Beruflich Dokumente
Kultur Dokumente
+ Leader [580pts] +
+ Artillery [200pts] +
+ Battleline [440pts] +
+ Other [260pts] +
+ Allegiance +
Allegiance
. Categories: Allegiance
. Allegiance: Stormcast Eternals: Hammers of Sigmar
. . Battle Trait: First to be Forged, Scions of the Storm, Shock and Awe,
Stormhosts, Command Abilities: Soul of the Stormhost
Profiles:
. First to be Forged: Battle Trait Details:Add 1 to the Bravery characteristic of
friendly HAMMERS OF SIGMAR units.|
. Scions of the Storm: Battle Trait Details:Instead of setting up a STORMCAST
ETERNAL unit on the battlefield, you can place it to one side and say that it is
set up in the Celestial Realm as a reserve unit. You can set up one reserve unit in
the Celestial Realm for each unit you have set up on the battlefield. At the end of
your movement phase, you can set up one or more of the reserve units in the
Celestial Realm on the battlefield, more than 9" from any enemy units. Any reserve
units in the Celestial Realm that are not set up on the battlefield before the
start of the fourth battle round are slain.|
. Shock and Awe: Battle Trait Details:Subtract 1 from hit rolls for attacks that
target friendly STORMCAST ETERNAL units that were set up on the battlefield during
the same turn.|
. Stormhosts: Battle Trait Details:If your army is a Stormcast Eternals army, you
can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that
keyword. If a model already has a Stormhost keyword, it cannot gain another one,
but this does not prevent other units in your army from having a different
Stormhost keyword. You can either choose one of the Stormhosts in the list, or
choose another Stormhost you've read about or created yourself. If you choose from
the list below, all units with that keyword benefit from the extra abilities listed
for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost
that most closely matches the nature of your own Stormhost.|
. Soul of the Stormhost: Command Ability Details:You can use this command ability
when a friendly HAMMERS OF SIGMAR REDEEMER unit is destroyed. If you do so, roll a
dice. On a 5+ a new unit identical to the one that was destroyed is added to your
army. Set up the new unit anywhere on the battlefield, more than 9" from any enemy
models. You cannot use this command ability more than once per phase.|Battletome:
Stormcast Eternals, Errata July 2018
+ Game Options +
Game Type: 2000 Points - Battlehost
. Categories: Game Options, Battlehost
++ Roster Rules ++
. At the Double: You can use this command ability after you make a run roll for a
friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that
is a general. If you do so, the run roll is treated as being a 6. (Core Rules p3)
. Forward to Victory: You can use this command ability after you make a charge roll
for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO
that is a general. If you do so, re-roll the charge roll. (Core Rules p3)
. Inspiring Presence: You can use this command ability at the start of the
battleshock phase. If you do so, pick a friendly unit that is within 6" of friendly
HERO, or 12" of a friendly HERO that is a general. That unit does not have to take
battleshock tests in that phase. (Core Rules p3)