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FRIDAY :: MARCH 24

9:00 AM 1:00 PM

WARHAMMER 40K
KILL TEAM #1
Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your
responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!
WARHAMMER 40K KILL TEAM

MISSION 1: INVASIVE PROCEDURES


*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***
DEPLOYMENT PRIMARY OBJECTIVES
Primary Objectives: Each player receives 1 Victory
Point for each primary objective controlled at the end
of the game.

SECONDARY OBJECTIVES
1. Slay the Leader: If, at the end of the game, the
enemy's Kill Team Leader has been removed as a
casualty, you achieve this objective.
2. First Blood: The first unit, of any kind, to be
removed as a casualty during the game achieves
this objective for the opposing player at the end
of the game.
3. Linebreaker: If, at the end of the game, you have
at least one model completely within the
enemy’s deployment zone, you achieve this
objective.

• Players roll a die and the winner places the first 4. Break the Enemy: If, at the end of the game, you
piece of Terrain, players alternate until all pieces have destroyed more than half of your
are placed. opponent’s models, you achieve this objective.
• Starting with the player who placed the second
Each Secondary Objective achieved
piece of terrain players alternate placing 3
is worth 1 Victory Point.
objectives following the normal rules
• Determine Leader Traits per the Kill Team Rules VICTORY CONDITIONS
• Players roll off and the winner may choose to Players total their points at the end of the game; the
deploy first or second. The player who deploys winner is the player with the higher point total.
first takes the first turn unless their opponent
seizes the Initiative. In the case of a wipe out the winning player is
awarded all primary objective points, and any
MISSION SPECIAL RULES applicable secondary objectives earned normally. The
Night Fighting losing player earns any secondary objectives earned
Variable Game Length normally.

KILL TEAM CODEX MODIFICATION REMINDERS


Codex Daemons: The Warp Storm Special Rule is not used.
Replace Daemonic Instability with Fearless.
Codex Cult Mechanicus: Canticles of the Omnissiah are not
used.
Codex Khorne Daemonkin: The Blood for the Blood God
Special rule is not used.
Codex Orks: The Mob special rule is not used.
Codex Skitarii: The Doctrina Imperatives rule is not used.
WARHAMMER 40K KILL TEAM

MISSION 2: WHISPERS
*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***
DEPLOYMENT PRIMARY OBJECTIVES
Primary Objectives: Each player receives 1 Victory
Point for each primary objective controlled at the end
of the game.

SECONDARY OBJECTIVES
1. Slay the Leader: If, at the end of the game, the
enemy's Kill Team Leader has been removed as a
casualty, you achieve this objective.
2. First Blood: The first unit, of any kind, to be
removed as a casualty during the game achieves
this objective for the opposing player at the end
of the game.
3. Linebreaker: If, at the end of the game, you have
at least one model completely within the
enemy’s deployment zone, you achieve this
objective.

• Players roll a die and the winner places the first 4. Break the Enemy: If, at the end of the game, you
piece of terrain, players alternate until all pieces have destroyed more than half of your
are placed. opponent’s models, you achieve this objective.
• Starting with the player who placed the second
Each Secondary Objective achieved
piece of terrain players alternate placing 3
is worth 1 Victory Point.
objectives following the normal rules
• Determine Leader Traits per the Kill Team Rules VICTORY CONDITIONS
• Players roll off and the winner may choose to Players total their points at the end of the game; the
deploy first or second. The player who deploys winner is the player with the higher point total.
first takes the first turn unless their opponent
seizes the Initiative. Players deploy their forces In the case of a wipe out the winning player is
using the Search Pattern Special rule. awarded all primary objective points, and any
applicable secondary objectives earned normally. The
MISSION SPECIAL RULES losing player earns any secondary objectives earned
Death by Moonlight: The entire game is played with normally.
Night Fight rules, do not roll.
KILL TEAM CODEX MODIFICATION REMINDERS
Search Pattern: Before deployment both players roll a
die for each model in their Kill Team. On a 1-2 the Codex Daemons: The Warp Storm Special Rule is not used.
Replace Daemonic Instability with Fearless.
model gains the outflank special rule. On a 3+ the
model is deployed normally, but cannot be deployed Codex Cult Mechanicus: Canticles of the Omnissiah are not
used.
within 3” of another model.
Codex Khorne Daemonkin: The Blood for the Blood God
Variable Game Length Special rule is not used.
Codex Orks: The Mob special rule is not used.
Codex Skitarii: The Doctrina Imperatives rule is not used.
WARHAMMER 40K KILL TEAM

MISSION 3: ARMAGEDDON GAME


*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***
DEPLOYMENT PRIMARY OBJECTIVES
Slay the Leader: If, at the end of the game, the
enemy's Kill Team Leader has been removed as a
casualty, you earn 3 Victory Points. Both players can
achieve this objective.
Slay the Specialists: At the end of the game, earn 1
Victory Point for each opposing Kill Team Specialist
that has been removed as a casualty. Both players can
earn Victory Points from this objective.

SECONDARY OBJECTIVES
1. First Blood: The first unit, of any kind, to be
removed as a casualty during the game achieves
this objective for the opposing player at the end
of the game.
2. Linebreaker: If, at the end of the game, you have
at least one model completely within the
enemy’s deployment zone, you achieve this
• Players roll a die and the winner places the first objective.
piece of terrain, players alternate until all pieces
are placed. 3. Break the Enemy: If, at the end of the game, you
• Determine Leader Traits per the Kill Team Rules have destroyed more than half of your
• Players roll off and the winner may choose to opponent’s models, you achieve this objective.
deploy first or second. The player who deploys
Each Secondary Objective achieved
first takes the first turn unless their opponent
is worth 1 Victory Point.
seizes the Initiative.

MISSION SPECIAL RULES VICTORY CONDITIONS


Death by Moonlight: The entire game is played with Players total their points at the end of the game; the
Night Fight rules, do not roll. winner is the player with the higher point total.

Variable Game Length In the case of a wipe out the winning player is
awarded all primary objective points, and any
applicable secondary objectives earned normally. The
KILL TEAM CODEX MODIFICATION REMINDERS losing player earns Primary Objective points and any
Codex Daemons: The Warp Storm Special Rule is not applicable secondary points. In case of a wipe out and
used. Replace Daemonic Instability with Fearless. a tie the winning player is awarded 1 additional point.
Codex Cult Mechanicus: Canticles of the Omnissiah are
not used.
Codex Khorne Daemonkin: The Blood for the Blood God
Special rule is not used.
Codex Orks: The Mob special rule is not used.
Codex Skitarii: The Doctrina Imperatives rule is not used.
WARHAMMER 40K KILL TEAM

MISSION 4: TIES OF BLOOD AND WATER


*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***
DEPLOYMENT PRIMARY OBJECTIVES
Hold the Center: At the end of the game, each player
gains 1 Victory Point for each non-vehicle model
whose entire base is within the boundaries of the
central terrain piece.
SECONDARY OBJECTIVES
1. Slay the Leader: If, at the end of the game, the
enemy's Kill Team Leader has been removed as a
casualty, you achieve this objective.
2. First Blood: The first unit, of any kind, to be
removed as a casualty during the game achieves
this objective for the opposing player at the end
of the game.
3. Linebreaker: If, at the end of the game, you have
at least one model completely within the
enemy’s deployment zone, you achieve this
objective.
• Place the tallest piece of terrain in the center of 4. Break the Enemy: If, at the end of the game, you
the table. have destroyed more than half of your
• Players roll a die and the winner places the first opponent’s models, you achieve this objective.
piece of remaining terrain, players alternate
until all pieces are placed. Each Secondary Objective achieved
• Determine Leader Traits per the Kill Team Rules is worth 1 Victory Point.
• Players roll off and the winner may choose to
VICTORY CONDITIONS
deploy first or second. The player who deploys
Players total their points at the end of the game; the
first takes the first turn unless their opponent
winner is the player with the higher point total.
seizes the Initiative. Players deploy their forces
using the Search Pattern Special rule. In the case of a wipe out the winning player earns 1
point for each model remaining in their Kill Team and
MISSION SPECIAL RULES
any applicable secondary objectives earned normally.
Night Fighting
The losing player earns any applicable secondary
Variable Game Length objectives earned normally. In the case of a wipeout
and a tie, the winning player is awarded one
additional point.

KILL TEAM CODEX MODIFICATION REMINDERS


Codex Daemons: The Warp Storm Special Rule is not used. Replace Daemonic Instability with Fearless.
Codex Cult Mechanicus: Canticles of the Omnissiah are not used.
Codex Khorne Daemonkin: The Blood for the Blood God Special rule is not used.
Codex Orks: The Mob special rule is not used.
Codex Skitarii: The Doctrina Imperatives rule is not used.
WARHAMMER 40K KILL TEAM

FAVORITES VOTING
Please turn in this sheet into the judges with your Mission 4 results.
Favorite Votes will be used to break ties in all award categories.

YOUR NAME

FAVORITE OPPONENT
After your last game, please submit this sheet with the name of the opponent you
most enjoyed playing against. You must vote for someone you actually played
in the tournament.

My Favorite Opponent Was: _____________________________________

FAVORITE KILL TEAM


Please submit this sheet with the name of the player that you think had the
best looking Kill Team in the entire tournament. This vote can be for any player
in the whole tournament, not just those you played. You may NOT vote for your
own Kill Team.

My Favorite Kill Team Is: _________________________________________


WARHAMMER 40K KILL TEAM

RESULTS FOR MISSION 4: TIES OF BLOOD AND WATER


YOUR NAME TABLE NO

Players total their points at the end of the game; the winner is the player with the higher point total.
In the case of a wipe out the winning player earns 1 point for each model remaining in their Kill Team and any
applicable secondary objectives earned normally. The losing player earns any applicable secondary objectives earned
normally. In the case of a wipeout and a tie, the winning player is awarded one additional point.

YOUR BATTLE RESULTS (CIRCLE ONE)

WIN DRAW LOSS


16 points 8 points 0 points

YOUR OPPONENT’S BATTLE RESULTS (CIRCLE ONE)

WIN DRAW LOSS


16 points 8 points 0 points

Have your opponent double check your results above.


Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponent’s Signature: _______________________________________________________

*** STOP ***


Now, in private, rate your Opponent’s Sportsmanship and Appearance by checking all appropriate boxes
below. Do NOT share these results with your opponent.
Sportsmanship Appearance
(2 points each - check all that apply) (2 points each - check all that apply)
Was your opponent courteous during the Is the army completely painted on a basic
 game?  level (a minimum of 3 colors)?

Was it enjoyable to play against your In your opinion (based purely on appearance)
 opponent?
 does this army appear to have a theme
(uniformity, everything based, display, etc.)?
Did your opponent come prepared to In your opinion does the army contain
 play? (e.g.; bring codices, dice, etc.)
 interesting conversions and/or painting
details?

Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.
WARHAMMER 40K KILL TEAM

RESULTS FOR MISSION 3: ARMAGEDDON GAME


YOUR NAME TABLE NO

Players total their points at the end of the game; the winner is the player with the higher point total.
In the case of a wipe out the winning player is awarded all primary objective points, and any applicable secondary
objectives earned normally. The losing player earns Primary Objective points and any applicable secondary points. In
case of a wipe out and a tie the winning player is awarded 1 additional point.

YOUR BATTLE RESULTS (CIRCLE ONE)

WIN DRAW LOSS


16 points 8 points 0 points

YOUR OPPONENT’S BATTLE RESULTS (CIRCLE ONE)

WIN DRAW LOSS


16 points 8 points 0 points

Have your opponent double check your results above.


Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponent’s Signature: _______________________________________________________

*** STOP ***


Now, in private, rate your Opponent’s Sportsmanship and Appearance by checking all appropriate boxes
below. Do NOT share these results with your opponent.
Sportsmanship Appearance
(2 points each - check all that apply) (2 points each - check all that apply)
Was your opponent courteous during the Is the army completely painted on a basic
 game?  level (a minimum of 3 colors)?

Was it enjoyable to play against your In your opinion (based purely on appearance)
 opponent?
 does this army appear to have a theme
(uniformity, everything based, display, etc.)?
Did your opponent come prepared to In your opinion does the army contain
 play? (e.g.; bring codices, dice, etc.)
 interesting conversions and/or painting
details?

Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.
WARHAMMER 40K KILL TEAM

RESULTS FOR MISSION 2: WHISPERS


YOUR NAME TABLE NO

Players total their points at the end of the game; the winner is the player with the higher point total.
In the case of a wipe out the winning player is awarded all primary objective points, and any applicable secondary
objectives earned normally. The losing player earns any secondary objectives earned normally.

YOUR BATTLE RESULTS (CIRCLE ONE)

WIN DRAW LOSS


16 points 8 points 0 points

YOUR OPPONENT’S BATTLE RESULTS (CIRCLE ONE)

WIN DRAW LOSS


16 points 8 points 0 points

Have your opponent double check your results above.


Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponent’s Signature: _______________________________________________________

*** STOP ***


Now, in private, rate your Opponent’s Sportsmanship and Appearance by checking all appropriate boxes
below. Do NOT share these results with your opponent.

Sportsmanship Appearance
(2 points each - check all that apply) (2 points each - check all that apply)
Was your opponent courteous during the Is the army completely painted on a basic
 game?  level (a minimum of 3 colors)?

Was it enjoyable to play against your In your opinion (based purely on appearance)
 opponent?
 does this army appear to have a theme
(uniformity, everything based, display, etc.)?
Did your opponent come prepared to In your opinion does the army contain
 play? (e.g.; bring codices, dice, etc.)
 interesting conversions and/or painting
details?

Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.
WARHAMMER 40K KILL TEAM

RESULTS FOR MISSION 1: INVASIVE PROCEDURES


YOUR NAME TABLE NO

Players total their points at the end of the game; the winner is the player with the higher point total.
In the case of a wipe out the winning player is awarded all primary objective points, and any applicable secondary
objectives earned normally. The losing player earns any secondary objectives earned normally.

YOUR BATTLE RESULTS (CIRCLE ONE)

WIN DRAW LOSS


16 points 8 points 0 points

YOUR OPPONENT’S BATTLE RESULTS (CIRCLE ONE)

WIN DRAW LOSS


16 points 8 points 0 points

Have your opponent double check your results above.


Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponent’s Signature: _______________________________________________________

*** STOP ***


Now, in private, rate your Opponent’s Sportsmanship and Appearance by checking all appropriate boxes
below. Do NOT share these results with your opponent.

Sportsmanship Appearance
(2 points each - check all that apply) (2 points each - check all that apply)
Was your opponent courteous during the Is the army completely painted on a basic
 game?  level (a minimum of 3 colors)?

Was it enjoyable to play against your In your opinion (based purely on appearance)
 opponent?
 does this army appear to have a theme
(uniformity, everything based, display, etc.)?
Did your opponent come prepared to In your opinion does the army contain
 play? (e.g.; bring codices, dice, etc.)
 interesting conversions and/or painting
details?

Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.

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