & Personal Item
Imperial Fists Yes Gear Clothing & Personal Item
Imperial Fists Yes Gear Clothing & Personal Item
8 4 Yes Gear Clothing & Personal Item
50 15 Yes Gear Clothing & Personal Item
5 3 Yes Gear Clothing & Personal Item
15 25 Distinguished Yes Gear Clothing & Personal Item
5 15 Yes Gear Clothing & Personal Item
6 Yes Gear Clothing & Personal Item
1 Yes Gear Clothing & Personal Item
1 45 Famed Yes Gear Clothing & Personal Item
50 Scarce Yes Gear Drugs & Consumables
65 Rare Yes Gear Drugs & Consumables
95 Very Rare Yes Gear Drugs & Consumables
5 Abundant Yes Gear Drugs & Consumables
10 Common Yes Gear Drugs & Consumables
2 150 Common Yes Gear Drugs & Consumables
28 Rare Yes Gear Drugs & Consumables
10 Plentiful Yes Gear Drugs & Consumables
5 Abundant Yes Gear Drugs & Consumables
10 Abundant Yes Gear Drugs & Consumables
150 Very Rare Yes Gear Drugs & Consumables
75 Scarce Yes Gear Drugs & Consumables
395 Rare Yes Gear Drugs & Consumables
20 Average Yes Gear Drugs & Consumables
800 Rare Yes Gear Drugs & Consumables
550 Scarce Yes Gear Drugs & Consumables
1000 Rare Yes Gear Drugs & Consumables
10 Abundant Yes Gear Drugs & Consumables
50 Common Yes Gear Drugs & Consumables
5000 Very Rare Yes Gear Drugs & Consumables
200 Average Yes Gear Drugs & Consumables
450 Rare Yes Gear Drugs & Consumables
55 Average Yes Gear Drugs & Consumables
2 50 Average Yes Gear Drugs & Consumables
3 100 Scarce Yes Gear Drugs & Consumables
0.5 100 Rare Yes Gear Drugs & Consumables
3 45 Uncommon Yes Gear Drugs & Consumables
0.5 12 Scarce Yes Gear Drugs & Consumables
1 10 Average Yes Gear Drugs & Consumables
0.1 12 Common Yes Gear Drugs & Consumables
0.3 75 Very Rare Yes Gear Drugs & Consumables
5 Common Yes Gear Drugs & Consumables
250 Rare Yes Gear Drugs & Consumables
1000 Very Rare Yes Gear Drugs & Consumables
10000 Very Rare Yes Gear Drugs & Consumables
25 Very Rare Yes Gear Drugs & Consumables
40 Average Yes Gear Drugs & Consumables
100 Very Rare Yes Gear Drugs & Consumables
500 Scarce Yes Gear Drugs & Consumables
500 Very Rare Yes Gear Drugs & Consumables
6000 Very Rare Yes Gear Drugs & Consumables
200 Rare Yes Gear Drugs & Consumables
75 Very Rare Yes Gear Drugs & Consumables
15 Average Yes Gear Drugs & Consumables
1 225 Very Rare Yes Gear Drugs & Consumables
0.5 25 Scarce Yes Gear Drugs & Consumables
0.5 2 Plentiful Yes Gear Drugs & Consumables
1 2 Plentiful Yes Gear Drugs & Consumables
1 Average Yes Gear Drugs & Consumables
1 10 Average Yes Gear Drugs & Consumables
1 5 Common Yes Gear Drugs & Consumables
55 Scarce Yes Gear Drugs & Consumables
25 Common Yes Gear Drugs & Consumables
300 Very Rare Yes Gear Drugs & Consumables
100 Common Yes Gear Drugs & Consumables
75 Average Yes Gear Drugs & Consumables
75 Rare Yes Gear Drugs & Consumables
50 Average Yes Gear Drugs & Consumables
0.2 100 Scarce Yes Gear Drugs & Consumables
75 Scarce Yes Gear Drugs & Consumables
20 Scarce Yes Gear Drugs & Consumables
110 Rare Yes Gear Drugs & Consumables
230 Very Rare Yes Gear Drugs & Consumables
165 Very Rare Yes Gear Drugs & Consumables
80 Scarce Yes Gear Drugs & Consumables
185 Rare Yes Gear Drugs & Consumables
115 Scarce Yes Gear Drugs & Consumables
95 Scarce Yes Gear Drugs & Consumables
155 Rare Yes Gear Drugs & Consumables
90 Scarce Yes Gear Drugs & Consumables
80 Scarce Yes Gear Drugs & Consumables
135 Rare Yes Gear Drugs & Consumables
125 Rare Yes Gear Drugs & Consumables
5 Rare Yes Gear Drugs & Consumables
Very Rare Yes Gear Drugs & Consumables
Very Rare Yes Gear Drugs & Consumables
Very Rare Yes Gear Drugs & Consumables
Abundant Yes Gear Drugs & Consumables
Very Rare Yes Gear Drugs & Consumables
Rare Yes Gear Drugs & Consumables
Rare Yes Gear Drugs & Consumables
Ubiquitous Yes Gear Drugs & Consumables
Scarce Yes Gear Drugs & Consumables
Scarce Yes Gear Drugs & Consumables
Plentiful Yes Gear Drugs & Consumables
Rare Yes Gear Drugs & Consumables
Rare Yes Gear Drugs & Consumables
Very Rare Yes Gear Drugs & Consumables
Very Rare Yes Gear Drugs & Consumables
Rare Yes Gear Drugs & Consumables
Rare Yes Gear Drugs & Consumables
Near Unique Yes Gear Drugs & Consumables
Extremely Rare Yes Gear Drugs & Consumables
Scarce Yes Gear Drugs & Consumables
10 Yes Gear Drugs & Consumables
10 Yes Gear Drugs & Consumables
6 Yes Gear Drugs & Consumables
N/A Yes Gear Drugs & Consumables
3 Yes Gear Drugs & Consumables
5 10 Yes Gear Drugs & Consumables
10 Yes Gear Drugs & Consumables
0.5 1 Yes Gear Drugs & Consumables
5 Yes Gear Drugs & Consumables
20 Yes Gear Drugs & Consumables
0.5 145 Scarce Yes Gear Tools
55 Scarce Yes Gear Tools
1 200 Rare Yes Gear Tools
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2 30 Common Yes Gear Tools
4 65 Average Yes Gear Tools
0.5 55 Average Yes Gear Tools
1 35 Plentiful Yes Gear Tools
20 Average Yes Gear Tools
150 Scarce Yes Gear Tools
Priceless Very Rare Yes Gear Tools
1 100 Average Yes Gear Tools
100 Rare Yes Gear Tools
2 140 Scarce Yes Gear Tools
2 25 Average Yes Gear Tools
4 300 Scarce Yes Gear Tools
2 20 Common Yes Gear Tools
0.1 6 Rare Yes Gear Tools
3 20 Uncommon Yes Gear Tools
0.1 8 Rare Yes Gear Tools
0.3 1 Common Yes Gear Tools
1.5 17 Uncommon Yes Gear Tools
0.1 24 Rare Yes Gear Tools
3 85 Rare Yes Gear Tools
0.4 12 Scarce Yes Gear Tools
1 2 Common Yes Gear Tools
1 25 Uncommon Yes Gear Tools
1 6 Common Yes Gear Tools
4 20 Abundant Yes Gear Tools
Varies Plentiful Yes Gear Tools
1 400 Scarce Yes Gear Tools
10 Scarce Yes Gear Tools
5 Scarce Yes Gear Tools
1 30 Abundant Yes Gear Tools
1 Average Yes Gear Tools
20 Common Yes Gear Tools
80 Average Yes Gear Tools
20 200 Average Yes Gear Tools
1 20 Common Yes Gear Tools
0.5 500 Rare Yes Gear Tools
15 3000 Rare Yes Gear Tools
25 Average Yes Gear Tools
100 4000 Average Yes Gear Tools
1.5 750 Average Yes Gear Tools
3 500 Rare Yes Gear Tools
40 3000 Scarce Yes Gear Tools
10 5000 Average Yes Gear Tools
0.5 12000 Tech Priest Only Yes Gear Tools
120 Average Yes Gear Tools
5 60 Common Yes Gear Tools
10 100 Scarce Yes Gear Tools
8 80 Rare Yes Gear Tools
4 310 Rare Yes Gear Tools
300 Rare Yes Gear Tools
3 400 Rare Yes Gear Tools
4 1500 Very Rare Yes Gear Tools
6 300 Common Yes Gear Tools
200 Rare Yes Gear Tools
2 15 Average Yes Gear Tools
4 8 Plentiful Yes Gear Tools
25 Scarce Yes Gear Tools
2 10 Common Yes Gear Tools
0.3 5 Plentiful Yes Gear Tools
1 10 Average Yes Gear Tools
0.5 5 Plentiful Yes Gear Tools
0.1 2 Common Yes Gear Tools
5 4 Plentiful Yes Gear Tools
9 40 Average Yes Gear Tools
1 15 Common Yes Gear Tools
1 5 Common Yes Gear Tools
1 20 Average Yes Gear Tools
5 Plentiful Yes Gear Tools
500 Rare Yes Gear Tools
10 450 Rare Yes Gear Tools
20 25000 Very Rare Yes Gear Tools
0.5 7000 Very Rare Yes Gear Tools
1.5 1000 Rare Yes Gear Tools
10 1250 Rare Yes Gear Tools
1 100 Scarce Yes Gear Tools
6 450 Scarce Yes Gear Tools
0.5 500 Very Rare Yes Gear Tools
0.5 200 Scarce Yes Gear Tools
500 Rare Yes Gear Tools
1000 Rare Yes Gear Tools
5 400 Scarce Yes Gear Tools
15 1500 Rare Yes Gear Tools
0.1 100 Rare Yes Gear Tools
0.2 300 Scarce Yes Gear Tools
1.5 120 Rare Yes Gear Tools
10 500 Scarce Yes Gear Tools
5 2000 Near Unique Yes Gear Tools
5 100 Scarce Yes Gear Tools
20 1500 Rare Yes Gear Tools
0.01 100 Very Rare Yes Gear Tools
1 500 Rare Yes Gear Tools
1 500 Very Rare Yes Gear Tools
4 Extremely Rare Yes Gear Tools
6 Average Yes Gear Tools
120 Scarce Yes Gear Tools
13 Very Rare Yes Gear Tools
4 Very Rare Yes Gear Tools
15 Rare Yes Gear Tools
1 Very Rare Yes Gear Tools
2 Scarce Yes Gear Tools
4 Near Unique Yes Gear Tools
7 Very Rare Yes Gear Tools
Very Rare Yes Gear Tools
1.5 9000 Rare Yes Gear Tools
3 5000 Rare Yes Gear Tools
10 60000 Very Rare Yes Gear Tools
1 Special Special Yes Gear Tools
Near Unique Yes Gear Tools
15 Common Yes Gear Tools
Common Yes Gear Tools
20 Scarce Yes Gear Tools
12 Near Unique Yes Gear Tools
125 Very Rare Yes Gear Tools
25 Extremely Rare Yes Gear Tools
2 Very Rare Yes Gear Tools
2 Scarce Yes Gear Tools
1 Common Yes Gear Tools
5 Rare Yes Gear Tools
10 Scarce Yes Gear Tools
1 Rare Yes Gear Tools
4 Very Rare Yes Gear Tools
2 Scarce Yes Gear Tools
2 Extremely Rare Yes Gear Tools
25 Extremely Rare Yes Gear Tools
500 Very Rare Yes Gear Tools
Extremely Rare Yes Gear Tools
2.5 Very Rare Yes Gear Tools
175 Very Rare Yes Gear Tools
Very Rare Yes Gear Tools
175 Very Rare Yes Gear Tools
2 Common Yes Gear Tools
Rare Yes Gear Tools
15 Near Unique Yes Gear Tools
1 Abundant Yes Gear Tools
0.3 Near Unique Yes Gear Tools
Scarce Yes Gear Tools
250 Extremely Rare Yes Gear Tools
15 Rare Yes Gear Tools
2 Very Rare Yes Gear Tools
4 Scarce Yes Gear Tools
12 Extremely Rare Yes Gear Tools
3 Near Unique Yes Gear Tools
0.5 Extremely Rare Yes Gear Tools
1 Extremely Rare Yes Gear Tools
8 Unique Yes Gear Tools
2 Extremely Rare Yes Gear Tools
0.1 Extremely Rare Yes Gear Tools
65 Near Unique Yes Gear Tools
25 Unique Yes Gear Tools
1 Near Unique Yes Gear Tools
50 Common Yes Gear Tools
100 Scarce Yes Gear Tools
200 Rare Yes Gear Tools
400 Rare Yes Gear Tools
20 Unique Yes Gear Tools
1 Extremely Rare Yes Gear Tools
15 Near Unique Yes Gear Tools
150 Extremely Rare Yes Gear Tools
40 Rare Yes Gear Tools
75 Extremely Rare Yes Gear Tools
1 1000 Issued Only Yes Gear Tools
0.5 Varies Rare Yes Gear Tools
4 Issued Only Yes Gear Tools
Varies Common Yes Gear Tools
10 Issued Only Yes Gear Tools
10 Issued Only Yes Gear Tools
10 500 Uncommon Yes Gear Tools
3 15 Common Yes Gear Tools
2 3000 Very Rare Yes Gear Tools
1 Varies Common Yes Gear Tools
Varies Common Yes Gear Tools
15 5000 Very Rare Yes Gear Tools
10 Rare Yes Gear Tools
5 100 Rare Yes Gear Tools
10 Issued Only Yes Gear Tools
15 4000 Very Rare Yes Gear Tools
4 5 Yes Gear Tools
5 35 Distinguished Yes Gear Tools
0.5 20 Yes Gear Tools
0.5 12 Yes Gear Tools
0.5 5 Yes Gear Tools
0.5 Free Yes Gear Tools
1 15 Yes Gear Tools
0.5 5 Yes Gear Tools
1 10 Yes Gear Tools
1 25 Yes Gear Tools
0.5 1 Yes Gear Tools
30 Yes Gear Tools
0.5 3 Yes Gear Tools
12 25 Yes Gear Tools
15 Yes Gear Tools
1 5 Yes Gear Tools
15 Yes Gear Tools
4 8 Yes Gear Tools
4 10 Yes Gear Tools
1.5 5 Yes Gear Tools
2 5 Yes Gear Tools
10 Yes Gear Tools
0.5 10 Yes Gear Tools
3 Yes Gear Tools
3 Yes Gear Tools
5 Yes Gear Tools
10 Yes Gear Tools
20 Yes Gear Tools
5 Yes Gear Tools
DW Keepers Yes Gear Tools
25 Distinguished Yes Gear Tools
10 Distinguished Yes Gear Tools
7 Yes Gear Tools
5 Yes Gear Tools
13 Yes Gear Tools
8 Yes Gear Tools
35 Distinguished Yes Gear Tools
3 20 Distinguished Yes Gear Tools
45 45 Hero Yes Gear Tools
0.1 10 Distinguished Yes Gear Tools
1 20 Hero Yes Gear Tools
5 30 Hero Yes Gear Tools
5 25 Average Yes Armour Primitive
7 100 Common Yes Armour Primitive
2 10 Common Yes Armour Primitive
10 5 Average Yes Armour Primitive
14 60 Common Yes Armour Primitive
18 50 Average Yes Armour Primitive
30 120 Scarce Yes Armour Primitive
22 5000 Very Rare Yes Armour Primitive
12 50 Rare Yes Armour Primitive
12 20 Average Yes Armour Primitive
0.5 10 Plentiful Yes Armour Primitive
28 300 Scarce Yes Armour Primitive
15 1000 Very Rare Yes Armour Primitive
7 5 Common Yes Armour Primitive
5 150 Rare Yes Armour Primitive
8 50 Average Yes Armour Primitive
3 20 Common Yes Armour Primitive
20 Very Rare Yes Armour Primitive
2 25 Average Yes Armour Flak Armour
1 50 Average Yes Armour Flak Armour
4 80 Scarce Yes Armour Flak Armour
5 50 Average Yes Armour Flak Armour
6 100 Average Yes Armour Flak Armour
8 80 Scarce Yes Armour Flak Armour
11 300 Scarce Yes Armour Flak Armour
9 150 Average Yes Armour Flak Armour
6 650 Rare Yes Armour Flak Armour
7 750 Rare Yes Armour Flak Armour
5 Average Yes Armour Flak Armour
15 N/A Yes Armour Flak Armour
0.5 100 Rare Yes Armour Mesh Armour
0.5 120 Rare Yes Armour Mesh Armour
2 375 Rare Yes Armour Mesh Armour
1 150 Rare Yes Armour Mesh Armour
1.5 350 Very Rare Yes Armour Mesh Armour
1 Extremely Rare Yes Armour Mesh Armour
5 300 Rare Yes Armour Mesh Armour
20 350 Average Yes Armour Mesh Armour
2 250 Rare Yes Armour Carapace Armour
2 300 Rare Yes Armour Carapace Armour
3 375 Rare Yes Armour Carapace Armour
15 575 Rare Yes Armour Carapace Armour
7 600 Rare Yes Armour Carapace Armour
17 3750 Very Rare Yes Armour Carapace Armour
16 Very Rare Yes Armour Carapace Armour
16 1100 Rare Yes Armour Carapace Armour
17 1225 Rare Yes Armour Carapace Armour
6 800 Scarce Yes Armour Carapace Armour
17 1000 Very Rare Yes Armour Carapace Armour
19 5000 Very Rare Yes Armour Carapace Armour
15 Very Rare Yes Armour Carapace Armour
15.5 Very Rare Yes Armour Carapace Armour
20 10000 Very Rare Yes Armour Carapace Armour
18 6000 Very Rare Yes Armour Carapace Armour
14 3000 Very Rare Yes Armour Carapace Armour
41.5 350 Scarce Yes Armour Carapace Armour
16.5 5500 Very Rare Yes Armour Carapace Armour
5.5 5000 Very Rare Yes Armour Carapace Armour
2.5 750 Very Rare Yes Armour Carapace Armour
30 N/A Yes Armour Carapace Armour
15 N/A Yes Armour Carapace Armour
30 N/A Yes Armour Carapace Armour
6 12500 Extremely Rare Yes Armour Carapace Armour
40 8500 Very Rare Yes Armour Power Armour
65 15000 Very Rare Yes Armour Power Armour
20 7500 Tech-Priest only Yes Armour Power Armour
40 8000 Very Rare Yes Armour Power Armour
65 Extremely Rare Yes Armour Power Armour
150 Extremely Rare Yes Armour Power Armour
35 20000 Very Rare Yes Armour Power Armour
180 25000 Near Unique Yes Armour Power Armour
400 Unique Yes Armour Power Armour
180 Rank 1 Yes Armour Power Armour
400 Rank 3 No Armour Power Armour
2000 Rank 8 No Armour Power Armour
180 N/A Yes Armour Power Armour
100 60 Hero Yes Armour Power Armour
400 100 Famed Yes Armour Power Armour
110 70 Hero Yes Armour Power Armour
30 15 Yes Armour Power Armour
250 N/A Yes Armour Power Armour
280 N/A Yes Armour Power Armour
300 N/A Yes Armour Power Armour
220 N/A Yes Armour Power Armour
200 N/A Yes Armour Power Armour
170 N/A Yes Armour Power Armour
190 N/A Yes Armour Power Armour
1 30000 Very Rare Yes Armour Force Field
1.5 20000 Very Rare Yes Armour Force Field
1000 Rare Yes Armour Force Field
2 25000 Rare Yes Armour Force Field
0.3 5000 Rare Yes Armour Force Field
0.4 15000 Very Rare Yes Armour Force Field
0.5 50000 Near Unique Yes Armour Force Field
0.5 Very Rare Yes Armour Force Field
0.5 Extremely Rare Yes Armour Force Field
0.5 Near Unique Yes Armour Force Field
0.5 Extremely Rare Yes Armour Force Field
1.5 Near Unique Yes Armour Force Field
1 Extremely Rare Yes Armour Force Field
2 Near Unique Yes Armour Force Field
0.2 Unique Yes Armour Force Field
50 Near Unique Yes Armour Force Field
500 Extremely Rare Yes Armour Force Field
2 Very Rare Yes Armour Force Field
0.05 Near Unique Yes Armour Force Field
3 20 Distinguished Yes Armour Force Field
10 35 Distinguished Yes Armour Force Field
0.5 40 Hero Yes Armour Force Field
10 50 Hero Yes Armour Force Field
Chaplains Yes Armour Force Field
2 2500 Very Rare Yes Armour Other Armour
2 10 Respected Yes Armour Other Armour
2 20 Respected Yes Armour Other Armour
2 20 Distinguished Yes Armour Other Armour
5 625 Rare Yes Armour Other Armour
6 500 Rare Yes Armour Other Armour
18 2200 Rare Yes Armour Other Armour
5 Rare Yes Armour Other Armour
4 Special Special Yes Armour Other Armour
2 15000 Very Rare Yes Armour Other Armour
4 Near Unique Yes Armour Other Armour
7 Very Rare Yes Armour Other Armour
12 Rare Yes Armour Other Armour
3 Scarce/Common Yes Armour Other Armour
5 Very Rare/Rare Yes Armour Other Armour
8 Very Rare/Rare Yes Armour Other Armour
5 Very Rare/Rare Yes Armour Other Armour
4 Scarce/Plentiful Yes Armour Other Armour
2 Extremely Rare/Rare Yes Armour Other Armour
4 Very Rare/Rare Yes Armour Other Armour
1 Near Unique/Extremely Rare Yes Armour Other Armour
20 Rare Yes Armour Other Armour
10 Scarce Yes Armour Other Armour
3 Near Unique Yes Armour Other Armour
4 500 Rare Yes Armour Other Armour
15 750 Rare Yes Armour Other Armour
2 5000 Very Rare Yes Armour Other Armour
4 Extremely Rare Yes Armour Other Armour
4 Near Unique Yes Armour Other Armour
4 270 Very Rare Yes Armour Other Armour
1 275 Rare Yes Armour Other Armour
2 Near Unique Yes Armour Other Armour
5 Near Unique Yes Armour Other Armour
1.5 50 Common No Pistol Las
3 75 Common No Basic Las
4 75 Common No Basic Las
4.5 100 Scarce No Basic Las
55 5000 Very Rare No Heavy Las
2 40 Common No Pistol Las
7.2 250 Very Rare No Basic Las
7 50 Common No Basic Las
1.7 220 Very Rare No Pistol Las
4.1 150 Scarce No Basic Las
1.1 100 Average No Pistol Las
0.5 120 Scarce No Pistol Las
2.5 100 Very Rare No Pistol Las
10 500 Scarce No Basic Las
1.5 100 Scarce No Pistol Las
6 180 Rare No Basic Las
4 140 Rare No Pistol Las
4 40 Plentiful No Basic Las
4 75 Average No Basic Las
1.75 150 Rare No Pistol Las
50 2000 Scarce No Heavy Las
4 175 Rare No Basic Las
5 85 Very Rare No Basic Las
7 220 Rare No Basic Las
2 150 Very Rare No Pistol Las
4.5 200 Very Rare No Basic Las
6 950 Extremely Rare No Basic Las
0.1 9000 Unique No Pistol Las
5 3500 Very Rare No Basic Las
4 Near Unique No Pistol Las
1.5 Very Rare No Pistol Las
4 Rare No Pistol Las
6 Rare No Basic Las
3 Very Rare No Pistol Las
2.5 Scarce No Basic Las
6 Rare No Basic Las
4 Rare No Pistol Las
4.5 Average No Basic Las
1.5 Scarce No Pistol Las
8 Rare No Heavy Las
75 30 Respected No Heavy Las
4 Very Rare No Basic Las
4 Scare No Basic Las
2 Average No Pistol Las
2.5 75 Common No Pistol SP
1 40 Plentiful No Pistol SP
1.5 50 Plentiful No Pistol SP
3 65 Average No Pistol SP
3.5 100 Average No Basic SP
5 100 Scarce No Basic SP
5 60 Common No Basic SP
5 75 Average No Basic SP
6.5 150 Scarce No Basic SP
35 750 Scarce No Heavy SP
8.5 100 Average No Basic SP
1.5 50 Plentiful No Pistol SP
4.7 250 Rare No Basic SP
2.5 200 Scarce No Pistol SP
38 500 Average No Heavy SP
3.6 115 Average No Basic SP
2 90 Average No Pistol SP
1.6 200 Rare No Pistol SP
2 140 Rare No Pistol SP
3 60 Common No Pistol SP
2 175 Average No Pistol SP
0.5 400 Rare No Pistol SP
1 10 Plentiful No Pistol SP
5 80 Scarce No Basic SP
10 2000 Very Rare No Basic SP
1.3 50 Plentiful No Pistol SP
1.7 100 Scarce No Pistol SP
3 40 Scarce No Pistol SP
0.7 80 Common No Pistol SP
2 40 Plentiful No Pistol SP
3.5 70 Average No Basic SP
6.5 375 Rare No Basic SP
5 60 Plentiful No Basic SP
3 65 Average No Pistol SP
2.3 70 Common No Pistol SP
3.5 95 Common No Pistol SP
2 225 Rare No Pistol SP
8 300 Average No Basic SP
6.5 80 Scarce No Basic SP
7 700 Scarce No Heavy SP
2 150 Rare No Pistol SP
1 60 Average No Pistol SP
3.5 95 Average No Basic SP
60 7000 Very Rare No Heavy SP
55 1000 Scarce No Heavy SP
1.5 150 Rare No Pistol SP
2.5 75 Scarce No Pistol SP
7 600 Very Rare No Basic SP
16 2800 Very Rare No Heavy SP
4 750 Rare No Basic SP
0.5 150 Rare No Pistol SP
10 Unique No Basic SP
1.5 350 Common No Pistol SP
1.7 95 Average No Pistol SP
3.5 100 Average No Pistol SP
0.25 500 Rare No Pistol SP
6.5 750 Rare No Basic SP
7 400 Very Rare No Basic SP
30 800 Rare No Basic SP
35 Average No Pistol SP
35 Scarce No Heavy SP
3 Scarce No Pistol SP
21 Average No Heavy SP
3 Common No Basic SP
2 Ubiquitous No Pistol SP
4 Extremely Rare No Pistol SP
4 Rare No Basic SP
3 Scarce No Basic SP
4 Scarce No Basic SP
6 Scarce No Basic SP
5 Rare No Basic SP
5 Average No Basic SP
6 Rare No Basic SP
1.5 Average No Basic SP
80 30 Famed Unsure Mounted SP
12 5 No Basic SP
10 10 No Basic SP
10 7 No Basic SP
3.5 250 Rare No Pistol Bolt
7 500 Very Rare No Basic Bolt
40 2000 Very Rare No Heavy Bolt
11 2000 Very Rare No Basic Bolt
2.75 375 Very Rare No Pistol Bolt
3 75 Scarce No Pistol Bolt
4.5 350 Rare No Pistol Bolt
10 650 Very Rare No Basic Bolt
3.3 380 Rare No Pistol Bolt
7 Very Rare No Basic Bolt
3.5 Rare No Pistol Bolt
9 Extremely Rare No Basic Bolt
40 Very Rare No Heavy Bolt
20 Extremely Rare No Heavy Bolt
9 Extremely Rare No Basic Bolt
3 Very Rare No Pistol Bolt
7 Very Rare No Basic Bolt
5 Very Rare No Basic Bolt
4.5 Scarce No Pistol Bolt
8 Rare No Basic Bolt
10 Near Unique No Basic Bolt
6 1000 Very Rare No Basic Bolt
12 9000 Extremely Rare No Basic Bolt
26 Rank 1 No Basic Bolt
5.5 5 No Pistol Bolt
18 5 No Basic Bolt
17 15 Respected No Basic Bolt
25 15 Respected No Basic Bolt
68 20 No Heavy Bolt
26 20 Respected No Basic Bolt
16 75 Hero No Basic Bolt
16 25 Respected No Basic Bolt
20 20 Distinguished No Basic Bolt
15 * * No Basic Bolt
18 25 Hero No Basic Bolt
5.5 * Distinguished No Pistol Bolt
18 25 Distinguished No Basic Bolt
68 40 Famed No Heavy Bolt
26 35 Famed No Basic Bolt
2.5 7500 Very Rare No Pistol Melta
8 4000 Rare No Basic Melta
30 600 Scarce No Basic Melta
55 8500 Very Rare No Heavy Melta
10 2500 Very Rare No Basic Melta
14 3000 Rare No Heavy Melta
2.5 Very Rare No Pistol Melta
7.5 Rare No Basic Melta
8.5 Rare No Basic Melta
40 Rare No Heavy Melta
40 Very Rare No Heavy Melta
2 Unique No Pistol Melta
9 Very Rare No Basic Melta
8 Rare No Basic Melta
2 9000 Extremely Rare No Pistol Melta
5 35 Famed No Pistol Melta
14 20 Respected No Basic Melta
72 35 Respected No Heavy Melta
5 35 Distinguished No Pistol Melta
14 35 Distinguished No Basic Melta
70 65 Distinguished No Heavy Melta
4 4000 Very Rare No Pistol Plasma
11 3000 Very Rare No Basic Plasma
4 5000 Very Rare No Pistol Plasma
20 7500 Very Rare No Basic Plasma
38 8500 Very Rare No Heavy Plasma
12 3000 Very Rare No Basic Plasma
12 1200 Very Rare No Basic Plasma
4 Very Rare No Pistol Plasma
18 Very Rare No Basic Plasma
40 Very Rare No Heavy Plasma
4 Very Rare No Pistol Plasma
9 Very Rare No Basic Plasma
20 Extremely Rare No Basic Plasma
5 Extremely Rare No Pistol Plasma
70 30 Distinguished No Heavy Plasma
27 20 Respected No Basic Plasma
6 25 Respected No Pistol Plasma
7 70 Hero No Pistol Plasma
30 28 Distinguished No Basic Plasma
7 32 Famed No Pistol Plasma
30 25 Distinguished No Basic Plasma
3.5 200 Rare No Pistol Flame
6 300 Scarce No Basic Flame
2.1 750 Very Rare No Pistol Flame
20 150 Very Rare No Basic Flame
6 200 Rare No Basic Flame
3 50 Scarce No Basic Flame
3 100 Average No Basic Flame
45 1000 Rare No Heavy Flame
6 400 Very Rare No Basic Flame
3.5 Rare No Pistol Flame
6 Scarce No Basic Flame
20 Rare No Heavy Flame
6 Scarce No Basic Flame
7 Rare No Basic Flame
2 1000 Extremely Rare No Pistol Flame
65 Rank 3 No Heavy Flame
200 Rank 8 No Heavy Flame
15 10 No Basic Flame
6 10 No Pistol Flame
65 15 No Heavy Flame
15 25 No Basic Flame
15 25 No Heavy Flame
7 16 Respected No Basic Flame
5 15 No Basic Flame
13 45 Famed No Basic Flame
1.5 10 Average No Thrown Primitive
1 200 Rare No Pistol Primitive
4 10 Common No Pistol Primitive
7 30 Common No Basic Primitive
2 10 Common No Basic Primitive
0.5 10 Plentiful No Basic Primitive
3 10 Common No Basic Primitive
4 35 Rare No Basic Primitive
3 50 Uncommon No Basic Primitive
2 40 Common No Pistol Primitive
0.5 50 Average Unsure Exotic Primitive
1 30 Scarce No Pistol Primitive
5 75 Rare No Basic Primitive
3 20 Average No Basic Primitive
8 60 Scarce No Basic Primitive
2 14 Uncommon No Thrown Primitive
2 12 Rare No Thrown Primitive
1 45 Very Rare Unsure Exotic Primitive
7 50 Common No Basic Primitive
22 100 Scarce No Heavy Primitive
40 150 Very Rare No Heavy Primitive
5 400 Very Rare No Basic Primitive
4 Plentiful No Basic Primitive
0.5 Common No Thrown Primitive
0.5 Common No Thrown Primitive
9 500 Scarce No Basic Launcher
15 1200 Rare No Heavy Launcher
8 300 Average No Basic Launcher
35 3000 Scarce No Heavy Launcher
24 4700 Extremely Rare No Heavy Launcher
10 Scarce No Basic Launcher
12.5 Scarce No Basic Launcher
12 Scarce No Heavy Launcher
35 Rare No Heavy Launcher
30 Very Rare No Heavy Launcher
8.75 Scarce No Basic Launcher
10 Rare No Heavy Launcher
64 Very Rare No Heavy Launcher
50 Extremely Rare No Heavy Launcher
41 Rare No Heavy Launcher
48 Rare No Heavy Launcher
95 25 Famed No Basic Launcher
50 10 No Heavy Launcher
3 15 Respected No Basic Launcher
12 15 No Heavy Launcher
0.5 10 Common Yes Thrown Grenades & Explosives
0.5 50 Rare Yes Thrown Grenades & Explosives
0.5 25 Scarce Yes Thrown Grenades & Explosives
0.5 60 Scarce Yes Thrown Grenades & Explosives
0.5 40 Rare Yes Thrown Grenades & Explosives
0.5 5 Plentiful Yes Thrown Grenades & Explosives
0.5 40 Scarce Yes Thrown Grenades & Explosives
1 20 Average Yes Thrown Grenades & Explosives
0.5 20 Common Yes Thrown Grenades & Explosives
0.5 75 Average Yes Grenades & Explosives
0.6 60 Rare Yes Thrown Grenades & Explosives
1.5 150 Average Yes Grenades & Explosives
0.8 10 Scarce Yes Thrown Grenades & Explosives
0.2 40 Scarce Yes Thrown Grenades & Explosives
1 20 Common Yes Thrown Grenades & Explosives
1 70 Average Yes Thrown Grenades & Explosives
3 55 Scarce Yes Thrown Grenades & Explosives
4 100 Rare Yes Thrown Grenades & Explosives
1 60 Scarce Yes Thrown Grenades & Explosives
0.5 200 Very Rare Yes Thrown Grenades & Explosives
1 5000 Very Rare Yes Thrown Grenades & Explosives
1 500 Rare Yes Thrown Grenades & Explosives
1 500 Rare Yes Thrown Grenades & Explosives
0.5 Very Rare Yes Thrown Grenades & Explosives
0.5 Extremely Rare Yes Thrown Grenades & Explosives
4 Very Rare Yes Thrown Grenades & Explosives
0.5 Common Yes Thrown Grenades & Explosives
0.5 Extremely Rare Yes Thrown Grenades & Explosives
20 2000 Very Rare Yes Placed Grenades & Explosives
0.5 Rare Yes Thrown Grenades & Explosives
0.5 Near Unique Yes Thrown Grenades & Explosives
0.5 Scarce Yes Thrown Grenades & Explosives
0.5 Extremely Rare Yes Thrown Grenades & Explosives
2 Rare Yes Lau/Mor Grenades & Explosives
1 Scarce Yes Lau/Mor Grenades & Explosives
2 Very Rare Yes Lau/Mor Grenades & Explosives
0.5 Rare Yes Thrown Grenades & Explosives
0.5 Extremely Rare Yes Thrown Grenades & Explosives
0.5 Rare Yes Thrown Grenades & Explosives
1 Near Unique Yes Thrown Grenades & Explosives
0.5 Extremely Rare Yes Thrown Grenades & Explosives
0.5 Extremely Rare Yes Thrown Grenades & Explosives
1 Extremely Rare Yes Thrown Grenades & Explosives
1 Scarce Yes Thrown Grenades & Explosives
2 Scarce Yes Thrown Grenades & Explosives
0.8 10 Yes Thrown Grenades & Explosives
0.8 1 Yes Thrown Grenades & Explosives
2 5 Yes Grenades & Explosives
1 15 Yes Thrown Grenades & Explosives
2 15 Yes Grenades & Explosives
0.8 1 Yes Thrown Grenades & Explosives
2 5 Yes Grenades & Explosives
0.8 15 Yes Thrown Grenades & Explosives
2 20 Distinguished Yes Thrown Grenades & Explosives
3 25 Distinguished Yes Grenades & Explosives
1 N/A N/A Yes Thrown Grenades & Explosives
0.8 10 Yes Thrown Grenades & Explosives
0.5 30 Respected Yes Thrown Grenades & Explosives
0.5 5 Yes Thrown Grenades & Explosives
1 N/A N/A Yes Thrown Grenades & Explosives
0.5 18 Yes Thrown Grenades & Explosives
1 25 Yes Grenades & Explosives
0.5 18 Yes Thrown Grenades & Explosives
1 20 Yes Grenades & Explosives
0.5 18 Yes Thrown Grenades & Explosives
2 * Yes Thrown Grenades & Explosives
2 5 Yes Placed Grenades & Explosives
4 12 Yes Placed Grenades & Explosives
0.5 50 Distinguished Yes Thrown Grenades & Explosives
1.5 1250 Very Rare No Pistol Exotic
3.5 1200 Rare No Pistol Exotic
2 1000 Very Rare No Basic Exotic
8 1800 Rare No Basic Exotic
17 2000 Rare No Heavy Exotic
1 950 Very Rare No Pistol Exotic
1 1000 Scarce No Pistol Exotic
2 1000 Rare No Pistol Exotic
26 7000 Very Rare No Exotic Exotic
3 650 Rare No Exotic Exotic
3.5 100 Scarce No Basic Exotic
1 500 Very Rare No Thrown Exotic
12 2500 Rare No Heavy Exotic
4 Near Unique No Basic Exotic
2.5 Rare No Pistol Exotic
0.5 Extremely Rare No Pistol Exotic
0.5 Extremely Rare No Pistol Exotic
0.5 Extremely Rare No Pistol Exotic
0.5 Extremely Rare No Pistol Exotic
5 3500 Near Unique No Basic Exotic
6 Extremely Rare No Basic Exotic
2.5 Very Rare No Basic Exotic
1.2 Very Rare No Pistol Exotic
1.2 5000 Very Rare No Pistol Exotic
2.5 9500 Very Rare No Basic Exotic
2 8500 Very Rare No Basic Exotic
1 2000 Very Rare No Pistol Exotic
2 5500 Very Rare No Basic Exotic
2 100 Scarce No Pistol Exotic
4 200 Scarce No Basic Exotic
7 1500 Rare No Basic Exotic
15 41000 Very Rare No Basic Exotic
4 2750 Very Rare No Basic Exotic
10 2750 Very Rare No Basic Exotic
0.1 Extremely Rare No Pistol Exotic
0.1 Extremely Rare No Thrown Exotic
6.5 Very Rare No Basic Exotic
5.5 Near Unique No Pistol Exotic
5.5 Near Unique No Pistol Exotic
5 Near Unique No Pistol Exotic
9 Near Unique No Basic Exotic
0.5 Unique No Pistol Exotic
3 Extremely Rare No Basic Exotic
4 Very Rare No Basic Exotic
3.5 Rare No Basic Exotic
6 Rare No Basic Exotic
14 Rare No Heavy Exotic
3 Very Rare No Pistol Exotic
5 Near Unique No Basic Exotic
0.5 Near Unique No Basic Exotic
5 Near Unique No Basic Exotic
2 Near Unique No Pistol Exotic
4 Unique No Basic Exotic
1.2 Unique No Basic Exotic
4 Unique No Basic Exotic
3.5 Near Unique No Basic Exotic
4 Unique No Basic Exotic
3 Very Rare No Pistol Exotic
8 Very Rare No Basic Exotic
6 Very Rare No Basic Exotic
10 Near Unique No Basic Exotic
1 Extremely Rare No Pistol Exotic
2.5 Extremely Rare No Basic Exotic
2 Very Rare No Basic Exotic
6 Rare/Average No Basic Exotic
8 Very Rare/Scarce No Basic Exotic
45 Extremely Rare/Rare No Heavy Exotic
15 Very Rare/Scarce No Basic Exotic
5 Extremely Rare/Rare No Thrown Exotic
1 Extremely Rare/Rare No Thrown Exotic
1 Scarce/Common No Thrown Exotic
1.5 Rare/Average No Thrown Exotic
4 Extremely Rare No Basic Exotic
6 Near Unique No Basic Exotic
5 Very Rare No Basic Exotic
6 Unique No Basic Exotic
3 Near Unique No Basic Exotic
4 Unique No Basic Exotic
2 Near Unique No Basic Exotic
25 Extremely Rare No Basic Exotic
4 Unique No Basic Exotic
10 Near Unique No Basic Exotic
2 Near Unique No Basic Exotic
4 Near Unique No Basic Exotic
15 Very Rare No Basic Exotic
1 Rare No Basic Exotic
6 Rare No Basic Exotic
85 40 Hero No Heavy Exotic
60 Rank 7 No Heavy Exotic
50 Rank 5 No Heavy Exotic
240 Rank 8 No Heavy Exotic
190 Rank 8 No Heavy Exotic
0.1 35 Famed No Pistol Exotic
0.1 35 Famed No Pistol Exotic
0.1 35 Famed No Pistol Exotic
4 20 No Basic Exotic
80 50 Famed No Heavy Exotic
65 45 Distinguished No Heavy Exotic
4 25 No Basic Exotic
40 40 No Heavy Exotic
30 Respected No Basic Exotic
8 10 Distinguished No Basic Exotic
50 Average Yes Upgrades
1 35 Common Yes Upgrades
25 Plentiful Yes Upgrades
0.5 25 Scarce Yes Upgrades
2 25 Plentiful Yes Upgrades
0 40 Scarce Yes Upgrades Melee
0.5 50 Scarce Yes Upgrades Sight
0.5 10 Plentiful Yes Upgrades
1 35 Average Yes Upgrades Sight
0 2500 Very Rare Yes Upgrades Melee
2.5 250 Rare Yes Upgrades
0 10 Scarce Yes Upgrades
1 300 Scarce Yes Upgrades Pistol
1.5 2250 Rare Yes Upgrades
2 25 Average Yes Upgrades
0 500 Very Rare Yes Upgrades
0.5 Very Rare Yes Upgrades
0.5 Very Rare Yes Upgrades Sight
0.5 Very Rare Yes Upgrades Sight
2 Near Unique Yes Upgrades Sight
Extremely Rare Yes Upgrades
0.5 Rare Yes Upgrades
0 Very Rare Yes Upgrades
0.5 Very Rare Yes Upgrades
1 Common Yes Upgrades
0.75 Rare Yes Upgrades
2.5 Common Yes Upgrades
Abundant Yes Upgrades
0 Very Rare Yes Upgrades
0 Very Rare Yes Upgrades
2 Average Yes Upgrades
3 Common Yes Upgrades
1 Rare Yes Upgrades Sight
2 Scarce Yes Upgrades Melee
4 Abundant Yes Upgrades
Special Yes Upgrades
Scarce Yes Upgrades
Rare Yes Upgrades
Extremely Rare Yes Upgrades
Unique Yes Upgrades
2 Very Rare Yes Upgrades
Extremely Rare Yes Upgrades
1 Scarce Yes Upgrades Sight
0.5 Scarce Yes Upgrades
0.5 Rare Yes Upgrades
1.5 Rare Yes Upgrades
6 Scarce Yes Upgrades
0.5 Very Rare Yes Upgrades
0.5 Rare Yes Upgrades
2 50 Rare Yes Upgrades
2 7 Yes Upgrades Basic
8 9 Yes Upgrades Basic
0 5 Yes Upgrades
1/20 Common Yes Ammo
1/20 Common Yes Ammo
1/20 Plentiful Yes Ammo
1/20 Common Yes Ammo
10/clip Common Yes Ammo
15/clip Common Yes Ammo
30/clip Rare Yes Ammo
8/clip Scarce Yes Ammo
10/clip Scarce Yes Ammo
16/1 Rare Yes Ammo
20/clip Very Rare Yes Ammo
15/clip Rare Yes Ammo
15/1 Common Yes Ammo
24/clip Rare Yes Ammo
18/clip Rare Yes Ammo
20/1 Very Rare Yes Ammo
5/6 Scarce Yes Ammo
15/1 Scarce Yes Ammo
18/1 Rare Yes Ammo
5/6 Scarce Yes Ammo
10 Average Yes Ammo
5/3 Scarce Yes Ammo
8/1 Scarce Yes Ammo
15/1 Rare Yes Ammo
20/1 Rare Yes Ammo
100/1 Rare Yes Ammo
100/1 Rare Yes Ammo
250/1 Very Rare Yes Ammo
8/1 Scarce Yes Ammo
4/1 Common Yes Ammo
50/1 Rare Yes Ammo
50/1 Very Rare Yes Ammo
250/1 Very Rare Yes Ammo
300/20 Very Rare Yes Ammo
50/5 Rare Yes Ammo
100/1 Very Rare Yes Ammo
100/1 Very Rare Yes Ammo
25 Rare Yes Ammo
Extremely Rare Yes Ammo
Rare Yes Ammo
Scarce Yes Ammo
Scarce Yes Ammo
1 17000/1 Very Rare Yes Ammo
10/1 Scarce where weapon is fo Yes Ammo
Very Rare Yes Ammo
Near Unique Yes Ammo
Near Unique Yes Ammo
Unique Yes Ammo
Unique Yes Ammo
Very Rare Yes Ammo
Extremely Rare Yes Ammo
Extremely Rare Yes Ammo
Very Rare Yes Ammo
Extremely Rare Yes Ammo
Rare Yes Ammo
Scarce Yes Ammo
Average Yes Ammo
Rare Yes Ammo
Rare Yes Ammo Shotgun
Rare Yes Ammo Shotgun
Very Rare Yes Ammo Shotgun
Very Rare Yes Ammo Shotgun
Special Yes Ammo Shotgun
Extremely Rare Yes Ammo Needle
Rare Yes Ammo
Unique Yes Ammo
Common Yes Ammo Shotgun
Scarce Yes Ammo
Rare Yes Ammo
28/clip Respected Yes Ammo
25/clip Yes Ammo
27/clip Respected Yes Ammo
15/clip Yes Ammo
15/clip Yes Ammo
5/clip Yes Ammo
25/clip Famed Yes Ammo
12/Clip Distinguished Yes Ammo
8/clip Distinguished Yes Ammo
10/clip Famed Yes Ammo
6/clip Distinguished Yes Ammo
6/clip Famed Yes Ammo
7/clip Distinguished Yes Ammo
4/clip Yes Ammo
4 20 Average No Melee Primitive
0.5 5 Plentiful No Melee Primitive
2 5 Abundant No Melee Primitive
4 20 Scarce No Melee Primitive
7 70 Scarce No Melee Primitive
4 Scarce No Melee Primitive
Common No Melee Primitive
4 10 Common No Melee Primitive
0.5 5 Abundant No Melee Primitive
0.5 5 Plentiful No Thrown Primitive
3 25 Average No Melee Primitive
3 15 Common No Melee Primitive
3 15 Common No Melee Primitive
3 10 Plentiful No Melee Primitive
Common No Melee Primitive
5 50 Average No Melee Primitive
1 30 Common No Melee Primitive
1 30 Scarce No Melee Primitive
3 10 Common No Melee Primitive
4 28 Scarce No Melee Primitive
3 70 Very Rare No Melee Primitive
3 60 Rare No Melee Primitive
3 25 Rare No Melee Primitive
0.5 4 Plentiful No Melee Primitive
2 15 Common No Melee Primitive
5 12 Uncommon No Melee Primitive
6 45 Rare No Melee Primitive
18 100 Very Rare No Melee Primitive
0.2 25 Uncommon No Melee Primitive
7 60 Rare No Melee Primitive
5 40 Uncommon No Melee Primitive
2 50 Rare No Melee Primitive
0.3 55 Rare No Melee Primitive
0.5 150 Very Rare No Melee Primitive
3 50 Average No Melee Primitive
1.2 50 Rare No Melee Primitive
0.75 85 Rare No Melee Primitive
0.5 35 Common No Melee Primitive
4 30 Common No Melee Primitive
3.5 130 Scarce No Melee Primitive
0.4 200 Rare No Melee Primitive
8 60 Scarce No Melee Primitive
9 75 Average No Melee Primitive
1.5 12 Common No Melee Primitive
0.8 40 Average No Melee Primitive
3.5 100 Scarce No Melee Primitive
0.3 700 Very Rare No Melee Primitive
0.5 200 Scarce No Melee Primitive
0.5 75 Scarce No Melee Primitive
4 3000 Rare No Melee Primitive
5 500 Rare No Melee Primitive
8 70 Common No Melee Primitive
1 100 Common No Melee Primitive
2 1000 Rare No Melee Primitive
3 3000 Very Rare No Melee Primitive
5 3000 Very Rare No Melee Primitive
4 2000 Very Rare No Melee Primitive
1 15 Common No Melee Primitive
0.5 Plentiful No Melee Primitive
2.5 30 Average No Melee Primitive
4 90 Rare No Melee Primitive
1.5 40 Scarce No Melee Primitive
2 Plentiful No Melee Primitive
4.5 Scarce No Melee Primitive
0.5 Very Rare No Melee Primitive
1 Common No Melee Primitive
2 Average No Melee Primitive
5 Average No Melee Primitive
1 Rare No Melee Primitive
0.5 Average No Melee Primitive
2 Scarce No Melee Primitive
4.5 500 Scarce No Melee Primitive
4 1000 Rare No Melee Primitive
6 N/A Issued Only No Melee Primitive
4 550 Rare No Melee Primitive
8 800 Rare No Melee Primitive
4 200 Rare No Melee Primitive
14 7500 Very Rare No Melee Primitive
1 5 Scarce No Melee Primitive
8 Near Unique No Melee Primitive
6 Near Unique No Melee Primitive
2 3 No Melee Primitive
5 3 No Melee Primitive
10 3 No Melee Primitive
3 20 Distinguished No Melee Primitive
10 35 Distinguished No Melee Primitive
5 N/A N/A No Melee Primitive
7 No Melee Primitive
12 60 Hero No Melee Primitive
8 30 Hero No Melee Primitive
3 30 Famed No Melee Primitive
2 40 Hero No Melee Primitive
6 275 Rare No Melee Chain
13 450 Very Rare No Melee Chain
2.5 80 Scarce No Melee Chain
12 750 Scarce No Melee Chain
0.5 Very Rare No Thrown Chain
12 Average No Melee Chain
7 Average No Melee Chain
9 Scarce No Melee Chain
3 Near Unique No Melee Chain
10 5 No Melee Chain
8 10 Famed No Melee Chain
10 30 Famed No Melee Chain
18 35 Famed No Melee Chain
1.5 1750 Very Rare No Melee Power
3.5 2500 Very Rare No Melee Power
1.5 2500 Very Rare No Melee Power
1 5000 Very Rare No Melee Power
7 No Melee Power
12 3100 Very Rare No Melee Power
4.5 3500 Very Rare No Melee Power
5 2800 Very Rare No Melee Power
9 Adeptus Mechanicus only No Melee Power
0.5 2500 No Melee Power
8 Extremely Rare No Melee Power
6 Very Rare No Melee Power
13 Very Rare No Melee Power
3.5 Very Rare No Melee Power
3 Very Rare No Melee Power
3 Rare No Melee Power
3 Rare No Melee Power
5 Extremely Rare No Melee Power
1 Very Rare No Melee Power
3 Extremely Rare No Melee Power
9 Extremely Rare No Melee Power
0.2 Extremely Rare No Thrown Power
15 Very Rare No Melee Power
6 Rank 1 No Melee Power
9 Rank 3 No Melee Power
20 Rank 5 No Melee Power
5 Rank 6 No Melee Power
5 Rank 6 No Melee Power
1500 Rank 8 No Melee Power
1500 Rank 8 No Melee Power
0.75 1500 Rare No Melee Power
25 1250 Rare No Melee Power
8.5 4000 Rare No Melee Power
0.5 2100 Very Rare No Melee Power
3 800 Very Rare No Melee Power
48 40 Famed No Melee Power
30 30 or 45 Distinguished No Melee Power
10 20 Respected No Melee Power
25 30 Distinguished No Melee Power
5 20 Respected No Melee Power
18 30 Distinguished No Melee Power
14 30 Distinguished No Melee Power
10 60 Hero No Melee Power
25 50 Hero No Melee Power
10 25 Distinguished No Melee Power
3 20 Famed No Melee Power
30 30 Respected No Melee Power
7 25 Famed No Melee Power
8 20 Respected No Melee Power
8 20 Respected No Melee Power
5 30 Distinguished No Melee Power
9 10 No Melee Power
35 35 Famed No Melee Power
5 25 Respected No Melee Power
6 20 Respected No Melee Power
4 20 Distinguished No Melee Power
25 18 No Melee Power
10 17 No Melee Power
10 No Melee Power
22 25 Famed No Melee Power
25 35 Famed No Melee Power
18 15 Distinguished No Melee Power
7 25 Distinguished No Melee Power
8 15 Distinguished No Melee Power
15 50 Hero No Melee Power
10 75 Hero No Melee Power
2.5 150 Scarce No Melee Shock
4.5 375 Rare No Melee Shock
2 80 Scarce No Melee Shock
4 100 Very Rare No Melee Shock
4 500 Rare No Melee Shock
3 200 Scarce No Melee Shock
2 100 Average No Melee Shock
3 600 Very Rare No Melee Shock
1 100 Scarce No Melee Shock
15 200 Scarce No Melee Shock
0 1500 Rare No Melee Shock
0 2100 Very Rare No Melee Shock
4 325 Rare No Melee Shock
1.5 200 Scarce No Melee Shock
0.75 90 Scarce No Melee Shock
1.5 Rare No Melee Shock
2 Rare No Melee Shock
1 Scarce No Melee Shock
0.2 Rare No Thrown Shock
5 Rare No Melee Shock
0.2 Rare No Melee Shock
1 Average No Melee Shock
18 750 Scarce No Exotic Exotic
1.5 650 Rare No Exotic Exotic
6 75 Average No Melee Exotic
2 1700 Very Rare No Melee Exotic
1 Extremely Rare No Melee Exotic
1 Extremely Rare No Melee Exotic
1 Extremely Rare No Melee Exotic
8 Scarce No Melee Exotic
5 600 Scarce No Melee Exotic
0.5 4500 Very Rare No Melee Exotic
4 30000 Very Rare No Melee Exotic
3 45000 Very Rare No Melee Exotic
3.5 50000 Very Rare No Melee Exotic
3 1500 Very Rare No Melee Exotic
1 1000 Very Rare No Melee Exotic
2.5 Extremely Rare No Melee Exotic
8 Very Rare No Melee Exotic
4 Extremely Rare No Melee Exotic
0 Extremely Rare No Melee Exotic
2 Near Unique No Melee Exotic
1.5 Very Rare No Melee Exotic
1 Near Unique No Melee Exotic
4 Near Unique No Melee Exotic
8 Extremely Rare No Melee Exotic
3 Near Unique No Melee Exotic
1.5 Rare No Melee Exotic
Unique No Melee Exotic
7 Unique No Melee Exotic
2 Unique No Melee Exotic
0.5 Near Unique No Melee Exotic
5 Rare No Melee Exotic
1 Near Unique No Melee Exotic
2 Extremely Rare No Melee Exotic
9 Very Rare No Melee Exotic
10 Rare/Average No Melee Exotic
5 Rare/Average No Melee Exotic
5 Rare/Average No Melee Exotic
17 Near Unique/Very Rare No Melee Exotic
4.5 4000 Very Rare No Melee Primitive
3 3500 Very Rare No Melee Primitive
3.5 3500 Very Rare No Melee Primitive
8 Near Unique No Melee Primitive
2 Near Unique No Melee Primitive
5 Near Unique No Melee Primitive
5 25 Respected No Melee Primitive
5 25 Respected No Melee Primitive
2000 Rare Yes Cybernetics
2000 Rare Yes Cybernetics
1000 Scarce Yes Cybernetics
1001 Scarce Yes Cybernetics
750 Scarce Yes Cybernetics
751 Scarce Yes Cybernetics
3000 Rare Yes Cybernetics
1500 Scarce Yes Cybernetics
1000 Scarce Yes Cybernetics
1600 Very Rare Yes Cybernetics
800 Rare Yes Cybernetics
600 Rare Yes Cybernetics
1000 Rare Yes Cybernetics
600 Adeptus Mechanicus only Yes Cybernetics Las
5000 Very Rare Yes Cybernetics
2250 Rare Yes Cybernetics
500 Adeptus Mechanicus only Yes Cybernetics Primitive Weapons
Talent Adeptus Mechanicus only Yes Cybernetics
500 Adeptus Mechanicus only Yes Cybernetics
1750 Rare Yes Cybernetics
400 Adeptus Mechanicus only Yes Cybernetics
500 Adeptus Mechanicus only Yes Cybernetics Primitive Weapons
5000* Very Rare Yes Cybernetics
750* Scarce Yes Cybernetics
150** Scarce Yes Cybernetics
300** Scarce Yes Cybernetics
750** Rare Yes Cybernetics
3000 Tech Priest Only Yes Cybernetics
17000 Tech Priest Only Yes Cybernetics
2000 Scarce Yes Cybernetics
100000 Very Rare Yes Cybernetics
2000 Rare Yes Cybernetics
3000 Adeptus Mechanicus only Yes Cybernetics
6000 Adeptus Mechanicus only Yes Cybernetics
300 Adeptus Mechanicus only Yes Cybernetics
1500 Adeptus Mechanicus only Yes Cybernetics
600 Adeptus Mechanicus only Yes Cybernetics
12000 Very Rare Yes Cybernetics
1000 Rare Yes Cybernetics
1200 Rare Yes Cybernetics
1200 Rare Yes Cybernetics
950 Very Rare Yes Cybernetics
1150 Very Rare Yes Cybernetics
Rare Yes Cybernetics
Near Unique Yes Cybernetics Las
Rare Yes Cybernetics
Very Rare Yes Cybernetics
Scarce Yes Cybernetics
Rare Yes Cybernetics
Rare Yes Cybernetics
Rare Yes Cybernetics
Rare Yes Cybernetics
Scarce Yes Cybernetics
Very Rare Yes Cybernetics
Rare Yes Cybernetics
Very Rare Yes Cybernetics
Scarce Yes Cybernetics
Rare Yes Cybernetics
Scarce Yes Cybernetics
20000 Very Rare Yes Cybernetics
20000 Very Rare Yes Cybernetics
Adeptus Mechanicus Only Yes Cybernetics Plasma
Adeptus Mechanicus Only Yes Cybernetics Primitive
Very Rare Yes Cybernetics
Scarce Yes Cybernetics
Very Rare Yes Cybernetics
Very Rare Yes Cybernetics
Rare Yes Cybernetics
Rare Yes Cybernetics
Very Rare Yes Cybernetics
Scarce Yes Cybernetics
Scarce Yes Cybernetics
Rare Yes Cybernetics
Scarce Yes Cybernetics
Very Rare Yes Cybernetics
30 Yes Cybernetics Primitive
50 Famed Yes Cybernetics
10 Distinguished Yes Cybernetics
ories below

Setting
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Hive World
Hive World
Forge World
Frontier World
Frontier World
Frontier World
Frontier World
The Void
The Void
The Void
The Void
War Zone
War Zone
War Zone
Shadow Gear
Shadow Gear
Shadow Gear
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Forge World
Frontier World
Frontier World
Frontier World
Frontier World
The Void
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
Daemon Hunter
Daemon Hunter
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Forge World
Forge World
Forge World
Forge World
Forge World
Forge World
Frontier World
Frontier World
Frontier World
Frontier World
Frontier World
Frontier World
Frontier World
Frontier World
The Void
The Void
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
Lathe Worlds
Lathe Worlds
Holy Ordos
Holy Ordos
Holy Ordos
Shadow Gear
Shadow Gear
Shadow Gear
Shadow Gear
Shadow Gear
Shadow Gear
Shadow Gear
Shadow Gear
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Dark Tech
Dark Tech
Dark Tech
Xenos Tech
Ascension
Ascension
Ascension
Ascension
Ascension
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Core
Core
Core
Core
Core
Core
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Hive World
Daemon Hunter
Rogue Trader
Core
Core
Core
Core
Core
Core
Core
War Zone
Shadow Gear
Shadow Gear
Rogue Trader
Astartes
Core
Core
Core
Core
Core
Hostile Acquisitions
Hive World
Hive World
Core
Core
Core
Core
Core
Core
Hostile Acquisitions
Hive World
The Void
War Zone
Shadow Gear
Shadow Gear
Ascension
Ascension
Reliquary
Reliquary
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Astartes
Astartes
Rites of Battle
Lathe Worlds
Core
Core
Forge World
War Zone
Ascension
Into the Storm
Reliquary
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Astartes
Astartes
Astartes
Astartes
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Forge World
War Zone
War Zone
Holy Ordos
Daemon Hunter
Daemon Hunter
Daemon Hunter
Ascension
Ascension
Ascension
Ascension
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Astartes
Astartes
Astartes
Astartes
Rites of Battle
Core
First Founding
First Founding
First Founding
Frontier World
Frontier World
Frontier World
Rogue Trader
Xenos Tech
Xenos Tech
Into the Storm
Into the Storm
Into the Storm
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Kroot
ITS Kroot
ITS Kroot
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Book of Judgement
Book of Judgement
Ascension
Ascension
Core
Core
Core
Core
Core
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Forge World
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
Lathe Worlds
Lathe Worlds
Lathe Worlds
Daemon Hunter
Daemon Hunter
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Ascension
Ascension
Into the Storm
Into the Storm
Into the Storm
Astartes
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Forge World
Forge World
The Void
The Void
The Void
The Void
War Zone
War Zone
War Zone
War Zone
War Zone
Lathe Worlds
Lathe Worlds
Holy Ordos
Daemon Hunter
Daemon Hunter
Daemon Hunter
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Rogue Trader
Rogue Trader
Rogue Trader
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Into the Storm
Astartes
Astartes
First Founding
Rites of Battle
Core
Core
Core
Hive World
Hive World
Hive World
War Zone
War Zone
Holy Ordos
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Ascension
Ascension
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Reliquary
Reliquary
Daemon Hunter
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
First Founding
First Founding
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Hive World
War Zone
War Zone
War Zone
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Ascension
Into the Storm
Hostile Acquisitions
Reliquary
Astartes
Astartes
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Forge World
War Zone
War Zone
War Zone
Lathe Worlds
Rogue Trader
Rogue Trader
Rogue Trader
Ascension
Ascension
Into the Storm
Into the Storm
Astartes
Astartes
Astartes
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Hive World
Hive World
Hive World
The Void
The Void
War Zone
War Zone
Rogue Trader
Rogue Trader
Rogue Trader
Into the Storm
Hostile Acquisitions
Reliquary
Daemon Hunter
Daemon Hunter
Astartes
Astartes
Astartes
First Founding
First Founding
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Core
Core
Core
Core
Core
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Hive World
Hive World
Hive World
Shadow Gear
Into the Storm
Into the Storm
Into the Storm
Core
Core
Hive World
War Zone
Lathe Worlds
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Astartes
Astartes
Astartes
Rites of Battle
Core
Core
Core
Core
Core
Core
Hive World
Hive World
The Void
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
Lathe Worlds
Daemon Hunter
Daemon Hunter
Daemon Hunter
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Xenos Tech
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Core
Core
Hive World
Hive World
Hive World
Hive World
Forge World
Forge World
Shadow Gear
Daemon Hunter
Daemon Hunter
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Creatures Anathema
Creatures Anathema
Creatures Anathema
Creatures Anathema
Creatures Anathema
Creatures Anathema
Creatures Anathema
Creatures Anathema
Dark Tech
Xenos Tech
Xenos Tech
Ascension
Ascension
Ascension
Ascension
Ascension
Ascension
Ascension
ITS Imperial Exotic
ITS Imperial Exotic
ITS Imperial Exotic
ITS Imperial Exotic
ITS Imperial Exotic
ITS Imperial Exotic
ITS Archeotech Exotic
ITS Archeotech Exotic
ITS Archeotech Exotic
ITS Archeotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Kroot
ITS Kroot
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Astartes
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Astartes
Astartes
Astartes
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Core
Core
Core
Core
Core
Core
Core
Forge World
War Zone
War Zone
War Zone
War Zone
War Zone
Holy Ordos
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Ascension
Into the Storm
Into the Storm
Into the Storm
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Reliquary
Astartes
Astartes
Astartes
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Hive World
Hive World
Hive World
Hive World
Hive World
Forge World
Forge World
The Void
The Void
Holy Ordos
Holy Ordos
Holy Ordos
Lathe Worlds
Daemon Hunter
Daemon Hunter
Daemon Hunter
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Dark Tech
Xenos Tech
Ascension
Ascension
Ascension
Ascension
Ascension
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
The Void
The Void
The Void
The Void
The Void
The Void
The Void
War Zone
War Zone
War Zone
Shadow Gear
Shadow Gear
Lathe Worlds
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Rogue Trader
Rogue Trader
Ascension
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
First Founding
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Hive World
Holy Ordos
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Hive World
Forge World
Forge World
War Zone
War Zone
Holy Ordos
Lathe Worlds
Lathe Worlds
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Ascension
Ascension
Ascension
Ascension
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Feral and Feudal World
Feral and Feudal World
The Void
The Void
The Void
Lathe Worlds
Shadow Gear
Daemon Hunter
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Rogue Trader
Rogue Trader
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Forge World
Forge World
The Void
Lathe Worlds
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Creatures Anathema
Creatures Anathema
Dark Tech
Dark Tech
Xenos Tech
Xenos Tech
Xenos Tech
Ascension
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
ITS Ork
ITS Ork
ITS Ork
ITS Ork
Holy Ordos
Holy Ordos
Holy Ordos
Into the Storm
Into the Storm
Into the Storm
Astartes
Astartes
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Forge World
Forge World
Forge World
Forge World
Forge World
Forge World
Forge World
Forge World
Forge World
Lathe Worlds
Lathe Worlds
Lathe Worlds
Lathe Worlds
Lathe Worlds
Lathe Worlds
Holy Ordos
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Book of Judgement
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Dark Tech
Xenos Tech
Ascension
Ascension
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Astartes
Astartes
Rites of Battle
Equipment
You can select from a menu of items bought in the shop, or type in custom items
If the armour or weapon menus are empty - you need to buy gear in the shop then come back here
Locations
Armour Armour Type & Quality Type override AP Damage Bonus
Common Head
Left Arm 0
Armour Weight Right Arm 0
Body
Force Field Left Leg
Right Leg

Name Class Damage Type Pen


Weapon Usage

Shopping Show on character sheets Yes

0
Damage Bonus Weight
Owned Equipped
Gear 0.0kg 0.0kg
Armour 0.0kg 0.0kg
Weapons 0.0kg 0.0kg
Ammo 0.0kg 0.0kg
Total 0.0kg 0.0kg

Range RoF Clip Reload


Special Quality

Custom Gear Weight


Lookup

Hand
0
0
0
0
0
0
0
0

Upgrades
0
0
0
0
0
0
0
0
Weights
Machine & Natural AP
0

Result Adjusted Weight of combined armour


0 #N/A 1 0 Damage Bonus from Implants
0 #N/A 0 0
0 Total Weigh #N/A 0 0
0 #N/A 0 0
0 #N/A 0 0
0 #N/A 0 0
Ranged count Pull down list used on Ammo sheet
0 0 List Validate RoF
0 0- 1 #VALUE! #VALUE! #VALUE!
0 0- 2 #VALUE! #VALUE! #VALUE!
0 0- 3 #VALUE! #VALUE! #VALUE!
0 0- 4 #VALUE! #VALUE! #VALUE!
0 0- 5 #VALUE! #VALUE! #VALUE!
0 0- 6 #VALUE! #VALUE! #VALUE!
0 0- 7 #VALUE! #VALUE! #VALUE!
0 0- 8 #VALUE! #VALUE! #VALUE!

Stacking AP (Best is used)


Machine (1) 0 1
Machine (2) 0 2
Machine (3) 0 3
Machine (4) 0 4
Machine (5) 0 5
Machine (6) 0 6
The Rite of Setesh 0 4
Malygrisian Bioforging 0 2
Natural Armour 1 0 1
Natural Armour 2 0 2

Shop Entry
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
1 2 3 4 5 6 7 8
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
onus from Implants

Melee Lookup 0
te RoF 0
#VALUE! #VALUE! 0
#VALUE! #VALUE! 0
#VALUE! #VALUE! 0
#VALUE! #VALUE! 0
#VALUE! #VALUE! 0
#VALUE! #VALUE! 0
#VALUE! #VALUE! 0
#VALUE! #VALUE! 0
Ranged Lookup 0
0
0
0
0
0
0
0
0

#N/A #N/A
9 10 Combined
0 0 Total
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Add on quality and upgrades
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!

Is Ork Ork Normal Adjust for quality


0
0
0
0
0
0
0
0
Start First + Second + Third + Forth + Fifh + SUM
#VALUE! #VALUE! 0 0 0 0 0 0
#VALUE! #VALUE! 0 0 0 0 0 0
#VALUE! #VALUE! 0 0 0 0 0 0
#VALUE! #VALUE! 0 0 0 0 0 0
#VALUE! #VALUE! 0 0 0 0 0 0
#VALUE! #VALUE! 0 0 0 0 0 0
#VALUE! #VALUE! 0 0 0 0 0 0
#VALUE! #VALUE! 0 0 0 0 0 0
Final
Rapid Reload table
8 Full
5 Full
4 Full
3 Full
2 Full
Full
Half

-
2 5 6 7
Melee Ranged Qlty Hand Force Class Damage Type Pen
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
These values are looked up from the
Trained
Rapid Reload table #N/A
4 Full 8 Full
2 Full 5 Full
2 Full 4 Full
Full 3 Full
Full 2 Full
Half Full
Half

-
3 4 8 9 10 3
Range RoF Clip Reload Special Wt Reload
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
e values are looked up from the fixed weapon table
Career Path

Rank Name Alternative


1
2
3
4
5
6
7
8
Ascension
9
10
11
12
13
14
15
16

Elite Advances Talent or Trait


Advancement
Start Simple Intermediate Trained
Weapon Skill (WS) 25
Ballistic Skill (BS) 25
Strength (S) 25
Toughness (T) 25
Agility (Ag) 25
Intelligence (Int) 25
Perception (Per) 25
Will Power (WP) 25
Fellowship (Fel) 25

XP Spent
Current Rank 1 Career 4500
Characteristics 0
XP Gained 0 Skills 0
XP Start 5000 Talents 0
Background 0 Powers 0
XP Spent -4500 Other
XP to Spend 500 4500

XP cost Description
Advancement
Expert Heroic Master Total Unnatural
✘ ✘ 25
✘ ✘ 25
✘ ✘ 25
✘ ✘ 25
✘ ✘ 25
✘ ✘ 25
✘ ✘ 25
✘ ✘ 25
✘ ✘ 25

Adjustments Current Values


Fate
Insanity 0
Corruption
Profit Factor
Next Rank Initiative 2
7000 xp

0
Unused by your character
Current Psy Rating 0 XP to Spend

Psy Rating Minor powers Discipline powers


1
2
3
4
5
6
Total from Psy Rating 0 0
Bonus from Talents 0 0
Total Available 0 0

Disciplines
Minor Powers
500

Discipline Ascension Powers Rank 1

0 0

Disciplines
XP spent on Ranks 0
Unused powers discount 0
XP Saved 0
Total XP Cost 0

Rank 2 Rank 3

XP spent on Ascension Ranks


0 0
Deathwatch Chapter
This sheets allows the creation of a new Space Marine Chapter
according to the rules in Rites of Battle.

Enable Custom Chapter No 1d10


1d100
Chapter History
Name Custom Chapter
Why the Chapter was founded (1d10)
When the Chapter was founded (1d100)
Modifiers (1d100)
Advances (1d100)
Special Equipment (1d100)
Beliefs (1d100)
Current Status (1d10)
- Friends (1d100)
- Enemies (enter manually)
Gene-seed
Progenitor (1d100)
Purity (1d10)
Demeanour (1d10)
Mutation (1d100)
Deficiencies (Select Yes if deficient)
- Hyper-stimulated Omophagea
- Oversensitve Occulobe
- Mutated Catalepsean Node
- Oolitic Secretions
- Disturbing Voice
- Lost Zygote
- Doomed
Flaws
Chapter Flaw (1d10)
Missing Zygotes (1d100)
Missing Zygotes (1d100)
Founding Fathers
Figures of Legend (1d100)
Deeds of Legend (1d100)
Home World
Category (1d100)
Terrain (1d100)
Relationship (1d10)
Organisation
Successor (1d10)
Restricted Speciality (1d100)
Restricted Speciality (1d100)
Combat Doctrine (1d10)
Abilities
- Solo Mode (1d100)
- Squad Mode Attack Pattern (1d100)
- Squad Mode Defensive Stance (1d100)

House Rule Adjustments


You may add basic or advanced skills known by your chapter.
Warning - adverts may damage your health

Join the
Obsidian Warriors
Be the best
9
11
Rogue Trader

Origin Path: → → →

Skills Gear

Strength (S)

2 5
££££

Toughness (T)

2 5
££££

Agility (Ag)

Awareness (Per) 12
2 5
Barter (Fel) 12 ££££

Carouse (T) 12
Charm (Fel) 12 Intelligence (Int)
Climb (S) 12
Command (Fel)
Concealment (Ag)
12
12
2 5
Contortionist (Ag) 12 ££££

Deceive (Fel) 12
Disguise (Fel) 12 Perception (Per) Custom Gear
Dodge (Ag) 12
Evaluate (Int)
Gamble (Int)
12
12
2 5
Inquiry (Fel) 12 ££££

Intimidate (S) 12
Logic (Int) 12 Will Power (WP)
Scrutiny (Per) 12
Search (Per)
Silent Move (Ag)
12
12
2 5
Swim (S) 12 ££££

Fellowship (Fel)

2 5
££££

Profit Factor
Wounds () Insanity Fatigue (2) Corruption Critical Damage

Stable (0) ££ £££££


£££££

Fate

Talents and Traits Weapon Training

Primitive

Launcher

Plasma
Flame

Melta

Bolt
Las

SP
Ballistic Skill (BS)
Basic
2 5 Pistol
Heavy
££££

Dodge

12
Half Move: 2m
Full Move: 4m
Charge: 6m
Run: 12m
Leap: 2m
Jump: 40cm

XP To Spend

500
XP Spent

4500
Carried: 0kg

Carry: 18kg
Lift: 36kg
Push: 72kg

Strength Bonus

+2
Initiative

+2
Weapon Skill (WS)

2 5
Primitive
Flame

Shock
Power
Chain

££££

Thrown
Armour (Toughness) Melee

Head 1-10 Right Arm 11-20 Left Arm 21-30 Body 31-70 Right Leg 71-85Left Leg 86-100

(2) (2) (2) (2) (2) (2)


Character Rogue Trader Player

Career Path Rank XP to Spend 500 XP Spent

Money Fate Points Wounds Insanity Points Corruption Points


Profit Factor Maximum Used Total Damage Critical Fatigue Current Degree Current Degree

Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)

25 25 2 5 2 5 2 5 2 5 2 5 2 5 2 5
0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv.

WEAPONS Armour Talents and Traits


(Toughness)
Name Head
1-10
Class Damage Type Pen
Range ROF Clip Reload (2)
Special
Right Arm Initiative Left Arm
11-20 21-30
Name 2
Class Damage Type Pen (2) (2)
Range ROF Clip Reload
Body
Special Handedness 31-70 Weight Carried

Name (2)
Class Damage Type Pen
Right Leg Left Leg
Range ROF Clip Reload 71-85 86-100

Special
(2) (2)
Name

Power
Flame

Flame
Shock
Melta
Plasma
Primitive

Launcher

Primitive

Chain
Bolt
Class Damage Type Pen
Las

SP

Range ROF Clip Reload Basic


Special
Pistol Thrown
Heavy Melee
Name Movement
Class Damage Type Pen Half MoveFull Move Charge Run Base Leap
Base Jump
Range ROF Clip Reload
2m 4m 6m 12m 2m 40cm
Special

Name Lifing
Class Damage Type Pen Carry Lif Push
Range ROF Clip Reload
18kg 36kg 72kg
Special
Origin Path
Skills Skills
Trained +10% +20% Total Trained +10% +20% Total

Awareness (Per) 12
Barter (Fel) 12
Carouse (T) 12
Charm (Fel) 12
Climb (S) 12
Command (Fel) 12
Concealment (Ag) 12
Contortionist (Ag) 12
Deceive (Fel) 12 Description
Disguise (Fel) 12
Dodge (Ag) 12
Evaluate (Int) 12
Gamble (Int) 12
Inquiry (Fel) 12
Intimidate (S) 12
Logic (Int) 12
Scrutiny (Per) 12
Search (Per) 12
Silent Move (Ag) 12
Swim (S) 12

Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)

25 25 2 5 2 5 2 5 2 5 2 5 2 5 2 5
0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv.

Gear Custom Gear


Talent Summary Rules Summary
Traits Description
Attack Actions
Aim H/F
All out Attack Full
Dodge Reaction
Standard Attack Half
Multiple Attacks Full

Melee Actions
Charge Full
Parry Reaction
Guarded Attack Full
Defensive Stance Full
Feint Half
Grapple Full
Knock-down Half
Starting and Equipment based Talents Description Stun Full

Move Actions
Move H/F
Manoeuvre Half
Disengage Full
Run Full
Tactical Advance Full
Stand / Mount Half
Jump / Leap Full

Ranged Actions
Semi-auto Fire Full
Full-auto Fire Full
Called Shot Full
Suppressing Fire Full
Brace Heavy Weapon Half

Other Actions
Reload See weapon
Use a Skill Varies
Use a fate point Free
Bought Talents XP Cost Description Delay Half
Focus Power Varies
Ready Half

Combat Modifiers
Darkness -20 WS/-30 BS
Ganging up (2:1) +10 WS
Ganging up (3+:1) +20 WS
High Ground +10 WS
Fatigued -10 All skills
Target Stunned +20 WS/BS
Pinned -20 BS
Aim (Half) +10 WS/BS
Aim (Full) +20 WS/BS
Semi Auto +10 BS
Full Auto +20 BS
Called Shot -20 WS/BS
Suprise Attack +30 WS/BS
Shoot into Melee -20 BS

Range Modifiers
Point Blank (<2m) +30 BS
Short (<1/2 range) +10 BS
Long (>2x range) -10 BS
Extreme (>3x range) -30 BS

Spend Fate points


Recover from stun
Roll 10 for initiative
Re-roll a failed test
Add 1 degree of success
Gain +10 to a test (before rolling)
Remove 1d5 damage (not critical)

Full Auto Hit Locations


First Hit, Second, Third, Fourth, Fifh, Rest
Head èHeadèArmèBodyèArmèBody
Arm èArmèBodyèHeadèBodyèArm
Body èBodyèArmèHeadèArmèBody
Leg èLegèBodyèArmèHeadèBody

Influence Table Bonus Status


Academics -
Adeptus Arbites -
Adeptus Astartes -
Adeptus Mechanicus -
Adeptus Sororitas -
Adeptus Titanicus -
Administratum -
Astropaths -
Chartist Captains -
Cult (Specific)
-
-
-
-
Death Worlders -
Ecclesiarchy -
Enforcers -
Feral worlders -
Government -
Hivers -
Inquisition -
Imperial Navy -
Imperial Guard -
Mercantile -
Mercenaries -
Middle Classes -
Military -
Mutants -
Navigators -
Nobility -
Ordo Malleus -
Ordo Xenos -
Officio Assassinorum -
PDF -
Pilgrims -
Planet (Specific)
Elite Advances 0 Description -
-
-
-
Recidivist Organisation (Specific)
-
-
-
-
Rogue Trader -
the Insane -
Underworld -
Void born -
Workers -
Gear Summary Total
A list of all the items you have purchased on the shop sheet. 0.0 kg

Owned Carried Item Description Wt. (kg)


Solo Mode
Character Name: 0 Player Name: 0 Chapter: 0
Ability Rank Efect
Burst of Speed 1 Once per game session, increase movement as if Ag bonus were 2 higher.
Emperor's Grace 7 Once per game session for 1 rounds, when using fate points, regain spent fate point if you
10 11 12 13 14 15 16

roll under your rank on a d10


Extreme Endurance 5 Once per game session for 1 hours you may re-roll failed toughness tests.
Feat of Strength 1 Once per day increase unnatural strength multiplier 1 step for 1 rounds.
Mental Fortress 5 Once per game session, re-roll a failed WP test to resist psychic powers or attempts to
subvert your will.
Renewed Vigour 1 Once persession at the start of a round, ignore the status afects of a
previous critical hit for 1 rounds.
#N/A #N/A #N/A
Space Marine Implants - Secondary Heart/Ossmodula/Biscopea/Haemastamen: Unnatural Toughness & Strength Larraman's Organ: No blood loss Catalepsean Node: No perception test penalties for staying awak for lon
9

Preomnor: +20 vs ingested poisons Multi-lung: May reroll failed toughness tests for drowning, gases or asphyxiation. +30 vs gases. Occulube and Lyman's Ear: You gain Hightened senses (Sight & Hearing) Sus-an Membrane: You may
suspended animation. Oolotic Kidney: May reroll failed toughness tests to resist poisons and toxins. Neurglottis: May detect poisons and toxins by taste, gain +10 on tracking targets you have tasted. Mucranoid: Reroll toughness tests
temperature extremes. Bletcher's Gland: Spit acid (Rng 3m, 1d5 Pen 4 toxic, possible blinding) Progenoids: Gene-seeds - must be returned to chapter if comrade dies. Black Carapce: Enemies gain no bonus to hit you due to your pow
armour size increase.
Astartes Power armour - +20 Strength, Hulking, Dark sight, immune to photo flash and stun grenades, called shots are half action, +10 bonus to Sight/Hearing tests (add manually), may fire basic weapons one handed, d
8

tasks are at -10 penalty


7
6

#N/A #N/A #N/A #N/A #N/A


May share reactions with battle-brothers. Yes 1 Full Tactical Spacing
5

Squad gains +20 BS vs called target, may re-roll damage and use reactions for extra standard attack Yes 3 Full Strongpoint
Instead of dodging auto fre, spread hits amongst valid targets. No 2 Reaction Soak Fire
4

May move up to 4m as free action without triggering overwatch or suppressive fre. No 2 Full Regroup
May move up to 2m to fnd cover when hit by a ranged attack, possibly avoiding extra hits No 1 Reaction Go to Ground
3

Double Armour points of cover if stationary Yes 3 Full Dig In


Efect Sustained Cost Defensive Stances Action
2
1

#N/A #N/A #N/A #N/A #N/A


Gain +5 BS with heavy weapon or explosive, or move 2m closer to target for each member of kill team No 1 Free Tank Buster
May use reactions to make a tactical advance, retaining cover bonus during move Yes 1 Half Squadl Advance
Cohesion:

Charge enemy and make a standard attack with option to re-roll damage No 3 Free Furious Charge
Ignore -20 penalty for suppressive fre or overwatch Yes 1 Half Fire Support
Use your reactions this round to make a standard attack Yes 1 Half Fire for Efect
Charge and make a standard attack with bolter weapon No 3 Free Bolter Assault
Efect Sustained Cost Action Attack Patterns
Chapter: 0 Player Name: 0 Character Name:
0
Squad Mode
Ammunition tracker

Weapon Ammo Type Ammo Reload


Profile
WS BS S T Ag Int Per WP Fel
25 25 25 25 25 25 25 25 25

Movement: 2/4/6/12
Wounds: 
Corruption Points:0
Insanity Points: 0
Fate Points: 
Skills:
Talents: 
Traits: 
Armour: 
Weapons: 
Gear: 
Version
1
2
3
4
5
6
6.01
6.02

6.03

6.04
6.05

6.06

6.1
6.2

6.21

6.3
6.31

6.32

6.4
6.41

6.42
6.43
6.44
6.45
6.46

Known

Developer
Thanks
Notes
Basic 2-Page character sheet
Major revamp - added support for all origin paths with auto selection of traits/talents and skills
Added Tick boxes for talent selection, support for talent prerequisites, font changes for 2003 compatibility and an instructi
First internet release of Dark Heresy additions following in-house testing.
Added Ascension and Inquisitors handbook support - redesign of all tables, removed support for all but the Old Gothic she
Added Daemon Hunter alternative ranks, backgrounds and gear. Added Grey Knight setting and new psychic discipline.
Fixed Dark Voyage skills (were appearing as traits), added missing Grey Knight gear to the shop and all weapon stats from D
Fixed Compact weapon upgrade. Fixed Feared by the Warp prerequisites and added Talented[Pilot(personal)] to Strike Squ
Fixed strength bonus calculations for items like power fists when interacting with unnatural strength
Reduced Rank requirements on heavey weapons for Purgation Squad, fixed Gunmetal city starting traits. Fixed xp costs of A
Added Peer option to Product of Upbringing. Added support for Wyrdling Powers. Fixed bug with Psy Rating 4 major powe
Fixed bug in talent sheet to cope with updated Psychic Talent xp cost when formula is copied down by VB code. Made Righ
Fixed bug with talent list when using open office , removed spurious skill from Rogue trader rank 5 list, Implemented chang
Fixed issue with some skills failing to display on character sheet. Added missing Psychic power to Scholar Materum. Improv
Changed colour of weapon training tick boxes on modern CS. Adding missing entry for rapid reload (8 full). For forcefields,
Removed clipping of armour values on modern sheet. Renamed some duplicate weapon entries. Fixed Thunder hammer d
Added missing entry to Navigator mutations and updated load code. Fixed bonus granted by Nomadic House. Fixed Mind's
Added First Founding chapters, gear, specialisations, psychic powers
Implemented all origin path routes (optional) from Into the Storm. Added Hostile Acquisitions alternative ranks weapons, a
Show The flesh is weak and physical perfection as machine (X) trait. Removed spurious dropdown menu for Child of Dynas
Fixed broken formula for xp costs of heightened senses (introduced in 6.2). Updated description of mechanicus implants, m
Fixed circular references for faith talents. Added in toughness bonuses for various Astartes Cybernetics.
Added material from Lathe Worlds (Alternate ranks, Diplomacy skill, Gear)
Fixed spelling mistakes (Artificer, Power Filed), auto corrected when loading .rtc files. Added ability to equip Luminen weap
Fixed Psy rating lookup when using psy rating + 1 talents. Ensure Macros copy formulas, not hard code them as this doesn'
Removed penalty to Ag for Brute mutation in RT setting. Auto apply clumsy (-10 to Ag skills), Added Shock Maul stats. Fixed
Fixed some Hive-World shop items.
Added Backgrounds, Alternate Ranks and Gear from the Book of Judgement
Added missing skills for Malygrisian Tech Heresy. Fixed starting talents for Tranch War Veteran. Added missing cybernetics f
Security Skill (Rogue Trader rank 6) was listed was Scrutiny. Fixed bug when reloading ammo, the shop entry was not reduc
Added specialisms of Cult Briefing talent to the advancement sheet. Fixed Psychic power lookup area.
Ensure all Xenos have Non-Imperial and Speak not unto the alien traits. Updated for Errata 1.4
Added extra space for skill processing
Updated Ork stats according to Rogue Trader 1.4 Errata (WS 25, BS 15, Str 35), fixed cost of Ork Freebooter Forbiden Lore X
Fixed fire rate on Godwyn-De'az Storm Bolter. Added missing armour from Book of Judgement to shop. Fixed bug in some c

Issues
If you gain access to a skill at a lower cost than you have already paid for the skill, you get it at the new lowest cost
If you gain a talent with the (Specific) or "Chosen" subtext during character creation, there is no way to enter the details fo
Calculation speed in older version of Excel (pre-2007) is slow
OpenOffice sometimes needs a forced recalculation for the drop down menus to update properly.

Notes
The workbook is designed in such a way as to make adding new worlds or careers as easy as possible.
All input cells and drop down menus are configured in the "Menus" sheet.
To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank names and XP costs to
Finally, add the talents and skills into the "Advances" Sheet, again ensuring to copy down the formulas in the grouped and
My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback, in particular to John (ge
In release 5.8 I incorporated a full weapons and armour list from the excellent resource by unknownrelic. See the Forum fo
If you have enjoyed this spreadsheet and want to make a donatation visit my web page www.blackmoor.org.uk/4
mpatibility and an instructions sheet

r all but the Old Gothic sheet


new psychic discipline.
and all weapon stats from Daemon Hunter
lot(personal)] to Strike Squad rank 8 talents. Added force fields to equipment sheet and character sheets.

ng traits. Fixed xp costs of Astropath Psychic Talents. Added +10 Ag bonus for Mk6 armour. Added Naduesh Force weapons.
h Psy Rating 4 major powers introduced in 6.0
wn by VB code. Made Right Place, Rigth time give +10 skill bonus.
k 5 list, Implemented changes to reload time based on rapid reload talent. Fixed pre-reqs for Host-Bound background. Ensured knife list
o Scholar Materum. Improved handling of Wrydling Mutation.
oad (8 full). For forcefields, show body protection value.
. Fixed Thunder hammer damage bonus. Ensure talents with (specific) entry are displayed with chosen value.
madic House. Fixed Mind's Eye Opens for Nascent Psykers.

ternative ranks weapons, armour and gear. Fixed ink colour at the top of the character sheet (was same as background)!
wn menu for Child of Dynasty.
of mechanicus implants, moving free bionics to a new trait given to Explorators. Removed bonus to damage from bionic arms.

ity to equip Luminen weapons and shields as well as Baleful Eye. Ensure weapon stats for Storm Shield display correctly.
d code them as this doesn't work for foreign language versions of Excel. Fixed display of Diplomacy skill. Fixed Machine(6)
ded Shock Maul stats. Fixed power armour penalty to concealment and silent move skills tests. Fixed drop downs for Proven to be Pure

Added missing cybernetics from Book of Judgement. Extended size of dropdown menu for Alternative ranks. Fixed typo in shop (Hunting
e shop entry was not reducing correctly.

Freebooter Forbiden Lore Xenos, Adjust Ork weapons for weapon quality using different look up table
o shop. Fixed bug in some checks for prerequisites involving talents

he new lowest cost


way to enter the details for the specific entry

ank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges are extended and formulas are copi
rmulas in the grouped and hidden columns
ck, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors), Nik (Version 5 functional testing) and Trent (Deathw
ownrelic. See the Forum for a link to the original download.
www.blackmoor.org.uk/40K.html
duesh Force weapons.

und background. Ensured knife lists as a Melee weapon.

me as background)!

damage from bionic arms.

ld display correctly.
ill. Fixed Machine(6)
drop downs for Proven to be Pure and Perilous Choice

ranks. Fixed typo in shop (Hunting Musk)

e extended and formulas are copied down.


ctional testing) and Trent (Deathwatch Errata)

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