Beruflich Dokumente
Kultur Dokumente
Mine2-4D Projects
Grant King
Datamine Software Limited
2 St Cuthbert Street, Wells
Somerset, United Kingdom BA5 2AW
1 Introduction to Mine2-4D 1
Purpose of this document 1
Prerequisites 1
More information 2
2 Background Information 3
The purpose of this document is to help familiarise new users with the Mine2-4D Vertical
Menu for integrated mine design and scheduling. Before beginning, it is also necessary to
introduce the basic principles of the Mine2-4D User Manager and Design Manager.
Prerequisites
To use this tutorial you will need the following components installed on your computer:
To display the installed Mine2-4D version, choose Help | About Mine2-4D. Information
about the installed product is displayed together with its version number.
There are many sources of online help - designed to suit the way you work:
Choose the Contents command from the Help menu to display the contents page for
Datamine help.
Context Help
Choose the Help button on any command dialog to display help on use of the displayed
dialog.
Tool Tips
Pass the pointer over the toolbar buttons to display tool tips and one line help on the status
bar.
AutoHelp
Check this option on any command dialog to display the AutoHelp window.
Comprehensive User Guides and Process Descriptions are provided on the Datamine Website
at www.datamine.co.uk and the Mine2-4D website, www.mine24d.com
Telephone Support
The Datamine support desk is available during normal office hours from your local Datamine
office.
MSN Messenger
Support is also available from MSN messenger. For more details, please contact your local
Datamine office.
Design Adjustable
Vertical Mine2-4D
Menu
Design Window
The Vertical menu provides access to the Mine2-4D integrated design and scheduling
processes. In this document, we will cover the use of the Design menu as it relates to the
training dataset.
The Design menu provides access to the standard Design Window and batch (data-
processing) commands. For more information in the use of this menu, please refer to the
Mine2-Design Tool training manuals (Manuals 1A and 1B).
This training manual has been designed to introduce the concepts of sub-projects and long
term planning. It does this through the use of several Mine2-4D projects centered on an open
stoping operation.
The data for this training should be installed on your machine under the
C:\Database\Training\Mine2-4D Directory.
The 660, 680 and 700 levels represent the various levels of the mine, while the
Future_Infrastructure directory contains the capital development necessary to access and
support mining operations from these three levels. The Common Data and Geology directories
contain files that are common to all projects and will be referenced using the File Inclusion
List.
Before creating a Mine2-4D Project, the Mine2-4D User Manager and Design Manager
must first be correctly installed and configured. If you are a new Mine2-4D user at an
established site, these aspects of the software will have already been taken care of by the
System Administrator. However, it is still important to understand how the User Manager
and Design Manager systems work.
The Mine2-4D User Manager works in conjunction with the Mine2-4D Design Manager to
control the use of design files and ensure data integrity.
The User Manager is designed to allow administrators to set privileges and options for
various Mine2-4D users. The program creates and administers a “UserList”. This list is
accessed when users logon to Mine2-4D.
The Administrator has full control over the passwords and options in this user list. For the
most part there should only ever be one UserList (M4DuserList.m1d) for a site. This should
be stored on a central server and a path to this location mapped from the workstations.
The Design Manager controls the individual Mine2-4D projects and manages the data across
the network. Before being able to commence work on a project, the project must be
“checked out” from the server to a working directory. Should the local disk be selected as the
working directory, this can dramatically speed up processing. The Mine2-4D Design
Manager works in conjunction with the Mine2-4D User Manager to control the use of design
files and ensure data integrity.
Once a user profile has been setup in the User Manager, the Design Manager controls
access to project files from a central file server.
The Design Manager ensures that two users cannot work on the same project file at the
same time. This is to prevent loss of data when users copy worked projects back to the
central file server. The Design Manager also ensures that a single user cannot check out
two projects at the same time - this would lead to data being overwritten within the local
working directory.
The Design Manager requires a user-list and working directory to be set so that a user can
access and create project files
Within the Design Manager, a user has access to several data management and checking
procedures. These include:
Checking in a project
You should have the following icon available from the bottom right hand corner of your
Windows tooltray:
Select File | Set Userlist Location, and create a new directory under the C:\Program
Files\Earthworks\Mine2-4D directory called UserList. Select this new directory as your
user-list location.
By default, the list file (M4Duserlist.m1d) will automatically be saved to the current location,
either the working directory you are in or the directory you have specified using the Set
Userlist Location menu. The location of the user-list will be displayed in the status bar at
the base of the dialog.
If this location is incorrect, use the Set Userlist Location option to update the directory
location.
Select Options | User Administration and then enter the Administrator password ‘admin’
to continue.
Username : the logon name for the user, and must be unique for each user. Note: The
“admin” user-name for the Administrator cannot be deleted or renamed.
Password : the password to the user log-in name - shown in an encrypted form in this
dialog. The actual password may be altered by the administrator by right clicking on the row
and selecting Change Password. The existing password is not required in order to change
the password.
Privileges : This is broken up into 4 status levels: Administrator status (of which there may
only be 1), Power User status (has ability to change everything in Mine2-4D with the
exception of usernames and passwords), User status (can alter designs but definition
databases cannot be changed) and Read Only status, which does not have the ability to
change anything in the system.
Active : The activity status of a user can be toggled OFF and set to Inactive if required - their
details can remain on the system, however the ability to logon is removed. If the user
Stand Alone : This toggle allows the user to access the system when not connected to the
network. This option can be toggled OFF for users other than the Administrator.
User Types : The user can be allocated a User Type to limit their access to specific areas of
the database - All, Engineering, Geology or Survey.
To add and delete records from the User list simply right click on the grid and select the
appropriate option.
Add yourself to the user list, giving yourself Power User privileges.
The File Add List stores links to common user files which can be accessed by all users when
working in Mine2-4D. It enables users to access these files directly from the server without
having to duplicate them on their local drive. It is suitable for files such as geological models,
wireframes, topographies and general infrastructure.
Select Options | File Add List to get the File Add List dialog:
Add the model file resmod.dm to the File Add List. This can be found in the sub-directory
Geology.
Repeat for the file 2dgrid.dm which can be found in the sub-directory Common Data.
The Attribute List stores pre-determined manual attributes that can be accessed later when
editing any file in the Design Manager Database.
From the User Manager dialog, select Options | Attribute List, then select New. You
should now see the New Attribute dialog as shown below.
When adding a new attribute it is necessary to specify the type of attribute - Numeric or
Alpha-Numeric. If the type is Alpha-numeric, the character length of the attribute (a multiple
of 4 to a maximum of 20) must also be specified.
To add an Attribute Value to the Attribute List for the selected attribute (which should
currently be LEVEL), simply right-click in the Attribute List grid area then select Add Record
from the pop-up menu. You should now see the New Attribute Value dialog, as shown
below.
Type in the value ‘660’ at the New Attribute Name prompt, then select OK.
You can commence work in Mine2-4D either by executing a checked out project from the
Design Manager or starting a new project through the Mine2-4D Design Manager. In this
exercise, we will create a new project for the Future Infrastructure directory.
Initiate the Design Manager dialog from the Mine2-4D tooltray icon or by using: Start |
Programs | Earthworks | Mine2-4D Tools | Design Manager. On the Logon dialog,
enter the Username that you created in Exercise 2 above, e.g.:
First select the sub-directory Working as your working directory using the option File | Set
Working Folder.
If the sub-directory Working does not exist under the training directory, create it.
Once you have specified your working directory, create a new project file for the Underground
directory by clicking New at the bottom of the Design Manager window.
In the Browse For Folder dialog, find and select the folder Underground | Future
Infrastructure (within the Database | Training | M24D folder). You will then get the
following dialog, but with an empty text box:
Once Mine2-4D has initialised, exit using File | Exit and return to the Design Manager.
You will notice that the newly created project is still “checked-out” on your system. You
should check the project back in by right-clicking on the project then selecting Check In from
the menu. Then enter an appropriate (polite!) comment. (Because this is a new project, it is
not correct to use Undo Check Out – see below.)
Check In
Use Check In if you have made any changes to the project, or if you wish to make a
comment about it. It is compulsory to include a comment when checking in to inform other
users of any changes made. The Design Manager will then perform the following tasks
automatically:
Creating a project history entry including user, time checked out, time checked in,
comment and back-up file.
If no changes were made, you can undo the check out rather than check the project back in.
This will eliminate the need to back-up data.
The project will be checked back in and the original data will be restored on the design file
server. Note that any changes made since the last check out will be lost.
Show History
The working history of a project in the Design Manager can be viewed by right-clicking the
project and selecting Show History from the menu.
In preparation for the next exercise, you will need to check the project back out by right-
clicking on the project then selecting Check Out from the menu, followed by Execute.
(Located in the lower right-hand corner of the Design Manager).
The purpose of this section is to introduce you to some of the tools available from the
Project Setup dialog in Mine2-4D.
Project Setup
The Project Setup dialog is used to define the initial design information for a project.
Sub-Projects
Sub-projects can be used in Mine 2-4D as a means of scenario analysis - each sub-project
uses the same .m4d file (containing the tables for the project), but can contain a completely
different design or Mine2-4D design parameters.
Dialog Description
Project Details
Details for the current project are specified in the Project Set-up | General menu.
Design Strings
In the Project Setup menu you can specify the design string types to be used within the
project and define the files corresponding to each active design string type.
There are three design string types that can be used: fixed cross sectionals, outlines and
complex solids.
Fixed cross sectionals (fxs) are created by applying a fixed cross sectional area to a
design string (survey line).
If you haven’t already executed the Future_Infrastructure Project as part of the previous
exercise, do so now by completing the following:
1. Start Design Manager either from the Desktop icon or by selecting Start |
Programs | Earthworks | Mine2-4D Tools | Design Manager.
2. Check out the Future_Infrastructure project that was created in the Introductory
Tutorial by right-clicking on the project entry then selecting Check Out.
3. Click Execute (at the bottom of the Design Manager dialog) and Mine2-4D will start.
1. Click on the Project Setup button to enter the Project Setup dialog. The initial
dialog, shown below, is General.
The Future_Infrastructure project consists of one design file – containing centre-lines for the
ramp, vent and orepass system for an open stoping operation. The design file is called
hwrs.dm and can be found in the Future_Infrastructure folder.
1. To ‘attach’ this table to your project, select Add File to Project (or use File |
Add Files to Project.
2. Next tick the Fixed Cross Sectional checkbox, then select the design string file HWRS
by clicking on the browser button . A window will open listing the string files
available. Because the table HWRS does not physically reside in the working folder,
you will see the following message:
4. Click the view button to view the fxs design strings. The strings will be loaded into
the Design Window. (If this window is currently an icon, you will need to Restore it
before you can see the strings.)
5. To see the loaded design strings in 3-D, right-click in the Design Window and select
Update Visualizer Objects from the menu. Your Visualizer should look similar to the
following:
Measurement system
2. Check that the Project dialog has the settings shown below:
Geological Interrogation is where you can specify geological block model evaluation methods.
2. Next, ensure that the model file RESMOD is part of your project. To do this, select
File | Browse Project. If RESMOD does not exist, add it to the project using File |
Add Files to Project | Manually. The file you need to add is resmod.dm in the folder
Geology.
3. Right-click in the grid (grey area), then select Add from the menu. A default
Interrogate action for RESMOD will be added to the list:
4. This will be sufficient for a simple interrogation of all design data against the model.
5. Make sure that the Perform Dilution Calculations checkbox is ticked; this ensures that
any voids are treated as waste with no grade.
Legend to use in Interrogation – Although we are not using this option for this exercise, it
is good to know of its existence.
The Legend to use in Interrogation allows the user to specify a Legend that will be used
during the interrogation. This Legend needs to have first been defined under the Format |
Legend menu. The legend must be set up using a field from the geological model that is NOT
going to be interrogated.
1. Without leaving the Project Setup dialog, select Tools | Options | General to get
the Options dialog:
2. Ensure the default Measurement system is set to metric and the gradient convention
to ‘1:n’ and ‘+ve up’, the latter meaning that a positive gradient value indicates an
upwards gradient and a negative value is downwards.
You should see 10 default base properties which cannot be deleted or modified. These
properties are Metres, Area, Insitu Tonnes, Insitu Volume, Density, Tonnage Factor,
Grade Factor, Mined Tonnes, Mined Volume and Void Volume.
You can add or delete extra properties by right-clicking and selecting from the popup
menu. You will find that you are now able to select those attributes that have been
made available by connecting to the model file RESMOD: CU, and ZONE.
When adding new properties, you must assign a name and units. If applicable a base
property can be selected from the drop-down menu upon which the new property will
be weighted.
3. Toggle on the Including Depletion fields option. This has the effect of adding a further
property: Depleted Volume.
4. Select OK to proceed.
Mine2-4D streamlines the mine design process by containing tools to assist in automating
time-consuming design processes, such as repetitive string design and data validation and
cleaning.
The main Mine2-4D design dialog consists of the following three steps:
Step 1 – Design
Mine2-4D automates a great deal of the mine design process by using string attributes
to define different excavation types. By creating a new string (or group of strings)
with a unique colour, line style and symbol, the user can apply unique attributes to the
string at a later stage.
Mine2-4D automatics the string cleaning and checking processes via a Data
Validation Wizard.
Once the design stage is completed, Mine2-4D applies attributes to the strings. These
attributes include description, mining rate and scheduling constraints.
There are two tabs that exist under the Design menu: Design and Tools.
The Automatic Layout Tool is used to create designs from user-defined rules.
Note: Design Definitions must have been run before creating the
Automatic Layout rules, as they are based on the Mine2-4D description of
Design Types
The Design Editor enables referencing of remote files while editing design strings.
Editing of Design Directions allows users to reverse the direction of design strings. It is
very important to ensure a string is laid out in the correct direction for sequencing and
scheduling purposes.
In this instance, all of the design work has been carried out already. Therefore, all that is left
to do is to edit the design directions.
It is very important to ensure that the Fixed Cross-Sectional design strings run in the correct
direction, i.e. the direction of mining. If not, problems will occur with the sequence and the
scheduling of the design. These problems can be fixed later, but it is much more difficult and
time-consuming to do so.
The Design Tools Tab, is activated by pressing the Design icon in the main menu.
The Mean Azi and Dip button calculates the mean azimuth and dip of each design string.
This information is stored in a duplicate string file, via the newly created attributes AZIMUTH
and DIP.
The Borehole Warning dialog is used to find boreholes in the vicinity of excavations
Data Validation
The Data Validation Wizard can be used to clean the Mine2-4D design data or the data
associated with any other user defined file selected via the browser.
During the design process, data may be duplicated, wrongly entered or corrupted. The Data
Validation Wizard offers an array of tools for removing any of this erroneous data.
invalid attributes
resolution of points
endlink checking
data deletion
This step allows the user to strip attributes from the design strings. Since all design tables in
Mine2-4D are database tables, attributes are simply extra fields in these tables. Removing
these attributes can reduce file size and processing time as well as keeping the data clean. To
remove any unwanted attributes click on the Remove check box next to the attribute.
Duplicate Strings
Compare String Properties can be used to specify whether design definitions are
used to define duplicate strings. If the check box is toggled on, Mine2-4D will only
flag duplicate strings which do not share the same COLOUR, LSTYLE and SYMBOL
combination. Otherwise, all spatial duplicates will be flagged.
Flag Partials can be toggled to search for strings which share two or more points.
This tool is especially useful for highlighting fixed cross sectional strings that share
many points but each have at least one unique point.
Duplicate Example 1
The strings shown in the fixed cross sectional example above would generally not be
flagged as duplicates. However, if the precision was set to 0.5, points A2 and B1
would be seen as duplicate and points A3 and B2 would also be seen as duplicate.
Still, if Flag Partials was not checked, these strings would not be seen as duplicate as
points A1 and B3 would both be seen as unique.
Hence if the precision was set to ‘0.5’ and the Flag Partials was toggled on for Fixed
Cross Sectionals, these strings would be seen as duplicate. If the Check Design
Definitions toggle for Fixed Cross Sectionals was also toggled, these strings would not
be seen as duplicate as string A has COLOUR 7 while string B has COLOUR 8.
Duplicate Example 2
In this second example, running with a precision of ‘0.5’, the Flag Partials check box
would not need to be toggled on to find string B as a duplicate. Because all of the
points on string B can be found on string A, string B would be flagged as a duplicate.
Note: If the Check Design Definition check box was toggled for Fixed Cross
Sectionals, string B would not be found as a duplicate, as it does not have
the same COLOUR, LSTYLE and SYMBOL combination as string A.
Resolve Points
Endlink Checking
The end link checker will only activate as long as there are outline or complex solid design
types. Fixed Cross Sectionals are not subjected to this check. The process cycles through the
design and checks each item individually.
As per the endlink check, the complex solid checker is only run on the complex solids design
types. Fixed Cross Sectionals and Outlines are not subjected to this check
Data Deletion
The dialog shown above is displayed at the conclusion of the data validation process.
Suspected problems are highlighted by recolouring the column heading either red or orange.
Field Description
TYPE 1, 2 or 3 for each of the design types (FXS, OUT and CXS respectively)
A single point string is not allow anywhere in Mine2-4D. Two and three
point strings in CXS and OUT design types are defined as suspect.
RSLVE Instances where points along a string are closer than the specified
minimum tolerance.
CXS Number of strings with the COLOUR, LSTYLE and SYMBOL combination.
A CXS MUST contain at least two strings - if it does not it will be flagged.
A cross over string is calculated on view planes. While the system will
flag crossovers they MUST be checked by the user. Looping strings will
also be reported as crossovers.
1. Click on the Edit Design Directions button in the vertical Design | Design
tab menu. This will open the design in the Design Window and initiate the
Edit Design Directions dialog.
2. Arrows show the direction of each mining segment along the string.
3. Select the strings whose direction you wish to reverse - multiple strings can be
selected by holding down the Control key while left-clicking - then click the
reverse direction button . Alternatively you can use the short-cut key
(rev).
4. You will notice the direction of the arrows on the design string will be
reversed. This is a visual representation of the correct direction of mining.
5. Click OK to update the design string files with the altered string directions.
Click the Cancel button to discard all changes (design string files will not be
updated).
6. You should be required to edit the direction of several of the strings. You may
also wish to use the insert-point-at-intersections (ii) and delete-point
(dpo) commands to trim the vent raise to the lower access.
The wizard investigates the Design Strings in the project. If no Design Strings have
been defined the dialog will not operate.
3. Check the design strings for each of the following, as per the exercises:
invalid attributes
resolution of points
data deletion
4. Upon completion of the wizard, you should see the following form displayed:
6. Check the Show and Auto Zoom options, and Apply Filter.
7. You will notice that it is the ramp string that is highlighted. In this instance the
problem of suspected cross-overs has been flagged with the string as the string DOES
cross over in the X-Y plane. As this is not an error with the data there is no need to
make any adjustments.
The Design Definitions dialog is available from the Connect to Definitions area. This
dialog contains up to three tabs, depending on the file types that were previously enabled in
the Project Setup. The valid string file types are:
Outline definition
Complex solids
To have access to the above options, you must toggle on View Design strings while editing
Design Definitions upon opening of the Design Definitions form.
This toggle allows you to subsequently view any strings with an individual design definition on
their own by using filters. To view strings of a particular description, click on the description,
then click the Apply Button in the Filters area. All other Design Types will be hidden in the
Design Window. To view all of the design strings for that design type, click on the Remove
Filters button.
To change how you view the strings (i.e. to fill the entire Design Window) check the Auto
Zoom button before applying the filter. This will automatically zoom to extents when you
apply the filter. To remove the filter click on the remove filter button.
Editing Attributes
To edit the attributes of design strings, click on the Edit button in the Attributes area then go
to the Design Window and click the string you wish to edit.
Four attribute menu buttons will appear at the bottom left of the Design Window:
Other Attributes
Clicking the Colour, Symbol, or Linestyle menu buttons will bring up the respective lists of
those types from which you can choose.
To change an attribute of the selected design string, click on the Colour, Symbol or Linestyle
that you wish to use.
Clicking on the Other Attributes Box will bring up two boxes to the right; one with the
Attribute Name and the other with the Attribute Value. Arrows are provided to the right of
the Attribute Name Box which allow the user to scroll through the various Attribute Names.
To change the Attribute Value click in Attribute Value Box, type in the new value and hit
enter. Be aware that Attribute Names and their Values are case sensitive.
Once you have finished editing the design string attributes, to update the design definition
database click on the Update button in the Attributes area of the Design Definitions
window. You will be asked if you wish to save the current design.
On clicking Yes the design string file and the design definition database will be updated with
any new combinations of Colour, Symbol and Linestyle. You must then fill in the Properties
for any new Design Types that have been added.
On exiting the Design Definition Database, Mine2-4D will prompt whether the user wishes
to connect the definition database to the design. Clicking OK will apply all the Properties from
the Design Definition Database to the Design String File.
The segment distance specifies the segment length to which each fxs design string will be
cut, for the purposes of sequencing, wireframing, evaluation, and scheduling.
Note: It is possible to enter a segment length of ‘-1’. This will have the effect of
creating NO segments. Similarly, entering ‘-2’ will have the effect of breaking the
string into 2 equal segment lengths etc
The smaller the segment length chosen, the greater the level of detail able to be reported.
However, reducing the segment length also has the effect of increasing the number of records
in a project. Therefore there typically has to be some compromise between reasonable
amount of detail, and reasonable size of project.
1. Select the Design Definitions Menu from the vertical Design Menu.
3. Check the box to View Design Strings while editing Design Definitions. This will load
the design strings into the Design Window for you to view and edit. If you do not
4. If you have not saved valid changes to the strings in the Design Window, click No at
this point. Return and save the changes before continuing.
5. If you are happy that all data is saved, click Yes to Continue.
7. Click YES and select the M24DESC field. This will select the M4DDESC field as the
basis for each string Description.
8. The Design Definition form will then open. Check that you can see the following:
Before continuing you will need to edit the X-Sectional shape, Scheduling Rate and Segment
Distance for each design type as follows:
By default, you are able to choose from three standard X-Sectional shapes. These are
Standard Rectangular, Standard Circular and ShantyBack. You also have the option to create
any user defined shape required.
9. For the Orepass_XCut choose a Standard Rectangular X Section shape and give it
the following dimensions: 4mW x 4mH.
the button to bring up the X-Section Tool dialog. Select the Arch option and
input a height of ‘5m’, a width of ‘5m’ and an arch radius of ‘1.8m’. By selecting the
Create button, you should see the following displayed on screen:
11. Select the Save Option and you will be prompted to enter a name for your new
profile.
12. You will then be prompted to select two outline positions. These positions will be used
as the reference points to automatically generate wall strings for you. Therefore it
makes sense to select the two points at the left and right hand corner of the arch.
You will be prompted to reply if you “are happy with the outline points you have
selected”. Choose Yes and Exit from the X-Sectional Tool. You will now find that
you are able to select the 5x5 Arch from the drop down list when nominating your X
Sectional Shape.
Segment Length
By scrolling to the right of the main Design Definition form, you will notice that there is
allowance to enter in a scheduling constraint, rate and segment distance.
The default scheduling constraint is ASAP (As Soon As Possible). The option of As Late As
Possible (ALAP ) is also available.
14. Change the Description field, so that each different activity type has both a 2-3
character “code” as well as the description of the activity. (This is important to ensure
the naming convention works properly, as will be discussed in more detail later).
15. Enter the Scheduling rates and Segment distances as per the above form. Please note
that the Scheduling rate is the nominal rate that will be exported to your scheduling
package. Therefore it is a good idea to select a sensible figure for each design type.
A segment distance of 10 will cause your design strings to broken into 10m segment
intervals for wall and wireframe creation. A segment distance of -1 will cause your
design strings to be maintained with no segment distance being used while a segment
distance of -2 will cause your design strings to be broken into two halves etc…
The segment distances you choose will affect the sequencing rules in later chapters.
The advanced options are for integration with the Earthworks Rings package.
The preparation menu can be accessed from both the Design and Planning Menus.
Design Menu
The functions available through the vertical Design | Design Definitions | Preparation
Menu allow the user to apply the attributes defined in the Project Setup to the design. These
functions can also be accessed from the Planning | Preparation Menu.
The preparation area is also where the user creates Design, Defined and Derived activities.
Design activities – are those defined in your Design Definition table, such as ramp
development and stoping.
Derived activities – are activities that can be based on a Base activity. For example,
longhole drilling metres can be derived from your base activity of stoping.
Attributes are user-defined data definitions that can be applied to design items either
manually or automatically. Typical examples of attributes would be a level identifier attribute,
LEVEL or the access name attribute, NAME etc. Attribute names and purposes will vary from
site to site.
Before an attribute can be applied to a design item, it must first be defined in the Project
Setup.
Visual Manual Attributes: rarely used, except in situations where it is useful to re-
colour the design items based on the application of the attribute.
Non- visual manual attributes: the most common. Attributes are applied to the
design item manually.
Automatic: attributes are automatically assigned to the design items from 2D string
files or 3D wireframe files.
Scheduler Entered: attributes are created in EPS and applied to design items after
the schedule has been generated.
Return to the Project Setup area and define the following under the Attributes menu:
This ensures that every design string in Mine2-4D has the following attributes associated with
it:
Once this attribute has been defined, select the Design | Design Definitions | Preparation
Menu. You are now able to start defining the attributes.
2. Select the 660 level Orebody XCut, Orepass_XCut and Vent_XCut strings.
From the drop-down list available in the Set Attribute Value form, select the
660 value (as previously defined in the User Manager | Options | Attribute
List). Select the Set Selected button to apply this attribute value to the
selected strings in the Design Window.
3. Repeat the process for the 680 and 700 level strings. (Do not apply any value
for the decline or ventilation rise). Upon completion, you should see the
Wall and point generation occurs under the Design | Design Definitions | Preparation
Menu. These functions can also be accessed from the Planning | Preparation Menu.
Each activity in Mine24D is in someway represented by a physical location in space and other
associated data. Wall and point creation takes the mine design as an input and converts it
over to a wall string and point for each activity. During the process the following tables are
created:
evald[] - dummy evaluation containing "estimated" values for metres and tonnage.
As the Future_Infrastructure project consists of only a fxs design, it will only be necessary to
generate walls and points for this design type.
2. Select OK. Wall strings will then be generated for each segment (according to
the segment size defined in the Design Definitions form) and saved to the
wallsd0.dm file:
You should also note that each segment is represented by a single point
(displayed as an arrow). The starting segment for each string is represented
by a green point, the middle segment by a yellow point, the end segment by a
red point and all other segments as blue points.
Preparation
This stage can also be accessed from the Design Menu, and has been dealt with in the
previous chapter.
Once the preparation is completed, Mine2-4D wireframes each string segment as defined in
the Design Definition, and evaluates the resulting solids against a block model as defined in
the Project Setup.
Mine2-4D uses the walls generated in the Design stage to create solids for interrogating
against a geological block model, and the points are used to create scheduling links between
different objects. In essence, the walls are used to generate data blocks, and the points are
used to schedule these data blocks.
Once sequencing of the wall objects is completed, solids can be created which are used to
interrogate the geological database. At this point, the user will have a complete 3-
dimensional data set with basic scheduling dependencies. All that is required is to finalise the
schedule.
To do this, the data is transferred to the Earthworks Production Scheduler (EPS). This
program is an advanced Mine Scheduling Program designed specifically to act as both a
standalone tool and as a fully integrated part of Mine2-4D.
A major aspect of Mine2-4D is its ability to communicate your design and schedule to others.
Mine2-4D has a set of reporting tools that enable the user to communicate the design in a
range of ways, from detailed costing numbers through to 3D animations.
Under the Solids and Evaluation Menu, the user has the ability to create solids for specified
design types.
1. For this exercise, we are only going to be wireframing our fixed cross sectional
strings. Therefore select the Fixed Cross Sectional button. At the following
dialog, select OK.
Once the solid models are created the user can move onto the Evaluation tab. Through this
tab it is possible to evaluate each of the individual wireframed segments against the block
model(s) specified in the Project Setup.
This wizard helps validate your model, to ensure there are no absent or
negative values for any of the model fields. It also allows you to delete any
unnecessary fields in an effort to reduce overall file size and processing time.
2. As CU is the only grade field you are interested in evaluating, delete all
remaining fields from the model by toggling off the option to include them in
the Output Model.
4. If you have toggled on the option to Display the report grid on completion you
will have the following Data Reporting screen displayed at the end of the
evaluation processing:
6. Experiment with the group by columns option that is available by dragging the
column header to the grey grid area at the top of the form. A variety of
actions can also be performed on the data by selecting from the Column |
Action options available from the left hand side of the form. For example, in
the form below the data has been grouped according to the M4DESC field and
the metres have been summed for each different occurrence of M4DDESC.
The sequencing menu takes care of the automatic and manual sequencing of activities,
as well as the sequence export and scheduling.
The automatic dependency process enables the user to create dependencies between the
activities in the mine design. Each of these activities has a unique 3D point, which is used to
create the 3D dependencies. The automatic dependency definitions are used to create many
of these dependencies. It should be noted that dependencies are created based on the
Description, as setup in the Design Definitions dialog.
Mine2-4D can automatically generate dependency definitions. Using the premise that
underground mining development is usually related to other development spatially, Mine2-4D
uses a search radius to calculate the links between adjacent activities.
Throughout the Automatic Dependency Definitions dialog, the term "Position" is used to
represent a location on a design string. Four positions types are available - START, END, MID
and ANY.
ANY - includes any point from strings with the specified description, including Start,
End and Mid-points (denoted by green, red, yellow or blue point).
Search Origin
Mine2-4D uses the Search Origin to define where to focus a search for Predecessors or
Successors. The user must select the description of the string and the position on the string
to centre the search radius.
Note: at least one of the Predecessor or Successor fields must match the
description of the Search Origin. If this is not the case no automatic linking
will take place.
Predecessor/Successor
Position Overrider
The Position Overrider is effective when there is ambiguity within the search criteria. The
following example illustrates one of these cases.
Headings "B" and "C" represent two active cut and fill stopes. The distance from the start
activity of "A" to the END activity of B is roughly 50m. The distance from the END activity of
B to C's END activity is 5 m. The search radius that would need to be created in order to
encapsulate B's END point would be so large, that C's END point would most likely be within
the ‘sphere'. There could likely be other END points of B or C on a different elevation. The
Position Override would allow a much smaller search radius to be used. The ANY position
point combined with the END Override Position would first find the nearest (ANY) B point, yet
Override to the END point for linking.
In addition to the standard type of Overrider it is also legitimate to supply an integer value.
This will override the join by that number of segments. This can be particularly useful when
trying to ensure that faces are kept a certain distance from each other. If the number of
segments goes past the last segment of the parent string, the override will not be performed.
Negative values are also supported, however, if the position goes beyond the start of the
parent string, no override will be performed.
Under the LINK feature, two subheadings exist. DELAY is quite obviously a built-in delay.
The link simply dictates ‘order of operation', but the delay will provide a time lag where
required. There are four choices under TYPE, namely FS, SF, SS, FF (Start and Finish – Links
1 through 4 respectively).
The FS option will be the link used most often. The FF is an effective tool, as it will ensure
two items complete simultaneously. It is important that this link is only be used with a total
understanding of global efforts since it can cause problems if used incorrectly.
When creating dependencies from the definitions setup in this dialog, Mine2-4D will search
the Predecessor and Successor fields for entries with a description and position that differs
from the Search Origin. The program will search for points of this description and position as
a Predecessor or Successor as specified.
SEARCHING is broken up into three different categories. The grey areas in the Automatic
Dependency Definitions box represent cells that no data is required to input since a default
has been selected.
RADIUS is the distance that is searched from the Search Origin's activity to the outermost
shell.
METHOD is subdivided into six further categories in order to narrow the search:
o Standard (+ve Z) – This option ensures that only activities with an elevation above
the Search Origin's activity are considered. This can also be visualized as the upper
hemisphere with the Search Origin's activity as the core
o Standard (-ve Z) - This option ensures that only activities with an elevation below
the Search Origin's activity are considered. This can also be visualized as the lower
hemisphere with the Search Origin's activity as the core
o Constrained (+ve Z) - This option allows the user to narrow the defined azimuth to
an elevation greater than that of the Search Origin's activity
o Constrained (-ve Z) - This option allows the user to narrow the defined azimuth to
an elevation less than that of the Search Origin's activity
ORIGIN is how the user wants the search to be oriented, and is also subdivided. This option
allows the user to be more specific with the desired searching area with different options
available when using STANDARD vs. DEFINED AZIMUTH for the METHOD. As the user
selects the ORIGIN, the SEARCH AZIMUTH and SEARCH DIP cells will toggle between white
and grey. Grey indicates that input is not required. This deals with the four categories
classified as:
o STANDARD method
o USER DEFINED – This option should be selected when the user wishes to
define the MAIN Azimuth and Dip of the perspective from the Search Origin's
activity
o DESIGN AZIMUTH - This option should be selected when the user wishes to
simply define the MAIN Dip, while using the design's existing Azimuth
o DESIGN DIP - This option should be selected when the user wishes to simply
define the MAIN Azimuth, while using the design's existing Dip
o DESIGN AZIMUTH & DIP – This option should be selected when the user is
satisfied using the design's existing Azimuth and Dip
o DEFINED AZIMUTH method requires the user to input the two azimuths "1" and "2" (in
the Automatic Dependency Definitions box), from the Design or MAIN, which are
to be searched between. The following schematics clearly show examples of different
possibilities.
o USER DEFINED – This option should be selected when the user wishes to
define the MAIN Azimuth and Dip, as well as dictating the search Azimuth
o DESIGN AZIMUTH - This option should be selected when the user wishes to
input only the Dip, while satisfied with using the design Azimuth
o DESIGN DIP - This option should be selected when the user wishes to input
only the Azimuth, while satisfied with using the design Dip
o DESIGN AZIMUTH & DIP – This option should be selected when the user is
satisfied using the design's existing Azimuth and Dip
By clicking on the activity points will be annotated with the Description given in the
Design Definitions.
Pressing the Generate button will result in the dependencies being created.
For this exercise, we are going to use Automatic Sequence Generator to create as many of
our dependencies as possible.
2. You will need to create approximately 5-6 rules, defining the interaction between the
development types. The best way to create your automatic rules is to “build” the rules
one at a time. Your first rule for the [Ramp to Orebody_XCut] development may be
similar to the following:
4. As soon as you are satisfied with the first automatic Sequence rule you have created,
select the Process button. The following screen will then appear:
5. Adjust the animation interval to ‘300’ and select the Animate button. Your sequence
will be animated in the Design Window. Links will be displayed as bright purple
stings that are easily distinguished.
7. Once you are satisfied with the effect of your single rule creation, select OK and return
to the Automatic Sequence Generator. Build up the remaining three rules you
require to sequence the entire future infrastructure process. If you encounter
problems, you may wish to refer to the completed rules overleaf.
8. Select Process and re-run the animation. If your rules are correct, you will have
created 11 automatic dependencies.
Sequencing Troubleshooting
If you are not happy with the sequencing, you can use the Sequence, Filter, AutoLink and
Checks menus to help troubleshoot. If the problem is that one of your rules is unsuitable,
select OK and return to the Automatic Rule Generator to resolve. You may find that you
actually need to return and edit your design string directions or actual design strings in order
to streamline the process.
If the problem is a single one-off instance that could be fixed by the addition of a small
number of manual links, you may prefer to use the Dependencies area to add a manual
Once you are satisfied with the sequencing, you are able to move onto the Scheduling area.
The Scheduling tab allows for the export/import of the visual schedule into the Earthworks
Production Scheduler (EPS) for further refinement. For this exercise, we will be using a blank
EPS template. Therefore select the Sequence Export button, to see the following dialog:
It is possible to select settings for EPS in the Project Setup of Mine2-4D. In this exercise we
are simply going to export the raw data.
1. Select OK to start the exporting process. This may take a few minutes.
2. Once complete, select the Open Selected Scheduler button. You should see the
following displayed on your screen:
EPS is a project-scheduling tool that has been developed specifically for the mining industry.
On its own it is an independent Gantt-chart scheduler, with an interface similar to Microsoft
Project™. Unlike Microsoft Project™, it uses a flexible relationship between three factors:
quantity, rate and duration. Normally, mining activities determine the quantity and use the
rate to determine the duration; however any two factors can be used by EPS to calculate the
third.
EPS is fully integrated with Mine2-4D, facilitating the two-way transfer of activity/resource
data and dependencies to produce a graphical schedule.
This tutorial briefly introduces some of the main functions of EPS. For more advanced training,
please refer to the Advanced EPS Training Manual (Mine2-4D Manual 4).
Date Bar
Task Table
Gantt Chart
Date Bar
Crosstab Table
The EPS interface consists of a Task Table, Gantt Chart, Crosstab and Date Bar.
The Gantt Chart area of the application shows a view of the schedule information contained
within the Task Table. When dependencies are created this information is stored in the Task
Table. The scheduling engine calculates Start and Finish dates for the activities and the
associated Gantt Bars are shown in the Gantt Chart
The Crosstab then has the ability to show the information from the Task Table (both custom
and fixed fields) in the associated Date Bar column. In addition, filters may be applied to this
information for more advanced reporting.
EPS contains a number of tools for resource management and levelling. When a resource is
defined, it is necessary to apply a default production rate. This can be a single default value
or it can refer to a lookup table, allowing the resource different rates based on the
characteristics of the activity.
It is also possible to apply availabilities to a resource and costs to track economic information.
Project Settings
Each schedule or project can contain large amounts of data. Effective formatting, lookup
tables and targets are necessary with complex projects to allow you to effectively schedule.
These are defined in the Project Settings as shown below.
Calendars allow you to have specific working periods for different activities and resources to
reflect the reality of the project. Filters assist managing the large quantities of data inherent
in a complex schedule. The creation of new Production Fields allows you to generate data
from existing data using equations (eg weighted grade of a block) and filters.
As well as production fields, you can create Text Fields and Code Fields to define lists of
possible code categories for the project. Summary Fields can also be created to assist in
reporting from the Crosstab.
Targets can be set to anticipated values for defined fields to assist in tracking (not
optimization). Targets can be projected over time and can be allocated high and low values if
fluctuations are expected. Targets are defined to alter the colour of the relevant fields being
reported in the Crosstab to indicate whether above or below the target range. Any field can
be used to set a target.
Production Lookup Tables can be defined to apply changes in resource rates depending on
time or values of any fields.
1. Upon opening, select the Binocular button in the top right hand corner to zoom
into the Project Data:
2. By default the project start date will be set to today’s date. To alter to the project
start date, go to Project | Settings |Target Start and enter ‘1 July 2008’.
Due to the nature of the segments created in Mine2-4D, you will notice that there are a large
number of line items (tasks) created in EPS. Each task has a unique ID (SEGMENT) which
allows information to be carried from Mine2-4D to EPS and vice versa.
There are distinct advantages associated with this task splitting, such as the ability to more
accurately schedule dependant activities and an increase in the level of detail able to be
reported, such as development drive grade variation along strike. It can also be useful to
view these tasks as summary project data, or rollup bars. To do this, it is necessary to first
GROUP the activities.
3. Select the [Rollup Description] item from the Grouping drop-down list.
4. Highlight all of the data in the Task Table by clicking in the grey header area of the
field.
6. To view Summary Bars for the entire Task Table, highlight the Description field and
click the Hide Subtasks button.
This is especially useful for the printing of project data - it can greatly reduce the amount of
visible information while still providing an overall duration for the completion of tasks.
1. Right click in the Crosstab area of EPS to see the following options:
2. Select the Chart Options menu. Next select the Blank Page icon to create a new
Crosstab. Assign this crosstab the name ‘Summary’.
4. Scroll across, and apply the Crosstab to all Filtered Tasks. You may also want to adjust
the decimal spacing reported in the Crosstab.
5. To view the same Crosstab data, but in histogram format, right click in the Crosstab
area and select Chart Options | General and toggle on Histogram of totalled fields.
Filters and sorting in EPS can be accessed from the Project menu, or from the following area
on the toolbar:
Description = Ramp.
3. Create additional filters for the Orepass, Orebody_XCut, Vent_XCut and Orepass_XCut
development. Remember to toggle on the Show Related Summary Tasks option for
each filter.
1. To do this, simply type the resource name in o the CrossTab. Double click on the item
to open up the Resource Information form.
3. To assign the resource to a task, first select the task/s in the task table. Select Edit |
Assign Resource or <Cntrl-A> to assign the resource, and Tools | Resource
Levelling | Level Now to level the tasks according to the resource.
4. Finally, select File | Save to save the EPS project to the working directory. (This file
is copied back into the C:\Database\Training\Future_Infrastructure folder when
the Mine2-4D project is checked back in).
The Reporting tab is used to generate reports about the current mine design. There are three
main areas of the form, Evaluation, Properties and Schedule:
Evaluation
The first area, Evaluation, is used to create reports on either the actual design or on the
project. Reports on the actual design can be conducted by clicking on the Design Stats
button, or alternatively on the project by clicking the Project Reporting button.
Properties
The second area, Properties, allows specific colours to be applied to parts of the design.
Under Legend Definitions, the user is able to setup legends for colouring the evaluated
objects. The Colour Objects button is used to apply the defined legends to actual objects in
the schedule.
Schedule
The final part of the form, Schedule, allows specific colours to be applied to different parts of
the design schedule and for the final schedule to be viewed in 3D as an animation. The
Under the Schedule Sub-Heading, select the Schedule Colouring button to display the
following:
1. Select the Get Schedule Stats button in order to read the schedule file and fill in the
Schedule Statistics. This provides feedback on the start and end dates of the schedule
and the length of the schedule.
2. To create a new colouring definition, click New and assign a name for the definition.
In this instance we will be creating a monthly schedule legend, so name the colour
definition MONTH.
3. Right clicking on the grid (grey area), to Add a single record to the definition. (If you
make a mistake, the option Delete Current will delete the selected record).
6. Once you are happy with the schedule legend, colour your solids using the following
button:
8. In addition, if you select the Break FXS to Schedule this option will re-generate the
wall outlines according to your schedule. This option is invaluable when generating
Budget, LoM, Monthly rolling plans etc.
9. You can create a psuedo wall-string or wireframe animation from within this dialog if
required. For this exercise, select Exit and we will use the 3D Animation dialog as
part of the next exercise.
The 3D Animation tool allows users to animate solids that have been created and scheduled
in Mine2-4D. Animations can be created using the colours of the existing solids, or
alternatively, the user can choose to apply Schedule Colouring Definitions to the solids
before creating the animation.
There are two tabs in the top section of the Create 3D Animation Dialog: Create from
Schedule & Create from Solid
Select OK to continue.
1. Select the Animation button from the Reporting Tab, and choose the Create from
Schedule option.
2. Select the recently created ‘MONTH’ Schedule Definition from the drop down menu.
3. Check on the Apply schedule colours to colour the solids according to the date they
are scheduled to occur using the legend created by the chosen Schedule Definition.
6. To save a copy of your animation, right click in the Design Window and choose
Publish Animated Visualizer View. This will save your animation as a .gvp file – but
without any annotation text. Alternatively, if you choose the Visualisation|Publish
Animated Visualizer View option from the Visualisation Menu, your animation will
be saved WITH text annotation.
After you have created the animation, select File | Exit to close Mine2-4D and return to the
Design Manager.
You will notice that the newly created project is still “checked-out” on your system. You
should check the project back in by right-clicking on the project then selecting Check In from
the menu. Then enter an appropriate (polite!) comment. (Because this is a new project, it is
not correct to use Undo Check Out).
Earthworks Present is a tool for plotting geological and mining data. This tutorial briefly
introduces some of the main features of Earthworks Present, and looks at how Present “links”
to the Mine2-4D data tables to create a dynamically linked plot.
Earthworks Present gives you access to a number of powerful plotting features, including:
o Import drillhole data files of various types, and from various different sources,
including text files, SQL/ODBC database tables, spreadsheets, other third party
formats and Datamine files.
o Graphically interrogate the drillhole data in section or 3D views. All views are
dynamically linked so that samples selected in any one view are selected in all linked
views.
o Insert plot items like text boxes, coordinate grids, scale bars, tables and title blocks
which automatically adjust as you change the position, orientation and scale of plot
sheets.
o Import and format other 3D objects from CAD drawings and other 3D data sources
using the Earthworks Data Source Drivers.
o Select different paper sheet sizes, orientations, margins and scales for each view
type, all within the same document.
o Use Page Layout mode to display and interactively edit page borders, sheet
margins, plot frames, coordinate grids, plot items and parameter profiles.
A single Present document contains all section, plan, and 3D plots for each project simplifying
the task of project document management. The document records the links to all the
imported data tables, parametre surface models and 3D objects without actually copying the
original data. This means whenever the document is opened or refreshed, any changes made
to the source data are automatically shown in every section and plan plot. The unique data
model employed by Present offers many important benefits:
o Ensures that Present can be used with any user selected database management
system, spreadsheet program or text tables.
o Ensures that all plots accurately reflect the master data files because plots are
dynamically linked to the source data files.
o Saves you time in managing project documents and updating project plots when
project data is added or edited.
Document Wizard
o Importing drillhole data such as collar coordinates, surveys, assays, and other
downhole logs and then use the data to create desurveyed drillhole traces.
o Importing other data including points, strings (polylines), wireframes, and block
models.
o Checking the imported data for possible errors and displaying the results in the report
view.
o When Earthworks Present starts, the Startup dialog gives you the opportunity to
check the Document Wizard radio button.
o The document wizard starts automatically whenever you select the New command
from the File menu.
2. The next menu you see will be a welcome page, press the Next > button to
start loading the data.
4. The next menu will be titled Import String/Polyline Tables. Press the
Add… button and when prompted set the Driver Category and Data type
settings to match those in the image below and then press the OK button.
5. When prompted with the Open Source File (Datamine String) menu, make
sure the Files of Type is set to All Files.
7. Next you will be asked to select which fields you wish to load. Select All and
then press the OK button.
1. After loading the strings file the menu should look similar to the following.
Field Description
Driver Category/Data Type Set the Driver Category to Datamine and the Data
Type to Wireframes and press the OK button.
1. The Document Wizard menu should now look similar to the image below.
3. Save your project using the File | Save command in the main Present menu. When
prompted set the document name to training.epr. Make sure you save the document
in the training directory (C:\database\training\Common_Data).
1. Select the tab titled Plan View. You must have the required plot orientation selected
when changing plot settings as these are assigned to each plot type( section, plan, or
3D View) independently. This means for example a project can have a series of plans
at 1:500 scale while the sections are defined using a scale of 1:1000.
2. Select the File | Page Setup option from the main menu and change the settings to
match those in the image below.
3. Press the OK button to continue and answer Yes to the prompt asking if you want to
rescale all plot items.
4. Select the Format | Grid option from the pulldown menus. Change the grid
annotation to that displayed in the image below.
1. Change the scale to 1:500 using the pull down menu option in the bottom menu as
illustrated below.
2. Press the padlock symbol next to the scale menu to fix the scale at 1:500 for all Plan
views.
3. To set the clipping to 25 metres using the pull down clipping menu in the top left hand
corner.
1. The commands for zooming and panning are available under the View pull down
menu. However the simplest way to use these commands is via the icons in the
bottom left hand corner.
Try using these commands to understand how they work. Help on what each
command does is available by placing the mouse cursor over the relevant icon or
using the F1 key.
2. To step through the sections try using the 2 arrow icons in the top rack of icons.
3. MAKE SURE THE SECTION IS SET TO 45300 mE BEFORE STARTING THE NEXT
EXERCISE.
4. Select the item called Plan Projection Section Level 700 in the Workspace Window
(located in the left of the screen).
5. The properties window (located in the right of the screen) will now display a list of
properties relating to the Plan View. Make Sure that the Section Mid-point Easting,
Northing and Level details are as follows:
1. Select the Format | 3D Objects menu. In the Section View Format menu select
the walld0.dm (strings). Press the Delete button. Repeat for the wred0tr.dm file
(wireframe).
3. If you click on the Colour tab you will notice each of the 3 files is being coloured on an
attribute field and a default legend.
1. Select the Insert | Title Box option from the pull down menu. Drag the title box
down to the bottom right hand corner by clicking on the box and holding down the left
mouse key.
3. Remove the text from the second cell and add the text ‘Wanabe Mining NL’ to the
uppermost cell. These edits can be made by right clicking in each cell and selecting
the Cell Contents option.
4. Use the Insert | Scale Bar to add a scale bar to the cell below the main title.
Similarly use the Insert | Clip Art option to add the company logo to the right of the
title. The logo is stored in C:\Windows\coffebean.bmp.
5. Your title box should look similar to the following. You will need to modify both the
cell sizes and font sizes to get a result similar to the image below.
You will have noticed some lines of text are hard coded while others as set as Fields such as
the section easting. By using fields some of the title box text will change as each new section
is displayed. Try stepping through a few sections.
In addition to the manual plot creation tools discussed in the previous chapter, Mine2-4d also
provides a range of tools that help automate the plotting process. These tools make use of
the “dynamic linking” features available in Earthworks Present.
This tutorial briefly looks at creating a standard Present Template and automating plotting by
making use of this template via the File|Print View menu in Mine2-4D.
1. Load the wallsd0.dm string file into the Design Window, and display in a plan view.
3. Enter a name for your plot in the Session box, and select the default plot
Metric_QuickPrint.eprv. (
5. When Present opens, your plot should look similar to the following:
1800.0 N 1800.0 N
1700.0 N 1700.0 N
Any changes made to the plot can be added to the template by saving the Present file with
the extension .eprv to the C:\Program Files\Earthworks\Mine2-4D\Present directory.
Now that the capital development has been completed, it is necessary to consider the three
production levels; 660, 680 and 700.
The lower 660 level will be the first level to be considered. It consists of a strike drift, central
cross-cut and primary and secondary drives that are differentiated by colour. (Primary drives
are red and secondary drives are blue). To begin with, only the development and stoping
activities are to be considered. However, in order to create a logical mining sequence it will be
necessary to also create a derived activity for the backfilling operations, and to incorporate
this activity into the rules for automatic sequencing.
1. Make sure you are in the Design Manager. (You can initiate the Design Manager
dialog from the systray or by using: Start | Programs | Earthworks | Mine2-4D
Tools | Design Manager).
2. Create a new project file for the 660 level by clicking New at the bottom of the
Design Manager window.
4. Enter a name for the new project – ie: ‘660Level’, then click OK. The project should
automatically be created and then checked out by the system and executed on your
computer. (Warning: you may need to select or enter license details at this stage.)
1. Click on the Project Setup button from the Vertical Menu to enter the Project
Setup dialog.
2. Toggle on the Fixed Cross Sectional and Complex Solid options. You will be required
to enter a string file for each of these options.
3. To ‘attach’ these files to your project, select Add File to Project (or use File |
Add Files to Project| Manually).
4. Select the Create Naming Convention to enable the naming convention menu.
1. For the 660 Level, we want to ensure that all the fixed-cross section development
wireframes are depleted from the model PRIOR to evaluating the complex solid
wireframes. To do this, setup the model interrogation form as follows:
The degree of subcelling that is specified will have an impact on both the processing
time and percentage error of the reported volumes. An increased degree of subcelling
will reduce the percentage error of the reported volumes, as the depleted model cells
will be able to more closely follow the depleted design outline. However increased
subcelling will also increase processing time.
In order to get an indication of the degree to which both will be affected, you are able
to use the Splitting Tool.
1. Prior to using the splitting tool, select File | Browse Project in Mine2-4D and select
your block model file. You will notice that information about the block model is then
displayed in the right hand side of the file browser dialog. This information includes
the file description and number of records in the table. Each entry in the Name column
represents a field contained in the block model. These fields can be both system fields
(such as X, Y, Z co-ordinate data) and/or user-defined fields. Make note of the default
value for the XINC, YINC and ZINC fields, as these are your parent cell dimensions.
2. Next select the splitting tool from the Geological Interrogation form. Enter the
parent cell value for your block model and the subcell increment. Selecting
Recalculate will then produce a graph of the volume error% against the runtime for
evaluation/depletion.
The Default Values option within Project Setup is used to assign default ore/waste
properties to the block model. The importance of adding different densities to the project is
realised during interrogation. By default, Mine2-4D will use the block model’s densities to
calculate tonnages. However, should a design item lie outside the block model, it will get a
density of 1 unless the default density has been assigned.
External Data will not be used during this exercise. For reference, it allows property and
attribute fields evaluated within Mine2-4D to be over-written by external data sources (such
as spreadsheets etc).
Examples of Attributes:
Zone – to define different geological zones within the mine or different climate zones
(indicating areas that require greater ventilation).
Support – to define areas within the mine that require different levels of ground
support.
Almost anything can be added as an attribute, and as such, attributes should be applied on
the basis that they will increase the level of understanding of the design and add to the
quality of information gained from the schedule.
Exercise 7 – Properties
2. Check that the Weight for CU is on Mined Tonnes. This ensures that results are
reported as a weighted average grade – with Mined Tonnes as the weighting.
The Insitu Volume is the volume of the original wireframe shape before depletion. (The
reported Insitu volume for any wireframe should be the same as that reported by running the
wireframe-volume command (wvo)).
Alternatively, the Mined Volume is the volume of the un-depleted model within the
wireframe. Therefore the Mined Volume will not contain any depleted material or any void
material. The Mined Volume can be depleted in two ways:
With design-depletion where the design development is depleted from the block model
prior to evaluation of the stoping areas. This type of depletion is defined in the
Project Setup under Geological Interrogation.
The Void Volume represents any volume within a wireframe that is not covered by the block
model. This may occur as the result of filtering of the model, as the result of the application of
a legend or as the result of errors in the block model. Void volumes can also represent areas
of “waste” when an ore-only model is used during evaluation.
By default the Mined Volume is automatically diluted to include any Void Volume, with
tonnages and grades adjusted accordingly. Therefore the relationship between Insitu, Mined
and Depleted Volumes is as follows:
For more information on the base properties that are created in Mine2-4D, please refer to
Appendix A.
Adding a naming convention to a project can be extremely useful in the later stages of data
manipulation and reporting. It enables the user to sort and/or filter data in Earthworks
Production Scheduler (EPS) based on pre-defined attributes, such as level, zone or orebody.
1. Within the Project Setup dialog, open the Conventions menu and select Naming and
enter the above Naming Convention. This Naming Convention produces a Name 14
characters in length (from a maximum of 20).
For this exercise, we are going to use the EPS Template created in the earlier exercises.
1. Within the Current Scheduling Project | Scheduler Setup File Location, browse
to the Template.ews file that was created and saved to the folder
C:\Database\Training\Mine2-4D\Common Data.
3. This completes the Project Setup options for the 660 Level. Select OK to exit from
the dialog whilst saving settings.
Exercise 10 – Design
Now that the Project Setup has been completed for the 660 Level, it is necessary to repeat
the design processes that were used on the Future_Infrastructure project. Please be aware
that prior to creating wall strings and solids it will be necessary to spend some time observing
the 660 level data and possibly making changes to the design types and string attributes.
The following pages list the steps to follow and contain several images of examples of how to
set up the data:
Design Editing The first step is to load the development string data (660sill.dm) into the
Design Window.
1. Check the direction of the strings, and ensure that the green Cross Cut string is
flanked on both sides by red Primary drives. You may find that it is necessary to edit a
number of your Primary and Secondary drives to ensure the design is practical. If you
are familiar with your menu or short cut keys, feel free to use these items.
Alternatively, you can use the Design Editing dialog available from the Design |
Design Editing section of the Vertical Menu.
4. Edit the Design Definitions. You will need to do this for both the Fixed Cross
Sectional stings and the Complex Solid strings. Examples of both are provided below.
5. In order for Mine2-4D to be able to differentiate between stopes, each stope must
have a different combination of colour, linestyle and symbol. As such, each stope
must be individually defined in the Design Definitions form. It is possible to enter a
unique stope name as the M4DDESC description for each stope. Should you decide to
do this, it will be necessary to generate a sequencing rule for each of the unique stope
descriptions.
6. The number of Strings/Segment refers to the level of detail with which your stopes are
wireframed. In this example the stopes are created from two string sections,
therefore the option is irrelevant. However, if your complex solid shapes were made
up of >2 string sections, it would be possible to nominate the number of strings used
to create each wireframe. For example a stope defined by 30 string sections could be
wireframed as one single shape incorporating all 30 string sections, or it could be
wireframed as 29 individual wireframes, each incorporating 2 adjacent strings.
7. Upon completion, select Connect. This step updates the Mine2-4D database (the
.m4d file) and ensures that the design definitions are attached to the visual tables.
Should you alter your design at any stage of the process, it is essential that
you return to this stage and re-connect to the database.
1. Use the Preparation – Non Visual Attributes dialog to assign the attribute LEVEL =
660 to all strings in the 660sill.dm and 660stope.dm files.
2. Preparation – Generate walls and points. This step needs to be carried out for
both your fixed cross sectionals AND complex solids.
Wall generation for your complex solids consists of drawing a centerline that connects
the centre-of-gravity points for each complex solid wireframe. The direction of this
stope “centerline” is taken to be the direction of mining. As the 660 level
consists of two-string section wireframes only, the wall generation does not create any
centerlines, but only single-point references.
3. To create complex solid wireframes, first nominate the wireframe linking method you
wish to choose and then select AutoLink All.
4. Check the actual wireframes shapes that are generated using the Autochange and
Auto Visualise toggles.
The proportional length method is recommended for this example but different
wireframe data will respond better to different methods. Straight geometric shapes
appear to work best with the proportional length method. More complex shapes can
respond better to either the minimum surface area or equi-angular shape methods.
If you notice that any of your wireframes have been generated incorrectly, you will
need to manually edit the results.
the button to generate tag strings to assist your wireframe creation. Use
AutoLink Current Stope to wireframe an individual stope shape.
1. From the Sequencing Tab, select Automatic Sequencing and begin to create your
sequencing rules for the 660 level. You should be able to capture all of the sequence
links through a series of approximately 6-8 rules. These rules will need to make use
of the position over-riders and constrained search radius options. These options can
be difficult to master, but they are extremely powerful and it is important that you
understand their application. (For more information, please refer back to Chapter 8 -
Sequencing).
Feel free to refer to the 7 example rules overleaf, but keep in mind it is good practice
to first attempt to build up your own rules one at a time from the strike drift onwards.
2. To complete the sequence, it may be necessary to either add a rule to the examples
overleaf or create a manual link to allow for the stoping of the final Cross Cut stope.
In order to realistically sequence the 660 Level, we must first simulate the backfilling of the
primary stopes prior to the development of the secondary drives and stopes. To do this,
complete the following:
1. Create a filter for the primary stoping by choosing Format | Filter | Filter
Definitions. Use the filter wizard to define the following filter:
2. In Project Setup, create a new property to describe the derived backfill volume you
are about to define.
4. Still in project setup, use the newly created filter and properties to define the Backfill
Activity as follows:
6. Select OK.
7. There is no need to re-create your walls and solids for your designed activities, but the
following steps are essential:
a. Generate the wall strings for your derived activities by selecting the Generate
Derived Activities button from the Preparation Tab in Mine2-4D. (There is
no need to create solids for our derived activity as we did not choose a
wireframe colour during the Project Setup).
8. Edit sequencing rules. (See overleaf for examples). For this exercise, assume that
backfilling in each Primary Stope will occur 2 days after stoping has finished.
Development in the Secondary Drives cannot commence until 5 days after the
completion of filling activities in all adjacent Primary Stopes.
To complete the project, export the data to EPS and create a 3-D animation, using the
following steps. (For more information, refer to notes for the Future_Infrastructure project).
1. Select the Format | Legend | Define option from the drop-down menu.
(Alternatively you can select the Legend Definitions button from the Planning |
Reporting | Properties section in the Vertical Menu.
3. Right click on the grey grid area and Add Records in order to “build” the following
Legend:
5. From the Vertical Menu Planning | Reporting | Properties section, select the
Colour Objects button (shown overleaf).
6. Select the drop down button to the left of the <Default> entry to select the newly
created legend CU.
7. The 3D solids will now be coloured according to the grade legend defined:
9. You will notice that the 660 Level project is still “checked-out” on your system. You
should check the project back in by right-clicking on the project then selecting Check
In and entering an appropriate comment.
When the 660 level has been completed, create a project for the 680 and 700 levels in turn.
1. Open the Design Manager and select New. From the browser, select the ‘680 Level’
Folder.
To avoid repeating the Project Setup steps, it is possible to use the Project Cascader to
copy setup information from one project to another. The Project Cascader can be accessed
from the Import/Export vertical menu.
The Project Cascader can also be accessed directly from the Mine2-4D Systray.
Checkboxes are available to select the cascade tables that you wish to copy from the selected
project:
Repeat the following Mine2-4D Processes for both the 680 and 700 Levels:
3. Design Editing
5. Data Validation
If a Geological Evaluation has NOT been performed, the Base Properties will be stored in the
evald table. (The d indicates that they are the dummy values. These are so named as they
have not been obtained from a geological evaluation against a block model). Should you
perform a Dummy Export to scheduler, these are the values that will appear in the
Scheduler.
Insitu Tonnes Insitu Volume * Density Insitu Volume * Density Insitu Volume * Density
Default density from Default density from Default density from Design
Density
Design Definitions Design Definitions Definitions
Tonnage
1 1 1
Factor
Grade Factor 1 1 1
Void Volume 0 0 0
Depleted
Volume (If
0 0 0
selected by the
user)
The fields in the evalg table take on a slightly different value depending on how the
Geological Interrogation is performed. The following diagram illustrates the most complicated
Geological Interrogation scenario:
Assume that in this example depletion has been performed. The Depleted Segment has
already been interrogated and then depleted from the block model. If we now consider the
interrogation of the remaining solid represented by the red outline, we have the following
terms:
Model Volume: - Volume of geological block model contained within the Solid.
Void Volume: - Entire volume of solid being evaluated less the model volume and depleted
volume - ie that volume that has no Block Model cells within it.
The definition of the values in the evalg table after the geological evaluation has been
performed is therefore as follows:
As in evald
Metres
As in evald
Area
(Model Volume * Model Density) + ((Depleted Volume + Void
Insitu Tonnes Volume) * Default Density)
The Default Density refers to the Density as defined in the Project Setup | Default
Values table. The Model Density, which exists as a standard field called DENSITY, is always
used in preference to the Default Density should it exist in the model.
The project database will always contain the above values for the base properties. It is
possible to over-write these values through the use of formula – in this case the project
database will retain the original values and the EPS Scheduler will contain the newly
calculated values.
walls_all_[] combined file containing the wall strings for all the design types
Assuming that the d[], f[] and s[] and all_[] suffixes are used throughout Mine2-4D, the
following main tables are created for each design type as they are defined in the Project
Setup:
out* a 3D string outline for each complete fxs design string (only created if create
single outline is toggled on during fxs wall creation)
sched_wre* a 3d solid for each activity, honouring the schedule colouring definition defined
during the reporting process.
link* link strings created by the automatic and manual sequencing processes
All of these tables are linked on SEGMENT. This is a unique identifier that is exported to the
EPS Scheduler as the ID field.
2 = absent, unless that activity is a derived activity. If a derived activity, it takes the
value from the derived activity “prefix” as specified in the Project Setup.
For CXS: